Savage dice in Chahar, I couldn’t believe what I was seeing. I almost didn’t attack because of the 0.5% chance that you got 3 hits on round 1 and killed the fighter. Was hoping to just trade 1 for 1 so I could secure the territory with Russia and stack the air in Suiyuan.
Ceasar1 L+34 vs cwglee X
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 41 Sea Zone 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 cruiser moved from 54 Sea Zone to 37 Sea Zone Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 37 Sea Zone ANZAC attack with 1 cruiser and 1 destroyer Japanese defend with 1 destroyer ANZAC roll dice for 1 cruiser and 1 destroyer in 37 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 37 Sea Zone ANZAC roll dice for 1 cruiser in 37 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the ANZAC lost in 37 Sea Zone 1 destroyer owned by the Japanese lost in 37 Sea Zone Japanese win with no units remaining. Battle score for attacker is -12 Casualties for ANZAC: 1 cruiser and 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 carrier moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 tactical_bomber placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
Japanese regular : 1.33 ANZAC regular : -0.33
Territory Summary for ANZAC :
India : 1 infantry Queensland : 2 aaGuns, 1 airfield, 2 fighters and 1 harbour New Zealand : 1 airfield and 1 harbour New South Wales : 1 factory_minor, 1 harbour and 1 tactical_bomber South Australia : 2 artilleries and 5 infantry New Guinea : 1 infantry Dutch New Guinea : 1 flag 41 Sea Zone : 1 flag, 1 destroyer 54 Sea Zone : 1 carrier 62 Sea Zone : 1 destroyer Egypt : 1 fighter and 2 infantry
Production/PUs Summary :
Germans : 54 / 99 Russians : 17 / 0 Japanese : 59 / 66 Americans : 57 / 77 Chinese : 7 / 9 British : 34 / 39 UK_Pacific : 5 / 5 Italians : 16 / 4 ANZAC : 10 / 15 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 163 times 2 was rolled 154 times 3 was rolled 165 times 4 was rolled 154 times 5 was rolled 127 times 6 was rolled 150 times Average roll : 3.414 Median : 3.000 Variance : 1.016 Standard Deviation : 1.008 Total rolls : 913 Germans Combat 1 was rolled 78 times 2 was rolled 58 times 3 was rolled 68 times 4 was rolled 75 times 5 was rolled 67 times 6 was rolled 55 times Average roll : 3.399 Median : 3.000 Variance : 1.027 Standard Deviation : 1.013 Total rolls : 401 British Combat 1 was rolled 14 times 2 was rolled 14 times 3 was rolled 17 times 4 was rolled 12 times 5 was rolled 5 times 6 was rolled 18 times Average roll : 3.425 Median : 3.000 Variance : 1.359 Standard Deviation : 1.166 Total rolls : 80 Italians Combat 1 was rolled 10 times 2 was rolled 11 times 3 was rolled 6 times 4 was rolled 7 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.111 Median : 3.000 Variance : 0.761 Standard Deviation : 0.873 Total rolls : 45 French Combat 1 was rolled 5 times 2 was rolled 6 times 3 was rolled 7 times 4 was rolled 3 times 5 was rolled 3 times 6 was rolled 3 times Average roll : 3.074 Median : 3.000 Variance : 0.596 Standard Deviation : 0.772 Total rolls : 27 Americans Combat 1 was rolled 3 times 2 was rolled 3 times 3 was rolled 3 times 4 was rolled 1 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.267 Median : 3.000 Variance : 0.250 Standard Deviation : 0.500 Total rolls : 15 ANZAC Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 3 times Average roll : 3.000 Median : 4.000 Variance : 1.708 Standard Deviation : 1.307 Total rolls : 5 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 4 times 6 was rolled 1 times Average roll : 3.636 Median : 4.000 Variance : 0.883 Standard Deviation : 0.940 Total rolls : 11 Chinese Combat 1 was rolled 12 times 2 was rolled 11 times 3 was rolled 5 times 4 was rolled 7 times 5 was rolled 4 times 6 was rolled 8 times Average roll : 3.085 Median : 3.000 Variance : 1.105 Standard Deviation : 1.051 Total rolls : 47 UK_Pacific Combat 2 was rolled 2 times 3 was rolled 1 times Average roll : 2.333 Median : 2.000 Variance : 1.750 Standard Deviation : 1.323 Total rolls : 3 Neutral_Axis Combat 2 was rolled 2 times 4 was rolled 1 times 6 was rolled 2 times Average roll : 4.000 Median : 4.000 Variance : 1.208 Standard Deviation : 1.099 Total rolls : 5 Russians Combat 1 was rolled 30 times 2 was rolled 28 times 3 was rolled 46 times 4 was rolled 34 times 5 was rolled 31 times 6 was rolled 41 times Average roll : 3.624 Median : 4.000 Variance : 1.187 Standard Deviation : 1.089 Total rolls : 210 Japanese Combat 1 was rolled 9 times 2 was rolled 15 times 3 was rolled 11 times 4 was rolled 10 times 5 was rolled 6 times 6 was rolled 13 times Average roll : 3.438 Median : 3.000 Variance : 0.783 Standard Deviation : 0.885 Total rolls : 64
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TripleA Move Summary: French round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Combat Move - French
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Germans Germans repair damage of 7x factory_major, 6x factory_major, 4x airfield; Remaining resources: 82 PUs; Germans buy 1 airfield, 2 artilleries, 2 fighters, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Rostov to Caucasus 1 mech_infantry moved from Ukraine to Caucasus 1 bomber moved from Western Germany to Caucasus 1 armour moved from Bryansk to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Russia 1 mech_infantry moved from Ukraine to Russia 1 mech_infantry moved from Ukraine to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Vologda to Russia 1 mech_infantry moved from Novgorod to Finland Germans take Finland from Americans 4 mech_infantrys moved from Novgorod to Belarus Combat - Germans Battle in Caucasus Germans attack with 1 artillery, 1 bomber and 1 mech_infantry British defend with 1 mech_infantry Germans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Caucasus, round 2 : 2/3 hits, 1.33 expected hits British roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Caucasus 1 mech_infantry owned by the British lost in Caucasus Germans win, taking Caucasus from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 artillery Casualties for British: 1 mech_infantry Non Combat Move - Germans 1 bomber moved from Caucasus to Ukraine 1 aaGun moved from Bryansk to Russia 1 fighter and 1 tactical_bomber moved from Bryansk to Russia 2 armour moved from Bryansk to Russia 3 infantry moved from Bryansk to Russia 3 mech_infantrys moved from Bryansk to Russia 1 tactical_bomber moved from Germany to Western Germany 1 aaGun moved from Western Germany to Germany Place Units - Germans 1 airfield and 1 fighter placed in Germany 3 mech_infantrys placed in Ukraine 3 infantry placed in Novgorod 1 fighter and 2 infantry placed in Russia 1 artillery and 1 infantry placed in Germany 1 artillery and 3 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,6,4,2,1,6,2,3,4,2,1,1,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1 Germans collect 57 PUs (4 lost to blockades); end with 57 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans regular : 0.67 British regular : 0.67
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Combat Move - Russians 1 armour moved from Samara to Tambov Russians take Tambov from Germans 1 armour moved from Tambov to Samara 1 armour moved from Samara to Vologda Russians take Vologda from Germans 1 armour moved from Vologda to Samara Combat - Russians Non Combat Move - Russians 2 aaGuns and 1 infantry moved from Kansu to Tsinghai Turn Complete - Russians
Combat Hit Differential Summary :
Territory Summary for Russians :
Tsinghai : 2 aaGuns and 1 infantry Samara : 1 aaGun, 2 armour, 3 artilleries and 30 infantry Iraq : 1 flag
Production/PUs Summary :
Germans : 59 / 77 Russians : 16 / 0 Japanese : 59 / 66 Americans : 55 / 77 Chinese : 7 / 9 British : 32 / 39 UK_Pacific : 5 / 5 Italians : 16 / 4 ANZAC : 10 / 15 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 165 times 2 was rolled 155 times 3 was rolled 165 times 4 was rolled 154 times 5 was rolled 127 times 6 was rolled 151 times Average roll : 3.410 Median : 3.000 Variance : 1.062 Standard Deviation : 1.031 Total rolls : 917 Germans Combat 1 was rolled 80 times 2 was rolled 58 times 3 was rolled 68 times 4 was rolled 75 times 5 was rolled 67 times 6 was rolled 56 times Average roll : 3.394 Median : 3.000 Variance : 1.080 Standard Deviation : 1.039 Total rolls : 404 British Combat 1 was rolled 14 times 2 was rolled 15 times 3 was rolled 17 times 4 was rolled 12 times 5 was rolled 5 times 6 was rolled 18 times Average roll : 3.407 Median : 3.000 Variance : 1.369 Standard Deviation : 1.170 Total rolls : 81 Italians Combat 1 was rolled 10 times 2 was rolled 11 times 3 was rolled 6 times 4 was rolled 7 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.111 Median : 3.000 Variance : 0.761 Standard Deviation : 0.873 Total rolls : 45 French Combat 1 was rolled 5 times 2 was rolled 6 times 3 was rolled 7 times 4 was rolled 3 times 5 was rolled 3 times 6 was rolled 3 times Average roll : 3.074 Median : 3.000 Variance : 0.596 Standard Deviation : 0.772 Total rolls : 27 Americans Combat 1 was rolled 3 times 2 was rolled 3 times 3 was rolled 3 times 4 was rolled 1 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.267 Median : 3.000 Variance : 0.250 Standard Deviation : 0.500 Total rolls : 15 ANZAC Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 3 times Average roll : 3.000 Median : 4.000 Variance : 1.708 Standard Deviation : 1.307 Total rolls : 5 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 4 times 6 was rolled 1 times Average roll : 3.636 Median : 4.000 Variance : 0.883 Standard Deviation : 0.940 Total rolls : 11 Chinese Combat 1 was rolled 12 times 2 was rolled 11 times 3 was rolled 5 times 4 was rolled 7 times 5 was rolled 4 times 6 was rolled 8 times Average roll : 3.085 Median : 3.000 Variance : 1.105 Standard Deviation : 1.051 Total rolls : 47 UK_Pacific Combat 2 was rolled 2 times 3 was rolled 1 times Average roll : 2.333 Median : 2.000 Variance : 1.750 Standard Deviation : 1.323 Total rolls : 3 Neutral_Axis Combat 2 was rolled 2 times 4 was rolled 1 times 6 was rolled 2 times Average roll : 4.000 Median : 4.000 Variance : 1.208 Standard Deviation : 1.099 Total rolls : 5 Russians Combat 1 was rolled 30 times 2 was rolled 28 times 3 was rolled 46 times 4 was rolled 34 times 5 was rolled 31 times 6 was rolled 41 times Average roll : 3.624 Median : 4.000 Variance : 1.187 Standard Deviation : 1.089 Total rolls : 210 Japanese Combat 1 was rolled 9 times 2 was rolled 15 times 3 was rolled 11 times 4 was rolled 10 times 5 was rolled 6 times 6 was rolled 13 times Average roll : 3.438 Median : 3.000 Variance : 0.783 Standard Deviation : 0.885 Total rolls : 64
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 armour moved from Siberia to Sakha Japanese take Sakha from Russians 1 armour moved from Sakha to Buryatia Japanese take Buryatia from Russians 1 mech_infantry moved from Manchuria to Amur Japanese take Amur from Russians 2 mech_infantrys moved from Manchuria to Chahar 1 infantry moved from Hopei to Suiyuyan Japanese take Suiyuyan from Chinese 2 mech_infantrys moved from Yunnan to Szechwan 3 fighters and 3 tactical_bombers moved from French Indo China to Szechwan 1 bomber moved from French Indo China to Chahar 1 destroyer moved from 36 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone 1 submarine moved from 36 Sea Zone to 41 Sea Zone 1 bomber moved from Malaya to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone Combat - Japanese Battle in 6 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 2 submarines Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 submarines owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Americans: 2 submarines Battle in Chahar Japanese attack with 1 bomber and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 2 mech_infantrys in Chahar, round 2 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 2 mech_infantrys in Chahar, round 3 : 2/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 3 fighters, 2 mech_infantrys and 3 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Szechwan, round 2 : 4/8 hits, 3.83 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in 42 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 41 Sea Zone Japanese attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from ANZAC with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 infantry moved from Hopei to Kweichow 1 bomber moved from Chahar to Yunnan 2 mech_infantrys moved from Malaya to Yunnan 1 aaGun moved from French Indo China to Yunnan 6 artilleries and 11 infantry moved from French Indo China to Shan State 1 infantry moved from Malaya to Shan State 2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone 1 bomber moved from 41 Sea Zone to French Indo China 1 fighter moved from 6 Sea Zone to Japan 1 tactical_bomber moved from 6 Sea Zone to Japan 5 carriers moved from 36 Sea Zone to 37 Sea Zone 3 fighters moved from 36 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from French Indo China to 37 Sea Zone 1 fighter moved from French Indo China to 37 Sea Zone 2 battleships, 2 cruisers, 3 destroyers, 1 submarine and 6 transports moved from 36 Sea Zone to 37 Sea Zone 3 fighters and 3 tactical_bombers moved from Szechwan to French Indo China Place Units - Japanese 1 transport placed in 37 Sea Zone 1 carrier and 1 destroyer placed in 36 Sea Zone 3 mech_infantrys placed in Manchuria 1 armour placed in Malaya 1 fighter placed in 36 Sea Zone Japanese undo move 5. 1 fighter placed in French Indo China 1 artillery placed in Malaya 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33 Americans regular : -0.50 Japanese regular : 1.50 ANZAC regular : -0.33
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 5 bombers, 2 infantry and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone 1 armour, 1 artillery, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports moved from 112 Sea Zone to 127 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 127 Sea Zone to Novgorod 2 bombers moved from Norway to Novgorod 1 bomber moved from United Kingdom to Novgorod 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands 5 fighters moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Novgorod Americans attack with 1 armour, 1 artillery, 3 bombers, 3 infantry and 1 mech_infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry; Italians defend with 2 mech_infantrys Americans roll dice for 1 cruiser in Novgorod, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 artillery, 3 bombers, 3 infantry and 1 mech_infantry in Novgorod, round 2 : 4/9 hits, 3.67 expected hits Germans roll dice for 3 infantry and 2 mech_infantrys in Novgorod, round 2 : 4/5 hits, 1.67 expected hits 3 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Novgorod 2 mech_infantrys owned by the Italians and 3 infantry owned by the Germans lost in Novgorod Americans win, taking Novgorod from Germans with 1 armour, 1 artillery and 3 bombers remaining. Battle score for attacker is 4 Casualties for Americans: 3 infantry and 1 mech_infantry Casualties for Germans: 3 infantry Casualties for Italians: 2 mech_infantrys Battle in Caroline Islands Americans attack with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Japanese roll AA dice in Caroline Islands : 0/3 hits, 0.50 expected hits Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 1/8 hits, 3.83 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Caroline Islands 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans roll dice for 1 artillery, 5 fighters and 1 tactical_bomber in Caroline Islands, round 3 : 6/7 hits, 3.50 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 33 Sea Zone 5 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 3 bombers moved from Novgorod to Karelia 3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone 3 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Eastern United States to Morocco 1 bomber moved from Eastern United States to United Kingdom Place Units - Americans 1 artillery and 2 infantry placed in Norway 1 transport placed in 10 Sea Zone 5 bombers placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : 0.00 Japanese AA : -0.50 Germans regular : 2.33
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery and 1 harbour Guam : 1 airfield Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 5 bombers, 1 factory_major, 1 harbour and 2 mech_infantrys Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry Midway : 1 airfield 33 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 7 fighters, 1 submarine, 1 tactical_bomber and 1 transport 26 Sea Zone : 1 submarine 10 Sea Zone : 1 transport Central United States : 1 factory_major Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour United Kingdom : 1 bomber Morocco : 1 bomber, 3 infantry and 1 mech_infantry Norway : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Karelia : 3 bombers Novgorod : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 factory_minor and 1 harbour 93 Sea Zone : 2 submarines Brazil : 1 flag 127 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 tactical_bomber and 3 transports 91 Sea Zone : 2 transports
Production/PUs Summary :
Germans : 57 / 77 Russians : 12 / 0 Japanese : 66 / 71 Americans : 57 / 77 Chinese : 4 / 9 British : 32 / 39 UK_Pacific : 5 / 5 Italians : 16 / 4 ANZAC : 10 / 15 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 179 times 2 was rolled 165 times 3 was rolled 178 times 4 was rolled 169 times 5 was rolled 134 times 6 was rolled 163 times Average roll : 3.408 Median : 3.000 Variance : 1.363 Standard Deviation : 1.167 Total rolls : 988 Germans Combat 1 was rolled 82 times 2 was rolled 60 times 3 was rolled 68 times 4 was rolled 75 times 5 was rolled 67 times 6 was rolled 57 times Average roll : 3.381 Median : 3.000 Variance : 1.056 Standard Deviation : 1.028 Total rolls : 409 British Combat 1 was rolled 14 times 2 was rolled 15 times 3 was rolled 17 times 4 was rolled 12 times 5 was rolled 5 times 6 was rolled 18 times Average roll : 3.407 Median : 3.000 Variance : 1.369 Standard Deviation : 1.170 Total rolls : 81 Italians Combat 1 was rolled 10 times 2 was rolled 11 times 3 was rolled 6 times 4 was rolled 7 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.111 Median : 3.000 Variance : 0.761 Standard Deviation : 0.873 Total rolls : 45 French Combat 1 was rolled 5 times 2 was rolled 6 times 3 was rolled 7 times 4 was rolled 3 times 5 was rolled 3 times 6 was rolled 3 times Average roll : 3.074 Median : 3.000 Variance : 0.596 Standard Deviation : 0.772 Total rolls : 27 Americans Combat 1 was rolled 8 times 2 was rolled 6 times 3 was rolled 11 times 4 was rolled 8 times 5 was rolled 7 times 6 was rolled 5 times Average roll : 3.333 Median : 3.000 Variance : 0.489 Standard Deviation : 0.699 Total rolls : 45 ANZAC Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 3 times 5 was rolled 1 times Average roll : 3.333 Median : 4.000 Variance : 1.200 Standard Deviation : 1.095 Total rolls : 6 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 4 times 6 was rolled 1 times Average roll : 3.636 Median : 4.000 Variance : 0.883 Standard Deviation : 0.940 Total rolls : 11 Chinese Combat 1 was rolled 12 times 2 was rolled 11 times 3 was rolled 5 times 4 was rolled 9 times 5 was rolled 4 times 6 was rolled 10 times Average roll : 3.235 Median : 3.000 Variance : 1.070 Standard Deviation : 1.034 Total rolls : 51 UK_Pacific Combat 2 was rolled 2 times 3 was rolled 1 times Average roll : 2.333 Median : 2.000 Variance : 1.750 Standard Deviation : 1.323 Total rolls : 3 Neutral_Axis Combat 2 was rolled 2 times 4 was rolled 1 times 6 was rolled 2 times Average roll : 4.000 Median : 4.000 Variance : 1.208 Standard Deviation : 1.099 Total rolls : 5 Russians Combat 1 was rolled 30 times 2 was rolled 28 times 3 was rolled 46 times 4 was rolled 34 times 5 was rolled 31 times 6 was rolled 41 times Average roll : 3.624 Median : 4.000 Variance : 1.187 Standard Deviation : 1.089 Total rolls : 210 Japanese Combat 1 was rolled 16 times 2 was rolled 20 times 3 was rolled 16 times 4 was rolled 16 times 5 was rolled 8 times 6 was rolled 19 times Average roll : 3.389 Median : 3.000 Variance : 0.945 Standard Deviation : 0.972 Total rolls : 95
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Suiyuyan 1 fighter moved from Tsinghai to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan 1 infantry owned by the Japanese lost in Suiyuyan Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu 1 infantry moved from Sikang to Tsinghai 2 infantry moved from Tsinghai to Kansu Place Units - Chinese 2 infantry placed in Kansu Chinese undo move 1. 3 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 0.67
Territory Summary for Chinese :
Kansu : 1 fighter and 6 infantry Tsinghai : 7 infantry
Production/PUs Summary :
Germans : 57 / 77 Russians : 12 / 0 Japanese : 66 / 71 Americans : 57 / 77 Chinese : 4 / 4 British : 32 / 39 UK_Pacific : 5 / 5 Italians : 16 / 4 ANZAC : 10 / 15 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 181 times 2 was rolled 165 times 3 was rolled 178 times 4 was rolled 170 times 5 was rolled 134 times 6 was rolled 163 times Average roll : 3.404 Median : 3.000 Variance : 1.429 Standard Deviation : 1.195 Total rolls : 991 Germans Combat 1 was rolled 82 times 2 was rolled 60 times 3 was rolled 68 times 4 was rolled 75 times 5 was rolled 67 times 6 was rolled 57 times Average roll : 3.381 Median : 3.000 Variance : 1.056 Standard Deviation : 1.028 Total rolls : 409 British Combat 1 was rolled 14 times 2 was rolled 15 times 3 was rolled 17 times 4 was rolled 12 times 5 was rolled 5 times 6 was rolled 18 times Average roll : 3.407 Median : 3.000 Variance : 1.369 Standard Deviation : 1.170 Total rolls : 81 Italians Combat 1 was rolled 10 times 2 was rolled 11 times 3 was rolled 6 times 4 was rolled 7 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.111 Median : 3.000 Variance : 0.761 Standard Deviation : 0.873 Total rolls : 45 French Combat 1 was rolled 5 times 2 was rolled 6 times 3 was rolled 7 times 4 was rolled 3 times 5 was rolled 3 times 6 was rolled 3 times Average roll : 3.074 Median : 3.000 Variance : 0.596 Standard Deviation : 0.772 Total rolls : 27 Americans Combat 1 was rolled 8 times 2 was rolled 6 times 3 was rolled 11 times 4 was rolled 8 times 5 was rolled 7 times 6 was rolled 5 times Average roll : 3.333 Median : 3.000 Variance : 0.489 Standard Deviation : 0.699 Total rolls : 45 ANZAC Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 3 times 5 was rolled 1 times Average roll : 3.333 Median : 4.000 Variance : 1.200 Standard Deviation : 1.095 Total rolls : 6 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 4 times 6 was rolled 1 times Average roll : 3.636 Median : 4.000 Variance : 0.883 Standard Deviation : 0.940 Total rolls : 11 Chinese Combat 1 was rolled 13 times 2 was rolled 11 times 3 was rolled 5 times 4 was rolled 10 times 5 was rolled 4 times 6 was rolled 10 times Average roll : 3.208 Median : 3.000 Variance : 1.208 Standard Deviation : 1.099 Total rolls : 53 UK_Pacific Combat 2 was rolled 2 times 3 was rolled 1 times Average roll : 2.333 Median : 2.000 Variance : 1.750 Standard Deviation : 1.323 Total rolls : 3 Neutral_Axis Combat 2 was rolled 2 times 4 was rolled 1 times 6 was rolled 2 times Average roll : 4.000 Median : 4.000 Variance : 1.208 Standard Deviation : 1.099 Total rolls : 5 Russians Combat 1 was rolled 30 times 2 was rolled 28 times 3 was rolled 46 times 4 was rolled 34 times 5 was rolled 31 times 6 was rolled 41 times Average roll : 3.624 Median : 4.000 Variance : 1.187 Standard Deviation : 1.089 Total rolls : 210 Japanese Combat 1 was rolled 17 times 2 was rolled 20 times 3 was rolled 16 times 4 was rolled 16 times 5 was rolled 8 times 6 was rolled 19 times Average roll : 3.365 Median : 3.000 Variance : 0.947 Standard Deviation : 0.973 Total rolls : 96
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 5 bombers, 2 infantry and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone 1 armour, 1 artillery, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports moved from 112 Sea Zone to 127 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 127 Sea Zone to Novgorod 2 bombers moved from Norway to Novgorod 1 bomber moved from United Kingdom to Novgorod 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands 5 fighters moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Novgorod Americans attack with 1 armour, 1 artillery, 3 bombers, 3 infantry and 1 mech_infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry; Italians defend with 2 mech_infantrys Americans roll dice for 1 cruiser in Novgorod, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 artillery, 3 bombers, 3 infantry and 1 mech_infantry in Novgorod, round 2 : 4/9 hits, 3.67 expected hits Germans roll dice for 3 infantry and 2 mech_infantrys in Novgorod, round 2 : 4/5 hits, 1.67 expected hits 3 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Novgorod 2 mech_infantrys owned by the Italians and 3 infantry owned by the Germans lost in Novgorod Americans win, taking Novgorod from Germans with 1 armour, 1 artillery and 3 bombers remaining. Battle score for attacker is 4 Casualties for Americans: 3 infantry and 1 mech_infantry Casualties for Germans: 3 infantry Casualties for Italians: 2 mech_infantrys Battle in Caroline Islands Americans attack with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Japanese roll AA dice in Caroline Islands : 0/3 hits, 0.50 expected hits Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 1/8 hits, 3.83 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Caroline Islands 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans roll dice for 1 artillery, 5 fighters and 1 tactical_bomber in Caroline Islands, round 3 : 6/7 hits, 3.50 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 33 Sea Zone 5 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 3 bombers moved from Novgorod to Karelia 3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone 3 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Eastern United States to Morocco 1 bomber moved from Eastern United States to United Kingdom Place Units - Americans 1 artillery and 2 infantry placed in Norway 1 transport placed in 10 Sea Zone 5 bombers placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Suiyuyan 1 fighter moved from Tsinghai to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan 1 infantry owned by the Japanese lost in Suiyuyan Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu 1 infantry moved from Sikang to Tsinghai 2 infantry moved from Tsinghai to Kansu Place Units - Chinese 2 infantry placed in Kansu Chinese undo move 1. 3 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 1 armour, 1 bomber, 1 factory_minor and 2 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 aaGun; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 2 infantry moved from Norway to Finland 1 artillery moved from Norway to Finland 1 mech_infantry moved from Karelia to Vyborg British take Vyborg from Germans 5 fighters moved from Norway to Belarus 1 fighter moved from Samara to Belarus 2 tactical_bombers moved from Samara to Belarus 1 artillery moved from India to Burma 1 infantry moved from India to Burma Combat - British Battle in Finland British attack with 1 artillery and 2 infantry Germans defend with 1 mech_infantry British roll dice for 1 artillery and 2 infantry in Finland, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Finland British win, taking Finland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Burma British attack with 1 artillery and 1 infantry Japanese defend with 1 mech_infantry British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma 1 mech_infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Belarus British attack with 6 fighters and 2 tactical_bombers Germans defend with 4 mech_infantrys British roll dice for 6 fighters and 2 tactical_bombers in Belarus, round 2 : 6/8 hits, 4.33 expected hits Germans roll dice for 4 mech_infantrys in Belarus, round 2 : 1/4 hits, 1.33 expected hits 1 fighter owned by the British lost in Belarus 4 mech_infantrys owned by the Germans lost in Belarus British win with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 1 fighter Casualties for Germans: 4 mech_infantrys Non Combat Move - British 5 fighters and 2 tactical_bombers moved from Belarus to Novgorod 2 fighters moved from United Kingdom to Norway 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 1 battleship moved from 112 Sea Zone to 110 Sea Zone 1 battleship and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 armour moved from Norway to Karelia 2 aaGuns moved from Norway to 112 Sea Zone 6 infantry moved from Norway to 112 Sea Zone 2 aaGuns, 1 cruiser, 2 destroyers, 6 infantry and 4 transports moved from 112 Sea Zone to 127 Sea Zone 2 aaGuns and 6 infantry moved from 127 Sea Zone to Novgorod 4 fighters moved from Persia to India 1 artillery and 4 infantry moved from Persia to Northwest Persia 1 artillery and 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Trans-Jordan to Iraq 1 artillery moved from Trans-Jordan to Iraq 1 battleship moved from 54 Sea Zone to 33 Sea Zone Place Units - British 1 factory_minor placed in Egypt 1 bomber placed in Union of South Africa 1 armour and 2 mech_infantrys placed in Persia Turn Complete - British British collect 34 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Place Units - UK_Pacific 1 aaGun placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Some Units in India change ownership: 1 aaGun
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : 0.33 Japanese regular : 1.33 Japanese AA : -0.50 Germans regular : 1.67 British regular : 2.17
Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield, 1 artillery and 1 harbour Kansu : 1 fighter and 6 infantry Tsinghai : 7 infantry Burma : 1 artillery India : 6 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 4 fighters, 1 harbour and 28 infantry Guam : 1 airfield Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 5 bombers, 1 factory_major, 1 harbour and 2 mech_infantrys Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry Midway : 1 airfield 33 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 7 fighters, 1 submarine, 1 tactical_bomber and 1 transport 26 Sea Zone : 1 submarine 10 Sea Zone : 1 transport Central United States : 1 factory_major Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour Iceland : 1 airfield Quebec : 1 factory_minor Gibraltar : 1 harbour New Brunswick Nova Scotia : 1 harbour Egypt : 1 airfield, 1 factory_minor, 1 fighter and 1 harbour Union of South Africa : 1 bomber, 1 factory_minor and 1 harbour Scotland : 1 airfield Malta : 1 aaGun and 1 infantry United Kingdom : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major and 1 harbour Morocco : 1 bomber, 3 infantry and 1 mech_infantry Norway : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry Ethiopia : 1 flag Karelia : 1 flag, 1 armour and 3 bombers Vyborg : 1 flag, 1 mech_infantry Novgorod : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 5 fighters, 1 harbour, 6 infantry and 2 tactical_bombers 125 Sea Zone : 1 flag 80 Sea Zone : 1 flag, 1 cruiser, 1 destroyer, 1 submarine and 2 transports 106 Sea Zone : 1 flag 93 Sea Zone : 2 submarines Eire : 1 flag 97 Sea Zone : 1 flag, 7 submarines Iraq : 1 artillery and 1 infantry Eastern Persia : 1 flag Brazil : 1 flag 127 Sea Zone : 2 carriers, 2 cruisers, 5 destroyers, 3 fighters, 1 tactical_bomber and 7 transports Northwest Persia : 1 flag, 1 armour, 2 artilleries and 5 infantry Persia : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys 98 Sea Zone : 1 destroyer 91 Sea Zone : 1 battleship, 1 destroyer and 2 transports Finland : 1 flag, 1 artillery and 2 infantry 105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 55 / 77 Russians : 12 / 0 Japanese : 65 / 71 Americans : 57 / 77 Chinese : 4 / 4 British : 34 / 40 UK_Pacific : 6 / 3 Italians : 16 / 4 ANZAC : 10 / 15 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 205 times 2 was rolled 190 times 3 was rolled 199 times 4 was rolled 188 times 5 was rolled 143 times 6 was rolled 186 times Average roll : 3.389 Median : 3.000 Variance : 2.158 Standard Deviation : 1.469 Total rolls : 1111 Null / Other 1 was rolled 19 times 2 was rolled 20 times 3 was rolled 17 times 4 was rolled 16 times 5 was rolled 8 times 6 was rolled 19 times Average roll : 3.313 Median : 3.000 Variance : 0.995 Standard Deviation : 0.997 Total rolls : 99 Germans Combat 1 was rolled 82 times 2 was rolled 61 times 3 was rolled 69 times 4 was rolled 75 times 5 was rolled 68 times 6 was rolled 59 times Average roll : 3.394 Median : 3.000 Variance : 0.896 Standard Deviation : 0.947 Total rolls : 414 British Combat 1 was rolled 17 times 2 was rolled 19 times 3 was rolled 19 times 4 was rolled 14 times 5 was rolled 5 times 6 was rolled 20 times Average roll : 3.330 Median : 3.000 Variance : 1.713 Standard Deviation : 1.309 Total rolls : 94 Italians Combat 1 was rolled 10 times 2 was rolled 11 times 3 was rolled 6 times 4 was rolled 7 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.111 Median : 3.000 Variance : 0.761 Standard Deviation : 0.873 Total rolls : 45 Americans Combat 1 was rolled 8 times 2 was rolled 6 times 3 was rolled 11 times 4 was rolled 8 times 5 was rolled 7 times 6 was rolled 5 times Average roll : 3.333 Median : 3.000 Variance : 0.489 Standard Deviation : 0.699 Total rolls : 45 Neutral_Axis Combat 2 was rolled 2 times 4 was rolled 1 times 6 was rolled 2 times Average roll : 4.000 Median : 4.000 Variance : 1.208 Standard Deviation : 1.099 Total rolls : 5 Japanese Combat 1 was rolled 19 times 2 was rolled 20 times 3 was rolled 17 times 4 was rolled 16 times 5 was rolled 8 times 6 was rolled 19 times Average roll : 3.313 Median : 3.000 Variance : 0.995 Standard Deviation : 0.997 Total rolls : 99 French Combat 1 was rolled 5 times 2 was rolled 6 times 3 was rolled 7 times 4 was rolled 3 times 5 was rolled 3 times 6 was rolled 3 times Average roll : 3.074 Median : 3.000 Variance : 0.596 Standard Deviation : 0.772 Total rolls : 27 ANZAC Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 3 times 5 was rolled 1 times Average roll : 3.333 Median : 4.000 Variance : 1.200 Standard Deviation : 1.095 Total rolls : 6 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 4 times 6 was rolled 1 times Average roll : 3.636 Median : 4.000 Variance : 0.883 Standard Deviation : 0.940 Total rolls : 11 Chinese Combat 1 was rolled 13 times 2 was rolled 11 times 3 was rolled 5 times 4 was rolled 10 times 5 was rolled 4 times 6 was rolled 10 times Average roll : 3.208 Median : 3.000 Variance : 1.208 Standard Deviation : 1.099 Total rolls : 53 UK_Pacific Combat 2 was rolled 2 times 3 was rolled 1 times Average roll : 2.333 Median : 2.000 Variance : 1.750 Standard Deviation : 1.323 Total rolls : 3 Russians Combat 1 was rolled 30 times 2 was rolled 28 times 3 was rolled 46 times 4 was rolled 34 times 5 was rolled 31 times 6 was rolled 41 times Average roll : 3.624 Median : 4.000 Variance : 1.187 Standard Deviation : 1.089 Total rolls : 210
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 5 bombers, 2 infantry and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone 1 armour, 1 artillery, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports moved from 112 Sea Zone to 127 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 127 Sea Zone to Novgorod 2 bombers moved from Norway to Novgorod 1 bomber moved from United Kingdom to Novgorod 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands 5 fighters moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Novgorod Americans attack with 1 armour, 1 artillery, 3 bombers, 3 infantry and 1 mech_infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry; Italians defend with 2 mech_infantrys Americans roll dice for 1 cruiser in Novgorod, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 artillery, 3 bombers, 3 infantry and 1 mech_infantry in Novgorod, round 2 : 4/9 hits, 3.67 expected hits Germans roll dice for 3 infantry and 2 mech_infantrys in Novgorod, round 2 : 4/5 hits, 1.67 expected hits 3 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Novgorod 2 mech_infantrys owned by the Italians and 3 infantry owned by the Germans lost in Novgorod Americans win, taking Novgorod from Germans with 1 armour, 1 artillery and 3 bombers remaining. Battle score for attacker is 4 Casualties for Americans: 3 infantry and 1 mech_infantry Casualties for Germans: 3 infantry Casualties for Italians: 2 mech_infantrys Battle in Caroline Islands Americans attack with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Japanese roll AA dice in Caroline Islands : 0/3 hits, 0.50 expected hits Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 1/8 hits, 3.83 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Caroline Islands 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans roll dice for 1 artillery, 5 fighters and 1 tactical_bomber in Caroline Islands, round 3 : 6/7 hits, 3.50 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 33 Sea Zone 5 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 3 bombers moved from Novgorod to Karelia 3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone 3 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Eastern United States to Morocco 1 bomber moved from Eastern United States to United Kingdom Place Units - Americans 1 artillery and 2 infantry placed in Norway 1 transport placed in 10 Sea Zone 5 bombers placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Suiyuyan 1 fighter moved from Tsinghai to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan 1 infantry owned by the Japanese lost in Suiyuyan Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu 1 infantry moved from Sikang to Tsinghai 2 infantry moved from Tsinghai to Kansu Place Units - Chinese 2 infantry placed in Kansu Chinese undo move 1. 3 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 1 armour, 1 bomber, 1 factory_minor and 2 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 aaGun; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 2 infantry moved from Norway to Finland 1 artillery moved from Norway to Finland 1 mech_infantry moved from Karelia to Vyborg British take Vyborg from Germans 5 fighters moved from Norway to Belarus 1 fighter moved from Samara to Belarus 2 tactical_bombers moved from Samara to Belarus 1 artillery moved from India to Burma 1 infantry moved from India to Burma Combat - British Battle in Finland British attack with 1 artillery and 2 infantry Germans defend with 1 mech_infantry British roll dice for 1 artillery and 2 infantry in Finland, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Finland British win, taking Finland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Burma British attack with 1 artillery and 1 infantry Japanese defend with 1 mech_infantry British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma 1 mech_infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Belarus British attack with 6 fighters and 2 tactical_bombers Germans defend with 4 mech_infantrys British roll dice for 6 fighters and 2 tactical_bombers in Belarus, round 2 : 6/8 hits, 4.33 expected hits Germans roll dice for 4 mech_infantrys in Belarus, round 2 : 1/4 hits, 1.33 expected hits 1 fighter owned by the British lost in Belarus 4 mech_infantrys owned by the Germans lost in Belarus British win with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 1 fighter Casualties for Germans: 4 mech_infantrys Non Combat Move - British 5 fighters and 2 tactical_bombers moved from Belarus to Novgorod 2 fighters moved from United Kingdom to Norway 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 1 battleship moved from 112 Sea Zone to 110 Sea Zone 1 battleship and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 armour moved from Norway to Karelia 2 aaGuns moved from Norway to 112 Sea Zone 6 infantry moved from Norway to 112 Sea Zone 2 aaGuns, 1 cruiser, 2 destroyers, 6 infantry and 4 transports moved from 112 Sea Zone to 127 Sea Zone 2 aaGuns and 6 infantry moved from 127 Sea Zone to Novgorod 4 fighters moved from Persia to India 1 artillery and 4 infantry moved from Persia to Northwest Persia 1 artillery and 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Trans-Jordan to Iraq 1 artillery moved from Trans-Jordan to Iraq 1 battleship moved from 54 Sea Zone to 33 Sea Zone Place Units - British 1 factory_minor placed in Egypt 1 bomber placed in Union of South Africa 1 armour and 2 mech_infantrys placed in Persia Turn Complete - British British collect 34 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Place Units - UK_Pacific 1 aaGun placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Some Units in India change ownership: 1 aaGun
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : 0.33 Japanese regular : 1.33 Japanese AA : -0.50 Germans regular : 1.67 British regular : 2.17
Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield, 1 artillery and 1 harbour Kansu : 1 fighter and 6 infantry Tsinghai : 7 infantry Burma : 1 artillery India : 6 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 4 fighters, 1 harbour and 28 infantry Guam : 1 airfield Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 5 bombers, 1 factory_major, 1 harbour and 2 mech_infantrys Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry Midway : 1 airfield 33 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 7 fighters, 1 submarine, 1 tactical_bomber and 1 transport 26 Sea Zone : 1 submarine 10 Sea Zone : 1 transport Central United States : 1 factory_major Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour Iceland : 1 airfield Quebec : 1 factory_minor Gibraltar : 1 harbour New Brunswick Nova Scotia : 1 harbour Egypt : 1 airfield, 1 factory_minor, 1 fighter and 1 harbour Union of South Africa : 1 bomber, 1 factory_minor and 1 harbour Scotland : 1 airfield Malta : 1 aaGun and 1 infantry United Kingdom : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major and 1 harbour Morocco : 1 bomber, 3 infantry and 1 mech_infantry Norway : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry Ethiopia : 1 flag Karelia : 1 flag, 1 armour and 3 bombers Vyborg : 1 flag, 1 mech_infantry Novgorod : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 5 fighters, 1 harbour, 6 infantry and 2 tactical_bombers 125 Sea Zone : 1 flag 80 Sea Zone : 1 flag, 1 cruiser, 1 destroyer, 1 submarine and 2 transports 106 Sea Zone : 1 flag 93 Sea Zone : 2 submarines Eire : 1 flag 97 Sea Zone : 1 flag, 7 submarines Iraq : 1 artillery and 1 infantry Eastern Persia : 1 flag Brazil : 1 flag 127 Sea Zone : 2 carriers, 2 cruisers, 5 destroyers, 3 fighters, 1 tactical_bomber and 7 transports Northwest Persia : 1 flag, 1 armour, 2 artilleries and 5 infantry Persia : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys 98 Sea Zone : 1 destroyer 91 Sea Zone : 1 battleship, 1 destroyer and 2 transports Finland : 1 flag, 1 artillery and 2 infantry 105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 55 / 77 Russians : 12 / 0 Japanese : 65 / 71 Americans : 57 / 77 Chinese : 4 / 4 British : 34 / 40 UK_Pacific : 6 / 3 Italians : 16 / 4 ANZAC : 10 / 15 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 205 times 2 was rolled 190 times 3 was rolled 199 times 4 was rolled 188 times 5 was rolled 143 times 6 was rolled 186 times Average roll : 3.389 Median : 3.000 Variance : 2.158 Standard Deviation : 1.469 Total rolls : 1111 Null / Other 1 was rolled 19 times 2 was rolled 20 times 3 was rolled 17 times 4 was rolled 16 times 5 was rolled 8 times 6 was rolled 19 times Average roll : 3.313 Median : 3.000 Variance : 0.995 Standard Deviation : 0.997 Total rolls : 99 Germans Combat 1 was rolled 82 times 2 was rolled 61 times 3 was rolled 69 times 4 was rolled 75 times 5 was rolled 68 times 6 was rolled 59 times Average roll : 3.394 Median : 3.000 Variance : 0.896 Standard Deviation : 0.947 Total rolls : 414 British Combat 1 was rolled 17 times 2 was rolled 19 times 3 was rolled 19 times 4 was rolled 14 times 5 was rolled 5 times 6 was rolled 20 times Average roll : 3.330 Median : 3.000 Variance : 1.713 Standard Deviation : 1.309 Total rolls : 94 Italians Combat 1 was rolled 10 times 2 was rolled 11 times 3 was rolled 6 times 4 was rolled 7 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.111 Median : 3.000 Variance : 0.761 Standard Deviation : 0.873 Total rolls : 45 Americans Combat 1 was rolled 8 times 2 was rolled 6 times 3 was rolled 11 times 4 was rolled 8 times 5 was rolled 7 times 6 was rolled 5 times Average roll : 3.333 Median : 3.000 Variance : 0.489 Standard Deviation : 0.699 Total rolls : 45 Neutral_Axis Combat 2 was rolled 2 times 4 was rolled 1 times 6 was rolled 2 times Average roll : 4.000 Median : 4.000 Variance : 1.208 Standard Deviation : 1.099 Total rolls : 5 Japanese Combat 1 was rolled 19 times 2 was rolled 20 times 3 was rolled 17 times 4 was rolled 16 times 5 was rolled 8 times 6 was rolled 19 times Average roll : 3.313 Median : 3.000 Variance : 0.995 Standard Deviation : 0.997 Total rolls : 99 French Combat 1 was rolled 5 times 2 was rolled 6 times 3 was rolled 7 times 4 was rolled 3 times 5 was rolled 3 times 6 was rolled 3 times Average roll : 3.074 Median : 3.000 Variance : 0.596 Standard Deviation : 0.772 Total rolls : 27 ANZAC Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 3 times 5 was rolled 1 times Average roll : 3.333 Median : 4.000 Variance : 1.200 Standard Deviation : 1.095 Total rolls : 6 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 4 times 6 was rolled 1 times Average roll : 3.636 Median : 4.000 Variance : 0.883 Standard Deviation : 0.940 Total rolls : 11 Chinese Combat 1 was rolled 13 times 2 was rolled 11 times 3 was rolled 5 times 4 was rolled 10 times 5 was rolled 4 times 6 was rolled 10 times Average roll : 3.208 Median : 3.000 Variance : 1.208 Standard Deviation : 1.099 Total rolls : 53 UK_Pacific Combat 2 was rolled 2 times 3 was rolled 1 times Average roll : 2.333 Median : 2.000 Variance : 1.750 Standard Deviation : 1.323 Total rolls : 3 Russians Combat 1 was rolled 30 times 2 was rolled 28 times 3 was rolled 46 times 4 was rolled 34 times 5 was rolled 31 times 6 was rolled 41 times Average roll : 3.624 Median : 4.000 Variance : 1.187 Standard Deviation : 1.089 Total rolls : 210
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Italians Italians buy nothing; Remaining resources: 4 PUs; Combat Move - Italians 3 mech_infantrys moved from Northern Italy to Germany 1 armour moved from Russia to Tambov Italians take Tambov from Russians 1 armour moved from Tambov to Russia 1 armour moved from Russia to Vologda Italians take Vologda from Russians 1 armour moved from Vologda to Russia 1 armour, 1 artillery and 1 infantry moved from Algeria to Tunisia Combat - Italians Non Combat Move - Italians Turn Complete - Italians Total Cost from Convoy Blockades: 13 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3,4,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,4,6,3,4,2,3,5,4,5,1,3,3 Italians collect 5 PUs (13 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 carrier moved from 54 Sea Zone to 33 Sea Zone 2 fighters moved from Queensland to 33 Sea Zone 2 aaGuns moved from Queensland to New South Wales 2 artilleries and 5 infantry moved from South Australia to New South Wales 1 destroyer moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
Territory Summary for ANZAC :
India : 1 infantry Queensland : 1 airfield and 1 harbour New Zealand : 1 airfield and 1 harbour New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour, 5 infantry and 1 tactical_bomber New Guinea : 1 infantry Dutch New Guinea : 1 flag 33 Sea Zone : 1 carrier, 1 destroyer and 2 fighters 62 Sea Zone : 1 destroyer and 1 transport Egypt : 1 fighter and 2 infantry
Production/PUs Summary :
Germans : 55 / 77 Russians : 10 / 0 Japanese : 65 / 71 Americans : 57 / 77 Chinese : 4 / 4 British : 34 / 40 UK_Pacific : 6 / 3 Italians : 18 / 9 ANZAC : 10 / 15 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 185 times 2 was rolled 170 times 3 was rolled 181 times 4 was rolled 172 times 5 was rolled 135 times 6 was rolled 167 times Average roll : 3.399 Median : 3.000 Variance : 1.553 Standard Deviation : 1.246 Total rolls : 1010 Germans Combat 1 was rolled 82 times 2 was rolled 61 times 3 was rolled 69 times 4 was rolled 75 times 5 was rolled 68 times 6 was rolled 59 times Average roll : 3.394 Median : 3.000 Variance : 0.896 Standard Deviation : 0.947 Total rolls : 414 British Combat 1 was rolled 17 times 2 was rolled 19 times 3 was rolled 19 times 4 was rolled 14 times 5 was rolled 5 times 6 was rolled 20 times Average roll : 3.330 Median : 3.000 Variance : 1.713 Standard Deviation : 1.309 Total rolls : 94 Italians Combat 1 was rolled 10 times 2 was rolled 11 times 3 was rolled 6 times 4 was rolled 7 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.111 Median : 3.000 Variance : 0.761 Standard Deviation : 0.873 Total rolls : 45 French Combat 1 was rolled 5 times 2 was rolled 6 times 3 was rolled 7 times 4 was rolled 3 times 5 was rolled 3 times 6 was rolled 3 times Average roll : 3.074 Median : 3.000 Variance : 0.596 Standard Deviation : 0.772 Total rolls : 27 Americans Combat 1 was rolled 8 times 2 was rolled 6 times 3 was rolled 11 times 4 was rolled 8 times 5 was rolled 7 times 6 was rolled 5 times Average roll : 3.333 Median : 3.000 Variance : 0.489 Standard Deviation : 0.699 Total rolls : 45 ANZAC Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 3 times 5 was rolled 1 times Average roll : 3.333 Median : 4.000 Variance : 1.200 Standard Deviation : 1.095 Total rolls : 6 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 4 times 6 was rolled 1 times Average roll : 3.636 Median : 4.000 Variance : 0.883 Standard Deviation : 0.940 Total rolls : 11 Chinese Combat 1 was rolled 13 times 2 was rolled 11 times 3 was rolled 5 times 4 was rolled 10 times 5 was rolled 4 times 6 was rolled 10 times Average roll : 3.208 Median : 3.000 Variance : 1.208 Standard Deviation : 1.099 Total rolls : 53 UK_Pacific Combat 2 was rolled 2 times 3 was rolled 1 times Average roll : 2.333 Median : 2.000 Variance : 1.750 Standard Deviation : 1.323 Total rolls : 3 Neutral_Axis Combat 2 was rolled 2 times 4 was rolled 1 times 6 was rolled 2 times Average roll : 4.000 Median : 4.000 Variance : 1.208 Standard Deviation : 1.099 Total rolls : 5 Russians Combat 1 was rolled 30 times 2 was rolled 28 times 3 was rolled 46 times 4 was rolled 34 times 5 was rolled 31 times 6 was rolled 41 times Average roll : 3.624 Median : 4.000 Variance : 1.187 Standard Deviation : 1.089 Total rolls : 210 Japanese Combat 1 was rolled 18 times 2 was rolled 20 times 3 was rolled 16 times 4 was rolled 16 times 5 was rolled 8 times 6 was rolled 19 times Average roll : 3.340 Median : 3.000 Variance : 0.967 Standard Deviation : 0.983 Total rolls : 97
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 carrier moved from 54 Sea Zone to 33 Sea Zone 2 fighters moved from Queensland to 33 Sea Zone 2 aaGuns moved from Queensland to New South Wales 2 artilleries and 5 infantry moved from South Australia to New South Wales 1 destroyer moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
India : 1 infantry Queensland : 1 airfield and 1 harbour New Zealand : 1 airfield and 1 harbour New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour, 5 infantry and 1 tactical_bomber New Guinea : 1 infantry Dutch New Guinea : 1 flag 33 Sea Zone : 1 carrier, 1 destroyer and 2 fighters 62 Sea Zone : 1 destroyer and 1 transport Egypt : 1 fighter and 4 infantry United Kingdom : 1 fighter and 2 infantry Morocco : 2 infantry
Production/PUs Summary :
Germans : 55 / 77 Russians : 10 / 0 Japanese : 65 / 71 Americans : 57 / 77 Chinese : 4 / 4 British : 34 / 40 UK_Pacific : 6 / 3 Italians : 18 / 9 ANZAC : 10 / 15 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 185 times 2 was rolled 170 times 3 was rolled 181 times 4 was rolled 172 times 5 was rolled 135 times 6 was rolled 167 times Average roll : 3.399 Median : 3.000 Variance : 1.553 Standard Deviation : 1.246 Total rolls : 1010 Germans Combat 1 was rolled 82 times 2 was rolled 61 times 3 was rolled 69 times 4 was rolled 75 times 5 was rolled 68 times 6 was rolled 59 times Average roll : 3.394 Median : 3.000 Variance : 0.896 Standard Deviation : 0.947 Total rolls : 414 British Combat 1 was rolled 17 times 2 was rolled 19 times 3 was rolled 19 times 4 was rolled 14 times 5 was rolled 5 times 6 was rolled 20 times Average roll : 3.330 Median : 3.000 Variance : 1.713 Standard Deviation : 1.309 Total rolls : 94 Italians Combat 1 was rolled 10 times 2 was rolled 11 times 3 was rolled 6 times 4 was rolled 7 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.111 Median : 3.000 Variance : 0.761 Standard Deviation : 0.873 Total rolls : 45 French Combat 1 was rolled 5 times 2 was rolled 6 times 3 was rolled 7 times 4 was rolled 3 times 5 was rolled 3 times 6 was rolled 3 times Average roll : 3.074 Median : 3.000 Variance : 0.596 Standard Deviation : 0.772 Total rolls : 27 Americans Combat 1 was rolled 8 times 2 was rolled 6 times 3 was rolled 11 times 4 was rolled 8 times 5 was rolled 7 times 6 was rolled 5 times Average roll : 3.333 Median : 3.000 Variance : 0.489 Standard Deviation : 0.699 Total rolls : 45 ANZAC Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 3 times 5 was rolled 1 times Average roll : 3.333 Median : 4.000 Variance : 1.200 Standard Deviation : 1.095 Total rolls : 6 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 4 times 6 was rolled 1 times Average roll : 3.636 Median : 4.000 Variance : 0.883 Standard Deviation : 0.940 Total rolls : 11 Chinese Combat 1 was rolled 13 times 2 was rolled 11 times 3 was rolled 5 times 4 was rolled 10 times 5 was rolled 4 times 6 was rolled 10 times Average roll : 3.208 Median : 3.000 Variance : 1.208 Standard Deviation : 1.099 Total rolls : 53 UK_Pacific Combat 2 was rolled 2 times 3 was rolled 1 times Average roll : 2.333 Median : 2.000 Variance : 1.750 Standard Deviation : 1.323 Total rolls : 3 Neutral_Axis Combat 2 was rolled 2 times 4 was rolled 1 times 6 was rolled 2 times Average roll : 4.000 Median : 4.000 Variance : 1.208 Standard Deviation : 1.099 Total rolls : 5 Russians Combat 1 was rolled 30 times 2 was rolled 28 times 3 was rolled 46 times 4 was rolled 34 times 5 was rolled 31 times 6 was rolled 41 times Average roll : 3.624 Median : 4.000 Variance : 1.187 Standard Deviation : 1.089 Total rolls : 210 Japanese Combat 1 was rolled 18 times 2 was rolled 20 times 3 was rolled 16 times 4 was rolled 16 times 5 was rolled 8 times 6 was rolled 19 times Average roll : 3.340 Median : 3.000 Variance : 0.967 Standard Deviation : 0.983 Total rolls : 97
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter, 6 infantry and 12 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 mech_infantry moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 2 mech_infantrys moved from Germany to Eastern Poland 16 infantry moved from Germany to Poland 1 artillery moved from Germany to Poland 3 artilleries and 3 infantry moved from Western Germany to France 3 mech_infantrys moved from Ukraine to Russia 1 bomber moved from Ukraine to Russia 1 mech_infantry moved from Russia to Urals Germans take Urals from Russians Combat - Germans Non Combat Move - Germans 4 mech_infantrys moved from Western Germany to Poland 1 aaGun moved from Germany to Western Germany Place Units - Germans 3 infantry placed in Russia 3 infantry placed in Volgograd 3 mech_infantrys placed in Ukraine 1 fighter and 9 mech_infantrys placed in Germany Germans undo move 4. Germans undo move 3. Germans undo move 2. Germans undo move 1. Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 1 fighter EDIT: Adding units owned by Germans to Russia: 1 fighter EDIT: Turning off Edit Mode 3 mech_infantrys placed in Ukraine 3 infantry placed in Volgograd 3 infantry placed in Russia 1 fighter and 9 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,1,5,4,1,3,6,1,5,4,1,1,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5 Germans collect 55 PUs (2 lost to blockades); end with 56 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 2 armour, 3 artilleries and 30 infantry moved from Samara to Volgograd Combat - Russians Battle in Volgograd Russians attack with 2 armour, 3 artilleries and 30 infantry Germans defend with 1 factory_minor and 3 infantry Russians roll dice for 2 armour, 3 artilleries and 30 infantry in Volgograd, round 2 : 8/35 hits, 7.50 expected hits Germans roll dice for 3 infantry in Volgograd, round 2 : 3/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Volgograd 3 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 armour, 3 artilleries and 27 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 3 infantry Casualties for Germans: 3 infantry Non Combat Move - Russians 2 aaGuns and 1 infantry moved from Tsinghai to Kansu 1 aaGun moved from Samara to Volgograd 2 infantry moved from Olgiy to Kansu 1 infantry moved from Dzavhan to Central Mongolia 1 infantry moved from Ulaanbaatar to Central Mongolia 2 infantry moved from Buyant-Uhaa to Central Mongolia Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : 2.00 Russians regular : 0.50
Territory Summary for Russians :
Kansu : 2 aaGuns and 3 infantry Olgiy : 1 flag Dzavhan : 1 flag Central Mongolia : 1 flag, 4 infantry Buyant-Uhaa : 1 flag Ulaanbaatar : 1 flag Tsagaan Olom : 1 flag Volgograd : 1 aaGun, 2 armour, 3 artilleries, 1 factory_minor and 27 infantry Iraq : 1 flag
Production/PUs Summary :
Germans : 55 / 71 Russians : 10 / 0 Japanese : 65 / 71 Americans : 57 / 77 Chinese : 4 / 4 British : 34 / 40 UK_Pacific : 6 / 3 Italians : 18 / 9 ANZAC : 10 / 15 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 193 times 2 was rolled 176 times 3 was rolled 189 times 4 was rolled 182 times 5 was rolled 140 times 6 was rolled 168 times Average roll : 3.385 Median : 3.000 Variance : 1.761 Standard Deviation : 1.327 Total rolls : 1048 Germans Combat 1 was rolled 83 times 2 was rolled 63 times 3 was rolled 69 times 4 was rolled 75 times 5 was rolled 68 times 6 was rolled 59 times Average roll : 3.381 Median : 3.000 Variance : 0.883 Standard Deviation : 0.940 Total rolls : 417 British Combat 1 was rolled 17 times 2 was rolled 19 times 3 was rolled 19 times 4 was rolled 14 times 5 was rolled 5 times 6 was rolled 20 times Average roll : 3.330 Median : 3.000 Variance : 1.713 Standard Deviation : 1.309 Total rolls : 94 Italians Combat 1 was rolled 10 times 2 was rolled 11 times 3 was rolled 6 times 4 was rolled 7 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.111 Median : 3.000 Variance : 0.761 Standard Deviation : 0.873 Total rolls : 45 French Combat 1 was rolled 5 times 2 was rolled 6 times 3 was rolled 7 times 4 was rolled 3 times 5 was rolled 3 times 6 was rolled 3 times Average roll : 3.074 Median : 3.000 Variance : 0.596 Standard Deviation : 0.772 Total rolls : 27 Americans Combat 1 was rolled 8 times 2 was rolled 6 times 3 was rolled 11 times 4 was rolled 8 times 5 was rolled 7 times 6 was rolled 5 times Average roll : 3.333 Median : 3.000 Variance : 0.489 Standard Deviation : 0.699 Total rolls : 45 ANZAC Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 3 times 5 was rolled 1 times Average roll : 3.333 Median : 4.000 Variance : 1.200 Standard Deviation : 1.095 Total rolls : 6 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 4 times 6 was rolled 1 times Average roll : 3.636 Median : 4.000 Variance : 0.883 Standard Deviation : 0.940 Total rolls : 11 Chinese Combat 1 was rolled 13 times 2 was rolled 11 times 3 was rolled 5 times 4 was rolled 10 times 5 was rolled 4 times 6 was rolled 10 times Average roll : 3.208 Median : 3.000 Variance : 1.208 Standard Deviation : 1.099 Total rolls : 53 UK_Pacific Combat 2 was rolled 2 times 3 was rolled 1 times Average roll : 2.333 Median : 2.000 Variance : 1.750 Standard Deviation : 1.323 Total rolls : 3 Neutral_Axis Combat 2 was rolled 2 times 4 was rolled 1 times 6 was rolled 2 times Average roll : 4.000 Median : 4.000 Variance : 1.208 Standard Deviation : 1.099 Total rolls : 5 Russians Combat 1 was rolled 37 times 2 was rolled 32 times 3 was rolled 54 times 4 was rolled 44 times 5 was rolled 36 times 6 was rolled 42 times Average roll : 3.555 Median : 3.000 Variance : 1.233 Standard Deviation : 1.110 Total rolls : 245 Japanese Combat 1 was rolled 18 times 2 was rolled 20 times 3 was rolled 16 times 4 was rolled 16 times 5 was rolled 8 times 6 was rolled 19 times Average roll : 3.340 Median : 3.000 Variance : 0.967 Standard Deviation : 0.983 Total rolls : 97
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 2 fighters, 4 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 8 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Buryatia to Yenisey Japanese take Yakut S.S.R. from Russians Japanese take Yenisey from Russians 1 mech_infantry moved from Amur to Yakut S.S.R. 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 2 mech_infantrys moved from Chahar to Kweichow 1 mech_infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Shan State to Burma 1 bomber moved from Yunnan to Burma 1 fighter and 1 tactical_bomber moved from French Indo China to Burma 3 mech_infantrys moved from Manchuria to Chahar 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 1 armour and 1 artillery moved from Malaya to Shan State 1 mech_infantry moved from Szechwan to Yunnan 1 infantry moved from Soviet Far East to 5 Sea Zone 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to French Indo China 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 submarine moved from 41 Sea Zone to 37 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 infantry moved from Shan State to Burma Combat - Japanese Battle in Burma Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 artillery Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/5 hits, 2.17 expected hits UK_Pacific roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Burma to French Indo China 1 bomber moved from Burma to French Indo China 1 artillery moved from 37 Sea Zone to Shan State 1 infantry moved from 6 Sea Zone to Japan 1 aaGun moved from Yunnan to Burma 1 infantry moved from Hopei to Suiyuyan 1 infantry moved from Kweichow to Hopei Place Units - Japanese 1 transport placed in 37 Sea Zone 3 mech_infantrys placed in Manchuria 1 destroyer placed in 6 Sea Zone 1 artillery and 2 infantry placed in French Indo China 2 infantry placed in Malaya 2 fighters placed in Japan Turn Complete - Japanese Japanese collect 70 PUs; end with 78 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Japanese regular : -1.17 UK_Pacific regular : -0.33
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TripleA Move Summary: Americans round 8
TripleA Move Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - Americans Americans buy 4 bombers, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 3 PUs; Combat Move - Americans 1 armour moved from Novgorod to Archangel Americans take Archangel from Germans 1 armour moved from Archangel to Novgorod 3 bombers moved from Karelia to Germany 1 bomber moved from United Kingdom to Germany 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 submarine moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone 1 fighter moved from 33 Sea Zone to 6 Sea Zone
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@cwglee51
Any takeoffs? -
@Caesar1 NONE
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - Americans Americans buy 4 bombers, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 3 PUs; Combat Move - Americans 1 armour moved from Novgorod to Archangel Americans take Archangel from Germans 1 armour moved from Archangel to Novgorod 3 bombers moved from Karelia to Germany 1 bomber moved from United Kingdom to Germany 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 submarine moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone 1 fighter moved from 33 Sea Zone to 6 Sea Zone Combat - Americans Air Battle in Germany Americans attacks with 4 units heading to Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/3 hits, 0.50 expected hits Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: airfield Bombing raid in Germany rolls: 6,7,6 and causes: 19 damage to unit: factory_major Bombing raid in Germany causes 24 damage total. Damaged units is as follows: airfield = 5, factory_major = 19 Battle in 6 Sea Zone Americans attack with 1 fighter, 2 submarines and 1 tactical_bomber Japanese defend with 1 destroyer and 1 transport Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer and 1 transport Cleaning up after air battles Non Combat Move - Americans 1 fighter moved from 6 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone 1 destroyer moved from 33 Sea Zone to 16 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 5 bombers moved from Western United States to United Kingdom 1 bomber moved from Germany to Novgorod 3 bombers moved from Germany to Norway 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 tactical_bomber and 3 transports moved from 127 Sea Zone to 112 Sea Zone 2 transports moved from 91 Sea Zone to 64 Sea Zone 1 carrier moved from 33 Sea Zone to 16 Sea Zone Place Units - Americans 2 infantry and 1 mech_infantry placed in Novgorod 1 fighter and 2 infantry placed in Norway 4 bombers placed in Western United States Turn Complete - Americans Americans collect 59 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : 0.17 Japanese regular : 0.67 Germans AA : -0.67
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery and 1 harbour Guam : 1 airfield Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 4 bombers, 1 factory_major, 1 harbour and 1 mech_infantry Hawaiian Islands : 1 airfield, 1 harbour, 2 infantry and 1 mech_infantry Midway : 1 airfield 33 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters and 1 transport 26 Sea Zone : 1 transport 22 Sea Zone : 1 flag 17 Sea Zone : 1 flag 16 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber 6 Sea Zone : 1 flag, 1 submarine Central United States : 1 factory_major Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour United Kingdom : 5 bombers Morocco : 1 bomber, 2 infantry and 1 mech_infantry Algeria : 1 flag, 1 infantry Norway : 1 flag, 1 airfield, 1 artillery, 3 bombers, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry Archangel : 1 flag Novgorod : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry 112 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 tactical_bomber and 3 transports 93 Sea Zone : 2 submarines 64 Sea Zone : 2 transports Brazil : 1 flag
Production/PUs Summary :
Germans : 54 / 71 Russians : 8 / 0 Japanese : 70 / 83 Americans : 59 / 82 Chinese : 2 / 4 British : 34 / 40 UK_Pacific : 5 / 3 Italians : 17 / 9 ANZAC : 10 / 15 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 203 times 2 was rolled 186 times 3 was rolled 209 times 4 was rolled 194 times 5 was rolled 151 times 6 was rolled 177 times Average roll : 3.388 Median : 3.000 Variance : 1.953 Standard Deviation : 1.397 Total rolls : 1120 Null / Other 1 was rolled 8 times 2 was rolled 7 times 3 was rolled 14 times 4 was rolled 10 times 5 was rolled 8 times 6 was rolled 6 times Average roll : 3.396 Median : 3.000 Variance : 0.785 Standard Deviation : 0.886 Total rolls : 53 Germans Combat 1 was rolled 83 times 2 was rolled 65 times 3 was rolled 70 times 4 was rolled 75 times 5 was rolled 69 times 6 was rolled 59 times Average roll : 3.378 Median : 3.000 Variance : 0.812 Standard Deviation : 0.901 Total rolls : 421 British Combat 1 was rolled 17 times 2 was rolled 19 times 3 was rolled 19 times 4 was rolled 14 times 5 was rolled 5 times 6 was rolled 20 times Average roll : 3.330 Median : 3.000 Variance : 1.713 Standard Deviation : 1.309 Total rolls : 94 Italians Combat 1 was rolled 10 times 2 was rolled 11 times 3 was rolled 6 times 4 was rolled 7 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.111 Median : 3.000 Variance : 0.761 Standard Deviation : 0.873 Total rolls : 45 Americans Combat 1 was rolled 8 times 2 was rolled 7 times 3 was rolled 14 times 4 was rolled 10 times 5 was rolled 8 times 6 was rolled 6 times Average roll : 3.396 Median : 3.000 Variance : 0.785 Standard Deviation : 0.886 Total rolls : 53 Neutral_Axis Combat 2 was rolled 2 times 4 was rolled 1 times 6 was rolled 2 times Average roll : 4.000 Median : 4.000 Variance : 1.208 Standard Deviation : 1.099 Total rolls : 5 Japanese Combat 1 was rolled 20 times 2 was rolled 20 times 3 was rolled 17 times 4 was rolled 16 times 5 was rolled 9 times 6 was rolled 21 times Average roll : 3.359 Median : 3.000 Variance : 0.969 Standard Deviation : 0.984 Total rolls : 103 French Combat 1 was rolled 5 times 2 was rolled 6 times 3 was rolled 7 times 4 was rolled 3 times 5 was rolled 3 times 6 was rolled 3 times Average roll : 3.074 Median : 3.000 Variance : 0.596 Standard Deviation : 0.772 Total rolls : 27 ANZAC Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 3 times 5 was rolled 1 times Average roll : 3.333 Median : 4.000 Variance : 1.200 Standard Deviation : 1.095 Total rolls : 6 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 4 times 6 was rolled 1 times Average roll : 3.636 Median : 4.000 Variance : 0.883 Standard Deviation : 0.940 Total rolls : 11 Chinese Combat 1 was rolled 13 times 2 was rolled 11 times 3 was rolled 5 times 4 was rolled 10 times 5 was rolled 4 times 6 was rolled 10 times Average roll : 3.208 Median : 3.000 Variance : 1.208 Standard Deviation : 1.099 Total rolls : 53 UK_Pacific Combat 2 was rolled 2 times 3 was rolled 2 times Average roll : 2.500 Median : 2.500 Variance : 1.778 Standard Deviation : 1.333 Total rolls : 4 Russians Combat 1 was rolled 37 times 2 was rolled 32 times 3 was rolled 54 times 4 was rolled 44 times 5 was rolled 36 times 6 was rolled 42 times Average roll : 3.555 Median : 3.000 Variance : 1.233 Standard Deviation : 1.110 Total rolls : 245
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Sikang 1 fighter moved from Kansu to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 5 infantry moved from Tsinghai to Kansu 1 fighter moved from Sikang to Kansu Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : -0.33
Territory Summary for Chinese :
Kansu : 1 fighter and 11 infantry Tsinghai : 1 infantry Sikang : 2 infantry
Production/PUs Summary :
Germans : 54 / 71 Russians : 8 / 0 Japanese : 69 / 83 Americans : 59 / 82 Chinese : 3 / 4 British : 34 / 40 UK_Pacific : 5 / 3 Italians : 17 / 9 ANZAC : 10 / 15 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 203 times 2 was rolled 188 times 3 was rolled 210 times 4 was rolled 195 times 5 was rolled 151 times 6 was rolled 177 times Average roll : 3.386 Median : 3.000 Variance : 1.999 Standard Deviation : 1.414 Total rolls : 1124 Null / Other 1 was rolled 8 times 2 was rolled 7 times 3 was rolled 14 times 4 was rolled 10 times 5 was rolled 8 times 6 was rolled 6 times Average roll : 3.396 Median : 3.000 Variance : 0.785 Standard Deviation : 0.886 Total rolls : 53 Germans Combat 1 was rolled 83 times 2 was rolled 65 times 3 was rolled 70 times 4 was rolled 75 times 5 was rolled 69 times 6 was rolled 59 times Average roll : 3.378 Median : 3.000 Variance : 0.812 Standard Deviation : 0.901 Total rolls : 421 British Combat 1 was rolled 17 times 2 was rolled 19 times 3 was rolled 19 times 4 was rolled 14 times 5 was rolled 5 times 6 was rolled 20 times Average roll : 3.330 Median : 3.000 Variance : 1.713 Standard Deviation : 1.309 Total rolls : 94 Italians Combat 1 was rolled 10 times 2 was rolled 11 times 3 was rolled 6 times 4 was rolled 7 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.111 Median : 3.000 Variance : 0.761 Standard Deviation : 0.873 Total rolls : 45 Americans Combat 1 was rolled 8 times 2 was rolled 7 times 3 was rolled 14 times 4 was rolled 10 times 5 was rolled 8 times 6 was rolled 6 times Average roll : 3.396 Median : 3.000 Variance : 0.785 Standard Deviation : 0.886 Total rolls : 53 Neutral_Axis Combat 2 was rolled 2 times 4 was rolled 1 times 6 was rolled 2 times Average roll : 4.000 Median : 4.000 Variance : 1.208 Standard Deviation : 1.099 Total rolls : 5 Japanese Combat 1 was rolled 20 times 2 was rolled 20 times 3 was rolled 17 times 4 was rolled 17 times 5 was rolled 9 times 6 was rolled 21 times Average roll : 3.365 Median : 3.000 Variance : 0.945 Standard Deviation : 0.972 Total rolls : 104 French Combat 1 was rolled 5 times 2 was rolled 6 times 3 was rolled 7 times 4 was rolled 3 times 5 was rolled 3 times 6 was rolled 3 times Average roll : 3.074 Median : 3.000 Variance : 0.596 Standard Deviation : 0.772 Total rolls : 27 ANZAC Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 3 times 5 was rolled 1 times Average roll : 3.333 Median : 4.000 Variance : 1.200 Standard Deviation : 1.095 Total rolls : 6 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 4 times 6 was rolled 1 times Average roll : 3.636 Median : 4.000 Variance : 0.883 Standard Deviation : 0.940 Total rolls : 11 Chinese Combat 1 was rolled 13 times 2 was rolled 13 times 3 was rolled 6 times 4 was rolled 10 times 5 was rolled 4 times 6 was rolled 10 times Average roll : 3.161 Median : 3.000 Variance : 1.224 Standard Deviation : 1.106 Total rolls : 56 UK_Pacific Combat 2 was rolled 2 times 3 was rolled 2 times Average roll : 2.500 Median : 2.500 Variance : 1.778 Standard Deviation : 1.333 Total rolls : 4 Russians Combat 1 was rolled 37 times 2 was rolled 32 times 3 was rolled 54 times 4 was rolled 44 times 5 was rolled 36 times 6 was rolled 42 times Average roll : 3.555 Median : 3.000 Variance : 1.233 Standard Deviation : 1.110 Total rolls : 245