barnee vs VictoryFirst EXP Boxes Game 3


  • @VictoryFirst

    heh heh that first roll gave me a chance. I was 1-2 above expected. Think you were 2-3 below.

    Idk if i can prevent the economic Victory. We’ll find out :)

  • 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst

    In all the excitement, I forgot to move the G Para to Iraq. That cool ?

  • 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 aaGun and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Banzai: Japanese has 1 Banzai placed in Japan
            Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
            4 armour and 2 infantry moved from Jehol to Manchuria
            1 infantry moved from Chahar to Suiyuyan
            1 Banzai moved from Japan to Suiyuyan
            1 armour and 1 infantry moved from Kiangsu to Anhwe
    
        Combat - Japanese
            Battle in Anhwe
                Japanese attack with 1 armour and 1 infantry
                British defend with 1 uk_armour
                    Japanese roll dice for 1 armour and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 uk_armour in Anhwe, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                    Japanese roll dice for 1 armour in Anhwe, round 3 : 1/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 uk_armour in Anhwe, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Anhwe
                    1 uk_armour owned by the British lost in Anhwe
                Chinese win with no units remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 armour and 1 infantry
                Casualties for British: 1 uk_armour
            Battle in Suiyuyan
                Japanese attack with 1 Banzai and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 Banzai and 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 Banzai and 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 1 Banzai and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Manchuria
                Japanese attack with 4 armour and 2 infantry
                ANZAC defend with 1 artillery
                    Japanese roll dice for 4 armour and 2 infantry in Manchuria, round 2 : 2/6 hits, 2.33 expected hits
                    Chinese roll dice for 1 artillery in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Manchuria
                    1 artillery owned by the ANZAC lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 4 armour and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 artillery
    
        Non Combat Move - Japanese
            Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Suiyuyan
            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Kiangsu
            1 tactical_bomber moved from Kiangsu to Japan
    
        Place Units - Japanese
            1 aaGun and 4 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 17
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6,5
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,6,6,3,3,3,6,3,2,5,1,2,6,1,5
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,1,3,2,6,2,3,3,3,5,2,6,2,3,4,6,3,6
            Japanese collect 8 PUs (17 lost to blockades); end with 8 PUs
            Trigger Japan Loses Okinawa Turn9: Japanese met a national objective for an additional -1 PUs; end with 7 PUs
            Trigger Japan Liberates Formosa Turn9: Japanese met a national objective for an additional 1 PUs; end with 8 PUs
            Trigger Japan Loses Marianas Turn9: Japanese met a national objective for an additional -1 PUs; end with 7 PUs
            Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 15 PUs
            Trigger Japan Loses IwoJima Turn9: Japanese met a national objective for an additional -1 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    Japanese regular : -0.17
    

    EXP Game 4 Victory J 9.tsvg

    I went ahead and moved the Para :)

  • 2025

    Sure you can! Scramble in SZ 112?

    6835bdb0-3ce6-4352-b0d0-794a60abaceb-image.png

    UK9 scramble.tsvg


  • @VictoryFirst

    no scramble

    RAF getting after it lol

  • 2025

    Game History

    Round: 9
    
        Purchase Units - Americans
            Trigger DDayTokenEXP: buyDDayEurope added to productionAmericans
            Americans buy 1 FighterAceUSA, 2 Repair_BBs, 4 TotalWarFighters, 3 USA_Hvy_Bombers and 3 marines; Remaining resources: 1 PUs; 
    
        Place Units - Americans
            Units in Central United States being upgraded or consumed: 3 infantry
            3 marines placed in Central United States
            2 Repair_BBs placed in 101 Sea Zone
    
        Combat Move - Americans
            Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
            Turning on Edit Mode
            EDIT: Changing unit hit damage for these Americans owned units to: Heavy_BB = 0
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Siberia: 1 aaGun
            EDIT: Turning off Edit Mode
            Trigger Americans RemoveRepair BB: has removed 2 Repair_BBs owned by Americans in 101 Sea Zone
            2 artilleries, 1 elite, 3 infantry, 1 marine and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 FighterAceUSA, 2 artilleries, 1 carrier, 1 cruiser, 3 destroyers, 1 elite, 3 infantry, 1 marine, 1 mech_infantry, 4 transports and 1 usa_fighter moved from 91 Sea Zone to 110 Sea Zone
            1 Heavy_BB, 1 carrier, 2 destroyers and 2 usa_fighters moved from 103 Sea Zone to 110 Sea Zone
            1 FighterAceUSA, 2 artilleries, 1 elite, 3 infantry, 1 marine, 1 mech_infantry and 3 usa_fighters moved from 110 Sea Zone to Normandy Bordeaux
            4 bombers moved from United Kingdom to Normandy Bordeaux
            1 USA_Hvy_Bomber moved from Eastern United States to Normandy Bordeaux
            1 bomber moved from Okinawa to 19 Sea Zone
            1 bomber and 2 usa_fighters moved from 19 Sea Zone to Manchuria
            2 usa_fighters moved from Okinawa to Manchuria
            1 usa_armour moved from Korea to Siberia
                  Russians take Amur from Japanese
                  Russians take Siberia from Japanese
            1 mech_infantry moved from Korea to Manchuria
            2 infantry moved from Aleutian Islands to 8 Sea Zone
            2 infantry and 1 pacific_transport moved from 8 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Kiangsu
            1 infantry, 2 mech_infantrys and 1 usa_armour moved from Aleutian Islands to 8 Sea Zone
            1 infantry, 2 mech_infantrys, 2 transports and 1 usa_armour moved from 8 Sea Zone to 19 Sea Zone
            1 infantry, 2 mech_infantrys and 1 usa_armour moved from 19 Sea Zone to Manchuria
            2 NavyFighters and 1 usa_tactical_bomber moved from 6 Sea Zone to Manchuria
            1 usa_fighter moved from 6 Sea Zone to Manchuria
            1 Heavy_BB moved from 6 Sea Zone to 19 Sea Zone
    
        Combat - Americans
            Battle in Kiangsu
            Battle in Manchuria
                Americans attack with 2 NavyFighters, 1 bomber, 1 infantry, 3 mech_infantrys, 1 usa_armour, 5 usa_fighters and 1 usa_tactical_bomber
                Japanese defend with 4 armour and 1 infantry
                    Americans roll dice for 1 Heavy_BB in Manchuria, round 2 : 2/2 hits, 1.67 expected hits
                    Americans roll dice for 2 NavyFighters, 1 bomber, 1 infantry, 3 mech_infantrys, 1 usa_armour, 5 usa_fighters and 1 usa_tactical_bomber in Manchuria, round 2 : 5/14 hits, 6.00 expected hits
                    Japanese roll dice for 4 armour and 1 infantry in Manchuria, round 2 : 2/5 hits, 2.33 expected hits
                    1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Manchuria
                    1 infantry owned by the Japanese and 4 armour owned by the Japanese lost in Manchuria
                Americans win, taking Kiangsu from Japanese, taking Manchuria from Japanese with 2 NavyFighters, 1 bomber, 2 mech_infantrys, 1 usa_armour, 5 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 16
                Casualties for Americans: 1 infantry and 1 mech_infantry
                Casualties for Japanese: 4 armour and 1 infantry
            Battle in 110 Sea Zone
                Americans attack with 1 Heavy_BB, 2 carriers, 1 cruiser, 5 destroyers and 4 transports
                Germans defend with 1 Escort and 1 GermanUBoat
                    Americans roll dice for 1 Heavy_BB, 2 carriers, 1 cruiser, 5 destroyers and 4 transports in 110 Sea Zone, round 2 : 5/8 hits, 3.83 expected hits
                    Germans roll dice for 1 GermanUBoat in 110 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    Germans roll dice for 1 Escort in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 Heavy_BB owned by the Americans
                    1 destroyer owned by the Americans lost in 110 Sea Zone
                    1 GermanUBoat owned by the Germans and 1 Escort owned by the Germans lost in 110 Sea Zone
                Americans win with 1 Heavy_BB, 2 carriers, 1 cruiser, 4 destroyers and 4 transports remaining. Battle score for attacker is 3
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 1 Escort and 1 GermanUBoat
                Turning on Edit Mode
                EDIT: Changing unit hit damage for these Americans owned units to: Heavy_BB = 2
                EDIT: Adding units owned by Americans to 110 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
            Battle in Normandy Bordeaux
                Americans attack with 1 FighterAceUSA, 1 USA_Hvy_Bomber, 2 artilleries, 4 bombers, 1 elite, 3 infantry, 1 marine, 1 mech_infantry and 3 usa_fighters
                Germans defend with 3 Atlantic_Walls, 1 Panzer_Grndrs, 1 aaGun, 1 harbour and 8 infantry
                    Germans roll AA dice in Normandy Bordeaux : 1/3 hits, 0.50 expected hits
                    1 usa_fighter owned by the Americans lost in Normandy Bordeaux
                    Americans roll dice for 1 FighterAceUSA, 1 USA_Hvy_Bomber, 2 artilleries, 4 bombers, 1 elite, 3 infantry, 1 marine, 1 mech_infantry and 2 usa_fighters in Normandy Bordeaux, round 2 : 8/19 hits, 8.50 expected hits
                    Germans roll dice for 3 Atlantic_Walls, 1 Panzer_Grndrs, 1 aaGun and 8 infantry in Normandy Bordeaux, round 2 : 6/9 hits, 3.67 expected hits
                    3 infantry owned by the Americans, 1 marine owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
                    1 aaGun owned by the Germans and 7 infantry owned by the Germans lost in Normandy Bordeaux
                    Americans roll dice for 1 FighterAceUSA, 1 USA_Hvy_Bomber, 1 artillery, 4 bombers, 1 elite and 2 usa_fighters in Normandy Bordeaux, round 3 : 9/13 hits, 7.00 expected hits
                    Germans roll dice for 3 Atlantic_Walls, 1 Panzer_Grndrs and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 1.00 expected hits
                    1 artillery owned by the Americans lost in Normandy Bordeaux
                    1 Panzer_Grndrs owned by the Germans, 3 Atlantic_Walls owned by the Germans and 1 infantry owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 1 FighterAceUSA, 1 USA_Hvy_Bomber, 4 bombers, 1 elite and 2 usa_fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 2 artilleries, 3 infantry, 1 marine, 1 mech_infantry and 1 usa_fighter
                Casualties for Germans: 3 Atlantic_Walls, 1 Panzer_Grndrs, 1 aaGun and 8 infantry
            Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - Americans
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States
            4 bombers moved from Normandy Bordeaux to United Kingdom
            2 usa_fighters moved from Normandy Bordeaux to 110 Sea Zone
            1 FighterAceUSA moved from Normandy Bordeaux to 110 Sea Zone
            1 USA_Hvy_Bomber moved from Normandy Bordeaux to United Kingdom
            1 artillery and 1 marine moved from Central United States to 101 Sea Zone
            1 USA_TankGeneral and 1 usa_armour moved from Eastern United States to 101 Sea Zone
            1 artillery and 1 marine moved from Central United States to 101 Sea Zone
            2 usa_armours moved from Eastern United States to 101 Sea Zone
            1 artillery and 1 marine moved from Central United States to 101 Sea Zone
            2 usa_armours moved from Eastern United States to 101 Sea Zone
            3 Heavy_Transports, 1 USA_TankGeneral, 3 artilleries, 3 marines and 5 usa_armours moved from 101 Sea Zone to 91 Sea Zone
            1 USA_TankGeneral, 3 artilleries, 3 marines and 5 usa_armours moved from 91 Sea Zone to Gibraltar
            2 pacific_destroyers moved from 10 Sea Zone to 8 Sea Zone
            1 destroyer moved from 8 Sea Zone to 11 Sea Zone
            1 pacific_BB moved from 8 Sea Zone to 6 Sea Zone
            4 submarines moved from 19 Sea Zone to 6 Sea Zone
            1 transport moved from 8 Sea Zone to 26 Sea Zone
            2 usa_fighters moved from Manchuria to Yakut S.S.R.
            1 bomber moved from Manchuria to Yenisey
            3 usa_fighters and 1 usa_tactical_bomber moved from Manchuria to Buryatia
            2 NavyFighters moved from Manchuria to 19 Sea Zone
            1 destroyer moved from 19 Sea Zone to 6 Sea Zone
    
        Place Units - Americans
            1 FighterAceUSA, 4 TotalWarFighters and 3 USA_Hvy_Bombers placed in Eastern United States
            Trigger AmericansTotalWarFighterPlaceEUS: has removed 4 TotalWarFighters owned by Americans in Eastern United States
            Trigger AmericansTotalWarFighterPlaceEUS: Americans has 4 usa_fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 59 PUs
            Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 73 PUs
            Trigger USA Controls IwoJima Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 74 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
            1 infantry moved from Hopei to Suiyuyan
            1 fighter moved from Yunnan to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
            1 fighter moved from Suiyuyan to Shensi
            3 infantry moved from Kweichow to Hopei
            3 infantry moved from Kweichow to Anhwe
            2 infantry moved from Kweichow to Hunan
            1 artillery moved from Kweichow to Hopei
            1 artillery moved from Kweichow to Anhwe
            1 artillery moved from Kweichow to Hunan
    
        Place Units - Chinese
            1 infantry placed in Manchuria
            1 infantry placed in Kiangsu
            1 infantry placed in Kansu
            1 infantry placed in Tsinghai
            1 infantry placed in Sikang
            1 infantry placed in Shensi
            1 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 17 PUs; end with 17 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs
            Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
    
        Purchase Units - British
            British buy 4 TotalWarFighters, 1 airfield_Hvy, 2 transports, 4 uk_armours and 1 uk_para; Remaining resources: 0 PUs; 
    
        Place Units - British
            Units in United Kingdom being upgraded or consumed: 1 airfield
            1 airfield_Hvy placed in United Kingdom
    
        Combat Move - British
            Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 infantry moved from Trans-Jordan to Syria
                  British take Syria from Italians
            1 elite moved from Trans-Jordan to Iraq
            5 uk_armours moved from Egypt to Iraq
            1 uk_armour moved from Eastern Persia to Northwest Persia
            3 uk_fighters and 1 uk_tactical_bomber moved from Persia to Northwest Persia
            1 uk_fighter moved from Egypt to Northwest Persia
            1 infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
            3 infantry moved from Hunan to Kwangsi
            2 infantry moved from French Indo China to Kwangsi
            2 uk_fighters moved from 91 Sea Zone to 112 Sea Zone
            8 uk_fighters moved from United Kingdom to 112 Sea Zone
    
        Combat - British
            Battle in Kwangsi
                British attack with 5 infantry
                Japanese defend with 1 infantry
                    British roll dice for 5 infantry in Kwangsi, round 2 : 1/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                British win, taking Kwangsi from Japanese with 5 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Iraq
                British attack with 1 elite and 5 uk_armours
                Germans defend with 1 german_para and 1 german_paraBoost
                    British roll dice for 1 elite and 5 uk_armours in Iraq, round 2 : 3/7 hits, 2.83 expected hits
                    Italians roll dice for 1 german_para and 1 german_paraBoost in Iraq, round 2 : 1/1 hits, 0.50 expected hits
                    1 elite owned by the British lost in Iraq
                    1 german_para owned by the Germans lost in Iraq
                    1 german_paraBoost owned by the Germans lost in Iraq
                British win, taking Iraq from Italians with 5 uk_armours remaining. Battle score for attacker is 1
                Casualties for British: 1 elite
                Casualties for Germans: 1 german_para and 1 german_paraBoost
            Battle in Northwest Persia
                British attack with 1 uk_armour, 4 uk_fighters and 1 uk_tactical_bomber
                Italians defend with 2 italian_paras and 1 italian_paraBoost
                    British roll dice for 1 uk_armour, 4 uk_fighters and 1 uk_tactical_bomber in Northwest Persia, round 2 : 2/6 hits, 3.17 expected hits
                    Italians roll dice for 2 italian_paras and 1 italian_paraBoost in Northwest Persia, round 2 : 0/2 hits, 1.00 expected hits
                    2 italian_paras owned by the Italians lost in Northwest Persia
                    1 italian_paraBoost owned by the Italians lost in Northwest Persia
                British win, taking Northwest Persia from Italians with 1 uk_armour, 4 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Italians: 2 italian_paras and 1 italian_paraBoost
            Battle in 112 Sea Zone
                British attack with 10 uk_fighters
                Germans defend with 9 GermanUBoats, 1 Type_XXI_UBoat, 3 Wolfpacks, 1 cruiser, 1 destroyer and 1 transport
                1 Type_XXI_UBoat owned by the Germans and 9 GermanUBoats owned by the Germans submerged
                    British roll dice for 10 uk_fighters in 112 Sea Zone, round 2 : 6/10 hits, 5.00 expected hits
                    Germans roll dice for 3 Wolfpacks, 1 cruiser, 1 destroyer and 1 transport in 112 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    1 destroyer owned by the Germans, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 112 Sea Zone
                    3 Wolfpacks owned by the Germans lost in 112 Sea Zone
                British win with 10 uk_fighters remaining. Battle score for attacker is 22
                Casualties for Germans: 3 Wolfpacks, 1 cruiser, 1 destroyer and 1 transport
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Caucasus
            1 uk_fighter moved from 112 Sea Zone to 110 Sea Zone
            7 uk_fighters moved from 112 Sea Zone to Normandy Bordeaux
            5 uk_armours moved from Trans-Jordan to Northwest Persia
            4 uk_fighters and 1 uk_tactical_bomber moved from Northwest Persia to Caucasus
            3 infantry moved from West India to Eastern Persia
            1 uk_armour moved from India to Eastern Persia
            1 uk_fighter moved from Yunnan to Volgograd
            2 aaGuns moved from Yunnan to Szechwan
            3 infantry moved from Yunnan to Szechwan
            3 infantry moved from India to West India
            3 infantry moved from Egypt to Trans-Jordan
            2 Rails moved from Union of South Africa to India
            2 Rails and 2 infantry moved from India to Caucasus
            1 battleship, 1 cruiser and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 destroyer moved from 20 Sea Zone to 6 Sea Zone
            1 destroyer moved from 109 Sea Zone to 110 Sea Zone
            EDIT: 4 uk_paras moved from United Kingdom to Normandy Bordeaux
            1 infantry and 1 uk_armour moved from Gibraltar to 91 Sea Zone
            1 carrier, 1 cruiser, 3 destroyers, 1 infantry, 1 transport and 1 uk_armour moved from 91 Sea Zone to 110 Sea Zone
            1 infantry and 1 uk_armour moved from 110 Sea Zone to Normandy Bordeaux
            1 air_transport and 1 artillery moved from Gibraltar to Normandy Bordeaux
            2 uk_fighters moved from 112 Sea Zone to 110 Sea Zone
            1 uk_fighter moved from 110 Sea Zone to Normandy Bordeaux
    
        Place Units - British
            4 TotalWarFighters placed in United Kingdom
            1 uk_para placed in United Kingdom
            4 uk_armours placed in India
            2 transports placed in 110 Sea Zone
    
        Turn Complete - British
            British collect 60 PUs; end with 60 PUs
            Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 66 PUs
            Objective British 2 Kwangtung And Malaya: British met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Americans regular : 2.00
    Italians regular : -0.50
    Japanese regular : -1.00
    Germans AA : 0.50
    Germans regular : 2.83
    British regular : 0.17
    

    exp-game-4-victory-US9-C9-UK9.tsvg


  • @VictoryFirst

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 Italian_LCV, 3 armour, 2 infantry and 2 italian_paras; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
                Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 artillery moved from Alexandria to Egypt
                  Italians take Egypt from British
            1 bomber moved from Romania to Syria
            EDIT: 1 Italian_LCV, 1 armour and 1 infantry moved from Greece to Rostov
            EDIT: 1 Italian_LCV, 1 armour and 1 infantry moved from Southern Italy to Syria
            1 infantry moved from Ukraine to Rostov
            1 armour moved from Ukraine to Bryansk
            1 armour moved from Bessarabia to Bryansk
            1 mech_infantry moved from Bessarabia to Bryansk
    
        Combat - Italians
            Battle in Syria
                Italians attack with 1 Italian_LCV, 1 armour, 1 bomber and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 Italian_LCV, 1 armour, 1 bomber and 1 infantry in Syria, round 2 : 2/3 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits
                    1 Italian_LCV owned by the Italians lost in Syria
                    1 infantry owned by the British lost in Syria
                Italians win, taking Syria from British with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 Italian_LCV
                Casualties for British: 1 infantry
            Battle in Rostov
                Italians attack with 1 Italian_LCV, 1 armour and 2 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 Italian_LCV, 1 armour and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 Italian_LCV owned by the Italians lost in Rostov
                    1 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 Italian_LCV
                Casualties for Russians: 1 infantry
            Battle in Bryansk
                Italians attack with 2 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour and 1 mech_infantry in Bryansk, round 2 : 3/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Italians win, taking Bryansk from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Germany
            1 bomber moved from Syria to Romania
            2 fighters moved from Romania to Western Germany
            1 infantry moved from Northern Italy to France
            3 infantry moved from Northern Italy to Western Germany
            1 aaGun moved from Northern Italy to Western Germany
            1 armour moved from Northern Italy to Germany
            3 armour moved from Southern Italy to Western Germany
            1 Rail and 1 infantry moved from Southern Italy to Germany
            1 infantry moved from Baltic States to Novgorod
    
        Place Units - Italians
            1 Italian_LCV, 1 armour and 2 italian_paras placed in Southern Italy
            2 armour and 2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 24 PUs; end with 24 PUs
            Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 27 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 2.67
    Russians regular : 0.33
    British regular : 0.67
    
  • 2024 '23 '22 '21 '20 '19 '18

  • 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst

    Looks as if I’ll be around for one more rd lol

  • 2025

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 carrier, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            4 infantry moved from Dutch New Guinea to 45 Sea Zone
            4 infantry and 2 transports moved from 45 Sea Zone to 33 Sea Zone
            4 infantry moved from 33 Sea Zone to Caroline Islands
            1 cruiser moved from 35 Sea Zone to 33 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
            1 artillery moved from Kwangtung to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
            1 infantry moved from Kwangtung to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to Hainan
            1 infantry moved from Kwangtung to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Shantung
            1 destroyer moved from 19 Sea Zone to 6 Sea Zone
    
        Combat - ANZAC
            Battle in Shantung
            Battle in Hainan
            Battle in Caroline Islands
                Changer loiter and taunt; ANZAC attack with 2 artilleries and 8 infantry
                Changer defend; Japanese defend with 4 Fortifications, 2 aaGuns, 1 airfield, 1 harbour and 4 infantry
                    ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 1/1 hits, 0.50 expected hits
                    ANZAC roll dice for 2 artilleries and 8 infantry in Caroline Islands, round 2 : 1/10 hits, 2.33 expected hits
                    Japanese roll dice for 4 Fortifications, 2 aaGuns and 4 infantry in Caroline Islands, round 2 : 2/4 hits, 2.00 expected hits
                    2 infantry owned by the ANZAC lost in Caroline Islands
                    2 aaGuns owned by the Japanese lost in Caroline Islands
                    ANZAC roll dice for 2 artilleries and 6 infantry in Caroline Islands, round 3 : 2/8 hits, 2.00 expected hits
                    Japanese roll dice for 4 Fortifications and 4 infantry in Caroline Islands, round 3 : 2/4 hits, 2.00 expected hits
                    2 infantry owned by the ANZAC lost in Caroline Islands
                    2 infantry owned by the Japanese lost in Caroline Islands
                    ANZAC roll dice for 2 artilleries and 4 infantry in Caroline Islands, round 4 : 1/6 hits, 1.67 expected hits
                    Japanese roll dice for 4 Fortifications and 2 infantry in Caroline Islands, round 4 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the ANZAC lost in Caroline Islands
                    1 infantry owned by the Japanese lost in Caroline Islands
                    ANZAC roll dice for 2 artilleries and 3 infantry in Caroline Islands, round 5 : 2/5 hits, 1.50 expected hits
                    Japanese roll dice for 4 Fortifications and 1 infantry in Caroline Islands, round 5 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the ANZAC lost in Caroline Islands
                    1 infantry owned by the Japanese and 1 Fortification owned by the Japanese lost in Caroline Islands
                    ANZAC roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 6 : 3/4 hits, 1.33 expected hits
                    Japanese roll dice for 3 Fortifications in Caroline Islands, round 6 : 0/0 hits, 0.00 expected hits
                    3 Fortifications owned by the Japanese lost in Caroline Islands
                ANZAC win, taking Shantung from Japanese, taking Hainan from Japanese, taking Caroline Islands from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
                Casualties for ANZAC: 6 infantry
                Casualties for Japanese: 4 Fortifications, 2 aaGuns and 4 infantry
            Battle in Formosa
                Changer loiter and taunt; ANZAC attack with 1 artillery and 1 infantry
                Changer defend; Japanese defend with 1 artillery
                    ANZAC roll dice for 1 cruiser in Formosa, round 2 : 0/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Formosa, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Formosa, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Formosa
                    ANZAC roll dice for 1 artillery in Formosa, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Formosa, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Formosa
                ANZAC win, taking Formosa from Japanese with 1 artillery remaining. Battle score for attacker is 1
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery
            Trigger Chinese Destroy Factories Shantung ANZAC: has removed 1 factory_minor owned by Chinese in Shantung
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to Queensland
            1 transport moved from 35 Sea Zone to 42 Sea Zone
            1 transport moved from 35 Sea Zone to 44 Sea Zone
    
        Place Units - ANZAC
            1 carrier and 1 transport placed in 54 Sea Zone
            ANZAC undo move 1.
            1 carrier placed in 54 Sea Zone
            1 fighter placed in 54 Sea Zone
            1 transport placed in 54 Sea Zone
            1 artillery and 2 infantry placed in New South Wales
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 19 PUs; end with 19 PUs
            Trigger ANZAC Controls Marianas Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 20 PUs
            Trigger ANZAC Controls CarolineIslands Pacific Expanded: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Trigger ANZAC Liberates DNG Turn9: ANZAC met a national objective for an additional 2 PUs; end with 25 PUs
            Trigger ANZAC Controls Formosa Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 26 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
            Trigger ANZAC Controls Okinawa Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 32 PUs
            Trigger ANZAC Liberates Celebes Turn9: ANZAC met a national objective for an additional 1 PUs; end with 33 PUs
            Trigger ANZAC Controls Hainan Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 34 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 39 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Celebes: 1 Fortification
            EDIT: Turning off Edit Mode
            1 fighter moved from Caucasus to Russia
            EDIT: 2 fighters moved from Caucasus to Russia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.83
    ANZAC regular : 0.17
    

    exp-game-4-victory-A9-F9.tsvg


  • @VictoryFirst

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Note to players Germans: <body><b>It is Late 1944 and Our Factories are Now Producing Our Largest Tanks Ever !<br><br>You may Now Purchase Waffen Heavy Tanks.<b></body>
            Trigger Waffen Hvy Tank: buyWaffen_Hvy_Tank added to productionGermans
            Trigger Waffen Hvy Tank: buyRepair_Hvy_Tank added to productionGermans
            triggerAttachmenEarly1944: has removed 1 Early1944_red owned by Changer in Early 1944
            triggerAttachmenLate1944Red: has removed 1 Late1944 owned by Changer in Late 1944
            triggerAttachmenEarly1944: Changer has 1 Early1944 placed in Early 1944
            triggerAttachmenLate1944Red: Changer has 1 Late1944_red placed in Late 1944
            Germans buy 1 Escort, 1 German_Rockets, 1 King_Tiger, 1 LuftwaffeAce, 1 Panzer_General, 4 Panzer_Grndrss, 6 TotalWar_Tanks, 1 UndergroundMinr, 1 UndrgroundFctry, 2 Waffen_Hvy_Tanks, 1 elite, 1 german_para and 4 infantry; Remaining resources: 0 PUs; 
    
        Place Units - Germans
            Units in Germany being upgraded or consumed: 2 King_Tigers and 1 factory_major
            1 UndrgroundFctry and 2 Waffen_Hvy_Tanks placed in Germany
            Units in Eastern Poland being upgraded or consumed: 1 factory_minor
            1 UndergroundMinr placed in Eastern Poland
    
        Combat Move - Germans
            Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
            1 mech_infantry moved from Belarus to Tambov
                  Germans take Tambov from Russians
            2 fighters moved from Smolensk to Vologda
            2 fighters and 1 tactical_bomber moved from Eastern Poland to Vologda
            2 mech_infantrys moved from Belarus to Vologda
            1 Panzer_Grndrs moved from Belarus to Nenetsia
                  Germans take Nenetsia from Russians
    
        Combat - Germans
            Battle in Vologda
                Germans attack with 4 fighters, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 4 fighters, 2 mech_infantrys and 1 tactical_bomber in Vologda, round 2 : 4/7 hits, 3.00 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 4 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Smolensk
            Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Romania
            Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
            4 fighters and 1 tactical_bomber moved from Vologda to Smolensk
            4 armour moved from Eastern Poland to Smolensk
            3 mech_infantrys moved from Poland to Belarus
            1 infantry moved from Eastern Poland to Belarus
            1 infantry moved from Eastern Poland to Baltic States
            1 mech_infantry moved from Western Ukraine to Ukraine
            1 mech_infantry moved from Western Ukraine to Smolensk
            1 infantry moved from Eastern Poland to Western Ukraine
            1 infantry moved from Romania to Bessarabia
            1 Rail and 1 Waffen_Hvy_Tank moved from Germany to Smolensk
            1 Rail and 1 elite moved from Germany to Romania
            1 Waffen_Hvy_Tank moved from Germany to Western Germany
            1 armour moved from Finland to Norway
            1 Panzer_Grndrs moved from Finland to Novgorod
            1 infantry moved from Karelia to Finland
            1 infantry moved from Novgorod to Karelia
            1 fighter moved from Southern Italy to Germany
            9 GermanUBoats and 1 Type_XXI_UBoat moved from 112 Sea Zone to 113 Sea Zone
    
        Place Units - Germans
            1 Escort placed in 112 Sea Zone
            1 German_Rockets, 1 LuftwaffeAce, 1 Panzer_General, 6 TotalWar_Tanks, 1 elite and 1 german_para placed in Germany
            3 Panzer_Grndrss placed in Eastern Poland
            1 King_Tiger, 1 Panzer_Grndrs and 4 infantry placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 1 infantry
            EDIT: Adding units owned by Germans to Germany: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger GermansTotalWarTankPlaceGermany6: has removed 6 TotalWar_Tanks owned by Germans in Germany
            Trigger GermansTotalWarTankPlaceGermany6: Germans has 6 armour placed in Germany
    
        Turn Complete - Germans
            Trigger Germans RemoveInvertWolfpackSZ113: Germans has 1 Wolfpack placed in 113 Sea Zone
            Germans collect 49 PUs; end with 49 PUs
            Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : 1.00
    

    EXP Game 4 Victory G 10.tsvg

  • 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst

    So the Undg Fctry is counting the rocket as a place. I edited and put it on the list to fix :)

  • VictoryFirstV VictoryFirst referenced this topic on
  • 2025

    Game History

    Round: 10
    
        Purchase Units - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Russia: 1 Soviet_Commisar_A2D3
            EDIT: Removing units owned by Russians from Russia: 3 guard_infantrys
            EDIT: Adding units owned by Russians to Russia: 1 1stCorps
            EDIT: Removing units owned by Russians from 3rd Corps: 1 Soviet_Commisar_A2D3 and 3 guard_infantrys
            EDIT: Adding units owned by Russians to 1st Corps: 1 Soviet_Commisar_A2D3 and 3 guard_infantrys
            EDIT: Removing units owned by Russians from 1st Corps: 1 1stCorps
            EDIT: Adding units owned by Russians to 3rd Corps: 1 3rdCorps
            EDIT: Turning off Edit Mode
            Russians repair damage of 1x factory_minor; Remaining resources: 21 PUs; 0 AirLendLease; 3 TankLendLease; 
            Russians buy 1 Soviet_Commisar, 1 elite, 3 guard_infantrys and 1 infantry; Remaining resources: 0 PUs; 0 AirLendLease; 3 TankLendLease; 
    
        Combat Move - Russians
            Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
            1 elite and 2 infantry moved from Volgograd to Tambov
            1 russian_para moved from Russia to Vologda
            1 armour moved from Urals to Vologda
            1 elite and 1 infantry moved from Russia to Vologda
            1 submarine moved from 123 Sea Zone to 125 Sea Zone
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 1 elite and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 elite and 2 infantry in Tambov, round 2 : 0/4 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                    Russians roll dice for 1 elite and 1 infantry in Tambov, round 3 : 1/3 hits, 0.50 expected hits
                    Germans roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 elite and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Vologda
                Russians attack with 1 armour, 1 elite, 1 infantry and 1 russian_para
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 1 armour, 1 elite, 1 infantry and 1 russian_para in Vologda, round 2 : 1/5 hits, 1.17 expected hits
                    Germans roll dice for 2 mech_infantrys in Vologda, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Vologda
                    1 mech_infantry owned by the Germans lost in Vologda
                    Russians roll dice for 1 armour, 1 elite and 1 russian_para in Vologda, round 3 : 2/4 hits, 1.00 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits
                    1 russian_para owned by the Russians lost in Vologda
                    1 mech_infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 armour and 1 elite remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry and 1 russian_para
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - Russians
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Russia
            1 armour moved from Volgograd to Russia
            2 Rails moved from Russia to Volgograd
            2 Rails and 2 infantry moved from Volgograd to Russia
            1 Europe_Rail moved from Russia to Buryatia
            1 Europe_Rail and 1 infantry moved from Buryatia to Russia
            1 aaGun moved from Caucasus to Volgograd
    
        Place Units - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Russia: 1 factory_minor
            EDIT: Adding units owned by Russians to Russia: 1 factory_major
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing unit bombing damage for these Russians owned units to: factory_major = 5
            EDIT: Turning off Edit Mode
            1 Soviet_Commisar, 1 elite and 3 guard_infantrys placed in Russia
            1 infantry placed in Volgograd
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to 2nd Corps: 3 guard_infantrys
            EDIT: Adding units owned by Russians to 2nd Corps: 1 Soviet_Commisar_A2D3
            EDIT: Removing units owned by Russians from 2nd Corps: 3 guard_infantrys
            EDIT: Adding units owned by Russians to 2nd Corps: 3 armour
            EDIT: Removing units owned by Russians from Russia: 3 armour
            EDIT: Removing units owned by Russians from Russia: 1 Soviet_Commisar
            EDIT: Removing units owned by Russians from 2nd Corps: 1 Soviet_Commisar_A2D3
            EDIT: Adding units owned by Russians to 2nd Corps: 1 Soviet_Commisar_3
            EDIT: Removing units owned by Russians from 2nd Corps: 1 2ndCorps
            EDIT: Adding units owned by Russians to Russia: 1 2ndCorps
            EDIT: Adding units owned by Russians to 1st Army Group: 1 1stCorps, 1 2ndCorps, 1 elite, 6 guard_infantrys, 1 infantry and 2 mech_infantrys
            EDIT: Removing units owned by Russians from Russia: 1 1stCorps, 1 2ndCorps, 1 elite, 6 guard_infantrys and 2 mech_infantrys
            EDIT: Removing units owned by Russians from Russia: 1 infantry
            EDIT: Adding units owned by Russians to Russia: 1 1stSovietAG
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 1.33
    Russians regular : 0.67
    

    exp-game-4-victory-R10.tsvg

  • 2025

    @barnee Hmm, I just realized something went wrong. The Moscow apparently turned into a Minor Factory after you captured it, which I didn’t realize until now. That’s why the damage suddenly turned to 6, which I found strange. I assume upon recapture, the old damage of 8 is restored? Or is the new damage kept?

    If the damage goes back to 8, I have to change my buy so that I can repair more. If not, then my turn is correct.


  • @VictoryFirst

    yea it’s oob for Damaged fctry capture. It goes to a minor on capture and since it had 8 damage that’s more than max of 6 for minor.

    I will look it up


  • @VictoryFirst

    well I can’t find the official but Witt knows. He been here for over 15 years

    https://www.axisandallies.org/forums/topic/24733/factory-capture-question?_=1718447365762


  • @VictoryFirst

    It stay’s a minor when you recapture and the 6 damage would come with it


  • @VictoryFirst

    OK you are correct according to Cornelius and I suspect he knows :)

    Yet another a rule I misunderstood :)

  • 2025

    @barnee Hehe no worries :) I understand the confusion, as it might look like the increased IPC values for the islands count as a sort of bonus. But they actually replace the original IPC values, without changing a nation’s starting income.

    That’s also why Japan can have less income than its capital territory. Their starting islands are worth nothing to them, but once they are captured, they reduce Japan’s income and increase the conqueror’s income.

    Lol I also learned a new rule. That France is included when tallying the total Allied income level. I find that counter-intuitive because their capital is captured so they don’t generate any income at all, but apparently, it is still included.

    So that means the Allied total IPC value is not 187, but 194 due to the extra 7 IPCs from the French… so this game has now ended in an Allied Economic Victory!


  • @VictoryFirst

    heh heh I can’t upvote anymore. :)

    I was just gonna say that you probably shoulda won last round lol

    Awesome game brother ! Idk if it’s your first EXP victory, but it is in our series :) Congratulations !

    You are 1-0 in the tournament :)

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