@leemorrison error message would not let me copy
it read " error 404, Code not found, Invalid API Code params"
@barnee
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 Fortification and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
2 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to Malaya
2 fighters moved from New Zealand to Queensland
1 aaGun and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 Fortification placed in Java
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs
Trigger ANZAC Liberates DNG Turn1: ANZAC met a national objective for an additional 2 PUs; end with 19 PUs
Combat Hit Differential Summary :
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 Fortification and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
2 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to Malaya
2 fighters moved from New Zealand to Queensland
1 aaGun and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 Fortification placed in Java
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs
Trigger ANZAC Liberates DNG Turn1: ANZAC met a national objective for an additional 2 PUs; end with 19 PUs
Combat Move - French
1 fighter moved from United Kingdom to 92 Sea Zone
Combat - French
Battle in 92 Sea Zone
French attack with 1 fighter
Italians defend with 1 transport
French roll dice for 1 fighter in 92 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 transport in 92 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
French roll dice for 1 fighter in 92 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 transport in 92 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits
1 transport owned by the Italians lost in 92 Sea Zone
French win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 transport
Non Combat Move - French
1 fighter moved from 92 Sea Zone to Morocco
1 infantry moved from Algeria to Morocco
1 infantry moved from Tunisia to Algeria
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 58 Sea Zone
2 infantry moved from United Kingdom to Scotland
Turn Complete - French
Combat Hit Differential Summary :
Italians regular : 0.00
French regular : 0.00
Lol I knew you were gonna be taking Gibraltar :)
heh heh well, it wasn’t in our operational plan, but then I tend to play oppurtunistically. Not sure that’s necessarily a good play style lol
I mean if adolph woulda kept his eye on the prize, instead encircling a buncha commies who didn’t even wanna be commies in 41, he probably woulda got moscow lol
hmm … I’m pretty sure you have to control the TTy at the start of your turn to fortify it.
It doesn’t explicitly say it in Fortifications, but they basically work the same. I remember asking The Capatain about it. Or i think i did lol
Anyway, do you wanna build a Inf instead ? or save the 3 bucks ?
actually you’d have 4 bucks :)
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Note to players Germans: It is Late 1940 and Waffen SS Army Units have been Organized into Armies. They are Commanded by a Oberst Gruppenfuhrer. You may have up to 4 Waffen Armies at any one time.
Note to players Germans: <body><b>It is Late 1940 and Wehrmacht and Waffen Armies have been Organized into Army Groups.<br />You may have up to 3 Army Groups. Only 1 may be active per Territory.<b></body>
Note to players Germans: It is Late 1940 and Wehrmacht Panzer Units have been Organized into Armies. They are Commanded by a Panzer General. They may also be Formed into Desert Armies. You may only have up to 3 Panz....
Note to players Germans: It is Late 1940 and the Major Powers of Germany, Russia, Britain and Italy have Approved FlakTowers to Repeal Possible Air Attack on Their Capitals. Refer to Game Notes for Usage.
Trigger FlakTower: buyFlakTower added to productionGermans
Trigger FlakTower: buyFlakTower added to productionRussians
Trigger FlakTower: buyFlakTower added to productionBritish
Trigger FlakTower: buyFlakTower added to productionItalians
Trigger FlakTower: buyRepair_FlakTower added to productionGermans
Trigger FlakTower: buyRepair_FlakTower added to productionRussians
Trigger FlakTower: buyRepair_FlakTower added to productionBritish
Trigger FlakTower: buyRepair_FlakTower added to productionItalians
Trigger PanzerGeneral: buyPanzer_General added to productionGermans
Trigger Waffen SS Oberst: buyWaffen_Oberst added to productionGermans
Trigger Army Group: buyArmy_Group added to productionGermans
triggerAttachmenEarly1940: has removed 1 Early1940_red owned by Changer in Early 1940
triggerAttachmenLate1940Red: has removed 1 Late1940 owned by Changer in Late 1940
triggerAttachmenEarly1940: Changer has 1 Early1940 placed in Early 1940
triggerAttachmenLate1940Red: Changer has 1 Late1940_red placed in Late 1940
Germans buy 6 GermanUBoats, 1 German_LCV, 1 Panzer_General, 4 Panzer_Grndrss, 1 elite, 1 fighter, 2 german_paras and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
1 bomber moved from Western Germany to Yugoslavia
2 infantry moved from Bulgaria to Yugoslavia
1 infantry moved from Romania to Yugoslavia
1 GermanUBoat moved from 111 Sea Zone to 109 Sea Zone
2 GermanUBoats moved from 112 Sea Zone to 109 Sea Zone
Combat - Germans
Battle in Yugoslavia
Germans attack with 1 bomber and 3 infantry
Neutral_Allies defend with 3 infantry
Germans roll dice for 1 bomber and 3 infantry in Yugoslavia, round 2 : 1/4 hits, 1.17 expected hits
Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Yugoslavia
1 infantry owned by the Neutral_Allies lost in Yugoslavia
1 bomber owned by the Germans retreated
2 infantry owned by the Germans retreated to Romania
Neutral_Allies win with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Neutral_Allies: 1 infantry
Non Combat Move - Germans
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Poland
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Germany
1 bomber moved from Yugoslavia to Western Germany
3 fighters moved from Western Germany to Alexandria
1 fighter moved from Northern Italy to Alexandria
1 fighter moved from Holland Belgium to Western Germany
2 tactical_bombers moved from Western Germany to Romania
1 tactical_bomber moved from Western Germany to Poland
1 tactical_bomber moved from Holland Belgium to Western Germany
2 German_Engineers moved from Germany to France
2 Waffen_Artys, 4 armour and 5 waffen_infantrys moved from France to Germany
1 Rail moved from Germany to Normandy Bordeaux
1 Rail and 1 armour moved from Normandy Bordeaux to Germany
1 armour and 1 mech_infantry moved from Southern France to Greater Southern Germany
1 armour moved from Bulgaria to Slovakia Hungary
2 infantry moved from Bulgaria to Romania
1 Rail moved from Germany to Normandy Bordeaux
1 Rail and 1 artillery moved from Normandy Bordeaux to Poland
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 elite moved from Germany to 113 Sea Zone
1 elite and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 artillery and 1 elite moved from 112 Sea Zone to Norway
1 aaGun moved from Holland Belgium to Normandy Bordeaux
3 infantry moved from Norway to Finland
1 aaGun moved from Norway to Finland
1 tactical_bomber moved from Romania to Poland
1 tactical_bomber moved from Southern Italy to Romania
Place Units - Germans
1 German_LCV, 1 Panzer_General, 3 Panzer_Grndrss, 1 elite, 2 german_paras and 2 infantry placed in Germany
1 Panzer_Grndrs, 1 fighter and 1 infantry placed in Western Germany
1 infantry placed in Normandy Bordeaux
3 GermanUBoats placed in 112 Sea Zone
3 GermanUBoats placed in 93 Sea Zone
Turn Complete - Germans
Trigger Germans RemoveInvertWolfpackSZ109: Germans has 1 Wolfpack placed in 109 Sea Zone
Trigger Germans RemoveInvertWolfpackSZ112: Germans has 1 Wolfpack placed in 112 Sea Zone
Trigger Germans RemoveInvertWolfpackSZ93: Germans has 1 Wolfpack placed in 93 Sea Zone
Germans collect 42 PUs; end with 42 PUs
Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Neutral_Allies regular : 0.00
Germans regular : -0.17
Wolfpack auto spawn working now hee hee :)
Forgot to activate 1st Panzer. I’ll do it next turn. Nobody gonna attack him :)
See, I’m in normal play mode. i forgot something lol
Oh, my bad, I missed that about the fortifications. Thought I did the same move as in our previous game though. I guess you’re probably right because it makes sense I should control the territory at the start of my turn :)
Will still ask Captain though to make sure. @The-Captain is it possible to fortify infantry units that are on islands from the Dutch East Indies that just moved there and took control that turn?
For example, it’s turn 1 and Java is controlled by the Dutch. ANZAC moves an infantry to the territory, takes control, and then fortifies the infantry. Is that allowed or should you wait until turn 2 before you can do that?
If it isn’t, then yeah, I would’ve probably saved that money. So British and ANZAC will get +1 then.
Alright got my board up to date. Not sure what you want the game report to look like. Do you want some large pictures of the entire board and just a general overview of what happened, or do you want several pictures and a very detailed game report, as you normally like to do? I am fine with anything.
Yea I tuned down the game reports. The first couple were to show off UHD map.
I’ve just been waiting until after the game to post them.
wow I totally spaced The Captain’s new Neutral Rules in Game Notes lol. There active for the game by default.
https://www.axisandallies.org/forums/assets/uploads/files/1710313916575-g40-strict-neutrals.pdf
well it’s on the todo list now lol
@barnee
Game History
Round: 2
Purchase Units - Russians
Note to players Russians: <body><b>It is Late 1940 and the Red Army has begun Organizing Army Groups.<br />You may have up to 2 Army Groups. Only 1 may be active per Territory.<b></body>
Trigger Army GroupUSSR: buyArmy_Group added to productionRussians
Russians buy 2 Soviet_Commisars, 3 armour, 1 elite and 2 infantry; Remaining resources: 5 PUs; 3 AirLendLease; 3 TankLendLease;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
Combat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Volgograd
1 submarine moved from 124 Sea Zone to 125 Sea Zone
2 aaGuns moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 1stCorps moved from Russia to Belarus
1 elite moved from Russia to Bryansk
1 Europe_Rail, 2 Rails and 3 mine_unarmeds moved from Russia to Volgograd
3 mine_unarmeds moved from Russia to Bryansk
Place Units - Russians
2 infantry placed in Volgograd
1 Soviet_Commisar and 3 armour placed in 2nd Corps
1 Soviet_Commisar and 1 elite placed in Russia
Turning on Edit Mode
EDIT: Adding units owned by Russians to Russia: 1 2ndCorps
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 40 PUs; end with 45 PUs
Combat Hit Differential Summary :
Hehe Russians getting heroic… :)
Actually I forgot to correct the fortifications. It’s fixed in this one:
Game History
Round: 2
Purchase Units - Japanese
Note to players Japanese: The Godless Communists Attack Japan! Japan May Immediately Place the Amount of PUs it Cost Russia to Declare War in Units in any Non Combat Japanese Controlled Territory Or Add to their Trea....
Japanese buy 1 Japanese_LCV, 4 armour, 1 elite, 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
1 elite and 1 infantry moved from Japan to 6 Sea Zone
1 elite, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 elite and 1 infantry moved from 5 Sea Zone to Soviet Far East
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 battleship and 1 cruiser moved from 20 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to Korea
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 fighters moved from Japan to Korea
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
4 infantry moved from Kwangsi to Yunnan
1 artillery and 3 infantry moved from Hunan to Yunnan
2 infantry moved from Kwangsi to Yunnan
2 bombers moved from Kwangsi to Yunnan
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
Combat - Japanese
Battle in Soviet Far East
Battle in Korea
Japanese attack with 4 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 2 : 1/2 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Soviet Far East from Russians, taking Korea from Russians with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 4 fighters, 9 infantry and 3 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 4 fighters, 9 infantry and 3 tactical_bombers in Yunnan, round 2 : 7/19 hits, 7.33 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 3/4 hits, 1.33 expected hits
3 infantry owned by the Japanese lost in Yunnan
4 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 4 fighters, 6 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 4 infantry
Non Combat Move - Japanese
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Kiangsu
2 fighters and 2 tactical_bombers moved from Kwangsi to Manchuria
4 fighters moved from Korea to Manchuria
2 tactical_bombers moved from Korea to Manchuria
1 aaGun, 1 artillery and 6 infantry moved from Jehol to Manchuria
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 artillery and 1 infantry moved from Chahar to Suiyuyan
2 artilleries, 3 infantry and 1 mech_infantry moved from Anhwe to Kweichow
1 armour moved from Kiangsi to Kweichow
2 carriers moved from 20 Sea Zone to 6 Sea Zone
1 Japan_destroyer moved from 20 Sea Zone to 6 Sea Zone
1 Japan_destroyer, 1 battleship, 1 cruiser and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
2 bombers, 4 fighters and 3 tactical_bombers moved from Yunnan to Anhwe
1 Japan_destroyer, 1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 factory_minor placed in Kiangsu
3 armour placed in Shantung
2 transports placed in 6 Sea Zone
1 Japanese_LCV, 1 armour and 1 elite placed in Japan
Turn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs
Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 42 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 52 PUs
Combat Hit Differential Summary :
Chinese regular : 1.67
Japanese regular : -0.50
Russians regular : -0.33
The Russian Notification for war with JPN shouldn’t fire until rd 3 and up. It’s on the todo list :)
In order to place Fortifications, the owner must control that territory/island from the start of that turn.
Example 1:
Japan captures Wake Island in Late 1941.
In Early 1942 Japan controls Wake Island from the start of the turn - and builds Fortifications on Wake Island during the Place New Units phase.
Example 2:
In Late 1943 Italy liberates Holland/Belgium from Allied units.
In Early 1944 Germany moves Infantry units into Holland/Belgium - and builds Bunkers in Holland/Belgium during the Place New Units phase.
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 Heavy_BB, 1 carrier, 1 destroyer and 2 usa_fighters; Remaining resources: 16 PUs;
Combat Move - Americans
Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
Non Combat Move - Americans
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
4 usa_fighters moved from Wake Island to 21 Sea Zone
4 usa_fighters moved from 21 Sea Zone to Guam
1 carrier, 1 destroyer and 2 usa_fighters moved from 10 Sea Zone to 26 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 8 Sea Zone to 10 Sea Zone
3 mech_infantrys moved from Central United States to Western United States
Place Units - Americans
1 Heavy_BB, 1 carrier and 1 destroyer placed in 10 Sea Zone
2 usa_fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 68 PUs
Combat Hit Differential Summary :
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
6 infantry moved from Szechwan to Kweichow
1 fighter and 6 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 12 infantry
Japanese defend with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 12 infantry in Kweichow, round 2 : 3/13 hits, 2.50 expected hits
Japanese roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Kweichow, round 2 : 2/8 hits, 2.83 expected hits
2 infantry owned by the Chinese lost in Kweichow
3 infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 fighter and 10 infantry in Kweichow, round 3 : 2/11 hits, 2.17 expected hits
Japanese roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Kweichow, round 3 : 1/5 hits, 1.83 expected hits
1 infantry owned by the Chinese lost in Kweichow
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 fighter and 9 infantry in Kweichow, round 4 : 2/10 hits, 2.00 expected hits
Japanese roll dice for 1 armour and 2 artilleries in Kweichow, round 4 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Chinese lost in Kweichow
2 artilleries owned by the Japanese lost in Kweichow
1 fighter owned by the Chinese retreated
8 infantry owned by the Chinese retreated to Szechwan
Japanese win with 1 armour remaining. Battle score for attacker is 12
Casualties for Chinese: 4 infantry
Casualties for Japanese: 2 artilleries, 4 infantry and 1 mech_infantry
Non Combat Move - Chinese
Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
1 fighter moved from Kweichow to Szechwan
Place Units - Chinese
6 infantry placed in Tsinghai
Chinese undo move 1.
1 infantry placed in Shensi
5 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : -1.83
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 Heavy_BB, 1 carrier, 1 destroyer and 2 usa_fighters; Remaining resources: 16 PUs;
Combat Move - Americans
Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
Non Combat Move - Americans
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
4 usa_fighters moved from Wake Island to 21 Sea Zone
4 usa_fighters moved from 21 Sea Zone to Guam
1 carrier, 1 destroyer and 2 usa_fighters moved from 10 Sea Zone to 26 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 8 Sea Zone to 10 Sea Zone
3 mech_infantrys moved from Central United States to Western United States
Place Units - Americans
1 Heavy_BB, 1 carrier and 1 destroyer placed in 10 Sea Zone
2 usa_fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 68 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
6 infantry moved from Szechwan to Kweichow
1 fighter and 6 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 12 infantry
Japanese defend with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 12 infantry in Kweichow, round 2 : 3/13 hits, 2.50 expected hits
Japanese roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Kweichow, round 2 : 2/8 hits, 2.83 expected hits
2 infantry owned by the Chinese lost in Kweichow
3 infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 fighter and 10 infantry in Kweichow, round 3 : 2/11 hits, 2.17 expected hits
Japanese roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Kweichow, round 3 : 1/5 hits, 1.83 expected hits
1 infantry owned by the Chinese lost in Kweichow
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 fighter and 9 infantry in Kweichow, round 4 : 2/10 hits, 2.00 expected hits
Japanese roll dice for 1 armour and 2 artilleries in Kweichow, round 4 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Chinese lost in Kweichow
2 artilleries owned by the Japanese lost in Kweichow
1 fighter owned by the Chinese retreated
8 infantry owned by the Chinese retreated to Szechwan
Japanese win with 1 armour remaining. Battle score for attacker is 12
Casualties for Chinese: 4 infantry
Casualties for Japanese: 2 artilleries, 4 infantry and 1 mech_infantry
Non Combat Move - Chinese
Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
1 fighter moved from Kweichow to Szechwan
Place Units - Chinese
6 infantry placed in Tsinghai
Chinese undo move 1.
1 infantry placed in Shensi
5 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Purchase Units - British
Note to players British: <body><b>It is Late 1940 and the British Army has Formed a Tank Army.<br />They are Commanded by a Tank General. You may only have 1 Tank Army at any one time.<b></body>
Trigger UKTankGeneral: buyUK_TankGeneral added to productionBritish
British buy 1 bomber, 2 destroyers, 7 infantry, 1 uk_armour and 1 uk_fighter; Remaining resources: 1 PUs;
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - British
Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
1 artillery, 2 infantry and 1 uk_armour moved from Quebec to 106 Sea Zone
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
1 artillery, 2 destroyers, 2 infantry, 2 transports and 1 uk_armour moved from 106 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 uk_armour moved from 91 Sea Zone to Gibraltar
1 bomber moved from United Kingdom to Gibraltar
1 infantry moved from Ethiopia to Kenya
1 uk_tactical_bomber moved from 76 Sea Zone to Kenya
1 uk_fighter moved from Egypt to Kenya
1 infantry moved from Shan State to Yunnan
1 artillery and 6 infantry moved from Burma to Yunnan
1 uk_tactical_bomber moved from India to Yunnan
2 uk_fighters moved from India to Yunnan
1 infantry moved from Kwangtung to Kwangsi
Chinese take Kwangsi from Japanese
Combat - British
Battle in Gibraltar
British attack with 1 artillery, 1 bomber, 2 infantry and 1 uk_armour
Italians defend with 1 harbour and 2 infantry
British roll dice for 1 artillery, 1 bomber, 2 infantry and 1 uk_armour in Gibraltar, round 2 : 0/5 hits, 2.00 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 artillery, 1 bomber, 2 infantry and 1 uk_armour in Gibraltar, round 3 : 2/5 hits, 2.00 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Gibraltar
British win, taking Gibraltar from Italians with 1 artillery, 1 bomber, 2 infantry and 1 uk_armour remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Kenya
British attack with 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Kenya, round 2 : 2/3 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Yunnan
British attack with 1 artillery, 7 infantry, 2 uk_fighters and 1 uk_tactical_bomber
Japanese defend with 1 artillery and 6 infantry
British roll dice for 1 artillery, 7 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Yunnan, round 2 : 3/11 hits, 3.33 expected hits
Japanese roll dice for 1 artillery and 6 infantry in Yunnan, round 2 : 0/7 hits, 2.33 expected hits
3 infantry owned by the Japanese lost in Yunnan
British roll dice for 1 artillery, 7 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Yunnan, round 3 : 4/11 hits, 3.33 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 3 : 1/4 hits, 1.33 expected hits
1 infantry owned by the British lost in Yunnan
3 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery, 6 infantry, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 19
Casualties for Japanese: 1 artillery and 6 infantry
Casualties for British: 1 infantry
Non Combat Move - British
Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt
2 uk_fighters and 1 uk_tactical_bomber moved from Yunnan to India
2 aaGuns moved from Burma to Yunnan
1 infantry moved from Malaya to Shan State
1 transport moved from 41 Sea Zone to 39 Sea Zone
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 uk_fighter and 1 uk_tactical_bomber moved from Kenya to Egypt
1 mech_infantry moved from Ethiopia to Egypt
2 Rails moved from Union of South Africa to Ethiopia
2 Rails, 1 artillery and 1 infantry moved from Ethiopia to Egypt
1 bomber moved from Gibraltar to Morocco
1 destroyer moved from 83 Sea Zone to 91 Sea Zone
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 uk_fighter moved from United Kingdom to Morocco
2 uk_fighters moved from United Kingdom to French West Africa
1 uk_fighter moved from French West Africa to Egypt
1 carrier, 1 cruiser and 1 destroyer moved from 76 Sea Zone to 71 Sea Zone
Place Units - British
4 infantry and 1 uk_armour placed in India
3 infantry placed in Union of South Africa
2 destroyers placed in 106 Sea Zone
1 bomber and 1 uk_fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3,5,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,4,5,5,5,3
British collect 46 PUs (6 lost to blockades); end with 47 PUs
Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 53 PUs
Objective British 2 Kwangtung And Malaya: British met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Italians regular : -1.67
Japanese regular : -4.50
British regular : -1.00
Ouch the Japanese took a tough beating in the Pacific.
Seems Nippon always hits the sake a little too heavy once they take Yunnan, no matter who’s commanding them lol
I’ll have Italy here in a bit
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 Italian_LCV, 2 armour, 1 infantry and 2 italian_paras; Remaining resources: 0 PUs;
Combat Move - Italians
Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 cruiser moved from 96 Sea Zone to 98 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 93 Sea Zone to 98 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
EDIT: 1 Italian_LCV, 2 infantry and 1 italian_para moved from Southern Italy to Syria
1 bomber moved from Southern Italy to Syria
2 fighters moved from Southern Italy to Yugoslavia
2 armour moved from Greece to Yugoslavia
1 infantry moved from Bulgaria to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
Combat - Italians
Battle in Trans-Jordan
Battle in Syria
Italians attack with 1 Italian_LCV, 1 bomber, 2 infantry and 1 italian_para
French defend with 1 infantry
Italians roll dice for 1 Italian_LCV, 1 bomber, 2 infantry and 1 italian_para in Syria, round 2 : 1/4 hits, 1.17 expected hits
French roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Syria
Italians win, taking Trans-Jordan from British, taking Syria from French with 1 Italian_LCV, 1 bomber, 2 infantry and 1 italian_para remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Yugoslavia
Italians attack with 2 armour, 1 artillery, 2 fighters and 1 infantry
Neutral_Allies defend with 2 infantry
Italians roll dice for 2 armour, 1 artillery, 2 fighters and 1 infantry in Yugoslavia, round 2 : 2/6 hits, 2.67 expected hits
Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Yugoslavia
2 infantry owned by the Neutral_Allies lost in Yugoslavia
Italians win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Neutral_Allies: 2 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy
2 fighters moved from Yugoslavia to Southern Italy
1 bomber moved from Syria to Alexandria
EDIT: 1 Italian_LCV, 1 aaGun and 1 infantry moved from Southern Italy to Syria
1 aaGun moved from Northern Italy to Southern Italy
1 Rail moved from Southern Italy to Greece
1 Rail and 1 artillery moved from Greece to Southern Italy
1 artillery and 1 infantry moved from Tobruk to Alexandria
Place Units - Italians
1 Italian_LCV and 2 italian_paras placed in Southern Italy
2 armour and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
French regular : -0.33
Italians regular : -0.83
Neutral_Allies regular : 0.33
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Malaya to Yunnan
1 transport moved from 42 Sea Zone to 45 Sea Zone
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs
Trigger ANZAC Liberates Celebes Turn2: ANZAC met a national objective for an additional 1 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Trigger ANZAC Liberates DNG Turn2: ANZAC met a national objective for an additional 2 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Malaya to Yunnan
1 transport moved from 42 Sea Zone to 45 Sea Zone
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs
Trigger ANZAC Liberates Celebes Turn2: ANZAC met a national objective for an additional 1 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Trigger ANZAC Liberates DNG Turn2: ANZAC met a national objective for an additional 2 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Algeria to Morocco
1 destroyer moved from 58 Sea Zone to 42 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
triggerAttachmenEarly1941Red: has removed 1 Early1941 owned by Changer in Early 1941
triggerAttachmenLate1940: has removed 1 Late1940_red owned by Changer in Late 1940
triggerAttachmenEarly1941Red: Changer has 1 Early1941_red placed in Early 1941
triggerAttachmenLate1940: Changer has 1 Late1940 placed in Late 1940
Germans buy 6 GermanUBoats, 1 German_LCV, 2 Panzer_Grndrss, 2 Waffen_Obersts, 1 elite, 3 german_paras, 2 infantry and 2 waffen_infantrys; Remaining resources: 0 PUs;
Place Units - Germans
Units in Germany being upgraded or consumed: 2 infantry and 2 waffen_infantrys
2 Waffen_Obersts and 2 waffen_infantrys placed in Germany
Combat Move - Germans
Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Germany to 1st Waffen
EDIT: 1 1stWaffenArmy moved from 1st Waffen to Germany
EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Germany to 2nd Waffen
EDIT: 1 2ndWaffenArmy moved from 2nd Waffen to Germany
3 GermanUBoats and 1 Wolfpack moved from 112 Sea Zone to 104 Sea Zone
3 GermanUBoats and 1 Wolfpack moved from 93 Sea Zone to 91 Sea Zone
2 bombers moved from Western Germany to 91 Sea Zone
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 3 GermanUBoats and 1 Wolfpack
British defend with 1 destroyer
Germans roll dice for 3 GermanUBoats in 104 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 104 Sea Zone
1 Wolfpack owned by the Germans lost in 104 Sea Zone
Germans win with 3 GermanUBoats remaining. Battle score for attacker is 7
Casualties for British: 1 destroyer
Casualties for Germans: 1 Wolfpack
Battle in 91 Sea Zone
Germans attack with 3 GermanUBoats, 1 Wolfpack and 2 bombers
British defend with 3 destroyers and 2 transports
Germans roll dice for 3 GermanUBoats in 91 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 Wolfpack and 2 bombers in 91 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
British roll dice for 3 destroyers and 2 transports in 91 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
1 GermanUBoat owned by the Germans lost in 91 Sea Zone
3 destroyers owned by the British and 1 transport owned by the British lost in 91 Sea Zone
1 Wolfpack owned by the Germans lost in 91 Sea Zone
Germans roll dice for 2 GermanUBoats in 91 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 2 bombers in 91 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
British roll dice for 1 transport in 91 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits
1 transport owned by the British lost in 91 Sea Zone
Germans win with 2 GermanUBoats and 2 bombers remaining. Battle score for attacker is 29
Casualties for Germans: 1 GermanUBoat and 1 Wolfpack
Casualties for British: 3 destroyers and 2 transports
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Romania
Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
2 bombers moved from 91 Sea Zone to Normandy Bordeaux
1 1stPanzerArmy moved from Germany to Romania
3 armour moved from Slovakia Hungary to Romania
1 armour and 1 mech_infantry moved from Greater Southern Germany to Romania
EDIT: 1 1stWaffenArmy moved from Germany to Romania
EDIT: 1 2ndWaffenArmy moved from Germany to Slovakia Hungary
3 Panzer_Grndrss moved from Germany to Romania
1 Rail and 1 elite moved from Germany to Romania
1 German_LCV and 1 Rail moved from Germany to Romania
2 german_paras moved from Germany to Romania
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 Panzer_Grndrs moved from Western Germany to Poland
1 aaGun and 1 infantry moved from Western Germany to 112 Sea Zone
1 aaGun and 1 infantry moved from 112 Sea Zone to Norway
1 artillery and 1 elite moved from Norway to Finland
2 German_Engineers moved from France to Greater Southern Germany
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 factory_minor
EDIT: Adding units owned by Germans to Greater Southern Germany: 1 factory_minor
EDIT: Turning off Edit Mode
3 GermanUBoats placed in 93 Sea Zone
3 GermanUBoats placed in 112 Sea Zone
1 Panzer_Grndrs placed in Normandy Bordeaux
1 infantry placed in Western Germany
1 German_LCV, 1 Panzer_Grndrs, 1 elite, 3 german_paras and 1 infantry placed in Germany
Turn Complete - Germans
Trigger Germans RemoveInvertWolfpackSZ109: Germans has 1 Wolfpack placed in 109 Sea Zone
Trigger Germans RemoveInvertWolfpackSZ112: Germans has 1 Wolfpack placed in 112 Sea Zone
Trigger Germans RemoveInvertWolfpackSZ104: Germans has 1 Wolfpack placed in 104 Sea Zone
Trigger Germans RemoveInvertWolfpackSZ93: Germans has 1 Wolfpack placed in 93 Sea Zone
Germans collect 42 PUs; end with 42 PUs
Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans regular : 1.67
British regular : -0.33
Hi Victory
So the Wolfpack will double place, but it doesn’t affect anything. No extra boost and they’ll both remove after battle.
I got it on the list just for visual tidiness for next update :)