Bid is transports to 6 and 97
L24 PtV Playoff Semi-Final Ghostglide(Axis+11) vs Adam514(Allies)
-
Scramble E Poland/Leningrad?
-
No scramble, thanks
-
TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 13 Purchase Units - Russians Russians buy 2 artilleries, 11 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Bessarabia to Eastern Poland 3 fighters and 1 tactical_bomber moved from Bessarabia to Eastern Poland 1 fighter and 1 tactical_bomber moved from Russia to Leningrad 1 infantry moved from Northern Belarus to Leningrad 1 infantry moved from Northern Belarus to Leningrad 1 infantry moved from Vologda to Leningrad 1 infantry moved from Nenetsia to Archangel Russians take Archangel from Germans 1 infantry moved from Northern Belarus to Leningrad 1 infantry moved from Amur to Korea Russians take Korea from Japanese Combat - Russians Battle in Leningrad Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 harbour and 2 infantry Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Leningrad, round 2 : 3/6 hits, 1.83 expected hits Germans roll dice for 2 infantry in Leningrad, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Leningrad Russians win, taking Leningrad from Germans with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Eastern Poland Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 artillery Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/6 hits, 2.50 expected hits Italians roll dice for 1 artillery in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland 1 artillery owned by the Italians lost in Eastern Poland Russians win, taking Eastern Poland from Italians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Italians: 1 artillery Non Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from Leningrad to Southern Belarus 2 artilleries and 7 infantry moved from Smolensk to Southern Belarus 2 artilleries and 18 infantry moved from Northern Belarus to Southern Belarus 1 infantry moved from Northern Belarus to Novgorod 2 artilleries and 8 infantry moved from Russia to Smolensk 1 infantry moved from Rostov to Ukraine 2 infantry moved from Stalingrad to Rostov 1 bomber moved from Yenisey to Timguska 2 aaGuns, 1 artillery and 16 infantry moved from Amur to Korea 1 infantry moved from Siberia to Amur EDIT: 1 submarine moved from 24 Sea Zone to 6 Sea Zone 1 aaGun and 7 infantry moved from Bessarabia to Ukraine 1 tactical_bomber moved from Eastern Poland to Russia 2 fighters moved from Eastern Poland to Southern Belarus 1 armour and 1 mech_infantry moved from Northern Belarus to Southern Belarus 1 fighter moved from Eastern Poland to Russia Place Units - Russians 2 artilleries, 7 infantry and 1 tactical_bomber placed in Russia 3 infantry placed in Stalingrad 1 infantry placed in Urals Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,1,2,4,5,1,2,1,1,6,4,6,5,1,3,4,4 Russians collect 45 PUs (3 lost to blockades); end with 45 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 48 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Combat Hit Differential Summary :
Italians regular : 0.67 Germans regular : -0.67 Russians regular : 0.67
-
Had to edit the Russian sub to sz6. Tsugaru strait is supposed to let subs pass (says in game notes). Let me know if there’s an issue.
-
TripleA Move Summary: Japanese round 13
TripleA Move Summary for game: WW2 Path to Victory
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 12 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 6 Sea Zone to 5 Sea Zone 2 artilleries and 10 infantry moved from Southern Manchuria to Jehol 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 artillery, 2 infantry and 1 marine moved from Malaya to 132 Sea Zone 2 infantry moved from Shan State to 132 Sea Zone 1 artillery, 1 battleship, 4 infantry, 1 marine and 3 transports moved from 132 Sea Zone to 40 Sea Zone 1 artillery, 4 infantry and 1 marine moved from 40 Sea Zone to Eastern India 2 bombers moved from Malaya to Eastern India 1 fighter and 1 tactical_bomber moved from 132 Sea Zone to Eastern India 1 artillery and 4 infantry moved from Western India to Eastern India 1 artillery moved from Central India to Eastern India 1 destroyer and 1 submarine moved from 132 Sea Zone to 42 Sea Zone 1 destroyer, 1 fighter and 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 22 Sea Zone 1 fighter and 1 tactical_bomber moved from 132 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Paulau 1 artillery moved from Kwangsi to 37 Sea Zone 1 artillery and 1 transport moved from 37 Sea Zone to 21 Sea Zone 1 infantry moved from Kwangtung to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Paulau 2 fighters and 2 tactical_bombers moved from Szechwan to 36 Sea Zone 2 carriers moved from 37 Sea Zone to 36 Sea Zone 1 carrier moved from 37 Sea Zone to 36 Sea Zone 1 submarine moved from 6 Sea Zone to 7 Sea Zone 1 submarine moved from 7 Sea Zone to 22 Sea Zone 2 fighters moved from 37 Sea Zone to 22 Sea Zone 1 destroyer moved from 132 Sea Zone to 36 Sea Zone 1 fighter moved from 37 Sea Zone to 20 Sea Zone
-
Scramble to z22 and/or z36 and/or Paulau Island?
Sub in z6 is not attacked.
-
Scramble 3 Anzac planes to sz22.
-
TripleA Manual Gamesave Post: Japanese round 13
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 12 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 6 Sea Zone to 5 Sea Zone 2 artilleries and 10 infantry moved from Southern Manchuria to Jehol 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 artillery, 2 infantry and 1 marine moved from Malaya to 132 Sea Zone 2 infantry moved from Shan State to 132 Sea Zone 1 artillery, 1 battleship, 4 infantry, 1 marine and 3 transports moved from 132 Sea Zone to 40 Sea Zone 1 artillery, 4 infantry and 1 marine moved from 40 Sea Zone to Eastern India 2 bombers moved from Malaya to Eastern India 1 fighter and 1 tactical_bomber moved from 132 Sea Zone to Eastern India 1 artillery and 4 infantry moved from Western India to Eastern India 1 artillery moved from Central India to Eastern India 1 destroyer and 1 submarine moved from 132 Sea Zone to 42 Sea Zone 1 destroyer, 1 fighter and 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 22 Sea Zone 1 fighter and 1 tactical_bomber moved from 132 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Paulau 1 artillery moved from Kwangsi to 37 Sea Zone 1 artillery and 1 transport moved from 37 Sea Zone to 21 Sea Zone 1 infantry moved from Kwangtung to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Paulau 2 fighters and 2 tactical_bombers moved from Szechwan to 36 Sea Zone 2 carriers moved from 37 Sea Zone to 36 Sea Zone 1 carrier moved from 37 Sea Zone to 36 Sea Zone 1 submarine moved from 6 Sea Zone to 7 Sea Zone 1 submarine moved from 7 Sea Zone to 22 Sea Zone 2 fighters moved from 37 Sea Zone to 22 Sea Zone 1 destroyer moved from 132 Sea Zone to 36 Sea Zone 1 fighter moved from 37 Sea Zone to 20 Sea Zone Combat - Japanese Japanese creates battle in territory 6 Sea Zone Americans scrambles 3 units out of 35 Sea Zone to defend against the attack in 22 Sea Zone Battle in Eastern India Japanese attack with 3 artilleries, 2 bombers, 1 fighter, 8 infantry, 1 marine and 1 tactical_bomber British defend with 1 aaGun, 2 artilleries and 8 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour British roll AA dice in Eastern India : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 battleship in Eastern India, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 3 artilleries, 2 bombers, 1 fighter, 8 infantry, 1 marine and 1 tactical_bomber in Eastern India, round 2 : 5/16 hits, 5.33 expected hits UK_Pacific roll dice for 1 aaGun, 2 artilleries and 8 infantry in Eastern India, round 2 : 3/10 hits, 3.33 expected hits 3 infantry owned by the Japanese lost in Eastern India 1 aaGun owned by the British and 4 infantry owned by the British lost in Eastern India Japanese roll dice for 3 artilleries, 2 bombers, 1 fighter, 5 infantry, 1 marine and 1 tactical_bomber in Eastern India, round 3 : 3/13 hits, 4.83 expected hits UK_Pacific roll dice for 2 artilleries and 4 infantry in Eastern India, round 3 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Japanese lost in Eastern India 3 infantry owned by the British lost in Eastern India Japanese roll dice for 3 artilleries, 2 bombers, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber in Eastern India, round 4 : 2/10 hits, 4.17 expected hits UK_Pacific roll dice for 2 artilleries and 1 infantry in Eastern India, round 4 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese lost in Eastern India 1 artillery owned by the British and 1 infantry owned by the British lost in Eastern India Japanese roll dice for 3 artilleries, 2 bombers, 1 fighter, 1 marine and 1 tactical_bomber in Eastern India, round 5 : 4/8 hits, 3.50 expected hits UK_Pacific roll dice for 1 artillery in Eastern India, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Eastern India Japanese destroys 4PUs while taking UK_Pacific capital Japanese win, taking Eastern India from UK_Pacific with 3 artilleries, 2 bombers, 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Japanese: 8 infantry Casualties for British: 1 aaGun, 2 artilleries and 8 infantry Battle in 36 Sea Zone Japanese attack with 3 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 3 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 36 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Japanese 1 destroyer owned by the ANZAC lost in 36 Sea Zone Japanese win with 3 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Paulau Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Americans defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Paulau, round 2 : 4/6 hits, 3.00 expected hits Americans roll dice for 1 infantry in Paulau, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Paulau 1 infantry owned by the Americans lost in Paulau Japanese win, taking Paulau from Americans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in 20 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 2 fighters in 20 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 20 Sea Zone Japanese roll dice for 1 destroyer and 2 fighters in 20 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 20 Sea Zone Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 submarine Casualties for Americans: 1 submarine Battle in 5 Sea Zone Japanese attack with 1 carrier, 1 destroyer, 2 fighters and 2 submarines Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 2 submarines in 5 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 5 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 5 Sea Zone Japanese roll dice for 2 submarines in 5 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 5 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 5 Sea Zone Japanese win, taking 5 Sea Zone from Americans with 1 carrier, 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in Jehol Japanese attack with 2 artilleries and 10 infantry Chinese defend with 1 infantry Japanese roll dice for 2 artilleries and 10 infantry in Jehol, round 2 : 1/12 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 2 artilleries and 9 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 42 Sea Zone Japanese attack with 1 destroyer and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 42 Sea Zone Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 22 Sea Zone Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer; ANZAC defend with 3 fighters Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : 0.50 Japanese regular : -8.33 British AA : -0.50 ANZAC regular : 0.67 UK_Pacific regular : 1.33
-
3 hits in round 1.
Keep DD or FTR? -
Max defense.
-
TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 12 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 6 Sea Zone to 5 Sea Zone 2 artilleries and 10 infantry moved from Southern Manchuria to Jehol 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 artillery, 2 infantry and 1 marine moved from Malaya to 132 Sea Zone 2 infantry moved from Shan State to 132 Sea Zone 1 artillery, 1 battleship, 4 infantry, 1 marine and 3 transports moved from 132 Sea Zone to 40 Sea Zone 1 artillery, 4 infantry and 1 marine moved from 40 Sea Zone to Eastern India 2 bombers moved from Malaya to Eastern India 1 fighter and 1 tactical_bomber moved from 132 Sea Zone to Eastern India 1 artillery and 4 infantry moved from Western India to Eastern India 1 artillery moved from Central India to Eastern India 1 destroyer and 1 submarine moved from 132 Sea Zone to 42 Sea Zone 1 destroyer, 1 fighter and 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 22 Sea Zone 1 fighter and 1 tactical_bomber moved from 132 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Paulau 1 artillery moved from Kwangsi to 37 Sea Zone 1 artillery and 1 transport moved from 37 Sea Zone to 21 Sea Zone 1 infantry moved from Kwangtung to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Paulau 2 fighters and 2 tactical_bombers moved from Szechwan to 36 Sea Zone 2 carriers moved from 37 Sea Zone to 36 Sea Zone 1 carrier moved from 37 Sea Zone to 36 Sea Zone 1 submarine moved from 6 Sea Zone to 7 Sea Zone 1 submarine moved from 7 Sea Zone to 22 Sea Zone 2 fighters moved from 37 Sea Zone to 22 Sea Zone 1 destroyer moved from 132 Sea Zone to 36 Sea Zone 1 fighter moved from 37 Sea Zone to 20 Sea Zone Combat - Japanese Japanese creates battle in territory 6 Sea Zone Americans scrambles 3 units out of 35 Sea Zone to defend against the attack in 22 Sea Zone Battle in Eastern India Japanese attack with 3 artilleries, 2 bombers, 1 fighter, 8 infantry, 1 marine and 1 tactical_bomber British defend with 1 aaGun, 2 artilleries and 8 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour British roll AA dice in Eastern India : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 battleship in Eastern India, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 3 artilleries, 2 bombers, 1 fighter, 8 infantry, 1 marine and 1 tactical_bomber in Eastern India, round 2 : 5/16 hits, 5.33 expected hits UK_Pacific roll dice for 1 aaGun, 2 artilleries and 8 infantry in Eastern India, round 2 : 3/10 hits, 3.33 expected hits 3 infantry owned by the Japanese lost in Eastern India 1 aaGun owned by the British and 4 infantry owned by the British lost in Eastern India Japanese roll dice for 3 artilleries, 2 bombers, 1 fighter, 5 infantry, 1 marine and 1 tactical_bomber in Eastern India, round 3 : 3/13 hits, 4.83 expected hits UK_Pacific roll dice for 2 artilleries and 4 infantry in Eastern India, round 3 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Japanese lost in Eastern India 3 infantry owned by the British lost in Eastern India Japanese roll dice for 3 artilleries, 2 bombers, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber in Eastern India, round 4 : 2/10 hits, 4.17 expected hits UK_Pacific roll dice for 2 artilleries and 1 infantry in Eastern India, round 4 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese lost in Eastern India 1 artillery owned by the British and 1 infantry owned by the British lost in Eastern India Japanese roll dice for 3 artilleries, 2 bombers, 1 fighter, 1 marine and 1 tactical_bomber in Eastern India, round 5 : 4/8 hits, 3.50 expected hits UK_Pacific roll dice for 1 artillery in Eastern India, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Eastern India Japanese destroys 4PUs while taking UK_Pacific capital Japanese win, taking Eastern India from UK_Pacific with 3 artilleries, 2 bombers, 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Japanese: 8 infantry Casualties for British: 1 aaGun, 2 artilleries and 8 infantry Battle in 36 Sea Zone Japanese attack with 3 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 3 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 36 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Japanese 1 destroyer owned by the ANZAC lost in 36 Sea Zone Japanese win with 3 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Paulau Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Americans defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Paulau, round 2 : 4/6 hits, 3.00 expected hits Americans roll dice for 1 infantry in Paulau, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Paulau 1 infantry owned by the Americans lost in Paulau Japanese win, taking Paulau from Americans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in 20 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 2 fighters in 20 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 20 Sea Zone Japanese roll dice for 1 destroyer and 2 fighters in 20 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 20 Sea Zone Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 submarine Casualties for Americans: 1 submarine Battle in 5 Sea Zone Japanese attack with 1 carrier, 1 destroyer, 2 fighters and 2 submarines Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 2 submarines in 5 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 5 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 5 Sea Zone Japanese roll dice for 2 submarines in 5 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 5 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 5 Sea Zone Japanese win, taking 5 Sea Zone from Americans with 1 carrier, 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in Jehol Japanese attack with 2 artilleries and 10 infantry Chinese defend with 1 infantry Japanese roll dice for 2 artilleries and 10 infantry in Jehol, round 2 : 1/12 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 2 artilleries and 9 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 42 Sea Zone Japanese attack with 1 destroyer and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 42 Sea Zone Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 22 Sea Zone Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer; ANZAC defend with 3 fighters Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Americans roll dice for 1 destroyer and 3 fighters in 22 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 submarine owned by the Japanese lost in 22 Sea Zone 2 fighters owned by the ANZAC and 1 destroyer owned by the Americans lost in 22 Sea Zone 2 fighters owned by the Japanese retreated Americans win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Japanese: 1 fighter, 1 submarine and 1 tactical_bomber Casualties for ANZAC: 2 fighters Casualties for Americans: 1 destroyer Moving scrambled unit from 22 Sea Zone to 35 Sea Zone 1 aaGun moved from Central India to Eastern India 1 carrier and 1 submarine moved from 132 Sea Zone to 40 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern India to 40 Sea Zone 2 bombers moved from Eastern India to Malaya 1 carrier and 2 transports moved from 132 Sea Zone to 36 Sea Zone 3 transports moved from 37 Sea Zone to 36 Sea Zone 1 transport moved from 37 Sea Zone to 20 Sea Zone 2 infantry moved from Kyushu to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Jehol 2 infantry moved from Japan to Kyushu 1 carrier and 1 submarine moved from 6 Sea Zone to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter moved from 36 Sea Zone to Davao 2 fighters moved from 22 Sea Zone to Davao 1 fighter moved from 20 Sea Zone to 36 Sea Zone 1 fighter moved from 20 Sea Zone to 6 Sea Zone 1 fighter moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Hopei to Anhwe 1 infantry moved from Kiangsi to Hopei 1 infantry moved from Hunan to Hopei 1 infantry moved from Kwangtung to Kiangsi 1 infantry moved from Kwangtung to Hunan 1 infantry moved from Kweichow to Yunnan 2 artilleries moved from Kweichow to Szechwan 2 infantry moved from Szechwan to Hopei Place Units - Japanese 3 infantry placed in Malaya 3 infantry placed in Kwangtung 1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone 6 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 59 Sea Zone. Rolls: 1,1 Japanese collect 52 PUs (8 lost to blockades); end with 52 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : 1.17 Japanese regular : -8.33 British AA : -0.50 ANZAC regular : 0.67 UK_Pacific regular : 1.33
-
TripleA Move Summary: Americans round 13
TripleA Move Summary for game: WW2 Path to Victory
Game History
Round: 13 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 3 destroyers, 1 factory_minor, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 marine moved from Algeria to 94 Sea Zone 1 battleship and 1 marine moved from 94 Sea Zone to 112 Sea Zone 1 marine moved from 112 Sea Zone to Eire 2 armour, 3 infantry and 1 mech_infantry moved from Algeria to Tunisia 1 infantry moved from Greece to Bulgaria Americans take Bulgaria from Germans 1 armour moved from Greece to Albania Americans take Albania from Italians 1 armour moved from Albania to Greece 1 mech_infantry moved from Southern Persia to Western India Americans take Western India from Japanese 3 fighters moved from 94 Sea Zone to Tunisia 1 tactical_bomber moved from 94 Sea Zone to Tunisia 2 tactical_bombers moved from Gibraltar to Tunisia 3 fighters moved from Gibraltar to Tunisia 1 tactical_bomber moved from Southern Italy to Tunisia 2 fighters moved from Southern Italy to Tunisia 1 fighter moved from Gibraltar to Tunisia 1 fighter moved from Southern Italy to Tunisia 4 fighters moved from 93 Sea Zone to 112 Sea Zone 1 submarine moved from 93 Sea Zone to 112 Sea Zone 1 destroyer moved from 94 Sea Zone to 112 Sea Zone 1 destroyer moved from 94 Sea Zone to 112 Sea Zone 2 infantry moved from Wake Island to 32 Sea Zone 2 infantry and 1 transport moved from 32 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Paulau 4 fighters moved from Wake Island to Paulau 1 infantry moved from Caroline Islands to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Borneo 1 artillery moved from Caroline Islands to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 18 Sea Zone 1 artillery moved from 18 Sea Zone to Iwo Jima 2 fighters moved from 35 Sea Zone to 20 Sea Zone 1 submarine moved from 7 Sea Zone to 20 Sea Zone 1 submarine moved from 21 Sea Zone to 20 Sea Zone Americans take 21 Sea Zone from Japanese 1 fighter moved from Southern Italy to Tunisia
-
Scramble Paulau, sz20, sz112?
-
No scramble, thanks
-
TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 13 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 3 destroyers, 1 factory_minor, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 marine moved from Algeria to 94 Sea Zone 1 battleship and 1 marine moved from 94 Sea Zone to 112 Sea Zone 1 marine moved from 112 Sea Zone to Eire 2 armour, 3 infantry and 1 mech_infantry moved from Algeria to Tunisia 1 infantry moved from Greece to Bulgaria Americans take Bulgaria from Germans 1 armour moved from Greece to Albania Americans take Albania from Italians 1 armour moved from Albania to Greece 1 mech_infantry moved from Southern Persia to Western India Americans take Western India from Japanese 3 fighters moved from 94 Sea Zone to Tunisia 1 tactical_bomber moved from 94 Sea Zone to Tunisia 2 tactical_bombers moved from Gibraltar to Tunisia 3 fighters moved from Gibraltar to Tunisia 1 tactical_bomber moved from Southern Italy to Tunisia 2 fighters moved from Southern Italy to Tunisia 1 fighter moved from Gibraltar to Tunisia 1 fighter moved from Southern Italy to Tunisia 4 fighters moved from 93 Sea Zone to 112 Sea Zone 1 submarine moved from 93 Sea Zone to 112 Sea Zone 1 destroyer moved from 94 Sea Zone to 112 Sea Zone 1 destroyer moved from 94 Sea Zone to 112 Sea Zone 2 infantry moved from Wake Island to 32 Sea Zone 2 infantry and 1 transport moved from 32 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Paulau 4 fighters moved from Wake Island to Paulau 1 infantry moved from Caroline Islands to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Borneo 1 artillery moved from Caroline Islands to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 18 Sea Zone 1 artillery moved from 18 Sea Zone to Iwo Jima 2 fighters moved from 35 Sea Zone to 20 Sea Zone 1 submarine moved from 7 Sea Zone to 20 Sea Zone 1 submarine moved from 21 Sea Zone to 20 Sea Zone Americans take 21 Sea Zone from Japanese 1 fighter moved from Southern Italy to Tunisia Combat - Americans Battle in Borneo Battle in Iwo Jima Battle in 20 Sea Zone Americans attack with 2 fighters and 2 submarines Japanese defend with 1 destroyer and 1 transport Americans roll dice for 2 submarines in 20 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 2 fighters in 20 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer and 1 transport in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 20 Sea Zone 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 20 Sea Zone Americans win, taking Borneo from Japanese, taking Iwo Jima from Japanese, taking 20 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer and 1 transport Battle in 112 Sea Zone Americans attack with 1 battleship, 2 destroyers, 4 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Germans lost in 112 Sea Zone Americans win, taking 112 Sea Zone from Germans with 1 battleship, 2 destroyers, 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Tunisia Americans attack with 2 armour, 11 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers Italians defend with 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry Americans roll dice for 2 armour, 11 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers in Tunisia, round 2 : 12/21 hits, 10.00 expected hits Italians roll dice for 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry in Tunisia, round 2 : 2/10 hits, 3.67 expected hits 2 infantry owned by the Americans lost in Tunisia 1 mech_infantry owned by the Italians, 3 artilleries owned by the Italians, 5 infantry owned by the Italians and 1 armour owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 2 armour, 11 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Americans: 2 infantry Casualties for Italians: 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry Battle in Eire Battle in Paulau Americans attack with 4 fighters and 2 infantry Japanese defend with 1 artillery Americans roll dice for 1 battleship in Paulau, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Paulau, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Paulau Americans win, taking Eire from Germans, taking Paulau from Japanese with 4 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Americans 4 fighters moved from Paulau to 35 Sea Zone 2 fighters moved from 20 Sea Zone to 35 Sea Zone 1 carrier and 1 submarine moved from 32 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from Western United States to Wake Island 1 artillery and 1 infantry moved from Western United States to 11 Sea Zone 1 destroyer moved from 3 Sea Zone to 16 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 11 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Wake Island 1 marine moved from Algeria to 94 Sea Zone 1 cruiser and 1 marine moved from 94 Sea Zone to 112 Sea Zone 1 transport moved from 94 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from Central United States to Southeast Mexico 2 carriers moved from 93 Sea Zone to 112 Sea Zone 1 carrier and 1 destroyer moved from 94 Sea Zone to 100 Sea Zone 1 transport moved from 101 Sea Zone to 100 Sea Zone 2 fighters moved from Tunisia to 94 Sea Zone 9 fighters and 4 tactical_bombers moved from Tunisia to Algeria 1 infantry moved from Sicily to Southern Italy 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 fighter moved from Southern Persia to 100 Sea Zone 1 destroyer moved from 35 Sea Zone to 22 Sea Zone Place Units - Americans 1 factory_minor placed in Greece 1 destroyer and 1 transport placed in 104 Sea Zone 1 artillery and 1 infantry placed in Central United States 1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 11 Sea Zone 1 artillery, 2 fighters and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 69 PUs; end with 69 PUs Trigger Americans 10 Presence In Axis Capital: Americans met a national objective for an additional 5 PUs; end with 74 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 104 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 109 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shansi to Anhwe 1 fighter moved from Honan to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe 1 fighter owned by the Chinese retreated Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Honan 1 infantry moved from Shansi to Honan Place Units - Chinese 1 infantry placed in Inner Mongolia 3 infantry placed in Honan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Combat Move - British 1 infantry moved from Algeria to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 101 Sea Zone 1 infantry moved from 101 Sea Zone to Cyprus Combat - British Battle in Cyprus Non Combat Move - British 1 armour and 1 infantry moved from Algeria to 94 Sea Zone 1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from 112 Sea Zone to Eire 1 battleship moved from 94 Sea Zone to 112 Sea Zone 1 destroyer moved from 94 Sea Zone to 112 Sea Zone 1 carrier and 2 fighters moved from 94 Sea Zone to 112 Sea Zone 2 cruisers moved from 94 Sea Zone to 101 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Algeria to 94 Sea Zone 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 94 Sea Zone to 101 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 101 Sea Zone to Greece 2 fighters and 2 tactical_bombers moved from Southern Persia to Greece Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from 81 Sea Zone: 1 destroyer EDIT: Removing units owned by British from 80 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 78 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 74 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : 4.33 Italians regular : -1.67 Japanese regular : 1.00 Germans regular : 0.67
-
TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 13 Combat Move - Italians 1 bomber and 1 infantry moved from Romania to Bessarabia Combat - Italians Battle in Bessarabia Italians attack with 1 bomber and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 bomber and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Bessarabia 1 infantry owned by the Russians lost in Bessarabia Italians win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Bessarabia to Western Germany Turn Complete - Italians
Combat Hit Differential Summary :
Italians regular : 0.33 Russians regular : 0.67
-
TripleA Manual Gamesave Post: French round 13
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to 64 Sea Zone 2 infantry and 1 transport moved from 64 Sea Zone to 59 Sea Zone 2 infantry moved from 59 Sea Zone to Java 1 artillery and 1 infantry moved from Caroline Islands to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Celebes Combat - ANZAC Battle in Java Battle in Celebes Non Combat Move - ANZAC 1 submarine moved from 59 Sea Zone to 56 Sea Zone 1 destroyer moved from 64 Sea Zone to 35 Sea Zone 1 destroyer moved from 58 Sea Zone to 64 Sea Zone 1 submarine moved from 58 Sea Zone to 64 Sea Zone 1 infantry moved from Queensland to New South Wales 1 aaGun and 1 infantry moved from Dutch New Guinea to New Guinea 1 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 destroyer and 1 transport placed in 64 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,1,3 ANZAC collect 16 PUs (3 lost to blockades); end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by French from Algeria: 1 infantry EDIT: Adding units owned by French to Tunisia: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries and 14 infantry; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 5 armour, 3 infantry and 1 mech_infantry moved from Romania to Bulgaria 8 armour moved from Slovakia Hungary to Bulgaria 4 armour moved from Germany to Eastern Poland 3 armour and 3 mech_infantrys moved from Poland to Eastern Poland 2 transports moved from 118 Sea Zone to 117 Sea Zone 1 infantry moved from Karelia to Archangel 2 bombers moved from Baltic States to Archangel 2 transports moved from 118 Sea Zone to 117 Sea Zone 1 transport moved from 118 Sea Zone to 117 Sea Zone 2 artilleries and 8 infantry moved from Germany to 117 Sea Zone 2 artilleries, 8 infantry and 5 transports moved from 117 Sea Zone to 118 Sea Zone 2 artilleries and 8 infantry moved from 118 Sea Zone to Leningrad 1 infantry moved from Baltic States to Northern Belarus 3 fighters moved from 118 Sea Zone to Northern Belarus 1 tactical_bomber moved from Baltic States to Northern Belarus 1 tactical_bomber moved from Poland to Leningrad 1 fighter moved from Baltic States to Leningrad 3 fighters moved from Romania to Bulgaria 3 artilleries and 5 infantry moved from Baltic States to Eastern Poland Combat - Germans Battle in Leningrad Germans attack with 2 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber Russians defend with 1 airfield, 1 harbour and 4 infantry Germans roll dice for 2 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber in Leningrad, round 2 : 2/12 hits, 3.50 expected hits Russians roll dice for 4 infantry in Leningrad, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Russians lost in Leningrad Germans roll dice for 2 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber in Leningrad, round 3 : 5/12 hits, 3.50 expected hits Russians roll dice for 2 infantry in Leningrad, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Leningrad Germans win, taking Leningrad from Russians with 2 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Russians: 4 infantry Battle in Archangel Germans attack with 2 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 infantry in Archangel, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel 1 infantry owned by the Russians lost in Archangel Germans win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Northern Belarus Germans attack with 3 fighters, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Northern Belarus, round 2 : 1/5 hits, 2.33 expected hits Russians roll dice for 1 infantry in Northern Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Northern Belarus Germans win, taking Northern Belarus from Russians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 7 armour, 3 artilleries, 5 infantry and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 7 armour, 3 artilleries, 5 infantry and 3 mech_infantrys in Eastern Poland, round 2 : 9/18 hits, 6.83 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 7 armour, 3 artilleries, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bulgaria Germans attack with 13 armour, 3 fighters, 3 infantry and 1 mech_infantry Americans defend with 1 infantry Germans roll dice for 13 armour, 3 fighters, 3 infantry and 1 mech_infantry in Bulgaria, round 2 : 7/20 hits, 8.83 expected hits Americans roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Bulgaria Germans win, taking Bulgaria from Americans with 13 armour, 3 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Germans 5 artilleries and 24 infantry moved from Southern France to Northern Italy 1 battleship, 3 carriers and 1 cruiser moved from 118 Sea Zone to 116 Sea Zone 6 transports moved from 118 Sea Zone to 116 Sea Zone 2 carriers and 1 destroyer moved from 116 Sea Zone to 115 Sea Zone 2 bombers moved from Archangel to Poland 1 fighter and 1 tactical_bomber moved from Leningrad to Poland 3 fighters and 1 tactical_bomber moved from Northern Belarus to Poland 2 fighters moved from United Kingdom to 115 Sea Zone 2 fighters moved from Poland to 115 Sea Zone 3 fighters moved from France to 116 Sea Zone 1 fighter moved from Poland to Western Germany 1 fighter moved from Romania to France 3 fighters moved from Bulgaria to Western Germany 2 fighters moved from Western Germany to France 1 aaGun and 10 infantry moved from Baltic States to Eastern Poland 1 infantry moved from Germany to Poland 1 infantry moved from Western Germany to 116 Sea Zone 1 infantry moved from 116 Sea Zone to Norway 3 infantry moved from Holland Belgium to Western Germany 4 artilleries and 3 infantry moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Normandy Bordeaux to Southern France 1 infantry moved from Western Germany to Denmark 2 infantry moved from Western Germany to Germany Place Units - Germans 6 artilleries and 4 infantry placed in Germany 10 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 19 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1,1,4,1,2,2,2 Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 5,4,2,5,1,5,1,5,6,3,2,5,2,4,2,5,6,1,6,1 Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 2,3,5,3 Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 3,5 Germans collect 43 PUs (19 lost to blockades); end with 43 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 46 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Russians regular : -2.00 Germans regular : -1.17
-
TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 14 Purchase Units - Russians Russians buy 1 armour, 2 artilleries, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Novgorod to Northern Belarus 1 infantry moved from Smolensk to Northern Belarus 1 fighter and 2 tactical_bombers moved from Russia to Northern Belarus 3 fighters and 1 tactical_bomber moved from Southern Belarus to Northern Belarus Combat - Russians Battle in Northern Belarus Russians attack with 4 fighters, 2 infantry and 3 tactical_bombers Germans defend with 1 infantry Russians roll dice for 4 fighters, 2 infantry and 3 tactical_bombers in Northern Belarus, round 2 : 4/9 hits, 4.33 expected hits Germans roll dice for 1 infantry in Northern Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Northern Belarus Russians win, taking Northern Belarus from Germans with 4 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Ukraine to Bessarabia 2 infantry moved from Rostov to Ukraine 3 infantry moved from Stalingrad to Rostov 1 fighter moved from Northern Belarus to Russia 3 fighters and 3 tactical_bombers moved from Northern Belarus to Southern Belarus 1 infantry moved from Urals to Samara 1 infantry moved from Vologda to Nenetsia 2 artilleries and 7 infantry moved from Smolensk to Southern Belarus 2 artilleries and 7 infantry moved from Russia to Smolensk 1 bomber moved from Timguska to Greece Place Units - Russians 2 artilleries and 8 infantry placed in Russia 3 infantry placed in Stalingrad 1 armour and 1 mech_infantry placed in Urals Turn Complete - Russians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 6,6,6,3,3,6,6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,3,5,2,6,4,3 Russians collect 38 PUs (7 lost to blockades); end with 38 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : -0.33
-
TripleA Manual Gamesave Post: Russians round 14
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 14 Purchase Units - Russians Russians buy 1 armour, 2 artilleries, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Novgorod to Northern Belarus 1 infantry moved from Smolensk to Northern Belarus 1 fighter and 2 tactical_bombers moved from Russia to Northern Belarus 3 fighters and 1 tactical_bomber moved from Southern Belarus to Northern Belarus Combat - Russians Battle in Northern Belarus Russians attack with 4 fighters, 2 infantry and 3 tactical_bombers Germans defend with 1 infantry Russians roll dice for 4 fighters, 2 infantry and 3 tactical_bombers in Northern Belarus, round 2 : 4/9 hits, 4.33 expected hits Germans roll dice for 1 infantry in Northern Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Northern Belarus Russians win, taking Northern Belarus from Germans with 4 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Ukraine to Bessarabia 2 infantry moved from Rostov to Ukraine 3 infantry moved from Stalingrad to Rostov 1 fighter moved from Northern Belarus to Russia 3 fighters and 3 tactical_bombers moved from Northern Belarus to Southern Belarus 1 infantry moved from Urals to Samara 1 infantry moved from Vologda to Nenetsia 2 artilleries and 7 infantry moved from Smolensk to Southern Belarus 2 artilleries and 7 infantry moved from Russia to Smolensk 1 bomber moved from Timguska to Greece Place Units - Russians 2 artilleries and 8 infantry placed in Russia 3 infantry placed in Stalingrad 1 armour and 1 mech_infantry placed in Urals Turn Complete - Russians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 6,6,6,3,3,6,6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,3,5,2,6,4,3 Russians collect 38 PUs (7 lost to blockades); end with 38 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Amur: 1 infantry EDIT: Adding units owned by Russians to Korea: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : -0.33