L24 OOB Mainah X v cwglee51 L+40

  • '23 '20

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 3 armour; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Italian Somaliland to Ethiopia
            1 artillery and 1 infantry moved from British Somaliland to Ethiopia
            1 armour moved from Bryansk to Rostov
                  Italians take Rostov from Russians
    
        Combat - Italians
            Battle in Ethiopia
                Italians attack with 1 artillery and 2 infantry
                British defend with 1 artillery
                    Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 0/3 hits, 0.83 expected hits
                    British roll dice for 1 artillery in Ethiopia, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 3 : 0/3 hits, 0.83 expected hits
                    British roll dice for 1 artillery in Ethiopia, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 4 : 1/3 hits, 0.83 expected hits
                    British roll dice for 1 artillery in Ethiopia, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Ethiopia
                Italians win, taking Ethiopia from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
    
        Non Combat Move - Italians
            3 fighters moved from Greece to Southern Italy
            1 artillery and 2 infantry moved from Greece to Bulgaria
            1 infantry moved from Greece to Bulgaria
            1 artillery moved from Greece to Albania
            1 bomber moved from Eastern Poland to Southern Italy
            1 mech_infantry moved from Romania to Ukraine
            3 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
    
        Place Units - Italians
            3 armour placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,6
            Italians collect 18 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1.50
    British regular : -1.00
    

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 artillery and 1 infantry moved from New South Wales to Queensland
            1 cruiser moved from 62 Sea Zone to 54 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 carrier moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from New South Wales to 54 Sea Zone
            1 fighter moved from New South Wales to Queensland
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            1 aaGun moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    
        Combat Move - French
            1 infantry moved from Libya to Tobruk
                  French take Tobruk from Italians
            1 infantry moved from Egypt to Anglo Egyptian Sudan
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '20

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 2 bombers, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery moved from Novgorod to 115 Sea Zone
            1 infantry moved from Vyborg to 115 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
            1 artillery and 1 infantry moved from 113 Sea Zone to Norway
            6 infantry moved from Finland to Norway
            3 bombers and 2 fighters moved from Western Germany to Norway
            1 mech_infantry moved from Bryansk to Volgograd
                  Germans take Volgograd from Russians
            1 mech_infantry moved from Bryansk to Caucasus
                  Germans take Caucasus from Russians
    
        Combat - Germans
            Battle in Norway
                Germans attack with 1 artillery, 3 bombers, 2 fighters and 7 infantry
                British defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    Germans roll dice for 1 artillery, 3 bombers, 2 fighters and 7 infantry in Norway, round 2 : 4/13 hits, 4.67 expected hits
                    British roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Norway, round 2 : 1/6 hits, 2.17 expected hits
                    1 infantry owned by the Germans lost in Norway
                    1 mech_infantry owned by the British and 3 infantry owned by the British lost in Norway
                    Germans roll dice for 1 artillery, 3 bombers, 2 fighters and 6 infantry in Norway, round 3 : 3/12 hits, 4.50 expected hits
                    British roll dice for 1 armour and 1 artillery in Norway, round 3 : 0/2 hits, 0.83 expected hits
                    1 artillery owned by the British and 1 armour owned by the British lost in Norway
                Germans win, taking Norway from British with 1 artillery, 3 bombers, 2 fighters and 6 infantry remaining. Battle score for attacker is 20
                Casualties for Germans: 1 infantry
                Casualties for British: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
    
        Non Combat Move - Germans
            3 bombers and 2 fighters moved from Norway to Western Germany
            1 cruiser and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone
            1 artillery moved from Holland Belgium to Western Germany
            1 artillery moved from Normandy Bordeaux to France
            1 aaGun moved from Belarus to Novgorod
            1 infantry moved from Archangel to Novgorod
            2 aaGuns, 7 armour, 5 artilleries, 5 fighters, 23 infantry, 9 mech_infantrys and 5 tactical_bombers moved from Bryansk to Rostov
            7 armour and 9 mech_infantrys moved from Rostov to Caucasus
            1 infantry moved from Ukraine to Bryansk
            4 armour and 4 mech_infantrys moved from Ukraine to Caucasus
            1 mech_infantry moved from Western Ukraine to Rostov
            4 mech_infantrys moved from Eastern Poland to Ukraine
            1 infantry moved from Bessarabia to Ukraine
            6 mech_infantrys moved from Germany to Eastern Poland
            7 mech_infantrys moved from Western Germany to Poland
    
        Place Units - Germans
            3 mech_infantrys placed in Novgorod
            3 artilleries placed in Ukraine
            2 bombers, 1 infantry and 3 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6,3,1,5,5,4,5,6,1,5
            Germans collect 52 PUs (3 lost to blockades); end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -2.17
    British regular : -2.00
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Russia to Bryansk
            1 mech_infantry moved from Russia to Volgograd
            1 fighter and 1 tactical_bomber moved from Russia to Volgograd
            1 fighter moved from Russia to Bryansk
            1 infantry moved from Smolensk to Belarus
                  Russians take Belarus from Italians
            1 mech_infantry moved from Russia to Archangel
                  Russians take Archangel from Germans
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Bryansk
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            20 infantry moved from Russia to Smolensk
            2 armour and 4 mech_infantrys moved from Russia to Smolensk
            1 aaGun moved from Russia to Smolensk
            1 infantry moved from Russia to Tambov
            1 fighter moved from Bryansk to Russia
            1 fighter and 1 tactical_bomber moved from Volgograd to Russia
    
        Place Units - Russians
            1 armour, 1 infantry and 4 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    Germans regular : -0.33
    Russians regular : -0.17
    

    Savegame

  • '23 '20

    TripleA Manual Gamesave Post: Japanese round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 2 destroyers and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from 41 Sea Zone to 42 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 17 Sea Zone
            2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
            1 fighter moved from Japan to 17 Sea Zone
            1 fighter moved from Korea to 17 Sea Zone
            1 fighter and 3 tactical_bombers moved from Kwangsi to 17 Sea Zone
            1 bomber moved from Kwangsi to 17 Sea Zone
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 17 Sea Zone
                Japanese attack with 1 bomber, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 6 tactical_bombers
                Americans defend with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 2 transports
                    Japanese roll dice for 1 bomber, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 6 tactical_bombers in 17 Sea Zone, round 2 : 11/18 hits, 9.67 expected hits
    

    Combat Hit Differential Summary :

    Japanese regular : 1.33
    

    Savegame

  • '23 '20

    @cwglee51
    OOL for SZ 17 battle?
    11 hits on you, first round


  • @mainah Getting an error with the save game…

    9b8fa9ee-1ac8-40c5-9baa-47ed7114839a-image.png

  • '23 '20

    @cwglee51
    I also. I have never saved during combat before - not sure if that has something to do with it.
    Did you get the dice?

  • '23 '20

    Thinking of it - best just to use dice bot on here and correct via editing off of your last post.

    What is you casualty selection for first round?


  • @mainah I didn’t get dice mails either, not sure yet about OOL need to play around with it in the morning. Did you get dice mails?

  • '23 '20

    I did not.
    Not unusual with the gmail. I got to take a minute and setup a yahoo.

    Well, - I will repost, ending at NCM

  • '23 '20

    TripleA Manual Gamesave Post: Japanese round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 2 destroyers and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from 41 Sea Zone to 42 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 17 Sea Zone
            2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
            1 fighter moved from Japan to 17 Sea Zone
            1 fighter moved from Korea to 17 Sea Zone
            1 fighter and 3 tactical_bombers moved from Kwangsi to 17 Sea Zone
            1 bomber moved from Kwangsi to 17 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to 17 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '20

    TripleA Manual Gamesave Post: Japanese round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 2 destroyers and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from 41 Sea Zone to 42 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 17 Sea Zone
            2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
            1 fighter moved from Japan to 17 Sea Zone
            1 fighter moved from Korea to 17 Sea Zone
            1 fighter and 3 tactical_bombers moved from Kwangsi to 17 Sea Zone
            1 bomber moved from Kwangsi to 17 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to 17 Sea Zone
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '20

    @cwglee51
    ool?


  • @mainah OOL is Max Defend.
    Damage Carrier’s, Damage BB, Sub, DD’s, Lose Carriers, Cruisers, Tac Bomber, Fighters, BB

  • '23 '20

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 2 destroyers and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from 41 Sea Zone to 42 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 17 Sea Zone
            2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
            1 fighter moved from Japan to 17 Sea Zone
            1 fighter moved from Korea to 17 Sea Zone
            1 fighter and 3 tactical_bombers moved from Kwangsi to 17 Sea Zone
            1 bomber moved from Kwangsi to 17 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to 17 Sea Zone
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 17 Sea Zone
                Japanese attack with 1 bomber, 3 carriers, 2 cruisers, 3 destroyers, 7 fighters and 7 tactical_bombers
                Americans defend with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 2 transports
                    Japanese roll dice for 1 bomber, 3 carriers, 2 cruisers, 3 destroyers, 7 fighters and 7 tactical_bombers in 17 Sea Zone, round 2 : 14/20 hits, 10.83 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 tactical_bomber and 2 transports in 17 Sea Zone, round 2 : 5/15 hits, 7.50 expected hits
                    1 fighter owned by the Japanese, 1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese and 2 destroyers owned by the Japanese lost in 17 Sea Zone
                    1 submarine owned by the Americans, 2 cruisers owned by the Americans, 3 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans and 3 carriers owned by the Americans lost in 17 Sea Zone
                    Japanese roll dice for 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 6 fighters and 6 tactical_bombers in 17 Sea Zone, round 3 : 7/16 hits, 9.00 expected hits
                    Americans roll dice for 1 battleship, 5 fighters and 2 transports in 17 Sea Zone, round 3 : 3/6 hits, 4.00 expected hits
                    1 fighter owned by the Japanese, 1 bomber owned by the Japanese and 1 cruiser owned by the Japanese lost in 17 Sea Zone
                    5 fighters owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 17 Sea Zone
                    1 transport owned by the Americans lost in 17 Sea Zone
                Japanese win, taking 17 Sea Zone from Americans with 2 carriers, 1 cruiser, 1 destroyer, 5 fighters and 6 tactical_bombers remaining. Battle score for attacker is 110
                Casualties for Japanese: 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 tactical_bomber
                Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 2 transports
    
        Non Combat Move - Japanese
            3 fighters and 3 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
            1 fighter moved from 17 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 infantry, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 36 Sea Zone
            1 destroyer moved from 41 Sea Zone to 37 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 transport moved from 35 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
            4 artilleries and 4 infantry moved from 36 Sea Zone to Kwangsi
            1 tactical_bomber moved from 6 Sea Zone to Korea
            1 fighter moved from 6 Sea Zone to Korea
            1 fighter moved from 6 Sea Zone to Japan
            3 infantry moved from Shantung to Kiangsu
            1 infantry moved from Kansu to Suiyuyan
            1 fighter moved from 42 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            2 carriers, 2 destroyers and 2 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,1
            Japanese collect 46 PUs (1 lost to blockades); end with 46 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -2.67
    Japanese regular : 1.17
    

    Savegame


  • @mainah triplea_40681_5us.tsvg
    Need your OOL now =)


  • @mainah wait wrong file


  • '23 '20

    @cwglee51
    I’d like to do round by round if your available currently. No need to post a file each time, we are both on right now.

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