Bid 24
Units tbd
L24 OOB Mainah X v cwglee51 L+40
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Italians Italians buy 3 armour; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Italian Somaliland to Ethiopia 1 artillery and 1 infantry moved from British Somaliland to Ethiopia 1 armour moved from Bryansk to Rostov Italians take Rostov from Russians Combat - Italians Battle in Ethiopia Italians attack with 1 artillery and 2 infantry British defend with 1 artillery Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 artillery in Ethiopia, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 3 : 0/3 hits, 0.83 expected hits British roll dice for 1 artillery in Ethiopia, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 4 : 1/3 hits, 0.83 expected hits British roll dice for 1 artillery in Ethiopia, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Ethiopia Italians win, taking Ethiopia from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Italians 3 fighters moved from Greece to Southern Italy 1 artillery and 2 infantry moved from Greece to Bulgaria 1 infantry moved from Greece to Bulgaria 1 artillery moved from Greece to Albania 1 bomber moved from Eastern Poland to Southern Italy 1 mech_infantry moved from Romania to Ukraine 3 armour and 1 mech_infantry moved from Eastern Poland to Ukraine Place Units - Italians 3 armour placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,6 Italians collect 18 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : -1.50 British regular : -1.00
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from New South Wales to Queensland 1 cruiser moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 carrier moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to 54 Sea Zone 1 fighter moved from New South Wales to Queensland Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 aaGun moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French 1 infantry moved from Libya to Tobruk French take Tobruk from Italians 1 infantry moved from Egypt to Anglo Egyptian Sudan Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 2 bombers, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Novgorod to 115 Sea Zone 1 infantry moved from Vyborg to 115 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to Norway 6 infantry moved from Finland to Norway 3 bombers and 2 fighters moved from Western Germany to Norway 1 mech_infantry moved from Bryansk to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Bryansk to Caucasus Germans take Caucasus from Russians Combat - Germans Battle in Norway Germans attack with 1 artillery, 3 bombers, 2 fighters and 7 infantry British defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Germans roll dice for 1 artillery, 3 bombers, 2 fighters and 7 infantry in Norway, round 2 : 4/13 hits, 4.67 expected hits British roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Norway, round 2 : 1/6 hits, 2.17 expected hits 1 infantry owned by the Germans lost in Norway 1 mech_infantry owned by the British and 3 infantry owned by the British lost in Norway Germans roll dice for 1 artillery, 3 bombers, 2 fighters and 6 infantry in Norway, round 3 : 3/12 hits, 4.50 expected hits British roll dice for 1 armour and 1 artillery in Norway, round 3 : 0/2 hits, 0.83 expected hits 1 artillery owned by the British and 1 armour owned by the British lost in Norway Germans win, taking Norway from British with 1 artillery, 3 bombers, 2 fighters and 6 infantry remaining. Battle score for attacker is 20 Casualties for Germans: 1 infantry Casualties for British: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Non Combat Move - Germans 3 bombers and 2 fighters moved from Norway to Western Germany 1 cruiser and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone 1 artillery moved from Holland Belgium to Western Germany 1 artillery moved from Normandy Bordeaux to France 1 aaGun moved from Belarus to Novgorod 1 infantry moved from Archangel to Novgorod 2 aaGuns, 7 armour, 5 artilleries, 5 fighters, 23 infantry, 9 mech_infantrys and 5 tactical_bombers moved from Bryansk to Rostov 7 armour and 9 mech_infantrys moved from Rostov to Caucasus 1 infantry moved from Ukraine to Bryansk 4 armour and 4 mech_infantrys moved from Ukraine to Caucasus 1 mech_infantry moved from Western Ukraine to Rostov 4 mech_infantrys moved from Eastern Poland to Ukraine 1 infantry moved from Bessarabia to Ukraine 6 mech_infantrys moved from Germany to Eastern Poland 7 mech_infantrys moved from Western Germany to Poland Place Units - Germans 3 mech_infantrys placed in Novgorod 3 artilleries placed in Ukraine 2 bombers, 1 infantry and 3 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6,3,1,5,5,4,5,6,1,5 Germans collect 52 PUs (3 lost to blockades); end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans regular : -2.17 British regular : -2.00
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Russians Russians buy 1 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Bryansk 1 mech_infantry moved from Russia to Volgograd 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 1 fighter moved from Russia to Bryansk 1 infantry moved from Smolensk to Belarus Russians take Belarus from Italians 1 mech_infantry moved from Russia to Archangel Russians take Archangel from Germans Combat - Russians Battle in Volgograd Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Bryansk Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 20 infantry moved from Russia to Smolensk 2 armour and 4 mech_infantrys moved from Russia to Smolensk 1 aaGun moved from Russia to Smolensk 1 infantry moved from Russia to Tambov 1 fighter moved from Bryansk to Russia 1 fighter and 1 tactical_bomber moved from Volgograd to Russia Place Units - Russians 1 armour, 1 infantry and 4 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 Germans regular : -0.33 Russians regular : -0.17
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TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 carriers, 2 destroyers and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 41 Sea Zone to 42 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 17 Sea Zone 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone 1 fighter moved from Japan to 17 Sea Zone 1 fighter moved from Korea to 17 Sea Zone 1 fighter and 3 tactical_bombers moved from Kwangsi to 17 Sea Zone 1 bomber moved from Kwangsi to 17 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 17 Sea Zone Japanese attack with 1 bomber, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 6 tactical_bombers Americans defend with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 2 transports Japanese roll dice for 1 bomber, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 6 tactical_bombers in 17 Sea Zone, round 2 : 11/18 hits, 9.67 expected hits
Combat Hit Differential Summary :
Japanese regular : 1.33
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@cwglee51
OOL for SZ 17 battle?
11 hits on you, first round -
@mainah Getting an error with the save game…
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@cwglee51
I also. I have never saved during combat before - not sure if that has something to do with it.
Did you get the dice? -
Thinking of it - best just to use dice bot on here and correct via editing off of your last post.
What is you casualty selection for first round?
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@mainah I didn’t get dice mails either, not sure yet about OOL need to play around with it in the morning. Did you get dice mails?
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I did not.
Not unusual with the gmail. I got to take a minute and setup a yahoo.Well, - I will repost, ending at NCM
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TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 carriers, 2 destroyers and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 41 Sea Zone to 42 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 17 Sea Zone 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone 1 fighter moved from Japan to 17 Sea Zone 1 fighter moved from Korea to 17 Sea Zone 1 fighter and 3 tactical_bombers moved from Kwangsi to 17 Sea Zone 1 bomber moved from Kwangsi to 17 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 17 Sea Zone
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 carriers, 2 destroyers and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 41 Sea Zone to 42 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 17 Sea Zone 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone 1 fighter moved from Japan to 17 Sea Zone 1 fighter moved from Korea to 17 Sea Zone 1 fighter and 3 tactical_bombers moved from Kwangsi to 17 Sea Zone 1 bomber moved from Kwangsi to 17 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 17 Sea Zone Combat - Japanese
Combat Hit Differential Summary :
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@cwglee51
ool? -
@mainah OOL is Max Defend.
Damage Carrier’s, Damage BB, Sub, DD’s, Lose Carriers, Cruisers, Tac Bomber, Fighters, BB -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 carriers, 2 destroyers and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 41 Sea Zone to 42 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 17 Sea Zone 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone 1 fighter moved from Japan to 17 Sea Zone 1 fighter moved from Korea to 17 Sea Zone 1 fighter and 3 tactical_bombers moved from Kwangsi to 17 Sea Zone 1 bomber moved from Kwangsi to 17 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 17 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 17 Sea Zone Japanese attack with 1 bomber, 3 carriers, 2 cruisers, 3 destroyers, 7 fighters and 7 tactical_bombers Americans defend with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 2 transports Japanese roll dice for 1 bomber, 3 carriers, 2 cruisers, 3 destroyers, 7 fighters and 7 tactical_bombers in 17 Sea Zone, round 2 : 14/20 hits, 10.83 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 tactical_bomber and 2 transports in 17 Sea Zone, round 2 : 5/15 hits, 7.50 expected hits 1 fighter owned by the Japanese, 1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese and 2 destroyers owned by the Japanese lost in 17 Sea Zone 1 submarine owned by the Americans, 2 cruisers owned by the Americans, 3 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans and 3 carriers owned by the Americans lost in 17 Sea Zone Japanese roll dice for 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 6 fighters and 6 tactical_bombers in 17 Sea Zone, round 3 : 7/16 hits, 9.00 expected hits Americans roll dice for 1 battleship, 5 fighters and 2 transports in 17 Sea Zone, round 3 : 3/6 hits, 4.00 expected hits 1 fighter owned by the Japanese, 1 bomber owned by the Japanese and 1 cruiser owned by the Japanese lost in 17 Sea Zone 5 fighters owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 17 Sea Zone 1 transport owned by the Americans lost in 17 Sea Zone Japanese win, taking 17 Sea Zone from Americans with 2 carriers, 1 cruiser, 1 destroyer, 5 fighters and 6 tactical_bombers remaining. Battle score for attacker is 110 Casualties for Japanese: 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 tactical_bomber Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 2 transports Non Combat Move - Japanese 3 fighters and 3 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone 1 fighter moved from 17 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 infantry, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 36 Sea Zone 1 destroyer moved from 41 Sea Zone to 37 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone 4 artilleries and 4 infantry moved from 36 Sea Zone to Kwangsi 1 tactical_bomber moved from 6 Sea Zone to Korea 1 fighter moved from 6 Sea Zone to Korea 1 fighter moved from 6 Sea Zone to Japan 3 infantry moved from Shantung to Kiangsu 1 infantry moved from Kansu to Suiyuyan 1 fighter moved from 42 Sea Zone to 36 Sea Zone Place Units - Japanese 2 carriers, 2 destroyers and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,1 Japanese collect 46 PUs (1 lost to blockades); end with 46 PUs
Combat Hit Differential Summary :
Americans regular : -2.67 Japanese regular : 1.17
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@mainah triplea_40681_5us.tsvg
Need your OOL now =) -
@mainah wait wrong file
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@mainah triplea_40681_5us.tsvg This one…
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@cwglee51
I’d like to do round by round if your available currently. No need to post a file each time, we are both on right now.