• Hi everyone,

    Just wondering if anybody has played BBR with G40. I’m not big on “Variants” of any game. However, with G40 being way too long (thus TripleA and G42 tourny versions to play in one sitting) I was somewhat interested in this. I downloaded the rules, and wow! This is amazing! Can’t wait to play! Basically G40 with slight moderations and improved victory conditions. It looks like it’s really gaining steam with a lot of people too. HBG’s 1936 Global War and other of the like seems too complicated- like G40 on steroids. That’s NOT what I’m looking for. IMHO, BBR takes a good game in G40 (minus the long victory conditions) and high bids and makes it great. I’m interested to hear if…

    1. Anyone plays it here, can you play it on Triple A?
    2. For those who have played several games? What to you think of my early assessment so far?
    3. For the critics, what are the cons in your opinion that makes you play other options.?(I’m assuming if you want something more involved, that you look for another variant game).

  • @questioneer Yes, I’ve played BBR exclusively since I found it almost three years ago…I don’t check this forum often, so I know this is somewhat belated…I can give you a full rundown on bbr and it’s active online community if you like.


  • Hi @GAME-GURU

    That would be cool as I’m not super familiar with it.

    This is a cool house rule mod too

    https://www.axisandallies.org/forums/topic/37535/the-captain-s-global-1940-house-rules-collection


  • IMO, the beauty of classic and the nostalgia which got many of us into this hobby was that a game could be completed in a day…BBR is an 8 rd varient, timed for 6 hours per side in tournament play…among many other tweaks that enhance gameplay, the genius of bbr lies in a railing system that greatly speeds up land movement, blockades so one dd cannot block entire fleets, and a victory point system that rewards nontraditional play.

    It stays close to source material so the leap from g40 to bbrr is not very large…one rd and you’ll have 90% of the ruleset.

    I’ve taken looks at other varients… needless complexity for the sake of historical accuracy or multi-day games…not interested, especially with a group of guys with busy lives.


  • Hi @GAME-GURU

    We started playing Axis & Allies (Classic) in 1993.

    We could play a game in 3-5 hours - even after we started using the Expansion rules from Gamers Paradise (Axis & Allies Expansion 1 + 2 + 3).

    Those were great days - and we had busy lives as well.

    Over time we made a few choises concerning time and effort in playing Axis & Allies - since all of us were (and still are) busy with work, family etc.

    The primary choise was that we did not want a great game of Axis & Allies to end quickly.
    When we choose to play Axis & Allies now and then, we would rather have more Fun & Challenge than a quick game.

    It would be the same as if we told our children: “hurry to finish what ever you are playing - so you can start playing something else”…
    That wouldn’t make much sense…

    So, I can say now that we are a group of some of the most dedicated Axis & Allies players this World has ever seen.
    We mostly play Global 1940 combined with the Axis & Allies Global 1940 House Rules Expansion.
    A game lasts from 6 hours up to 12 hours - depending on Strategy, Skills and Determination.

    The Global 1943 Expansion is a slightly quicker game with a maximum of 5-8 hours.

    Anyway - when the Global 1940 game is played in combination with the Axis & Allies Global 1940 House Rules Expansion the Fun & Challenge is on an unprecedented level.

    We wish you tons of Fun & Challenge - no matter which level of Axis & Allies you play.

    Captain


  • @GAME-GURU said in BBR 6.7:

    IMO, the beauty of classic and the nostalgia which got many of us into this hobby was that a game could be completed in a day…BBR is an 8 rd varient, timed for 6 hours per side in tournament play…among many other tweaks that enhance gameplay, the genius of bbr lies in a railing system that greatly speeds up land movement, blockades so one dd cannot block entire fleets, and a victory point system that rewards nontraditional play.

    It stays close to source material so the leap from g40 to bbrr is not very large…one rd and you’ll have 90% of the ruleset.

    I’ve taken looks at other varients… needless complexity for the sake of historical accuracy or multi-day games…not interested, especially with a group of guys with busy lives.

    Well said, and my thoughts exactly…that’s why for me, BBR will always reign supreme among G40 variants.

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