@ncscswitch:
@Zooey72:
The key is to keep your fleet(s) (because of reinforcements) 3 sqares away from the main Jap fleet. They can’t move out in force to destroy you because they need their air power in Asia. Than just gobble away at Japan until you have the force to destroy the Jap fleet when you consolidate.
Staying 3 squares from Japan’s main fleet leaves you these options…
Turn 1… move to SZ44
Turn 2… move to SZ48
Turn 3:Â Attack either New Guinea (1 IPC) or East Indies (4 IPC)
Turn 4:Â Attack the other one.
For everything else, you WILL be in range of both the Japan Fleet, and their bomber. And to move THAT far in the alotted time, you will have at most… 1 AC, 2 FIG, 1 BB, 1 SUB, 1 TRN 2/ 2 INF on board.
Not much for if Japan sends ANYTHING your way…
I agree with you for the most part, but the explanation would take too long and not really the question of this thread. So I will take it up at a later time.
The quick explanation is that the first turn for the US is gone, they don’t move. You can’t, the Japs have the Hawian sea space. But you build defensively, ACs and fighters. The Jap navy will pull back as it normaly does because they need their AF in Asia (don’t forget it takes a while for the Japs to overcome existing forces in Asia).
For the japs to fully equip their carriers against the US would take the Jap AF out of the Asian campaign. They can’t afford that. Early in the game a small allied push in Asia would wield great results if the Japs commited thier AF to the Pacific.
I think you’re right, the US going against Japan whole hog is not a good idea. I am a “traditional” player as far as that goes. But if played the right way it can win you the game. It is risky, I won’t argue that. But isn’t that what makes the game fun? Doesn’t it get boring as hell to have the traditional game of “does Russia fall to the japs before Germany falls to the allies”? I have seen the strategy work, it just takes more skill to pull it off.