• 2024 2023 '22 '15 '11 '10 Official Q&A Moderator

    Axis and Allies Global 1940 League Rules

    1 - Anyone can join at any time.  No sign up is necessary Just play a game in the league forum with a title that clearly tells the version, players, sides, and bid:
    For example
    OOB Gamerman01(x) v Allweneedislove(+99)

    2 - You may play anyone in the league. As many times as you want! (New for 2024!)

    3 - Scoring/Playoffs

    Life-time ELO ratings for ALL past league players, game results histories and more are available here: https://docs.google.com/spreadsheets/d/1pYDcR_d27qG312v_rq2q35wYEEfO6mjrX-Co1nvKrlI/edit#gid=1967139729

    Results are separated by version of the game - Out of the Box, the Balanced Mod version 4, or Path to Victory
    Bookmark it now!!

    Playoffs will begin as soon as possible after 31 Dec. 2024, for each of the game versions played in the league

    Minimum # of games during 2024 required to participate in the playoffs.

    Balanced mod - 6 games
    Path to Victory - 3 games
    Out of the Box - 3 games

    Sign up for the post-season playoffs in December. The top 8 players for each game version (by ELO rating at Dec 31, 2024) will be eligible to play for League Champion of that version. The league champion and runner-up are recorded in the league history archives forever.

    The playoff brackets will be “seeded”, 1 vs 8, 2 vs 7, 3 vs 6, and 4 vs 5, with the 4-5 being in the same bracket as 1-8.

    The moderator will make additional brackets for additional players who sign up for post-season playoff action. This will be done in a manner that attempts to maximize the average overall enjoyment of participants. The champion of a 2nd or 3rd bracket for a particular version is indelibly recorded in the eternal records of the league.

    Tiebreakers (for same ELO), for seeding, in order:
    1 - Head to head play during 2024
    2 - Highest badge of support for A&A.org
    3 - Strongest opponent defeated (by 12/31 ELO)
    4 - Die roll on the forum

    Playoff game results are tallied like any other league game, and also count for meeting the minimum game requirement of the year in which they are played.

    4 - Game & rules - The default rules are Regular Dice (that is, not Low Luck), No Technology, and Bidding to determine sides.
    Base rules are available online here: https://renegadegamestudios.com/axis-allies-resources

    Balanced Mod rules are in the notes in Triple A after downloading the Balanced Mod map. Also, Balanced Mod and Path To Victory rules are located in the top stickied thread in the league forum.

    The default game rules may be modified by agreement of both players.  Low Luck or Tech, with or without Tech Tokens, or almost anything is allowed if you and your opponent agree prior to bidding.

    Bidding - is normally used to ensure that both players are satisfied with the side they will play.

    Default settings for bidding:

    1. Limit one bid unit in a territory or sea zone.
    2. The nation placing a unit in a territory or sea zone must have started with a unit in said territory or sea zone prior to placing the bid.
    3. China can only add infantry

    In a regular season game, the player with a higher support level for A&A.org (gold, silver, bronze) may make the opening bid. If support levels are the same, a die roll decides.
    In the playoffs, the higher seeded player will bid first (no respect to badge level in the playoffs)

    The term “unit” includes facilities as described in page 27 of the Europe 2nd edition rulebook, therefore facilities may be added with a bid, and another unit may be added to a territory with only a facility.

    5 - Posting Schedule

    The following is for the benefit of waiting players to be able to claim a win on an abandoned game and do not have to be exercised.

    5a - Time Limits - There is a 72 hour time limit per move (3 full days). This may be negotiated by the players at game start.  If you agree to different time limits, you need to post it at the beginning of the game thread for the moderator(s) to enforce.

    You should give defender decisions (casualty choices, scramble/intercept/submerge/ kamikaze decisions) to your opponent as soon as possible.

    5b - 72 hour warnings:  After 72 hours and there is no game-play post from your opponent (i.e. at least a game decision made), post “bump” and the number of the bump (Bump#1, Bump #2, or Bump #3), which creates the “warning”. Do not include any other text so that a bump post is clear.

    5c - “Bump” warning and consequences - Each “bump” warning resets the clock for another 72 hrs.  However, on the 4th “bump” warning the offending player will be disqualified and declared the loser for that game. You cannot retroactively issue a “bump” warning (after your opponent posts).  “Bump” warnings can be issued for posting of partial turns (for example, someone only posted their combat move), OOL requests, etc. but they follow the same 72 hour requirement.

    5d - If a turn is not posted within 14 days of either the previous turn post or a decision post or the end of a predetermined “vacation”, then the win can be claimed.
    The 14 day default can be claimed without any of the bump warnings described in 5c

    6 - Posting game results - Losing players are responsible to post results in the stickied game results thread.  This is so that we know the loser agrees with the game result.  Post names of the winner and loser, Axis or Allies, the version played, and the bid. Also post a link to the game thread.  Winners may post the result when the game result was due to time limits of rule #5.

    7 - The Season starts on 1 Jan. and ends on 31 Dec. midnight
    That’s midnight in American Samoa, in case it comes down to that.  Game results must be reported by 31 Dec. in order to be counted for that year’s season.  All game results reported between 1 Jan. and 31 Dec. will be included in that year’s league standings.

    8 - Making Assumptions during gameplay - The purpose of assumptions is to reduce the number of game stoppages for opponent decisions (scrambling, casualty choice, intercepting, submerging, kamikazes).  Because you are assuming a decision for your opponent, you are at his mercy if he disagrees. Hopefully you can reach a mutually satisfying conclusion, but the defender has the right to require the entire combat phase be re-rolled. Or you may seek a moderator ruling. Be very careful with assumptions.

    9 - Order of Play - You may not go back to previous phases/turns of the game and make changes without your opponent’s permission.

    10 - Fighters on Carriers - Triple A does not track what fighters are on what carriers. It is the responsibility of the controlling player to use game notes and/or post to the game thread which fighters are on which carriers. This may be necessary if there is a possibility of al allied power landing planes on the carrier(s). If a player FAILS to declare what fighters are on what carriers, the opponent and the moderators will assume that they all fighters are on LIKE carriers (for example, all USA planes are on USA carriers) unless placement from previous turns dictates otherwise. The opponent may grant late declarations but does not have to (similar to assumptions in #8 above).
    Even without a declaration, it can often be determined what carriers hold what fighters, and anyone looking through the history may be able to determine there is only one possibility. BUT it is respectful and courteous to declare because your opponent should not have to figure it out. However, if there is only one possibility, then that combination will stand even if you fail to declare…
    Get in the habit! Declare which fighters on which carriers at the end of each turn if there is any possibility for confusion, or rely on the league rule that by default, like fighters are on like carriers.

    11 - Moderators will make the final decision on any rules, violations of the same, or any other game disputes. Moderator rulings are FINAL.  PERIOD.

    All of these rules are for the intent of maximizing the fair play and enjoyment of this great game for as many as possible. It’s great when you give your opponent some leeway and you can receive the same, but be careful. If there is any dispute, it comes down to these rules and/or a moderator judgment call.
    We are a great community of players - I rarely get asked to step in for a disagreement.

    Have fun!!! That’s an order!

    League Moderator
    Gamerman01

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