let er rip @AndrewAAGamer @Ragnell804
Panzerstahl-Helm vs barnee Game 3
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I see where I fckd up now. Didn’t allow for that land based air to land on the CVs lol Well, we’ll see how that Idiot Brit Commander likes building the “Bridge Over the River Kwai” ha ha ha
Yea Elks AA50 is the default triplea one. He just sent me the fix for SZ 122. Still gotta break it down but should be able to get it sorted now :)
I’ll bust my turn out in a hour or two, then start on the fix.
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I checked the rules, but it says nothing that the factories will disappear.
Accordong to the OOB rules set, the factory will become a minor.Takimg India was an expensive investment, but it pulls the plug for UK Pacific… at least for a few rounds. That gives Nippon some air to recover.
Again a fantastic game so far!
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@Panzerstahl-Helm yea Brilliant play Well done :)
Yea it shouldn’t disappear or actually it should, it just needs to be replaced with a minor. I think it should be undg minor. I guess I could ask The Captain. Actually, I’ll check the rules before I bug him :)
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@Panzerstahl-Helm yea I’m gonna edit in a undg minor
I’ll put it on the list of triplea things todo and see if i can have it auto change in future.
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Game History
Round: 8 Purchase Units - Americans Note to players Americans: <body><b>It is Late 1943 and Our Shipyards are Now Producing Liberty Ships !<br><br>The USA may now purchase Heavy Transports.<b></body> Note to players Americans: <body><b>It is Late 1943 and B-29s are coming off the Assembly Line !<br><br>The USA may now purchase Heavy Bombers.<b></body> Trigger Heavy Transport: buyHeavy_Transport added to productionAmericans Trigger USA Hvy Bomber: buyUSA_Hvy_Bomber added to productionAmericans Turning on Edit Mode EDIT: Adding units owned by Japanese to India: 1 UndergroundMinr EDIT: Changing PUs for Japanese from 83 to 81 EDIT: Turning off Edit Mode COMMENT: -2 PUs for JPN Losing Solomons Americans buy 4 ArmoredInfantrys, 1 Escort, 2 Heavy_Transports, 6 TotalWar_Artys, 1 USA_Hvy_Bomber, 1 elite, 1 infantry and 1 marine; Remaining resources: 0 PUs; Place Units - Americans Units in Western United States being upgraded or consumed: 1 infantry 1 marine placed in Western United States Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States 1 ArmoredInfantry, 1 artillery, 1 elite, 1 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone 1 ArmoredInfantry, 1 FighterAceUSA, 1 artillery, 1 elite, 1 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar 1 usa_fighter moved from French West Africa to Gibraltar 1 bomber and 1 usa_fighter moved from United Kingdom to Gibraltar 1 infantry and 2 mech_infantrys moved from Southeast Mexico to 89 Sea Zone 1 infantry, 2 mech_infantrys and 2 transports moved from 89 Sea Zone to 91 Sea Zone 1 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar 2 ArmoredInfantrys and 2 artilleries moved from Central United States to 101 Sea Zone 2 ArmoredInfantrys, 1 Escort_Convoy, 2 artilleries, 1 carrier, 1 destroyer and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 ArmoredInfantrys and 2 artilleries moved from 91 Sea Zone to Gibraltar 1 marine moved from Queensland to 54 Sea Zone 1 marine and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 2 submarines moved from 55 Sea Zone to 41 Sea Zone 1 submarine moved from 54 Sea Zone to 41 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 ArmoredInfantry moved from Queensland to 54 Sea Zone 1 ArmoredInfantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 ArmoredInfantry moved from 35 Sea Zone to Philippines 1 artillery moved from Queensland to 54 Sea Zone 1 artillery and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 pacific_cruiser moved from 54 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 1 artillery and 1 marine moved from Hawaiian Islands to 26 Sea Zone 4 NavyFighters, 1 artillery, 1 carrier, 1 marine, 1 pacific_carrier and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 3 Escort_Convoys, 2 NavyFighters, 4 carriers, 2 destroyers, 5 usa_fighters and 1 usa_tactical_bomber moved from 54 Sea Zone to 33 Sea Zone 1 pacific_submarine moved from 46 Sea Zone to 42 Sea Zone 1 submarine moved from 46 Sea Zone to 44 Sea Zone Combat - Americans Battle in Java Battle in Philippines Battle in Celebes Battle in 41 Sea Zone Americans attack with 3 submarines Japanese defend with 1 Japan_destroyer and 2 transports Americans roll dice for 3 submarines in 41 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 Japan_destroyer and 2 transports in 41 Sea Zone, round 2 : 0/3 hits, 0.67 expected hits 1 Japan_destroyer owned by the Japanese lost in 41 Sea Zone Americans roll dice for 3 submarines in 41 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits Japanese roll dice for 2 transports in 41 Sea Zone, round 3 : 2/2 hits, 0.33 expected hits 2 submarines owned by the Americans lost in 41 Sea Zone Americans roll dice for 1 submarine in 41 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 transports in 41 Sea Zone, round 4 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 submarine in 41 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 transports in 41 Sea Zone, round 5 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 submarine in 41 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 transports in 41 Sea Zone, round 6 : 1/2 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 41 Sea Zone Japanese win, taking Java from Japanese, taking Philippines from Japanese, taking Celebes from Japanese with 2 transports remaining. Battle score for attacker is -11 Casualties for Japanese: 1 Japan_destroyer Casualties for Americans: 3 submarines Battle in Caroline Islands Changer loiter and taunt; Americans attack with 2 artilleries and 1 marine Changer defend; Japanese defend with 2 aaGuns, 1 airfield and 1 harbour Americans roll dice for 1 pacific_cruiser in Caroline Islands, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 2 artilleries and 1 marine in Caroline Islands, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 2 aaGuns in Caroline Islands, round 2 : 1/2 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Caroline Islands 1 aaGun owned by the Japanese lost in Caroline Islands Americans roll dice for 1 artillery and 1 marine in Caroline Islands, round 3 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 aaGun in Caroline Islands, round 3 : 0/1 hits, 0.17 expected hits 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 marine remaining. Battle score for attacker is 6 Casualties for Americans: 1 artillery Casualties for Japanese: 2 aaGuns Battle in Gibraltar Americans attack with 3 ArmoredInfantrys, 1 FighterAceUSA, 3 artilleries, 1 bomber, 1 elite, 2 infantry, 4 mech_infantrys and 2 usa_fighters Germans defend with 1 armour, 2 fighters and 2 tactical_bombers; Italians defend with 2 Italian_LCVs, 1 armour, 3 artilleries, 1 fighter, 1 harbour, 5 infantry and 1 tactical_bomber Americans roll dice for 1 Heavy_BB and 1 cruiser in Gibraltar, round 2 : 2/3 hits, 2.17 expected hits Americans roll dice for 3 ArmoredInfantrys, 1 FighterAceUSA, 3 artilleries, 1 bomber, 1 elite, 2 infantry, 4 mech_infantrys and 2 usa_fighters in Gibraltar, round 2 : 6/19 hits, 6.50 expected hits Italians roll dice for 2 Italian_LCVs, 2 armour, 3 artilleries, 3 fighters, 5 infantry and 3 tactical_bombers in Gibraltar, round 2 : 6/16 hits, 7.17 expected hits 2 infantry owned by the Americans and 4 mech_infantrys owned by the Americans lost in Gibraltar 3 artilleries owned by the Italians and 5 infantry owned by the Italians lost in Gibraltar Americans roll dice for 3 ArmoredInfantrys, 1 FighterAceUSA, 3 artilleries, 1 bomber, 1 elite and 2 usa_fighters in Gibraltar, round 3 : 7/13 hits, 5.50 expected hits Italians roll dice for 2 Italian_LCVs, 2 armour, 3 fighters and 3 tactical_bombers in Gibraltar, round 3 : 4/8 hits, 4.50 expected hits 1 ArmoredInfantry owned by the Americans and 3 artilleries owned by the Americans lost in Gibraltar 1 tactical_bomber owned by the Italians, 2 fighters owned by the Germans, 1 armour owned by the Germans, 2 tactical_bombers owned by the Germans and 1 armour owned by the Italians lost in Gibraltar Americans roll dice for 2 ArmoredInfantrys, 1 FighterAceUSA, 1 bomber, 1 elite and 2 usa_fighters in Gibraltar, round 4 : 3/9 hits, 3.67 expected hits Italians roll dice for 2 Italian_LCVs and 1 fighter in Gibraltar, round 4 : 1/1 hits, 0.67 expected hits 1 ArmoredInfantry owned by the Americans lost in Gibraltar 1 fighter owned by the Italians and 2 Italian_LCVs owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 ArmoredInfantry, 1 FighterAceUSA, 1 bomber, 1 elite and 2 usa_fighters remaining. Battle score for attacker is 58 Casualties for Americans: 2 ArmoredInfantrys, 3 artilleries, 2 infantry and 4 mech_infantrys Casualties for Italians: 2 Italian_LCVs, 1 armour, 3 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber Casualties for Germans: 1 armour, 2 fighters and 2 tactical_bombers Non Combat Move - Americans Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 4 Rails owned by Americans in Eastern United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Rails owned by Americans in Alaska 1 FighterAceUSA moved from Gibraltar to 91 Sea Zone 1 bomber moved from Gibraltar to French West Africa 1 usa_fighter moved from Gibraltar to 91 Sea Zone 1 usa_fighter moved from Gibraltar to 91 Sea Zone 1 FighterAceUSA moved from Eastern United States to 91 Sea Zone 1 destroyer moved from 110 Sea Zone to 109 Sea Zone 1 Rail and 1 elite moved from Eastern United States to Alaska 1 Rail moved from Eastern United States to Central United States 1 ArmoredInfantry and 1 Rail moved from Central United States to Alaska 1 artillery and 1 marine moved from Western United States to 10 Sea Zone 1 Escort_Convoy, 1 artillery, 1 marine, 1 pacific_BB and 1 pacific_transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 54 Sea Zone to 26 Sea Zone 2 artilleries and 1 elite moved from New South Wales to Queensland 1 Heavy_BB, 1 NavyFighter, 1 battleship, 1 carrier, 2 cruisers, 3 transports and 1 usa_fighter moved from 62 Sea Zone to 54 Sea Zone Place Units - Americans 4 ArmoredInfantrys and 6 TotalWar_Artys placed in Central United States 1 USA_Hvy_Bomber and 1 elite placed in Eastern United States 2 Heavy_Transports placed in 101 Sea Zone 1 Escort placed in 10 Sea Zone 1 infantry placed in Western United States Trigger AmericansTotalWarArtyPlaceCUS: has removed 6 TotalWar_Artys owned by Americans in Central United States Trigger AmericansTotalWarArtyPlaceCUS: Americans has 6 artilleries placed in Central United States Turn Complete - Americans Note to players Americans: <body><b>It is Late 1943 and Our Shipyards are Hard at Work.<br><br>2 Destroyers are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.<b></body> Trigger PacificFleetRD8: Americans has 2 pacific_destroyers placed in 10 Sea Zone Trigger PacificFleetJPNRD8: Japanese has 2 JPN_Pacific_DDs placed in 6 Sea Zone Americans collect 60 PUs; end with 60 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 74 PUs Trigger Americans Liberates Celebes Turn8: Americans met a national objective for an additional 1 PUs; end with 75 PUs Trigger USA Controls CarolineIslands Pacific Expanded: Americans met a national objective for an additional 3 PUs; end with 78 PUs Trigger Americans Liberates Philippines Turn8: Americans met a national objective for an additional 3 PUs; end with 81 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 106 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 infantry moved from Shensi to Kweichow Chinese take Kweichow from Japanese Combat - Chinese Non Combat Move - Chinese Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Yunnan 3 infantry moved from Szechwan to Yunnan 1 fighter moved from Sikang to Yunnan 2 Rails moved from Kansu to Sikang 2 Rails and 2 infantry moved from Sikang to Yunnan Place Units - Chinese 1 infantry placed in Chahar 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 11 PUs; end with 13 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 16 PUs Purchase Units - British Note to players British: <body><b>It is Late 1943 and Our Factories are Now Producing Heavy Bombers !<b></body> Trigger UK Hvy Bomber: buyUK_Hvy_Bomber added to productionBritish British buy 1 UK_LCV, 1 elite, 3 infantry, 5 uk_armours and 2 uk_paras; Remaining resources: 0 PUs; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Morocco to Algeria British take Algeria from Italians EDIT: 1 UK_LCV, 1 elite and 1 infantry moved from United Kingdom to Normandy Bordeaux 3 uk_fighters moved from United Kingdom to Normandy Bordeaux 1 artillery, 2 infantry and 1 uk_armour moved from Yunnan to Hunan 1 infantry moved from Yunnan to French Indo China British take French Indo China from Japanese 2 infantry and 1 uk_armour moved from Yunnan to Kwangsi 12 infantry and 9 uk_armours moved from Yunnan to Burma Combat - British Turning on Edit Mode EDIT: Battle in Normandy Bordeaux EDIT: British attack with 1 UK_LCV, 1 elite, 1 infantry and 3 uk_fighters EDIT: Germans defend with 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry EDIT: 1/6 hits, 2.00 expected hits EDIT: 2/3 hits, 1.00 expected hits EDIT: 1 UK_LCV owned by the British and 1 infantry owned by the British lost in Normandy Bordeaux EDIT: 1 infantry owned by the Germans lost in Normandy Bordeaux EDIT: 1/5 hits, 1.83 expected hits EDIT: 2/2 hits, 0.67 expected hits EDIT: 1 uk_fighter owned by the British and 1 elite owned by the British lost in Normandy Bordeaux EDIT: 1 infantry owned by the Germans lost in Normandy Bordeaux EDIT: 2 uk_fighters owned by the British retreated EDIT: Germans win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is -12 EDIT: Turning off Edit Mode Battle in Burma British attack with 12 infantry and 9 uk_armours Japanese defend with 1 artillery and 1 infantry British roll dice for 12 infantry and 9 uk_armours in Burma, round 2 : 4/21 hits, 6.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Burma British win, taking Burma from Japanese with 12 infantry and 9 uk_armours remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Kwangsi British attack with 2 infantry and 1 uk_armour Japanese defend with 1 infantry British roll dice for 2 infantry and 1 uk_armour in Kwangsi, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangsi 1 infantry owned by the Japanese lost in Kwangsi British win, taking Kwangsi from Japanese with 1 infantry and 1 uk_armour remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Hunan British attack with 1 artillery, 2 infantry and 1 uk_armour Japanese defend with 1 fighter and 1 infantry British roll dice for 1 artillery, 2 infantry and 1 uk_armour in Hunan, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 2/2 hits, 1.00 expected hits 2 infantry owned by the British lost in Hunan 1 infantry owned by the Japanese and 1 fighter owned by the Japanese lost in Hunan British win, taking Hunan from Japanese with 1 artillery and 1 uk_armour remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Casualties for Japanese: 1 fighter and 1 infantry Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in West India 1 aaGun moved from Yunnan to Burma 2 uk_armours moved from Iraq to Eastern Persia 2 Rails and 2 uk_armours moved from Union of South Africa to West India 2 infantry moved from Trans-Jordan to Iraq 2 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry and 3 uk_armours moved from Egypt to Iraq 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 Escort_Convoy, 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 infantry moved from Rhodesia to Belgian Congo 2 infantry moved from Union of South Africa to Rhodesia 1 transport moved from 91 Sea Zone to 109 Sea Zone 2 uk_fighters moved from Normandy Bordeaux to United Kingdom Place Units - British 3 uk_armours placed in Egypt 2 infantry and 2 uk_armours placed in Union of South Africa 1 UK_LCV, 1 elite, 1 infantry and 2 uk_paras placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3 British collect 38 PUs (5 lost to blockades); end with 38 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Americans regular : -2.33 Italians regular : -1.33 Japanese regular : 2.50 EDIT: : 0.50 British regular : -0.67
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As per usual forgot something. Blokes liberate Victoria for ANZAC :)
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Howdy,
I placed the token for the fusion of Italy > Germany!
What better date could I choose! :-)BR and cheers
Game History
Round: 8 Purchase Units - Italians Italians buy 2 Italian_LCVs, 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy Turning on Edit Mode EDIT: Italians takes Northwest Persia from British EDIT: Italians takes Syria from French EDIT: Turning off Edit Mode 1 artillery, 4 infantry and 1 italian_para moved from Tobruk to 96 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 4 infantry, 1 italian_para, 1 submarine, 1 tactical_bomber and 3 transports moved from 96 Sea Zone to 92 Sea Zone 1 artillery, 4 infantry and 1 italian_para moved from 92 Sea Zone to Gibraltar 1 bomber moved from Southern Italy to Gibraltar EDIT: 1 Italian_LCV, 1 artillery and 1 infantry moved from Greece to Syria EDIT: 1 Italian_LCV and 2 infantry moved from Southern Italy to Syria Combat - Italians Battle in Gibraltar Italians attack with 1 artillery, 1 bomber, 4 infantry and 1 italian_para British defend with 1 harbour; Americans defend with 1 ArmoredInfantry and 1 elite Italians roll ItalianAirborneAttack dice in Gibraltar : 0/0 hits, 0,00 expected hits Italians roll dice for 1 artillery, 1 bomber, 4 infantry and 1 italian_para in Gibraltar, round 2 : 2/7 hits, 2,00 expected hits British roll dice for 1 ArmoredInfantry and 1 elite in Gibraltar, round 2 : 0/3 hits, 1,17 expected hits 1 elite owned by the Americans and 1 ArmoredInfantry owned by the Americans lost in Gibraltar Italians win, taking Gibraltar from British with 1 artillery, 1 bomber, 4 infantry and 1 italian_para remaining. Battle score for attacker is 7 Casualties for Americans: 1 ArmoredInfantry and 1 elite Non Combat Move - Italians Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy 1 bomber moved from Gibraltar to Southern France 1 artillery and 2 infantry moved from Southern France to Normandy Bordeaux 1 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Southern Italy 2 infantry moved from Northern Italy to France 1 fighter moved from Tobruk to 92 Sea Zone Place Units - Italians Turning on Edit Mode EDIT: Adding units owned by Italians to Southern Italy: 1 TakeOverItaly EDIT: Turning off Edit Mode 2 Italian_LCVs and 1 artillery placed in Southern Italy 1 artillery and 2 infantry placed in Southern France 4 infantry placed in Northern Italy Trigger TakeOverALLItalianUnitsGermanyDone: Setting giveUnitControlInAllTerritories to true for playerAttachment attached to Italians Trigger ConquerItaly: Germans takes ownership of territory Southern Italy Trigger ConquerItaly: Germans takes ownership of territory Northern Italy Trigger ConquerItaly: Germans takes ownership of territory Sardinia Trigger ConquerItaly: Germans takes ownership of territory Sicily Trigger ConquerItaly: Germans takes ownership of territory Southern France Trigger ConquerItaly: Germans takes ownership of territory Yugoslavia Trigger ConquerItaly: Germans takes ownership of territory Albania Trigger ConquerItaly: Germans takes ownership of territory Greece Trigger ConquerItaly: Germans takes ownership of territory Bulgaria Trigger ConquerItaly: Germans takes ownership of territory Syria Trigger ConquerItaly: Germans takes ownership of territory Northwest Persia Trigger ConquerItaly: Germans takes ownership of territory Tobruk Trigger ConquerItaly: Germans takes ownership of territory Libya Trigger ConquerItaly: Germans takes ownership of territory Tunisia Trigger ItaliansRemoveInfrastructure: has removed 1 factory_major owned by Italians in Northern Italy Trigger ItaliansRemoveInfrastructure: has removed 1 airfield, 1 factory_minor and 1 harbour owned by Italians in Southern Italy Turn Complete - Italians Units Change Ownership Some Units in Gibraltar change ownership: 1 artillery, 4 infantry and 1 italian_para Some Units in Normandy Bordeaux change ownership: 1 artillery and 2 infantry Some Units in Southern France change ownership: 1 artillery, 1 bomber and 2 infantry Some Units in Syria change ownership: 2 Italian_LCVs, 1 artillery and 3 infantry Some Units in France change ownership: 2 infantry Some Units in Northern Italy change ownership: 2 aaGuns and 4 infantry Some Units in Southern Italy change ownership: 2 Italian_LCVs, 2 aaGuns, 1 air_transport, 1 artillery and 3 infantry Some Units in Eastern Poland change ownership: 1 tactical_bomber Some Units in 92 Sea Zone change ownership: 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 3 transports Some Units in 98 Sea Zone change ownership: 1 submarine
Combat Hit Differential Summary :
Italians regular : 0,00 Italians ItalianAirborneAttack : 0,00 British regular : -1,17
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@Panzerstahl-Helm said in Panzerstahl-Helm vs barnee Game 3:
I placed the token for the fusion of Italy > Germany!
What better date could I choose! :-)heh heh how apropos :)
Game History
Round: 8 Purchase Units - ANZAC Turning on Edit Mode EDIT: Changing PUs for Italians from 0 to 29 EDIT: Changing ownership of Northwest Persia from Germans to British EDIT: Removing units owned by Germans from Southern Italy: 1 air_transport EDIT: Adding units owned by Germans to Southern Italy: 1 G_air_transport EDIT: Removing units owned by Italians from Southern France: 1 factory_minor and 1 harbour EDIT: Adding units owned by Germans to Southern France: 1 factory_minor and 1 harbour EDIT: Removing units owned by Germans from Gibraltar: 1 italian_para EDIT: Removing units owned by Italians from Gibraltar: 1 harbour EDIT: Changing ownership of Gibraltar from Italians to Germans EDIT: Adding units owned by Germans to Gibraltar: 1 german_para and 1 harbour EDIT: Turning off Edit Mode ANZAC buy 1 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Japanese Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 armour and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC Liberates DNG Turn8: ANZAC met a national objective for an additional 2 PUs; end with 12 PUs Trigger ANZAC Liberates SolomonIslands Turn8: ANZAC met a national objective for an additional 2 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
I came up with 29 bucks for Italy, so gave them that and finished switching some Infrastructure and GIB. I’ll try and improve that for the future.
So, before G Purchase, edit in the 29 PUs from Italy and after Purchase, you can change the LCVs. They’ll still work, I think, just won’t look the same. I guess I could change that but it’s a good visual reminder to change them so they don’t take a extra place when German LCVs present.
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Hello,
Erwin Rommel has final an army to command!
Thanks for updating my AG Central. I guess I forgot to add the 1st or 2nd Waffen-SS to complete the army. But the current combination is fine as well.Italy should have 32 IPC instead of 29 (19 IPC for the TTs, 5+5 for national opbjectives, and 3 IPC for advanced production capacity (at least Italy got this the rounds before). But no issue, this is only 1 inf more or less on the board.
BR
Game History
Round: 9 Research Technology - Germans Actions And Operations - Germans Germans spend 5 PUs on User Action: Action Germans TakeOverItaly Action Germans TakeOverItaly activates a trigger called: Trigger GermansAtWarWithItaly Trigger GermansAtWarWithItaly: Changing Relationship for Germans and Italians from Allied to War Purchase Units - Germans Note to players Germans: <body><b>It is Early 1944 and the Abwehr is Predicting an Imminent Allied Invasion !<br><br>The United States and Britain may Attack at Any Time !<b></body> Note to players Germans: <body><b>It is Early 1944 and the Fuhrer has Unveiled Another Wonder Weapon ! Type XXI U-boats are Now in Production !<b></body> Note to players Germans: <body><b>It is Early 1944 and Our Factories are Now Producing King Tiger Tanks !<br><br>You may only build 3 per turn. This is Player Enforced.<b></body> Note to players Germans: <body><b>It is Early 1944 and with the Strong Encouragement of Albert Speer, the Me 262 is Now in Production !<b></body> Trigger ItalianLCVsGermanControlled: Setting maxBuiltPerPlayer to 10 for unitAttachment attached to German_LCV Trigger ItalianParasGermanControlled: Setting maxBuiltPerPlayer to 14 for unitAttachment attached to german_para Trigger Me 262: buyMe_262 added to productionGermans Trigger Type XXI UBoat: buyType_XXI_UBoat added to productionGermans Trigger GermansTotalWarMe 262: buyTotalWarMe_262 added to productionGermans Trigger King Tiger: buyKing_Tiger added to productionGermans Trigger King Tiger: buyRepair_Tiger added to productionGermans triggerAttachmenLate1943: has removed 1 Late1943_red owned by Changer in Late 1943 Trigger GermansTakeOverItalyDestruct: has removed 1 TakeOverItaly owned by Italians in Southern Italy triggerAttachmenEarly1944Red: has removed 1 Early1944 owned by Changer in Early 1944 triggerAttachmenLate1943: Changer has 1 Late1943 placed in Late 1943 Trigger GermansPlaceItalianInfrastructureSouthernItaly: Germans has 1 factory_major placed in Northern Italy Trigger GermansPlaceItalianInfrastructureSouthernItaly: Germans has 1 airfield, 1 factory_minor and 1 harbour placed in Southern Italy triggerAttachmenEarly1944Red: Changer has 1 Early1944_red placed in Early 1944 Turning on Edit Mode EDIT: Changing PUs for Germans from 59 to 88 EDIT: Turning off Edit Mode Germans buy 5 Atlantic_Walls, 1 German_LCV, 3 King_Tigers, 1 LuftwaffeAce, 4 TotalWarMe_262s, 1 armour, 1 elite and 3 infantry; Remaining resources: 0 PUs; Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany Trigger RailMovementAutoPlaceGermansItalyTakeover: Germans has 1 Europe_Rail placed in Germany Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Germans takes Morocco from Americans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Germans takes Cyprus from British EDIT: Turning off Edit Mode 1 infantry moved from Eastern Poland to Baltic States 3 infantry moved from Eastern Poland to Belarus 2 bombers moved from Eastern Poland to Belarus 1 fighter and 1 tactical_bomber moved from Eastern Poland to Baltic States 1 infantry moved from Eastern Poland to Bessarabia 1 infantry moved from Romania to Bessarabia 1 fighter moved from Eastern Poland to Bessarabia EDIT: 1 german_para moved from Gibraltar to Algeria EDIT: Germans undo move 8. EDIT: 1 german_para moved from Gibraltar to Morocco 1 fighter moved from Eastern Poland to Belarus EDIT: 1 Waffen_Para moved from Romania to Cyprus Combat - Germans Battle in Bessarabia Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Bessarabia, round 2 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 0/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Baltic States 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans retreated Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Battle in Belarus Germans attack with 2 bombers, 1 fighter and 3 infantry Russians defend with 3 infantry Germans roll dice for 2 bombers, 1 fighter and 3 infantry in Belarus, round 2 : 4/6 hits, 2,33 expected hits Russians roll dice for 3 infantry in Belarus, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 bombers, 1 fighter and 3 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Greece Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Europe_Rail owned by Germans in Normandy Bordeaux Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 2 bombers moved from Belarus to Southern Italy 1 bomber moved from Western Germany to Southern Italy 1 bomber moved from Southern France to Southern Italy 1 fighter and 1 tactical_bomber moved from Baltic States to Eastern Poland 1 fighter moved from Belarus to Eastern Poland 1 G_air_transport moved from Southern Italy to Western Germany 1 armour moved from Germany to Western Germany 2 infantry moved from Western Germany to Denmark 2 infantry moved from France to Holland Belgium 2 infantry moved from Southern France to Normandy Bordeaux 1 artillery moved from Normandy Bordeaux to Southern France 2 infantry moved from Northern Italy to Southern France 2 infantry moved from Northern Italy to France EDIT: 1 German_LCV, 1 elite and 1 infantry moved from Romania to Greece EDIT: 1 german_para moved from Romania to Greece EDIT: 1 Waffen_Para moved from Romania to Syria 1 fighter moved from Bessarabia to 99 Sea Zone 1 carrier moved from 97 Sea Zone to 99 Sea Zone 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 Panzer_General and 1 elite moved from Greece to 99 Sea Zone 1 Panzer_General and 1 elite moved from 99 Sea Zone to Syria 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 artillery and 3 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone 1 artillery and 3 infantry moved from 99 Sea Zone to Syria EDIT: 1 Panzer_General, 1 artillery and 2 infantry moved from Syria to 1st Desert EDIT: 1 DAK moved from 1st Desert to Syria 1 battleship and 1 cruiser moved from 96 Sea Zone to 97 Sea Zone 1 carrier, 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transport moved from 92 Sea Zone to 97 Sea Zone 1 fighter moved from 92 Sea Zone to Southern Italy EDIT: 2 Italian_LCVs moved from Southern Italy to Southern France EDIT: 2 Italian_LCVs moved from Syria to Greece 1 fighter moved from Eastern Poland to Syria 1 fighter moved from 99 Sea Zone to Syria 1 LuftwaffeAce moved from Germany to 99 Sea Zone 1 fighter moved from Eastern Poland to 99 Sea Zone 1 fighter moved from Eastern Poland to Southern Italy 1 elite moved from Western Germany to Holland Belgium 1 Europe_Rail and 1 elite moved from Germany to Normandy Bordeaux 1 WaffenPnzrGrndr moved from Holland Belgium to Normandy Bordeaux 1 Panzer_Grndrs moved from Denmark to Holland Belgium 2 Rails and 2 armour moved from Germany to Greece 1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Greece 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 mech_infantry moved from Normandy Bordeaux to Northern Italy 1 armour moved from Germany to Eastern Poland 1 infantry and 1 waffen_infantry moved from Eastern Poland to Poland 1 infantry moved from Eastern Poland to Poland 1 WaffenPnzrGrndr moved from Eastern Poland to Poland 8 infantry moved from Karelia to Finland Place Units - Germans 1 Atlantic_Wall placed in Denmark 1 Atlantic_Wall placed in Holland Belgium 2 Atlantic_Walls placed in Normandy Bordeaux 1 Atlantic_Wall placed in Norway 3 King_Tigers, 1 LuftwaffeAce and 1 elite placed in Germany 4 TotalWarMe_262s placed in Western Germany 1 German_LCV and 1 armour placed in Southern Italy 3 infantry placed in Eastern Poland Trigger GermansTotalWarMe 262PlaceWesternGermany4: has removed 4 TotalWarMe_262s owned by Germans in Western Germany Trigger GermansTotalWarMe 262PlaceWesternGermany4: Germans has 4 Me_262s placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2 Germans collect 59 PUs (2 lost to blockades); end with 59 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 71 PUs Trigger Germans ReceiveItaliansRomanEmpireObjective: Germans met a national objective for an additional 5 PUs; end with 76 PUs Trigger Germans ReceiveItaliansNoShipsMedObjective: Germans met a national objective for an additional 5 PUs; end with 81 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs Trigger Germans ReceiveItaliansAdvancedProduction: Germans met a national objective for an additional 3 PUs; end with 89 PUs
Combat Hit Differential Summary :
Russians regular : -0,67 Germans regular : 0,50
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@Panzerstahl-Helm oh good catch. I was wondering why it was 32 again. :) Hey every bullet stopper counts :)
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@Panzerstahl-Helm It doesn’t look like you added the 3 PUs ? I will add them to your bank account.
The Desert Generals work a little different, because of the variety of Units they can support.
I added a DG 2 as he will support the Arty for an extra roll. Regular DG supports Inf, DG 3 Pnzr, DG A1D3 Engineer. That needs to be removed and use the DG Inf one. DG A2D3 is for Pnzrgrndr.
Paras are same as Inf.Reminds me, I need to remove the Commisar Engineer as well. I will make note now.
I don’t think Waffen Units can be part of anything but Waffen Armies, so the Badass Para can’t join. I will double check though :)
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Game History
Round: 9 Purchase Units - Russians Turning on Edit Mode EDIT: Changing PUs for Germans from 89 to 92 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 1st Desert: 1 Panzer_General EDIT: Adding units owned by Germans to 1st Desert: 1 DesertGeneral2 EDIT: Turning off Edit Mode Russians buy 3 Mass_Tankss, 3 Russian_Rocketss, 1 Soviet_Partisan, 3 TotalWar_Tank_2s, 1 elite and 3 guard_infantrys; Remaining resources: 0 PUs; 0 AirLendLease; 0 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia Trigger ItalyUser: Changer has 1 ItalyUser placed in Southern Italy Turning on Edit Mode EDIT: Russians takes Romania from Germans EDIT: Turning off Edit Mode EDIT: 1 russian_para moved from Caucasus to Romania 1 elite and 2 infantry moved from Ukraine to Bessarabia 1 infantry moved from Ukraine to Bessarabia 1 FighterAce and 2 fighters moved from Caucasus to Bessarabia 1 elite moved from Smolensk to Belarus 5 infantry moved from Bryansk to Belarus 2 fighters and 2 tactical_bombers moved from Russia to Belarus 1 infantry moved from Novgorod to Karelia Russians take Karelia from Germans 2 Russian_Rocketss moved from Bryansk to Belarus 2 Russian_Rocketss moved from Bryansk to Bessarabia Combat - Russians Battle in Belarus Russians attack with 2 Russian_Rocketss, 1 elite, 2 fighters, 5 infantry and 2 tactical_bombers Germans defend with 3 infantry Russians roll dice for 2 Russian_Rocketss in Belarus, round 2 : 0/2 hits, 0.67 expected hits 2 Russian_Rocketss owned by the Russians lost in Belarus Russians roll dice for 1 elite, 2 fighters, 5 infantry and 2 tactical_bombers in Belarus, round 2 : 3/11 hits, 3.50 expected hits Germans roll dice for 3 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Belarus 3 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 elite, 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Russians: 2 Russian_Rocketss and 1 infantry Casualties for Germans: 3 infantry Battle in Bessarabia Russians attack with 1 FighterAce, 2 Russian_Rocketss, 1 elite, 2 fighters and 3 infantry Germans defend with 2 infantry Russians roll dice for 2 Russian_Rocketss in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Bessarabia 2 Russian_Rocketss owned by the Russians lost in Bessarabia Russians roll dice for 1 FighterAce, 1 elite, 2 fighters and 3 infantry in Bessarabia, round 2 : 4/9 hits, 2.83 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 FighterAce, 1 elite, 2 fighters and 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 2 infantry Casualties for Russians: 2 Russian_Rocketss Non Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Buryatia 1 FighterAce and 2 fighters moved from Bessarabia to Caucasus 1 armour moved from Caucasus to Northwest Persia 1 armour moved from Caucasus to Persia 1 armour moved from Trans-Jordan to Iraq 1 aaGun moved from Ukraine to Bryansk 1 aaGun moved from Bryansk to Belarus 2 fighters and 2 tactical_bombers moved from Belarus to Russia EDIT: 1 elite moved from 1st Army Group to Ukraine 1 infantry moved from Archangel to Novgorod 1 infantry moved from Smolensk to Archangel 1 Russian_Engineer and 1 elite moved from Russia to Archangel 1 Russian_Engineer moved from Smolensk to Russia 3 guard_infantrys moved from Russia to Bryansk 1 Europe_Rail moved from Russia to Urals 1 Europe_Rail and 1 armour moved from Urals to Buryatia 2 Rails and 2 armour moved from Russia to Buryatia 3 armour moved from Volgograd to Caucasus 2 armour moved from Volgograd to Caucasus 1 armour moved from Volgograd to Bryansk EDIT: 1 Soviet_Commisar and 1 armour moved from 3rd Corps to Caucasus EDIT: 2 infantry moved from 3rd Corps to Bryansk EDIT: 1 Soviet_Commisar and 3 armour moved from Caucasus to 3rd Corps EDIT: 1 3rdCorps moved from 1st Army Group to Caucasus 4 armour moved from Russia to Bryansk EDIT: 2 armour moved from Buryatia to 1st Corps EDIT: 2 infantry moved from 1st Corps to Buryatia EDIT: 2 armour moved from Bryansk to 2nd Corps EDIT: 2 infantry moved from 2nd Corps to Bryansk EDIT: 2 armour and 3 guard_infantrys moved from Bryansk to 1st Army Group 2 artilleries and 2 infantry moved from Shensi to Szechwan Place Units - Russians 3 Mass_Tankss, 3 Russian_Rocketss, 1 Soviet_Partisan, 3 TotalWar_Tank_2s, 1 elite and 3 guard_infantrys placed in Russia Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 0.33
Pretty busy in NCM. Think it’s all correct :) Ask for any clarification
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Forgot to activate 3rd Corps :) I can only imagine the mistakes in a live game lol
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Howdy,
you may want to adjust your casualities in SZ44. I didn´t submerge your sub and it took place in the battle, but was sunk. Your transport did sink my sub in exchange.
In a live game I would very likely attack my own allies because of all the stuff going on on the map. I would just lose overview…
BR
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 Fortification, 1 Heavy_BB, 4 TotalWarNavyFtrs, 1 carrier, 1 elite and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone 1 elite moved from India to 39 Sea Zone 1 fighter moved from 39 Sea Zone to 42 Sea Zone 2 battleships, 4 carriers, 2 cruisers, 1 elite, 1 pacific_cruiser and 5 transports moved from 39 Sea Zone to 36 Sea Zone 1 elite moved from 36 Sea Zone to Kwangsi 1 armour and 1 mech_infantry moved from Kiangsi to Kwangsi 1 elite and 1 infantry moved from Kiangsi to Hunan 1 artillery and 2 infantry moved from Shantung to Jehol 1 NavyFighter moved from 20 Sea Zone to 35 Sea Zone 1 fighter moved from Anhwe to Kwangsi 1 tactical_bomber moved from Anhwe to Hunan 1 infantry moved from Anhwe to Hunan 1 NavyFighter moved from 20 Sea Zone to 35 Sea Zone 1 pacific_submarine moved from 20 Sea Zone to 44 Sea Zone 2 artilleries, 1 elite and 1 infantry moved from Japan to 6 Sea Zone 2 artilleries, 1 elite, 1 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone 2 artilleries, 1 elite and 1 infantry moved from 35 Sea Zone to Philippines 2 transports moved from 41 Sea Zone to 37 Sea Zone 4 infantry moved from Siam to 37 Sea Zone 4 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone 4 infantry moved from 36 Sea Zone to French Indo China 3 infantry moved from Siam to French Indo China Combat - Japanese Battle in Hunan Japanese attack with 1 elite, 2 infantry and 1 tactical_bomber British defend with 1 artillery and 1 uk_armour Japanese roll dice for 1 elite, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 1/5 hits, 1,17 expected hits Chinese roll dice for 1 artillery and 1 uk_armour in Hunan, round 2 : 0/2 hits, 0,83 expected hits 1 artillery owned by the British lost in Hunan Japanese roll dice for 1 elite, 2 infantry and 1 tactical_bomber in Hunan, round 3 : 2/5 hits, 1,17 expected hits Chinese roll dice for 1 uk_armour in Hunan, round 3 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Japanese lost in Hunan 1 uk_armour owned by the British lost in Hunan Japanese win, taking Hunan from Chinese with 1 elite, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 artillery and 1 uk_armour Casualties for Japanese: 1 infantry Battle in 35 Sea Zone Japanese attack with 2 NavyFighters and 2 transports Americans defend with 1 transport Japanese roll dice for 2 NavyFighters and 2 transports in 35 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Americans roll dice for 1 transport in 35 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 2 NavyFighters and 2 transports remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in Philippines Changer loiter and taunt; Japanese attack with 2 artilleries, 1 elite and 1 infantry Changer defend; Americans defend with 1 ArmoredInfantry Japanese roll dice for 2 artilleries, 1 elite and 1 infantry in Philippines, round 2 : 4/5 hits, 1,67 expected hits Americans roll dice for 1 ArmoredInfantry in Philippines, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Japanese lost in Philippines 1 ArmoredInfantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 artilleries and 1 elite remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Americans: 1 ArmoredInfantry Battle in Jehol Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Jehol, round 2 : 0/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Jehol, round 3 : 0/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Jehol, round 4 : 2/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangsi Japanese attack with 1 armour, 1 elite, 1 fighter and 1 mech_infantry British defend with 1 infantry and 1 uk_armour Japanese roll dice for 1 battleship in Kwangsi, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 armour, 1 elite, 1 fighter and 1 mech_infantry in Kwangsi, round 2 : 1/5 hits, 1,50 expected hits Chinese roll dice for 1 infantry and 1 uk_armour in Kwangsi, round 2 : 0/2 hits, 0,83 expected hits 1 infantry owned by the British and 1 uk_armour owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 armour, 1 elite, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for British: 1 infantry and 1 uk_armour Battle in French Indo China Japanese attack with 7 infantry British defend with 1 infantry Japanese roll dice for 1 battleship, 2 cruisers and 1 pacific_cruiser in French Indo China, round 2 : 3/4 hits, 2,17 expected hits British roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from British with 7 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 44 Sea Zone Japanese attack with 1 pacific_submarine Americans defend with 1 submarine and 1 transport Japanese roll dice for 1 pacific_submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 pacific_submarine in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 transport in 44 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 pacific_submarine in 44 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 44 Sea Zone Americans roll dice for 1 transport in 44 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 pacific_submarine in 44 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 transport in 44 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 pacific_submarine in 44 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 transport in 44 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 pacific_submarine in 44 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 transport in 44 Sea Zone, round 7 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 pacific_submarine in 44 Sea Zone, round 8 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 transport in 44 Sea Zone, round 8 : 1/1 hits, 0,17 expected hits 1 pacific_submarine owned by the Japanese lost in 44 Sea Zone Americans win with 1 transport remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Casualties for Japanese: 1 pacific_submarine Battle in 42 Sea Zone Japanese attack with 2 fighters and 1 tactical_bomber Americans defend with 1 pacific_submarine and 1 transport 1 pacific_submarine owned by the Americans submerged Japanese roll dice for 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits Americans roll dice for 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 transport owned by the Americans lost in 42 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Kiangsu 2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone 2 NavyFighters moved from 35 Sea Zone to 36 Sea Zone 1 transport moved from 38 Sea Zone to 36 Sea Zone 1 pacific_carrier, 1 pacific_transport and 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 Heavy_BB and 1 JPN_Pacific_DD moved from 6 Sea Zone to 36 Sea Zone 1 Escort_Convoy moved from 20 Sea Zone to 18 Sea Zone 1 Escort moved from 20 Sea Zone to 17 Sea Zone 1 pacific_BB moved from 20 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from Hunan to Anhwe 1 fighter moved from Kwangsi to Anhwe 1 artillery and 2 infantry moved from Kiangsu to Anhwe 2 air_transports and 2 infantry moved from Japan to Amur 1 air_transport moved from Amur to Japan Place Units - Japanese 1 Fortification placed in Sumatra 1 Heavy_BB and 1 carrier placed in 6 Sea Zone 3 infantry placed in Shantung 3 infantry placed in Kiangsu 4 TotalWarNavyFtrs, 1 elite and 3 infantry placed in Japan Turning on Edit Mode EDIT: Turning off Edit Mode Trigger JapaneseTotalWarNavyFighterPlaceJapan4: has removed 4 TotalWarNavyFtrs owned by Japanese in Japan Trigger JapaneseTotalWarNavyFighterPlaceJapan4: Japanese has 4 NavyFighters placed in Japan Turn Complete - Japanese Trigger Japanese RemoveConvoySZ18: has removed 1 Escort_Convoy owned by Japanese in 18 Sea Zone Trigger Japanese RemoveConvoySZ18: Japanese has 1 Escort placed in 18 Sea Zone Japanese collect 50 PUs; end with 50 PUs Trigger Japanese Loses DNG Pacific Expanded Turn9: Japanese met a national objective for an additional -2 PUs; end with 48 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 51 PUs Trigger Japan Loses CarolineIslands Turn9: Japanese met a national objective for an additional -3 PUs; end with 48 PUs Trigger Japanese Loses Celebes Pacific Expanded Turn9: Japanese met a national objective for an additional -1 PUs; end with 47 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 55 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese regular : -2,17 Americans regular : -0,50 Japanese regular : 2,17 British regular : -0,33
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@Panzerstahl-Helm Yea, we’ll let 44 roll as is. I had done a potential test turn with that same attack and didn’t submerge. Your sub sunk both of em in that one though lol
Also, you can destroy Undg Fctrys at end of turn, even after you place there, for no cost as long as you owned from turn start. There is a Demo unit for it.
So, I will destroy the India Fctry for you. -
Uggh Forgot to move the Afrika Corps into battle. Here is save. EXP Game 3 Stahl USA 9.tsvg I will roll battle with dicebot then continue.
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Battle in syria
UK attacks with
5 Inf 1 Mech [dice 6d6<=1]
6 Tanks [dice 6d6<=3]G defends with
6 Inf 2 Arty 1 Elite [dice 11d6<=2]
1 DG [dice 2d6<=3]
1 SS Para 2 Ftr [dice 3d6<=4] -
6d6<=1: 1, 1, 6, 1, 6, 3; Hits: 3
6d6<=3: 1, 4, 2, 5, 6, 1; Hits: 3
11d6<=2: 6, 5, 4, 4, 4, 3, 1, 5, 4, 2, 1; Hits: 3
2d6<=3: 5, 5; Hits: 0
3d6<=4: 2, 4, 1; Hits: 3 -
G gets 9 hits killing 5 Inf 1 Mech 3 Tanks
UK gets 3 hits killing 3 Inf
Not a very smart attack lol
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Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 Escort, 1 Hvy_Ind_1, 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs; Place Units - ANZAC Units in New South Wales being upgraded or consumed: 1 factory_minor 1 Hvy_Ind_1 placed in New South Wales Combat Move - ANZAC Non Combat Move - ANZAC 1 armour moved from New South Wales to Queensland 1 fighter moved from Queensland to Caroline Islands Place Units - ANZAC 1 Escort, 1 submarine and 1 transport placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC Trigger ANZAC RemoveANZACConvoySZ62Invert: has removed 1 Escort owned by ANZAC in 62 Sea Zone Trigger ANZAC RemoveANZACConvoySZ62Invert: ANZAC has 1 Escort_Convoy placed in 62 Sea Zone ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC Liberates DNG Turn9: ANZAC met a national objective for an additional 2 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs Trigger ANZAC Liberates SolomonIslands Turn9: ANZAC met a national objective for an additional 2 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 80 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Uggh that was a pita lol. So Rommel is currently dissolved because his Inf were killed. You can reform at turn start.
Also, I may have mentioned last game, but Hvy Bmbrs still take AA fire from Infra. So if they get shot down, have to dicebot the attack and edit back in. I’ll add to Notes if I haven’t already.
Think thats it, other than the dumbass brit admiral forgetting to attack a U-boat lol. He’s being reassigned lol