Panzerstahl-Helm vs barnee Game 3


  • @Panzerstahl-Helm

    No Ftr Ace again. Got those 4 ME-109s tho :) 262s be coming off the asssembly line soon too :)

    Just a reminder, can only buy 1 Luftwaffe Ace per turn :)

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    Hmm … something fckd going on with triplea. Doesn’t show your U-boat off S AF and just says it wins.

    I don’t see U-boat moving in CM out of the zone either. It just disappears in Combat.

    Well … something fckd up. You wanna check your turn for 71 SZ ? Two errors back to back makes me think something fckd in prerelease :(

    Screenshot from 2024-01-13 20-14-16.png

    Screenshot from 2024-01-13 20-20-28.png

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    OK I know what happened. Escort is a DD but by rules can’t attack. Triplea can’t do that though, so U-boat gets a D1 roll. I will do it on dicebot.

    Couldn’t figure that out lol

    [dice 1d6<=1]


  • 1d6<=1: 3; Hits: 0

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    I must be really hi. 71 Uboat moved to 72 off Madagascar looks like. I don’t see it documented in history though. I assume that’s what happened and thats why the Uboat wasnt there in combat.

    Screenshot from 2024-01-13 20-32-42.png

    Screenshot from 2024-01-13 20-33-48.png

    Not worried about the outcome. Just want to make sure triplea is working correctly :)

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    I’m gonna max defend for you. Can reroll if you wanted to do different OOL

    EXP Game 3 Stahl R 7 Combat.tsvg

    Screenshot from 2024-01-13 21-27-07.png

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    Game History

    Round: 7
    
        Purchase Units - Russians
            Trigger RussiansTotalWarArty: buyTotalWar_Arty added to productionRussians
            Trigger RussiansTotalWarInf: buyTotalWar_Inf added to productionRussians
            Trigger RussiansTotalWar Bomber: buyTotalWar_Bomber added to productionRussians
            Trigger RussiansTotalWarFighter: buyTotalWarFighter added to productionRussians
            Trigger RussiansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionRussians
            Trigger RussiansTotalWarTank: buyTotalWar_Tank_2 added to productionRussians
            Trigger RussiansTotalWarMechInf: buyTotalWarMechInf added to productionRussians
            Trigger RussiansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionRussians
            Russians buy 3 Mass_Tankss, 1 TankLL, 3 TotalWar_Tank_2s, 1 UndrgroundFctry, 1 elite, 1 infantry and 2 russian_paras; Remaining resources: 0 PUs; 0 AirLendLease; 1 TankLendLease; 
    
        Place Units - Russians
            Units in Russia being upgraded or consumed: 1 factory_major
            1 UndrgroundFctry placed in Russia
            1 TankLL placed in Caucasus
    
        Combat Move - Russians
            Trigger Russians RemoveLendLeaseFeeTank: has removed 1 TankLL owned by Russians in Caucasus
            Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by British from Caucasus: 1 uk_armour
            EDIT: Adding units owned by Russians to Caucasus: 1 armour
            EDIT: Turning off Edit Mode
            6 guard_infantrys moved from Suiyuyan to Anhwe
    
        Combat - Russians
            Battle in Anhwe
                Russians attack with 6 guard_infantrys
                Japanese defend with 1 artillery, 2 bombers and 1 infantry
                    Russians roll dice for 6 guard_infantrys in Anhwe, round 2 : 2/6 hits, 2.00 expected hits
                    Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Anhwe, round 2 : 0/4 hits, 1.00 expected hits
                    2 bombers owned by the Japanese lost in Anhwe
                    Russians roll dice for 6 guard_infantrys in Anhwe, round 3 : 0/6 hits, 2.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
                    1 guard_infantry owned by the Russians lost in Anhwe
                    Russians roll dice for 5 guard_infantrys in Anhwe, round 4 : 1/5 hits, 1.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 4 : 1/2 hits, 0.67 expected hits
                    1 guard_infantry owned by the Russians lost in Anhwe
                    1 infantry owned by the Japanese lost in Anhwe
                    Russians roll dice for 4 guard_infantrys in Anhwe, round 5 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery in Anhwe, round 5 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Anhwe
                Russians win, taking Anhwe from Japanese with 4 guard_infantrys remaining. Battle score for attacker is 23
                Casualties for Japanese: 1 artillery, 2 bombers and 1 infantry
                Casualties for Russians: 2 guard_infantrys
    
        Non Combat Move - Russians
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Rails owned by Russians in Buryatia
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail owned by Russians in Urals
            2 artilleries and 2 infantry moved from Kansu to Suiyuyan
            1 armour moved from Italian Somaliland to Anglo Egyptian Sudan
            2 fighters moved from Caucasus to Belarus
            1 1stSovietAG, 4 Russian_Rocketss, 1 aaGun, 3 artilleries, 14 infantry and 2 tactical_bombers moved from Bryansk to Belarus
            1 artillery and 10 infantry moved from Smolensk to Belarus
            1 Russian_Engineer and 1 elite moved from Archangel to Urals
            1 2ndCorps moved from Archangel to Belarus
            1 infantry moved from Archangel to Smolensk
            1 infantry moved from Archangel to Vologda
            1 aaGun moved from Archangel to Belarus
            1 FighterAce and 2 fighters moved from Russia to Belarus
            3 guard_infantrys moved from Russia to Belarus
            1 Russian_Engineer moved from Russia to Belarus
            3 infantry moved from Western Ukraine to Bryansk
            3 infantry moved from Bessarabia to Western Ukraine
            1 infantry moved from Ukraine to Bryansk
            1 Rail and 1 armour moved from Russia to Buryatia
            1 Rail moved from Russia to Ukraine
            1 Rail and 1 elite moved from Ukraine to Buryatia
            1 Tank_General and 2 armour moved from Russia to Belarus
            1 Europe_Rail moved from Russia to Caucasus
            1 Europe_Rail and 1 armour moved from Caucasus to Urals
            1 infantry moved from Rostov to Caucasus
            1 infantry moved from Ukraine to Rostov
    
        Place Units - Russians
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Russia: 1 factory_major
            EDIT: Turning off Edit Mode
            3 Mass_Tankss, 3 TotalWar_Tank_2s, 1 elite and 2 russian_paras placed in Russia
            1 infantry placed in Ukraine
            Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
            Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia
            Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
            Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.67
    Russians regular : -3.00
    

    EXP Game 3 Stahl R 7.tsvg


  • @barnee

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Trigger JapaneseTotalWarArty: buyTotalWar_Arty added to productionJapanese
            Trigger JapaneseTotalWarMechInf: buyTotalWarMechInf added to productionJapanese
            Trigger JapaneseTotalWarAirTrprt: buyTotalWarAirTrprt added to productionJapanese
            Trigger JapaneseTotalWarTank: buyTotalWar_Tank added to productionJapanese
            Trigger JapaneseTotalWarInf: buyTotalWar_Inf added to productionJapanese
            Trigger JapaneseTotalWarNavyFighter: buyTotalWarNavyFtr added to productionJapanese
            Trigger JapaneseTotalWar Bomber: buyTotalWar_Bomber added to productionJapanese
            Trigger JapaneseTotalWarTacBmbr: buyTotalWarTacBmbr added to productionJapanese
            Trigger JapaneseTotalWarFighter: buyTotalWarFighter added to productionJapanese
            Japanese buy 2 Escorts, 1 aaGun, 2 armour, 3 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Banzai: Japanese has 1 Banzai placed in Japan
            Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
            1 elite moved from Philippines to 35 Sea Zone
            1 Japan_destroyer and 1 elite moved from 35 Sea Zone to 44 Sea Zone
            1 elite moved from 44 Sea Zone to Celebes
            1 transport moved from 35 Sea Zone to 34 Sea Zone
            2 infantry moved from Paulau Island to 34 Sea Zone
            2 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
            2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 44 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 44 Sea Zone to 42 Sea Zone
            2 artilleries and 2 infantry moved from 42 Sea Zone to Java
            3 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Shantung to Anhwe
            1 mech_infantry moved from Kweichow to Anhwe
            1 mech_infantry moved from Yunnan to Anhwe
            1 infantry moved from Kweichow to Hopei
            1 infantry moved from Kweichow to Szechwan
            3 artilleries, 1 elite and 11 infantry moved from Yunnan to French Indo China
            2 fighters and 2 tactical_bombers moved from Yunnan to Anhwe
            1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
            1 fighter and 1 tactical_bomber moved from Yunnan to Hopei
            1 fighter moved from Yunnan to Anhwe
    
        Combat - Japanese
            Battle in Dutch New Guinea
            Battle in Celebes
            Battle in Java
                Japanese attack with 2 artilleries and 2 infantry
                ANZAC defend with 1 Fortification and 1 infantry
                    Japanese roll dice for 2 artilleries and 2 infantry in Java, round 2 : 2/4 hits, 1,33 expected hits
                    ANZAC roll dice for 1 Fortification and 1 infantry in Java, round 2 : 0/1 hits, 0,50 expected hits
                    1 Fortification owned by the ANZAC and 1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Dutch New Guinea from ANZAC, taking Celebes from ANZAC, taking Java from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 Fortification and 1 infantry
            Battle in Borneo
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 Fortification and 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 1/4 hits, 1,83 expected hits
                    British roll dice for 1 Fortification and 1 infantry in Borneo, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Japanese lost in Borneo
                    1 infantry owned by the British lost in Borneo
                    Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Borneo, round 3 : 1/3 hits, 1,50 expected hits
                    British roll dice for 1 Fortification in Borneo, round 3 : 0/0 hits, 0,00 expected hits
                    1 Fortification owned by the British lost in Borneo
                Japanese win, taking Borneo from British with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 Fortification and 1 infantry
            Battle in Szechwan
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 0/3 hits, 1,33 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 3 : 3/3 hits, 1,33 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 2/3 hits, 1,33 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Japanese attack with 3 fighters, 4 infantry, 2 mech_infantrys and 2 tactical_bombers
                Russians defend with 4 guard_infantrys
                    Japanese roll dice for 3 fighters, 4 infantry, 2 mech_infantrys and 2 tactical_bombers in Anhwe, round 2 : 4/11 hits, 3,83 expected hits
                    Chinese roll dice for 4 guard_infantrys in Anhwe, round 2 : 2/4 hits, 2,00 expected hits
                    2 infantry owned by the Japanese lost in Anhwe
                    4 guard_infantrys owned by the Russians lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 3 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 10
                Casualties for Japanese: 2 infantry
                Casualties for Russians: 4 guard_infantrys
            Battle in French Indo China
                Japanese attack with 3 artilleries, 1 elite and 11 infantry
                British defend with 1 infantry
                    Japanese roll dice for 3 artilleries, 1 elite and 11 infantry in French Indo China, round 2 : 2/16 hits, 3,83 expected hits
                    British roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in French Indo China
                Japanese win, taking French Indo China from British with 3 artilleries, 1 elite and 11 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Hunan
            1 infantry moved from Yunnan to Hunan
            1 fighter and 1 tactical_bomber moved from Hopei to Hunan
            1 fighter and 1 tactical_bomber moved from Szechwan to Hunan
            2 battleships, 4 carriers, 2 cruisers, 1 pacific_cruiser and 4 transports moved from 35 Sea Zone to 36 Sea Zone
            1 Escort_Convoy moved from 35 Sea Zone to 46 Sea Zone
            1 Escort_Convoy moved from 35 Sea Zone to 55 Sea Zone
            1 air_transport and 1 artillery moved from Kweichow to Amur
            1 air_transport moved from Amur to Japan
            3 fighters and 2 tactical_bombers moved from Anhwe to Hunan
            2 Rails moved from Kiangsu to Shantung
            2 Rails and 2 infantry moved from Shantung to Hunan
            1 fighter and 1 tactical_bomber moved from Borneo to 36 Sea Zone
    
        Place Units - Japanese
            1 aaGun and 2 infantry placed in New South Wales
            1 armour and 2 mech_infantrys placed in Shantung
            1 armour and 2 mech_infantrys placed in Kiangsu
            1 infantry placed in Japan
            2 Escorts and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Note to players Japanese: It is Early 1943 and Our Shipyards are Hard at Work.  We will soon Launch 1 new Battleship and 1 new Transport. They may only Operate in the Pacific and Indian Oceans.
            Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone
            Trigger Japanese RemoveConvoySZ55: has removed 1 Escort_Convoy owned by Japanese in 55 Sea Zone
            Trigger Japanese RemoveConvoySZ46: has removed 1 Escort_Convoy owned by Japanese in 46 Sea Zone
            Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone
            Trigger Japanese RemoveConvoySZ55: Japanese has 1 Escort placed in 55 Sea Zone
            Trigger Japanese RemoveConvoySZ46: Japanese has 1 Escort placed in 46 Sea Zone
            Japanese collect 56 PUs; end with 56 PUs
            Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 58 PUs
            Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 59 PUs
            Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
            Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 70 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,00
    Japanese regular : -1,33
    ANZAC regular : -0,50
    British regular : 0,17
    

    exp-game-3-stahl-j-7.tsvg


  • @Panzerstahl-Helm

    Game History

    Round: 7
    
        Purchase Units - Americans
            Trigger AmericansTotalWarMechInf: buyTotalWarMechInf added to productionAmericans
            Trigger AmericansTotalWarTank: buyTotalWar_Tank added to productionAmericans
            Trigger AmericansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionAmericans
            Trigger AmericansTotalWarArty: buyTotalWar_Arty added to productionAmericans
            Trigger AmericansTotalWarFighter: buyTotalWarFighter added to productionAmericans
            Trigger AmericansTotalWar Bomber: buyTotalWar_Bomber added to productionAmericans
            Trigger AmericansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionAmericans
            Trigger AmericansTotalWarNavyFtr: buyTotalWarNavyFtr added to productionAmericans
            Trigger AmericansTotalWarInf: buyTotalWar_Inf added to productionAmericans
            Turning on Edit Mode
            EDIT: Changing PUs for Japanese from 75 to 73
            EDIT: Turning off Edit Mode
            COMMENT: -2 PUs for JPN Losing Solomons
            Americans buy 3 ArmoredInfantrys, 2 Escorts, 1 FighterAceUSA, 3 artilleries, 1 carrier, 1 destroyer, 1 elite, 1 marine and 2 transports; Remaining resources: 0 PUs; 
    
        Place Units - Americans
            Units in Western United States being upgraded or consumed: 1 infantry
            1 marine placed in Western United States
    
        Combat Move - Americans
            Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone
            1 infantry moved from Solomon Islands to 49 Sea Zone
            2 infantry and 1 transport moved from 49 Sea Zone to 62 Sea Zone
            2 NavyFighters and 6 usa_fighters moved from 54 Sea Zone to New South Wales
            1 usa_tactical_bomber moved from Queensland to New South Wales
            1 Heavy_BB moved from 54 Sea Zone to 62 Sea Zone
            1 battleship and 2 cruisers moved from 54 Sea Zone to 62 Sea Zone
            1 artillery and 1 marine moved from Queensland to 54 Sea Zone
            1 artillery and 1 marine moved from Queensland to 54 Sea Zone
            2 artilleries, 2 marines and 2 transports moved from 54 Sea Zone to 62 Sea Zone
            2 artilleries, 2 infantry and 2 marines moved from 62 Sea Zone to New South Wales
            2 artilleries, 1 elite, 3 infantry, 1 marine and 5 usa_fighters moved from Queensland to New South Wales
            2 submarines moved from 54 Sea Zone to 55 Sea Zone
            1 submarine moved from 54 Sea Zone to 46 Sea Zone
            1 pacific_submarine moved from 26 Sea Zone to 46 Sea Zone
            2 mech_infantrys moved from Southeast Mexico to 89 Sea Zone
            2 mech_infantrys and 1 transport moved from 89 Sea Zone to 91 Sea Zone
            2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 elite moved from Eastern United States to 101 Sea Zone
            1 ArmoredInfantry and 1 artillery moved from Central United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 ArmoredInfantry, 1 artillery, 1 destroyer, 1 elite, 1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 ArmoredInfantry, 1 artillery and 1 elite moved from 91 Sea Zone to Morocco
            1 infantry moved from 91 Sea Zone to Morocco
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 usa_fighter moved from 91 Sea Zone to 110 Sea Zone
            1 bomber moved from French West Africa to 110 Sea Zone
    
        Combat - Americans
            Battle in 110 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 1 usa_fighter
                Germans defend with 1 GermanUBoat
                    Germans roll Wolfpack_Attack dice in 110 Sea Zone : 0/0 hits, 0.00 expected hits
                    Americans roll dice for 1 bomber, 1 destroyer and 1 usa_fighter in 110 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Germans roll dice for 1 GermanUBoat in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 GermanUBoat owned by the Germans lost in 110 Sea Zone
                Americans win with 1 bomber, 1 destroyer and 1 usa_fighter remaining. Battle score for attacker is 4
                Casualties for Germans: 1 GermanUBoat
            Battle in 55 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 Escort
                    Americans roll dice for 2 submarines in 55 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 Escort in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Escort owned by the Japanese lost in 55 Sea Zone
                Americans win with 2 submarines remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 Escort
            Battle in Morocco
                Americans attack with 1 ArmoredInfantry, 1 artillery, 1 elite, 1 infantry and 2 mech_infantrys
                Germans defend with 1 armour
                    Americans roll dice for 1 Heavy_BB and 1 cruiser in Morocco, round 2 : 2/3 hits, 2.17 expected hits
                    Germans roll dice for 1 armour in Morocco, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Morocco
                Americans win, taking Morocco from Germans with 1 ArmoredInfantry, 1 artillery, 1 elite, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 5
                Casualties for Germans: 1 armour
            Battle in 46 Sea Zone
                Americans attack with 1 pacific_submarine and 1 submarine
                Japanese defend with 1 Escort
                    Americans roll dice for 1 pacific_submarine and 1 submarine in 46 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 Escort in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 pacific_submarine and 1 submarine in 46 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 Escort in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 Escort owned by the Japanese lost in 46 Sea Zone
                Americans win with 1 pacific_submarine and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 Escort
            Battle in New South Wales
                Americans attack with 2 NavyFighters, 4 artilleries, 1 elite, 5 infantry, 3 marines, 11 usa_fighters and 1 usa_tactical_bomber
                Japanese defend with 4 aaGuns, 2 armour, 2 artilleries, 1 elite, 1 factory_minor, 5 fighters, 3 infantry and 2 tactical_bombers
                    Japanese roll AA dice in New South Wales : 6/12 hits, 2.00 expected hits
                    5 usa_fighters owned by the Americans and 1 NavyFighter owned by the Americans lost in New South Wales
                    Americans roll dice for 1 Heavy_BB, 1 battleship and 2 cruisers in New South Wales, round 2 : 4/5 hits, 3.33 expected hits
                    Americans roll dice for 1 NavyFighter, 4 artilleries, 1 elite, 5 infantry, 3 marines, 6 usa_fighters and 1 usa_tactical_bomber in New South Wales, round 2 : 11/22 hits, 8.50 expected hits
                    Japanese roll dice for 4 aaGuns, 2 armour, 2 artilleries, 1 elite, 5 fighters, 3 infantry and 2 tactical_bombers in New South Wales, round 2 : 7/20 hits, 8.33 expected hits
                    5 infantry owned by the Americans and 2 marines owned by the Americans lost in New South Wales
                    1 fighter owned by the Japanese, 3 infantry owned by the Japanese, 2 tactical_bombers owned by the Japanese, 2 artilleries owned by the Japanese, 1 elite owned by the Japanese, 2 armour owned by the Japanese and 4 aaGuns owned by the Japanese lost in New South Wales
                    Americans roll dice for 1 NavyFighter, 4 artilleries, 1 elite, 1 marine, 6 usa_fighters and 1 usa_tactical_bomber in New South Wales, round 3 : 6/15 hits, 6.67 expected hits
                    Japanese roll dice for 4 fighters in New South Wales, round 3 : 3/4 hits, 2.67 expected hits
                    1 marine owned by the Americans and 2 artilleries owned by the Americans lost in New South Wales
                    4 fighters owned by the Japanese lost in New South Wales
                Americans win, taking New South Wales from Japanese, taking Solomon Islands from Americans with 1 NavyFighter, 2 artilleries, 1 elite, 6 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 29
                Casualties for Americans: 1 NavyFighter, 2 artilleries, 5 infantry, 3 marines and 5 usa_fighters
                Casualties for Japanese: 4 aaGuns, 2 armour, 2 artilleries, 1 elite, 5 fighters, 3 infantry and 2 tactical_bombers
    
        Non Combat Move - Americans
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States
            1 carrier moved from 54 Sea Zone to 62 Sea Zone
            1 NavyFighter and 1 usa_fighter moved from New South Wales to 62 Sea Zone
            5 usa_fighters and 1 usa_tactical_bomber moved from New South Wales to 54 Sea Zone
            1 ArmoredInfantry, 2 artilleries and 1 marine moved from Hawaiian Islands to 26 Sea Zone
            1 ArmoredInfantry, 1 Escort_Convoy, 2 NavyFighters, 2 artilleries, 1 carrier, 1 marine, 1 pacific_cruiser, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            1 ArmoredInfantry and 2 artilleries moved from 54 Sea Zone to Queensland
            1 marine moved from 54 Sea Zone to Queensland
            1 Escort_Convoy moved from 10 Sea Zone to 25 Sea Zone
            1 artillery and 1 marine moved from Western United States to 10 Sea Zone
            4 NavyFighters, 1 artillery, 1 carrier, 1 marine, 1 pacific_carrier and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 marine moved from 26 Sea Zone to Hawaiian Islands
            2 mech_infantrys moved from Western United States to Southeast Mexico
            1 infantry moved from Central United States to Southeast Mexico
            1 Escort_Convoy moved from 101 Sea Zone to 91 Sea Zone
            2 transports moved from 91 Sea Zone to 89 Sea Zone
            1 FighterAceUSA moved from Eastern United States to 91 Sea Zone
            1 bomber and 1 usa_fighter moved from 110 Sea Zone to United Kingdom
    
        Place Units - Americans
            1 FighterAceUSA and 1 elite placed in Eastern United States
            1 Escort, 1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
            1 artillery placed in Western United States
            3 ArmoredInfantrys and 2 artilleries placed in Central United States
            1 Escort placed in 10 Sea Zone
    
        Turn Complete - Americans
            Note to players Americans: It is Early 1943 and Our Shipyards are Hard at Work.  1 Battleship and 1 Transport are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
            Trigger Americans RemoveUSAConvoySZ101Invert: has removed 1 Escort owned by Americans in 101 Sea Zone
            Trigger Americans RemoveUSAConvoySZ25: has removed 1 Escort_Convoy owned by Americans in 25 Sea Zone
            Trigger Americans RemoveUSAConvoySZ101Invert: Americans has 1 Escort_Convoy placed in 101 Sea Zone
            Trigger PacificFleetRD7: Americans has 1 pacific_BB and 1 pacific_transport placed in 10 Sea Zone
            Trigger PacificFleetJPNRD7: Japanese has 1 pacific_BB and 1 pacific_transport placed in 6 Sea Zone
            Trigger Americans RemoveUSAConvoySZ25: Americans has 1 Escort placed in 25 Sea Zone
            Americans collect 51 PUs; end with 51 PUs
            Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 65 PUs
            Trigger Americans Loses Philippines Turn7: Americans met a national objective for an additional -3 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 10 Sea Zone: 1 Escort
            EDIT: Adding units owned by Americans to 10 Sea Zone: 1 Escort_Convoy
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            1 fighter moved from Burma to Szechwan
            2 infantry moved from Sikang to Szechwan
            1 infantry moved from Shensi to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
            1 fighter moved from Szechwan to Sikang
    
        Place Units - Chinese
            1 infantry placed in Shensi
            1 infantry placed in Hopei
            2 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    
        Purchase Units - British
            Trigger UKTotalWarSeaFighter: buySeafireTotalWar added to productionBritish
            Trigger UKTotalWar Tank: buyTotalWar_Tank added to productionBritish
            Trigger UKTotalWarAirTrprt: buyTotalWarAirTrprt added to productionBritish
            Trigger UKTotalWarTacBmbr: buyTotalWarTacBmbr added to productionBritish
            Trigger UKTotalWar Arty: buyTotalWar_Arty added to productionBritish
            Trigger UKTotalWarInf: buyTotalWar_Inf added to productionBritish
            Trigger UKTotalWarMechInf: buyTotalWarMechInf added to productionBritish
            Trigger UKTotalWar Bomber: buyTotalWar_Bomber added to productionBritish
            Trigger UKTotalWarFighter: buyTotalWarFighter added to productionBritish
            British buy 1 Fortification, 1 UK_LCV, 1 destroyer, 1 elite, 6 infantry and 6 uk_armours; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 artillery, 18 infantry, 10 uk_armours and 1 uk_tactical_bomber moved from Burma to Yunnan
            EDIT: 2 uk_paras moved from United Kingdom to Normandy Bordeaux
            EDIT: 1 UK_LCV, 1 elite and 1 infantry moved from United Kingdom to Normandy Bordeaux
            2 uk_fighters moved from United Kingdom to Normandy Bordeaux
    
        Combat - British
            Turning on Edit Mode
            EDIT: Battle in Normandy Bordeaux
                EDIT: British attack with 1 UK_LCV, 1 elite, 1 infantry, 2 uk_fighters and 2 uk_paras
                EDIT: Germans defend with 1 Panzer_Grndrs, 1 factory_minor, 1 harbour and 3 infantry
                    EDIT: 0/0 hits, 0.00 expected hits
                    EDIT: 3/7 hits, 1.83 expected hits
                    EDIT: 2/4 hits, 1.50 expected hits
                EDIT: 1 UK_LCV owned by the British and 1 infantry owned by the British lost in Normandy Bordeaux
                EDIT: 3 infantry owned by the Germans lost in Normandy Bordeaux
                    EDIT: 1/6 hits, 1.67 expected hits
                    EDIT: 0/1 hits, 0.50 expected hits
                EDIT: 1 Panzer_Grndrs owned by the Germans lost in Normandy Bordeaux
                EDIT: British takes Normandy Bordeaux from Germans
                EDIT: British win
                EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 7
                EDIT: Turning off Edit Mode
            Battle in Yunnan
                British attack with 1 artillery, 18 infantry, 10 uk_armours and 1 uk_tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery, 18 infantry, 10 uk_armours and 1 uk_tactical_bomber in Yunnan, round 2 : 10/30 hits, 9.17 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Yunnan
                    1 infantry owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 1 artillery, 17 infantry, 10 uk_armours and 1 uk_tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in India
            1 infantry moved from Shan State to Siam
            2 aaGuns moved from Burma to Yunnan
            1 infantry moved from Burma to Shan State
            1 uk_tactical_bomber moved from Yunnan to India
            1 uk_armour moved from India to Yunnan
            1 uk_armour moved from Iraq to Caucasus
            2 infantry moved from Union of South Africa to 71 Sea Zone
            1 Escort_Convoy, 1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Trans-Jordan
            2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            2 infantry moved from Rhodesia to Belgian Congo
            1 infantry moved from Union of South Africa to Rhodesia
            2 Rails moved from Union of South Africa to Alexandria
            2 Rails and 2 uk_armours moved from Alexandria to India
            1 mech_infantry moved from Alexandria to Egypt
            2 artilleries moved from Alexandria to Egypt
            3 infantry moved from Alexandria to Egypt
            2 uk_armours moved from Egypt to Iraq
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            1 infantry moved from British Guiana to 88 Sea Zone
            1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Morocco
            1 uk_fighter moved from 91 Sea Zone to United Kingdom
            2 uk_fighters moved from Normandy Bordeaux to United Kingdom
            1 infantry moved from Scotland to United Kingdom
    
        Place Units - British
            1 Fortification placed in Sumatra
            3 infantry and 2 uk_armours placed in India
            1 destroyer placed in 81 Sea Zone
            2 uk_armours placed in Egypt
            2 infantry and 2 uk_armours placed in Union of South Africa
            1 UK_LCV, 1 elite and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 5,4
                Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5,2
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,2
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2
            British collect 42 PUs (8 lost to blockades); end with 42 PUs
            Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Americans regular : 1.83
    Japanese regular : -1.67
    Japanese AA : 4.00
    Germans regular : -0.67
    EDIT: : 0.50
    British regular : 0.83
    Germans Wolfpack_Attack : 0.00
    

    EXP Game 3 Stahl UK 7.tsvg

    COMMENT: -2 PUs for JPN Losing Solomons

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm Talk about flying into a Flak Trap JFC lol


  • @Panzerstahl-Helm said in Panzerstahl-Helm vs barnee Game 3:

    @barnee

    Howdy.
    Sydney will see a big battle soon, I am afraid! :S
    Of course I forgot to move my U-Boot in SZ71, even after writing it down during my test run! I had to edit it…

    BR

    Game History

    That’s what happened with the sub. I missed to move it during CM to a less frequented sea zone. 😎
    I noted it down during my test runs… “Move the sub in SZ71” “Move the sub in SZ71” “Move the sub in SZ71”
    … and of course forgot it on my live turn. 🤪


  • @Panzerstahl-Helm hee hee no worries. Had a buzz on last night and it confused me.

    They did some major convoy damage against the Brits last turn lol


  • @barnee said in Panzerstahl-Helm vs barnee Game 3:

    @Panzerstahl-Helm hee hee no worries. Had a buzz on last night and it confused me.

    They did some major convoy damage against the Brits last turn lol

    hehe. I thought I messed up, because it was late in the night when I did my turn. :-)


  • @barnee said in Panzerstahl-Helm vs barnee Game 3:

    @Panzerstahl-Helm

    I’m gonna max defend for you. Can reroll if you wanted to do different OOL

    EXP Game 3 Stahl R 7 Combat.tsvg

    Screenshot from 2024-01-13 21-27-07.png

    Gna! I forgot that these suckers can move 2 TTs… well, know I will know forever and ever! :-)
    Again something learned.


  • @barnee

    I just saw the battle in Sydney! Oh boy, apparently my AAA gunners had some very good Sake before their last battle! That was Nippon style.
    This sidetrip to Australia had paid off very well!

    BR

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 Italian_LCV, 1 air_transport, 1 artillery and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
    
        Non Combat Move - Italians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy
            EDIT: 2 Italian_LCVs, 2 artilleries and 2 infantry moved from Southern France to Gibraltar
            1 fighter moved from 92 Sea Zone to Gibraltar
            1 tactical_bomber moved from 92 Sea Zone to Gibraltar
            2 transports moved from 92 Sea Zone to 95 Sea Zone
            4 infantry moved from Northern Italy to 95 Sea Zone
            4 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
            4 infantry moved from 96 Sea Zone to Tobruk
            1 artillery moved from Libya to Tobruk
            1 italian_para moved from Libya to Tobruk
            1 fighter moved from Libya to Tobruk
            1 carrier, 1 destroyer, 1 submarine and 1 transport moved from 92 Sea Zone to 96 Sea Zone
            EDIT: 1 Italian_LCV moved from Southern Italy to Greece
            EDIT: 1 artillery and 1 infantry moved from Bulgaria to Greece
            1 tactical_bomber moved from Southern Italy to Eastern Poland
    
        Place Units - Italians
            1 Italian_LCV, 1 air_transport and 1 infantry placed in Southern Italy
            1 artillery and 2 infantry placed in Southern France
            4 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
            Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 22 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    exp-game-3-stahl-it-7.tsvg


  • @Panzerstahl-Helm heh heh I was surprised I pulled out the victory. Fortunately Uncle Sam sent the Marines in and they didn’t disappoint lol

    Yea Grds can move 2 but no blitz. Not even with Tank


  • @Panzerstahl-Helm

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy nothing; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Turn Complete - ANZAC
            ANZAC collect 9 PUs; end with 9 PUs
            Trigger ANZAC Liberates SolomonIslands Turn7: ANZAC met a national objective for an additional 2 PUs; end with 11 PUs
            Trigger ANZAC Loses DNG Turn7: ANZAC met a national objective for an additional -2 PUs; end with 9 PUs
            Trigger ANZAC Loses Celebes Turn7: ANZAC met a national objective for an additional -1 PUs; end with 8 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 71 Sea Zone to 81 Sea Zone
            1 infantry moved from United Kingdom to Scotland
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    EXP Game 3 Stahl F7.tsvg


  • @Panzerstahl-Helm

    Guten Abend

    well guess it a little later than that for you :)

    Sadly Elk got attacked by commie 19 again, so he hasn’t been able to put a fix out for 122. I will take another crack at it tonight or tomorrow.

    Noticed JPN Escorts asked if I wanted to Attack trprt. IDKY Never noticed it before.

    Checked xml and they have trprt ability. I removed it. Not sure how that happened. Fixed anyway.

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    I remember now. Naval Mines need transported. So, just select attack when it asks lol Pretty self explanatory :) I will undo fix that’s not a fix lol

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    I will note that in Game Notes

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