L23/24 OOB Mainah X v Tincanofthesea L+36
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Intercept.tsvg Intercept 2 fighters for 3 SBR in Germany?
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@TinCanoftheSea
Yes - please intercept -
UK 7.tsvg AAA’s so stupid stupid stupid lol. Thought the game just didn’t let my bombers roll at first, then I realized the 1 in 216 odds that just went down
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@TinCanoftheSea said in L23/24 OOB Mainah X v Tincanofthesea L+36:
UK 7.tsvg AAA’s so stupid stupid stupid lol. Thought the game just didn’t let my bombers roll at first, then I realized the 1 in 216 odds that just went down
Yeah - we have all taken hits like that. I must admit, though, you have taken a few of those kind of rolls this game.
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Italians Italians buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Yugoslavia to Albania Italians take Albania from British Combat - Italians Non Combat Move - Italians 2 fighters moved from Southern Italy to Northern Italy 1 infantry moved from Yugoslavia to Northern Italy 1 artillery and 4 infantry moved from France to Northern Italy 2 armour moved from Yugoslavia to Northern Italy Place Units - Italians 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,1 Italians collect 8 PUs (3 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
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@mainah Haha yeah, seems to happen more in online play. Might have to try out lowluck sometime
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@TinCanoftheSea
I tried low luck - personally, not a fan. Sounds demented, but I like the wild swings. I know I need to be more aggressive with the 70% battles for the small and mid size, and learn to accept the results and account for them. I think it will in the long run make me a better player.LL can lead to too much scripted moves, while the uncommon dice results in regular keeps players on their toes and adds some spice to the game.
But when an entire game is lop sided, it does get discouraging. So I do understand the appeal.
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@mainah good points, definitely some things I didn’t consider! I only looked at the potential benefits.
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans repair damage of 1x factory_major; Remaining resources: 59 PUs; Germans buy 12 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Novgorod to Russia 1 armour moved from Bryansk to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Belarus 4 infantry moved from Ukraine to Rostov 5 armour and 4 mech_infantrys moved from Bryansk to Rostov 1 mech_infantry moved from Yugoslavia to Greece Germans take Greece from British 1 armour moved from Yugoslavia to Bulgaria Germans take Bulgaria from British 1 armour moved from Bulgaria to Romania 1 mech_infantry moved from Yugoslavia to Romania 3 tactical_bombers moved from Yugoslavia to Romania Combat - Germans Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits Bombing raid in Russia rolls: 5,6 and causes: 11 damage to unit: factory_upgrade Bombing raid in Russia causes 11 damage total. Battle in Romania Germans attack with 1 armour, 1 mech_infantry and 3 tactical_bombers British defend with 1 infantry Germans roll dice for 1 armour, 1 mech_infantry and 3 tactical_bombers in Romania, round 2 : 2/5 hits, 2.33 expected hits British roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Romania Germans win, taking Romania from British with 1 armour, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Rostov Germans attack with 5 armour, 4 infantry and 4 mech_infantrys British defend with 1 infantry Germans roll dice for 5 armour, 4 infantry and 4 mech_infantrys in Rostov, round 2 : 6/13 hits, 3.83 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Rostov Germans win, taking Rostov from Russians with 5 armour, 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 3 aaGuns moved from Ukraine to Rostov 2 bombers moved from Russia to Novgorod 3 tactical_bombers moved from Romania to Western Germany 5 mech_infantrys moved from Germany to Northern Italy 1 infantry moved from Western Germany to Northern Italy 1 artillery and 3 infantry moved from France to Northern Italy 1 aaGun moved from Germany to Western Germany 2 infantry moved from Finland to Karelia 4 infantry moved from Novgorod to Belarus 1 infantry moved from Archangel to Belarus 1 bomber moved from France to Western Germany 4 armour moved from Yugoslavia to Northern Italy 6 mech_infantrys moved from Yugoslavia to Northern Italy 4 armour and 7 mech_infantrys moved from Yugoslavia to Romania 1 submarine moved from 121 Sea Zone to 116 Sea Zone 4 armour and 4 mech_infantrys moved from Romania to Bessarabia Place Units - Germans 3 infantry placed in Novgorod 3 infantry placed in Ukraine 1 transport placed in 113 Sea Zone 3 infantry placed in France 3 infantry placed in Western Germany 4 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,2,1,4,2,6,2,5,1,1,3,5,3,5,1,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6 Germans collect 53 PUs (5 lost to blockades); end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 1.83 British regular : -0.33 Russians AA : -0.33
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Rus edit.tsvg Actually use this one, forgot a NCM
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@TinCanoftheSea
You should check out the post on the league general thread about intentionally buying units you can not place.
You did so on UK pac so not to leave money or a repaired factory for the Japanese. Since I did not contest it at the time, I am in no way asking for you to edit any changes, and have no problem letting it stand. I thought it was a shrewd move at the time. Just wanted you to be aware for future games with other opponents. -
@mainah ya know I wasn’t really even thinking of how that would be a super toxic loophole cause clearly I could just spend all my money on it and not place them, I just quickly did it and didn’t think much about it. Please add the money back to Japan, after thinking about it I’d be frustrated if someone did that to me.
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@TinCanoftheSea
Will do, but honestly, I wasn’t frustrated- I was like “huh, why didn’t I think of that.” -
@mainah haha yeah I was thinking the same thing like why have I never thought of this
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 2 destroyers, 3 mech_infantrys and 4 submarines; Remaining resources: 4 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for UK_Pacific from 5 to 11 EDIT: Turning off Edit Mode Japanese captures 11PUs while taking UK_Pacific capital 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon 1 armour moved from Burma to India Japanese take India from UK_Pacific 1 submarine moved from 33 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from Caroline Islands to 46 Sea Zone 1 fighter moved from 33 Sea Zone to 46 Sea Zone 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone 1 bomber moved from Caroline Islands to 31 Sea Zone 1 bomber moved from Caroline Islands to 46 Sea Zone 1 submarine moved from 6 Sea Zone to 31 Sea Zone 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Yenisey to Olgiy Japanese take Olgiy from Russians Combat - Japanese Battle in Ceylon Battle in 46 Sea Zone Japanese attack with 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber ANZAC defend with 1 cruiser Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the ANZAC lost in 46 Sea Zone Japanese win, taking Ceylon from UK_Pacific with 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 cruiser Battle in 31 Sea Zone Japanese attack with 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 31 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 31 Sea Zone Japanese win with 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 bomber moved from 31 Sea Zone to Caroline Islands 1 bomber moved from 46 Sea Zone to Caroline Islands 2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone 2 fighters and 1 tactical_bomber moved from 31 Sea Zone to 33 Sea Zone 2 submarines moved from 6 Sea Zone to 33 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 39 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone 2 artilleries and 1 infantry moved from Java to 42 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 39 Sea Zone 2 artilleries and 2 infantry moved from 39 Sea Zone to India 1 mech_infantry moved from Yunnan to India 2 armour moved from Burma to India 1 aaGun moved from Yunnan to Burma 1 infantry moved from French Indo China to Siam 3 mech_infantrys moved from Kwangtung to Yunnan 1 mech_infantry moved from Kweichow to Burma 2 artilleries and 4 infantry moved from Kweichow to Shensi 2 mech_infantrys moved from Shantung to Kweichow 1 infantry moved from Urals to Timguska 1 transport moved from 38 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone Place Units - Japanese 1 carrier and 1 destroyer placed in 37 Sea Zone 1 artillery placed in Malaya 3 mech_infantrys placed in French Indo China 1 destroyer placed in 20 Sea Zone 4 submarines placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,3 Japanese collect 72 PUs (3 lost to blockades); end with 87 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 97 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : -0.00
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Sorry got busy the last few days. Absolutely absurd that a defending sub took out a destroyer not once but twice
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - Italians Italians buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Albania to Greece 1 fighter moved from Southern Italy to Greece 2 fighters moved from Northern Italy to Greece Combat - Italians Battle in Greece Italians attack with 3 fighters and 1 infantry British defend with 1 airfield, 1 artillery and 1 factory_minor Italians roll dice for 3 fighters and 1 infantry in Greece, round 2 : 2/4 hits, 1.67 expected hits British roll dice for 1 artillery in Greece, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Greece Italians win, taking Greece from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Italians 3 fighters moved from Greece to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy 1 artillery and 4 infantry moved from Northern Italy to Southern Italy Place Units - Italians 2 artilleries placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3 Italians collect 7 PUs (6 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Italians regular : 0.33 British regular : -0.33