L23/24 OOB Mainah X v Tincanofthesea L+36


  • '23 '20

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 2 aaGuns and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Combat - Italians
    
        Non Combat Move - Italians
            2 infantry moved from Romania to Yugoslavia
            2 armour moved from Slovakia Hungary to Yugoslavia
            1 artillery and 4 infantry moved from Southern France to France
    
        Place Units - Italians
            2 aaGuns and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,5,2,5,6,3,5,5,3,2
            Italians collect 3 PUs (7 lost to blockades); end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • '23 '20

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 10x factory_major; Remaining resources: 61 PUs; 
            Germans buy 2 fighters, 7 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 bombers moved from Western Germany to Smolensk
            1 mech_infantry moved from Belarus to Smolensk
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            6 armour and 4 mech_infantrys moved from Belarus to Bryansk
            1 infantry moved from Ukraine to Rostov
                  Germans take Rostov from Russians
            1 bomber moved from Western Germany to 92 Sea Zone
            5 bombers moved from Western Germany to United Kingdom
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    British roll AA dice in United Kingdom : 0/5 hits, 0.83 expected hits
                Bombing raid in United Kingdom rolls: 3,5,3,4,6 and causes: 20 damage to unit: factory_major
                Bombing raid in United Kingdom causes 20 damage total. 
            Battle in 92 Sea Zone
                Germans attack with 1 bomber
                Americans defend with 2 transports
                    2 transports owned by the Americans lost in 92 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 14
                Casualties for Americans: 2 transports
            Battle in Bryansk
                Germans attack with 6 armour and 4 mech_infantrys
                British defend with 1 mech_infantry
                    Germans roll dice for 6 armour and 4 mech_infantrys in Bryansk, round 2 : 3/10 hits, 3.67 expected hits
                    Russians roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Bryansk
                Germans win, taking Bryansk from Russians with 6 armour and 4 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Smolensk
                Germans attack with 2 bombers and 1 mech_infantry
                British defend with 1 armour
                    Germans roll dice for 2 bombers and 1 mech_infantry in Smolensk, round 2 : 3/3 hits, 1.50 expected hits
                    Russians roll dice for 1 armour in Smolensk, round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Germans lost in Smolensk
                    1 armour owned by the British lost in Smolensk
                Germans win with 2 bombers remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 armour
    
        Non Combat Move - Germans
            2 bombers moved from Smolensk to Novgorod
            1 infantry moved from Baltic States to Belarus
            1 infantry moved from Vyborg to Novgorod
            1 battleship and 1 transport moved from 115 Sea Zone to 113 Sea Zone
            1 bomber moved from 92 Sea Zone to France
            1 artillery and 1 infantry moved from France to Western Germany
            4 armour and 5 mech_infantrys moved from Western Germany to Yugoslavia
            3 armour and 2 mech_infantrys moved from Germany to Yugoslavia
            3 tactical_bombers moved from Romania to Yugoslavia
            5 bombers moved from United Kingdom to Western Germany
    
        Place Units - Germans
            5 mech_infantrys placed in Germany
            1 infantry placed in France
            2 fighters placed in Western Germany
            3 infantry placed in Ukraine
            3 infantry placed in Novgorod
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,5,6,2,2,6,6,3,2,2,6
            Germans collect 50 PUs (4 lost to blockades); end with 50 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    British AA : -0.83
    Russians regular : 0.17
    Germans regular : 0.83
    

    Savegame



  • I have a feeling the next few turns will get very interesting

  • '23 '20

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 5 mech_infantrys, 3 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Evenkiyskiy to Urals
                  Japanese take Urals from Russians
            1 infantry moved from Yenisey to Timguska
                  Japanese take Timguska from Russians
            1 infantry moved from Suiyuyan to Shensi
                  Japanese take Shensi from Chinese
            3 armour moved from Kweichow to Burma
            7 armour and 3 mech_infantrys moved from Yunnan to Burma
            1 mech_infantry moved from French Indo China to Burma
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
            3 fighters and 3 tactical_bombers moved from French Indo China to 37 Sea Zone
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            1 artillery moved from Kwangtung to 20 Sea Zone
            1 artillery and 1 transport moved from 20 Sea Zone to 44 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 fighter moved from Caroline Islands to 45 Sea Zone
            1 fighter moved from French Indo China to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter and 2 transports
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 45 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 37 Sea Zone
                Japanese attack with 1 destroyer, 4 fighters, 1 submarine and 4 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 37 Sea Zone, round 2 : 5/9 hits, 5.00 expected hits
                    ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 37 Sea Zone
                    1 destroyer owned by the ANZAC lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from ANZAC with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
            Battle in Java
                Japanese attack with 2 artilleries and 2 infantry
                ANZAC defend with 2 infantry
                    Japanese roll dice for 2 artilleries and 2 infantry in Java, round 2 : 3/4 hits, 1.33 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Java
                    2 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 2 infantry
            Battle in Burma
                Japanese attack with 10 armour and 4 mech_infantrys
                British defend with 1 infantry
                    Japanese roll dice for 10 armour and 4 mech_infantrys in Burma, round 2 : 6/14 hits, 5.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Burma
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 10 armour and 3 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
            1 artillery and 1 infantry moved from 38 Sea Zone to Burma
            1 transport moved from 39 Sea Zone to 37 Sea Zone
            4 fighters and 3 tactical_bombers moved from 37 Sea Zone to French Indo China
            2 bombers moved from French Indo China to Caroline Islands
            1 fighter moved from 42 Sea Zone to 37 Sea Zone
            1 infantry moved from Kwangtung to Kwangsi
            1 mech_infantry moved from Kwangtung to Yunnan
            1 mech_infantry moved from Shantung to Kweichow
            1 artillery and 2 infantry moved from Kweichow to Shensi
            5 infantry moved from Suiyuyan to Shensi
            2 artilleries and 5 infantry moved from Hunan to Kweichow
            1 aaGun moved from Hunan to Yunnan
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 infantry moved from Yenisey to Timguska
            1 infantry moved from Yakut S.S.R. to Yenisey
            2 fighters moved from 6 Sea Zone to Japan
            1 infantry moved from Japan to 6 Sea Zone
            2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 2 transports moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 17 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 tactical_bomber moved from French Indo China to 33 Sea Zone
            1 fighter moved from 45 Sea Zone to 33 Sea Zone
    
        Place Units - Japanese
            1 carrier and 1 transport placed in 37 Sea Zone
            1 infantry placed in Malaya
            1 transport placed in 36 Sea Zone
            1 artillery and 1 infantry placed in French Indo China
            3 mech_infantrys placed in Kwangtung
            2 mech_infantrys placed in Shantung
            1 destroyer placed in 19 Sea Zone
            3 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 71 PUs; end with 71 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 1.67
    UK_Pacific regular : 0.67
    ANZAC regular : 1.00
    

    Savegame


  • Intercept.tsvg Intercept 2 fighters for 3 SBR in Germany?

  • '23 '20

    @TinCanoftheSea
    Yes - please intercept


  • UK 7.tsvg AAA’s so stupid stupid stupid lol. Thought the game just didn’t let my bombers roll at first, then I realized the 1 in 216 odds that just went down

  • '23 '20

    @TinCanoftheSea said in L23/24 OOB Mainah X v Tincanofthesea L+36:

    UK 7.tsvg AAA’s so stupid stupid stupid lol. Thought the game just didn’t let my bombers roll at first, then I realized the 1 in 216 odds that just went down

    Yeah - we have all taken hits like that. I must admit, though, you have taken a few of those kind of rolls this game.

  • '23 '20

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Yugoslavia to Albania
                  Italians take Albania from British
    
        Combat - Italians
    
        Non Combat Move - Italians
            2 fighters moved from Southern Italy to Northern Italy
            1 infantry moved from Yugoslavia to Northern Italy
            1 artillery and 4 infantry moved from France to Northern Italy
            2 armour moved from Yugoslavia to Northern Italy
    
        Place Units - Italians
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,1
            Italians collect 8 PUs (3 lost to blockades); end with 8 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • @mainah Haha yeah, seems to happen more in online play. Might have to try out lowluck sometime

  • '23 '20

    @TinCanoftheSea
    I tried low luck - personally, not a fan. Sounds demented, but I like the wild swings. I know I need to be more aggressive with the 70% battles for the small and mid size, and learn to accept the results and account for them. I think it will in the long run make me a better player.

    LL can lead to too much scripted moves, while the uncommon dice results in regular keeps players on their toes and adds some spice to the game.

    But when an entire game is lop sided, it does get discouraging. So I do understand the appeal.


  • @mainah good points, definitely some things I didn’t consider! I only looked at the potential benefits.

  • '23 '20

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 1x factory_major; Remaining resources: 59 PUs; 
            Germans buy 12 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 bombers moved from Novgorod to Russia
            1 armour moved from Bryansk to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Smolensk to Belarus
            4 infantry moved from Ukraine to Rostov
            5 armour and 4 mech_infantrys moved from Bryansk to Rostov
            1 mech_infantry moved from Yugoslavia to Greece
                  Germans take Greece from British
            1 armour moved from Yugoslavia to Bulgaria
                  Germans take Bulgaria from British
            1 armour moved from Bulgaria to Romania
            1 mech_infantry moved from Yugoslavia to Romania
            3 tactical_bombers moved from Yugoslavia to Romania
    
        Combat - Germans
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits
                Bombing raid in Russia rolls: 5,6 and causes: 11 damage to unit: factory_upgrade
                Bombing raid in Russia causes 11 damage total. 
            Battle in Romania
                Germans attack with 1 armour, 1 mech_infantry and 3 tactical_bombers
                British defend with 1 infantry
                    Germans roll dice for 1 armour, 1 mech_infantry and 3 tactical_bombers in Romania, round 2 : 2/5 hits, 2.33 expected hits
                    British roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Romania
                Germans win, taking Romania from British with 1 armour, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Rostov
                Germans attack with 5 armour, 4 infantry and 4 mech_infantrys
                British defend with 1 infantry
                    Germans roll dice for 5 armour, 4 infantry and 4 mech_infantrys in Rostov, round 2 : 6/13 hits, 3.83 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Rostov
                Germans win, taking Rostov from Russians with 5 armour, 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            3 aaGuns moved from Ukraine to Rostov
            2 bombers moved from Russia to Novgorod
            3 tactical_bombers moved from Romania to Western Germany
            5 mech_infantrys moved from Germany to Northern Italy
            1 infantry moved from Western Germany to Northern Italy
            1 artillery and 3 infantry moved from France to Northern Italy
            1 aaGun moved from Germany to Western Germany
            2 infantry moved from Finland to Karelia
            4 infantry moved from Novgorod to Belarus
            1 infantry moved from Archangel to Belarus
            1 bomber moved from France to Western Germany
            4 armour moved from Yugoslavia to Northern Italy
            6 mech_infantrys moved from Yugoslavia to Northern Italy
            4 armour and 7 mech_infantrys moved from Yugoslavia to Romania
            1 submarine moved from 121 Sea Zone to 116 Sea Zone
            4 armour and 4 mech_infantrys moved from Romania to Bessarabia
    
        Place Units - Germans
            3 infantry placed in Novgorod
            3 infantry placed in Ukraine
            1 transport placed in 113 Sea Zone
            3 infantry placed in France
            3 infantry placed in Western Germany
            4 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,2,1,4,2,6,2,5,1,1,3,5,3,5,1,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6
            Germans collect 53 PUs (5 lost to blockades); end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : 1.83
    British regular : -0.33
    Russians AA : -0.33
    

    Savegame



  • Rus edit.tsvg Actually use this one, forgot a NCM

  • '23 '20

    @TinCanoftheSea
    You should check out the post on the league general thread about intentionally buying units you can not place.
    You did so on UK pac so not to leave money or a repaired factory for the Japanese. Since I did not contest it at the time, I am in no way asking for you to edit any changes, and have no problem letting it stand. I thought it was a shrewd move at the time. Just wanted you to be aware for future games with other opponents.

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