@leemorrison
What was the error, if I might inquire?
PanzerStahl vs barnee EXP
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Hello,
no worries about the non-usage of the factory in Kwangtung. These are happy little mistakes, like Bob Ross used to say. It´s part of the game and give gives it an extra touch and edge…
I will find a target for this subs, so don´t worry about them ;-)The last dice mail was from Monday, 15th october, but only 1 email (for convoy in SZ125).
And than from 10th october 2023 again.
no dice mails from 11-14th october.Game History
Round: 7 Purchase Units - Italians Italians buy 1 cruiser and 1 destroyer; Remaining resources: 1 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy 1 destroyer moved from 97 Sea Zone to 95 Sea Zone 1 fighter and 1 tactical_bomber moved from Southern Italy to 95 Sea Zone 1 infantry moved from Algeria to Morocco Italians take Morocco from French 1 infantry moved from Algeria to Tunisia Italians take Tunisia from French Combat - Italians Battle in 95 Sea Zone Italians attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 cruiser Italians roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 95 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Americans roll dice for 1 cruiser in 95 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 destroyer owned by the Italians lost in 95 Sea Zone 1 cruiser owned by the Americans lost in 95 Sea Zone Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Italians: 1 destroyer Casualties for Americans: 1 cruiser Non Combat Move - Italians Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy 1 fighter and 1 tactical_bomber moved from 95 Sea Zone to 97 Sea Zone Place Units - Italians 1 cruiser and 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Italians collect 13 PUs; end with 14 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 17 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Americans regular : 0,50 Italians regular : -0,50
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Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 Escort, 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 Escort_Convoy, 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone 1 artillery and 1 infantry moved from 50 Sea Zone to Fiji Combat - ANZAC Battle in Fiji Changer loiter and taunt; ANZAC attack with 1 artillery and 1 infantry Changer defend; Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Fiji, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Fiji, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Fiji ANZAC win, taking Fiji from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from New Guinea to Queensland Place Units - ANZAC 1 Escort and 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC Liberates DNG Turn7: ANZAC met a national objective for an additional 2 PUs; end with 12 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 Escort EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 Escort_Convoy EDIT: Turning off Edit Mode Combat Move - French 3 infantry moved from Tobruk to Alexandria 1 destroyer moved from 76 Sea Zone to 81 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.33
Yea mistakes are part of the game. Makes it more challenging :) that and there were plenty of mistakes in the real war :)
I think triplea is not working with the nodeBB update. That’s what screwed PBF up in the first place. Anyway, I never look at the emails. If I want to see the rolls I just go to History :)
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Hello.
busy week. I am on a business trip in Luxembourgh and I am staying in a General Patton road. Little did he know…
I moved a Panzergrenadier via Air transport to Gib, which should be allowed for german Air Transport.
BR
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Note to players Germans: <body><b>It is Late 1943 and Our Factories are Now Producing Heavy Bombers !<b></body> Trigger German Hvy Bmbr: buyGerman_Hvy_Bmbr added to productionGermans triggerAttachmenEarly1943: has removed 1 Early1943_red owned by Changer in Early 1943 triggerAttachmenLate1943Red: has removed 1 Late1943 owned by Changer in Late 1943 triggerAttachmenEarly1943: Changer has 1 Early1943 placed in Early 1943 triggerAttachmenLate1943Red: Changer has 1 Late1943_red placed in Late 1943 Germans buy 1 Escort, 4 TotalWarFighters, 3 artilleries, 1 elite and 3 infantry; Remaining resources: 0 PUs; Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany 1 GermanUBoat moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from Algeria to 92 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone 3 bombers moved from Algeria to Holland Belgium 1 elite moved from Western Germany to Holland Belgium 1 infantry moved from Normandy Bordeaux to Holland Belgium Combat - Germans Germans creates battle in territory 125 Sea Zone Turning on Edit Mode EDIT: Battle in Holland Belgium EDIT: Germans attack with 3 bombers, 1 elite and 1 infantry EDIT: British defend with 1 uk_para EDIT: 1 infantry owned by the Germans lost in Holland Belgium EDIT: 1 uk_para owned by the British lost in Holland Belgium EDIT: Germans takes Holland Belgium from British EDIT: Germans win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 1 EDIT: Turning off Edit Mode Battle in 92 Sea Zone Germans attack with 1 GermanUBoat, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Germans win with 1 GermanUBoat, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 destroyer Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Southern France Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Normandy Bordeaux Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone 1 fighter moved from 92 Sea Zone to Southern Italy 1 GermanUBoat moved from 91 Sea Zone to 85 Sea Zone 1 GermanUBoat moved from 91 Sea Zone to 82 Sea Zone 1 GermanUBoat moved from 109 Sea Zone to 91 Sea Zone 1 armour moved from Gibraltar to 91 Sea Zone 1 armour and 2 transports moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 1 armour and 1 infantry moved from 112 Sea Zone to Norway 3 bombers moved from Holland Belgium to Western Germany 1 elite moved from Southern France to Normandy Bordeaux 1 Panzer_Grndrs moved from Southern France to Normandy Bordeaux 1 Panzer_Grndrs moved from Western Germany to 112 Sea Zone 1 Panzer_Grndrs moved from 112 Sea Zone to Norway 1 artillery and 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Poland to Slovakia Hungary 2 armour moved from Western Germany to Slovakia Hungary 1 DesertGeneral moved from Germany to Slovakia Hungary EDIT: 1 DesertGeneral and 5 armour moved from Slovakia Hungary to 2nd Panzer EDIT: 1 2ndPanzerArmy moved from 2nd Panzer to Slovakia Hungary 1 2ndWaffenArmy moved from Poland to Slovakia Hungary 1 ArmyGroupCentre moved from Romania to Slovakia Hungary 1 German_Engineer, 2 German_LCVs, 3 aaGuns, 1 elite, 10 infantry, 1 mech_infantry and 1 waffen_infantry moved from Romania to Slovakia Hungary EDIT: 1 artillery and 9 infantry moved from Slovakia Hungary to Army Group South EDIT: 1 2ndPanzerArmy and 1 2ndWaffenArmy moved from Slovakia Hungary to Army Group South EDIT: 1 ArmyGroupSouth moved from Army Group South to Slovakia Hungary 1 Panzer_Grndrs moved from Germany to Western Germany 5 infantry moved from Germany to Slovakia Hungary 1 elite moved from Slovakia Hungary to Yugoslavia 1 Rail and 1 infantry moved from Germany to Normandy Bordeaux 1 Rail and 1 infantry moved from Germany to Southern France 2 infantry moved from Germany to Western Germany 2 infantry moved from Germany to Slovakia Hungary 1 tactical_bomber moved from 91 Sea Zone to Gibraltar EDIT: 1 Panzer_Grndrs and 1 air_transport moved from Western Germany to Gibraltar Place Units - Germans 4 TotalWarFighters placed in Western Germany 1 Escort placed in 112 Sea Zone 3 artilleries and 1 elite placed in Germany 3 infantry placed in France Trigger GermansTotalWarFighterPlaceWesternGermany4: has removed 4 TotalWarFighters owned by Germans in Western Germany Trigger GermansTotalWarFighterPlaceWesternGermany4: Germans has 4 fighters placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5 Germans collect 39 PUs (3 lost to blockades); end with 39 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
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@Panzerstahl-Helm Hi Panzer
The reason it wouldn’t let you move the Pnzrgrndr is because it started in Germany. It has to start in the same TTy as the Trprt.
You must be on a laptop then, unless George is providing you with a larger monitor to hook up to :)
I’m so used to playing on a bigger screen, I can hardly function on just the laptop :)
Here’s to safe travels :)
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indeed, I moved the PZGs already.
I missed that during my NCM…too much movement on a too small screen (currently using my laptop only) :-)
sorry.
good catch!
I am firefighting here and I must have taken them for a ride between riddeling out the situation on the eastern front, and forming the Army Group South !Anyway, I adjusted my NCM. the “Perform Move or other action” didn´t work, so I had to remove and add the units.
I basically revised the original moveTT + tank from GIB to SZ112, + 1 Inf from WGer - unload to Sweden.
This returned 1 Inf + Air transport move to GIBAttached the revised G8
exp-game-1-stahl-g-8_revised.tsvg
BR
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Game History
Round: 8 Research Technology - Russians Turning on Edit Mode EDIT: Removing units owned by Germans from 2nd Panzer: 1 DesertGeneral EDIT: Adding units owned by Germans to 2nd Panzer: 1 Panzer_General EDIT: Removing units owned by Germans from 2nd Waffen: 1 Waffen_Oberst_3 EDIT: Adding units owned by Germans to 2nd Waffen: 1 Waffen_Oberst EDIT: Removing units owned by Germans from 112 Sea Zone: 1 Escort EDIT: Adding units owned by Germans to 112 Sea Zone: 1 Escort_Convoy EDIT: Removing units owned by Germans from Gibraltar: 1 Panzer_General3 EDIT: Adding units owned by Germans to Gibraltar: 1 armour EDIT: Turning off Edit Mode Purchase Units - Russians Russians buy 3 Mass_Tankss, 3 Russian_Rocketss, 3 TotalWar_Tank_2s, 1 elite and 4 infantry; Remaining resources: 2 PUs; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia Turning on Edit Mode EDIT: Russians takes Bulgaria from Germans EDIT: Turning off Edit Mode 2 Russian_Rocketss moved from Bessarabia to Poland 2 Russian_Rocketss moved from Western Ukraine to Poland 1 elite moved from Eastern Poland to Poland 1 infantry moved from Baltic States to Poland 1 armour moved from Novgorod to Poland 1 Russian_Rockets moved from Western Ukraine to Poland 1 Russian_Rockets moved from Western Ukraine to Poland 1 1stSovietAG, 2 armour, 3 artilleries, 2 guard_infantrys, 22 infantry and 3 mech_infantrys moved from Bessarabia to Romania EDIT: 2 russian_paras moved from Caucasus to Bulgaria 1 elite and 6 infantry moved from Finland to Norway 1 armour moved from Karelia to Norway 4 fighters and 1 tactical_bomber moved from Novgorod to Norway Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Poland Russians attack with 6 Russian_Rocketss, 1 armour, 1 elite and 1 infantry Germans defend with 1 elite Russians roll dice for 6 Russian_Rocketss in Poland, round 2 : 3/6 hits, 2.00 expected hits 1 elite owned by the Germans lost in Poland 6 Russian_Rocketss owned by the Russians lost in Poland Russians win, taking Poland from Germans with 1 armour, 1 elite and 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 elite Casualties for Russians: 6 Russian_Rocketss Battle in Norway Russians attack with 1 armour, 1 elite, 4 fighters, 6 infantry and 1 tactical_bomber Germans defend with 2 Atlantic_Walls, 1 Panzer_Grndrs, 1 artillery and 2 infantry Russians roll dice for 1 armour, 1 elite, 4 fighters, 6 infantry and 1 tactical_bomber in Norway, round 2 : 5/14 hits, 4.50 expected hits Germans roll dice for 2 Atlantic_Walls, 1 Panzer_Grndrs, 1 artillery and 2 infantry in Norway, round 2 : 1/4 hits, 1.83 expected hits 1 infantry owned by the Russians lost in Norway 1 Panzer_Grndrs owned by the Germans, 1 Atlantic_Wall owned by the Germans, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Norway Russians roll dice for 1 armour, 1 elite, 4 fighters, 5 infantry and 1 tactical_bomber in Norway, round 3 : 5/13 hits, 4.33 expected hits Germans roll dice for 1 Atlantic_Wall in Norway, round 3 : 0/0 hits, 0.00 expected hits 1 Atlantic_Wall owned by the Germans lost in Norway Russians win, taking Norway from Germans with 1 armour, 1 elite, 4 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Russians: 1 infantry Casualties for Germans: 2 Atlantic_Walls, 1 Panzer_Grndrs, 1 artillery and 2 infantry Battle in Romania Russians attack with 1 1stSovietAG, 2 armour, 3 artilleries, 2 guard_infantrys, 22 infantry and 3 mech_infantrys Germans defend with 1 infantry Russians roll dice for 1 1stSovietAG, 2 armour, 3 artilleries, 2 guard_infantrys, 22 infantry and 3 mech_infantrys in Romania, round 2 : 10/32 hits, 7.33 expected hits Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 1 1stSovietAG, 2 armour, 3 artilleries, 2 guard_infantrys, 22 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Rail owned by Russians in Western Ukraine Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail owned by Russians in Bessarabia Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Rail owned by Russians in Novgorod EDIT: 1 1stTankArmy moved from Western Ukraine to 1st Army Group EDIT: 1 2ndCorps moved from 1st Army Group to Romania EDIT: 2 armour moved from Romania to 2nd Corps EDIT: 2 guard_infantrys moved from 2nd Corps to Romania EDIT: 2 aaGuns moved from Bessarabia to Romania 1 3rdCorps moved from Belarus to Romania 3 guard_infantrys moved from Western Ukraine to Romania 1 elite and 12 infantry moved from Western Ukraine to Bessarabia 3 infantry moved from Eastern Poland to Romania 1 infantry moved from Belarus to Eastern Poland 1 artillery and 1 infantry moved from Belarus to Baltic States 1 aaGun moved from Finland to Norway 2 infantry moved from Karelia to Finland 2 infantry moved from Novgorod to Karelia 5 infantry moved from Novgorod to Baltic States 1 aaGun moved from Novgorod to Baltic States 4 fighters and 1 tactical_bomber moved from Norway to Karelia 1 Rail and 1 elite moved from Russia to Novgorod 1 elite moved from Ukraine to Western Ukraine 1 elite moved from Rostov to Ukraine 3 infantry moved from Caucasus to Rostov 2 infantry moved from Northwest Persia to Iraq 1 armour moved from Russia to Western Ukraine 2 russian_paras moved from Russia to Bessarabia 1 2ndTankArmy moved from Russia to Western Ukraine EDIT: 1 Europe_Rail and 1 Russian_Rockets moved from Russia to Bessarabia 1 Rail moved from Russia to Urals 1 Rail and 1 armour moved from Urals to Western Ukraine Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from 1st Corps: 1 Soviet_Commisar_3 EDIT: Adding units owned by Russians to 1st Corps: 1 Soviet_Commisar EDIT: Removing units owned by Russians from 3rd Corps: 1 Soviet_Commisar_3 EDIT: Adding units owned by Russians to 3rd Corps: 1 Soviet_Commisar EDIT: Turning off Edit Mode 2 infantry placed in Novgorod 2 infantry placed in Ukraine 3 Mass_Tankss, 3 Russian_Rocketss, 3 TotalWar_Tank_2s and 1 elite placed in Russia Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3 Russians collect 45 PUs (3 lost to blockades); end with 47 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans regular : -1.17 Russians regular : 4.83
I changed the composition of 1st AG and some of the Corps.
Also Deactivated 2nd Panzer and 2nd Waffen as only 1 AG can be Active per TTy.
Changed the GIB PanzerGenarl3 to a regular Panzer. Couple other minor edits to bring us up to date :)
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Game History
Round: 8 Purchase Units - Japanese Japanese buy 3 armour, 2 artilleries, 1 carrier, 1 elite, 10 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Hopei to Suiyuyan 1 fighter moved from Hopei to Suiyuyan 2 fighters and 2 tactical_bombers moved from Hopei to Yunnan 1 elite moved from Kweichow to Yunnan 1 armour, 2 bombers and 1 infantry moved from French Indo China to Yunnan 1 submarine moved from 33 Sea Zone to 30 Sea Zone 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 30 Sea Zone 2 submarines moved from 33 Sea Zone to 50 Sea Zone 1 armour and 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 1 armour and 1 infantry moved from 31 Sea Zone to Wake Island Combat - Japanese Battle in Suiyuyan Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 2/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 50 Sea Zone Japanese attack with 2 submarines ANZAC defend with 1 Escort_Convoy and 1 transport Japanese roll dice for 2 submarines in 50 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 Escort_Convoy and 1 transport in 50 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits 2 submarines owned by the Japanese lost in 50 Sea Zone ANZAC win with 1 Escort_Convoy and 1 transport remaining. Battle score for attacker is -12 Casualties for Japanese: 2 submarines Battle in Yunnan Japanese attack with 1 armour, 2 bombers, 1 elite, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 infantry and 1 uk_armour; Chinese defend with 1 infantry Japanese roll dice for 1 armour, 2 bombers, 1 elite, 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 4/10 hits, 4,67 expected hits Chinese roll dice for 2 infantry and 1 uk_armour in Yunnan, round 2 : 1/3 hits, 1,17 expected hits 1 infantry owned by the Japanese lost in Yunnan 1 infantry owned by the Chinese, 1 infantry owned by the British and 1 uk_armour owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 2 bombers, 1 elite, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Casualties for British: 1 infantry and 1 uk_armour Battle in 30 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 30 Sea Zone, round 2 : 1/4 hits, 2,33 expected hits Americans roll dice for 1 destroyer and 1 transport in 30 Sea Zone, round 2 : 0/2 hits, 0,50 expected hits 1 transport owned by the Americans lost in 30 Sea Zone Japanese roll dice for 1 submarine in 30 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 30 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 30 Sea Zone Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Americans: 1 destroyer and 1 transport Battle in Wake Island Changer loiter and taunt; Japanese attack with 1 armour and 1 infantry Changer defend; Americans defend with 1 airfield and 1 infantry Japanese roll dice for 1 armour and 1 infantry in Wake Island, round 2 : 2/2 hits, 0,67 expected hits Americans roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Wake Island Japanese win, taking Wake Island from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Kiangsu 2 fighters and 2 tactical_bombers moved from 30 Sea Zone to 33 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 33 Sea Zone 1 Japan_destroyer moved from 37 Sea Zone to 42 Sea Zone 1 Japan_destroyer moved from 37 Sea Zone to 36 Sea Zone 1 air_transport and 1 elite moved from Japan to Hopei 1 elite moved from Hopei to Kweichow 1 mech_infantry moved from Chahar to Hopei 2 air_transports moved from Hopei to Japan 1 fighter moved from Suiyuyan to Hopei 1 bomber, 1 fighter and 1 tactical_bomber moved from Yunnan to Hopei 1 bomber, 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China 1 armour and 1 artillery moved from Java to 42 Sea Zone 1 armour, 1 artillery and 2 transports moved from 42 Sea Zone to 36 Sea Zone 1 armour and 1 artillery moved from 36 Sea Zone to French Indo China EDIT: 1 japanese_para moved from Japan to Manchuria 1 battleship moved from 6 Sea Zone to 33 Sea Zone 2 submarines moved from 6 Sea Zone to 33 Sea Zone 1 Japan_destroyer moved from 6 Sea Zone to 16 Sea Zone 1 transport moved from 6 Sea Zone to 33 Sea Zone 4 transports moved from 36 Sea Zone to 6 Sea Zone 1 pacific_transport moved from 6 Sea Zone to 33 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in Kwangtung 1 artillery and 2 infantry placed in French Indo China 1 carrier and 1 submarine placed in 6 Sea Zone 3 armour, 1 elite and 6 infantry placed in Japan Turn Complete - Japanese Note to players Japanese: <body><b>It is Late 1943 and Our Shipyards are Hard at Work.<br><br>We will soon Launch 2 new Destroyers. They may only Operate in the Pacific and Indian Oceans.<b></body> Japanese collect 57 PUs; end with 57 PUs Trigger Japanese Loses Fiji Pacific Expanded Turn8: Japanese met a national objective for an additional -1 PUs; end with 56 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 57 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 60 PUs Trigger Japanese Controls WakeIsland Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 62 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Chinese regular : -0,50 Americans regular : -1,17 Japanese regular : 0,17 ANZAC regular : 1,33
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@Panzerstahl-Helm Hi Panzer
Remember to take Trprts as hits last. It didn’t change anything in SZ 30 as the yanks didn’t get any hits :)
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Game History
Round: 8 Purchase Units - Americans Note to players Americans: <body><b>It is Late 1943 and Our Shipyards are Now Producing Liberty Ships !<br><br>The USA may now purchase Heavy Transports.<b></body> Note to players Americans: <body><b>It is Late 1943 and B-29s are coming off the Assembly Line !<br><br>The USA may now purchase Heavy Bombers.<b></body> Trigger Heavy Transport: buyHeavy_Transport added to productionAmericans Trigger USA Hvy Bomber: buyUSA_Hvy_Bomber added to productionAmericans Americans buy 1 ArmoredInfantry, 1 Escort, 6 Fortifications, 4 TotalWarFighters, 1 artillery, 1 carrier, 1 destroyer, 1 elite and 2 submarines; Remaining resources: 1 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States 2 transports moved from 96 Sea Zone to 98 Sea Zone 1 ArmoredInfantry and 1 mech_infantry moved from Egypt to 98 Sea Zone 1 infantry moved from Alexandria to 98 Sea Zone 1 ArmoredInfantry, 1 infantry, 1 mech_infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone 2 usa_fighters moved from 96 Sea Zone to Greece 2 Heavy_BBs, 1 carrier, 1 destroyer and 1 submarine moved from 96 Sea Zone to 99 Sea Zone 1 ArmoredInfantry, 1 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece 1 submarine moved from 94 Sea Zone to 99 Sea Zone 1 destroyer moved from 10 Sea Zone to 30 Sea Zone 8 NavyFighters moved from 26 Sea Zone to 30 Sea Zone 1 pacific_submarine moved from 26 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 3 usa_fighters moved from Hawaiian Islands to 31 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone 2 usa_fighters moved from 26 Sea Zone to Wake Island 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island Combat - Americans Battle in 30 Sea Zone Americans attack with 8 NavyFighters and 1 destroyer Japanese defend with 1 submarine Americans roll dice for 8 NavyFighters and 1 destroyer in 30 Sea Zone, round 2 : 3/9 hits, 4.33 expected hits Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 30 Sea Zone Americans win with 8 NavyFighters and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 31 Sea Zone Americans attack with 1 pacific_submarine, 1 transport and 3 usa_fighters Japanese defend with 1 transport Americans roll dice for 1 pacific_submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 transport owned by the Japanese lost in 31 Sea Zone Americans win with 1 pacific_submarine, 1 transport and 3 usa_fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Wake Island Changer loiter and taunt; Americans attack with 1 artillery, 1 infantry and 2 usa_fighters Changer defend; Japanese defend with 1 airfield, 1 armour and 1 infantry Americans roll dice for 1 artillery, 1 infantry and 2 usa_fighters in Wake Island, round 2 : 3/4 hits, 1.67 expected hits Japanese roll dice for 1 armour and 1 infantry in Wake Island, round 2 : 1/2 hits, 0.83 expected hits 1 artillery owned by the Americans lost in Wake Island 1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Wake Island Americans win, taking Wake Island from Japanese with 1 infantry and 2 usa_fighters remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Casualties for Japanese: 1 armour and 1 infantry Battle in Greece Americans attack with 1 ArmoredInfantry, 1 infantry, 1 mech_infantry and 2 usa_fighters Italians defend with 1 infantry Americans roll dice for 2 Heavy_BBs in Greece, round 2 : 4/4 hits, 3.33 expected hits Italians roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Greece Americans win, taking Greece from Italians with 1 ArmoredInfantry, 1 infantry, 1 mech_infantry and 2 usa_fighters remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 4 Rails owned by Americans in Eastern United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Alaska 2 usa_fighters moved from Greece to 99 Sea Zone 1 transport moved from 89 Sea Zone to 101 Sea Zone 1 Escort moved from 88 Sea Zone to 101 Sea Zone 1 Escort moved from 90 Sea Zone to 101 Sea Zone 1 Escort moved from 103 Sea Zone to 101 Sea Zone 2 usa_fighters moved from Eastern United States to 101 Sea Zone 1 artillery and 1 elite moved from Western United States to 10 Sea Zone 1 artillery, 1 elite, 1 pacific_BB and 1 pacific_transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 elite moved from 26 Sea Zone to Hawaiian Islands 3 usa_fighters moved from 31 Sea Zone to Hawaiian Islands 8 NavyFighters moved from 30 Sea Zone to 26 Sea Zone 2 usa_fighters moved from Wake Island to 26 Sea Zone 1 usa_fighter moved from Solomon Islands to Queensland 1 Rail and 1 elite moved from Eastern United States to Western United States 1 Rail moved from Eastern United States to Central United States 1 ArmoredInfantry and 1 Rail moved from Central United States to Alaska Place Units - Americans 1 ArmoredInfantry, 4 TotalWarFighters and 1 artillery placed in Western United States 1 Escort, 1 carrier and 2 submarines placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 1 elite placed in Eastern United States 1 Fortification placed in Aleutian Islands 2 Fortifications placed in Midway 2 Fortifications placed in Johnston Island 1 Fortification placed in Guam Trigger AmericansTotalWarFighterPlaceWUS: has removed 4 TotalWarFighters owned by Americans in Western United States Trigger AmericansTotalWarFighterPlaceWUS: Americans has 4 usa_fighters placed in Western United States Turn Complete - Americans Note to players Americans: <body><b>It is Late 1943 and Our Shipyards are Hard at Work.<br><br>2 Destroyers are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.<b></body> Trigger PacificFleetRD8: Americans has 2 pacific_destroyers placed in 10 Sea Zone Trigger PacificFleetJPNRD8: Japanese has 2 JPN_Pacific_DDs placed in 6 Sea Zone Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,5,2,6,5,1,3,6,1,5 Americans collect 51 PUs (2 lost to blockades); end with 52 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs Trigger Americans Loses Philippines Turn8: Americans met a national objective for an additional -3 PUs; end with 63 PUs Trigger Americans Liberates WakeIsland Turn8: Americans met a national objective for an additional 2 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 26 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 10 Sea Zone: 1 Escort_Convoy and 1 transport EDIT: Removing units owned by Americans from 10 Sea Zone: 1 Escort EDIT: Removing units owned by Americans from 101 Sea Zone: 2 Escorts EDIT: Adding units owned by Americans to 101 Sea Zone: 2 Escort_Convoys EDIT: Turning off Edit Mode COMMENT: Forgot to Move Trprt off HI so edited him Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 1 fighter and 9 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 9 infantry Japanese defend with 1 armour and 1 elite Chinese roll dice for 1 fighter and 9 infantry in Yunnan, round 2 : 1/10 hits, 2.00 expected hits Japanese roll dice for 1 armour and 1 elite in Yunnan, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Chinese lost in Yunnan 1 armour owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 3 : 1/9 hits, 1.83 expected hits Japanese roll dice for 1 elite in Yunnan, round 3 : 0/2 hits, 0.67 expected hits 1 elite owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 5 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 armour and 1 elite Non Combat Move - Chinese Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu 1 fighter moved from Yunnan to Burma Place Units - Chinese 1 infantry placed in Szechwan 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 15 PUs Purchase Units - British Note to players British: <body><b>It is Late 1943 and Our Factories are Now Producing Heavy Bombers !<b></body> Trigger UK Hvy Bomber: buyUK_Hvy_Bomber added to productionBritish British buy 2 Fortifications, 1 UK_LCV, 1 aaGun, 1 artillery, 5 infantry, 2 uk_armours and 2 uk_paras; Remaining resources: 0 PUs; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 4 uk_paras moved from United Kingdom to Denmark EDIT: 1 UK_LCV, 1 elite and 1 infantry moved from United Kingdom to Holland Belgium 2 uk_fighters moved from United Kingdom to Holland Belgium Combat - British Turning on Edit Mode EDIT: Battle in Denmark EDIT: British attack with 4 uk_paras EDIT: Germans defend with 1 Atlantic_Wall and 1 infantry EDIT: 0/4 hits, 1.33 expected hits EDIT: 1/4 hits, 0.67 expected hits EDIT: 0/1 hits, 0.50 expected hits EDIT: 1 Atlantic_Wall owned by the Germans and 1 infantry owned by the Germans lost in Denmark EDIT: British takes Denmark from Germans EDIT: British win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 4 EDIT: Battle in Holland Belgium EDIT: British attack with 1 UK_LCV, 1 elite, 1 infantry and 2 uk_fighters EDIT: Germans defend with 1 elite EDIT: 2/5 hits, 1.50 expected hits EDIT: 1/2 hits, 0.67 expected hits EDIT: 1 UK_LCV owned by the British lost in Holland Belgium EDIT: 1 elite owned by the Germans lost in Holland Belgium EDIT: British takes Holland Belgium from Germans EDIT: British win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 0 EDIT: Recording Battle Statistics Non Combat Move - British EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Yunnan Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Egypt 2 uk_fighters moved from Holland Belgium to United Kingdom 1 elite moved from Scotland to United Kingdom 1 infantry moved from Tobruk to Alexandria 1 transport moved from 96 Sea Zone to 98 Sea Zone 2 infantry moved from Egypt to 98 Sea Zone 2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Greece 1 destroyer moved from 94 Sea Zone to 99 Sea Zone 1 battleship moved from 81 Sea Zone to 99 Sea Zone 4 uk_armours moved from Trans-Jordan to Persia 1 uk_tactical_bomber moved from Egypt to Eastern Persia 2 uk_armours moved from Egypt to Iraq 2 infantry moved from Egypt to Trans-Jordan 2 uk_armours moved from Belgian Congo to Egypt 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 Rail and 1 infantry moved from Union of South Africa to Egypt 1 Rail and 1 uk_armour moved from Union of South Africa to Yunnan 5 infantry moved from Burma to Yunnan 1 uk_armour moved from India to Yunnan 1 aaGun moved from India to Burma 5 infantry moved from India to Burma Place Units - British 2 Fortifications placed in Gilbert Islands 1 aaGun, 1 artillery and 3 infantry placed in India 2 infantry and 2 uk_armours placed in Union of South Africa 1 UK_LCV and 2 uk_paras placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5,5 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,4,4,6 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,6 British collect 49 PUs; end with 49 PUs Trigger British Liberates Fiji Turn8: British met a national objective for an additional 1 PUs; end with 50 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 56 PUs
Combat Hit Differential Summary :
Chinese regular : -1.83 Americans regular : 1.33 Italians regular : -0.33 Japanese regular : -0.83 EDIT: : -0.67
COMMENT: Forgot to Move Trprt off HI so edited him
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Game History
Round: 8 Purchase Units - Italians Italians buy 2 infantry, 2 italian_paras and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy Non Combat Move - Italians Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy 1 transport moved from 97 Sea Zone to 94 Sea Zone 1 infantry moved from Tunisia to 94 Sea Zone 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Northern Italy to Western Germany 1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Albania 2 air_transports and 2 infantry moved from Southern Italy to Albania Place Units - Italians 2 italian_paras placed in Southern Italy 2 infantry and 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
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Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Fiji to 50 Sea Zone 1 artillery moved from Fiji to 50 Sea Zone 1 Escort_Convoy, 1 artillery, 1 infantry and 1 transport moved from 50 Sea Zone to 47 Sea Zone 1 artillery and 1 infantry moved from 47 Sea Zone to New Britain 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 armour moved from Queensland to 54 Sea Zone 1 Escort, 1 armour, 1 artillery and 1 transport moved from 54 Sea Zone to 47 Sea Zone 1 armour and 1 artillery moved from 47 Sea Zone to New Britain Combat - ANZAC Battle in New Britain ANZAC attack with 1 armour, 2 artilleries and 1 infantry Japanese defend with 1 Fortification, 1 elite and 1 infantry ANZAC roll dice for 1 armour, 2 artilleries and 1 infantry in New Britain, round 2 : 1/4 hits, 1.50 expected hits Japanese roll dice for 1 Fortification, 1 elite and 1 infantry in New Britain, round 2 : 0/3 hits, 1.17 expected hits 1 infantry owned by the Japanese lost in New Britain ANZAC roll dice for 1 armour, 2 artilleries and 1 infantry in New Britain, round 3 : 1/4 hits, 1.50 expected hits Japanese roll dice for 1 Fortification and 1 elite in New Britain, round 3 : 0/2 hits, 0.67 expected hits 1 elite owned by the Japanese lost in New Britain ANZAC roll dice for 1 armour, 2 artilleries and 1 infantry in New Britain, round 4 : 2/4 hits, 1.50 expected hits Japanese roll dice for 1 Fortification in New Britain, round 4 : 0/0 hits, 0.00 expected hits 1 Fortification owned by the Japanese lost in New Britain ANZAC win, taking New Britain from Japanese with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 Fortification, 1 elite and 1 infantry Non Combat Move - ANZAC 1 Escort_Convoy moved from 62 Sea Zone to 46 Sea Zone 1 infantry moved from New South Wales to Queensland Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from 46 Sea Zone: 1 Escort_Convoy EDIT: Adding units owned by ANZAC to 46 Sea Zone: 1 Escort EDIT: Removing units owned by ANZAC from 47 Sea Zone: 1 Escort EDIT: Adding units owned by ANZAC to 49 Sea Zone: 1 Escort EDIT: Turning off Edit Mode 1 armour, 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC Liberates DNG Turn8: ANZAC met a national objective for an additional 2 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 71 Sea Zone 3 infantry moved from Alexandria to Egypt Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1.83 ANZAC regular : -0.50
I screwed up and moved the Escort with the Trprt off Queensland. I didn’t want todo that so i edited him. :)
You get back from your trip ?
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Italy has left the game… I am better not telling my wife :-)
Game History
Round: 9 Research Technology - Germans Turning on Edit Mode EDIT: Changing ownership of Southern Italy from Italians to Germans EDIT: Game Loaded Actions And Operations - Germans EDIT: Germans spend 5 PUs on User Action: Action Germans TakeOverItaly EDIT: Action Germans TakeOverItaly activates a trigger called: Trigger GermansAtWarWithItaly EDIT: Trigger GermansAtWarWithItaly: Changing Relationship for Germans and Italians from Allied to War Purchase Units - Germans EDIT: Note to players Germans: <body><b>It is Early 1944 and the Abwehr is Predicting an Imminent Allied Invasion !<br><br>The United States and Britain may Attack at Any Time !<b></body> EDIT: Note to players Germans: <body><b>It is Early 1944 and the Fuhrer has Unveiled Another Wonder Weapon ! Type XXI U-boats are Now in Production !<b></body> EDIT: Note to players Germans: <body><b>It is Early 1944 and Our Factories are Now Producing King Tiger Tanks !<br><br>You may only build 3 per turn. This is Player Enforced.<b></body> EDIT: Note to players Germans: <body><b>It is Early 1944 and with the Strong Encouragement of Albert Speer, the Me 262 is Now in Production !<b></body> EDIT: Trigger ItalianLCVsGermanControlled: Setting maxBuiltPerPlayer to 10 for unitAttachment attached to German_LCV EDIT: Trigger ItalianParasGermanControlled: Setting maxBuiltPerPlayer to 14 for unitAttachment attached to german_para EDIT: Trigger Me 262: buyMe_262 added to productionGermans EDIT: Trigger Type XXI UBoat: buyType_XXI_UBoat added to productionGermans EDIT: Trigger GermansTotalWarMe 262: buyTotalWarMe_262 added to productionGermans EDIT: Trigger King Tiger: buyKing_Tiger added to productionGermans EDIT: Trigger King Tiger: buyRepair_Tiger added to productionGermans EDIT: triggerAttachmenLate1943: has removed 1 Late1943_red owned by Changer in Late 1943 EDIT: triggerAttachmenEarly1944Red: has removed 1 Early1944 owned by Changer in Early 1944 EDIT: triggerAttachmenLate1943: Changer has 1 Late1943 placed in Late 1943 EDIT: triggerAttachmenEarly1944Red: Changer has 1 Early1944_red placed in Early 1944 EDIT: Changing ownership of Northern Italy from Italians to Germans EDIT: Changing ownership of Sardinia from Italians to Germans EDIT: Changing ownership of Sicily from Italians to Germans EDIT: Changing ownership of Morocco from Italians to Germans EDIT: Changing ownership of Algeria from Italians to Germans EDIT: Changing ownership of Tunisia from Italians to Germans EDIT: Changing ownership of Albania from Italians to Germans EDIT: Changing ownership of Italian Somaliland from Italians to Germans EDIT: Removing units owned by Italians from 92 Sea Zone: 1 transport EDIT: Adding units owned by Germans to 92 Sea Zone: 1 transport EDIT: Removing units owned by Italians from Gibraltar: 2 infantry EDIT: Adding units owned by Germans to Gibraltar: 2 infantry EDIT: Removing units owned by Italians from Southern Italy: 2 aaGuns and 2 italian_paras EDIT: Adding units owned by Germans to Southern Italy: 2 aaGuns and 2 german_paras EDIT: Removing units owned by Italians from 97 Sea Zone: 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport EDIT: Adding units owned by Germans to 97 Sea Zone: 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport EDIT: Removing units owned by Italians from Northern Italy: 2 infantry and 2 mech_infantrys EDIT: Adding units owned by Germans to Northern Italy: 2 infantry and 2 mech_infantrys EDIT: Removing units owned by Italians from Normandy Bordeaux: 1 aaGun EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 aaGun EDIT: Removing units owned by Italians from Western Germany: 1 artillery and 1 infantry EDIT: Adding units owned by Germans to Western Germany: 1 artillery and 1 infantry EDIT: Removing units owned by Italians from Albania: 2 air_transports, 1 artillery and 3 infantry EDIT: Adding units owned by Germans to Albania: 2 air_transports, 1 artillery and 3 infantry EDIT: Changing PUs for Italians from 14 to 0 EDIT: Changing PUs for Germans from 51 to 65 EDIT: Turning off Edit Mode Germans buy 1 Atlantic_Wall, 1 German_Hvy_Bmbr, 11 TotalWar_Infs and 6 infantry; Remaining resources: 1 PUs; Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany Trigger RailMovementAutoPlaceGermansItalyTakeover: Germans has 1 Europe_Rail placed in Germany 1 artillery and 3 infantry moved from Western Germany to Denmark 1 bomber and 1 fighter moved from Western Germany to Denmark 3 infantry moved from France to Holland Belgium 1 bomber and 1 fighter moved from Western Germany to Holland Belgium 2 artilleries and 1 elite moved from Germany to Poland 1 infantry moved from Slovakia Hungary to Poland 2 infantry moved from Slovakia Hungary to Eastern Poland 1 elite moved from Yugoslavia to Bulgaria 2 infantry moved from Northern Italy to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Greece 1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone 1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone 1 armour and 1 infantry moved from 97 Sea Zone to Greece 2 infantry moved from Albania to Bulgaria 1 artillery and 1 infantry moved from Albania to Greece 2 Me_109Ts moved from 97 Sea Zone to Greece 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Bulgaria 1 bomber and 1 fighter moved from Western Germany to Poland 1 fighter moved from Western Germany to Bulgaria 2 fighters moved from Southern Italy to Greece 1 fighter moved from Southern Italy to Eastern Poland Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in Greece Germans attack with 2 Me_109Ts, 1 armour, 1 artillery, 2 fighters and 4 infantry British defend with 2 infantry; Americans defend with 1 ArmoredInfantry, 1 infantry and 1 mech_infantry Germans win, taking Greece from Americans with 2 Me_109Ts, 1 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 11 Casualties for Germans: 2 infantry Casualties for British: 2 infantry Casualties for Americans: 1 ArmoredInfantry, 1 infantry and 1 mech_infantry Battle in Poland Germans attack with 2 artilleries, 1 bomber, 1 elite, 1 fighter and 1 infantry Russians defend with 1 armour, 1 elite and 1 infantry Germans win, taking Poland from Russians with 1 artillery, 1 bomber, 1 elite and 1 fighter remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery and 1 infantry Casualties for Russians: 1 armour, 1 elite and 1 infantry Battle in Eastern Poland Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans win, taking Eastern Poland from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Holland Belgium Germans attack with 1 bomber, 1 fighter and 3 infantry British defend with 1 elite and 1 infantry Germans win, taking Holland Belgium from British with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 1 elite and 1 infantry Turning on Edit Mode EDIT: Battle in Denmark EDIT: Germans attack with 1 artillery, 1 bomber, 1 fighter and 3 infantry EDIT: British defend with 4 uk_paras EDIT: 2 uk_paras owned by the British lost in Denmark EDIT: 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Denmark EDIT: 2 uk_paras owned by the British lost in Denmark EDIT: Germans win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 3 EDIT: Battle in Bulgaria EDIT: Germans attack with 1 elite, 2 fighters, 2 infantry and 1 tactical_bomber EDIT: Russians defend with 2 russian_paras EDIT: 2 russian_paras owned by the Russians lost in Bulgaria EDIT: Germans takes Bulgaria from Russians EDIT: Germans win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 8 EDIT: Recording Battle Statistics Non Combat Move - Germans EDIT: Trigger Germans RemoveWolfpackSZ109: has removed 1 Wolfpack owned by Germans in 109 Sea Zone EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Western Germany Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Europe_Rail owned by Germans in Slovakia Hungary Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 2 Me_109Ts moved from Greece to 97 Sea Zone 2 fighters moved from Greece to Southern Italy 1 fighter and 1 tactical_bomber moved from Bulgaria to 97 Sea Zone 1 fighter moved from Bulgaria to Slovakia Hungary 1 fighter moved from Eastern Poland to Slovakia Hungary 1 bomber moved from Poland to Slovakia Hungary 1 fighter moved from Poland to Western Germany 1 bomber moved from Holland Belgium to Slovakia Hungary 1 fighter moved from Denmark to Western Germany 1 bomber moved from Denmark to Slovakia Hungary 1 fighter moved from Holland Belgium to Western Germany 1 GermanUBoat moved from 91 Sea Zone to 112 Sea Zone 1 GermanUBoat moved from 92 Sea Zone to 91 Sea Zone 1 GermanUBoat moved from 91 Sea Zone to 82 Sea Zone 1 GermanUBoat moved from 82 Sea Zone to 70 Sea Zone 2 mech_infantrys moved from Northern Italy to Slovakia Hungary 1 air_transport and 1 infantry moved from Gibraltar to Slovakia Hungary 1 Rail moved from Germany to Southern France 1 Rail and 1 waffen_infantry moved from Southern France to Slovakia Hungary 1 german_para moved from Southern Italy to Western Germany 1 german_para moved from Southern Italy to Germany 1 Europe_Rail and 1 Rail moved from Germany to Slovakia Hungary 2 German_LCVs and 2 Rails moved from Slovakia Hungary to Western Germany Place Units - Germans 1 German_Hvy_Bmbr and 11 TotalWar_Infs placed in Germany 6 infantry placed in Western Germany 1 Atlantic_Wall placed in Normandy Bordeaux Turning on Edit Mode EDIT: Turning off Edit Mode Trigger GermansTotalWarInfPlaceGermany: has removed 11 TotalWar_Infs owned by Germans in Germany Trigger GermansTotalWarInfPlaceGermany: Germans has 11 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,2,3,2,1,6,1,5,3,6,5,2,5 Germans collect 46 PUs (2 lost to blockades); end with 47 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 59 PUs Trigger Germans ReceiveItaliansRomanEmpireObjective: Germans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Germans ReceiveItaliansAdvancedProduction: Germans met a national objective for an additional 3 PUs; end with 67 PUs
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I guess I messed uo the Denmark battle, but it does affect the result. Please review this battle, since I didn’t remove my casualities aftet the first round of battle. But as said, it should not have affected the resukt of the battle.
Br
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@Panzerstahl-Helm said in PanzerStahl vs barnee EXP:
Italy has left the game… I am better not telling my wife :-)
lol :)
I forgot all about the Takeover lol
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@Panzerstahl-Helm Looks like you did it all manually. That’s fine, but triplea will do most of it.
- German Take Over of Italy
On Italy’s Turn prior to being Taken Over, Buy a “TakeOverItaly” Token. If conditions are not met for Take Over of Italy after Non combat Move, Do Not Place. Otherwise, place in Southern Italy during 2nd Place Phase.
This will Auto change Most Italian Units and Territories to German.
Use Edit for any that did not correctly change. Infrastructure will remove but be replaced beginning of German turn. In the off chance France or ANZAC wanted to Attack Italian Infrastructure, use Edit for correct Game Play.On Germany’s turn, pay the 5 PUs to the Bank when prompted. You will also need to Edit the Italian PUs to German and adjust any Damage to Facilities.
The extra Para and LCV build limits are Player Enforced. National Objectives will not show up in the Objectives tab. They will be listed at end of turn and in History.
For First turn Italy is Taken Over, Buy Mech Infantry instead of Paras if needed. Correct with Edit after Placement.
Anyway, as long as it all works out doesn’t matter :)
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@Panzerstahl-Helm I’m guessing you forgot to move the Air Trprts in Albania. Let me know where you want them and I’ll move on the commies turn :)
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They should go to Western Germany please. Thanks
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@Panzerstahl-Helm Did you want to put a Blocker in Yugo ? I can change the composition of the Corps at turn start.
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Indeed. I must have forgotten. 1 inf should go from Slovakia to Yugoslavia. Thanks
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@barnee I will review my NCM for G9. I was a bit in a hurry… I will get back soon.