@arreghas I already have the required âCargo Shipsâ in 8 colours so I donât need to look at another version.
WW1 1914 Balance Recommendation
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@The_Good_Captain đŻ
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I consider Global 1940 6 months per turn.
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Okay then.
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@The_Good_Captain said in WW1 1914 Balance Recommendation:
@SuperbattleshipYamato said in WW1 1914 Balance Recommendation:
Huh.
While every game I played ended long after turn 5, I just thought that meant the historical outcome was a major fluke, with dice rolls really being in the Ententeâs favor.
Still, 6 months still doesnât really workâŚ
No version of canon series axis and allies articulates how much time a turn represents. This is intentional.
The closest comes from the original Axis & Allies Europe FAQ:
âRemember that a battle in A&A:E doesnât represent a single bombing raid, it represents a commitment of resources to months of combat. A fighter âshot downâ by a bomber represents planes destroyed on the runway, shot down by tail gunners, or shot down by the minimal fighter escort that you can assume is included with every bomber unit. It could even represent planes that crashed because of mechanical failures and damage to aircraft factories or maintenance facilities. At the mega-strategic level of A&A:E, itâs important to look at the big picture when analyzing whatâs going on.â
For what itâs worth, I also kinda interpreted 1 round in this game as being one year more or less. Regardless how you interpret it Italy enters the war too early in this game imo.
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@kwaspek104 @SuperbattleshipYamato its a never ending conversation anywhere folks talk about axis and allies.
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Yep. Along with discussions of how many men a unit represents.
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Also, tanks enter the war on turn 3 or 4. This corresponds well enough with 1916.
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@SuperbattleshipYamato turn 4 not turn 3 and I donât buy it. Sorry.
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Oh well.