@superbattleshipyamato Yes, that’s correct. Combat is required only in territories that have become contested this turn due to your movement of units into them and in unoccupied hostile or neutral territories that you have moved units into.
A WW1 Cargo Ship model
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I think A&A WW1 could use a Cargo Ship playing piece. The Passenger Liner playing piece is fine for transporting Infantry but, really, doesn’t look right to transport any other non- naval playing piece. Hence, I designed along with a 3D printer hobbyist a ‘Cargo Ship’ which resembles a WW1 cargo ship that does not look the same as a WW2 transport. The Cargo Ship is able, like the Passenger Ship, to carry a combination of two units. Note: the Passenger Ship - the Passenger liner playing piece may only carry Infantry.
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Cool! I feel like a passenger ship will have to either be cheaper or faster than a transport.
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I envision the Cargo Ship & the Passenger Liner to be the same cost, same move although you make a point - the Cargo Ship could cost less & move one sea space less. This is possible.
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@feaborn TableGameWiz on Shapeways has a Freighter model you might want to look at.
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Nice.
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@arreghas I already have the required ‘Cargo Ships’ in 8 colours so I don’t need to look at another version.