Elche +10 v Gamerman01 BM4


  • This is NOT the way Japan is supposed to be played lol
    But maybe we learn some things


  • I made a mistake - easier to just type it

    I want fighter from Kwa to go to Phi instead of 41
    Bomber to 41 instead of Phi

    Otherwise I had 5 fighters committed to land in 42, now only 4, thanks


  • I’ll edit it so it rolls the dice in Phi correctly.

    OK, scramble from Guam, or stay home and shoot at Japanese infantry?


  • I will scramble and hope for no hit in 1 round and 2nd.
    So my fig will destroy your ships.


  • I am looking forward to rolling all these dice.


  • @gamerman01 said in Elche +10 v Gamerman01 BM4:

    I’ll edit it so it rolls the dice in Phi correctly.

    I forgot. 1st round, planes rolled 3 and 5 so the 3 is a hit no matter whether it’s from the fighter or bomber.

    Second round, double 4’s were rolled for aircraft so the bomber scored the second hit.

    So I believe the result in the Philippines is the same with fighter/bomber as with double bomber.
    Please confirm if you allow the swapping of bomber to 41, fighter to Philippines that I asked for after combat move. My fault for forgetting to edit and started rolling dice, sorry


  • OK, I now have to stop complaining about dice because that was a very good J2. You will have to guard against J win again



  • sub fights in sz37 ?
    b-usa2.tsvg


  • Sub does fight, and will be lost first in the extremely unlikely event that your conniving green sub hits :face_with_cowboy_hat:


  • Pesky italian in BS.

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 fighter, 4 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 submarine moved from 41 Sea Zone to 37 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            2 infantry moved from 17 Sea Zone to Iwo Jima
    
        Combat - Americans
            Battle in Iwo Jima
            Battle in Morocco
                Americans attack with 1 artillery and 1 infantry
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0,67 expected hits
                    Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 2/2 hits, 0,67 expected hits
                    Neutral_Axis roll dice for 1 infantry in Morocco, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Morocco
                    1 infantry owned by the Neutral_Axis lost in Morocco
                Americans win, taking Iwo Jima from Japanese, taking Morocco from Neutral_Axis with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Neutral_Axis: 1 infantry
            Battle in 37 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 submarine in 37 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 37 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans lost in 37 Sea Zone
                    1 submarine owned by the Japanese lost in 37 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 0
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from Hawaiian Islands to 54 Sea Zone
            1 bomber moved from Hawaiian Islands to Queensland
            1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 2 carriers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Eastern United States to Gibraltar
            1 fighter moved from Hawaiian Islands to Queensland
            1 tactical_bomber moved from 26 Sea Zone to Queensland
    
        Place Units - Americans
            1 submarine and 1 transport placed in 101 Sea Zone
            3 submarines placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            9 infantry moved from Szechwan to Yunnan
            1 infantry moved from Shensi to Hopei
            1 fighter moved from Szechwan to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Chinese attack with 9 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 9 infantry in Yunnan, round 2 : 0/9 hits, 1,50 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 9 infantry in Yunnan, round 3 : 0/9 hits, 1,50 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 9 infantry in Yunnan, round 4 : 2/9 hits, 1,50 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 9 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Tsinghai
            1 infantry moved from Shensi to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
            2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber moved from New Brunswick Nova Scotia to Scotland
            2 infantry moved from United Kingdom to Scotland
            1 fighter moved from United Kingdom to Scotland
            1 fighter and 1 tactical_bomber moved from India to Shan State
            1 fighter moved from Burma to Shan State
            2 infantry moved from Burma to Shan State
            1 battleship moved from 39 Sea Zone to 76 Sea Zone
            1 artillery moved from Ethiopia to 76 Sea Zone
            1 artillery moved from 76 Sea Zone to British Somaliland
    
        Combat - British
            Battle in British Somaliland
                British attack with 1 artillery
                Italians defend with 1 infantry
                    British roll dice for 1 battleship in British Somaliland, round 2 : 0/1 hits, 0,67 expected hits
                    British roll dice for 1 artillery in British Somaliland, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 infantry in British Somaliland, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the British lost in British Somaliland
                Italians win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for British: 1 artillery
            Battle in Scotland
                British attack with 1 bomber, 1 fighter and 2 infantry
                Germans defend with 1 airfield and 1 infantry
                    British roll dice for 1 bomber, 1 fighter and 2 infantry in Scotland, round 2 : 1/4 hits, 1,50 expected hits
                    Germans roll dice for 1 infantry in Scotland, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Scotland
                    1 infantry owned by the Germans lost in Scotland
                British win, taking Scotland from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Shan State
                British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/5 hits, 2,00 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 tactical_bomber moved from Shan State to India
            2 fighters moved from Shan State to India
            1 destroyer moved from 79 Sea Zone to 41 Sea Zone
            2 aaGuns moved from Burma to Yunnan
            1 artillery and 1 infantry moved from Burma to Yunnan
            3 infantry moved from Burma to India
            1 infantry moved from Eastern Persia to Persia
                  British take Persia from Neutral_Allies
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            1 infantry moved from 81 Sea Zone to Egypt
            1 artillery moved from 81 Sea Zone to Egypt
            1 armour moved from Ethiopia to Egypt
            1 infantry moved from Rhodesia to Tanganyika Territory
            1 armour moved from Union of South Africa to Belgian Congo
            1 submarine moved from 110 Sea Zone to 92 Sea Zone
            1 destroyer moved from 109 Sea Zone to 92 Sea Zone
            1 battleship and 1 cruiser moved from 118 Sea Zone to 106 Sea Zone
            1 mech_infantry moved from Eire to United Kingdom
            1 bomber moved from Scotland to United Kingdom
            1 aaGun moved from United Kingdom to Scotland
            1 fighter moved from Scotland to Gibraltar
    
        Place Units - British
            1 airfield placed in Gibraltar
            1 fighter and 1 infantry placed in United Kingdom
            1 transport placed in 106 Sea Zone
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
    
        Place Units - UK_Pacific
            2 artilleries, 3 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6
            UK_Pacific collect 14 PUs; end with 14 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
            Some Units in India change ownership: 2 artilleries, 3 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -2,17
    Americans regular : 0,17
    Italians regular : 0,67
    Japanese regular : -3,17
    Germans regular : 0,67
    Neutral_Axis regular : 0,33
    British regular : -0,50
    

    uk-2.tsvg


  • You are very tough with the allies. I need to learn things with the Axis, and fast


  • You forced me into a very risky battle with your good play

    I2.tsvg


  • Thank you. I have to play best I can because you are one of the best players in this game.
    You are lucky in N/B.

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Queensland to 37 Sea Zone
    
        Combat - ANZAC
            Battle in 37 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 fighter in 37 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the ANZAC lost in 37 Sea Zone
                    1 destroyer owned by the Japanese lost in 37 Sea Zone
                Japanese win with no units remaining. Battle score for attacker is -2
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
            1 fighter moved from United Kingdom to Normandy Bordeaux
    
        Combat - French
            Battle in Normandy Bordeaux
                French attack with 1 fighter
                Germans defend with 1 aaGun and 1 bomber; Italians defend with 1 factory_minor and 1 harbour
                    Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0,17 expected hits
                    French roll dice for 1 fighter in Normandy Bordeaux, round 2 : 1/1 hits, 0,50 expected hits
                    Italians roll dice for 1 aaGun and 1 bomber in Normandy Bordeaux, round 2 : 0/1 hits, 0,17 expected hits
                    1 aaGun owned by the Germans lost in Normandy Bordeaux
                    French roll dice for 1 fighter in Normandy Bordeaux, round 3 : 0/1 hits, 0,50 expected hits
                    Italians roll dice for 1 bomber in Normandy Bordeaux, round 3 : 0/1 hits, 0,17 expected hits
                    French roll dice for 1 fighter in Normandy Bordeaux, round 4 : 0/1 hits, 0,50 expected hits
                    Italians roll dice for 1 bomber in Normandy Bordeaux, round 4 : 1/1 hits, 0,17 expected hits
                    1 fighter owned by the French lost in Normandy Bordeaux
                Italians win with 1 bomber remaining. Battle score for attacker is -5
                Casualties for Germans: 1 aaGun
                Casualties for French: 1 fighter
    
        Non Combat Move - French
            1 destroyer moved from 58 Sea Zone to 37 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians regular : 0,50
    French regular : -0,50
    Japanese regular : 0,67
    Germans AA : -0,17
    ANZAC regular : 0,50
    

    fre-2.tsvg


  • A little lucky in both battles, yes, and they were important ones. That’s Axis rust, I’m not used to the blue fighter being there, Allied attack between Italy and Germany - got away with it, yes, even though it was a coin toss
    My precious AA!! Destroyed! :cry:


  • G3.tsvg

    Well, I can guarantee you an interesting game


  • NO for Egypt is FIVE for Germany? I thought it was 3. OK, putting mech on Italian transport :dancers:

  • 2024 2023 '22 '15 '11 '10 Official Q&A Moderator

    G3 going for Egypt.tsvg

    That is one of my major complaints with the balanced mod. Although it is a big improvement over out of the box:

    Way too much money/stress on the Mediterranean
    China garrisons
    Making almost every single island in the world worth money


  • Crete is worth 5, and potentially 8 per turn? Come on!


  • Awesome game so far, though I already feel like I’m building a house of cards. Russians let me off easy… this turn.

Suggested Topics

  • 17
  • 67
  • 73
  • 106
  • 116
  • 179
  • 227
  • 142
Axis & Allies Boardgaming Custom Painted Miniatures

257

Online

17.3k

Users

39.9k

Topics

1.7m

Posts