TripleA Manual Gamesave Post for game: World War II Global 1940 French Rebalance
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
Thank you for the quick answer, it’s nice to not have a big break in the middle of a turn.
Well, I think I’m glad I didn’t win, and I only left one unit, but it is far from a perfect hit and run because you pasted 4 of my guys!
Edited artillery to infantry on Java
Just choosing casualties differently than you assumed
Game History
Round: 6
Purchase Units - Russians
Russians buy 4 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Shensi to Hopei
1 infantry moved from Central Mongolia to Chahar
1 infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
2 infantry moved from Bryansk to Western Ukraine
2 fighters and 1 tactical_bomber moved from Bryansk to Western Ukraine
Combat - Russians
Battle in Chahar
Russians attack with 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Chahar
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Hopei
Russians attack with 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Hopei
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/5 hits, 2,00 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
5 infantry moved from Bryansk to Rostov
1 aaGun moved from Bryansk to Rostov
2 fighters moved from Western Ukraine to Bryansk
1 tactical_bomber moved from Western Ukraine to Bryansk
1 aaGun and 2 infantry moved from Yenisey to Yakut S.S.R.
2 infantry moved from Timguska to Kansu
1 armour and 1 mech_infantry moved from Urals to Yenisey
2 artilleries and 5 infantry moved from Vologda to Smolensk
1 artillery moved from Belarus to Bryansk
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
3 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 artillery and 1 infantry moved from Russia to Bryansk
1 mech_infantry moved from Russia to Bryansk
1 aaGun moved from Bryansk to Smolensk
1 armour and 1 mech_infantry moved from Volgograd to Bryansk
1 submarine moved from 115 Sea Zone to 113 Sea Zone
Place Units - Russians
1 artillery and 2 infantry placed in Volgograd
3 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Japanese regular : 1,33
Germans regular : -0,33
Russians regular : -0,33
Big oversight that I should have moved sub up to Iraq J5. Didn’t miss it this time.
I ask me where are all my UK fighters gone.
Your sub costs a lot of money.
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
1 fighter moved from Gibraltar to French West Africa
1 infantry moved from Brazil to French Guiana
Americans take French Guiana from Neutral_Axis
1 submarine moved from 39 Sea Zone to 43 Sea Zone
Americans take 37 Sea Zone from Japanese
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
4 fighters and 2 tactical_bombers moved from 54 Sea Zone to 42 Sea Zone
Combat - Americans
Battle in 43 Sea Zone
ANZAC loiter and taunt; Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in French West Africa
Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in French West Africa, round 2 : 2/3 hits, 0,83 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis lost in French West Africa
Americans win, taking French West Africa from Neutral_Axis with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in 42 Sea Zone
Americans attack with 1 destroyer, 4 fighters and 2 tactical_bombers
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 3/7 hits, 3,67 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Americans lost in 42 Sea Zone
1 submarine owned by the Japanese lost in 42 Sea Zone
Americans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
4 fighters and 2 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from French West Africa to 91 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
Place Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Western United States
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 infantry moved from Kweichow to Hopei
1 infantry moved from Suiyuyan to Hopei
2 infantry moved from Suiyuyan to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Yunnan
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 6 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 6 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 7 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 7 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 8 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 8 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Shensi
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Purchase Units - British
British buy 1 artillery, 1 carrier, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Tunisia to Libya
British take Libya from Italians
1 armour moved from Tunisia to Libya
1 infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
1 mech_infantry moved from Tanganyika Territory to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from Ethiopia to British Somaliland
British take British Somaliland from Italians
1 artillery and 1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from Burma to Shan State
2 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Yunnan
Combat - British
Battle in Yunnan
British attack with 1 artillery and 3 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Shan State
British attack with 1 artillery and 4 infantry
Japanese defend with 3 infantry
British roll dice for 1 artillery and 4 infantry in Shan State, round 2 : 1/5 hits, 1,17 expected hits
Japanese roll dice for 3 infantry in Shan State, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the British lost in Shan State
1 infantry owned by the Japanese lost in Shan State
British roll dice for 1 artillery and 2 infantry in Shan State, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 2 infantry in Shan State, round 3 : 0/2 hits, 0,67 expected hits
British roll dice for 1 artillery and 2 infantry in Shan State, round 4 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 2 infantry in Shan State, round 4 : 1/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Shan State
1 infantry owned by the Japanese lost in Shan State
British roll dice for 1 artillery and 1 infantry in Shan State, round 5 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Shan State
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery remaining. Battle score for attacker is -3
Casualties for British: 4 infantry
Casualties for Japanese: 3 infantry
Non Combat Move - British
1 aaGun moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 armour moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 armour moved from Northwest Persia to Iraq
1 artillery moved from Persia to Iraq
1 armour moved from Persia to Iraq
1 armour moved from Eastern Persia to Iraq
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 destroyer moved from 82 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - British
1 carrier and 1 transport placed in 71 Sea Zone
1 artillery placed in Union of South Africa
1 fighter and 1 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6
British collect 31 PUs (3 lost to blockades); end with 31 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Chinese regular : -1,50
Americans regular : 0,50
Japanese regular : 2,50
Neutral_Axis regular : -0,33
British regular : 0,50
@elche said in Elche +10 v Gamerman01 BM4:
I ask me where are all my UK fighters gone.
Attacking FIC that had an AAA, a triple hit by the defense of FIC, and landing with a doomed China stack! That’s where they went :hushed:
Your aggression comes with a price! :smirk:
@gamerman01 said in Elche +10 v Gamerman01 BM4:
@elche said in Elche +10 v Gamerman01 BM4:
I ask me where are all my UK fighters gone.
Your aggression comes with a price! :smirk:
And I have almost no ground on Asia :frowning:
1 submarine stopping 2 NO’s and doing convoy damage of up to 4 IPC’s? That ain’t right.
Big Japanese defense for once - I’ll take it!
You can’t blitz a neutral (NW Persia) The placement of that tank is important, so I’ll wait until you fix to make it legal -
Thanks friend! Fun game
Waiting on your fix for illegal blitz of NW Persia
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_
_
(Just didn’t want you to overlook that I’m waiting)
Long time ago I learned a new rule from you. Maybe this was the last :blush:
The tank stays in NWP.
uk6-edit.tsvg
@elche said in Elche +10 v Gamerman01 BM4:
Long time ago I learned a new rule from you. Maybe this was the last :blush:
Yes, I remember your North Africa shenanigans with Italy! :laughing:
Nice use of AAA (Rostov and Yunnan)
The TUV says I am doing great, but it doesn’t feel like it. It’s probably misleading, you have the unit value where it’s important (Russia’s western front)
Maximum damage on Normandy for the 3rd straight round, but the win in TrJ is more important
I overlooked the ANZAC transport at Borneo in all the excitement - will be interesting to see if you can get it away!
I cannot really safe the transport.
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 43 Sea Zone to 56 Sea Zone
1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 artilleries placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
If I can just survive your onslaughts, there’s not much left on India or Australia. Big if.