hows it goin
Elche +10 v Gamerman01 BM4
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Full scrramble please and crazy Marti for me
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@elche said in Elche +10 v Gamerman01 BM4:
Full scrramble please and crazy Marti for me
I don’t like that emoji’s aren’t available.
OK, here we go! Then I’ve got to go finish my night’s sleep
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I have 3.5 hits below average.
I need to go back to bed anyway, soWhat do you lose?
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Now I’m more awake - so I gave you maximum defense, keeping a destroyer after the first round.
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I thought I was saving 2 whole carriers after round 1, but must have been confused and accidentally damaged them all -
Not that it matters…
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I could not clean sz54.
Game HistoryRound: 15 Purchase Units - Americans Americans buy 2 artilleries, 3 fighters, 7 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 30 Sea Zone to 54 Sea Zone 1 submarine moved from 63 Sea Zone to 54 Sea Zone 3 fighters moved from Hawaiian Islands to 54 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Southern France 1 destroyer moved from 110 Sea Zone to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 111 Sea Zone 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 125 Sea Zone 1 fighter moved from Belarus to 115 Sea Zone 1 submarine moved from 92 Sea Zone to 99 Sea Zone Combat - Americans Battle in 115 Sea Zone Americans attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 115 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 99 Sea Zone Americans attack with 1 submarine Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone Americans win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Southern France Battle in 111 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Germans defend with 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits Germans roll dice for 1 submarine in 111 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Americans lost in 111 Sea Zone 1 submarine owned by the Germans lost in 111 Sea Zone Americans win, taking Southern France from Germans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Germans: 1 submarine Battle in 125 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 125 Sea Zone 1 destroyer owned by the Germans lost in 125 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Germans: 1 destroyer Battle in 54 Sea Zone Americans attack with 1 destroyer, 3 fighters and 3 submarines Japanese defend with 2 battleships, 3 carriers, 5 destroyers and 1 submarine Americans roll dice for 3 submarines in 54 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits Americans roll dice for 1 destroyer and 3 fighters in 54 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 2 battleships, 3 carriers and 5 destroyers in 54 Sea Zone, round 2 : 5/10 hits, 4,00 expected hits 3 submarines owned by the Americans, 1 destroyer owned by the Americans and 1 fighter owned by the Americans lost in 54 Sea Zone 3 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 54 Sea Zone 2 fighters owned by the Americans retreated Japanese win with 2 battleships, 3 carriers and 2 destroyers remaining. Battle score for attacker is -6 Casualties for Americans: 1 destroyer, 1 fighter and 3 submarines Casualties for Japanese: 3 destroyers and 1 submarine Non Combat Move - Americans 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 2 fighters moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 1 artillery moved from Alaska to 2 Sea Zone 1 artillery, 1 submarine and 1 transport moved from 2 Sea Zone to 10 Sea Zone 1 artillery moved from 10 Sea Zone to Western United States 1 carrier moved from 51 Sea Zone to 49 Sea Zone 2 fighters moved from 54 Sea Zone to 49 Sea Zone 3 destroyers moved from 51 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 125 Sea Zone to 110 Sea Zone 1 fighter moved from 115 Sea Zone to Belarus 1 carrier moved from 91 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from Eastern United States to Gibraltar 5 transports moved from 102 Sea Zone to 101 Sea Zone 1 infantry moved from Trans-Jordan to Iraq 1 transport moved from 110 Sea Zone to 92 Sea Zone Place Units - Americans 2 artilleries and 4 infantry placed in Eastern United States 2 infantry placed in Normandy Bordeaux 1 submarine placed in 110 Sea Zone 1 infantry placed in Eastern United States 1 submarine placed in 10 Sea Zone 3 fighters and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar 1 infantry owned by the Japanese lost in Chahar Japanese win with no units remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 1 PU; end with 2 PUs Purchase Units - British British buy 1 artillery, 1 fighter, 7 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter and 1 tactical_bomber moved from Persia to Kazakhstan 1 infantry moved from Eastern Persia to West India UK_Pacific take West India from Japanese Combat - British Battle in Holland Belgium Battle in Kazakhstan British attack with 1 fighter and 1 tactical_bomber Germans defend with 1 fighter and 1 mech_infantry British roll dice for 1 fighter and 1 tactical_bomber in Kazakhstan, round 2 : 1/2 hits, 1,17 expected hits Italians roll dice for 1 fighter and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 1,00 expected hits 1 fighter owned by the British lost in Kazakhstan 1 mech_infantry owned by the Germans lost in Kazakhstan British roll dice for 1 tactical_bomber in Kazakhstan, round 3 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 fighter in Kazakhstan, round 3 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Germans lost in Kazakhstan British win, taking Holland Belgium from Germans with 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 fighter Casualties for Germans: 1 fighter and 1 mech_infantry Non Combat Move - British 1 tactical_bomber moved from Kazakhstan to Persia 1 artillery moved from Northwest Persia to Iraq 1 infantry moved from Persia to Northwest Persia 1 artillery moved from Persia to Eastern Persia 1 mech_infantry moved from Iraq to Persia 1 artillery and 1 infantry moved from Trans-Jordan to Iraq 1 submarine moved from 80 Sea Zone to 39 Sea Zone 2 carriers and 1 destroyer moved from 71 Sea Zone to 80 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to 80 Sea Zone 1 mech_infantry moved from Belgian Congo to Egypt Place Units - British 1 fighter placed in 80 Sea Zone 1 transport placed in 80 Sea Zone 3 infantry placed in Iraq 1 infantry placed in Persia 1 artillery and 2 infantry placed in Egypt 1 mech_infantry placed in Union of South Africa 1 infantry placed in United Kingdom Turn Complete - British British collect 40 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0,50 Americans regular : 0,67 Italians regular : -0,67 Japanese regular : 0,83 Germans regular : 1,33 British regular : 0,33
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If I had saved 2 carriers from damage there would be no attack - no matter - thanks for playing quickly, then I don’t mind continuing
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Agh! I had a note to cover Kaz with Japan and didn’t see it when it was time. At least I hit one
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It happend in my other game. I conquer Italy with UK but did not have my capitol.
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from South Australia to Western Australia Combat - ANZAC Battle in Western Australia ANZAC attack with 1 artillery Japanese defend with 1 fighter ANZAC roll dice for 1 artillery in Western Australia, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter in Western Australia, round 2 : 1/1 hits, 0,67 expected hits 1 artillery owned by the ANZAC lost in Western Australia 1 fighter owned by the Japanese lost in Western Australia Japanese win with no units remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 artillery Casualties for Japanese: 1 fighter Non Combat Move - ANZAC 2 aaGuns, 1 artillery and 2 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 armour, 1 infantry and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,5,4,1 ANZAC collect 6 PUs (2 lost to blockades); end with 6 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,33 ANZAC regular : 0,67
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I can move in 2-4 hours
I see the Australians remain extremely feisty
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Did you kill me from the PtV ranking ?
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I edit my russian move. I dont want some landing places for you. I hope its okay.
Game History
Round: 16 Combat Move - Russians 1 infantry moved from Archangel to Vologda 1 infantry moved from Belarus to Bryansk 1 artillery moved from Belarus to Bryansk 1 fighter moved from Belarus to Bryansk 1 fighter and 1 tactical_bomber moved from Belarus to Vologda 1 infantry moved from Novgorod to Karelia Russians take Karelia from Germans Combat - Russians Battle in Bryansk Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 armour Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Bryansk, round 2 : 0/3 hits, 1,17 expected hits Germans roll dice for 1 armour in Bryansk, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians lost in Bryansk Russians roll dice for 1 artillery and 1 fighter in Bryansk, round 3 : 1/2 hits, 0,83 expected hits Germans roll dice for 1 armour in Bryansk, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Vologda Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 armour Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 0/3 hits, 1,33 expected hits Germans roll dice for 1 armour in Vologda, round 2 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 3 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 armour in Vologda, round 3 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians lost in Vologda 1 armour owned by the Germans lost in Vologda Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from Vologda to Novgorod 1 fighter moved from Bryansk to Novgorod 4 infantry moved from Novgorod to Karelia 6 artilleries moved from Novgorod to Karelia 1 aaGun moved from Novgorod to Karelia 2 armour moved from Belarus to Karelia 3 artilleries and 3 infantry moved from Belarus to Novgorod Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : 0,00 Russians regular : -2,67
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@elche said in Elche +10 v Gamerman01 BM4:
Did you kill me from the PtV ranking ?
There is some confusion.
MrRoboto told me with certainty that he did not play you PtV.Please tell me what your records or memory say! I will fix it to what it’s supposed to be
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I apologize, from what I saw and what MrRoboto thought, I thought that I had made an entry to PtV for you that was incorrect so I thought it was just a mistake. So if you’ll just tell me what is right I’ll record it, certainly.
Was MrRoboto the PtV opponent, or was it someone else? -
My game was against Aevt and I won. I didnt play against MrRoboto PtV…
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Thank you! I must have been off a line that time. Will fix immediately, my good friend
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I’m going to make that yellow move now
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What did you think about Path To Victory? Your first game? It is exciting to have a variant like that.