@barnee
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 carriers and 4 destroyers; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
1 usa_fighter and 1 usa_tactical_bomber moved from Guam to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
1 usa_fighter moved from 8 Sea Zone to 16 Sea Zone
1 usa_fighter moved from Guam to 6 Sea Zone
1 usa_fighter moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 usa_fighter moved from 8 Sea Zone to 6 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits. Rolls: 2,4,4,5,3,2
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 2 usa_fighters
Japanese defend with 1 Japan_destroyer
Americans roll dice for 1 destroyer and 2 usa_fighters in 16 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 Japan_destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
Americans win with 2 usa_fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 Japan_destroyer
Battle in 6 Sea Zone
Americans attack with 1 bomber, 1 carrier, 2 cruisers, 2 destroyers, 3 usa_fighters and 1 usa_tactical_bomber
Japanese defend with 2 Japan_destroyers, 1 carrier, 4 fighters, 1 submarine and 1 tactical_bomber
Americans roll dice for 1 bomber, 1 carrier, 2 cruisers, 2 destroyers, 3 usa_fighters and 1 usa_tactical_bomber in 6 Sea Zone, round 2 : 4/9 hits, 4,50 expected hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 2 Japan_destroyers, 1 carrier, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 4/8 hits, 4,17 expected hits
1 Japan_destroyer owned by the Japanese, 2 destroyers owned by the Americans, 1 carrier owned by the Japanese, 1 submarine owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 bomber, 2 cruisers, 3 usa_fighters and 1 usa_tactical_bomber in 6 Sea Zone, round 3 : 4/7 hits, 3,83 expected hits
Japanese roll dice for 1 Japan_destroyer, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 3/6 hits, 3,50 expected hits
1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 usa_fighter owned by the Americans, 2 cruisers owned by the Americans and 1 Japan_destroyer owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 bomber, 2 usa_fighters and 1 usa_tactical_bomber in 6 Sea Zone, round 4 : 3/4 hits, 2,33 expected hits
Japanese roll dice for 2 fighters in 6 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits
2 fighters owned by the Japanese and 2 usa_fighters owned by the Americans lost in 6 Sea Zone
Americans win with 1 bomber and 1 usa_tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 carrier, 2 cruisers, 2 destroyers and 3 usa_fighters
Casualties for Japanese: 2 Japan_destroyers, 1 carrier, 4 fighters, 1 submarine and 1 tactical_bomber
Non Combat Move - Americans
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States
1 carrier moved from 26 Sea Zone to 8 Sea Zone
1 cruiser and 1 destroyer moved from 26 Sea Zone to 8 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 usa_tactical_bomber moved from 6 Sea Zone to 8 Sea Zone
1 bomber moved from 6 Sea Zone to Midway
2 usa_fighters moved from Guam to Wake Island
1 usa_fighter moved from 16 Sea Zone to 8 Sea Zone
1 usa_fighter moved from 16 Sea Zone to Midway
2 usa_fighters moved from Western United States to Midway
1 transport moved from 8 Sea Zone to 10 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 marine and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 marine moved from 8 Sea Zone to Aleutian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 submarine moved from 54 Sea Zone to 26 Sea Zone
2 usa_armours moved from Central United States to Western United States
Place Units - Americans
2 carriers and 4 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 64 PUs
Trigger Americans Loses Philippines Turn3: Americans met a national objective for an additional -3 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : 1,00
Japanese regular : 0,50
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Tsinghai to Shensi
1 fighter and 3 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Kansu, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 5 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Kansu, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kansu
1 fighter owned by the Chinese retreated
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Kansu to Tsinghai
Place Units - Chinese
3 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : -1,67
Japanese regular : 1,00
Exp Game 3 US3-C3.tsvg
Wow you are going crazy lol. It’s only 11 PM here :)
I’ll update my board really quick and bust out the UK turn in a minute. Stay tuned.
P.S. The Chinese are going to die :(