I feel that a terrible opener for Germany in the Atlantic is worse than a terrible opener for Germany on the east front because this means the western allies are one or even two turns ahead of where they should be. this translates to a much larger western army or armies available to save Russia or kill Germany (Whatever looks more effective). In effect you don’t only have IPC’s that are better spent as the western allies against Germany, but you have them a lot sooner than they otherwise should be.
TGC (CP) vs Yamato (Entente), 1914, oob, with RR rule, Game 3
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Game History
Round: 25 Puchase Units - Germans Germans buy 5 battleships and 1 infantry; Remaining resources: 2 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Mesopotamia: 1 infantry EDIT: Adding units owned by Neutral_True to Mesopotamia: 1 infantry EDIT: Turning off Edit Mode 12 artilleries and 2 infantry moved from Mesopotamia to Sevastopol 1 infantry moved from Galicia to Ukraine 3 fighters moved from Galicia to Hanover 1 infantry moved from Berlin to Hanover 12 infantry and 3 tanks moved from Belgium to Picardy 1 infantry and 10 tanks moved from Holland to Belgium 1 infantry and 8 tanks moved from Kiel to Holland 2 infantry moved from Berlin to Kiel 1 transport moved from SZ 11 to SZ 10 Combat Move - Germans Place Units - Germans 5 battleships placed in SZ 10 1 infantry placed in Berlin Turn Complete - Germans Germans collect 62 PUs; end with 64 PUs
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@SuperbattleshipYamato said in TGC (CP) vs Yamato (Entente), 1914, oob, with RR rule, Game 3:
It’s not just this game, I play almost all my games to victory conditions.
I still enjoy these games, even if the end is sometimes quite exhausting. It’s just a somewhat irrational desire to play to the very end.
I guess I got a little over the top with “humiliated”. It’s just sad to see my guys get defeated. Sort of how I guess those generals back in the day felt when they were losing.
I would like to still play.
I think you’re right that it’s much harder to defeat the Allies. I saw that when Tamer of Beasts beat you as the Allies he only did it in 10 turns. A number that shocked me when our games go past 12 turns, and in this case, 20.
Yeah, in Tamers game, I extended a concession on turn 5 because things were going so badly everywhere. However, I wanted to play out a few more turns just to be sure and Tamer obliged.
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Dang. Sure hope he doesn’t crush me in my game with him.
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Game History
Round: 25 Puchase Units - French French buy 3 infantry; Remaining resources: 0 PUs; Combat Move - French Turning on Edit Mode EDIT: Changing PUs for Americans from 25 to 22 EDIT: Adding units owned by Americans to United States of America: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from SZ 1: 1 battleship EDIT: Adding units owned by Americans to SZ 1: 1 cruiser EDIT: Adding units owned by Americans to United States of America: 1 infantry EDIT: Removing units owned by Americans from United States of America: 1 infantry EDIT: Adding units owned by Americans to United States of America: 1 artillery EDIT: Changing PUs for Americans from 22 to 21 EDIT: Turning off Edit Mode 2 infantry and 1 transport moved from SZ 1 to SZ 14 1 transport moved from SZ 14 to SZ 1 Combat Move - French Place Units - French 3 infantry placed in Paris Turn Complete - French French collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
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Game History
Round: 25 Puchase Units - British British buy 3 battleships; Remaining resources: 2 PUs; Combat Move - British 3 units repaired. 1 artillery, 1 infantry and 1 tank moved from India to Persia 16 artilleries, 1 infantry and 13 tanks moved from Ankara to Mesopotamia 7 artilleries, 6 fighters, 1 infantry and 3 tanks moved from Mesopotamia to Persia 1 infantry moved from British East Africa to German East Africa British take German East Africa from Germans 1 cruiser moved from SZ 23 to SZ 7 1 artillery moved from Belgian Congo to German East Africa 1 infantry moved from Belgian Congo to French Equatorial Africa French take French Equatorial Africa from AustroHungarians Combat - British Battle in Mesopotamia British attack with 16 artilleries, 3 infantry and 13 tanks British roll dice for 16 artilleries, 3 infantry and 13 tanks in Mesopotamia, round 2 : 15/32 hits, 16.00 expected hits Ottomans roll dice for 1 infantry in Mesopotamia, round 2 : 0/1 hits, 0.50 expected hits 1 infantry owned by the Neutral_True lost in Mesopotamia British win, taking Mesopotamia from Ottomans with 16 artilleries, 3 infantry and 13 tanks remaining. Battle score for attacker is 0 Casualties for Neutral_True: 1 infantry Combat Move - British Turning on Edit Mode EDIT: Removing units owned by British from Mesopotamia: 2 infantry EDIT: Adding units owned by British to Persia: 1 infantry EDIT: Adding units owned by British to Mesopotamia: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Mesopotamia: 1 infantry EDIT: Adding units owned by British to Persia: 1 infantry EDIT: Turning off Edit Mode 4 battleships and 1 submarine moved from SZ 8 to SZ 9 Place Units - British 3 battleships placed in SZ 9 Turn Complete - British British collect 42 PUs; end with 44 PUs
Combat Hit Differential Summary :
Ottomans regular : -0.50 British regular : -1.00
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Game History
Round: 25 Puchase Units - Ottomans Ottomans buy nothing; Remaining resources: 0 PUs; Turn Complete - Ottomans Ottomans collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
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Game History
Round: 25 Puchase Units - Americans Americans buy 1 battleship and 1 cruiser; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from SZ 14 to Portugal Americans take Portugal from AustroHungarians 4 infantry moved from Algeria to Tunisia 8 infantry moved from Spanish Morocco to SZ 14 8 infantry moved from SZ 14 to Portugal 1 artillery and 1 infantry moved from United States of America to SZ 1 2 infantry moved from United States of America to SZ 1 2 infantry and 1 transport moved from SZ 1 to SZ 14 2 infantry moved from SZ 14 to Portugal 1 artillery and 1 infantry moved from Spanish Morocco to Algeria 2 battleships moved from SZ 16 to SZ 7 1 battleship moved from SZ 7 to SZ 9 1 cruiser moved from SZ 1 to SZ 8 2 infantry moved from Togoland to Nigeria Combat - Americans Battle in Nigeria Americans attack with 2 infantry AustroHungarians defend with 1 infantry Americans roll dice for 2 infantry in Nigeria, round 2 : 0/2 hits, 0.67 expected hits AustroHungarians roll dice for 1 infantry in Nigeria, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Americans lost in Nigeria AustroHungarians and Americans reach a stalemate . Battle score for attacker is -3 Casualties for Americans: 1 infantry Battle in Tunisia Americans attack with 4 infantry AustroHungarians defend with 2 infantry Americans roll dice for 4 infantry in Tunisia, round 2 : 1/4 hits, 1.33 expected hits AustroHungarians roll dice for 2 infantry in Tunisia, round 2 : 2/2 hits, 1.00 expected hits 1 infantry owned by the AustroHungarians and 2 infantry owned by the Americans lost in Tunisia AustroHungarians and Americans reach a stalemate . Battle score for attacker is -3 Casualties for Americans: 2 infantry Casualties for AustroHungarians: 1 infantry Combat Move - Americans 1 transport moved from SZ 23 to SZ 13 Place Units - Americans 1 battleship and 1 cruiser placed in SZ 1 Turn Complete - Americans Americans collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Americans regular : -1.00 AustroHungarians regular : 1.50
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@SuperbattleshipYamato The Germans attacked Persia. Scored 9 hits. How do you want them (this is their only attack).
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@SuperbattleshipYamato here is a picture of the current board state:
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Just kill the infantry then the artillery.
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Game History
Round: 26 Puchase Units - Germans Germans buy 5 battleships and 1 infantry; Remaining resources: 1 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Changing unit hit damage for these British owned units to: tank = 1, tank = 1, tank = 1, tank = 1, tank = 1 EDIT: Turning off Edit Mode 1 infantry and 10 tanks moved from Belgium to Picardy 1 infantry and 8 tanks moved from Holland to Belgium 2 infantry moved from Kiel to Holland 3 fighters and 1 infantry moved from Hanover to Ruhr 3 fighters moved from Ruhr to Belgium 1 infantry moved from Berlin to Kiel 12 artilleries and 3 infantry moved from Sevastopol to Persia 1 infantry moved from Ukraine to Sevastopol Combat - Germans Battle in Persia Germans attack with 12 artilleries and 3 infantry British defend with 9 artilleries, 6 fighters, 6 infantry and 5 tanks Germans roll dice for 12 artilleries and 3 infantry in Persia, round 2 : 9/15 hits, 7.50 expected hits British roll dice for 9 artilleries, 6 fighters, 6 infantry and 5 tanks in Persia, round 2 : 12/26 hits, 11.83 expected hits 10 artilleries owned by the Germans, 2 infantry owned by the Germans, 4 artilleries owned by the British and 5 infantry owned by the British lost in Persia British and Germans reach a stalemate . Battle score for attacker is -15 Casualties for Germans: 10 artilleries and 2 infantry Casualties for British: 4 artilleries and 5 infantry Combat Move - Germans Place Units - Germans 5 battleships placed in SZ 10 1 infantry placed in Berlin Turn Complete - Germans Germans collect 61 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans regular : 1.50 British regular : 0.17
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@SuperbattleshipYamato you can skip the Ottoman turn, no purchases for them. They save.
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Game History
Round: 26 Puchase Units - French French buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - French 1 artillery, 1 infantry and 1 transport moved from SZ 1 to SZ 13 1 transport moved from SZ 14 to SZ 1 1 artillery, 1 infantry and 1 transport moved from SZ 13 to SZ 14 Combat Move - French Place Units - French 1 artillery and 2 infantry placed in Paris Turn Complete - French French collect 11 PUs; end with 11 PUs
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Game History
Round: 26 Puchase Units - British British buy 3 battleships and 1 submarine; Remaining resources: 2 PUs; Combat Move - British 5 units repaired. 1 cruiser moved from SZ 7 to SZ 9 16 artilleries and 13 tanks moved from Mesopotamia to Persia 1 infantry moved from French Equatorial Africa to Belgian Congo 1 artillery and 1 infantry moved from German East Africa to Belgian Congo Combat - British Battle in Persia British attack with 21 artilleries, 6 fighters, 1 infantry and 18 tanks Germans defend with 2 artilleries and 1 infantry British roll dice for 21 artilleries, 6 fighters, 1 infantry and 18 tanks in Persia, round 2 : 23/46 hits, 25.50 expected hits Germans roll dice for 2 artilleries and 1 infantry in Persia, round 2 : 2/3 hits, 1.50 expected hits Units damaged: 2 tanks owned by the British 2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Persia British win with 21 artilleries, 6 fighters, 1 infantry and 18 tanks remaining. Battle score for attacker is 11 Casualties for Germans: 2 artilleries and 1 infantry Combat Move - British Place Units - British 3 battleships and 1 submarine placed in SZ 9 Turn Complete - British British collect 37 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans regular : 0.50 British regular : -2.50
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Game History
Round: 26 Puchase Units - Ottomans Ottomans buy nothing; Remaining resources: 6 PUs; Turn Complete - Ottomans Ottomans collect 11 PUs; end with 17 PUs
Combat Hit Differential Summary :
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Game History
Round: 26 Puchase Units - Americans Americans buy 1 battleship; Remaining resources: 10 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Portugal: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by French from SZ 14: 1 transport EDIT: Removing units owned by Americans from SZ 14: 2 artilleries and 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by French to SZ 7: 1 transport EDIT: Adding units owned by Americans to SZ 7: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by French from SZ 7: 1 transport EDIT: Removing units owned by Americans from SZ 7: 1 artillery and 1 infantry EDIT: Adding units owned by French to SZ 7: 1 transport EDIT: Changing ownership of Spain from AustroHungarians to Americans EDIT: Adding units owned by Americans to Spain: 1 artillery and 1 infantry EDIT: Turning off Edit Mode 5 transports moved from SZ 14 to SZ 7 1 transport moved from SZ 13 to SZ 7 1 transport moved from SZ 7 to SZ 8 1 cruiser moved from SZ 1 to SZ 7 1 cruiser moved from SZ 8 to SZ 9 2 battleships moved from SZ 7 to SZ 9 1 cruiser moved from SZ 7 to SZ 8 1 battleship moved from SZ 1 to SZ 7 1 artillery and 1 infantry moved from Algeria to Tunisia Combat - Americans Americans creates battle in territory Nigeria Battle in Tunisia Americans attack with 1 artillery and 3 infantry Americans roll dice for 1 artillery and 3 infantry in Tunisia, round 2 : 2/4 hits, 1.67 expected hits AustroHungarians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.50 expected hits 1 infantry owned by the Neutral_True lost in Tunisia Americans win, taking Tunisia from AustroHungarians with 1 artillery and 3 infantry remaining. Battle score for attacker is 0 Casualties for Neutral_True: 1 infantry Turning on Edit Mode EDIT: Removing units owned by Americans from Nigeria: 1 infantry EDIT: Turning off Edit Mode Battle in Nigeria Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Nigeria: 1 infantry EDIT: Turning off Edit Mode Place Units - Americans 1 battleship placed in SZ 1 Turn Complete - Americans Americans collect 24 PUs; end with 34 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 AustroHungarians regular : -0.50
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