@superbattleshipyamato
Game History
Round: 1
Puchase Units - Germans
Germans buy 1 fighter and 9 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
British roll mine dice in SZ 9 : 1/3 hits, 0.50 expected hits
Units damaged: 1 battleship owned by the Germans
lost in SZ 9
British roll mine dice in SZ 9 : 0/2 hits, 0.33 expected hits
1 infantry moved from Silesia to Galicia
3 artilleries and 5 infantry moved from Silesia to Poland
Germans take Poland from Russians
3 artilleries and 6 infantry moved from Prussia to Poland
1 fighter moved from Berlin to Poland
3 artilleries and 13 infantry moved from Berlin to Silesia
5 infantry moved from Hanover to Silesia
4 artilleries moved from Kiel to Hanover
1 infantry moved from Hanover to Munich
1 infantry moved from Kiel to Hanover
1 infantry moved from Kiel to Ruhr
3 artilleries and 7 infantry moved from Ruhr to Belgium
3 artilleries and 7 infantry moved from Alsace to Belgium
2 infantry moved from Munich to Tyrolia
3 artilleries and 9 infantry moved from Munich to Alsace
1 infantry moved from German East Africa to Belgian Congo
Germans take Belgian Congo from Neutral_Allied
1 infantry moved from Kamerun to Belgian Congo
1 infantry moved from Togoland to Nigeria
Germans take Nigeria from British
2 submarines moved from SZ 7 to SZ 2
1 battleship and 2 cruisers moved from SZ 10 to SZ 9
2 submarines moved from SZ 5 to SZ 9
Combat - Germans
Battle in Belgium
Germans attack with 6 artilleries and 14 infantry
Neutral_Allied defend with 1 artillery and 3 infantry
Germans roll dice for 6 artilleries and 14 infantry in Belgium, round 2 : 7/20 hits, 8.67 expected hits
Neutral_Allied roll dice for 1 artillery and 3 infantry in Belgium, round 2 : 3/4 hits, 2.00 expected hits
1 artillery owned by the Neutral_Allied, 3 infantry owned by the Neutral_Allied and 3 infantry owned by the Germans lost in Belgium
Germans win, taking Belgium from Neutral_Allied with 6 artilleries and 11 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 3 infantry
Casualties for Neutral_Allied: 1 artillery and 3 infantry
Battle in SZ 2
Germans attack with 2 submarines
British defend with 1 cruiser and 1 transport
Germans roll dice for 2 submarines in SZ 2, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 cruiser and 1 transport in SZ 2, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Germans and 1 cruiser owned by the British lost in SZ 2
1 transport owned by the British lost in SZ 2
Germans win with 1 submarine remaining. Battle score for attacker is 9
Casualties for Germans: 1 submarine
Casualties for British: 1 cruiser and 1 transport
Battle in SZ 9
Germans attack with 1 battleship, 2 cruisers and 2 submarines
British defend with 1 battleship, 2 cruisers, 1 mines and 1 transport
Germans roll dice for 1 battleship, 2 cruisers and 2 submarines in SZ 9, round 2 : 2/5 hits, 2.33 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 2 cruisers and 1 transport in SZ 9, round 2 : 1/3 hits, 1.67 expected hits
1 submarine owned by the Germans and 1 cruiser owned by the British lost in SZ 9
Germans roll dice for 1 battleship, 2 cruisers and 1 submarine in SZ 9, round 3 : 2/4 hits, 2.00 expected hits
British roll dice for 1 battleship, 1 cruiser and 1 transport in SZ 9, round 3 : 2/2 hits, 1.17 expected hits
1 submarine owned by the Germans, 1 cruiser owned by the British, 1 battleship owned by the British and 1 cruiser owned by the Germans lost in SZ 9
1 transport owned by the British lost in SZ 9
Germans win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 15
Casualties for Germans: 1 cruiser and 2 submarines
Casualties for British: 1 battleship, 2 cruisers and 1 transport
Combat Move - Germans
Place Units - Germans
1 fighter and 9 infantry placed in Berlin
Turn Complete - Germans
Germans collect 42 PUs; end with 44 PUs
Combat Hit Differential Summary :
Neutral_Allied regular : 1.00
Germans regular : -1.67
British mine : 0.17
British regular : 0.67
G1.tsvg A note on TripleA: Don’t forget to select “Play by Email” when you’re ready to take your turn, even if you’re not actually going to roll any dice. On the previous Russian turn you must have uploaded a turn in which you selected “Start Local Game” - this means I have to re-input our emails and rename the game. Not too serious if nobody is rolling dice but inconvenient. =)