nothing great, but Chang Kai flexes his remaining muscles
When you need a topic to use the Dicebot, do it here
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4d6: 5, 6, 5, 5
1d6: 5
2d6: 4, 4 -
No units hit.
Again:
German infantry: [dice 4d6]
German tank: [dice 1d6]
French infantry and mechanized infantry: [dice 2d6] -
4d6: 2, 4, 1, 4
1d6: 2
2d6: 6, 6 -
Germany scores 2 hits, destroying both French units. The French units score no hits. Germany wins and captures Trans-Jordan from the British.
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[dice 1d6]
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1d6: 6
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Playing a game using @FranceNeedsMorePower 's Global 1940 balance rules. Per the rules, one dice is rolled to see whether French Indochina turns Vichy or not. A roll of 1-4 keeps it Free, but a roll of 5-6 turns it Pro-Axis.
[dice 1d6]
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1d6: 3
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French Indochina stays Free French.
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Test
[dice 1d12]
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1d12: 12
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For a 1914 game I’m playing.
Austria-Hungary captured Marsellies. I forgot to change the mines in sea zone 16.
2 US transports move from sea zone 17 to 16 to pick up 4 infantry from Algeria and move them to Egypt:
[dice 2d6]
1 transport carrying 2 infantry moves from sea zone 2 to sea zone 16: [dice 1d6]
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2d6: 5, 4
1d6: 2 -
No mines hit.
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Going to roll for the mines
NOVGOROD border, 4 mines
[dice 4d6<=2]EASTERN POLAND border, 6 mines
[dice 6d6<=2]BALTIC STATES border, 4 mines
[dice 3d6<=2] -
4d6<=2: 3, 2, 4, 3; Hits: 1
6d6<=2: 5, 1, 2, 4, 6, 1; Hits: 3
3d6<=2: 1, 6, 1; Hits: 2 -
Battle of Northern Italy, Round 2
US bomber: [dice 1d6<=4]
G bomber: [dice 1d6<=1] -
1d6<=4: 1; Hits: 1
1d6<=1: 2; Hits: 0 -
changed my mind about the retreat in med fight
my bomber
[dice 1d<5]
your battleship
[dice 1d<5}
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uh let me try again lol
my bomber
[dice 1d6<5]
your battleship
[dice 1d6<5]