Well it appears my ruse worked! But really though I got lucky I got those 3 more hits.
Game 2: VictoryFirst (Axis) vs barnee (Allies) - G40 House Rule Expansion by The Captain
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yea ok it auto posts too now. Anyway, I’ll put something out after i finish my chores :)
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Wow You got Diced Hard in belarus. I got diced a bit first rd against novgorod too :)
So i removed Ftr form W Ger for Me 262. Also Killed a Uboat in 104 as dicebot got a hit in your earlier post.
I just went with Max Defense in Novogorod for ya. Kept a Waffen Mech at D4 instead of a Elite and killed a Tac D3 instead of a Waffen mech also.
Figure you wanted that Panzer Army intact no matter what :)
Anyway, don’t think it mattered, since they all died. I guess 2 twos instead of 1 4 woulda been the only diff :)
If you woulda done it different, we can reoll :)
Game History
Round: 9 Purchase Units - Russians Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 fighter EDIT: Removing units owned by Germans from 104 Sea Zone: 1 GermanUBoat and 1 Wolfpack EDIT: Turning off Edit Mode COMMENT: Remove Ftr in W Ger For Me 262. Remove Uboat in 104 for dicebot hit. Russians buy 3 Mass_Tankss, 3 TotalWar_Tank_2s, 3 guard_infantrys and 1 russian_para; Remaining resources: 3 PUs; Politics - Russians Russians spend 2 PUs on Political Action: Political Action Russians To War With JapaneseTurn9 Russians succeeds on action: Political Action Russians To War With JapaneseTurn9: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With JapaneseTurn9: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With JapaneseTurn9: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Bryansk: 1 ArmyGroupActive and 1 Tank_General3 EDIT: Adding units owned by Russians to Bryansk: 1 Tank_General EDIT: Turning off Edit Mode 1 russian_para moved from Bulgaria to Greater Southern Germany Russians take Greater Southern Germany from Germans 1 elite moved from Belarus to Novgorod 1 infantry moved from Archangel to Novgorod 1 Soviet_Commisar, 1 Tank_General3, 5 armour and 3 guard_infantrys moved from Smolensk to Novgorod 3 fighters moved from Russia to Novgorod 1 Soviet_Commisar, 1 Tank_General, 7 armour, 3 guard_infantrys and 1 tactical_bomber moved from Bryansk to Novgorod 1 Soviet_Commisar_3, 3 armour and 1 infantry moved from Novosibirsk to Kansu 1 infantry moved from Timguska to Kansu 1 infantry moved from Kazakhstan to Tsinghai 1 fighter and 2 russian_paras moved from Caucasus to Tsinghai 1 submarine moved from 93 Sea Zone to 97 Sea Zone Combat - Russians Battle in Tsinghai Russians attack with 1 fighter, 1 infantry and 2 russian_paras Japanese defend with 1 elite Russians win, taking Tsinghai from Japanese with 1 fighter, 1 infantry and 2 russian_paras remaining. Battle score for attacker is 3 Casualties for Japanese: 1 elite Battle in Kansu Russians attack with 1 Soviet_Commisar_3, 3 armour and 2 infantry Japanese defend with 1 infantry Russians win, taking Kansu from Japanese with 1 Soviet_Commisar_3, 3 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Novgorod Russians attack with 2 Soviet_Commisars, 1 Tank_General, 1 Tank_General3, 12 armour, 1 elite, 3 fighters, 6 guard_infantrys, 1 infantry and 1 tactical_bomber Germans defend with 1 Panzer_General3, 3 WaffenPnzrGrndrs, 1 Waffen_Oberst, 1 Waffen_Para, 5 armour, 1 artillery, 2 bombers, 1 elite, 1 factory_minor, 1 fighter, 1 infantry, 1 tactical_bomber and 1 waffen_infantry Russians win, taking Novgorod from Germans with 1 Tank_General, 1 Tank_General3, 3 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Russians: 2 Soviet_Commisars, 9 armour, 1 elite, 6 guard_infantrys and 1 infantry Casualties for Germans: 1 Panzer_General3, 3 WaffenPnzrGrndrs, 1 Waffen_Oberst, 1 Waffen_Para, 5 armour, 1 artillery, 2 bombers, 1 elite, 1 fighter, 1 infantry, 1 tactical_bomber and 1 waffen_infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Russia 1 armour moved from Urals to Smolensk 1 infantry moved from Bryansk to Belarus 3 infantry moved from Ukraine to Bryansk 6 armour and 1 elite moved from Russia to Bryansk 1 infantry moved from Volgograd to Kazakhstan 1 aaGun moved from Caucasus to Kazakhstan 1 fighter moved from Tsinghai to Kazakhstan 3 fighters and 1 tactical_bomber moved from Novgorod to Bryansk Place Units - Russians 3 Mass_Tankss, 3 TotalWar_Tank_2s, 3 guard_infantrys and 1 russian_para placed in Russia Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 38 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUs
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@VictoryFirst oops Forgot to edit TG in Novogorod to Inactive. Was hoping he woulda stayed intact for one good punch on counterattack lol
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@VictoryFirst What Border are the 3 Orange LMs in W Ger defending ?
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Hmm … I was thinking of making a table for game notes for boxes, showing the borders an color areas. Most used ones anyway.
What about placing a colored Changer mine in the TTy that the mines are defending ?
You’d have your correct number of colored mines in your TTy. Put the corresponding colored Changer Mine in the TTy/Border it’s defending.
Then you know that color is defended by that amount of colored Mines in bordering TTy.
Drawback. It’d take a placement. Have to edit into TTy Changer Mine places.
Idk. It feels like I’m missing something. Think it should work tho.
I’d also have to create a SZ LM for Changer.
Idk. The extra place spot bothers me most but you stick a colored mine in that TTy from Changer and you have multiple colored LMs in a bordering TTy, you’d know how many were defending it then.
Obviously we’d want a smaller token than the one used in the Boxes, but the above would signify the Orange LMs are defending against France. Blue Denmark.
Wdyt ? Am I missing something ?
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@VictoryFirst I mean if Italy had same color, you’d know they were defending as well,unless it was in a different TTy.
That’s why you’d want to try and follow the same color pattern.
Those instances would’ be rare anyway and can always document when in doubt.
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I think the idea is interesting, but I also think it doesn’t pay off the extra work needed for all those extra places. We already have the comment log, which I think will work fine too.
It will work in practice, but it might add a lot of clutter, plus we need to create new places/tokens. There also might arise some instances in Russia where it is unclear which mine is defending which border, as lots of mines will overlap. But on the other side, we have a lot of different colors, so we might be able to distinguish all of them.
But what if let’s say Belarus has three mines adjacent to it, then we need three extra spots to place those smaller tokens in it. If Belarus has a lot of Germans in it, then it might become pretty busy over there lol.
Anyway, I don’t know either. You may decide. I think it will work, but it will also come with a lot of work with it, while we also have the comment log that can do the job.
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And for our game, I think I will have to raise the white flag again… :) That capture of Novgorod was brutal for the Germans. They lost a lot of men over there. I don’t think they can come back from that. Japan is looking strong though, but not strong enough to ensure the victory imo. It is a matter of time or the Allies will wreak havoc on Germany/Italy.
Do you agree with this, or do you think the Axis still have a chance?
If you do accept the surrender, I would love to play another with you, with the new army boxes and tokens. Was looking forward to that actually lol. Plus, I would like to follow the moves in our game on my own board. I have never done something like that before.
Anyway, this game was an awesome experience :) The Captain’s game really kicks ass :muscle:
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Lol here is it officially:
:waving_white_flag: -
@VictoryFirst heh heh i think I’ll add the white flag to the game lol
Yea, things looking a little tough at the moment. Idk if you can come back or not. Rebuild the Panzer Armies and attrirt R as best you can. Jpn may be able to help with that, but they kinda have there hands full a bit.
After rd 7 i played it out to rd 15 and Axis actually had gotten the upper hand. Losing Army Group North a Big blow though. Belarus is so critical. G or R can both concentrate if they control it and destroy separate enemy concentrations.
Jpn was very strong. New Guinea was a bloodbath. You did well to come back from the early yunnan defeat and loss of Army Group South.
Anyway, I’m looking forward to trying the new map as well. I’ll finish a couple things, update, then set us up.
I guess your turn to be Allies ?
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@barnee hee hee
JPN remains Defiant lol
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@VictoryFirst Here’s latest https://www.axisandallies.org/forums/topic/39844/global-40-expansion-boxes/178
I’ll fire up a thread for game 3 after my nap lol
Didn’t dick with D-Day or Italy Takeover. Did clarify Notes on Commanders. Still have more work to do on them but my uneducated self always struggles with the Notes lol
Yea, if we didn’t have Boxes ready to go, I’d say give it another rd or two. Odds against ya, but not impossible I don’t think.
I wanna play Boxes too though lol
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