3 hits
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TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries, 8 infantry and 1 mech_infantry moved from Szechwan to Yunnan
1 infantry moved from Shan State to Yunnan
1 artillery, 3 fighters, 2 infantry and 4 tactical_bombers moved from French Indo China to Yunnan
1 armour moved from Malaya to Yunnan
1 fighter and 1 tactical_bomber moved from 132 Sea Zone to Yunnan
2 bombers moved from Davao to Yunnan
1 artillery, 1 infantry and 1 marine moved from Caroline Islands to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 artillery moved from 6 Sea Zone to Korea
1 battleship and 1 marine moved from 35 Sea Zone to 6 Sea Zone
1 cruiser moved from 35 Sea Zone to 6 Sea Zone
Combat - Japanese
Japanese creates battle in territory 132 Sea Zone
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries, 8 infantry and 1 mech_infantry moved from Szechwan to Yunnan
1 infantry moved from Shan State to Yunnan
1 artillery, 3 fighters, 2 infantry and 4 tactical_bombers moved from French Indo China to Yunnan
1 armour moved from Malaya to Yunnan
1 fighter and 1 tactical_bomber moved from 132 Sea Zone to Yunnan
2 bombers moved from Davao to Yunnan
1 artillery, 1 infantry and 1 marine moved from Caroline Islands to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 artillery moved from 6 Sea Zone to Korea
1 battleship and 1 marine moved from 35 Sea Zone to 6 Sea Zone
1 cruiser moved from 35 Sea Zone to 6 Sea Zone
Combat - Japanese
Japanese creates battle in territory 132 Sea Zone
Battle in Yunnan
Japanese attack with 1 armour, 3 artilleries, 2 bombers, 4 fighters, 11 infantry, 1 mech_infantry and 5 tactical_bombers
British defend with 2 aaGuns, 1 artillery, 1 fighter and 8 infantry; Chinese defend with 2 artilleries, 1 fighter and 12 infantry
British roll AA dice in Yunnan : 0/6 hits, 1.00 expected hits
Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 4 fighters, 11 infantry, 1 mech_infantry and 5 tactical_bombers in Yunnan, round 2 : 11/27 hits, 10.50 expected hits
Combat Hit Differential Summary :
Japanese regular : 0.50
British AA : -1.00
@nikola1975 The dice LOVE me this game! I got 11 hits - how would you like them assigned?
Bump #3.
10 Chi inf.
1 Bri inf.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries, 8 infantry and 1 mech_infantry moved from Szechwan to Yunnan
1 infantry moved from Shan State to Yunnan
1 artillery, 3 fighters, 2 infantry and 4 tactical_bombers moved from French Indo China to Yunnan
1 armour moved from Malaya to Yunnan
1 fighter and 1 tactical_bomber moved from 132 Sea Zone to Yunnan
2 bombers moved from Davao to Yunnan
1 artillery, 1 infantry and 1 marine moved from Caroline Islands to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 artillery moved from 6 Sea Zone to Korea
1 battleship and 1 marine moved from 35 Sea Zone to 6 Sea Zone
1 cruiser moved from 35 Sea Zone to 6 Sea Zone
Combat - Japanese
Japanese creates battle in territory 132 Sea Zone
Battle in Yunnan
Japanese attack with 1 armour, 3 artilleries, 2 bombers, 4 fighters, 11 infantry, 1 mech_infantry and 5 tactical_bombers
British defend with 2 aaGuns, 1 artillery, 1 fighter and 8 infantry; Chinese defend with 2 artilleries, 1 fighter and 12 infantry
British roll AA dice in Yunnan : 0/6 hits, 1.00 expected hits
Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 4 fighters, 11 infantry, 1 mech_infantry and 5 tactical_bombers in Yunnan, round 2 : 11/27 hits, 10.50 expected hits
Chinese roll dice for 2 aaGuns, 3 artilleries, 2 fighters and 20 infantry in Yunnan, round 2 : 14/25 hits, 9.00 expected hits
11 infantry owned by the Japanese and 3 artilleries owned by the Japanese lost in Yunnan
10 infantry owned by the Chinese and 1 infantry owned by the British lost in Yunnan
4 fighters owned by the Japanese, 5 tactical_bombers owned by the Japanese and 2 bombers owned by the Japanese retreated
1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese retreated to French Indo China
Chinese win, taking 132 Sea Zone from UK_Pacific with 2 aaGuns, 3 artilleries, 2 fighters and 9 infantry remaining. Battle score for attacker is -12
Casualties for Japanese: 3 artilleries and 11 infantry
Casualties for British: 1 infantry
Casualties for Chinese: 10 infantry
Battle in Korea
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 2 : 1/2 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Korea
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 marine moved from 6 Sea Zone to Japan
3 artilleries and 6 infantry moved from Malaya to Shan State
1 transport moved from 132 Sea Zone to 21 Sea Zone
1 artillery moved from Kwangtung to 21 Sea Zone
1 infantry moved from Kwangtung to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Southern Manchuria
1 artillery moved from 20 Sea Zone to Southern Manchuria
3 infantry moved from Anhwe to Jehol
1 infantry moved from Hopei to Szechwan
1 artillery moved from Hopei to Anhwe
4 transports moved from 132 Sea Zone to 20 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 132 Sea Zone to 20 Sea Zone
1 battleship, 3 carriers and 1 destroyer moved from 35 Sea Zone to 7 Sea Zone
1 infantry moved from Japan to 7 Sea Zone
1 artillery moved from Japan to 7 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Southern Manchuria
1 artillery moved from 20 Sea Zone to Southern Manchuria
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Southern Manchuria
1 bomber moved from Yunnan to French Indo China
1 bomber moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
3 fighters and 3 tactical_bombers moved from Yunnan to French Indo China
1 tactical_bomber moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 7 Sea Zone
3 fighters moved from Caroline Islands to Japan
Place Units - Japanese
1 carrier and 1 destroyer placed in 7 Sea Zone
1 artillery and 2 infantry placed in French Indo China
1 armour, 1 artillery and 6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Chinese regular : 5.00
Japanese regular : 0.33
British AA : -1.00
Russians regular : 0.67
@nikola1975 wow, and I thought the dice liked ME. They love you!
What do you mean by those bumps? Are you just impatient to play, or are you actually counting them for formal reasons? I hope we are both here for the same reason - to have fun.
I would like to play more, but sometimes it’s not possible and I apologize that you sometimes wait for more than you would like to.
@nikola1975 The bumps are in the League rules. And yes, they are formal warnings. When you mentioned that you couldn’t play until Saturday that time, that was fine. But when you don’t respond for 3 days, that’s a bump.
5 - Posting Schedule
The following is for the benefit of waiting players to be able to claim a win on an abandoned game and do not have to be exercised.
5a - Time Limits - There is a 72 hour time limit per move (3 full days). This may be negotiated by the players at game start. If you agree to different time limits, you need to post it at the beginning of the game thread for the moderators to enforce. Of course, longer limits may always be allowed by a player to his opponent during the game - post these in the thread in case there is a dispute, for the moderators.
For good sportsmanship, you should give defender decisions (casualty choices, scramble/intercept/submerge/ kamikaze decisions) to your opponent as soon as possible.
5b - 72 hour warnings: If 72 hours goes by and there is no game-play post from your opponent (i.e. at least a game decision made), simply post “bump” and the number of the bump (Bump#1, Bump #2, or Bump #3), which creates the “warning”. (Note: only post “bump” in your warnings to make it clear you are issuing a warning. Do not add any other text in your warning post.)
5c - “Bump” warning and consequences - Each “bump” warning resets the clock for another 72 hrs. However, on the 4th “bump” warning the offending player will be disqualified and declared the loser for that game. You cannot retroactively issue a “bump” warning (after your opponent posts). “Bump” warnings can be issued for posting of partial turns (for example, someone only posted their combat move), OOL requests, etc. but they follow the same 72 hour requirement.
https://www.axisandallies.org/forums/topic/28660/league-rules
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 factory_minor, 3 fighters and 1 marine; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Iraq to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
1 armour moved from Northwest Persia to Southern Caucasus
Italians take Southern Caucasus from Russians
1 bomber moved from Egypt to 80 Sea Zone
1 mech_infantry moved from Iraq to Southern Persia
Italians take Southern Persia from British
Combat - Italians
Battle in 80 Sea Zone
Italians attack with 1 bomber
British defend with 1 artillery, 1 infantry and 1 transport
1 transport owned by the British, 1 artillery owned by the British and 1 infantry owned by the British lost in 80 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 13
Casualties for British: 1 artillery, 1 infantry and 1 transport
Non Combat Move - Italians
1 bomber moved from 80 Sea Zone to Iraq
1 infantry moved from Trans-Jordan to Syria
Italians take Syria from Neutral_Axis
1 artillery moved from Trans-Jordan to Egypt
2 fighters moved from Southern Italy to Egypt
1 transport moved from 94 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from Tunisia to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 100 Sea Zone
1 infantry moved from 100 Sea Zone to Egypt
1 armour moved from 100 Sea Zone to Egypt
1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 94 Sea Zone to 97 Sea Zone
2 infantry moved from Yugoslavia to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone
2 infantry moved from 100 Sea Zone to Egypt
1 armour moved from Romania to Western Ukraine
1 aaGun and 2 infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Baltic States to Western Ukraine
2 aaGuns moved from Romania to Eastern Poland
2 infantry moved from Romania to Eastern Poland
Place Units - Italians
3 fighters placed in Southern Italy
1 marine placed in Northern Italy
1 factory_minor placed in Iraq
Turn Complete - Italians
Italians collect 26 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 37 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 40 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Whatever. I thought we are having fun.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 factory_minor, 1 marine, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 115 Sea Zone to 107 Sea Zone
4 fighters moved from Western Germany to 107 Sea Zone
Combat - Germans
Battle in 107 Sea Zone
Germans attack with 4 fighters and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 4 fighters in 107 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits
British roll dice for 1 destroyer in 107 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 107 Sea Zone
4 fighters owned by the Germans retreated
British win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Non Combat Move - Germans
1 submarine moved from 115 Sea Zone to 128 Sea Zone
1 battleship, 2 carriers, 2 destroyers and 2 submarines moved from 115 Sea Zone to 113 Sea Zone
4 fighters moved from 107 Sea Zone to 113 Sea Zone
2 aaGuns moved from Baltic States to Leningrad
1 infantry moved from Vyborg to Leningrad
7 infantry moved from Archangel to Leningrad
2 artilleries and 8 infantry moved from Eastern Poland to Western Ukraine
1 aaGun, 7 artilleries and 13 infantry moved from Poland to Eastern Poland
3 mech_infantrys moved from Western Germany to Poland
2 bombers, 3 fighters and 1 tactical_bomber moved from Trans-Jordan to Southern Italy
1 transport moved from 100 Sea Zone to 97 Sea Zone
1 cruiser moved from 94 Sea Zone to 97 Sea Zone
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Western Germany to Leningrad
1 submarine moved from 73 Sea Zone to 74 Sea Zone
Place Units - Germans
1 factory_minor placed in Leningrad
1 transport placed in 113 Sea Zone
1 artillery and 1 marine placed in Western Germany
2 armour and 6 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 48 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans regular : -2.33
British regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 1 destroyer, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
4 transports moved from 20 Sea Zone to 7 Sea Zone
1 armour, 1 artillery and 6 infantry moved from Japan to 7 Sea Zone
1 armour, 1 artillery, 6 infantry and 4 transports moved from 7 Sea Zone to 6 Sea Zone
1 armour, 1 artillery and 6 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Southern Manchuria to Korea
1 infantry moved from Shansi to Inner Mongolia
Japanese take Inner Mongolia from Chinese
1 infantry moved from Jehol to Shansi
1 infantry moved from Jehol to Shansi
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
Combat - Japanese
Battle in Korea
Japanese attack with 1 armour, 1 artillery, 1 fighter and 6 infantry
Russians defend with 1 artillery
Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 6 infantry in Korea, round 2 : 2/9 hits, 2.50 expected hits
Russians roll dice for 1 artillery in Korea, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 armour, 1 artillery, 1 fighter and 6 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Davao
2 artilleries and 2 infantry moved from Southern Manchuria to 20 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
1 aaGun and 2 infantry moved from Southern Manchuria to Jehol
1 carrier, 1 cruiser and 1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 battleship, 6 carriers, 2 destroyers and 1 submarine moved from 7 Sea Zone to 35 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 battleship, 1 cruiser and 1 marine moved from 6 Sea Zone to 36 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 36 Sea Zone to Davao
1 armour, 1 artillery, 2 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Southern Manchuria to 35 Sea Zone
3 fighters moved from Japan to 35 Sea Zone
1 fighter moved from Korea to Japan
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
2 artilleries, 1 fighter and 6 infantry placed in Japan
2 armour and 1 mech_infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Japanese regular : -0.50
Russians regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 5 infantry, 1 marine, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Southern Caucasus to Southern Persia
2 fighters moved from Egypt to Southern Persia
Combat - Italians
Battle in Southern Persia
Italians attack with 1 armour and 2 fighters
British defend with 1 infantry
Italians roll dice for 1 armour and 2 fighters in Southern Persia, round 2 : 1/3 hits, 1.50 expected hits
British roll dice for 1 infantry in Southern Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Southern Persia
Italians win, taking Southern Persia from British with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Egypt to Southern Italy
2 transports moved from 100 Sea Zone to 97 Sea Zone
1 armour, 2 artilleries and 4 infantry moved from Egypt to Trans-Jordan
1 armour moved from Trans-Jordan to Iraq
1 fighter moved from Southern Persia to Trans-Jordan
1 fighter moved from Southern Persia to Trans-Jordan
2 infantry moved from Syria to Trans-Jordan
2 aaGuns and 2 infantry moved from Eastern Poland to Western Ukraine
Place Units - Italians
1 transport placed in 97 Sea Zone
3 mech_infantrys placed in Iraq
1 artillery, 5 infantry and 1 marine placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 96 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 24 PUs; end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 30 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Italians regular : -0.50
British regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 6 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 artilleries and 19 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 armour moved from Leningrad to Northern Belarus
Germans take Northern Belarus from Russians
1 armour moved from Northern Belarus to Leningrad
1 infantry moved from Leningrad to Vologda
1 fighter moved from Leningrad to Vologda
1 infantry moved from Leningrad to Vologda
1 battleship moved from 113 Sea Zone to 115 Sea Zone
1 marine moved from Western Germany to 115 Sea Zone
1 battleship and 1 marine moved from 115 Sea Zone to 112 Sea Zone
1 marine moved from 112 Sea Zone to Eire
1 submarine moved from 113 Sea Zone to 107 Sea Zone
4 fighters moved from 113 Sea Zone to 107 Sea Zone
Combat - Germans
Battle in Eire
Battle in 107 Sea Zone
Germans attack with 4 fighters and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 107 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 107 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 107 Sea Zone
1 destroyer owned by the British lost in 107 Sea Zone
Germans win, taking Eire from Neutral_Allies with 4 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Vologda
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Vologda to Leningrad
3 mech_infantrys moved from Poland to Leningrad
1 aaGun, 7 artilleries and 13 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Holland Belgium to 113 Sea Zone
1 aaGun moved from Holland Belgium to 113 Sea Zone
1 aaGun, 2 carriers, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 aaGun and 1 infantry moved from 112 Sea Zone to Eire
4 fighters moved from 107 Sea Zone to 112 Sea Zone
2 armour and 6 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 submarine moved from 128 Sea Zone to 115 Sea Zone
Place Units - Germans
6 fighters placed in Western Germany
2 artilleries and 1 infantry placed in Leningrad
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Russians regular : 0.67
Germans regular : 0.83
British regular : 0.67