@max334 Scrambles 113/114? Bid is 1 japanese tt at caroline isles, 1 german art in hol/bel
L23 Harry X - Gamerman L+18 BM Playoff
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Max. defense please. Same for the other battles.
Sleep well -
Thanks! Was up too late since I found out I didn’t have to go in to work due to weather.
Max defense it is then
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I know you said max defense in advance and I appreciate that, but I think given these unusual dice I should ask you again.
Do you keep artillery or AAA in Belarus?
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If you ask, I hold the AAGun and kill the art.
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lol smart man
I’d love to sneak it by you since you gave me open checkbook before, but I don’t think that’s good sportsmanship. So I will roll the defense, and then all my ground units have to move in to Bel. -
5 hits in West Ukraine (terribly lucky, I’m almost sorry)
I will go with what you said before, I think you would want to keep 2 artillery and dare me to go again, rather than keep 1 artillery and 1 AA
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Thanks for asking. I didnt expect so much hits in R1. I like your move with Russia. Nobody attack like you. I hope I will throw back the red danger.
Yes please, kill the AAgun -
Wow, that really makes me feel good, thanks!
Luck was with me on R4. Let’s see what the return fire in WUK is and whether I retreat.
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3/6 back, Germans are NOT giving up
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Now you have lucky dice and in the beginning I had lucky dice, Vichy, your fighter and your fleet and bombing damage.
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Zany dice, makes for a fun game but quite stressful and frustrating when it’s against yourself
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Some of these decisions for us on R4, hard to tell if it makes much difference one way or another. Have to decide whether to keep going in WUK…
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It may be an unintentional, subliminal mind game on my part, but now I think it was maybe a poor decision for me to attack Belarus at all. I’m also not sure I should have retreated from WUK :hushed: . Well, who knows, it depends on what you decide to do and what the dice say on G5 :man:
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I am not sure what to do but maybe not the battle in Ukraine.
Do you scramble sz25 ?
cb-jap4.tsvg -
Neat move -
You know I like to scramble in situations like this, but I will not this time, thanks for asking.
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Yes, i know and this time I hoped for scramble.
Game HistoryRound: 4 Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 1 factory_minor, 1 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 2 infantry moved from Kwangtung to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 fighter and 1 tactical_bomber moved from Siam to 42 Sea Zone 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 49 Sea Zone 1 marine moved from Malaya to 37 Sea Zone 1 cruiser and 1 marine moved from 37 Sea Zone to 35 Sea Zone 1 fighter moved from 37 Sea Zone to Philippines 1 marine moved from 35 Sea Zone to Philippines 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 6 Sea Zone to 25 Sea Zone 3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from Japan to 17 Sea Zone 1 armour and 1 mech_infantry moved from Hopei to Yunnan 3 artilleries moved from Hunan to Yunnan 1 artillery moved from Malaya to Shan State 2 bombers moved from Shantung to Yunnan 1 tactical_bomber moved from Siam to Shan State 2 tactical_bombers moved from Siam to Yunnan 1 fighter moved from 37 Sea Zone to Shan State 1 infantry moved from French Indo China to Yunnan Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Dutch New Guinea Battle in Guam Battle in Philippines Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 marine Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 cruiser in Philippines, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 marine in Philippines, round 2 : 1/4 hits, 1,50 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Dutch New Guinea from Dutch, taking Guam from Americans, taking Philippines from Americans with 1 artillery, 1 fighter and 1 marine remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Yunnan Japanese attack with 1 armour, 3 artilleries, 2 bombers, 1 infantry, 1 mech_infantry and 2 tactical_bombers British defend with 2 aaGuns, 2 artilleries and 5 infantry British roll AA dice in Yunnan : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 4/10 hits, 4,67 expected hits Chinese roll dice for 2 aaGuns, 2 artilleries and 5 infantry in Yunnan, round 2 : 2/7 hits, 2,33 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 aaGuns owned by the British and 2 infantry owned by the British lost in Yunnan Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 3 : 5/8 hits, 4,00 expected hits Chinese roll dice for 2 artilleries and 3 infantry in Yunnan, round 3 : 1/5 hits, 1,67 expected hits 1 mech_infantry owned by the Japanese, 2 artilleries owned by the British and 3 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries, 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 22 Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry Casualties for British: 2 aaGuns, 2 artilleries and 5 infantry Battle in 42 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 2 submarines Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits 2 submarines owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Americans: 2 submarines Battle in Shan State Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1,50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 25 Sea Zone Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 49 Sea Zone Japanese attack with 3 fighters and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 3 fighters and 1 tactical_bomber in 49 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits Americans roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 tactical_bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 49 Sea Zone Japanese win with 3 fighters remaining. Battle score for attacker is -3 Casualties for Japanese: 1 tactical_bomber Casualties for Americans: 1 destroyer Non Combat Move - Japanese 2 battleships, 2 carriers, 1 cruiser and 2 transports moved from 54 Sea Zone to 33 Sea Zone 3 fighters moved from 49 Sea Zone to 33 Sea Zone 1 fighter moved from 17 Sea Zone to Caroline Islands 2 fighters moved from Japan to Caroline Islands 3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 33 Sea Zone 1 carrier moved from 37 Sea Zone to 35 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 1 fighter moved from 42 Sea Zone to Java 1 infantry moved from Kwangtung to Kwangsi 1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi 2 tactical_bombers moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 infantry moved from Anhwe to Hunan 1 infantry moved from Shantung to Anhwe 2 tactical_bombers moved from Manchuria to Japan 1 infantry moved from Manchuria to Jehol 1 infantry moved from Manchuria to Jehol Place Units - Japanese 1 factory_minor placed in French Indo China 2 destroyers and 2 transports placed in 6 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry placed in Shantung Turn Complete - Japanese Japanese collect 51 PUs; end with 51 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00 Americans regular : 1,33 Japanese regular : 2,67 British AA : -0,67 UK_Pacific regular : -0,33
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Scorching offense again for us? Neither side’s AA can hit a low flying blimp - I guess we keep being aggressive then!
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Well, I got at least a couple of good hits in, can’t complain too much
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Wow, nice positioning with Japan. This took me awhile.