I honestly would like to see a more stripped-down version of the game. I think if you want to remove most of the politics, you need to set it either right on the cusp of Barbarossa/Pearl Harbour (Spring 1941) or what Larry calls the “high-water mark of the Axis expansion” (Spring 1942)
Just as a side note, I would say when I look at World at War, it feels like an attempt to answer the question “What if we had Axis & Allies, but with France as a major power?” without any thought as to why not to do that. I still think 1940 (before the fall of France) is probably the last, other reasonable start date – but I don’t know that it’s preferable to the other two. I think 1943, with the failure at Stalingrad (and particularly after the surrender of Italy) is kind of a “point of no return” for the Axis.
I think back to Classic, and it’s kind of a pastiche of WWII. You have to have tanks, planes, submarines and carriers – those are iconic to the period. Of course, you need transports and at least some type of surface ship (whether it’s Battleships or just something nondescript.) Artillery have been around basically forever, and I’d say they’re more iconic to WWI (that, and machine guns.)
Submarine interactions have gotten too complicated, and the creep towards contested sea zones and land territories is taking away the elegance and simplicity from the game. Also constantly trying to shoehorn in Italy and China as separate powers isn’t doing the game any favours, IMO.
I’m not entirely sure how they might fit this into a “G40 3rd Edition” but I’d be interested to see a 1945(ish) scenario, in the vein of Operation: Unthinkable
I think there are a couple different start dates you could do w/r/t the Cold War. For example East & West (by Imp Games) is set around the Berlin Airlift of 1948, just before decolonization began to really ramp up. So you still have the full breadth of the British Empire for the most part, with the Arab League and Organization of American States being established as major neutral blocs, and the civil war in China nearing its end.
E&W sort of has the problem of being “USSR vs. the World” so I think if you could do a global game where the west is powerful enough to merit having China as an active Soviet ally, that would be ideal. The issue is always going to be that there’s effectively little or no naval game, unless you set it in a period where nuclear submarines are just all over the place, pulling wild and crazy stunts.
Other dates:
1950-1953 - Korean War, Greece and Turkey join NATO
1955 - West Germany joins NATO, occupation of Austria ends, Warsaw Pact is formed, Baghdad Pact/METO/CENTO (UK, Turkey, Iraq, Iran, Pakistan) is formed, SEATO established in 1954 (US, UK, France, Australia, New Zealand, Pakistan, Philippines, Thailand)
1962 - Cuban Missile Crisis
1975(ish) - allows for Communist control in Cuba, Angola, Mozambique, Afghanistan, Indochina, as well as the Warsaw Pact countries; (Iraq left CENTO in 1958, but it existed until 1979; SEATO operated until 1977)
Ultimately, the issue I find with any cold war scenario is that it probably lends itself more to a Europe map (maybe even the 1914 map over the Europe 1940 map) or that it should actually use a northern hemisphere map, rather than eastern or western.
Right at the outset of the cold war, the western powers have vast empires, but within a decade or two they no longer control much of anything in Africa or southern Asia. Having a map that’s chockful of neutrals isn’t terribly appealing, without a robust, meaningful, yet lean diplomacy system (again, don’t do what World at War does.) I think the “activation” mechanics mostly work for a WWII setting, but they also feel kinda handwavey and tacked-on.