Still, I apologize for the wait, friend
I am not scrambling there
I know for me it’s hard to wait to roll UK1 dice, have fun and hopefully I get a hit or two in!
@pejon_88 J3-completed.tsvg Hated the dice for this turn.
@naviator Yeah, ouch! You gambled in the Philly battle though. You could have brought more muscle.
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 1 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 mech_infantry moved from Western United States to Alaska
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Wake Island to 16 Sea Zone
3 fighters moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from Western United States to 2 Sea Zone
1 bomber moved from Western United States to Alaska
Combat - Americans
Battle in 2 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
Americans attack with 5 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 5 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 4/6 hits, 3,17 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in Alaska
Americans attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Alaska, round 2 : 2/4 hits, 1,50 expected hits
Japanese roll dice for 2 infantry in Alaska, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
1 carrier moved from 10 Sea Zone to 26 Sea Zone
4 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 fighter moved from 2 Sea Zone to 10 Sea Zone
1 bomber moved from Alaska to Western United States
1 artillery moved from Central United States to 101 Sea Zone
1 artillery and 2 transports moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 fighter moved from 102 Sea Zone to United Kingdom
1 fighter moved from Eastern United States to Gibraltar
1 carrier moved from 102 Sea Zone to 101 Sea Zone
1 destroyer moved from 63 Sea Zone to 26 Sea Zone
Place Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Sikang to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
1 fighter moved from Szechwan to Sikang
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Purchase Units - British
British repair damage of 11x factory_major; Remaining resources: 23 PUs;
British buy 1 fighter and 4 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 battleship, 1 carrier, 3 cruisers and 1 destroyer moved from 92 Sea Zone to 99 Sea Zone
3 infantry moved from Persia to Iraq
2 infantry moved from Tanganyika Territory to 72 Sea Zone
1 marine moved from India to 39 Sea Zone
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
1 battleship and 1 marine moved from 39 Sea Zone to 80 Sea Zone
1 marine moved from 80 Sea Zone to Iraq
1 artillery and 1 marine moved from Kenya to 72 Sea Zone
1 mech_infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 artillery, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 72 Sea Zone to 80 Sea Zone
1 artillery, 2 infantry and 1 marine moved from 80 Sea Zone to Iraq
1 armour and 1 infantry moved from Morocco to Algeria
1 tactical_bomber moved from Gibraltar to 99 Sea Zone
1 bomber moved from Gibraltar to Algeria
1 fighter moved from Egypt to 99 Sea Zone
1 tactical_bomber moved from Egypt to Iraq
2 infantry moved from Burma to Shan State
1 fighter moved from India to Shan State
Combat - British
Battle in 99 Sea Zone
British attack with 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber
Italians defend with 1 battleship, 1 cruiser, 1 submarine and 2 transports
British roll dice for 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 2 : 3/7 hits, 3,67 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 99 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Units damaged: 1 battleship owned by the British
1 cruiser owned by the Italians and 1 submarine owned by the Italians lost in 99 Sea Zone
British roll dice for 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 3 : 4/7 hits, 3,67 expected hits
Italians roll dice for 1 battleship and 2 transports in 99 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
1 destroyer owned by the British, 2 transports owned by the Italians and 1 battleship owned by the Italians lost in 99 Sea Zone
British win, taking 99 Sea Zone from Neutral with 1 battleship, 1 carrier, 3 cruisers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 44
Casualties for Italians: 1 battleship, 1 cruiser, 1 submarine and 2 transports
Casualties for British: 1 destroyer
Battle in Algeria
British attack with 1 armour, 1 bomber and 1 infantry
Neutral_Axis defend with 1 infantry
British roll dice for 1 armour, 1 bomber and 1 infantry in Algeria, round 2 : 2/3 hits, 1,33 expected hits
Neutral_Axis roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Algeria
British win, taking Algeria from Neutral_Axis with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Battle in Iraq
British attack with 1 artillery, 5 infantry, 2 marines and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 1/2 hits, 1,17 expected hits
British roll dice for 1 artillery, 5 infantry, 2 marines and 1 tactical_bomber in Iraq, round 2 : 2/9 hits, 2,50 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1,00 expected hits
3 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 artillery, 3 infantry, 2 marines and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Shan State
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Shan State to Burma
3 artilleries, 3 infantry and 2 mech_infantrys moved from India to Burma
1 bomber moved from Algeria to United Kingdom
1 tactical_bomber moved from Iraq to Egypt
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
Place Units - British
1 fighter and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
3 infantry and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
UK_Pacific collect 15 PUs (3 lost to blockades); end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Some Units in India change ownership: 3 infantry and 3 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 0,17
Americans regular : 1,33
Italians regular : 0,00
Japanese regular : -0,67
Neutral_Axis regular : 1,67
British regular : 0,83
@pejon_88 Yeah, I suppose I did, I was a bit limited by my transports and thought it wouldn’t be this bad. If I had one more or if I didn’t feel like taking Celebs, I mean, in hindsight I could have even offshore bombarded it, but I was perhaps too confident.
@naviator Always try and think of a worst scenario when doing battles is my advice :)
Well, here it is.
Losing Italian navy for a destroyer sure feels awful. I also see that going for Alaska was a mistake. Somehow I totally forgot transports next to Hawaii can reach Alaska. :( Italians fell very weak at the moment. At least now I understand meta a lot more. I feel like I am losing already. I don’t think it’s over however. :shrug:
@naviator I was a bit worried since I didn’t see that sea lion coming. Rarely see people do it so I was lucky I bought safely 1st round with UK (well excluding the air base). Now that I have (most likely) survived it and Germany has committed almost 100% to conquering London, USSR will become fearsome. I still think the strategy might work, had you pressed for Egypt right away with Italy since I was unable to build anything that could stop Italy with UK. I would also recommend go for the money islands with Japan as soon as you can. You pretty much have to take them all on the turn you declare war on the Allies with Japan. they give you I think 20 IPC per turn and any reasonable Allied player will try to disrupt that income for Japan.
@Naviator The more you play, you’ll get to realize these “small things” such as if possible having a transport with Italy is a great threat to the Allies. You can reach anywhere in the Med.
@pejon_88 I still think USSR isn’t a threat, I could be wrong however; I think it can defend itself pretty well, I just don’t think it will be a huge force. I actually thought that purchase was 2 risky, but I saw later that it’s really hard, perhaps if you had less planes or no infantry build at all would it be an issue. Now it is pretty much safe and the carriers lost great value. Now that you mentioned pressing Egypt, I was actually confused as to what you meant. I thought Egypt was well defended and not in great danger. Now that I re-looked the history, I understand what you meant, so much that it raises more questions regarding the UK’s first turn in the Mediterranean and nearby areas. Money islands do seem important, I guess I was focused on other things more and didn’t setup taking them well enough. In the current game taking all of them seemed like a huge risk so I took Celebs only. I will look at others’ games to see generally how how others do it with minimal losses in other aspects and areas.
@naviator Actually, I am not sure how to press Egypt. If I put everything in Alexandria, I feel like I lose either all of it or my navy if I support it with 4 extra units and you can land up to 7 planes in Egypt so it is always very well defended. Not sure how to do it, maybe just retreat all of them to Italy as to have 3 Figs to scramble them, just to be a threat and slowly build up, but my Figs cannot attack then. Feels like a race for weaponizing which Allies probably win.
@naviator Yeah as UK first turn you need to consider Germany going for London which will show itself G2. I will paste my game versus Simon33 below so you can see how it is possible to take all island J3 for example.
You could put everything in Alexandria and land German planes for defense against a UK attack. You managed to save your navy first turn and think something similar could be done but instead of taking Crete you stack in Alexandria and/or Trans-Jordan.
The more conventional way is to save your Italian navy outside Rome and use it later or have it as a threat. Then you don’t take Egypt maybe, but if you force UK to spend everything in London it’s possible.
@Naviator Also, no USSR will not take Berlin, but if Germany loses initiative it’s a slippery slope. You need to be around Moscow G6 or so in order to collect on the many objectives around Caucasus etc.
@naviator Yes, we can switch sides after this one :)
What kind of questions specifically?
@pejon_88 If I go south with a lot of ships, cannot USA just take a lot of islands and sea and zone Japan out of Tokyo and essentially disable the transport of units.