@koala assumed no scrambles in relevant battles due to 100% odds
Pejon_88 (Allies +16) vs. Naviator (X), BM4, game 1
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@naviator You mean in our game or in general? There are ways around. USA will not position themselves in SZ6 if they risk being wiped out. The major issue for Japan is if USA positions itself in SZ6 and God forbids builds a factory in Korea, by then the end is most likely near for Japan. However, Japan starts out with a much bigger fleet than the US one. 2 battleships, 2 cruisers, 3 ACs and so on. USA only has 1 dis-positioned battleship and 1 AC, 2? cruisers. Japan starts with 21!! aircraft and it takes 10-15 turns before USA can match Japan if they spend on both the west and east coasts. A more advanced move to unable US and ANZAC to set out blockers (destroyers) is flying a couple of German bombers via China to land on the coast of south-east Asia :)
What I would recommend for land units with Japan is factories, max 2-3, along the coast. Great positions are FIC, Kwantung, Malaya. Then you don’t rely on Tokyo for land units.
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@pejon_88 What if a player goes mostly Pacific with USA, like 80%+, it is much sooner than R10 that US fleet becomes bigger unless Japan doesn’t build land units. I suppose Germany needs to be aggressive, but I don’t know who would win the race, seems like a close battle.
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@naviator I think you answered the question yourself, if USA spends the majority of its money in the Pac, a savvy Axis player will conquer Europe rather easily.
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@naviator Not sure exactly what you mean. You can always scramble as the defender with an operational AB (i.e. max 2 points if damage). You can for example scramble during the US combat turn and then again during the UK combat turn if there are available/surviving figs/tacs.
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@pejon_88 I was wondering, if I use airplanes to attack and non-con them to a territory with an AF, can I scramble or I cannot because they were in combat during that round?
My bomber wasn’t doing much so I decided to bomb the factory, you are using that factory, therefore I think it is a good move. I guess one could argue that since it’s a minor factory I am losing value and that you can ditch it anytime you want. I don’t think it’s necessary a bad move, in case it is, maybe just slightly.
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@naviator If you use them on say Germany’s turn and land them where there is an AB you can scramble them on any of the opposing countries’ turn, so yes.
What I mean is that you will grab that factory in two turns, which pretty much negates me building in it from R6 and on since you will easily kill everything left there when you arrive. Since USSR usually gets pushed back to towards Moscow sooner or later, I don’t mind that much building new units in my farther factories since the front will gradually be pushed closer and closer to Moscow it that makes sense.
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@pejon_88 USSR fights a defensive war until it can get assistance from its Allies, unless it has already fallen by then hehe.
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@pejon_88 Yeah, I am familiar with the scenario. Usually British supply their Fighters to hold Karelia in '42 and USA goes also or to the Mediterranean. I just thought Germany here needs to defend more so than to attack USSR.
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@naviator No, the “only” way Axis can win is by keeping the momentum. If you get into mid-game and it’s a stalemate, Allies will most likely out-build the Axis if they have a superior income.
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Round: 8 Purchase Units - Italians Italians buy 1 transport; Remaining resources: 3 PUs; Combat Move - Italians 1 infantry moved from Caucasus to Northwest Persia 1 fighter moved from Caucasus to Northwest Persia 1 bomber moved from Southern Italy to Northwest Persia 1 armour moved from Volgograd to Samara Italians take Samara from Russians 1 armour moved from Samara to Novosibirsk Italians take Novosibirsk from Russians Combat - Italians Battle in Northwest Persia Italians attack with 1 bomber, 1 fighter and 1 infantry British defend with 1 infantry Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Northwest Persia, round 2 : 2/3 hits, 1,33 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Northwest Persia Italians win, taking Northwest Persia from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 2 mech_infantrys moved from Bessarabia to Rostov 1 bomber moved from Northwest Persia to Caucasus 1 fighter moved from Northwest Persia to Caucasus 2 artilleries and 5 infantry moved from France to Normandy Bordeaux 1 infantry moved from Northern Italy to Southern France 1 infantry moved from Yugoslavia to Bulgaria 1 mech_infantry moved from Yugoslavia to Bessarabia 1 submarine moved from 110 Sea Zone to 119 Sea Zone Place Units - Italians 1 transport placed in 110 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1,3,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,6,2,6,2,6,6,5,1 Italians collect 9 PUs (11 lost to blockades); end with 12 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians regular : 0,67 British regular : -0,33
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@pejon_88 I assume this summary is from another game.
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@naviator Yes apologies, but the save file is correct.
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Round: 5 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Burma to Yunnan Chinese take Yunnan from Japanese Combat - ANZAC Non Combat Move - ANZAC 2 fighters moved from New Zealand to 54 Sea Zone 2 fighters moved from New South Wales to 54 Sea Zone 2 aaGuns, 1 artillery, 4 infantry and 1 marine moved from New South Wales to Queensland 1 infantry moved from Alexandria to Egypt 1 cruiser moved from 26 Sea Zone to 54 Sea Zone Place Units - ANZAC 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Morocco to Algeria Turn Complete - French
Combat Hit Differential Summary :
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