CRU, CRU + French FTR (keeping BB-hit alive)
L21 playoff OOB jkeller(X) vs trulpen (L+43)
-
lone infantry again wins outright but I did do fine in sz92
-
-
R6 L21 SF jkeller vs trulpen (+43) OOB.tsvg
Game History
Round: 6
Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Samara to Novosibirsk 1 fighter moved from Russia to Novosibirsk 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 armour moved from Tobruk to Libya Russians take Libya from Italians Combat - Russians Battle in Novosibirsk Russians attack with 1 fighter and 1 infantry Japanese defend with 1 armour Russians win with 1 fighter remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - Russians 1 fighter moved from Novosibirsk to Russia 1 infantry moved from Russia to Samara 1 mech_infantry moved from Ethiopia to Egypt Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 15 PUs; end with 16 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 25 PUs
-
-
Game History
Round: 6 Purchase Units - Japanese Japanese buy 4 artilleries, 1 carrier, 2 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 infantry moved from French Indo China to 36 Sea Zone 3 infantry and 2 transports moved from 36 Sea Zone to 20 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 4 infantry and 2 transports moved from 20 Sea Zone to 6 Sea Zone 2 battleships moved from 19 Sea Zone to 6 Sea Zone Japanese take 6 Sea Zone from Americans 2 cruisers moved from 19 Sea Zone to 6 Sea Zone 4 infantry moved from 6 Sea Zone to Korea Combat - Japanese Battle in Korea Japanese attack with 4 infantry Americans defend with 1 factory_minor, 9 fighters, 2 infantry and 1 tactical_bomber; ANZAC defend with 1 fighter; Russians defend with 2 aaGuns and 12 infantry Japanese roll dice for 2 battleships and 2 cruisers in Korea, round 2 : 2/4 hits, 2.33 expected hits Japanese roll dice for 4 infantry in Korea, round 2 : 1/4 hits, 0.67 expected hits Americans roll dice for 2 aaGuns, 10 fighters, 14 infantry and 1 tactical_bomber in Korea, round 2 : 13/25 hits, 11.83 expected hits 4 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Korea Americans win with 2 aaGuns, 10 fighters, 11 infantry and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Japanese: 4 infantry Casualties for Russians: 3 infantry Non Combat Move - Japanese 2 fighters moved from Japan to 6 Sea Zone 1 mech_infantry moved from Kwangtung to Anhwe 1 mech_infantry moved from Yunnan to Anhwe 1 infantry moved from Kansu to Shensi 1 artillery moved from Kansu to Shensi 2 artilleries moved from Shensi to Kweichow 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Szechwan to Yunnan 1 aaGun moved from Yunnan to Shan State 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 infantry moved from Jehol to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Japan 3 infantry moved from Yunnan to Shan State 4 tactical_bombers moved from Kwangsi to Japan 1 fighter moved from Kwangsi to Japan 1 fighter moved from Japan to 6 Sea Zone 1 bomber moved from Celebes to Kwangtung 3 infantry moved from Yunnan to Kwangsi 1 bomber moved from Kwangtung to Kwangsi 1 infantry moved from Jehol to Manchuria 3 submarines moved from 19 Sea Zone to 20 Sea Zone 1 destroyer moved from 19 Sea Zone to 16 Sea Zone 1 destroyer moved from 19 Sea Zone to 6 Sea Zone 1 destroyer moved from 19 Sea Zone to 20 Sea Zone 1 carrier moved from 19 Sea Zone to 20 Sea Zone 1 fighter moved from 19 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from 19 Sea Zone to 20 Sea Zone 3 carriers and 6 fighters moved from 19 Sea Zone to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Japan Place Units - Japanese 1 carrier and 2 transports placed in 6 Sea Zone 4 artilleries and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs
Combat Hit Differential Summary :
Americans regular : 1.17 Japanese regular : -0.00
-
UCU6 L21 SF jkeller vs trulpen (+43) OOB.tsvg
Game History
Round: 6
Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 3 infantry, 5 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 91 Sea Zone to 88 Sea Zone 1 submarine moved from 25 Sea Zone to 16 Sea Zone 1 fighter moved from Midway to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from Korea to 16 Sea Zone 8 fighters moved from Korea to Manchuria 2 infantry moved from Korea to Manchuria Combat - Americans Battle in Manchuria Americans attack with 8 fighters and 2 infantry Japanese defend with 1 infantry Americans roll dice for 8 fighters and 2 infantry in Manchuria, round 2 : 2/10 hits, 4,33 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Manchuria Americans win, taking Manchuria from Japanese with 8 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 16 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone 1 battleship, 6 carriers, 2 cruisers, 6 destroyers, 1 submarine and 1 transport moved from 25 Sea Zone to 26 Sea Zone 1 carrier, 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to Eastern United States 3 submarines moved from 54 Sea Zone to 26 Sea Zone 1 bomber moved from Queensland to India 8 fighters moved from Manchuria to Korea Place Units - Americans 2 infantry placed in Korea 1 destroyer placed in 6 Sea Zone 1 infantry placed in Central United States 1 carrier, 1 destroyer, 5 submarines and 1 transport placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,1,6,5,3,6,5,3,2,6,2,1,3,1,3,4,3,2,2,5 Americans collect 56 PUs (3 lost to blockades); end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 1 artillery, 1 carrier, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery; Remaining resources: 1 PUs; Combat Move - British 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from India to Burma UK_Pacific take Burma from Japanese 1 bomber moved from India to French Indo China Combat - British Strategic bombing raid in French Indo China Japanese roll AA dice in French Indo China : 0/1 hits, 0,17 expected hits Bombing raid in French Indo China rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in French Indo China causes 6 damage total. Non Combat Move - British 1 bomber moved from French Indo China to India 3 aaGuns, 1 artillery and 17 infantry moved from India to Burma 1 battleship, 1 destroyer and 3 transports moved from 81 Sea Zone to 98 Sea Zone 1 artillery and 3 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Eastern Persia to Persia 1 aaGun, 1 armour, 3 artilleries, 6 infantry and 3 mech_infantrys moved from Tobruk to Libya 1 tactical_bomber moved from Gibraltar to Trans-Jordan 2 infantry moved from Egypt to Trans-Jordan 2 fighters moved from Persia to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern Persia to India 1 fighter moved from Eastern Persia to Trans-Jordan 1 fighter moved from Persia to Trans-Jordan 1 fighter moved from Eastern Persia to Persia 1 fighter moved from Eastern Persia to Persia Place Units - British 1 carrier and 1 submarine placed in 98 Sea Zone 1 artillery and 2 infantry placed in Persia Turn Complete - British British collect 32 PUs; end with 32 PUs Place Units - UK_Pacific 1 artillery placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 7 PUs Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
Americans regular : -1,33
Japanese regular : -0,67
Japanese AA : -0,17
-
@jkeller oh jesus…still getting used to these rules i played revised for so long. forgot you could do this little trick to prevent transports for picking up guys in combat
-
Sorry, it’s evil.
-
And they also have to move in CM or stay put. Perhaps you prefer the latter anyway.
-
Not sure if they are considered to have moved during CM though if there’s a battle in z6 and they stay there, thus maybe even preventing loading during NCM. We have to mull this over.
-
From the G40-EU rules, p 22 (NCM):
Transports can move to friendly coastal territories and load or offload cargo, unless they loaded, moved, offloaded, or were involved in combat during the Combat Move or Conduct Combat phase.
-
Seems kind of silly that a single 8ipc dd can prevent a huge 251 ipc fleet with supporting air from loading and unloading. I get it those are the rules of this game but doesn’t seem logical in any way
-
I agree, it’s rather silly.
-
From my reading of the rules I can leave transports in the sz and they cannot move in noncombat but land units can board them in noncombat do you agree?
-
"If a transport encounters hostile surface warships (not enemy submarines and/or transports) AFTER it begins to move (not counting the sea zone it started in), its movement for that turn ends, and it must stop there and conduct sea combat.
A transport can load units while in any friendly sea zone along its route, including the sea zone it started in."
From my reading after the battle is concluded (assuming side with transport wins sea battle) the sea zone is no longer hostile and it can load units
-
Game History
Round: 6 Purchase Units - Italians Italians buy 1 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Caucasus to Northwest Persia Italians take Northwest Persia from British Combat - Italians Non Combat Move - Italians 1 mech_infantry moved from Yugoslavia to Bessarabia 1 mech_infantry moved from Southern Italy to Yugoslavia 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from 97 Sea Zone: 2 destroyers EDIT: Adding units owned by Italians to 93 Sea Zone: 2 destroyers EDIT: Turning off Edit Mode 1 infantry placed in Southern Italy 1 submarine placed in 95 Sea Zone 1 submarine placed in 97 Sea Zone Turning on Edit Mode EDIT: Changing ownership of Algeria from French to Italians EDIT: Removing units owned by Italians from Tunisia: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry EDIT: Adding units owned by Italians to Algeria: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
-
-
@jkeller said in L21 playoff OOB jkeller(X) vs trulpen (L+43):
From my reading of the rules I can leave transports in the sz and they cannot move in noncombat but land units can board them in noncombat do you agree?
Unfortunately not, since they would have been part of the combat. Same thing if they leave during CM and load units, those units have to be part of an amphi during the combat phase.
-
@trulpen said in L21 playoff OOB jkeller(X) vs trulpen (L+43):
From the G40-EU rules, p 22 (NCM):
Transports can move to friendly coastal territories and load or offload cargo, unless they loaded, moved, offloaded, or were involved in combat during the Combat Move or Conduct Combat phase.
-
I know, this kind of screws over Japan pretty hard. All for just a small boat.