@simon33 said in zarhunter (Allies+19) vs Simon33 (Axis) BM Game II:
oh bugger. Could have busted Moscow if I had can opened Samara.
Looks like I was distracted by this and forgot to post.
@jkeller Game History
Round: 17
Research Technology - Germans
Combat Move - Germans
1 fighter moved from France to 112 Sea Zone
1 bomber moved from Southern Italy to 91 Sea Zone
2 fighters moved from Southern France to 92 Sea Zone
1 tactical_bomber moved from Southern France to 92 Sea Zone
1 fighter moved from Southern Italy to 113 Sea Zone
3 fighters moved from Finland to Norway
2 fighters moved from France to Norway
2 bombers moved from Southern Italy to Norway
4 fighters moved from Southern France to 113 Sea Zone
1 tactical_bomber moved from Southern France to 113 Sea Zone
2 bombers moved from Western Germany to 113 Sea Zone
2 mech_infantrys moved from Turkey to Iraq
1 fighter moved from Turkey to Iraq
1 armour moved from Egypt to Tobruk
Germans take Alexandria from British
Italians take Tobruk from Russians
2 armour moved from Egypt to Trans-Jordan
5 mech_infantrys moved from Egypt to Trans-Jordan
1 bomber moved from 113 Sea Zone to Norway
1 artillery moved from Belarus to Archangel
2 infantry moved from Belarus to Archangel
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 112 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Norway
Germans attack with 3 bombers and 5 fighters
Americans defend with 2 bombers, 1 factory_minor and 2 infantry
Germans roll dice for 3 bombers and 5 fighters in Norway, round 2 : 4/8 hits, 4.50 expected hits
Americans roll dice for 2 bombers and 2 infantry in Norway, round 2 : 1/4 hits, 1.00 expected hits
1 fighter owned by the Germans, 2 infantry owned by the Americans and 2 bombers owned by the Americans lost in Norway
Germans win with 3 bombers and 4 fighters remaining. Battle score for attacker is 20
Casualties for Germans: 1 fighter
Casualties for Americans: 2 bombers and 2 infantry
Battle in 91 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 submarine and 4 transports
1 submarine owned by the Americans submerged
4 transports owned by the Americans lost in 91 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 28
Casualties for Americans: 4 transports
Battle in 92 Sea Zone
Germans attack with 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 92 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for Americans: 1 destroyer
Battle in 113 Sea Zone
Germans attack with 1 bomber, 5 fighters and 1 tactical_bomber
British defend with 1 fighter and 2 transports; Americans defend with 1 carrier
Germans roll dice for 1 bomber, 5 fighters and 1 tactical_bomber in 113 Sea Zone, round 2 : 4/7 hits, 3.83 expected hits
British roll dice for 1 carrier, 1 fighter and 2 transports in 113 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
1 transport owned by the British, 1 fighter owned by the Germans, 1 carrier owned by the Americans and 1 fighter owned by the British lost in 113 Sea Zone
1 transport owned by the British lost in 113 Sea Zone
Germans win with 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 30
Casualties for Germans: 1 fighter
Casualties for Americans: 1 carrier
Casualties for British: 1 fighter and 2 transports
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 3/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Iraq
Germans attack with 1 fighter and 2 mech_infantrys
British defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 fighter and 2 mech_infantrys in Iraq, round 2 : 0/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Iraq
Germans roll dice for 1 fighter and 1 mech_infantry in Iraq, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 1 mech_infantry in Iraq, round 4 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Iraq, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Iraq
Germans win with 1 fighter remaining. Battle score for attacker is -5
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 infantry
Battle in Trans-Jordan
Germans attack with 2 armour and 5 mech_infantrys
British defend with 1 airfield and 1 infantry
Germans roll dice for 2 armour and 5 mech_infantrys in Trans-Jordan, round 2 : 2/7 hits, 1.83 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 2 armour and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Tobruk: 1 armour
EDIT: Changing ownership of Tobruk from Italians to Russians
EDIT: Turning off Edit Mode
2 infantry moved from Rostov to Caucasus
1 infantry moved from Volgograd to Caucasus
2 infantry moved from Ukraine to Rostov
3 infantry moved from Bryansk to Belarus
1 mech_infantry moved from Vologda to Belarus
1 mech_infantry moved from Urals to Smolensk
3 infantry moved from Russia to Smolensk
1 fighter moved from Iraq to Caucasus
4 armour moved from Egypt to Trans-Jordan
5 mech_infantrys moved from Egypt to Trans-Jordan
5 mech_infantrys moved from Egypt to Trans-Jordan
1 aaGun, 4 armour and 18 mech_infantrys moved from Turkey to Caucasus
3 mech_infantrys moved from Trans-Jordan to Egypt
1 fighter moved from 92 Sea Zone to Southern France
1 tactical_bomber moved from 92 Sea Zone to Southern France
1 bomber moved from 113 Sea Zone to Western Germany
4 fighters moved from Norway to Western Germany
3 bombers moved from Norway to Western Germany
1 fighter moved from 112 Sea Zone to Western Germany
4 fighters moved from 113 Sea Zone to Western Germany
1 tactical_bomber moved from 113 Sea Zone to Western Germany
1 tactical_bomber moved from France to Western Germany
2 mech_infantrys moved from France to Yugoslavia
1 mech_infantry moved from Western Germany to Yugoslavia
2 mech_infantrys moved from Southern France to Yugoslavia
6 infantry moved from Western Germany to France
1 fighter moved from Caucasus to Rostov
1 aaGun moved from Volgograd to Rostov
1 aaGun moved from Volgograd to Rostov
2 mech_infantrys moved from Southern France to Yugoslavia
2 mech_infantrys moved from Trans-Jordan to Egypt
1 mech_infantry moved from Egypt to Trans-Jordan
1 bomber moved from 91 Sea Zone to France
1 aaGun moved from France to Southern France
1 aaGun moved from Western Germany to France
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,4,4,4,1,2,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3
Germans collect 60 PUs (6 lost to blockades); end with 60 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Russians regular : -0.33
Germans regular : 2.17
British regular : 0.67
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 3 fighters, 1 infantry, 4 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 39 Sea Zone to 45 Sea Zone
1 bomber moved from Philippines to 45 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 mech_infantry moved from Suiyuyan to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 mech_infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Suiyuyan to Shensi
1 mech_infantry moved from Suiyuyan to Timguska
2 mech_infantrys moved from Suiyuyan to Kansu
2 fighters moved from Hopei to Kansu
9 artilleries and 24 infantry moved from India to West India
1 artillery, 1 battleship, 6 carriers, 2 cruisers, 2 destroyers, 7 fighters, 1 infantry, 15 submarines, 5 tactical_bombers and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 artillery, 7 fighters, 1 infantry and 5 tactical_bombers moved from 42 Sea Zone to Java
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 6 carriers, 2 cruisers, 2 destroyers, 15 submarines and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 battleship, 6 carriers, 2 cruisers, 2 destroyers, 15 submarines and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 7 fighters, 1 infantry and 5 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 7 fighters, 1 infantry and 5 tactical_bombers in Java, round 2 : 9/14 hits, 7.50 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in West India
Japanese attack with 9 artilleries and 24 infantry
Americans defend with 1 mech_infantry
Japanese roll dice for 9 artilleries and 24 infantry in West India, round 2 : 10/33 hits, 8.50 expected hits
Americans roll dice for 1 mech_infantry in West India, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in West India
Japanese win, taking West India from Americans with 9 artilleries and 23 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in 45 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 1 bomber and 1 destroyer in 45 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
4 fighters moved from 6 Sea Zone to 35 Sea Zone
4 fighters moved from 35 Sea Zone to Philippines
2 carriers moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from 45 Sea Zone to Philippines
1 bomber moved from Yunnan to India
1 infantry moved from Burma to India
1 infantry moved from Yunnan to Burma
4 fighters moved from Hopei to 35 Sea Zone
2 tactical_bombers moved from Hopei to India
7 fighters and 5 tactical_bombers moved from Java to 42 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
2 destroyers moved from 25 Sea Zone to 6 Sea Zone
5 submarines moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 9 infantry, 10 submarines and 5 transports moved from 25 Sea Zone to 26 Sea Zone
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kansu: 1 fighter
EDIT: Removing units owned by Japanese from India: 1 tactical_bomber
EDIT: Adding units owned by Japanese to India: 1 fighter
EDIT: Adding units owned by Japanese to Kansu: 1 tactical_bomber
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys placed in India
2 submarines and 1 transport placed in 6 Sea Zone
1 artillery, 3 fighters and 1 infantry placed in Japan
2 mech_infantrys placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,3
Japanese collect 68 PUs (2 lost to blockades); end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Japanese regular : 3.00
ANZAC regular : 1.17
Soaked a sub hit on the bs. 5 more hits. Casualties?
Since you have one more soaking possibility I can’t make an assumption here.
shit being careless…didnt even consider you would attack there lol. ya soak the carrier please. then subs etc
you know what? because of all the transports i take it back. leave the carrier intact for now. take sub hits in the first round in the off chance i get lucky and win here
am i right in assuming if there is nothing but your planes and my subs left that my transports would die right? i am still getting used to the rules in this version
It’s tricky and the tr’s carry a lot of value.
If there’s nothing defending the tr’s, they die automatically.
One thing to consider is that ANZAC have a follow-up attack. I think though that keeping the carrier intact still gives you the best chance for survival. The air won’t be able to land, so when the ac is soaked, they die automatically even after a retreat.
If there are only subs left on the defense and I still have air that is attacking, yes, then the subs survive, but all tr’s get sunk.
Did some battle rounds on the principle. This last one might be tricky. 4 hits and the question is whether to take a des or fig as casualty. There is an aussie sub waiting in the backwaters.
Think you have to choose this. It’s just to delicate to assume.
Actually the bs is an alternative also.
@trulpen cant believe i allowed this. I am doing my best with both germany and japan to let the allies back in the game lol
@jkeller take two dd and two subs as casualties please. dont want my birds landing in the drink without even getting shot. on next round if there are exactly 4 hits you can take carrier and fighters down together and leave the bb to the last
Will do. You got 4 hits on defense, so I’ll have to decide whether to press on or retreat.
I didn’t see that my sub could be taken as casualty from your sub hit, which is strange. I’ll correct that.
Will have to retreat and restart the battle if I continue, since 3A won’t take edits into account.
Think this should be the battle.
@jkeller said in L21 playoff OOB jkeller(X) vs trulpen (L+43):
didnt even consider you would attack there lol
I actually only started to look at it since it felt that my poor small fleet was being squashed from two sides.
Did one more battle round, got 3 hits. Think the only rational choice is to sack the figs and dmg ac.