• @domanmacgee said in Allies strategy:

    @AndrewAAGamer One other thing I should note is that I don’t advocate swapping every single territory. Only the absolutely critical ones, namely:

    • Karelia (as long as possible, to deny the German NO + use of your factory)

    • Archangel (if playing with NOs, since you need it for their main bonus)

    • Belorussia/East Ukraine (for as long as possible, as you don’t want a large German stack adjacent to Moscow until you absolutely can’t help it).

    • Caucasus (things should never get to this point, but you never know)

    The “first tier” of Russian territories (Baltic States, East Poland, Ukraine), are not good for trading until later in the game, as they’re either too close to the German production center to be worth it (Baltic States/East Poland) or too far removed from Germany’s critical path to Moscow (Ukraine).

    After re-reading the thread, I think I’m in decent-enough alignment with your USSR strategy, differences in build order aside:

    Phase 1 (~R1-R3): Stack Belorussia/East Ukraine (based on where Germany’s stack in heading).

    Phase 2 (~R3-R5): Fall back to Moscow/Caucasus, start trading Belorussia/East Ukraine/Archangel.

    Phase 3 (~R6 onward, or whenever you get big enough that Germany starts pulling back to turtle): Take and hold Belorussia/East Ukraine, generally start counterattacking towards the south (leave Karelia/Scandinavia to UK).

    Phase 4 (Whenever Japan reaches Persia/Kazakh/Novosbirisk): Start turtling Moscsow and hold on for dear life. Hope that the money you gained by counterattacking Germany is enough to survive long enough for US/UK to take Berlin/Rome.

    EDIT: Grammar.

    Ahh, see we are more in sync than different!


  • Even if you lose Karelia G1 by the Germans the UK landing in Norway and Finland will be inevitable so it won’t be permanent.


  • @thedesertfox said in Allies strategy:

    Even if you lose Karelia G1 by the Germans the UK landing in Norway and Finland will be inevitable so it won’t be permanent.

    Generally, going for Karelia G1 via an all-in takes away too much from your overall gameplan (i.e. you’d need to send multiple air units that are better used taking out the British fleet + attacking Egypt).

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    @andrewaagamer said in Allies strategy:

    @domanmacgee said in Allies strategy:

    Okay, but how do you get to Karelia to hold it? It can only buy two units a turn to place there as Russia, and to get from Moscow to Karelia requires going through either Belorussia (a dreaded “$1 territory” that, according to you, should not be fought for) or Archangel. I suppose you could do the later, but if you’re willing to fight for Archangel, why not Belorussia, which directly borders Moscow and is on the German’s critical path from Berlin -> Moscow?

    As I mentioned you stack Archangel on R1 and buy two armor. You could buy three if you drop the two artillery down to infantry but personally I like the artillery for Caucasus for the southern defense/push.

    Also why TANKs? ART are the more economical purchase for offense because they boost the firepower of paired INF.
    2 INF/2 ART = 14 IPC, 4 HP, 8 Punch (offense and defense)
    compare with 3 TANK = 15 IPC, 3 HP, 9 Punch (offense and defense)
    I understand mixing in TANKs if you’ve hit > 35 IPC (the point you’d be able to build 5 INF/5 ART), but for the bulk of the game I don’t see your income getting that high. If USSR is consistently getting over 35 IPC then you’re “winning” (which lines up with my original post that says USSR should start adding TANKs once they’ve reached a winning position.

    Yes, the two INF/ART pair are a better offensive buy but the two armor is a better defensive buy AND more importantly the mobility gets the armor to Karelia on R2.

    Going purely by the numbers, INF/ART are better than TANKs odds-wise because they have more punch and more HP for less money. However, when you start factoring in your limited deployment spots for USSR (10-12), things start getting different. At that point, since USSR can generally count on getting their 10 IPC bonus for no foreign units + hold Archangel, it might be feasible to mix in a TANK or two. To me, it’s all about whether USSR’s income is over that 35 IPC level (since at 35 IPC exactly, you can buy 5 INF/5 ART).

    @andrewaagamer said in Allies strategy:

    @domanmacgee said in Allies strategy:

    As you say, rather than defending Karelia directly, USSR can stack a neighboring territory and go for a counterattack on R2 (when the German Air Force won’t be present). Let’s look into this scenario:
    USSR can stack either Belorussia or Archangel to try setting up a dead-zone on Archangel. If they stack Belorussia, you can dive on their stack with extremely variable odds depending how G1 went + how USSR distributed its forces. Assuming that they either stacked Archangel or you just don’t like the odds at Belorussia, you can walk into Karelia here no problem. Using your R1 build, the biggest Russian response I was able to get was 12 INF/2 ART/3 TANK Vs. the German force of 8 INF/2 ART/6 TANK. Of course, the German INF number is variable based on G1, but lets break down the calcs:
    12 INF/2 ART/3 TANK Vs. 9 INF/2 ART/6 TANK - 14% USSR win/1% draw/73% German win - Average result = 6 German Tanks survive
    12 INF/2 ART/3 TANK Vs. 8 INF/2 ART/6 TANK - 26% USSR win/1% draw/73% German win - Average result = 5 German Tanks survive
    12 INF/2 ART/3 TANK Vs. 7 INF/2 ART/6 TANK - 40% USSR win/1% draw/58% German win - Average result = 2 USSR Tanks survive
    12 INF/2 ART/3 TANK Vs. 6 INF/2 ART/6 TANK - 56% USSR win/1% draw/58% German win - Average result = 3 USSR Tanks survive
    So, if Germany had particularly poor luck in the opening, then USSR can block an advance into Karelia on G2, but even in the scenarios where USSR wins, the odds are effectively a coin flip.
    Germany can likely hold Karelia for G2 and G3, but by G4 they may need to withdraw in the face of UK’s naval buildup + how the rest of the game is going. At that point we’re way too far out to make concrete calculations.

    Well that is a very interesting opening. Do you vacate Norway completely? What about the fighter that attacked the SZ2 BB? Do you leave it undefended?

    Conditionally. It depends on how many INF Germany loses in the Baltic States fight in-particular. If things go absolutely sideways and they lose 2 INF then Norway needs to be 100% evacuated. I understand that this risks losing the SZ2 FTR to a British air attack but they’d need to send either 1 FTR/1 BOMB or send in a loaded transport from Canada + 1-2 FTR). If UK sends forces to Norway it (hopefully) means they’re missing out on either sinking the Baltic Fleet or are delayed a turn in sending their BOMB towards the center of the map (which is a more optimal position for it). Ideally, no INF are lost and you only need to send 1 of the 2 INF to Finland.

    If you were to push that many infantry against Karelia than yes, it would take a bit for Russia to take it back. Also, your 4 armor + 1 infantry against East Poland is interesting. I guess you don’t worry about the 16% chance you lose an armor there?

    Not particularly. That’s like saying don’t try for Egypt G1 because you only have a ~76% chance to actually take the territory (my math might be bad on that calc because I don’t have the setup in front of me right now), If that chance actually occurred taking/holding Karelia would probably be a bust and you’d have to shift to a different game plan.

    Of course, if you are sending that much firepower north than as Russia I would push south to get to Bulgaria and the Russian $10 NO.

    That possibility is part of while 4 of the TANKs go to East Poland instead of 100% all-in at Baltic States. If on R1 USSR positions its forces in either a balanced position or with a disposition towards the south, Germany is free to adjust how many troops its sending to Caucasus. Some of Italy’s started forces can also be used to plug the gap, as you don’t need to start spending 100% of their income on defending Rome/France until ~Round 3.

    @andrewaagamer said in Allies strategy:

    @domanmacgee said in Allies strategy:

    You know AA50’s game flow very well (as demonstrated earlier in this thread in a post I didn’t respond to). Japan is the one who ultimately takes Moscow in most games rather than Germany. The role of Germany/Italy is to make as much money as possible during the early game and then turtle until Japan wins the game. My main gripe with NOs (and your Russian strategy of not actively fighting for space on the board) is that the easy money Germany gets makes this task much too easy.

    I think we are in agreement the Allies definitely don’t want Germany taking and holding Karelia and/or Caucasus for any length of time; that is bad news. Our styles are different. I want lots of ground troops to eventually knock them out and your style seems to push for a faster more aggressive strategy that does not have as much firepower in the long run but has more in the short run.

    Pretty much. The way I see it is that if USSR can punch Germany in the nose enough times during the opening turns, then their income will be stunted enough that UK/US have an easier time winning the war on their side of the map. Even if this causes USSR to lose enough units over time that Japan has an easier time taking Moscow, the Allies can usually still win as long as they take Berlin on or before the round that Japan takes Moscow.

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