Quote from: Imperious Leader on March 31, 2008, 11:25:38 pm
Ok so the solution to island isolation would be to deny income after a second turn of isolation. This gives the owning player one turn to remedy the issue. Other than that and its his own fault.
just because East Indies or Borneo is surrounded by enemy naval units
the 4 IPC is not going to vaporate
it can be used to to raise infantry at the VC for example
Tekkyy i have shown that how YOU wrote the 4 IPC thing makes it seem that anytime you isolate a small island the other guy loses 4 ipc. Only in one case can this actually happen…. with Borneo. With the new rule the other side has a chance to protect his empire, and also under this system its not universal (thank god) it only applies to specific historical nations that had developed this ability also historically.
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But the universal approach allows anybody to take the income, A historical version only allows the nations what historically and realistically could have done this. Of course is a game like attack, everybody can do what they want because all have equal capabilities.
my universal approach allows anybody to take income, but only where appropriate
an arbitrary rule (even if reflecting history) will only be realistic for a small subset of games where players do the same as history…in the other cases it’ll won’t be reasonable
if Germany goes outside of Europe…lets say they took UK, then control of North Sea becomes important to them
If Germany took UK the game would be OVER… thats the point the Historically based game design has victory conditions which take care of these issues, so Germany would not get in that position. The German u-boat campaign was developed exclusively by Germany during 2 wars, UK, USSR, Italy, and even USA had not real appreciation of how to successfully run a submarine campaign designed to sink commerce. Thats why only certain nations are given this ability.
At the same time the allies also have unique historical advantages, such as economics and ability to develop technology which historically they did have. In a game design the balancing issues must reflect the actual relationships and try to measure these differences so they balance out. What your supporting is creating checkers where everybody starts out the same and totally ignoring the History aspect of it.
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Yes right I do playtest… on the actual map that cost me $185.00 to print. I am playing the 1939 version and i can say that if you allow the allies to take off income its imbalanced. The Germans have a small window to win, but they have something thats reasonable.
now that you understand Germany can’t lose IPC just because they own Azores…you can get back to me after your next playtesting
But Germany can lose income if they lose Madagascar, or take India, or Norway, of if the Soviet sub is placed in the baltic, or this or that….
on AARHE standard map, at game setup, Germany’ll only be vulnerable to convoy raid on Algeria and Libya (total 2 IPC)…and later maybe for Norway (3 IPC) if they somehow lose Baltic…
But a Historical version must not have this because the Soviet player had no idea how to conduct these types of raids. Even if just 1 IPC was potentially at risk it would be a bad rule. This is a historical version and not a universal version. Revised is a universal version and the reason why we are doing a historical version.
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In AARHE both sides are given the historical abilities and also the ability to develop diplomacy and weaponry, but for example Germany is NOT given the ability to become the worlds largest naval power, because if they tried that it would bust them in every other theater of war
but if Russia was reduced to an unimportant IPC level, Germany can put attention to its navy
or if UK was taken by Germany…their war strategy would change
We don’t allow IF’s of that type, It simply was not capable for some nations to pursue specific strategies. Its like saying both the Americans and Italians should basically have the same access to technology and diplomacy or the same IPC. Why the heck do we then just give Italy 50 IPC’s a turn?///??? Thats would be a universal idea as well….
OK ill make a new map here are the new ipcs…
USSR 50 IPC
UK 50 IPC
USA 50 IPC
Germany 50 IPC
Japan 50 ipc
Italy 50 IPC
there… now its universal rules. great… Now everybody starts out with 40 inf, 10 tanks, and 5 artillery…now just have the same 10 NA’s for everybody… and we just keep doing this until we have… checkers
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OK, but the British player is going to develop tech and buy more ships to sink the German ships. What we are doing is basically to simplify the convoy box system that normally would be in the game. Thats the starting point. The result because this system where you simply counted the German/ Italian ships and subtracted from western allies. That is the only thing we are doing. It worked in AAE and AAP.
in my system you also count, but only ships that actually blocks you
and you don’t just subtract from income, because you shouldn’t be able to lose more than you ship (verb)
if AAE or AAP lets you lose more than you ship (lose more than you realistically can), then I don’t like AAE or AAP
Forget “lose a ship”… this is about convoy boxes and how we can make AARHE by simulating the historical boxes that normally would be on the map in a simple way. The conclusion is that each qualifying ship rolls a dice and potentially it can cost the other player 1 IPC… thats it… now specifically the convoy boxes are always allies, because historically the allies traded over the sea, while Japan also depended on the sea for economics. To model this we allow only specific nations and specific locations of enemy ships that can even engage of these attacks.
We are not talking about who is “blocking” or “ships” getting lost or anything.
You tell me how we incorporate the allied convoy boxes from AAE and AAP into AARHE and stop adding convoy ideas for Germany and Italy aside from a possible Italian Medd box.
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But thats not the rule! In the pacific the case is different, you need to be within ( in between ) the path from enemy controlled territory and factory.
New Guinea is the income generating territory, Tokyo is the factory
thats how your rule can turn out
Ok if the USA player has subs in the New Guinea sea zone for 2 turns, then Japan faces economic isolation and thats just fine.
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OK LETS TRY THIS:
new idea…. Each submarine or surface ship within 2 sea zones of any western allied controlled territory can destroy one IPC ( must roll as usual) not to exceed the total value of this territory.
Example: If German subs are off Canada, they can take income not exceeding the total income of Canadian territories, plus they need to roll as usual. This method does not drain the economy.
How bout you try realistic numbers of subs and ships to see how much Germany actually destroys.
once again we’ve changed your rule one step closer to what my system offers
unless you can show something good at this stage I just won’t buy nation specific rules because they are only realistic for a small subset of game outcomes that followed exactly like history
I am afraid players are not going to play the game exactly as history
Then they are not interested in any historical edition. You cant sell people on ideas and then be afraid to tell them what the ideas are. AARHE is for people who prefer more realism and historical ideas in these games. The OOB rules are the Universal version and thats why we toil for years to create something different.
normally Canada resources would be shipped to UK
in that case 4 IPC might be all you can hit from East Canada sea zone
but if UK fell, UK continues the fight from Canada, building infantry with resources from their colonies…then the amount that can be hit will be greater
so limiting damage to 4 IPC is not realistic
Yes correct IF UK falls and USSR falls, and USA falls and Germany owns every single territory on the map…. THEN your correct but the game is nothing but the movie “Fatherland” played out for humor in a new world run by Germany. You always seem the bring examples of a game condition thats beyond the reach of the allies to win anyway to make your points to support how unfair it all sames.
or imagine Australia, its 2 IPC but with an IC it can build 2x4=8 IPC worth
UK colonies might send resources to Australia for that…then Japan has work to be done
its no longer 2 IPC we are takling about but potential 8 IPC worth of shipping
This rule does not do that. Its only going by the printed values,not some inflated 8 IPC thing
“realistic numbers of subs and ships” is a large range…but unimportant now that they are seeing the importance of limiting damage (as reflected in this revision you made) , rather than 1 IPC per ship for unlimited amounts
Lets just stick with the original idea. I cant argue for the new idea yet.
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We are talking about capabilities. its not realistic to allow everybody to be able to do anything. Italy cant make the a bomb,
USA is not going to turn into a nazi state and fight the allies.
….but is your universal world you allow anybody to do anything. Uk can start making SS units, France can have the worlds largest navy and the Soviets can sink all the non-land locked ipcs coming into Germany from the Baltic. All these ideas are equal with the USA player turning fascist in a universal world.
Some things are not to be allowed in a historical game.
though it seems you are talking about capabilities if the game happens the same as WWII
we model realism and everything falls into place
A bomb requires 10 tech boxes, only US is likely to achieve it
other nations can try (and probably fail) if they want
we use technology head start for that, rather than nation specific tech list
see? we don’t have to arbitrate it to history, models the factors…not force the outcome to happen exactly like history
We are giving each player the historical based tools to perform unique strategies to win, whether the actual players decide to engage in these strategies is not up to us, what our job is to model what was effective to each nation, and not rather make each nation have the same abilities as each other.
The American player can build A bombs more easily than Italy
The German player has developed U-boats to the extent where they nearly starved the island kingdom of England.
America can pursue technology and make a bomb and blow up Germany
Germany can build lots of subs and wipe out UK commerce
may the best nation win… thats AARHE in a nutshell.
If people want checkers and no idea of what actually was historically plausible, then keep playing OOB
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If we succeed is modeling history AND also modeling what was realistically possible AND providing play balance so that the axis win nearly equally that the allies , then we have done what we needed to do. I can guarantee you that the way you keep making everything universal, its not the key to providing a historical or realistic version.
on the other I can guarantee you that if we keep making more static/arbitrary rules (even if they reflect history), the game would be realistic for only a small subset of game outcomes,
specifically those where players play like history
Play test then. but don’t encourage design where you start with checkers and everybody is left with " i thought this was a historical version?" and these blokes allow the British player to destroy German IPC’s just by having ships off the coast of African German controlled coastline.
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Id rather playtest a version thats historical and realistic and then play test, than the other way around.
your system is historical but unrealistic
my system is realistic (and historic until you prove otherwise…so far your complaints such as Allies can hurt Germany or Germany can hurt Russia has been shot down…my system do you let you bleed a player by hitting on non-existent convoys)
Go look at the map and tell me which are the 2 island nations> UK and Japan, the whole convoy system thing is for nations that are islands and USA is sort of in this block. By extrapolation we conclude based on the war, that UK was nearly starved and Japan was nearly starved. Also, we conclude that USA lost alot of Liberty ships and the Murmansk convoys got attacked as they sent trade to USSR. In the latter war period American subs sunk a huge % of total foodstuffs going to japan because they were feeding off of Japan like vultures.
WE DO NOT conclude Germany lost income or Italy lost income, nor do we conclude American surface ships sunk japanese merchant ships to a high degree…. the solution is we model only the participating nations that historically were effected in this manner. WE DO NOT allow Germany to lose money because they grow food and build supplies from central Europe, while UK / USA must ship stuff to other places and also receive stuff via the SEA because they control many places that are outside in different part of the world or support these localities.
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thats all were talking about, but latter i added the idea that USA/ UK subs next to a Japanese IPC territory can also do this but also will roll.
we got rid of the roll already
but if you want to introduce it again I guess we could…
fine reintroduce the rolling idea and playtest.
some reasons why I defend my system:
(also a benchmark I use against your evolving system (which is improving) and certainly has the possibility of passing and replacing my system in the future)
*you do not lose more than you ship
*enemy units do not hit your convoy when they are in a different part of the world
*remains realistic even if territory control changes
OMFG… what is this? why do you keep going back to losing one ship?
you lose one ipc (potentially with a roll)
Enemy ships do not hit the convoy or “travel path” from another part of the world. Only German naval in Atlantic and Indian can cause 1 ipc damage each ship to british or American, i guess the allies decide by committee who loses this, or the German player can declare, or we allow this to be dependant of how close he is to enemy IPC of territories separated by sea.
remains realistic even if territory control changes
This is the radioactive part of what you are arguing for. UK is an island economy and Germany and Italy are NOT, but YOU want them to be treated the same…. that cant be possible unless we turn Germany into an island too.