It’s not looking good for me getting either game done by New Years’ and playing the playoffs in January… My own fault though
majikforce L+20 vs aagamerz13 x BM3 game2
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@aagamerz13 CarrierX2, fig, Tac.
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 18 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Romania to Greece 1 bomber and 1 fighter moved from Southern Italy to 93 Sea Zone 3 fighters moved from Normandy Bordeaux to 93 Sea Zone 2 fighters and 1 tactical_bomber moved from Western Germany to 93 Sea Zone 1 artillery moved from Normandy Bordeaux to Southern France 1 artillery moved from Normandy Bordeaux to Holland Belgium 1 mech_infantry moved from Russia to Volgograd 1 artillery moved from Kazakhstan to Volgograd 1 infantry moved from Smolensk to Archangel Germans take Archangel from Russians 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 2 fighters and 2 tactical_bombers moved from Russia to Greece 1 bomber moved from Russia to Volgograd 3 bombers moved from Russia to Greece 1 fighter moved from Russia to Greece 3 infantry moved from Normandy Bordeaux to Southern France 3 infantry moved from Western Germany to Holland Belgium Combat - Germans Battle in Greece Germans attack with 3 bombers, 3 fighters, 2 mech_infantrys and 2 tactical_bombers British defend with 2 artilleries, 1 infantry and 1 marine Germans roll dice for 3 bombers, 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Greece, round 2 : 7/10 hits, 5.17 expected hits British roll dice for 2 artilleries, 1 infantry and 1 marine in Greece, round 2 : 0/4 hits, 1.33 expected hits 1 marine owned by the British, 2 artilleries owned by the British and 1 infantry owned by the British lost in Greece Germans win, taking Greece from British with 3 bombers, 3 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 16 Casualties for British: 2 artilleries, 1 infantry and 1 marine Battle in Holland Belgium Germans attack with 1 artillery and 3 infantry Americans defend with 1 airfield, 1 artillery and 1 infantry Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 0/4 hits, 1.00 expected hits Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Holland Belgium Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 2/3 hits, 0.83 expected hits Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 2 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in 93 Sea Zone Germans attack with 1 bomber, 6 fighters and 1 tactical_bomber British defend with 1 cruiser; Americans defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport Germans roll dice for 1 bomber, 6 fighters and 1 tactical_bomber in 93 Sea Zone, round 2 : 4/8 hits, 4.33 expected hits Americans roll dice for 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 93 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits 1 tactical_bomber owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 93 Sea Zone Germans roll dice for 1 bomber, 6 fighters and 1 tactical_bomber in 93 Sea Zone, round 3 : 3/8 hits, 4.33 expected hits Americans roll dice for 1 cruiser and 1 transport in 93 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the British, 1 fighter owned by the Germans and 1 transport owned by the Americans lost in 93 Sea Zone Germans win with 1 bomber, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 46 Casualties for Americans: 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport Casualties for Germans: 1 fighter Casualties for British: 1 cruiser Battle in Volgograd Germans attack with 1 artillery, 1 bomber and 1 mech_infantry British defend with 1 armour and 1 factory_minor Germans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Volgograd, round 2 : 2/3 hits, 1.33 expected hits British roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Volgograd Germans win, taking Volgograd from British with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in Southern France Germans attack with 1 artillery and 3 infantry Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery and 3 infantry in Southern France, round 2 : 2/4 hits, 1.00 expected hits Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from 93 Sea Zone: 1 fighter EDIT: Adding units owned by Germans to Albania: 1 fighter EDIT: Turning off Edit Mode 2 mech_infantrys moved from Vologda to Russia 1 mech_infantry moved from Urals to Russia 1 infantry moved from Poland to Eastern Poland 7 infantry moved from Germany to Poland 3 mech_infantrys moved from Germany to Romania 10 infantry moved from Western Germany to Germany 1 infantry moved from Western Ukraine to Bryansk 1 aaGun moved from Smolensk to Russia 1 bomber moved from 93 Sea Zone to Albania 2 tactical_bombers moved from Greece to Albania 3 bombers moved from Greece to Albania 3 fighters moved from Greece to Albania 1 bomber moved from Volgograd to Albania 5 armour moved from Smolensk to Russia 3 artilleries moved from Smolensk to Russia 6 mech_infantrys moved from Smolensk to Russia 9 mech_infantrys moved from Smolensk to Russia 2 infantry moved from Smolensk to Russia 1 mech_infantry moved from Rostov to Russia 1 infantry moved from Ukraine to Rostov 1 infantry moved from Western Ukraine to Ukraine 1 tactical_bomber moved from 93 Sea Zone to Southern Italy 1 infantry moved from France to Normandy Bordeaux 2 fighters moved from 93 Sea Zone to Southern Italy 2 fighters moved from 93 Sea Zone to Southern Italy Place Units - Germans 3 infantry placed in Russia 3 infantry placed in Western Ukraine 3 infantry placed in Ukraine 4 mech_infantrys placed in Germany 6 infantry placed in Western Germany 1 infantry placed in Normandy Bordeaux 2 infantry placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Russia: 4 mech_infantrys EDIT: Adding units owned by Germans to Samara: 2 mech_infantrys EDIT: Adding units owned by Germans to Tambov: 2 mech_infantrys EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,6,1,1,5,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,2,6,5,2 Germans collect 57 PUs (2 lost to blockades); end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans regular : -1.50 Germans regular : 2.00 British regular : -1.83
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Combat Move - Russians 2 armour, 5 artilleries, 36 infantry and 2 mech_infantrys moved from Belarus to Bryansk Combat - Russians Battle in Bryansk Russians attack with 2 armour, 5 artilleries, 36 infantry and 2 mech_infantrys Germans defend with 1 infantry Russians roll dice for 2 armour, 5 artilleries, 36 infantry and 2 mech_infantrys in Bryansk, round 2 : 4/45 hits, 9.83 expected hits Italians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Italians with 2 armour, 5 artilleries, 35 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 4 aaGuns moved from Belarus to Bryansk Turn Complete - Russians
Combat Hit Differential Summary :
Italians regular : 0.67 Russians regular : -5.83
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TripleA Manual Gamesave Post: Japanese round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 5 armour, 2 destroyers, 1 fighter, 3 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 35 Sea Zone to 19 Sea Zone 1 destroyer moved from 37 Sea Zone to 20 Sea Zone 2 fighters moved from 35 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 17 Sea Zone 1 bomber and 1 fighter moved from Japan to 17 Sea Zone 3 infantry moved from Yunnan to Burma 1 bomber and 1 tactical_bomber moved from Yunnan to Burma 1 fighter moved from 37 Sea Zone to Burma 1 infantry moved from Yunnan to Burma 6 fighters and 2 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone 2 battleships, 2 cruisers and 3 submarines moved from 35 Sea Zone to 42 Sea Zone Japanese take 43 Sea Zone from UK_Pacific 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 bomber, 1 fighter and 1 submarine Americans defend with 1 destroyer and 1 submarine; ANZAC defend with 1 transport
Combat Hit Differential Summary :
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@aagamerz13 submerge 17?
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@aagamerz13 submerge
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 5 armour, 2 destroyers, 1 fighter, 3 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 35 Sea Zone to 19 Sea Zone 1 destroyer moved from 37 Sea Zone to 20 Sea Zone 2 fighters moved from 35 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 17 Sea Zone 1 bomber and 1 fighter moved from Japan to 17 Sea Zone 3 infantry moved from Yunnan to Burma 1 bomber and 1 tactical_bomber moved from Yunnan to Burma 1 fighter moved from 37 Sea Zone to Burma 1 infantry moved from Yunnan to Burma 6 fighters and 2 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone 2 battleships, 2 cruisers and 3 submarines moved from 35 Sea Zone to 42 Sea Zone Japanese take 43 Sea Zone from UK_Pacific 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 bomber, 1 fighter and 1 submarine Americans defend with 1 destroyer and 1 submarine; ANZAC defend with 1 transport 1 submarine owned by the Americans submerged Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 1 fighter in 17 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer and 1 transport in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 17 Sea Zone 1 transport owned by the ANZAC lost in 17 Sea Zone Japanese win, taking 17 Sea Zone from Americans with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer Casualties for ANZAC: 1 transport Battle in Paulau Island Japanese attack with 1 artillery and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Paulau Island, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Paulau Island Japanese roll dice for 1 artillery in Paulau Island, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 infantry in Paulau Island, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Paulau Island Americans win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 1 infantry Battle in 20 Sea Zone Japanese attack with 1 destroyer, 6 fighters and 2 tactical_bombers Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 destroyer, 6 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 4/9 hits, 4.67 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 20 Sea Zone Japanese win, taking 20 Sea Zone from Americans with 1 destroyer, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in Burma Japanese attack with 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber British defend with 3 infantry Japanese roll dice for 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Burma, round 2 : 3/7 hits, 2.50 expected hits UK_Pacific roll dice for 3 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Battle in 42 Sea Zone Japanese attack with 2 battleships, 2 cruisers and 3 submarines ANZAC defend with 1 destroyer Japanese roll dice for 3 submarines in 42 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 2 battleships, 2 cruisers and 3 submarines remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 19 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 19 Sea Zone Japanese win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 1 carrier moved from 35 Sea Zone to 20 Sea Zone 7 carriers moved from 35 Sea Zone to 42 Sea Zone 1 carrier moved from 37 Sea Zone to 42 Sea Zone 2 fighters moved from 35 Sea Zone to 42 Sea Zone 3 fighters moved from Philippines to 42 Sea Zone 1 transport moved from 37 Sea Zone to 42 Sea Zone 6 fighters moved from 20 Sea Zone to 42 Sea Zone 2 tactical_bombers moved from 20 Sea Zone to 42 Sea Zone 2 fighters moved from 19 Sea Zone to 20 Sea Zone 1 fighter moved from 17 Sea Zone to Japan 1 bomber moved from 17 Sea Zone to Japan 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Szechwan to Yunnan 7 infantry moved from Hunan to Yunnan 2 infantry moved from Kwangsi to Yunnan 2 infantry moved from Kwangtung to Kwangsi 1 mech_infantry moved from Kwangtung to Yunnan 1 aaGun and 2 infantry moved from Shensi to Szechwan 4 armour and 2 mech_infantrys moved from Sikang to Yunnan 1 artillery moved from Tsinghai to Shensi 1 infantry moved from Tsinghai to Sikang 2 infantry moved from Anhwe to Hunan 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Hopei to Kweichow 1 infantry moved from Jehol to Anhwe 1 infantry moved from Chahar to Hopei 1 infantry moved from Suiyuyan to Chahar 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Tsinghai to Kansu 3 infantry moved from Tsinghai to Shensi 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Manchuria to Jehol 1 bomber moved from Burma to French Indo China 1 fighter and 1 tactical_bomber moved from Burma to French Indo China Place Units - Japanese 3 armour placed in Malaya 2 armour and 1 mech_infantry placed in French Indo China 2 destroyers and 1 transport placed in 20 Sea Zone 1 submarine placed in 6 Sea Zone 1 fighter placed in Japan 3 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4 Japanese collect 68 PUs (6 lost to blockades); end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : 0.50 Japanese regular : -1.00 ANZAC regular : -0.33 UK_Pacific regular : 0.00
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TripleA Move Summary: Americans round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 3 armour, 1 artillery, 1 carrier, 5 infantry, 3 mech_infantrys, 5 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Karelia to Archangel 1 fighter moved from Belarus to Archangel 1 infantry moved from Caucasus to Kazakhstan 1 fighter moved from Caucasus to Kazakhstan 1 artillery and 1 infantry moved from Caucasus to Rostov 2 fighters moved from Belarus to Rostov 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 17 Sea Zone to 19 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 17 Sea Zone 1 fighter moved from 54 Sea Zone to 34 Sea Zone
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@aagamerz13 sub fighting in sz19? Kami in sz 17?
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@majikforce no thx on the kamikaze and submerge the sub
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 3 armour, 1 artillery, 1 carrier, 5 infantry, 3 mech_infantrys, 5 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Karelia to Archangel 1 fighter moved from Belarus to Archangel 1 infantry moved from Caucasus to Kazakhstan 1 fighter moved from Caucasus to Kazakhstan 1 artillery and 1 infantry moved from Caucasus to Rostov 2 fighters moved from Belarus to Rostov 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 17 Sea Zone to 19 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 17 Sea Zone 1 fighter moved from 54 Sea Zone to 34 Sea Zone Combat - Americans Battle in 34 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 34 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 17 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 17 Sea Zone Americans win, taking 17 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 19 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer and 1 submarine 1 submarine owned by the Japanese submerged Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 19 Sea Zone Americans roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 19 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -12 Casualties for Americans: 2 submarines Battle in Archangel Americans attack with 1 fighter and 1 mech_infantry Germans defend with 1 infantry Americans roll dice for 1 fighter and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Archangel 1 fighter owned by the Americans retreated Germans win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Americans: 1 mech_infantry Battle in Rostov Americans attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Rostov, round 2 : 2/4 hits, 1.67 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Rostov Americans win, taking Rostov from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in Kazakhstan Americans attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Americans roll dice for 1 fighter and 1 infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 infantry in Kazakhstan, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Kazakhstan 1 fighter owned by the Americans retreated Germans win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Americans: 1 infantry Non Combat Move - Americans 1 artillery and 1 infantry moved from Northwest Persia to Caucasus 1 fighter moved from Kazakhstan to Caucasus 2 fighters moved from Rostov to Bryansk 1 fighter moved from Archangel to Bryansk 1 infantry moved from Karelia to Novgorod 2 armour and 1 mech_infantry moved from Norway to Karelia 1 carrier, 2 fighters, 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from 54 Sea Zone to Hawaiian Islands 1 fighter moved from 34 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from Queensland to 54 Sea Zone 2 destroyers and 5 submarines moved from 10 Sea Zone to 26 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Gibraltar 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport moved from 110 Sea Zone to 91 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 3 infantry placed in Eastern United States 1 artillery and 2 infantry placed in Caucasus 3 armour placed in Finland 3 mech_infantrys placed in Norway 1 carrier and 5 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 2 armour, 7 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 4 infantry moved from India to Burma 1 fighter moved from India to Burma 1 infantry moved from India to Burma 2 mech_infantrys moved from Caucasus to Kazakhstan 1 fighter moved from Caucasus to Kazakhstan 3 mech_infantrys moved from Caucasus to Volgograd 4 mech_infantrys moved from Caucasus to Ukraine 2 fighters moved from Caucasus to Volgograd 1 fighter moved from Caucasus to Volgograd 1 fighter moved from Caucasus to Ukraine 3 fighters moved from Belarus to Ukraine 1 fighter moved from Caucasus to Ukraine Combat - British Battle in Ukraine British attack with 5 fighters and 4 mech_infantrys Germans defend with 1 factory_minor and 4 infantry British roll dice for 5 fighters and 4 mech_infantrys in Ukraine, round 2 : 2/9 hits, 3.17 expected hits Germans roll dice for 4 infantry in Ukraine, round 2 : 1/4 hits, 1.33 expected hits 1 mech_infantry owned by the British and 2 infantry owned by the Germans lost in Ukraine British roll dice for 5 fighters and 3 mech_infantrys in Ukraine, round 3 : 2/8 hits, 3.00 expected hits Germans roll dice for 2 infantry in Ukraine, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Ukraine British win, taking Ukraine from Germans with 5 fighters and 3 mech_infantrys remaining. Battle score for attacker is 8 Casualties for British: 1 mech_infantry Casualties for Germans: 4 infantry Battle in Volgograd British attack with 3 fighters and 3 mech_infantrys Germans defend with 1 artillery, 1 factory_minor and 1 mech_infantry British roll dice for 3 fighters and 3 mech_infantrys in Volgograd, round 2 : 1/6 hits, 2.00 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Volgograd British roll dice for 3 fighters and 3 mech_infantrys in Volgograd, round 3 : 0/6 hits, 2.00 expected hits Germans roll dice for 1 artillery in Volgograd, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 3 fighters and 3 mech_infantrys in Volgograd, round 4 : 2/6 hits, 2.00 expected hits Germans roll dice for 1 artillery in Volgograd, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 artillery owned by the Germans lost in Volgograd British win, taking Volgograd from Germans with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery and 1 mech_infantry Casualties for British: 1 mech_infantry Battle in Kazakhstan British attack with 1 fighter and 2 mech_infantrys Germans defend with 1 mech_infantry British roll dice for 1 fighter and 2 mech_infantrys in Kazakhstan, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Kazakhstan British win, taking Kazakhstan from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Burma British attack with 1 fighter and 5 infantry Japanese defend with 3 infantry British roll dice for 1 fighter and 5 infantry in Burma, round 2 : 1/6 hits, 1.33 expected hits Japanese roll dice for 3 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British roll dice for 1 fighter and 4 infantry in Burma, round 3 : 2/5 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Burma, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for British: 3 infantry Casualties for Japanese: 3 infantry Non Combat Move - British 1 fighter moved from Burma to India 2 mech_infantrys moved from India to Eastern Persia 3 fighters moved from Ukraine to Bryansk 3 fighters moved from Volgograd to Caucasus 2 fighters moved from Ukraine to Caucasus 1 fighter moved from Kazakhstan to Caucasus 1 armour moved from Caucasus to Bryansk 1 armour and 4 mech_infantrys moved from Iraq to Caucasus 1 armour and 2 mech_infantrys moved from Persia to Caucasus 1 submarine moved from 110 Sea Zone to 105 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 transports moved from 99 Sea Zone to 81 Sea Zone 2 mech_infantrys moved from Union of South Africa to Belgian Congo Place Units - British 1 armour and 2 mech_infantrys placed in Iraq 1 armour and 2 mech_infantrys placed in Persia 2 mech_infantrys and 1 tactical_bomber placed in Egypt 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 40 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 52 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 92 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -2.67 Japanese regular : 2.00 Germans regular : 0.00 British regular : -4.50
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@aagamerz13 I know I have said it before but I have never seen anyone get more hits on Defense with 1 unit rolling a 2 or less. And it has been consistent throughout the whole game! At least give me some fluctuation MARTI.
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Italians Italians buy 1 airfield; Remaining resources: 4 PUs; Combat Move - Italians Place Units - Italians 1 airfield placed in Albania Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,2,5,4,5 Italians collect 5 PUs (5 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
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@aagamerz13 yes tiny fights going my way somewhat. but overall about even.
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 submarine moved from 44 Sea Zone to 57 Sea Zone 1 transport moved from 62 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 artillery moved from New South Wales to Queensland 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Caucasus to India 1 cruiser and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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@aagamerz13 And more dice go your way…
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@majikforce cmon. lol. you launched 5 or 6 fights with the us and one goes my way and I have to hear about it. :relaxed: