TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 2 destroyers, 1 factory_minor, 6 infantry, 1 mech_infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 destroyer and 1 submarine moved from 33 Sea Zone to 19 Sea Zone
Americans take 22 Sea Zone from Japanese
1 destroyer and 1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 infantry and 1 mech_infantry moved from Finland to Karelia
Americans take Karelia from Germans
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Southern France
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 artillery and 1 infantry moved from Iraq to Northwest Persia
Combat - Americans
Battle in Southern France
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Southern France, round 2 : 3/4 hits, 1.83 expected hits
Germans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Holland Belgium
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 airfield and 2 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in 17 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 20 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 19 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans lost in 19 Sea Zone
1 submarine owned by the Americans submerged
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Non Combat Move - Americans
1 submarine moved from 26 Sea Zone to 6 Sea Zone
3 fighters moved from Norway to Belarus
1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern France to 93 Sea Zone
1 battleship, 6 carriers, 2 cruisers, 5 destroyers, 8 fighters, 1 marine, 2 submarines and 3 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to Queensland
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
Place Units - Americans
1 factory_minor placed in Finland
2 armour and 1 mech_infantry placed in Norway
1 artillery and 2 infantry placed in Caucasus
4 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
2 destroyers and 5 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 2 armour, 3 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Sicily to 95 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 infantry, 1 marine and 2 transports moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
2 fighters moved from 99 Sea Zone to Greece
2 artilleries, 2 infantry and 1 marine moved from 99 Sea Zone to Greece
1 cruiser moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
3 infantry moved from India to Burma
1 fighter moved from India to Burma
1 fighter moved from Queensland to 54 Sea Zone
2 armour, 5 artilleries, 5 fighters, 11 infantry and 5 mech_infantrys moved from Caucasus to Volgograd
2 mech_infantrys moved from Northwest Persia to Volgograd
3 fighters moved from Novgorod to Volgograd
Combat - British
Battle in Greece
British attack with 2 artilleries, 2 fighters, 2 infantry and 1 marine
Germans defend with 2 infantry
British roll dice for 1 battleship and 1 cruiser in Greece, round 2 : 2/2 hits, 1.17 expected hits
Germans roll dice for 2 infantry in Greece, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Greece
British win, taking Greece from Germans with 2 artilleries, 2 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 2 infantry
Battle in Volgograd
British attack with 2 armour, 5 artilleries, 8 fighters, 11 infantry and 7 mech_infantrys
Germans defend with 4 armour, 1 factory_minor, 1 fighter, 3 infantry, 19 mech_infantrys and 1 tactical_bomber
British roll dice for 2 armour, 5 artilleries, 8 fighters, 11 infantry and 7 mech_infantrys in Volgograd, round 2 : 8/33 hits, 10.50 expected hits
Germans roll dice for 4 armour, 1 fighter, 3 infantry, 19 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 11/28 hits, 10.50 expected hits
3 infantry owned by the Germans, 5 mech_infantrys owned by the Germans and 11 infantry owned by the British lost in Volgograd
British roll dice for 2 armour, 5 artilleries, 8 fighters and 7 mech_infantrys in Volgograd, round 3 : 6/22 hits, 8.67 expected hits
Germans roll dice for 4 armour, 1 fighter, 14 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 : 7/20 hits, 7.83 expected hits
7 mech_infantrys owned by the British and 6 mech_infantrys owned by the Germans lost in Volgograd
British roll dice for 2 armour, 5 artilleries and 8 fighters in Volgograd, round 4 : 7/15 hits, 6.67 expected hits
Germans roll dice for 4 armour, 1 fighter, 8 mech_infantrys and 1 tactical_bomber in Volgograd, round 4 : 5/14 hits, 5.83 expected hits
7 mech_infantrys owned by the Germans and 5 artilleries owned by the British lost in Volgograd
British roll dice for 2 armour and 8 fighters in Volgograd, round 5 : 7/10 hits, 5.00 expected hits
Germans roll dice for 4 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 5 : 4/7 hits, 3.50 expected hits
1 fighter owned by the Germans, 4 armour owned by the Germans, 1 tactical_bomber owned by the Germans, 1 mech_infantry owned by the Germans, 3 fighters owned by the British and 1 armour owned by the British lost in Volgograd
British win, taking Volgograd from Germans with 1 armour and 5 fighters remaining. Battle score for attacker is 13
Casualties for British: 1 armour, 5 artilleries, 3 fighters, 11 infantry and 7 mech_infantrys
Casualties for Germans: 4 armour, 1 fighter, 3 infantry, 19 mech_infantrys and 1 tactical_bomber
Battle in Burma
British attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 3 infantry in Burma, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Burma to India
4 fighters moved from Egypt to Caucasus
7 mech_infantrys moved from Iraq to Caucasus
1 armour and 2 mech_infantrys moved from Persia to Caucasus
1 infantry moved from Trans-Jordan to Egypt
2 mech_infantrys moved from Egypt to Iraq
3 fighters moved from Volgograd to Belarus
2 fighters moved from Volgograd to Caucasus
2 fighters moved from Greece to 99 Sea Zone
Place Units - British
1 armour and 2 mech_infantrys placed in Iraq
1 armour and 2 mech_infantrys placed in Persia
3 infantry placed in Egypt
2 mech_infantrys placed in Union of South Africa
1 submarine placed in 110 Sea Zone
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 51 PUs
Place Units - UK_Pacific
2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
Americans regular : -1.83
Japanese regular : -0.50
Germans regular : -1.67
British regular : -1.00
Savegame