@simon33
Cheers!
L21 Martin (X) - FlyingBadger (L+20) BM
-
TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 42 Sea Zone 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 1 fighter moved from Queensland to 55 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 55 Sea Zone ANZAC attack with 1 destroyer and 1 fighter Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 55 Sea Zone to Queensland 1 fighter moved from 42 Sea Zone to Northern Territory 1 carrier and 1 transport moved from 61 Sea Zone to 54 Sea Zone 1 fighter and 1 infantry moved from New South Wales to Queensland 1 artillery and 1 infantry moved from South Australia to Queensland 3 destroyers moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 fighter placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33 ANZAC regular : -0.67
-
TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 42 Sea Zone 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 1 fighter moved from Queensland to 55 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 55 Sea Zone ANZAC attack with 1 destroyer and 1 fighter Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 55 Sea Zone to Queensland 1 fighter moved from 42 Sea Zone to Northern Territory 1 carrier and 1 transport moved from 61 Sea Zone to 54 Sea Zone 1 fighter and 1 infantry moved from New South Wales to Queensland 1 artillery and 1 infantry moved from South Australia to Queensland 3 destroyers moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 fighter placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.33 ANZAC regular : -0.67
-
TripleA Manual Gamesave Post: Germans round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 2 bombers, 3 destroyers, 4 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; Combat Move - Germans 5 fighters and 2 tactical_bombers moved from United Kingdom to 109 Sea Zone 4 fighters moved from 110 Sea Zone to 109 Sea Zone 4 destroyers moved from 110 Sea Zone to 109 Sea Zone 2 carriers moved from 110 Sea Zone to 109 Sea Zone 3 mech_infantrys moved from Ukraine to Volgograd 1 armour moved from Bryansk to Volgograd 1 mech_infantry moved from Bryansk to Volgograd 1 armour moved from Bryansk to Volgograd 1 bomber moved from Western Germany to 109 Sea Zone Combat - Germans Battle in Volgograd Germans attack with 2 armour and 4 mech_infantrys Russians defend with 1 artillery, 1 factory_minor and 4 infantry Germans roll dice for 2 armour and 4 mech_infantrys in Volgograd, round 2 : 4/6 hits, 1,67 expected hits Russians roll dice for 1 artillery and 4 infantry in Volgograd, round 2 : 2/5 hits, 1,67 expected hits 4 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd Germans roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 3 : 1/4 hits, 1,33 expected hits Russians roll dice for 1 artillery in Volgograd, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 1 artillery and 4 infantry Battle in 109 Sea Zone Germans attack with 1 bomber, 2 carriers, 4 destroyers, 9 fighters and 2 tactical_bombers British defend with 1 carrier, 2 destroyers, 1 submarine and 1 transport; Americans defend with 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 5 transports Germans roll dice for 1 bomber, 2 carriers, 4 destroyers, 9 fighters and 2 tactical_bombers in 109 Sea Zone, round 2 : 7/16 hits, 7,83 expected hits
Combat Hit Differential Summary :
Russians regular : -0,00 Germans regular : 1,17
-
@Flying-Tiger losses and further OOL?
-
@martin said in L21 Martin (X) - FlyingBadger (L+20) BM:
@Flying-Tiger losses and further OOL?
@Martin Max defense again, go as the game suggests.
-
TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 2 bombers, 3 destroyers, 4 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; Combat Move - Germans 5 fighters and 2 tactical_bombers moved from United Kingdom to 109 Sea Zone 4 fighters moved from 110 Sea Zone to 109 Sea Zone 4 destroyers moved from 110 Sea Zone to 109 Sea Zone 2 carriers moved from 110 Sea Zone to 109 Sea Zone 3 mech_infantrys moved from Ukraine to Volgograd 1 armour moved from Bryansk to Volgograd 1 mech_infantry moved from Bryansk to Volgograd 1 armour moved from Bryansk to Volgograd 1 bomber moved from Western Germany to 109 Sea Zone Combat - Germans Battle in Volgograd Germans attack with 2 armour and 4 mech_infantrys Russians defend with 1 artillery, 1 factory_minor and 4 infantry Germans roll dice for 2 armour and 4 mech_infantrys in Volgograd, round 2 : 4/6 hits, 1,67 expected hits Russians roll dice for 1 artillery and 4 infantry in Volgograd, round 2 : 2/5 hits, 1,67 expected hits 4 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd Germans roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 3 : 1/4 hits, 1,33 expected hits Russians roll dice for 1 artillery in Volgograd, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 1 artillery and 4 infantry Battle in 109 Sea Zone Germans attack with 1 bomber, 2 carriers, 4 destroyers, 9 fighters and 2 tactical_bombers British defend with 1 carrier, 2 destroyers, 1 submarine and 1 transport; Americans defend with 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 5 transports Germans roll dice for 1 bomber, 2 carriers, 4 destroyers, 9 fighters and 2 tactical_bombers in 109 Sea Zone, round 2 : 7/16 hits, 7,83 expected hits Units damaged: 2 carriers owned by the Americans and 1 carrier owned by the British Americans roll dice for 2 submarines in 109 Sea Zone, round 2 : 2/2 hits, 0,33 expected hits Units damaged: 2 carriers owned by the Germans Americans roll dice for 3 carriers, 4 destroyers, 2 fighters and 6 transports in 109 Sea Zone, round 2 : 4/9 hits, 3,67 expected hits 1 submarine owned by the Americans, 2 destroyers owned by the Germans, 2 destroyers owned by the Americans, 2 carriers owned by the Germans and 1 submarine owned by the British lost in 109 Sea Zone Germans roll dice for 1 bomber, 2 destroyers, 9 fighters and 2 tactical_bombers in 109 Sea Zone, round 3 : 9/14 hits, 7,17 expected hits Americans roll dice for 3 carriers, 2 destroyers, 2 fighters and 6 transports in 109 Sea Zone, round 3 : 5/7 hits, 3,00 expected hits 2 destroyers owned by the Germans, 2 destroyers owned by the British, 1 transport owned by the British, 3 fighters owned by the Germans, 2 carriers owned by the Americans, 2 fighters owned by the Americans, 1 transport owned by the Americans and 1 carrier owned by the British lost in 109 Sea Zone 4 transports owned by the Americans lost in 109 Sea Zone Germans win with 1 bomber, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 60 Casualties for Germans: 2 carriers, 4 destroyers and 3 fighters Casualties for Americans: 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 5 transports Casualties for British: 1 carrier, 2 destroyers, 1 submarine and 1 transport Non Combat Move - Germans 1 destroyer moved from 110 Sea Zone to 104 Sea Zone 1 destroyer moved from 110 Sea Zone to 103 Sea Zone 1 bomber moved from 109 Sea Zone to Western Germany 3 fighters moved from 109 Sea Zone to United Kingdom 2 tactical_bombers moved from 109 Sea Zone to United Kingdom 6 artilleries and 3 infantry moved from Smolensk to Bryansk 3 mech_infantrys moved from Novgorod to Bryansk 1 artillery moved from Tambov to Bryansk 2 artilleries and 2 infantry moved from Holland Belgium to 110 Sea Zone 2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom 2 artilleries and 2 infantry moved from Holland Belgium to 110 Sea Zone 2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom 3 mech_infantrys moved from United Kingdom to 110 Sea Zone 3 mech_infantrys and 3 transports moved from 110 Sea Zone to 112 Sea Zone 3 mech_infantrys moved from 112 Sea Zone to Norway 4 transports moved from 127 Sea Zone to 112 Sea Zone 3 fighters moved from 109 Sea Zone to Western Germany Place Units - Germans 2 bombers placed in Western Germany 3 destroyers placed in 110 Sea Zone 2 submarines placed in 105 Sea Zone 3 mech_infantrys placed in Ukraine 1 mech_infantry placed in Novgorod Turn Complete - Germans Germans collect 69 PUs; end with 70 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 75 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 82 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 97 PUs
Combat Hit Differential Summary :
Americans regular : 4,00 Russians regular : -0,00 Germans regular : 3,00
-
TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - Russians Russians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 4 armour, 4 artilleries, 2 fighters, 41 infantry, 8 mech_infantrys and 2 tactical_bombers moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 4 armour, 4 artilleries, 2 fighters, 41 infantry, 8 mech_infantrys and 2 tactical_bombers Germans defend with 2 aaGuns, 11 armour, 20 artilleries, 7 infantry and 14 mech_infantrys Germans roll AA dice in Bryansk : 1/4 hits, 0.67 expected hits 1 tactical_bomber owned by the Russians lost in Bryansk Russians roll dice for 4 armour, 4 artilleries, 2 fighters, 41 infantry, 8 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 10/60 hits, 13.83 expected hits Germans roll dice for 2 aaGuns, 11 armour, 20 artilleries, 7 infantry and 14 mech_infantrys in Bryansk, round 2 : 23/52 hits, 19.17 expected hits 23 infantry owned by the Russians, 2 aaGuns owned by the Germans, 7 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Bryansk Russians roll dice for 4 armour, 4 artilleries, 2 fighters, 18 infantry, 8 mech_infantrys and 1 tactical_bomber in Bryansk, round 3 : 9/37 hits, 10.00 expected hits Germans roll dice for 11 armour, 20 artilleries and 13 mech_infantrys in Bryansk, round 3 : 14/44 hits, 16.50 expected hits 14 infantry owned by the Russians and 9 mech_infantrys owned by the Germans lost in Bryansk Russians roll dice for 4 armour, 4 artilleries, 2 fighters, 4 infantry, 8 mech_infantrys and 1 tactical_bomber in Bryansk, round 4 : 9/23 hits, 7.67 expected hits Germans roll dice for 11 armour, 20 artilleries and 4 mech_infantrys in Bryansk, round 4 : 13/35 hits, 13.50 expected hits 8 mech_infantrys owned by the Russians, 4 infantry owned by the Russians, 5 artilleries owned by the Germans, 1 artillery owned by the Russians and 4 mech_infantrys owned by the Germans lost in Bryansk Russians roll dice for 4 armour, 3 artilleries, 2 fighters and 1 tactical_bomber in Bryansk, round 5 : 2/10 hits, 4.67 expected hits Germans roll dice for 11 armour and 15 artilleries in Bryansk, round 5 : 14/26 hits, 10.50 expected hits 1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 4 armour owned by the Russians, 2 artilleries owned by the Germans and 3 artilleries owned by the Russians lost in Bryansk Germans win with 11 armour and 13 artilleries remaining. Battle score for attacker is -122 Casualties for Russians: 4 armour, 4 artilleries, 2 fighters, 41 infantry, 8 mech_infantrys and 2 tactical_bombers Casualties for Germans: 2 aaGuns, 7 artilleries, 7 infantry and 14 mech_infantrys Non Combat Move - Russians Place Units - Russians 2 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 3 PUs; end with 3 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 6 PUs
Combat Hit Differential Summary :
Germans AA : 0.33 Germans regular : 4.33 Russians regular : -6.17
-
TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 carrier, 3 destroyers, 1 fighter, 5 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 armour and 3 mech_infantrys moved from Vologda to Russia 1 artillery moved from Samara to Russia Combat - Japanese Battle in Russia Japanese attack with 3 armour, 1 artillery and 3 mech_infantrys Russians defend with 3 aaGuns, 1 airfield, 1 factory_major, 2 infantry and 1 mech_infantry Japanese roll dice for 3 armour, 1 artillery and 3 mech_infantrys in Russia, round 2 : 3/7 hits, 2,50 expected hits Russians roll dice for 3 aaGuns, 2 infantry and 1 mech_infantry in Russia, round 2 : 3/3 hits, 1,00 expected hits 3 mech_infantrys owned by the Japanese and 3 aaGuns owned by the Russians lost in Russia Japanese roll dice for 3 armour and 1 artillery in Russia, round 3 : 1/4 hits, 1,83 expected hits Russians roll dice for 2 infantry and 1 mech_infantry in Russia, round 3 : 2/3 hits, 1,00 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Russia Japanese roll dice for 2 armour in Russia, round 4 : 2/2 hits, 1,00 expected hits Russians roll dice for 1 infantry and 1 mech_infantry in Russia, round 4 : 2/2 hits, 0,67 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 2 armour owned by the Japanese lost in Russia Russians win with no units remaining. Battle score for attacker is -9 Casualties for Japanese: 3 armour, 1 artillery and 3 mech_infantrys Casualties for Russians: 3 aaGuns, 2 infantry and 1 mech_infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Eastern Persia to Burma 2 artilleries moved from Shan State to Burma 2 mech_infantrys moved from Shan State to Burma 1 armour moved from Shan State to Burma 1 infantry moved from Yunnan to Burma 3 armour moved from Yunnan to Burma 5 mech_infantrys moved from Yunnan to Burma 2 mech_infantrys moved from Malaya to Burma 1 artillery moved from Yunnan to Burma 1 mech_infantry moved from Kweichow to Burma 1 mech_infantry moved from Hunan to Burma 1 mech_infantry moved from Anhwe to Yunnan 1 mech_infantry moved from Shantung to Kweichow 1 mech_infantry moved from Shantung to Hunan 1 mech_infantry moved from Shantung to Hunan 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 2 infantry moved from Malaya to Shan State 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 destroyer moved from 37 Sea Zone to 45 Sea Zone 1 destroyer moved from 6 Sea Zone to 34 Sea Zone 1 destroyer moved from 56 Sea Zone to 55 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from Southern Italy to United Kingdom 1 artillery moved from Kiangsi to Anhwe 1 bomber moved from Yunnan to Burma 1 bomber moved from Japan to Philippines Place Units - Japanese 1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone 1 fighter and 1 tactical_bomber placed in 6 Sea Zone 1 destroyer placed in 37 Sea Zone 2 mech_infantrys placed in Malaya 1 mech_infantry placed in Shantung 2 mech_infantrys placed in Kwangtung Turn Complete - Japanese Japanese collect 79 PUs; end with 79 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 82 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Japanese regular : 0,67 Russians regular : 4,33
-
I think it is the moment for the Allies to surrender. Well played Martin. I liked my chances when I sneakily got reinforcements back to England to stop your Sealion, but you were ruthless. Congratulations.
-
@flyingbadger thank you, Dave! It was a fun game! In my fourth attempt, I finally managed to win :-)
I think it was two blunders which decided the game: The first one was to offer the UK on a silver tablet. At the beginning of the match, I intended to go for Sea Lion, but you well defended - as you described below. When I brought back those transports from Novgorod to Germany, the plan was actually to get reinforcements for Russia using a short cut with the transports. I didn’t have a second attempt for Sea Lion in my mind - and apparently neither did you.
The second blunder was to leave the US fleet unprotected. Lucky me, the “blocking” sub could just be ignored by the Japanese.
Had you kept the UK and the US fleet, it would have been a much longer game, and I can’t tell who wold have won.
I am looking forward to our next game! As it is the end of the year, we might go for another BM-match outside of the league, if you like. Or we go for the tutor PtV game, in December :-)
Good luck with your other games!