You can scramble 1 plan to SZ 43
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Greece to Persia
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Strategic bombing raid in Persia
British roll AA dice in Persia : 0/1 hits, 0,17 expected hits
Bombing raid in Persia rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Persia causes 3 damage total.
Non Combat Move - Italians
1 bomber moved from Persia to Rostov
1 fighter moved from Greece to Southern Italy
2 armour moved from Rostov to Bryansk
1 artillery and 1 infantry moved from Caucasus to Rostov
1 fighter moved from Volgograd to 97 Sea Zone
1 submarine moved from 97 Sea Zone to 92 Sea Zone
Place Units - Italians
2 transports placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
British AA : -0,17
Franz is on.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 4 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 fighters moved from India to Iraq
Non Combat Move - ANZAC
2 aaGuns, 3 artilleries, 4 fighters and 9 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
2 infantry placed in Queensland
2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,4,1,1,6,4,2,5,4,1,4
ANZAC collect 8 PUs (2 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 4 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 fighters moved from India to Iraq
Non Combat Move - ANZAC
2 aaGuns, 3 artilleries, 4 fighters and 9 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
2 infantry placed in Queensland
2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,4,1,1,6,4,2,5,4,1,4
ANZAC collect 8 PUs (2 lost to blockades); end with 9 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 bomber, 1 destroyer, 2 infantry, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Novosibirsk to Yenisey
Germans take Yenisey from Russians
2 infantry moved from Archangel to Vologda
1 bomber moved from Greece to Vologda
1 fighter and 1 tactical_bomber moved from Yugoslavia to Crete
2 fighters moved from Southern Italy to Crete
1 infantry moved from Yugoslavia to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Greece to Kazakhstan
1 fighter moved from Greece to Kazakhstan
2 fighters moved from Greece to Crete
1 infantry moved from Volgograd to Kazakhstan
Combat - Germans
Battle in Gibraltar
Battle in Crete
Germans attack with 5 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 armour and 1 infantry
Germans roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Crete, round 2 : 5/8 hits, 3,50 expected hits
Americans roll dice for 1 armour and 1 infantry in Crete, round 2 : 0/2 hits, 0,83 expected hits
1 armour owned by the Americans and 1 infantry owned by the Americans lost in Crete
Germans win, taking Gibraltar from British, taking Crete from Americans with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Americans: 1 armour and 1 infantry
Battle in Kazakhstan
Germans attack with 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/4 hits, 1,83 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Vologda, round 2 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Vologda to Novgorod
1 aaGun moved from Belarus to Novgorod
4 artilleries and 11 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Bessarabia to Bryansk
3 artilleries moved from Ukraine to Bryansk
1 aaGun moved from Rostov to Bryansk
1 infantry moved from Tambov to Bryansk
2 infantry moved from Volgograd to Tambov
8 artilleries and 29 infantry moved from Rostov to Bryansk
1 mech_infantry moved from Romania to Ukraine
2 armour and 4 mech_infantrys moved from Volgograd to Rostov
10 armour and 26 mech_infantrys moved from Caucasus to Rostov
2 fighters and 1 tactical_bomber moved from Kazakhstan to Rostov
1 aaGun moved from Volgograd to Rostov
5 fighters and 1 tactical_bomber moved from Crete to Greece
1 carrier, 1 destroyer and 1 fighter moved from 97 Sea Zone to 99 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
2 submarines moved from 109 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to Yugoslavia
1 fighter moved from 110 Sea Zone to 91 Sea Zone
6 mech_infantrys moved from Rostov to Bryansk
Place Units - Germans
2 infantry and 1 mech_infantry placed in Volgograd
1 destroyer placed in 97 Sea Zone
1 artillery and 1 bomber placed in Yugoslavia
3 armour placed in Ukraine
3 tactical_bombers placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Belarus: 1 infantry
EDIT: Adding units owned by Germans to Novgorod: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 aaGuns
EDIT: Adding units owned by Germans to Germany: 2 aaGuns
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 64 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans regular : -0,83
Russians regular : 0,33
Germans regular : 1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Germans
3 infantry moved from Samara to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
3 infantry moved from Samara to Vologda
1 fighter moved from Russia to Vologda
1 infantry moved from Hopei to Kweichow
Chinese take Kweichow from Japanese
6 infantry moved from Hopei to Shensi
1 submarine moved from 89 Sea Zone to 101 Sea Zone
Combat - Russians
Battle in Volgograd
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor, 2 infantry and 1 mech_infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits, 1,67 expected hits
Germans roll dice for 2 infantry and 1 mech_infantry in Volgograd, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Volgograd, round 3 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry and 1 mech_infantry
Battle in Vologda
Russians attack with 1 fighter and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 3 infantry in Vologda, round 2 : 1/4 hits, 1,00 expected hits
Germans roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 3 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry
Battle in Shensi
Russians attack with 6 infantry
Japanese defend with 1 infantry
Russians roll dice for 6 infantry in Shensi, round 2 : 1/6 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shensi
Russians win, taking Shensi from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Hopei to Shensi
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
1 fighter moved from Vologda to Russia
10 artilleries and 21 infantry moved from Smolensk to Russia
2 aaGuns, 9 artilleries and 36 infantry moved from Samara to Russia
Place Units - Russians
1 artillery and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 12 PUs; end with 12 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 15 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Combat Hit Differential Summary :
Japanese regular : 0,67
Germans regular : 1,67
Russians regular : 0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 fighters, 13 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
3 submarines moved from 54 Sea Zone to 33 Sea Zone
1 carrier moved from 54 Sea Zone to 33 Sea Zone
7 fighters and 2 tactical_bombers moved from Japan to Korea
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
3 artilleries and 3 infantry moved from Shantung to Anhwe
1 armour moved from Kiangsi to Anhwe
3 fighters and 3 tactical_bombers moved from 49 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 37 Sea Zone to 54 Sea Zone
2 bombers moved from Buryatia to Korea
Combat - Japanese
Battle in 54 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 4 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 4 fighters and 4 tactical_bombers in 54 Sea Zone, round 2 : 4/8 hits, 4,67 expected hits
ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 54 Sea Zone
Japanese win with 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Anhwe
Japanese attack with 1 armour, 3 artilleries and 3 infantry
Chinese defend with 4 infantry
Japanese roll dice for 1 armour, 3 artilleries and 3 infantry in Anhwe, round 2 : 4/7 hits, 2,50 expected hits
Chinese roll dice for 4 infantry in Anhwe, round 2 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour, 3 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Chinese: 4 infantry
Battle in Korea
Japanese attack with 2 bombers, 7 fighters and 2 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 2 bombers, 7 fighters and 2 tactical_bombers in Korea, round 2 : 4/11 hits, 6,17 expected hits
Americans roll dice for 1 artillery and 1 infantry in Korea, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Korea
Japanese win with 2 bombers, 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Japanese
7 fighters and 2 tactical_bombers moved from Korea to Japan
2 bombers moved from Korea to Japan
2 infantry moved from Guam to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 transport moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from New Britain to 47 Sea Zone
1 infantry and 1 transport moved from 47 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship moved from 49 Sea Zone to 47 Sea Zone
1 marine moved from New Britain to 47 Sea Zone
1 battleship and 1 marine moved from 47 Sea Zone to 33 Sea Zone
2 marines moved from Solomon Islands to 49 Sea Zone
1 battleship, 3 carriers, 2 cruisers and 2 marines moved from 49 Sea Zone to 33 Sea Zone
1 destroyer moved from 30 Sea Zone to 33 Sea Zone
1 carrier moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
6 submarines moved from 37 Sea Zone to 35 Sea Zone
2 submarines moved from 36 Sea Zone to 33 Sea Zone
1 infantry moved from Malaya to Shan State
1 infantry moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Kwangsi
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 destroyer moved from 36 Sea Zone to 33 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 54 Sea Zone to 35 Sea Zone
1 fighter and 2 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
Place Units - Japanese
3 mech_infantrys placed in Malaya
3 infantry placed in French Indo China
3 infantry placed in Shantung
2 fighters, 7 infantry and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,5,2,5,4,4,5,3,6,6,5,6,6,1,1,3,2,2,4,2,2,1,5,5,3,3,3,5,6,4,1,5,5,5,3,5,4,1,4,6,4,1,4,3
Japanese collect 57 PUs (8 lost to blockades); end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67
Americans regular : -0,67
Japanese regular : -1,67
ANZAC regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 fighters, 13 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
3 submarines moved from 54 Sea Zone to 33 Sea Zone
1 carrier moved from 54 Sea Zone to 33 Sea Zone
7 fighters and 2 tactical_bombers moved from Japan to Korea
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
3 artilleries and 3 infantry moved from Shantung to Anhwe
1 armour moved from Kiangsi to Anhwe
3 fighters and 3 tactical_bombers moved from 49 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 37 Sea Zone to 54 Sea Zone
2 bombers moved from Buryatia to Korea
Combat - Japanese
Battle in 54 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 4 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 4 fighters and 4 tactical_bombers in 54 Sea Zone, round 2 : 4/8 hits, 4,67 expected hits
ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 54 Sea Zone
Japanese win with 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Anhwe
Japanese attack with 1 armour, 3 artilleries and 3 infantry
Chinese defend with 4 infantry
Japanese roll dice for 1 armour, 3 artilleries and 3 infantry in Anhwe, round 2 : 4/7 hits, 2,50 expected hits
Chinese roll dice for 4 infantry in Anhwe, round 2 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour, 3 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Chinese: 4 infantry
Battle in Korea
Japanese attack with 2 bombers, 7 fighters and 2 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 2 bombers, 7 fighters and 2 tactical_bombers in Korea, round 2 : 4/11 hits, 6,17 expected hits
Americans roll dice for 1 artillery and 1 infantry in Korea, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Korea
Japanese win with 2 bombers, 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Japanese
7 fighters and 2 tactical_bombers moved from Korea to Japan
2 bombers moved from Korea to Japan
2 infantry moved from Guam to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 transport moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from New Britain to 47 Sea Zone
1 infantry and 1 transport moved from 47 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship moved from 49 Sea Zone to 47 Sea Zone
1 marine moved from New Britain to 47 Sea Zone
1 battleship and 1 marine moved from 47 Sea Zone to 33 Sea Zone
2 marines moved from Solomon Islands to 49 Sea Zone
1 battleship, 3 carriers, 2 cruisers and 2 marines moved from 49 Sea Zone to 33 Sea Zone
1 destroyer moved from 30 Sea Zone to 33 Sea Zone
1 carrier moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
6 submarines moved from 37 Sea Zone to 35 Sea Zone
2 submarines moved from 36 Sea Zone to 33 Sea Zone
1 infantry moved from Malaya to Shan State
1 infantry moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Kwangsi
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 destroyer moved from 36 Sea Zone to 33 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 54 Sea Zone to 35 Sea Zone
1 fighter and 2 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
Place Units - Japanese
3 mech_infantrys placed in Malaya
3 infantry placed in French Indo China
3 infantry placed in Shantung
2 fighters, 7 infantry and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,5,2,5,4,4,5,3,6,6,5,6,6,1,1,3,2,2,4,2,2,1,5,5,3,3,3,5,6,4,1,5,5,5,3,5,4,1,4,6,4,1,4,3
Japanese collect 57 PUs (8 lost to blockades); end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 74 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0,67
Americans regular : -0,67
Japanese regular : -1,67
ANZAC regular : -0,33
One sub down to the Indian Ocean.
Can also ask if you are sure you want to stack in Moscow?
@trulpen said in L21 #4 trulpen (X) vs Giallo (A+21) BM3:
Can also ask if you are sure you want to stack in Moscow?
There are some expensive tricks perhaps, but otherwise it looks like a wash-out.
@trulpen said in L21 #4 trulpen (X) vs Giallo (A+21) BM3:
@trulpen said in L21 #4 trulpen (X) vs Giallo (A+21) BM3:
Can also ask if you are sure you want to stack in Moscow?
There are some expensive tricks perhaps, but otherwise it looks like a wash-out.
Your right, I will edit it if you allow me
I’ll allow it. You didn’t just smack on Tokyo when I missed to land air there according to plan, so I’ll give back some.
@giallo said in L21 #4 trulpen (X) vs Giallo (A+21) BM3:
@trulpen said in L21 #4 trulpen (X) vs Giallo (A+21) BM3:
@trulpen said in L21 #4 trulpen (X) vs Giallo (A+21) BM3:
Can also ask if you are sure you want to stack in Moscow?
There are some expensive tricks perhaps, but otherwise it looks like a wash-out.
Your right, I will edit it if you allow me
Easiest is by move-edit during the US-turn (preferably CM before battles, then moving aa by edit during NCM).
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 destroyer, 1 factory_minor, 1 harbour and 8 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery moved from Aleutian Islands to 8 Sea Zone
1 artillery and 1 transport moved from 8 Sea Zone to 3 Sea Zone
1 artillery moved from 3 Sea Zone to Soviet Far East
Combat - Americans
Battle in Soviet Far East
Non Combat Move - Americans
1 artillery and 1 infantry moved from Aleutian Islands to 8 Sea Zone
1 artillery, 2 carriers, 4 fighters, 1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Western United States to Eastern United States
4 bombers moved from Mexico to Korea
6 fighters moved from Western United States to 6 Sea Zone
5 fighters moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to Korea
2 fighters moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to Korea
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 6 Sea Zone to Korea
Place Units - Americans
1 factory_minor and 1 harbour placed in Korea
1 destroyer and 8 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 destroyer, 1 factory_minor, 1 harbour and 8 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery moved from Aleutian Islands to 8 Sea Zone
1 artillery and 1 transport moved from 8 Sea Zone to 3 Sea Zone
1 artillery moved from 3 Sea Zone to Soviet Far East
Combat - Americans
Battle in Soviet Far East
Non Combat Move - Americans
1 artillery and 1 infantry moved from Aleutian Islands to 8 Sea Zone
1 artillery, 2 carriers, 4 fighters, 1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Western United States to Eastern United States
4 bombers moved from Mexico to Korea
6 fighters moved from Western United States to 6 Sea Zone
5 fighters moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to Korea
2 fighters moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to Korea
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 6 Sea Zone to Korea
Place Units - Americans
1 factory_minor and 1 harbour placed in Korea
1 destroyer and 8 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Purchase Units - British
British repair damage of 3x factory_minor; Remaining resources: 36 PUs;
British buy 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Yunnan
2 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Italians
3 infantry moved from Persia to Iraq
2 fighters moved from Iraq to Persia
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 80 Sea Zone to 39 Sea Zone
4 tactical_bombers moved from India to Iraq
2 fighters moved from India to Shan State
2 fighters moved from India to Yunnan
1 armour moved from Libya to Alexandria
1 destroyer moved from 106 Sea Zone to 101 Sea Zone
Combat - British
Battle in Yunnan
British attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 1 infantry in Yunnan, round 2 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 1 infantry in Shan State, round 2 : 2/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters moved from Shan State to India
2 fighters moved from Yunnan to India
2 infantry moved from India to Burma
3 mech_infantrys moved from Iraq to Egypt
3 armour moved from Iraq to Egypt
Place Units - British
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Iraq
2 armour and 1 mech_infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,1,6
British collect 39 PUs (1 lost to blockades); end with 39 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Japanese regular : -0,67
British regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 2 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Rostov to Caucasus
2 armour moved from Bryansk to Caucasus
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
1 bomber moved from Rostov to Cyprus
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
1 fighter moved from Southern Italy to Cyprus
1 fighter moved from 99 Sea Zone to Cyprus
Combat - Italians
Battle in Morocco
Battle in Cyprus
Italians attack with 1 bomber, 2 fighters and 2 infantry
British defend with 2 infantry
Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Cyprus, round 2 : 3/5 hits, 2,00 expected hits
British roll dice for 2 infantry in Cyprus, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in Cyprus
Italians win, taking Morocco from British, taking Cyprus from British with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Caucasus
Italians attack with 2 armour, 1 artillery and 1 infantry
British defend with 2 infantry
Italians roll dice for 2 armour, 1 artillery and 1 infantry in Caucasus, round 2 : 2/4 hits, 1,67 expected hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Italians
2 fighters moved from Cyprus to 97 Sea Zone
1 bomber moved from Cyprus to Greece
1 submarine moved from 92 Sea Zone to 109 Sea Zone
Place Units - Italians
1 carrier placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 14 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians regular : 1,33
Russians regular : -0,67
British regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Queensland to New South Wales
2 infantry moved from Queensland to New South Wales
1 fighter moved from Queensland to New South Wales
1 aaGun moved from Queensland to New South Wales
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,2
ANZAC collect 8 PUs (2 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Queensland to New South Wales
2 infantry moved from Queensland to New South Wales
1 fighter moved from Queensland to New South Wales
1 aaGun moved from Queensland to New South Wales
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,2
ANZAC collect 8 PUs (2 lost to blockades); end with 9 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :