L21 #1 trulpen (X) vs elche (A+40) OOB


  • TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 fighter moved from New South Wales to Queensland
    
        Combat - ANZAC
            Battle in Java
            Battle in New Guinea
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New Guinea
                ANZAC win, taking Java from Japanese, taking New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,67
    ANZAC regular : 0,33
    

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 fighter moved from New South Wales to Queensland
    
        Combat - ANZAC
            Battle in Java
            Battle in New Guinea
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New Guinea
                ANZAC win, taking Java from Japanese, taking New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            3 infantry moved from Algeria to Tunisia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0,67
    ANZAC regular : 0,33
    

    Savegame


  • TripleA Manual Gamesave Post: Germans round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 2 carriers, 2 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery moved from Western Germany to 112 Sea Zone
            1 infantry moved from Norway to 112 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
            1 submarine moved from 109 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 battleship, 2 carriers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
            1 cruiser and 1 destroyer moved from 112 Sea Zone to 91 Sea Zone
            1 fighter moved from Southern Italy to 91 Sea Zone
            1 fighter moved from Western Germany to 91 Sea Zone
            2 fighters moved from Western Germany to 91 Sea Zone
            1 bomber moved from Western Germany to Bryansk
            1 fighter and 1 tactical_bomber moved from Baltic States to Archangel
            1 artillery and 2 infantry moved from Belarus to Bryansk
            4 artilleries and 5 infantry moved from Bessarabia to Ukraine
            1 infantry moved from Bessarabia to Ukraine
            2 infantry moved from Bessarabia to Western Ukraine
            1 infantry moved from Norway to Finland
                  Germans take Finland from Russians
            1 armour moved from Novgorod to Vyborg
                  Germans take Vyborg from Russians
            1 armour moved from Vyborg to Karelia
            1 infantry moved from Belarus to Archangel
            1 infantry moved from Belarus to Bryansk
            1 armour moved from Novgorod to Karelia
            1 artillery and 3 infantry moved from Novgorod to Karelia
            4 armour moved from Belarus to Karelia
            4 mech_infantrys moved from Baltic States to Karelia
            2 mech_infantrys moved from Belarus to Karelia
            3 armour moved from Belarus to Western Ukraine
            33 mech_infantrys moved from Belarus to Western Ukraine
            6 mech_infantrys moved from Eastern Poland to Ukraine
    
        Combat - Germans
            Battle in Archangel
                Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 1,33 expected hits
                    Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 mech_infantry
            Battle in Bryansk
                Germans attack with 1 artillery, 1 bomber and 3 infantry
                Russians defend with 3 infantry
                    Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Bryansk, round 2 : 2/5 hits, 1,67 expected hits
                    Russians roll dice for 3 infantry in Bryansk, round 2 : 0/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians lost in Bryansk
                1 bomber owned by the Germans retreated
                1 artillery owned by the Germans and 3 infantry owned by the Germans retreated to Belarus
                Russians win with 1 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Karelia
                Germans attack with 6 armour, 1 artillery, 3 infantry and 6 mech_infantrys
                Russians defend with 1 aaGun, 2 artilleries and 3 infantry
                    Germans roll dice for 6 armour, 1 artillery, 3 infantry and 6 mech_infantrys in Karelia, round 2 : 4/16 hits, 5,00 expected hits
                    Russians roll dice for 1 aaGun, 2 artilleries and 3 infantry in Karelia, round 2 : 1/5 hits, 1,67 expected hits
                    3 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Karelia
                    Germans roll dice for 6 armour, 1 artillery, 2 infantry and 6 mech_infantrys in Karelia, round 3 : 5/15 hits, 4,83 expected hits
                    Russians roll dice for 2 artilleries in Karelia, round 3 : 0/2 hits, 0,67 expected hits
                    2 artilleries owned by the Russians lost in Karelia
                Germans win, taking Karelia from Russians with 6 armour, 1 artillery, 2 infantry and 6 mech_infantrys remaining. Battle score for attacker is 19
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 aaGun, 2 artilleries and 3 infantry
            Battle in Ukraine
                Germans attack with 4 artilleries, 6 infantry and 6 mech_infantrys
                Russians defend with 1 factory_minor and 4 infantry
                    Germans roll dice for 4 artilleries, 6 infantry and 6 mech_infantrys in Ukraine, round 2 : 2/16 hits, 4,00 expected hits
                    Russians roll dice for 4 infantry in Ukraine, round 2 : 2/4 hits, 1,33 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
                    Germans roll dice for 4 artilleries, 4 infantry and 6 mech_infantrys in Ukraine, round 3 : 1/14 hits, 3,67 expected hits
                    Russians roll dice for 2 infantry in Ukraine, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                    Germans roll dice for 4 artilleries, 4 infantry and 6 mech_infantrys in Ukraine, round 4 : 2/14 hits, 3,67 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 4 artilleries, 4 infantry and 6 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
                Casualties for Russians: 4 infantry
            Battle in Western Ukraine
                Germans attack with 3 armour, 2 infantry and 33 mech_infantrys
                Russians defend with 3 infantry
                    Germans roll dice for 3 armour, 2 infantry and 33 mech_infantrys in Western Ukraine, round 2 : 2/38 hits, 7,33 expected hits
                    Russians roll dice for 3 infantry in Western Ukraine, round 2 : 1/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                    Germans roll dice for 3 armour, 1 infantry and 33 mech_infantrys in Western Ukraine, round 3 : 8/37 hits, 7,17 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 3 armour and 33 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 3 infantry
            Battle in 91 Sea Zone
                Germans attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 7 fighters, 3 submarines, 1 tactical_bomber and 1 transport
                British defend with 1 transport; Americans defend with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
                    Germans roll dice for 3 submarines in 91 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
                Units damaged: 2 carriers owned by the Americans
                    Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 7 fighters, 1 tactical_bomber and 1 transport in 91 Sea Zone, round 2 : 5/11 hits, 5,67 expected hits
    

    Combat Hit Differential Summary :

    Russians regular : -1,33
    Germans regular : -11,33
    

    Savegame


  • 7 hits in z91. Can’t imagine there’s anything else than max d, so will sink all ships and 1 tac.


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 2 carriers, 2 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery moved from Western Germany to 112 Sea Zone
            1 infantry moved from Norway to 112 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
            1 submarine moved from 109 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 battleship, 2 carriers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
            1 cruiser and 1 destroyer moved from 112 Sea Zone to 91 Sea Zone
            1 fighter moved from Southern Italy to 91 Sea Zone
            1 fighter moved from Western Germany to 91 Sea Zone
            2 fighters moved from Western Germany to 91 Sea Zone
            1 bomber moved from Western Germany to Bryansk
            1 fighter and 1 tactical_bomber moved from Baltic States to Archangel
            1 artillery and 2 infantry moved from Belarus to Bryansk
            4 artilleries and 5 infantry moved from Bessarabia to Ukraine
            1 infantry moved from Bessarabia to Ukraine
            2 infantry moved from Bessarabia to Western Ukraine
            1 infantry moved from Norway to Finland
                  Germans take Finland from Russians
            1 armour moved from Novgorod to Vyborg
                  Germans take Vyborg from Russians
            1 armour moved from Vyborg to Karelia
            1 infantry moved from Belarus to Archangel
            1 infantry moved from Belarus to Bryansk
            1 armour moved from Novgorod to Karelia
            1 artillery and 3 infantry moved from Novgorod to Karelia
            4 armour moved from Belarus to Karelia
            4 mech_infantrys moved from Baltic States to Karelia
            2 mech_infantrys moved from Belarus to Karelia
            3 armour moved from Belarus to Western Ukraine
            33 mech_infantrys moved from Belarus to Western Ukraine
            6 mech_infantrys moved from Eastern Poland to Ukraine
    
        Combat - Germans
            Battle in Archangel
                Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 1,33 expected hits
                    Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 mech_infantry
            Battle in Bryansk
                Germans attack with 1 artillery, 1 bomber and 3 infantry
                Russians defend with 3 infantry
                    Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Bryansk, round 2 : 2/5 hits, 1,67 expected hits
                    Russians roll dice for 3 infantry in Bryansk, round 2 : 0/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians lost in Bryansk
                1 bomber owned by the Germans retreated
                1 artillery owned by the Germans and 3 infantry owned by the Germans retreated to Belarus
                Russians win with 1 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Karelia
                Germans attack with 6 armour, 1 artillery, 3 infantry and 6 mech_infantrys
                Russians defend with 1 aaGun, 2 artilleries and 3 infantry
                    Germans roll dice for 6 armour, 1 artillery, 3 infantry and 6 mech_infantrys in Karelia, round 2 : 4/16 hits, 5,00 expected hits
                    Russians roll dice for 1 aaGun, 2 artilleries and 3 infantry in Karelia, round 2 : 1/5 hits, 1,67 expected hits
                    3 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Karelia
                    Germans roll dice for 6 armour, 1 artillery, 2 infantry and 6 mech_infantrys in Karelia, round 3 : 5/15 hits, 4,83 expected hits
                    Russians roll dice for 2 artilleries in Karelia, round 3 : 0/2 hits, 0,67 expected hits
                    2 artilleries owned by the Russians lost in Karelia
                Germans win, taking Karelia from Russians with 6 armour, 1 artillery, 2 infantry and 6 mech_infantrys remaining. Battle score for attacker is 19
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 aaGun, 2 artilleries and 3 infantry
            Battle in Ukraine
                Germans attack with 4 artilleries, 6 infantry and 6 mech_infantrys
                Russians defend with 1 factory_minor and 4 infantry
                    Germans roll dice for 4 artilleries, 6 infantry and 6 mech_infantrys in Ukraine, round 2 : 2/16 hits, 4,00 expected hits
                    Russians roll dice for 4 infantry in Ukraine, round 2 : 2/4 hits, 1,33 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
                    Germans roll dice for 4 artilleries, 4 infantry and 6 mech_infantrys in Ukraine, round 3 : 1/14 hits, 3,67 expected hits
                    Russians roll dice for 2 infantry in Ukraine, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                    Germans roll dice for 4 artilleries, 4 infantry and 6 mech_infantrys in Ukraine, round 4 : 2/14 hits, 3,67 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 4 artilleries, 4 infantry and 6 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
                Casualties for Russians: 4 infantry
            Battle in Western Ukraine
                Germans attack with 3 armour, 2 infantry and 33 mech_infantrys
                Russians defend with 3 infantry
                    Germans roll dice for 3 armour, 2 infantry and 33 mech_infantrys in Western Ukraine, round 2 : 2/38 hits, 7,33 expected hits
                    Russians roll dice for 3 infantry in Western Ukraine, round 2 : 1/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                    Germans roll dice for 3 armour, 1 infantry and 33 mech_infantrys in Western Ukraine, round 3 : 8/37 hits, 7,17 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 3 armour and 33 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 3 infantry
            Battle in 91 Sea Zone
                Germans attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 7 fighters, 3 submarines, 1 tactical_bomber and 1 transport
                British defend with 1 transport; Americans defend with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
                    Germans roll dice for 3 submarines in 91 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
                Units damaged: 2 carriers owned by the Americans
                    Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 7 fighters, 1 tactical_bomber and 1 transport in 91 Sea Zone, round 2 : 5/11 hits, 5,67 expected hits
                    Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports in 91 Sea Zone, round 2 : 5/8 hits, 3,83 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 2 fighters owned by the Germans, 1 carrier owned by the Germans and 2 carriers owned by the Americans lost in 91 Sea Zone
                    Germans roll dice for 3 submarines in 91 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits
                    1 transport owned by the British lost in 91 Sea Zone
                    Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters, 1 tactical_bomber and 1 transport in 91 Sea Zone, round 3 : 7/9 hits, 4,67 expected hits
                    Americans roll dice for 2 fighters and 1 tactical_bomber in 91 Sea Zone, round 3 : 2/3 hits, 1,83 expected hits
                    1 tactical_bomber owned by the Americans, 2 fighters owned by the Germans, 2 fighters owned by the Americans and 1 transport owned by the Americans lost in 91 Sea Zone
                Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 3 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 52
                Casualties for Germans: 1 carrier and 4 fighters
                Casualties for Americans: 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
                Casualties for British: 1 transport
            Battle in Morocco
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 infantry moved from France to Western Germany
            1 aaGun moved from France to Western Germany
            2 infantry moved from Norway to 112 Sea Zone
            2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            2 artilleries and 2 infantry moved from Norway to Finland
            1 fighter and 1 tactical_bomber moved from Archangel to Belarus
            1 bomber moved from Bryansk to Belarus
            1 aaGun moved from Bessarabia to Ukraine
            1 aaGun moved from Eastern Poland to Belarus
            1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
            EDIT: 1 fighter moved from 91 Sea Zone to 110 Sea Zone
    
        Place Units - Germans
            2 carriers and 1 submarine placed in 110 Sea Zone
            2 submarines placed in 112 Sea Zone
            1 artillery and 2 infantry placed in Novgorod
    
        Turn Complete - Germans
            Germans collect 56 PUs; end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1,33
    Russians regular : -1,33
    Germans regular : -9,00
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Volgograd to Rostov
            2 armour moved from Vologda to Novgorod
            2 fighters moved from Russia to Novgorod
            2 tactical_bombers moved from Russia to Novgorod
            1 infantry moved from Dzavhan to Yakut S.S.R.
                  Russians take Yakut S.S.R. from Japanese
            1 infantry moved from Amur to Buryatia
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 2 armour, 2 fighters and 2 tactical_bombers
                Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    Russians roll dice for 2 armour, 2 fighters and 2 tactical_bombers in Novgorod, round 2 : 4/6 hits, 3,33 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 2/3 hits, 1,00 expected hits
                    2 armour owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Novgorod
                Russians win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Russians: 2 armour
                Casualties for Germans: 1 artillery and 2 infantry
            Battle in Buryatia
                Russians attack with 1 infantry
                Japanese defend with 1 aaGun, 1 fighter and 1 tactical_bomber
                    Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 aaGun, 1 fighter and 1 tactical_bomber in Buryatia, round 2 : 1/2 hits, 1,17 expected hits
                    1 infantry owned by the Russians lost in Buryatia
                Japanese win with 1 aaGun, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Vologda to Urals
            1 infantry moved from Vologda to Novosibirsk
            1 artillery moved from Vologda to Urals
            1 artillery moved from Vologda to Novosibirsk
            1 infantry moved from Vologda to Archangel
            2 infantry moved from Smolensk to Bryansk
            2 artilleries moved from Russia to Tambov
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Tambov to Volgograd
            1 artillery moved from Tambov to Volgograd
            1 artillery moved from Russia to Tambov
            1 infantry moved from Russia to Tambov
            2 infantry moved from Russia to Tambov
            1 infantry moved from Vologda to Archangel
            1 infantry moved from Vologda to Smolensk
            2 fighters and 2 tactical_bombers moved from Novgorod to Vologda
            1 armour moved from Trans-Jordan to Anglo Egyptian Sudan
            1 mech_infantry moved from Trans-Jordan to Alexandria
            1 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Vologda
    
        Place Units - Russians
            5 artilleries and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,17
    Germans regular : 1,00
    Russians regular : 0,50
    

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 fighter and 14 infantry; Remaining resources: 0 PUs; 4 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Korea to Amur
                  Japanese take Amur from Russians
            1 artillery and 1 infantry moved from Yenisey to Yakut S.S.R.
            1 fighter and 1 tactical_bomber moved from Buryatia to Yakut S.S.R.
            1 infantry moved from Kiangsu to Kiangsi
            2 infantry moved from Anhwe to Hunan
            1 infantry moved from Anhwe to Kweichow
            1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Hunan
            1 bomber moved from Anhwe to Kweichow
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
            1 battleship and 1 cruiser moved from 37 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
            1 infantry moved from Siam to 37 Sea Zone
            1 artillery moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 destroyer moved from 37 Sea Zone to 42 Sea Zone
            1 carrier moved from 37 Sea Zone to 42 Sea Zone
            1 fighter moved from 6 Sea Zone to Kiangsi
            1 bomber moved from Anhwe to French Indo China
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 fighter moved from 20 Sea Zone to French Indo China
            1 fighter moved from 20 Sea Zone to 42 Sea Zone
            1 carrier moved from 37 Sea Zone to 42 Sea Zone
            1 battleship moved from 37 Sea Zone to 36 Sea Zone
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
                ANZAC defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 15
                Casualties for ANZAC: 1 destroyer and 1 transport
            Battle in Kweichow
                Japanese attack with 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Hunan
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 1/4 hits, 1,50 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 3 : 1/3 hits, 1,33 expected hits
                    Chinese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 artillery and 1 infantry
            Battle in Kiangsi
                Japanese attack with 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 fighter and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                Japanese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Java
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits, 1,83 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 2 infantry
            Battle in Yakut S.S.R.
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Yakut S.S.R., round 2 : 1/4 hits, 1,83 expected hits
                    Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Yakut S.S.R.
                Japanese win, taking Yakut S.S.R. from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in French Indo China
                Japanese attack with 1 bomber, 1 fighter and 2 infantry
                British defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 battleship in French Indo China, round 2 : 0/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in French Indo China, round 2 : 2/4 hits, 1,50 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in French Indo China
                Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 1
                Casualties for Japanese: 2 infantry
                Casualties for British: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from French Indo China to Anhwe
            1 bomber moved from Kweichow to Anhwe
            1 fighter and 1 tactical_bomber moved from Hunan to 36 Sea Zone
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to Hainan
            1 destroyer moved from 37 Sea Zone to 42 Sea Zone
            1 fighter moved from French Indo China to 36 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            2 carriers moved from 20 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
            1 aaGun moved from Malaya to 37 Sea Zone
            1 aaGun and 2 transports moved from 37 Sea Zone to 19 Sea Zone
            1 aaGun moved from 19 Sea Zone to Kiangsu
            1 fighter moved from Kiangsi to 20 Sea Zone
            1 carrier moved from 6 Sea Zone to 20 Sea Zone
            1 aaGun moved from Japan to 6 Sea Zone
            1 aaGun moved from 6 Sea Zone to Korea
            1 infantry moved from Manchuria to Amur
            1 mech_infantry moved from Manchuria to Buryatia
            1 armour moved from Yenisey to Buryatia
            1 fighter and 1 tactical_bomber moved from Yakut S.S.R. to Jehol
            3 infantry moved from Shantung to Anhwe
            2 artilleries moved from Kiangsu to Anhwe
            1 submarine moved from 36 Sea Zone to 42 Sea Zone
            1 submarine moved from 36 Sea Zone to 42 Sea Zone
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
    
        Place Units - Japanese
            1 fighter placed in Japan
            1 artillery and 1 infantry placed in Japan
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Japan: 1 artillery and 1 infantry
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            3 infantry placed in Shantung
            3 infantry placed in Kiangsu
            7 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 51 PUs; end with 51 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,00
    Japanese regular : -0,83
    UK_Pacific regular : 1,33
    ANZAC regular : 0,00
    Russians regular : -0,33
    

    Savegame


  • Thought I bought a tr, but forgot after restart. Exchanged 1 inf, 1 art for it, if that’s ok.


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 3 fighters and 4 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            2 fighters moved from 26 Sea Zone to 16 Sea Zone
            1 armour moved from Western United States to 10 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            1 infantry and 1 mech_infantry moved from Sakha to Siberia
            1 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
            1 transport moved from 3 Sea Zone to 9 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
            2 tactical_bombers moved from Western United States to Midway
            1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
            1 fighter moved from Western United States to Midway
            1 carrier moved from 26 Sea Zone to 25 Sea Zone
            1 submarine moved from 26 Sea Zone to 25 Sea Zone
    
        Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters moved from 16 Sea Zone to 25 Sea Zone
            1 armour and 1 artillery moved from 3 Sea Zone to Soviet Far East
            2 infantry moved from 3 Sea Zone to Soviet Far East
    
        Place Units - Americans
            3 fighters placed in Eastern United States
            2 destroyers and 2 submarines placed in 101 Sea Zone
            2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,67
    Japanese regular : -0,33
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hopei to Kweichow
            1 artillery moved from Yunnan to Kweichow
            1 fighter moved from Yunnan to Kweichow
            1 artillery and 1 infantry moved from Kwangsi to Hunan
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 2 : 0/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 3 : 2/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Suiyuyan to Hopei
            2 infantry moved from Kansu to Suiyuyan
            1 fighter moved from Kweichow to Yunnan
    
        Place Units - Chinese
            1 infantry placed in Kiangsi
            1 infantry placed in Suiyuyan
            1 infantry placed in Kiangsi
            Chinese undo move 3.
            1 artillery and 3 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 13 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,00
    Japanese regular : -1,00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 3 fighters and 4 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            2 fighters moved from 26 Sea Zone to 16 Sea Zone
            1 armour moved from Western United States to 10 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            1 infantry and 1 mech_infantry moved from Sakha to Siberia
            1 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
            1 transport moved from 3 Sea Zone to 9 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
            2 tactical_bombers moved from Western United States to Midway
            1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
            1 fighter moved from Western United States to Midway
            1 carrier moved from 26 Sea Zone to 25 Sea Zone
            1 submarine moved from 26 Sea Zone to 25 Sea Zone
    
        Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters moved from 16 Sea Zone to 25 Sea Zone
            1 armour and 1 artillery moved from 3 Sea Zone to Soviet Far East
            2 infantry moved from 3 Sea Zone to Soviet Far East
    
        Place Units - Americans
            3 fighters placed in Eastern United States
            2 destroyers and 2 submarines placed in 101 Sea Zone
            2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hopei to Kweichow
            1 artillery moved from Yunnan to Kweichow
            1 fighter moved from Yunnan to Kweichow
            1 artillery and 1 infantry moved from Kwangsi to Hunan
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 2 : 0/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 3 : 2/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Suiyuyan to Hopei
            2 infantry moved from Kansu to Suiyuyan
            1 fighter moved from Kweichow to Yunnan
    
        Place Units - Chinese
            1 infantry placed in Kiangsi
            1 infantry placed in Suiyuyan
            1 infantry placed in Kiangsi
            Chinese undo move 3.
            1 artillery and 3 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 13 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 1 carrier and 1 factory_minor; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour, 1 artillery and 3 infantry moved from Egypt to Alexandria
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 infantry moved from Trans-Jordan to Egypt
            1 artillery moved from Trans-Jordan to Egypt
            1 armour moved from Trans-Jordan to Egypt
            1 artillery moved from Iraq to Trans-Jordan
            1 fighter moved from Trans-Jordan to Egypt
            1 destroyer moved from 80 Sea Zone to 79 Sea Zone
            1 carrier moved from 80 Sea Zone to 79 Sea Zone
            1 destroyer moved from 39 Sea Zone to 79 Sea Zone
            1 infantry moved from Shan State to Malaya
                  UK_Pacific take Malaya from Japanese
            1 infantry moved from Shan State to Siam
                  UK_Pacific take Siam from Japanese
            1 infantry moved from Burma to Shan State
            1 artillery moved from Burma to Yunnan
            3 artilleries moved from India to Burma
            1 infantry moved from India to Burma
            1 fighter moved from Persia to Egypt
            1 bomber moved from Eastern Persia to Iraq
            1 transport moved from 80 Sea Zone to 79 Sea Zone
            1 infantry moved from Iraq to Trans-Jordan
    
        Combat - British
    
        Non Combat Move - British
            1 tactical_bomber moved from India to 79 Sea Zone
    
        Place Units - British
            1 factory_minor placed in Egypt
            1 carrier placed in 80 Sea Zone
            2 artilleries placed in Persia
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            1 artillery and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,4,6,3,3,1,6
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3,6,2,4,5
            UK_Pacific collect 11 PUs (5 lost to blockades); end with 11 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 16 PUs
            Some Units in India change ownership: 1 artillery and 1 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -0,00
    Americans regular : 0,67
    Japanese regular : -1,33
    

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            2 infantry moved from 96 Sea Zone to Malta
            1 bomber moved from Western Germany to Malta
            1 cruiser moved from 97 Sea Zone to 96 Sea Zone
            1 fighter moved from Southern Italy to Malta
    
        Combat - Italians
            Battle in Malta
                Italians attack with 1 bomber, 1 fighter and 2 infantry
                British defend with 1 aaGun and 1 infantry
                    British roll AA dice in Malta : 0/2 hits, 0,33 expected hits
                    Italians roll dice for 1 cruiser in Malta, round 2 : 0/1 hits, 0,50 expected hits
                    Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Malta, round 2 : 1/4 hits, 1,50 expected hits
                    British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0,33 expected hits
                    1 aaGun owned by the British lost in Malta
                    Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Malta, round 3 : 4/4 hits, 1,50 expected hits
                    British roll dice for 1 infantry in Malta, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Malta
                Italians win, taking Malta from British with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 8
                Casualties for British: 1 aaGun and 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Malta to 96 Sea Zone
            1 bomber moved from Malta to Southern Italy
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 infantry moved from 96 Sea Zone to Tobruk
            1 carrier, 2 destroyers and 1 submarine moved from 97 Sea Zone to 96 Sea Zone
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Southern Italy
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 11 PUs; end with 11 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1,50
    British AA : -0,33
    British regular : -0,67
    

    Savegame


  • TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from New Guinea to 46 Sea Zone
            1 artillery and 1 transport moved from 46 Sea Zone to 44 Sea Zone
            1 artillery moved from 44 Sea Zone to Celebes
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 artillery moved from 45 Sea Zone to Dutch New Guinea
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in Celebes
            Battle in Dutch New Guinea
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from New Guinea to 46 Sea Zone
            1 artillery and 1 transport moved from 46 Sea Zone to 44 Sea Zone
            1 artillery moved from 44 Sea Zone to Celebes
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 artillery moved from 45 Sea Zone to Dutch New Guinea
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in Celebes
            Battle in Dutch New Guinea
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 destroyer, 2 fighters, 6 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            4 artilleries and 4 infantry moved from Ukraine to Rostov
            3 armour moved from Western Ukraine to Rostov
            6 mech_infantrys moved from Ukraine to Rostov
            6 mech_infantrys moved from Western Ukraine to Rostov
            1 infantry moved from Belarus to Archangel
            4 armour and 4 mech_infantrys moved from Karelia to Archangel
            1 artillery and 3 infantry moved from Belarus to Bryansk
            1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
            1 bomber moved from Belarus to Bryansk
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Gibraltar
            2 fighters moved from 91 Sea Zone to Gibraltar
            1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
            1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
    
        Combat - Germans
            Battle in Gibraltar
                Germans attack with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
                British defend with 1 artillery, 1 harbour and 2 infantry; Americans defend with 1 aaGun, 1 artillery and 2 infantry
                    Americans roll AA dice in Gibraltar : 0/3 hits, 0,50 expected hits
                    Germans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1,17 expected hits
                    Germans roll dice for 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber in Gibraltar, round 2 : 2/8 hits, 3,17 expected hits
                    British roll dice for 1 aaGun, 2 artilleries and 4 infantry in Gibraltar, round 2 : 2/6 hits, 2,00 expected hits
                    1 aaGun owned by the Americans, 2 infantry owned by the Germans, 1 infantry owned by the Americans and 2 infantry owned by the British lost in Gibraltar
                    Germans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Gibraltar, round 3 : 2/6 hits, 2,83 expected hits
                    British roll dice for 2 artilleries and 1 infantry in Gibraltar, round 3 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the British lost in Gibraltar
                    Germans roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in Gibraltar, round 4 : 2/5 hits, 2,50 expected hits
                    British roll dice for 1 artillery in Gibraltar, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in Gibraltar
                Germans win, taking Gibraltar from British with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
                Casualties for Germans: 3 infantry
                Casualties for Americans: 1 aaGun, 1 artillery and 2 infantry
                Casualties for British: 1 artillery and 2 infantry
            Battle in Bryansk
                Germans attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
                Russians defend with 5 infantry
                    Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 4/7 hits, 2,83 expected hits
                    Russians roll dice for 5 infantry in Bryansk, round 2 : 0/5 hits, 1,67 expected hits
                    4 infantry owned by the Russians lost in Bryansk
                1 bomber owned by the Germans, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans retreated
                1 artillery owned by the Germans and 3 infantry owned by the Germans retreated to Belarus
                Russians win with 1 infantry remaining. Battle score for attacker is 12
                Casualties for Russians: 4 infantry
            Battle in Rostov
                Germans attack with 3 armour, 4 artilleries, 4 infantry and 12 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 3 armour, 4 artilleries, 4 infantry and 12 mech_infantrys in Rostov, round 2 : 4/23 hits, 6,17 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 3 armour, 4 artilleries, 4 infantry and 12 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 4 armour, 1 infantry and 4 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 4 armour, 1 infantry and 4 mech_infantrys in Archangel, round 2 : 2/9 hits, 2,83 expected hits
                    Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 4 armour, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 aaGun moved from Belarus to Archangel
            1 armour and 1 mech_infantry moved from Karelia to Archangel
            1 armour and 1 mech_infantry moved from Karelia to Belarus
            1 artillery and 2 infantry moved from Karelia to Novgorod
            2 artilleries and 3 infantry moved from Finland to Karelia
            1 aaGun moved from Ukraine to Rostov
            6 mech_infantrys moved from Western Ukraine to Ukraine
            2 mech_infantrys moved from Western Ukraine to Ukraine
            2 mech_infantrys moved from Western Ukraine to Ukraine
            2 submarines moved from 112 Sea Zone to 109 Sea Zone
            1 submarine moved from 110 Sea Zone to 109 Sea Zone
            3 submarines moved from 91 Sea Zone to 109 Sea Zone
            1 fighter moved from Gibraltar to 96 Sea Zone
            1 fighter moved from Gibraltar to 91 Sea Zone
            1 tactical_bomber moved from Gibraltar to 91 Sea Zone
            1 fighter moved from Gibraltar to Morocco
            1 carrier moved from 110 Sea Zone to 112 Sea Zone
            1 carrier moved from 110 Sea Zone to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine
            1 bomber moved from Bryansk to Eastern Poland
            8 mech_infantrys moved from Western Ukraine to Rostov
            3 mech_infantrys moved from Western Ukraine to Ukraine
    
        Place Units - Germans
            1 destroyer and 1 transport placed in 112 Sea Zone
            2 fighters and 1 tactical_bomber placed in Western Germany
            3 infantry placed in Novgorod
            3 infantry placed in Ukraine
    
        Turn Complete - Germans
            Germans collect 59 PUs; end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Americans AA : -0,50
    Russians regular : -2,67
    Germans regular : -3,50
    British regular : -0,33
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Anglo Egyptian Sudan to Ethiopia
                  Russians take Ethiopia from Italians
            1 armour moved from Ethiopia to Italian Somaliland
                  Russians take Italian Somaliland from Italians
            1 infantry moved from Volgograd to Caucasus
            1 infantry moved from Vologda to Nenetsia
            3 infantry moved from Tambov to Russia
            1 infantry moved from Tambov to Bryansk
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Tambov to Bryansk
            1 artillery moved from Volgograd to Samara
            3 infantry moved from Tambov to Samara
            2 artilleries moved from Tambov to Samara
            1 artillery and 1 infantry moved from Novosibirsk to Timguska
            1 artillery and 1 infantry moved from Urals to Evenkiyskiy
            1 infantry moved from Russia to Tambov
            1 infantry moved from Vologda to Russia
            4 artilleries moved from Tambov to Russia
            2 tactical_bombers moved from Vologda to Russia
            2 fighters moved from Vologda to Russia
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 aaGun moved from Tambov to Russia
    
        Place Units - Russians
            1 infantry placed in Volgograd
            1 artillery and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 21 PUs; end with 21 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers, 1 fighter, 6 infantry and 2 submarines; Remaining resources: 0 PUs; 4 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 fighter moved from Japan to 16 Sea Zone
            3 infantry moved from Amur to Siberia
            1 armour moved from Buryatia to Sakha
                  Japanese take Sakha from Russians
            1 armour moved from Sakha to Amur
            1 fighter and 1 tactical_bomber moved from Jehol to Siberia
            2 bombers moved from Anhwe to Siberia
            1 infantry moved from Hainan to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 battleship, 2 carriers and 1 cruiser moved from 42 Sea Zone to 54 Sea Zone
            2 destroyers moved from 42 Sea Zone to 54 Sea Zone
            1 fighter moved from 36 Sea Zone to 45 Sea Zone
            1 fighter moved from 42 Sea Zone to 62 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 54 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes
            1 fighter moved from 20 Sea Zone to 54 Sea Zone
            1 submarine moved from 42 Sea Zone to 54 Sea Zone
            1 submarine moved from 42 Sea Zone to 54 Sea Zone
            1 battleship moved from 36 Sea Zone to 44 Sea Zone
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame


  • Scramble z54?


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers, 1 fighter, 6 infantry and 2 submarines; Remaining resources: 0 PUs; 4 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 fighter moved from Japan to 16 Sea Zone
            3 infantry moved from Amur to Siberia
            1 armour moved from Buryatia to Sakha
                  Japanese take Sakha from Russians
            1 armour moved from Sakha to Amur
            1 fighter and 1 tactical_bomber moved from Jehol to Siberia
            2 bombers moved from Anhwe to Siberia
            1 infantry moved from Hainan to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 battleship, 2 carriers and 1 cruiser moved from 42 Sea Zone to 54 Sea Zone
            2 destroyers moved from 42 Sea Zone to 54 Sea Zone
            1 fighter moved from 36 Sea Zone to 45 Sea Zone
            1 fighter moved from 42 Sea Zone to 62 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 54 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes
            1 fighter moved from 20 Sea Zone to 54 Sea Zone
            1 submarine moved from 42 Sea Zone to 54 Sea Zone
            1 submarine moved from 42 Sea Zone to 54 Sea Zone
            1 battleship moved from 36 Sea Zone to 44 Sea Zone
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 battleship and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 45 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 62 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 62 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 54 Sea Zone
                Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber
                ANZAC defend with 1 cruiser, 2 destroyers and 1 submarine
                    Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 1/7 hits, 3,50 expected hits
                    ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 1 cruiser and 2 destroyers in 54 Sea Zone, round 2 : 2/3 hits, 1,17 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 destroyer owned by the ANZAC, 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 54 Sea Zone
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 1 tactical_bomber in 54 Sea Zone, round 3 : 4/7 hits, 3,50 expected hits
                    ANZAC roll dice for 1 cruiser and 1 destroyer in 54 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
                    1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 54 Sea Zone
                Japanese win, taking 54 Sea Zone from ANZAC with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 22
                Casualties for Japanese: 2 submarines
                Casualties for ANZAC: 1 cruiser, 2 destroyers and 1 submarine
            Battle in 16 Sea Zone
                Japanese attack with 1 destroyer and 1 fighter
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 16 Sea Zone
                Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Siberia
                Japanese attack with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                Americans defend with 2 infantry and 2 mech_infantrys
                    Japanese roll dice for 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Siberia, round 2 : 2/7 hits, 3,00 expected hits
                    Russians roll dice for 2 infantry and 2 mech_infantrys in Siberia, round 2 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Siberia
                    Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Siberia, round 3 : 4/6 hits, 2,83 expected hits
                    Russians roll dice for 2 mech_infantrys in Siberia, round 3 : 0/2 hits, 0,67 expected hits
                    2 mech_infantrys owned by the Americans lost in Siberia
                Japanese win, taking Siberia from Russians with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 infantry and 2 mech_infantrys
            Battle in Celebes
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 artillery
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 4/4 hits, 1,83 expected hits
                    ANZAC roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 artillery
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Celebes to 42 Sea Zone
            1 fighter moved from 45 Sea Zone to 42 Sea Zone
            2 carriers moved from 36 Sea Zone to 42 Sea Zone
            1 fighter moved from 62 Sea Zone to 54 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery and 1 transport moved from 42 Sea Zone to 54 Sea Zone
            1 aaGun and 3 infantry moved from Kiangsu to Anhwe
            3 infantry moved from Shantung to Anhwe
            1 aaGun and 1 mech_infantry moved from Buryatia to Amur
            1 fighter and 1 tactical_bomber moved from Siberia to Amur
            2 bombers moved from Siberia to Amur
            1 fighter moved from 16 Sea Zone to Japan
            4 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 carrier moved from 20 Sea Zone to 6 Sea Zone
            2 transports moved from 19 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Yakut S.S.R. to Buryatia
            1 aaGun and 3 infantry moved from Japan to 6 Sea Zone
            1 aaGun moved from Korea to Amur
            1 aaGun, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
            1 aaGun and 3 infantry moved from 19 Sea Zone to Kiangsu
            1 submarine moved from 6 Sea Zone to 36 Sea Zone
            1 submarine moved from 20 Sea Zone to 37 Sea Zone
    
        Place Units - Japanese
            1 fighter placed in Japan
            2 destroyers and 2 submarines placed in 6 Sea Zone
            3 infantry placed in Kiangsu
            3 infantry placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 47 PUs; end with 47 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,17
    Japanese regular : 0,50
    ANZAC regular : 0,50
    Russians regular : -1,00
    

    Savegame


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 5 destroyers, 1 infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 armour, 1 artillery and 2 infantry moved from Soviet Far East to Siberia
            1 submarine moved from 25 Sea Zone to 16 Sea Zone
            2 fighters moved from 25 Sea Zone to 16 Sea Zone
            1 fighter and 2 tactical_bombers moved from Midway to 16 Sea Zone
            2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 transport moved from 9 Sea Zone to 10 Sea Zone
            2 transports moved from 3 Sea Zone to 9 Sea Zone
            1 destroyer and 1 submarine moved from 3 Sea Zone to 9 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 carrier moved from 25 Sea Zone to 26 Sea Zone
            1 submarine moved from 25 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 3 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 3/5 hits, 2,83 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Siberia
                Americans attack with 1 armour, 1 artillery and 2 infantry
                Japanese defend with 2 infantry
                    Americans roll dice for 1 armour, 1 artillery and 2 infantry in Siberia, round 2 : 3/4 hits, 1,33 expected hits
                    Japanese roll dice for 2 infantry in Siberia, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Siberia
                Americans win, taking Siberia from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 2 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
            2 fighters and 1 tactical_bomber moved from 16 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 artillery and 1 infantry placed in Western United States
            1 carrier and 3 destroyers placed in 101 Sea Zone
            1 destroyer and 1 submarine placed in 101 Sea Zone
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1,50
    Japanese regular : 2,00
    

    Savegame

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