@SuperbattleshipYamato veery well reasoned. As an aside, I always thought 4 Inf was too many for Bulgaria anyway.
Strategy Guide Global 1940
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I guess that The Kriegsmarine will now have to save The Reich…
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Is that an Italian paratrooper in Greece I see? Thank you!
How’s things in the Pacific going? I really hope that the Axis will win.
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@the-captain said in Strategy Guide Global 1940:
I guess that The Kriegsmarine will now have to save The Reich…
heh heh Adolf keeping the escape sub to S America handy lol
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@superbattleshipyamato yea 1 in Greece 2 in S Italy. Want to hit Syria again, but might need to reinforce Romania.
Japan doing well. Still leading the Naval arms race. I’m not sure if I’m being to passive with UK but have to honor the threat by sea. They’re close to expanded offensive operations. Egypt sucking up the S Africa resources.
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The new Transport rules still jack with me. I keep adding an Inf. lol Slowly coming around. It makes a Big difference : )
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Wow DNG pretty brutal for ANZAC. Down to 8 bucks. 9 PU swing . Nimitz and MacArthur need to get with the program and help them out.
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The Solomons are even worse-they let Japan deny ANZAC both of their national objectives at once, the only territory to do that. Also, the new transport rules do make a big difference, but I would still like to have an infantry in each transport (unless it’s for improvised situations, and no infantry units are available), to absorb hits less painfully (note I haven’t played a game with these new rules, so my thinking might be wrong).
Great photos Barnee!
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@superbattleshipyamato heh heh yea but Solomons are in range of Allied counter attacks so DNG is a safer play. But yes you are correct
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After suffering heavy losses attacking through the Western Ukraine minefield, the dubious Waffen counterattack was halted in it’s tracks. The minor victory in Belarus was soured by the Wehrmacht’s failure to reoccupy Normandy.
The Fuhrer has released his personal U-boat to defense of the Reich and now is cleaning his Luger
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The Eastern Front has Crumbled. There is talk of a Coup in Wehrmacht High Command
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Lol forgot Trprts defend at 1 rd 4 on. Just lost a Ftr on a casual kill lol
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Hope that disaster was for the Allies! Japan better be doing well.
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@superbattleshipyamato heh heh nope Mitsubishi Ftr got shot down by ANZAC Trprt. Those Trpts D1 rd 4 are game changers too.
Every game gets better for rule retention. Nothing like losing a Ftr to make you remember the rule lol
JPN doing pretty good but their Aryan Allies are fckn up big time lol
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I hate The Captain’s new victory conditions now! It basically invites a KGF, with the Axis victory depending on capitals, which, like in Axis And Allies 1941, are all in Europe. One of the best things I liked in the original 1940 version was that victory cities are a way to win, making Japan something of a threat, making Allied strategy more interesting and complicated-now, all Japan can do is help achieve an economic victory, which in any case is not enough for Japan to help win the game by itself. It should have been a collected total of victory cities on both sides if you don’t want the idea of the Nazis being dead but Japan winning, and increase the amounts as well (I am not a fan of that, but I know some people are). I like the economic victory conditions in addition to victory cities.
Now “hate” is a strong word, but I’m just a bit unhappy how hard for the Axis to win in Barnee’s latest game, where if the Nazis are in trouble, Japan can’t really save the game.
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@superbattleshipyamato heh heh it’s not over yet. What’s needed is a new Sky Marshall and a new Battle Plan lol
Last game JPN attacked Russia and was a major force until the trprts bug came up. Woulda been an Axis win probably
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Truly a Masterpiece you guys have come up with Captain. :grin:
This is basically the first full game I played. Start of Rd 11. Getting ready to activate Takeover of Italy. D-day be close behind. After that, everything will have been done at least once. Yea a little late to the party, but hey, I just got here :)
Probably roll with a 43 test Game next, if all goes well.
1 major bug and a couple minor ones on recent test game. Then just some cleanup to make it more efficient. Probably a week or so depending on what I find with Italy and D-Day.
I’ll do a Game report when done. Probably shoulda done an update, but triplea got history, so were good :)
Those LCVs pretty sweet. Coming around on the Escorts too. Good blockers and D3 as long as you got a trprt and they D1.
Anyway, well done.
P
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Takeover Complete
Italy no longer has any turn.
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Does Germany get the Italian dough before they Purchase ?
The procedure is like this:
On Germany’s turn in the Purchase & Repair
Units phase, all Italian sea units, land units, air
units, AAA, Industrial Complexes etc. must be
replaced by German units of the same type.…
The Italian IPC are immediately handed over to
the German player. The German player must
immediately pay 5 IPC to the bankEdit
Guess this should be in the Rules section :) -
Wow, that Takeover of Italy really Boosts Germany. Worked good too. Just need the extra Rail movement and boost the Para and LCV max builds and should be there. All the extra dough showed up.
Oh yea and a Notification Late 43 ? rd 7 when it’s an option, even if conditions aren’t currently met.
Anyway, Good stuff. I like it. A lot more people are gonna die though. Allies better not pussyfoot around. They still have the upper hand but logistics are still a problem and JPN is strong.
They need to concentrate intelligently or it could get away from them. Doubtful though :)
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Fantastic - and once again, thanks for your enormous effort with TripleA.
Concerning the Italian IPC:
When Germany takes over Italy, this is what happens on Germany’s turn:- Germany announces the Take Over of Italy
- All players check if conditions for Take Over are fullfilled
- Germany pays 5 IPC to the bank
- All Italian units are switched with equivalent German units (except Mines)
- Germany collects all Italian IPC
- Germany starts the Repair & Purchase Units phase