Tutor game: trulpen (X) vs Avner [and everyone else] (A+23) BM3


  • @avner said in Tutor game: trulpen (X) vs Avner [and everyone else] (A+23) BM3:

    I can keep the fast vehicles for possible help to China (if needed)

    Not sure they will be able to make a significant impact unless they get into China on R1. Still, the pansar is pretty flexible in Kaz.

  • 2024 2023 '22 '21 '20

    US can’t do much, but needs to be ready to invade in Atlantic and take out the subs to help British NO

    Japan is coming, but not yet. For now just maintaining near parity CVs is key to Pacific defense.

    So need to buy 2CVs + DD. Suggest 2 more subs with purchase. Gets max fleet size. Fighters can be bought and brought later into the fight easier.

    The Chinese are just going to take Yunnan, but will minimal force. I can’t see holding it with the forces Japan currently has. China could put 11 inf (assuming 1 dies during the assault on Yunnan) and Russia could reinforce with 2 ftr+tac. Japan can attack with 2 inf + 1 art + 1 mech + 10ftr + 7 tac + 2 sb. Probably lose 3-4 ftrs, but would destroy Russian airforce! Germans could bomb Moscow to oblivion. Puts alot of pressure early on Allies to get ftrs to Moscow, and for no real gain. Suggest getting the bonus in Yunan and stacking Szechwan for next round.

    The British have several key pieces this round. I’m listing in my order of importance:
    0) Buy 2ftr + 2 inf — avoids any Sea lion that is sent due to sending out all aircraft in the moves outlined next.

    1. Save the home fleet – try to defend it another turn from Luftwaffe strike
      Back off to Iceland. Avoids him buying a CV and sending 2 SS + aircraft to sink regardless of what is bought to defend. Will send 2 ftrs to land for defense.

    2. Sink the Bismark! using 3 ftrs (or 4 if Gibbastion is used)

    3. Taranto is possible with 1 sb + 1 ftr from UK.

    But because we have a Home fleet, I’m rather partial to the Gibastion defense here.
    Take out DD + tran in SZ96 with SS + 1ftr + 1 tac. Land both a/c in Algeria.
    Gibraltar ftr lands in Algeria.
    Put all SZ98 except DD in SZ 92. Use transports to move Malta inf + aa and scotland 2 inf to Algeria. Holding Algeria is key, because without it, Germany only has 2 sb’s (and maybe 1 tac in Italy) to attack fleet with.
    Put DD from SZ98 in SZ94 to “close the door” on Italian counter.

    1. Activate Persia from India

    2. Defend Egypt. Pull all back to Egypt. Except send mech to Syria to avoid Vichy loss.
      If Gibbastion, I like buying a factory for Egypt.

    Result:
    Italy still has fleet, but cannot really engage UK
    Egypt will grow.
    Fleet controls the Atlantic
    Ensures early takedown of N.Africa
    May even prevent Vichy as Axis do not gain much from it–unlikely given the board, but minimizes impact.

  • '22

    @trulpen

    be prepared for everything

    in russia they are of little use now

    :)

  • '22

    @surfer

    I have to evaluate

    I am more inclined to Taranto to immediately eliminate Italy from the Mediterranean

    I have to study it a little longer


  • Take your time. It’s also good to give time for more opinions.

  • '22

    TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers and 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 infantry moved from Western United States to 10 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Philippines to Guam
            1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
            1 bomber moved from Central United States to Eastern United States
            1 armour and 3 mech_infantrys moved from Central United States to Western United States
    
        Place Units - Americans
            2 carriers and 1 destroyer placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
            1 artillery placed in Central United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '22

    my solution USA

  • '22

    any opinion? otherwise I confirm and go ahead

  • '22

    I proceed with China …

  • 2024 2023 '22 '21 '20

    @avner My only suggestion would be to amend the buy to drop the art–it can’t go anywhere
    So what to do with 4 IPC? Could just save for next round…but I prefer to drop 1DD and use the 12 IPCs for 2 SS. It takes soooo long to get US ships into the battle that the earlier I can buy them the better.

    Also, would send the W. coast tran back to California to get more troops.

  • 2024 2023 '22 '21 '20

    For China. This is a bitter pill. @trulpen has a very effective J3 DOW that allows him to crush most of China before the Allies are involved. Basically, attack Yunnan to get bonus, but can’t reinforce there.

    Would like to use the Russian fast movers, but…

    Since the Germans did not buy a fleet, they have lots of fast movers. Still could, but losing the Bismarck(in all likelihood) makes supporting the fleet expensive. Probably not happening. So that means G is coming hard on Russia. We can plan on the mobile units to Szechwan, but need to get back.

  • '22

    @surfer In fact, I don’t like that art … transport do you mean to the Atlantic?

  • 2024 2023 '22 '21 '20

    @avner transport that is started in Hawaii moves to W. coast

  • '22

    TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 infantry moved from Western United States to 10 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Philippines to Guam
            1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
            1 bomber moved from Central United States to Hawaiian Islands
            1 transport moved from 26 Sea Zone to 10 Sea Zone
    
        Place Units - Americans
            2 carriers and 1 submarine placed in 10 Sea Zone
            1 destroyer and 1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '22

    I put the Russian fast vehicles on purpose but it would be about doing DOW in R2 and stacking in Szechwan… I have to do the math in the event of a Jap air attack

  • '22

    @avner said in Tutor game: trulpen (X) vs Avner [and everyone else] (A+23) BM3:

    Szechwan

    With the Russians you can make a lot in Szechwan, including planes.

    But it means designing DOW in UK2 against the Japanese …

    Is worth?

    Doubt

  • 2024 2023 '22 '21 '20

    @avner You can set up for it without pulling the trigger. The force in Anwhe could move to Kweichow, threatening Szechwan which would make linking up very expensive for the Allies.

    C1 is just take Yunnan with 3 inf + ftr, and reinforce Szechwan.

  • '22

    TripleA Turn Summary: Chinese round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 1
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kweichow to Yunnan
            1 infantry moved from Szechwan to Yunnan
            1 fighter moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Szechwan
            1 infantry moved from Shensi to Szechwan
            2 infantry moved from Suiyuyan to Shensi
    
        Place Units - Chinese
            4 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1,17
    Japanese regular : 1,00
    

    Savegame

  • '22

    UK1… I am inclined to do Taranto … Italy must be eliminated quickly

    the remaining fleet in Iceland … even if there are too many surviving divers from G1 …

    in order not to risk sea lion I would make infantry in London as a first purchase and perhaps a mech in South Africa

    I need the planes to eliminate the Regia Marina and protect the fleet in iceland…

  • 2024 2023 '22 '21 '20

    @avner Ok. My $0.02
    a) Expect Italians to blitz into Normandy to instigate Vichy. Not terrible, 1 less Italian tank for can opening. To preempt Vichy and help defend Egypt, 1 mech goes to Syria.

    b) Moving to Iceland ok with 2 fighters to support. Would be interested in 1 DD + fig vs. 2 SS in SZ106, or possibly add 1 CA from SZ 91 (if no Taranto.)

    c) Only need 4 inf to counter SeaLion next turn (assuming 1 ftr+sb leaves London)

    d) Not enamored with Taranto. We have more ships and can respond to Italy first round moves. Would like to buy factory for Egypt + 2 inf + ftr. The problem is where to put the Med fleet. Gibbastion is not ideal since need ftrs to help Home fleet. Retreat to SZ81 for 1 turn? Possible when coupled with attack on Ethiopia, but not ideal.

    Honestly, this is where my game needs the most help. Attacking Taranto is a “easy” option, but has late game consequences (no more Med threat to southern Europe) that I can’t balance, i.e. what is more important, being able to stop the Italians now, vice flexible response later. As of now, the Germans have lots of mobility with Luftwaffe intact. I don’t think we want to allow an incursion into Alexandria that could be reinforced with German air. I think that could spiral out of control quickly without reinforcements. So maybe Taranto is best?

    e) Gotta sink the Bismarck. Need at least 1 ftr + sb. Quickly running out of units to attack everywhere.

    f) Pounce on Ethiopia using Med transport + inf + tank from Alexandria + CA attack from SZ39

    g) Engage Persia using India

    h) SZ 96…

    i) Reinforce Burma with everything, since J cannot attack India.

    Lots to do.

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