@captainwalker 8cb87081-4ee3-4b25-88e7-0ac6057b89f8-triplea_41695_3IT.tsvg
FMRommel (Ent) vs Entek (CP) 1914
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TripleA Turn Summary: Communists round 2
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 2 Research Technology - Communists Communists spend 5 on tech rolls Communists roll 1,5 and gets 0 hits Combat Move - Communists 1 cavalry moved from Aldan to Khabarovsk Communists take Khabarovsk from Russia 1 cavalry moved from Khabarovsk to Amur Communists take Amur from Russia 1 conscript moved from Aldan to Bratsk 2 cavalrys moved from Aldan to Chita 9 conscripts and 2 field_guns moved from Aldan to Bratsk 2 cavalrys moved from Tiksi to Evenkia 6 conscripts, 2 field_guns and 2 infantry moved from Yakutsk to Aldan Purchase Units - Communists Communists buy 2 conscripts, 2 field_guns and 2 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat - Communists Battle in Chita Communists attack with 2 cavalrys Russia defend with 1 conscript Communists roll dice for 2 cavalrys in Chita, round 2 : 0/2 hits, 0.33 expected hits Russia roll dice for 1 conscript in Chita, round 2 : 0/1 hits, 0.17 expected hits Communists roll dice for 2 cavalrys in Chita, round 3 : 0/2 hits, 0.33 expected hits Russia roll dice for 1 conscript in Chita, round 3 : 0/1 hits, 0.17 expected hits Communists roll dice for 2 cavalrys in Chita, round 4 : 1/2 hits, 0.33 expected hits Russia roll dice for 1 conscript in Chita, round 4 : 0/1 hits, 0.17 expected hits 1 conscript owned by the Russia lost in Chita Communists win, taking Chita from Russia with 2 cavalrys remaining. Battle score for attacker is 2 Casualties for Russia: 1 conscript Battle in Evenkia Communists attack with 2 cavalrys Russia defend with 1 conscript Communists roll dice for 2 cavalrys in Evenkia, round 2 : 0/2 hits, 0.33 expected hits Russia roll dice for 1 conscript in Evenkia, round 2 : 1/1 hits, 0.17 expected hits 1 cavalry owned by the Communists lost in Evenkia 1 cavalry owned by the Communists retreated to Tiksi Russia win with 1 conscript remaining. Battle score for attacker is -4 Casualties for Communists: 1 cavalry Battle in Bratsk Communists attack with 10 conscripts and 2 field_guns Russia defend with 1 conscript Communists roll dice for 10 conscripts and 2 field_guns in Bratsk, round 2 : 0/4 hits, 1.00 expected hits Russia roll dice for 1 conscript in Bratsk, round 2 : 0/1 hits, 0.17 expected hits Communists roll dice for 10 conscripts and 2 field_guns in Bratsk, round 3 : 1/4 hits, 1.00 expected hits Russia roll dice for 1 conscript in Bratsk, round 3 : 0/1 hits, 0.17 expected hits 1 conscript owned by the Russia lost in Bratsk Communists win, taking Bratsk from Russia with 10 conscripts and 2 field_guns remaining. Battle score for attacker is 2 Casualties for Russia: 1 conscript Non Combat Move - Communists Place Units - Communists 2 conscripts, 2 field_guns and 2 infantry placed in Yakutsk Turn Complete - Communists Communists collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Communists regular : -1.33 Russia regular : 0.00
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@fmerwinrommel Hopefully that makes the game different and interesting!
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@entek Oops, the UK tt left the troops stranded in Madeira, or else they didn’t want to leave. Anyway, I will edit the troops off the isle to Sardinia.
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TripleA Turn Summary: USA round 2
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 2 Research Technology - USA USA spend 10 on tech rolls USA roll 5,3,6 and gets 1 hit USA removing all Technology Tokens after successful research. USA discover lateFighter Combat Move - USA 1 cavalry and 3 infantry moved from New Mexico to Chihuahua Purchase Units - USA USA buy 1 Factory, 1 battlecruiser, 1 destroyer, 1 gas and 1 transport; Remaining resources: 2 PUs; 0 techTokens; Combat - USA Battle in Chihuahua USA attack with 1 cavalry and 3 infantry Neutral defend with 2 infantry USA roll dice for 1 cavalry and 3 infantry in Chihuahua, round 2 : 1/4 hits, 0.67 expected hits Neutral roll dice for 2 infantry in Chihuahua, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Neutral and 1 infantry owned by the USA lost in Chihuahua USA roll dice for 1 cavalry and 2 infantry in Chihuahua, round 3 : 0/3 hits, 0.50 expected hits Neutral roll dice for 1 infantry in Chihuahua, round 3 : 0/1 hits, 0.33 expected hits USA roll dice for 1 cavalry and 2 infantry in Chihuahua, round 4 : 0/3 hits, 0.50 expected hits Neutral roll dice for 1 infantry in Chihuahua, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the USA lost in Chihuahua USA roll dice for 1 cavalry and 1 infantry in Chihuahua, round 5 : 0/2 hits, 0.33 expected hits Neutral roll dice for 1 infantry in Chihuahua, round 5 : 0/1 hits, 0.33 expected hits USA roll dice for 1 cavalry and 1 infantry in Chihuahua, round 6 : 0/2 hits, 0.33 expected hits Neutral roll dice for 1 infantry in Chihuahua, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the USA lost in Chihuahua 1 cavalry owned by the USA retreated to New Mexico Neutral win with 1 infantry remaining. Battle score for attacker is -6 Casualties for USA: 3 infantry Casualties for Neutral: 1 infantry Non Combat Move - USA 1 infantry moved from Louisiana to Texas 1 gas moved from Charleston to Louisiana 1 cavalry moved from Charleston to Kentucky Place Units - USA 1 battlecruiser, 1 destroyer and 1 transport placed in Sea Zone 30 Mid Atlantic 1 gas placed in Charleston 1 Factory placed in San Francisco Activate Technology - USA USA activating lateFighter Trigger USAT3: buylate_fighter added to productionUSA Turn Complete - USA USA collect 66 PUs; end with 68 PUs Turning on Edit Mode EDIT: Removing units owned by Britain from Madeira: 1 field_gun EDIT: Removing units owned by Britain from Madeira: 1 infantry EDIT: Adding units owned by Britain to Algeria: 1 field_gun and 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
USA regular : -1.33 Neutral regular : 1.00
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Irritating, everybody else takes Chihua and wins, but me. Now you can take Mex and build. I made the UK edit, but put the troops in Algeria.
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TripleA Turn Summary: Germany round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 3 Research Technology - Germany Germany spend 5 on tech rolls Germany roll 2,1,2,4 and gets 0 hits Combat Move - Germany Germany loses 0 PUs for violating Mexico Citys neutrality. 1 field_gun and 2 infantry moved from Belgium to Picardy 1 field_gun and 2 infantry moved from Rhine to Champagne 1 field_gun and 1 infantry moved from Alsace to Franche-Comte 1 fighter moved from Alsace to Champagne 1 fighter moved from Alsace to Picardy 1 transport moved from Sea Zone 12 Baltic Sea to Sea Zone 11 Baltic Sea 1 field_gun moved from East Prussia to Sea Zone 11 Baltic Sea 1 infantry moved from Pomerania to Sea Zone 11 Baltic Sea 2 submarines moved from Sea Zone 12 Baltic Sea to Sea Zone 14 Helgoland Bight 2 battlecruisers moved from Sea Zone 14 Helgoland Bight to Sea Zone 13 Skagerrak 1 battleship and 1 cruiser moved from Sea Zone 14 Helgoland Bight to Sea Zone 13 Skagerrak 1 battlecruiser, 1 battleship and 1 destroyer moved from Sea Zone 12 Baltic Sea to Sea Zone 13 Skagerrak 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 11 Baltic Sea to Sea Zone 12 Baltic Sea 1 field_gun and 1 infantry moved from Sea Zone 12 Baltic Sea to Sweden 1 field_gun moved from Guadalahara to Mexico City Germany take Mexico City from Neutral Purchase Units - Germany Germany buy 1 destroyer, 5 field_guns, 1 gas, 1 heavy_gun, 5 infantry, 10 stormtruppens, 2 submarines, 1 transport and 7 trenchs; Remaining resources: 0 PUs; 4 techTokens; Combat - Germany Battle in Picardy Germany attack with 1 field_gun, 1 fighter and 2 infantry France defend with 1 infantry and 1 trench Germany roll dice for 1 field_gun, 1 fighter and 2 infantry in Picardy, round 2 : 2/4 hits, 1.33 expected hits France roll dice for 1 infantry and 1 trench in Picardy, round 2 : 0/1 hits, 0.33 expected hits 1 trench owned by the France lost in Picardy Germany roll dice for 1 field_gun, 1 fighter and 2 infantry in Picardy, round 3 : 0/4 hits, 1.33 expected hits France roll dice for 1 infantry in Picardy, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germany lost in Picardy Germany roll dice for 1 field_gun, 1 fighter and 1 infantry in Picardy, round 4 : 0/3 hits, 1.00 expected hits France roll dice for 1 infantry in Picardy, round 4 : 0/1 hits, 0.33 expected hits Germany roll dice for 1 field_gun, 1 fighter and 1 infantry in Picardy, round 5 : 0/3 hits, 1.00 expected hits France roll dice for 1 infantry in Picardy, round 5 : 0/1 hits, 0.33 expected hits Germany roll dice for 1 field_gun, 1 fighter and 1 infantry in Picardy, round 6 : 0/3 hits, 1.00 expected hits France roll dice for 1 infantry in Picardy, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germany lost in Picardy Germany roll dice for 1 field_gun and 1 fighter in Picardy, round 7 : 0/2 hits, 0.67 expected hits France roll dice for 1 infantry in Picardy, round 7 : 0/1 hits, 0.33 expected hits Germany roll dice for 1 field_gun and 1 fighter in Picardy, round 8 : 1/2 hits, 0.67 expected hits France roll dice for 1 infantry in Picardy, round 8 : 0/1 hits, 0.33 expected hits 1 infantry owned by the France lost in Picardy Germany win, taking Picardy from France with 1 field_gun and 1 fighter remaining. Battle score for attacker is 0 Casualties for France: 1 infantry and 1 trench Casualties for Germany: 2 infantry Battle in Sweden Germany attack with 1 field_gun and 1 infantry Neutral defend with 2 infantry Germany roll dice for 1 field_gun and 1 infantry in Sweden, round 2 : 1/2 hits, 0.67 expected hits Neutral roll dice for 2 infantry in Sweden, round 2 : 2/2 hits, 0.67 expected hits 1 field_gun owned by the Germany, 1 infantry owned by the Germany and 1 infantry owned by the Neutral lost in Sweden Neutral win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Germany: 1 field_gun and 1 infantry Casualties for Neutral: 1 infantry Battle in Franche-Comte Germany attack with 1 field_gun and 1 infantry France defend with 1 infantry Germany roll dice for 1 field_gun and 1 infantry in Franche-Comte, round 2 : 1/2 hits, 0.67 expected hits France roll dice for 1 infantry in Franche-Comte, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the France lost in Franche-Comte Germany win, taking Franche-Comte from France with 1 field_gun and 1 infantry remaining. Battle score for attacker is 3 Casualties for France: 1 infantry Battle in Champagne Germany attack with 1 field_gun, 1 fighter and 2 infantry France defend with 1 field_gun Germany roll dice for 1 field_gun, 1 fighter and 2 infantry in Champagne, round 2 : 1/4 hits, 1.33 expected hits France roll dice for 1 field_gun in Champagne, round 2 : 0/1 hits, 0.33 expected hits 1 field_gun owned by the France lost in Champagne Germany win, taking Champagne from France with 1 field_gun, 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for France: 1 field_gun Non Combat Move - Germany Turning on Edit Mode EDIT: Turning off Edit Mode 6 infantry moved from Alsace to Champagne 1 heavy_gun and 2 infantry moved from Rhine to Belgium 2 field_guns and 13 infantry moved from Westphalia to Rhine 1 field_gun, 1 heavy_gun and 1 infantry moved from Wurttemburg to Rhine 1 gas moved from Wurttemburg to Alsace 7 stormtruppens moved from Saxony to Westphalia 10 stormtruppens moved from Berlin to Saxony 2 field_guns and 1 infantry moved from Bohemia to Galicia 2 field_guns, 1 heavy_gun and 1 infantry moved from Warsaw to Eastern Poland 7 infantry moved from East Prussia to Eastern Poland 3 infantry moved from West Prussia to East Prussia 1 cavalry moved from French Somaliland to Italian Somaliland 1 fighter moved from Champagne to Alsace 1 fighter moved from Picardy to Belgium 3 submarines moved from Sea Zone 52 Mid Atlantic to Sea Zone 53 Mid Atlantic 2 submarines moved from Sea Zone 119 Timor Sea to Sea Zone 122 Bismarck Sea 2 battlecruisers, 1 cruiser and 1 transport moved from Sea Zone 146 Pacific Ocean to Sea Zone 144 Pacific Ocean Place Units - Germany 1 heavy_gun, 1 infantry and 1 trench placed in German New Guinea 1 field_gun, 2 infantry and 3 trenchs placed in Dar es Salaam 1 destroyer, 2 submarines and 1 transport placed in Sea Zone 12 Baltic Sea 1 field_gun and 1 infantry placed in Mecklenburg 1 trench placed in Belgium 2 trenchs placed in Eastern Poland 1 field_gun and 1 infantry placed in Warsaw 2 field_guns and 1 gas placed in Belgium 10 stormtruppens placed in Berlin Turn Complete - Germany Germany collect 134 PUs; end with 134 PUs
Combat Hit Differential Summary :
Germany regular : -3.67 France regular : -1.00 Neutral regular : 1.33
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TripleA Turn Summary: France round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 3 Research Technology - France France spend 5 on tech rolls France roll 1,2,6 and gets 1 hit France removing all Technology Tokens after successful research. France discover propaganda Combat Move - France 1 field_gun and 1 infantry moved from Paris to Picardy 1 fighter moved from Paris to Franche-Comte 2 infantry moved from Burgundy to Franche-Comte 1 colonial moved from Cyrenaica to Western Sudan 4 cavalrys moved from Chad to Western Sudan 1 gas moved from Burma to Annam Purchase Units - France France buy 1 cavalry, 4 colonials, 2 field_guns, 1 gas, 11 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - France Battle in Picardy France attack with 1 field_gun and 1 infantry Germany defend with 1 field_gun France roll dice for 1 field_gun and 1 infantry in Picardy, round 2 : 1/2 hits, 0.67 expected hits Germany roll dice for 1 field_gun in Picardy, round 2 : 0/1 hits, 0.33 expected hits 1 field_gun owned by the Germany lost in Picardy France win, taking Picardy from Germany with 1 field_gun and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germany: 1 field_gun Battle in Franche-Comte France attack with 1 fighter and 2 infantry Germany defend with 1 field_gun and 1 infantry France roll dice for 1 fighter and 2 infantry in Franche-Comte, round 2 : 1/3 hits, 0.83 expected hits Germany roll dice for 1 field_gun and 1 infantry in Franche-Comte, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germany and 1 infantry owned by the France lost in Franche-Comte France roll dice for 1 fighter and 1 infantry in Franche-Comte, round 3 : 0/2 hits, 0.67 expected hits Germany roll dice for 1 field_gun in Franche-Comte, round 3 : 0/1 hits, 0.33 expected hits France roll dice for 1 fighter and 1 infantry in Franche-Comte, round 4 : 1/2 hits, 0.67 expected hits Germany roll dice for 1 field_gun in Franche-Comte, round 4 : 0/1 hits, 0.33 expected hits 1 field_gun owned by the Germany lost in Franche-Comte France win, taking Franche-Comte from Germany with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for France: 1 infantry Casualties for Germany: 1 field_gun and 1 infantry Battle in Western Sudan France attack with 4 cavalrys and 1 colonial Germany defend with 1 infantry France roll dice for 4 cavalrys and 1 colonial in Western Sudan, round 2 : 1/5 hits, 1.00 expected hits Germany roll dice for 1 infantry in Western Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germany lost in Western Sudan France win, taking Western Sudan from Germany with 4 cavalrys and 1 colonial remaining. Battle score for attacker is 3 Casualties for Germany: 1 infantry Non Combat Move - France 1 colonial and 1 infantry moved from Cochinchina to Sea Zone 127 Gulf of Thailand 1 colonial, 1 infantry and 1 transport moved from Sea Zone 127 Gulf of Thailand to Sea Zone 136 East China Sea 1 colonial moved from Mariana Islands to Sea Zone 135 Pacific Ocean 1 colonial and 1 transport moved from Sea Zone 135 Pacific Ocean to Sea Zone 136 East China Sea 2 colonials and 1 infantry moved from Sea Zone 136 East China Sea to Shanghai 3 1 colonial moved from Shanghai 4 to Shanghai 1 1 colonial and 1 infantry moved from Gabon to Congo 1 infantry moved from Togo to Sea Zone 100 Gulf of Guinea 1 infantry and 1 transport moved from Sea Zone 100 Gulf of Guinea to Sea Zone 99 South Atlantic 1 infantry moved from Sea Zone 99 South Atlantic to Congo 1 transport moved from Sea Zone 56 Gulf of Lyon to Sea Zone 55 Western Mediterranean 1 colonial moved from Algiers to Sea Zone 55 Western Mediterranean 1 colonial and 1 transport moved from Sea Zone 55 Western Mediterranean to Sea Zone 58 Tyrrhenian Sea 1 colonial moved from Sea Zone 58 Tyrrhenian Sea to Rome 1 cruiser moved from Sea Zone 59 Central Mediterranean to Sea Zone 69 Sea of Crete 1 battlecruiser, 1 battleship, 2 cruisers and 1 destroyer moved from Sea Zone 55 Western Mediterranean to Sea Zone 59 Central Mediterranean 1 infantry moved from Piedmont to Sea Zone 57 Ligurian Sea 1 infantry and 2 transports moved from Sea Zone 57 Ligurian Sea to Sea Zone 59 Central Mediterranean 1 infantry moved from Sea Zone 59 Central Mediterranean to Naples 2 colonials moved from Tobruk to Cyrenaica 1 colonial moved from Niger to Chad 1 fighter moved from Franche-Comte to Rhone 2 infantry moved from Brittany to Burgundy 1 gas moved from Brittany to Paris 1 cavalry moved from Marseilles to Piedmont 1 colonial moved from Marseilles to Piedmont 1 colonial and 2 field_guns moved from Marseilles to Rhone 1 cruiser moved from Sea Zone 126 Java Sea to Sea Zone 131 Pacific Ocean Place Units - France 1 field_gun, 7 infantry and 3 trenchs placed in Paris 1 cavalry and 2 infantry placed in Brittany 1 field_gun and 2 infantry placed in Marseilles 2 colonials placed in Algiers 2 colonials placed in Tobruk 1 gas placed in Yanaon Activate Technology - France France activating propaganda Trigger FranceP: France has 3 infantry placed in Paris Turn Complete - France France collect 72 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germany regular : -1.00 France regular : 0.17
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TripleA Turn Summary: Serbia round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 3 Combat Move - Serbia 1 field_gun and 3 infantry moved from Albania to Montenegro 1 fighter moved from Belgrade to Montenegro 1 cavalry, 1 field_gun, 1 heavy_gun and 12 infantry moved from Belgrade to Serbia 1 infantry moved from Belgrade to Serbia Purchase Units - Serbia Turning on Edit Mode EDIT: Removing units owned by Serbia from Macedonia: 1 field_gun EDIT: Adding units owned by Serbia to Serbia: 1 field_gun EDIT: Turning off Edit Mode Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Serbia buy 4 infantry and 1 trench; Remaining resources: 2 PUs; Combat - Serbia Battle in Montenegro Serbia attack with 1 field_gun, 1 fighter and 3 infantry Austria defend with 3 infantry Serbia roll dice for 1 field_gun, 1 fighter and 3 infantry in Montenegro, round 2 : 1/5 hits, 1.50 expected hits Austria roll dice for 3 infantry in Montenegro, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Serbia and 1 infantry owned by the Austria lost in Montenegro Serbia roll dice for 1 field_gun, 1 fighter and 1 infantry in Montenegro, round 3 : 1/3 hits, 1.00 expected hits Austria roll dice for 2 infantry in Montenegro, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Austria lost in Montenegro Serbia roll dice for 1 field_gun, 1 fighter and 1 infantry in Montenegro, round 4 : 1/3 hits, 1.00 expected hits Austria roll dice for 1 infantry in Montenegro, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Austria lost in Montenegro Serbia win, taking Montenegro from Austria with 1 field_gun, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Serbia: 2 infantry Casualties for Austria: 3 infantry Battle in Serbia Serbia attack with 1 cavalry, 2 field_guns, 1 heavy_gun and 13 infantry Austria defend with 1 heavy_gun and 2 infantry Serbia roll dice for 1 cavalry, 2 field_guns, 1 heavy_gun and 13 infantry in Serbia, round 2 : 6/17 hits, 3.83 expected hits Austria roll dice for 1 heavy_gun and 2 infantry in Serbia, round 2 : 2/3 hits, 1.33 expected hits 2 infantry owned by the Serbia, 2 infantry owned by the Austria and 1 heavy_gun owned by the Austria lost in Serbia Serbia win, taking Serbia from Austria with 1 cavalry, 2 field_guns, 1 heavy_gun and 11 infantry remaining. Battle score for attacker is 5 Casualties for Serbia: 2 infantry Casualties for Austria: 1 heavy_gun and 2 infantry Non Combat Move - Serbia 2 infantry moved from Albania to Macedonia 1 fighter moved from Montenegro to Albania Place Units - Serbia 1 infantry placed in Belgrade 3 infantry and 1 trench placed in Greece Turn Complete - Serbia Serbia collect 19 PUs; end with 21 PUs
Combat Hit Differential Summary :
Serbia regular : 1.67 Austria regular : 0.67
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Didn’t want to abandon Belgrade with the factory, trenches and 4 PU territory, but you were almost guaranteed taking it. So I went for killing 6 units and taking 3 PU, but they went down fighting.
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TripleA Turn Summary: Austria round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 3 Research Technology - Austria Austria spend 5 on tech rolls Austria rolls : 0/1 hits, 0.00 expected hits Combat Move - Austria 2 field_guns and 2 infantry moved from Transylvania to Belgrade 1 infantry moved from Transylvania to Belgrade 1 fighter moved from Carpathia to Belgrade 1 field_gun and 1 infantry moved from Venice to Sea Zone 62 Adriatic Sea 1 field_gun and 1 infantry moved from Sea Zone 62 Adriatic Sea to Montenegro Purchase Units - Austria Austria buy 1 destroyer, 5 field_guns, 1 gas, 3 heavy_guns, 6 infantry and 4 trenchs; Remaining resources: 0 PUs; 1 techTokens; Combat - Austria Battle in Belgrade Austria attack with 2 field_guns, 1 fighter and 3 infantry Serbia defend with 1 Factory, 1 infantry and 3 trenchs Austria roll dice for 2 field_guns, 1 fighter and 3 infantry in Belgrade, round 2 : 1/6 hits, 2.33 expected hits Units damaged: 1 trench owned by the Serbia Serbia roll dice for 1 infantry and 3 trenchs in Belgrade, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Austria lost in Belgrade Austria roll dice for 2 field_guns, 1 fighter and 2 infantry in Belgrade, round 3 : 2/5 hits, 2.00 expected hits Units damaged: 2 trenchs owned by the Serbia Serbia roll dice for 1 infantry and 3 trenchs in Belgrade, round 3 : 0/1 hits, 0.33 expected hits Austria roll dice for 2 field_guns, 1 fighter and 2 infantry in Belgrade, round 4 : 2/5 hits, 2.00 expected hits Serbia roll dice for 1 infantry and 3 trenchs in Belgrade, round 4 : 0/1 hits, 0.33 expected hits 2 trenchs owned by the Serbia lost in Belgrade Austria roll dice for 2 field_guns, 1 fighter and 2 infantry in Belgrade, round 5 : 3/5 hits, 2.00 expected hits Serbia roll dice for 1 infantry and 1 trench in Belgrade, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Serbia and 1 trench owned by the Serbia lost in Belgrade Austria win, taking Belgrade from Serbia with 2 field_guns, 1 fighter and 2 infantry remaining. Battle score for attacker is 9 Casualties for Austria: 1 infantry Casualties for Serbia: 1 infantry and 3 trenchs Battle in Montenegro Austria attack with 1 field_gun and 1 infantry Serbia defend with 1 field_gun and 1 infantry Austria roll dice for 1 battlecruiser in Montenegro, round 2 : 0/1 hits, 0.67 expected hits Austria roll dice for 1 field_gun and 1 infantry in Montenegro, round 2 : 1/2 hits, 0.83 expected hits Serbia roll dice for 1 field_gun and 1 infantry in Montenegro, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Serbia lost in Montenegro Austria roll dice for 1 field_gun and 1 infantry in Montenegro, round 3 : 1/2 hits, 0.83 expected hits Serbia roll dice for 1 field_gun in Montenegro, round 3 : 0/1 hits, 0.33 expected hits 1 field_gun owned by the Serbia lost in Montenegro Austria win, taking Montenegro from Serbia with 1 field_gun and 1 infantry remaining. Battle score for attacker is 7 Casualties for Serbia: 1 field_gun and 1 infantry Non Combat Move - Austria 1 infantry moved from Baranya to Bosnia 2 cavalrys, 3 field_guns and 5 infantry moved from Transylvania to Belgrade 2 infantry moved from Hungary to Transylvania 2 field_guns moved from Hungary to Transylvania 3 field_guns moved from Carpathia to Galicia 4 infantry moved from Carpathia to Galicia 1 heavy_gun moved from Venice to Milan 1 heavy_gun moved from Venice to Milan 1 field_gun moved from Venice to Milan 1 fighter moved from Belgrade to Transylvania Place Units - Austria 1 destroyer placed in Sea Zone 62 Adriatic Sea 3 trenchs placed in Milan 2 field_guns, 1 heavy_gun, 1 infantry and 1 trench placed in Venice 3 field_guns and 2 infantry placed in Trieste 1 gas, 2 heavy_guns and 3 infantry placed in Hungary Turn Complete - Austria Austria collect 83 PUs; end with 83 PUs
Combat Hit Differential Summary :
Serbia regular : -1.33 Austria rolls : 0.00 Austria regular : -0.67
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TripleA Turn Summary: Italy round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 3 Research Technology - Italy Italy spend 5 on tech rolls Italy roll 4,2,3 and gets 0 hits Purchase Units - Italy Italy buy 6 infantry; Remaining resources: 1 PUs; 3 techTokens; Non Combat Move - Italy 2 battlecruisers and 2 cruisers moved from Sea Zone 61 Ionian Sea to Sea Zone 69 Sea of Crete 1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 58 Tyrrhenian Sea 1 infantry moved from Sicily to Sea Zone 58 Tyrrhenian Sea 1 infantry moved from Sea Zone 58 Tyrrhenian Sea to Rome 1 heavy_gun and 8 infantry moved from Latium to Tuscany 1 infantry moved from Rome to Latium Place Units - Italy 3 infantry placed in Piedmont 3 infantry placed in Rome Turn Complete - Italy Italy collect 24 PUs; end with 25 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Arabia round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 3 Combat Move - Arabia 1 Bedouin moved from Arabia to Trucial Coast Arabia take Trucial Coast from Turkey 1 Bedouin moved from Trucial Coast to Arabia Purchase Units - Arabia Arabia buy 4 Bedouins and 1 trench; Remaining resources: 0 PUs; Combat - Arabia Non Combat Move - Arabia 1 Bedouin moved from Yemen to Hejaz 4 Bedouins moved from Mecca to Arabia Place Units - Arabia 1 trench placed in Hejaz 4 Bedouins placed in Mecca Turn Complete - Arabia Arabia collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Turkey round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 3 Research Technology - Turkey Turkey roll 5,5 and gets 0 hits Combat Move - Turkey 1 field_gun, 1 heavy_gun and 1 infantry moved from Jordan to Hejaz 1 infantry moved from Palestine to Hejaz 1 cavalry moved from Georgia to Azerbaijan Turkey take Azerbaijan from Russia 1 cavalry moved from Azerbaijan to Georgia 2 fighters moved from Mesopotamia to Sinai 1 infantry moved from Damascus to Jordan 1 field_gun moved from Damascus to Jordan 1 infantry moved from Baghdad to Mesopotamia 1 field_gun moved from Baghdad to Mesopotamia 1 field_gun and 2 infantry moved from Lurs to Georgia 2 field_guns moved from Fars to Mesopotamia 1 infantry moved from Dardanelles to Bulgaria 1 field_gun moved from Dardanelles to Bulgaria 1 infantry moved from Constantinople to Dardanelles 1 field_gun moved from Constantinople to Dardanelles Purchase Units - Turkey Turkey buy 2 destroyers, 5 field_guns and 7 infantry; Remaining resources: 2 PUs; 2 techTokens; Combat - Turkey Battle in Hejaz Turkey attack with 1 field_gun, 1 heavy_gun and 2 infantry Arabia defend with 2 Bedouins and 1 trench Turkey roll dice for 1 field_gun, 1 heavy_gun and 2 infantry in Hejaz, round 2 : 2/4 hits, 1.33 expected hits Arabia roll dice for 2 Bedouins and 1 trench in Hejaz, round 2 : 2/2 hits, 0.67 expected hits 1 trench owned by the Arabia and 2 infantry owned by the Turkey lost in Hejaz 1 heavy_gun owned by the Turkey and 1 field_gun owned by the Turkey retreated to Palestine Arabia win with 2 Bedouins remaining. Battle score for attacker is -3 Casualties for Turkey: 2 infantry Casualties for Arabia: 1 trench Non Combat Move - Turkey Place Units - Turkey 2 destroyers placed in Sea Zone 68 Aegean Sea 1 field_gun and 2 infantry placed in Damascus 1 field_gun and 2 infantry placed in Baghdad 3 field_guns and 3 infantry placed in Constantinople Turn Complete - Turkey Turkey collect 59 PUs; end with 61 PUs
Combat Hit Differential Summary :
Arabia regular : 1.33 Turkey regular : 0.67
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TripleA Turn Summary: Britain round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 3 Research Technology - Britain Britain spend 10 on tech rolls Britain roll 3,2 and gets 0 hits Combat Move - Britain 1 destroyer and 1 submarine moved from Sea Zone 126 Java Sea to Sea Zone 131 Pacific Ocean 2 cavalrys and 1 colonial moved from Queensland to Sea Zone 120 Arafura Sea 1 battlecruiser, 2 cavalrys, 1 colonial, 4 cruisers and 2 transports moved from Sea Zone 120 Arafura Sea to Sea Zone 131 Pacific Ocean 2 cavalrys and 1 colonial moved from Sea Zone 131 Pacific Ocean to Palau Britain take Palau from Germany 2 colonials and 2 field_guns moved from New South Wales to Queensland 1 infantry moved from Madras to Sea Zone 73 Arabian Sea 1 field_gun moved from Goa to Sea Zone 73 Arabian Sea 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 73 Arabian Sea to Sea Zone 74 Gulf of Aden 1 field_gun and 1 infantry moved from Sea Zone 74 Gulf of Aden to Italian Somaliland 1 cavalry moved from Port Sudan to French Somaliland France take French Somaliland from Germany 1 infantry moved from Eritrea to Sea Zone 75 Red Sea 1 infantry and 1 transport moved from Sea Zone 75 Red Sea to Sea Zone 74 Gulf of Aden 1 infantry moved from Oman to Trucial Coast 1 field_gun and 1 infantry moved from Bombay to Sea Zone 73 Arabian Sea 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 73 Arabian Sea to Sea Zone 72 Persian Gulf 1 field_gun and 1 infantry moved from Sea Zone 72 Persian Gulf to Qatar 1 infantry moved from Oman to Sea Zone 74 Gulf of Aden 2 infantry moved from Sea Zone 74 Gulf of Aden to Italian Somaliland Purchase Units - Britain Britain buy 1 battlecruiser, 1 battleship, 1 colonial, 1 cruiser, 4 field_guns and 4 infantry; Remaining resources: 1 PUs; 2 techTokens; Combat - Britain Battle in Qatar Britain attack with 1 field_gun and 1 infantry Turkey defend with 2 trenchs 2 trenchs owned by the Turkey lost in Qatar Britain win, taking Qatar from Turkey with 1 field_gun and 1 infantry remaining. Battle score for attacker is 6 Casualties for Turkey: 2 trenchs Battle in Italian Somaliland Britain attack with 1 field_gun and 3 infantry Germany defend with 1 cavalry Britain roll dice for 1 field_gun and 3 infantry in Italian Somaliland, round 2 : 1/4 hits, 1.00 expected hits Germany roll dice for 1 cavalry in Italian Somaliland, round 2 : 0/1 hits, 0.17 expected hits 1 cavalry owned by the Germany lost in Italian Somaliland Britain win, taking Italian Somaliland from Germany with 1 field_gun and 3 infantry remaining. Battle score for attacker is 4 Casualties for Germany: 1 cavalry Non Combat Move - Britain 1 infantry moved from German Southwest Africa to Northern Rhodesia 2 cavalrys moved from Northern Rhodesia to German East Africa 1 infantry moved from Congo to Rwanda 1 infantry moved from Uganda to German East Africa 1 infantry moved from British East Africa to German East Africa 1 colonial moved from Middle Congo to Congo 1 infantry moved from Niger to Chad 1 field_gun and 1 infantry moved from Algeria to Sea Zone 55 Western Mediterranean 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 55 Western Mediterranean to Sea Zone 59 Central Mediterranean 1 field_gun and 1 infantry moved from Sea Zone 59 Central Mediterranean to Tripolitania 1 cruiser moved from Sea Zone 61 Ionian Sea to Sea Zone 69 Sea of Crete 1 transport moved from Sea Zone 25 Mid Atlantic to Sea Zone 20 Labrador Sea 1 colonial moved from British Columbia to Oregon 1 colonial moved from California to New Mexico 1 colonial moved from Ontario to Quebec 2 battlecruisers, 1 battleship, 3 cruisers, 1 destroyer and 2 submarines moved from Sea Zone 25 Mid Atlantic to Sea Zone 16 North Sea 2 submarines moved from Sea Zone 15 English Channel to Sea Zone 16 North Sea 1 cavalry and 2 infantry moved from Normandy to Paris 1 fighter moved from Normandy to England 3 transports moved from Sea Zone 25 Mid Atlantic to Sea Zone 24 Irish Sea 1 field_gun moved from London to England 1 destroyer and 1 submarine moved from Sea Zone 22 Mid Atlantic to Sea Zone 32 Sargasso Sea 1 cruiser and 1 destroyer moved from Sea Zone 94 South Atlantic to Sea Zone 101 South Atlantic 1 battlecruiser and 1 cruiser moved from Sea Zone 105 Pacific Ocean to Sea Zone 106 Pacific Ocean Place Units - Britain 1 battleship and 1 cruiser placed in Sea Zone 16 North Sea 2 field_guns and 1 infantry placed in London 2 infantry placed in Cairo-Suez 1 field_gun and 1 infantry placed in Bombay 1 field_gun placed in Goa 1 battlecruiser placed in Sea Zone 73 Arabian Sea 1 colonial placed in Nova Scotia Turn Complete - Britain Britain collect 91 PUs; end with 92 PUs
Combat Hit Differential Summary :
Germany regular : -0.17 Britain regular : 0.00
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TripleA Turn Summary: Russia round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 3 Research Technology - Russia Russia spend 10 on tech rolls Russia roll 5,3,4 and gets 0 hits Combat Move - Russia 1 cavalry moved from Caucasus to Azerbaijan Russia take Azerbaijan from Turkey 1 cavalry moved from Azerbaijan to Caucasus 1 conscript moved from Primorsky to Khabarovsk Russia take Khabarovsk from Communists 5 conscripts, 1 field_gun and 2 heavy_guns moved from Irkutsk to Bratsk 3 cavalrys, 5 conscripts and 1 field_gun moved from Novosibirsk to Bratsk Purchase Units - Russia Russia buy 15 conscripts, 2 field_guns, 2 heavy_guns, 2 infantry and 8 trenchs; Remaining resources: 0 PUs; 3 techTokens; Combat - Russia Battle in Bratsk Russia attack with 3 cavalrys, 10 conscripts, 2 field_guns and 2 heavy_guns Communists defend with 10 conscripts and 2 field_guns Russia roll dice for 3 cavalrys, 10 conscripts, 2 field_guns and 2 heavy_guns in Bratsk, round 2 : 1/11 hits, 2.50 expected hits Communists roll dice for 10 conscripts and 2 field_guns in Bratsk, round 2 : 4/12 hits, 2.33 expected hits 4 conscripts owned by the Russia and 1 conscript owned by the Communists lost in Bratsk Russia roll dice for 3 cavalrys, 6 conscripts, 2 field_guns and 2 heavy_guns in Bratsk, round 3 : 2/11 hits, 2.50 expected hits Communists roll dice for 9 conscripts and 2 field_guns in Bratsk, round 3 : 5/11 hits, 2.17 expected hits 5 conscripts owned by the Russia and 2 conscripts owned by the Communists lost in Bratsk 2 field_guns owned by the Russia, 1 conscript owned by the Russia, 2 heavy_guns owned by the Russia and 3 cavalrys owned by the Russia retreated to Irkutsk Communists win with 7 conscripts and 2 field_guns remaining. Battle score for attacker is -12 Casualties for Russia: 9 conscripts Casualties for Communists: 3 conscripts Non Combat Move - Russia 2 conscripts and 1 heavy_gun moved from Vladivostok to Primorsky 2 field_guns moved from St. Petersburg to Pskov 2 infantry moved from Latvia to Belarus 3 heavy_guns moved from Minsk to Belarus 2 cavalrys moved from Belarus to Caucasus 3 heavy_guns moved from Kiev to Odessa 1 conscript moved from Kazakhstan to Novosibirsk 1 conscript moved from Norilsk to Evenkia 1 infantry moved from Latvia to Pskov 1 infantry moved from Don to Caucasus 1 infantry moved from Don to Caucasus 4 conscripts moved from Belarus to Odessa 1 field_gun and 1 heavy_gun moved from Don to Belarus 1 conscript moved from Moscow to Don Place Units - Russia 3 conscripts placed in Vladivostok 2 conscripts placed in Omsk 1 trench placed in Omsk 1 trench placed in Caucasus 3 trenchs placed in Odessa 3 trenchs placed in Belarus 2 conscripts and 1 heavy_gun placed in Minsk 2 conscripts and 1 heavy_gun placed in Kiev 3 conscripts placed in Moscow 2 field_guns and 2 infantry placed in St. Petersburg 3 conscripts placed in Irkutsk Turn Complete - Russia Russia collect 85 PUs; end with 85 PUs
Combat Hit Differential Summary :
Communists regular : 4.50 Russia regular : -2.00
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That is so unfair, R misses tech with 3 dice, while UK, F & US all have tech. And R attack on Brat had 98% with 10 survivors predicted. We had similar attack/defense power. But every conscript you lose would decrease your defense, while my conscripts didn’t have offense to lose. But I rolled -4.5 and you rolled +2. I didn’t intend to capture Brat, since C could win a counterattack. Just wanted knock that army down to a few guns and retreat with a big force to Irk. I got the Euro front under control and could have contained C, at least in short-term. This is a game changer. C can run amuck. R is the one Entente that is difficult to support, yet every CP can attack it. R needs good luck. In our team game, at least your R got all the land defense techs.
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TripleA Turn Summary: Communists round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 3 Research Technology - Communists Communists roll 4,4 and gets 0 hits Combat Move - Communists 7 conscripts and 2 field_guns moved from Bratsk to Novosibirsk 1 cavalry moved from Chita to Novosibirsk 1 cavalry moved from Chita to Krasnoyarsk 1 cavalry moved from Tiksi to Krasnoyarsk 6 conscripts, 2 field_guns and 2 infantry moved from Aldan to Bratsk 1 conscript moved from Yakutsk to Sakhe 1 conscript moved from Yakutsk to Aldan 2 field_guns and 2 infantry moved from Yakutsk to Aldan 1 cavalry moved from Sakhe to Tiksi 1 cavalry moved from Amur to Khabarovsk Purchase Units - Communists Communists buy 5 conscripts, 2 field_guns, 1 gas and 2 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat - Communists Battle in Krasnoyarsk Communists attack with 2 cavalrys Russia defend with 1 conscript Communists roll dice for 2 cavalrys in Krasnoyarsk, round 2 : 1/2 hits, 0.33 expected hits Russia roll dice for 1 conscript in Krasnoyarsk, round 2 : 0/1 hits, 0.17 expected hits 1 conscript owned by the Russia lost in Krasnoyarsk Communists win, taking Krasnoyarsk from Russia with 2 cavalrys remaining. Battle score for attacker is 2 Casualties for Russia: 1 conscript Battle in Novosibirsk Communists attack with 1 cavalry, 7 conscripts and 2 field_guns Russia defend with 1 conscript Communists roll dice for 1 cavalry, 7 conscripts and 2 field_guns in Novosibirsk, round 2 : 2/5 hits, 1.17 expected hits Russia roll dice for 1 conscript in Novosibirsk, round 2 : 0/1 hits, 0.17 expected hits 1 conscript owned by the Russia lost in Novosibirsk Communists win, taking Novosibirsk from Russia with 1 cavalry, 7 conscripts and 2 field_guns remaining. Battle score for attacker is 2 Casualties for Russia: 1 conscript Battle in Khabarovsk Communists attack with 1 cavalry Russia defend with 1 conscript Communists roll dice for 1 cavalry in Khabarovsk, round 2 : 0/1 hits, 0.17 expected hits Russia roll dice for 1 conscript in Khabarovsk, round 2 : 0/1 hits, 0.17 expected hits Communists roll dice for 1 cavalry in Khabarovsk, round 3 : 0/1 hits, 0.17 expected hits Russia roll dice for 1 conscript in Khabarovsk, round 3 : 0/1 hits, 0.17 expected hits Communists roll dice for 1 cavalry in Khabarovsk, round 4 : 0/1 hits, 0.17 expected hits Russia roll dice for 1 conscript in Khabarovsk, round 4 : 0/1 hits, 0.17 expected hits 1 cavalry owned by the Communists retreated to Amur Non Combat Move - Communists Place Units - Communists 5 conscripts, 2 field_guns, 1 gas and 2 infantry placed in Yakutsk Turn Complete - Communists Communists collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Communists regular : 1.00 Russia regular : -0.83
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TripleA Turn Summary: USA round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 3 Research Technology - USA USA spend 10 on tech rolls USA roll 4,4 and gets 0 hits Combat Move - USA 1 field_gun and 1 infantry moved from Atlanta to Sea Zone 30 Mid Atlantic 1 battlecruiser, 1 destroyer, 1 field_gun, 1 infantry, 1 submarine and 1 transport moved from Sea Zone 30 Mid Atlantic to Sea Zone 32 Sargasso Sea 1 field_gun and 1 infantry moved from Sea Zone 32 Sargasso Sea to Azores Purchase Units - USA USA buy 1 cavalry, 1 field_gun, 1 infantry, 3 late_fighters and 2 transports; Remaining resources: 3 PUs; 2 techTokens; Combat - USA Battle in Azores USA attack with 1 field_gun and 1 infantry Neutral defend with 1 infantry USA roll dice for 1 battlecruiser in Azores, round 2 : 0/1 hits, 0.67 expected hits USA roll dice for 1 field_gun and 1 infantry in Azores, round 2 : 0/2 hits, 0.67 expected hits Neutral roll dice for 1 infantry in Azores, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the USA lost in Azores USA roll dice for 1 field_gun in Azores, round 3 : 0/1 hits, 0.33 expected hits Neutral roll dice for 1 infantry in Azores, round 3 : 1/1 hits, 0.33 expected hits 1 field_gun owned by the USA lost in Azores Neutral win with 1 infantry remaining. Battle score for attacker is -7 Casualties for USA: 1 field_gun and 1 infantry Non Combat Move - USA 1 gas moved from Louisiana to Texas 1 cavalry moved from Kentucky to Texas 1 infantry moved from San Francisco to California 1 gas moved from Charleston to Louisiana Place Units - USA 1 cavalry and 3 late_fighters placed in San Francisco 1 transport placed in Sea Zone 30 Mid Atlantic 1 transport placed in Sea Zone 29 Mid Atlantic 1 field_gun and 1 infantry placed in Charleston Turn Complete - USA USA collect 66 PUs; end with 69 PUs
Combat Hit Differential Summary :
USA regular : -1.67 Neutral regular : 1.33
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Except for getting a good tech last turn, USA had another crappy dice roll, the max possible opposites, all misses vs all hits: 0-4 vs 2-2 for neutrals.
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@fmerwinrommel I swear sometimes it feels like the neutral dice rolls are unevenly lucky.