TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 2
Research Technology - Communists
Communists spend 5 on tech rolls
Communists roll 1,5 and gets 0 hits
Combat Move - Communists
1 cavalry moved from Aldan to Khabarovsk
Communists take Khabarovsk from Russia
1 cavalry moved from Khabarovsk to Amur
Communists take Amur from Russia
1 conscript moved from Aldan to Bratsk
2 cavalrys moved from Aldan to Chita
9 conscripts and 2 field_guns moved from Aldan to Bratsk
2 cavalrys moved from Tiksi to Evenkia
6 conscripts, 2 field_guns and 2 infantry moved from Yakutsk to Aldan
Purchase Units - Communists
Communists buy 2 conscripts, 2 field_guns and 2 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat - Communists
Battle in Chita
Communists attack with 2 cavalrys
Russia defend with 1 conscript
Communists roll dice for 2 cavalrys in Chita, round 2 : 0/2 hits, 0.33 expected hits
Russia roll dice for 1 conscript in Chita, round 2 : 0/1 hits, 0.17 expected hits
Communists roll dice for 2 cavalrys in Chita, round 3 : 0/2 hits, 0.33 expected hits
Russia roll dice for 1 conscript in Chita, round 3 : 0/1 hits, 0.17 expected hits
Communists roll dice for 2 cavalrys in Chita, round 4 : 1/2 hits, 0.33 expected hits
Russia roll dice for 1 conscript in Chita, round 4 : 0/1 hits, 0.17 expected hits
1 conscript owned by the Russia lost in Chita
Communists win, taking Chita from Russia with 2 cavalrys remaining. Battle score for attacker is 2
Casualties for Russia: 1 conscript
Battle in Evenkia
Communists attack with 2 cavalrys
Russia defend with 1 conscript
Communists roll dice for 2 cavalrys in Evenkia, round 2 : 0/2 hits, 0.33 expected hits
Russia roll dice for 1 conscript in Evenkia, round 2 : 1/1 hits, 0.17 expected hits
1 cavalry owned by the Communists lost in Evenkia
1 cavalry owned by the Communists retreated to Tiksi
Russia win with 1 conscript remaining. Battle score for attacker is -4
Casualties for Communists: 1 cavalry
Battle in Bratsk
Communists attack with 10 conscripts and 2 field_guns
Russia defend with 1 conscript
Communists roll dice for 10 conscripts and 2 field_guns in Bratsk, round 2 : 0/4 hits, 1.00 expected hits
Russia roll dice for 1 conscript in Bratsk, round 2 : 0/1 hits, 0.17 expected hits
Communists roll dice for 10 conscripts and 2 field_guns in Bratsk, round 3 : 1/4 hits, 1.00 expected hits
Russia roll dice for 1 conscript in Bratsk, round 3 : 0/1 hits, 0.17 expected hits
1 conscript owned by the Russia lost in Bratsk
Communists win, taking Bratsk from Russia with 10 conscripts and 2 field_guns remaining. Battle score for attacker is 2
Casualties for Russia: 1 conscript
Non Combat Move - Communists
Place Units - Communists
2 conscripts, 2 field_guns and 2 infantry placed in Yakutsk
Turn Complete - Communists
Communists collect 28 PUs; end with 28 PUs
@entek Oops, the UK tt left the troops stranded in Madeira, or else they didn’t want to leave. Anyway, I will edit the troops off the isle to Sardinia.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 2
Research Technology - USA
USA spend 10 on tech rolls
USA roll 5,3,6 and gets 1 hit
USA removing all Technology Tokens after successful research.
USA discover lateFighter
Combat Move - USA
1 cavalry and 3 infantry moved from New Mexico to Chihuahua
Purchase Units - USA
USA buy 1 Factory, 1 battlecruiser, 1 destroyer, 1 gas and 1 transport; Remaining resources: 2 PUs; 0 techTokens;
Combat - USA
Battle in Chihuahua
USA attack with 1 cavalry and 3 infantry
Neutral defend with 2 infantry
USA roll dice for 1 cavalry and 3 infantry in Chihuahua, round 2 : 1/4 hits, 0.67 expected hits
Neutral roll dice for 2 infantry in Chihuahua, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Neutral and 1 infantry owned by the USA lost in Chihuahua
USA roll dice for 1 cavalry and 2 infantry in Chihuahua, round 3 : 0/3 hits, 0.50 expected hits
Neutral roll dice for 1 infantry in Chihuahua, round 3 : 0/1 hits, 0.33 expected hits
USA roll dice for 1 cavalry and 2 infantry in Chihuahua, round 4 : 0/3 hits, 0.50 expected hits
Neutral roll dice for 1 infantry in Chihuahua, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the USA lost in Chihuahua
USA roll dice for 1 cavalry and 1 infantry in Chihuahua, round 5 : 0/2 hits, 0.33 expected hits
Neutral roll dice for 1 infantry in Chihuahua, round 5 : 0/1 hits, 0.33 expected hits
USA roll dice for 1 cavalry and 1 infantry in Chihuahua, round 6 : 0/2 hits, 0.33 expected hits
Neutral roll dice for 1 infantry in Chihuahua, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the USA lost in Chihuahua
1 cavalry owned by the USA retreated to New Mexico
Neutral win with 1 infantry remaining. Battle score for attacker is -6
Casualties for USA: 3 infantry
Casualties for Neutral: 1 infantry
Non Combat Move - USA
1 infantry moved from Louisiana to Texas
1 gas moved from Charleston to Louisiana
1 cavalry moved from Charleston to Kentucky
Place Units - USA
1 battlecruiser, 1 destroyer and 1 transport placed in Sea Zone 30 Mid Atlantic
1 gas placed in Charleston
1 Factory placed in San Francisco
Activate Technology - USA
USA activating lateFighter
Trigger USAT3: buylate_fighter added to productionUSA
Turn Complete - USA
USA collect 66 PUs; end with 68 PUs
Turning on Edit Mode
EDIT: Removing units owned by Britain from Madeira: 1 field_gun
EDIT: Removing units owned by Britain from Madeira: 1 infantry
EDIT: Adding units owned by Britain to Algeria: 1 field_gun and 1 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 3
Research Technology - Germany
Germany spend 5 on tech rolls
Germany roll 2,1,2,4 and gets 0 hits
Combat Move - Germany
Germany loses 0 PUs for violating Mexico Citys neutrality.
1 field_gun and 2 infantry moved from Belgium to Picardy
1 field_gun and 2 infantry moved from Rhine to Champagne
1 field_gun and 1 infantry moved from Alsace to Franche-Comte
1 fighter moved from Alsace to Champagne
1 fighter moved from Alsace to Picardy
1 transport moved from Sea Zone 12 Baltic Sea to Sea Zone 11 Baltic Sea
1 field_gun moved from East Prussia to Sea Zone 11 Baltic Sea
1 infantry moved from Pomerania to Sea Zone 11 Baltic Sea
2 submarines moved from Sea Zone 12 Baltic Sea to Sea Zone 14 Helgoland Bight
2 battlecruisers moved from Sea Zone 14 Helgoland Bight to Sea Zone 13 Skagerrak
1 battleship and 1 cruiser moved from Sea Zone 14 Helgoland Bight to Sea Zone 13 Skagerrak
1 battlecruiser, 1 battleship and 1 destroyer moved from Sea Zone 12 Baltic Sea to Sea Zone 13 Skagerrak
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 11 Baltic Sea to Sea Zone 12 Baltic Sea
1 field_gun and 1 infantry moved from Sea Zone 12 Baltic Sea to Sweden
1 field_gun moved from Guadalahara to Mexico City
Germany take Mexico City from Neutral
Purchase Units - Germany
Germany buy 1 destroyer, 5 field_guns, 1 gas, 1 heavy_gun, 5 infantry, 10 stormtruppens, 2 submarines, 1 transport and 7 trenchs; Remaining resources: 0 PUs; 4 techTokens;
Combat - Germany
Battle in Picardy
Germany attack with 1 field_gun, 1 fighter and 2 infantry
France defend with 1 infantry and 1 trench
Germany roll dice for 1 field_gun, 1 fighter and 2 infantry in Picardy, round 2 : 2/4 hits, 1.33 expected hits
France roll dice for 1 infantry and 1 trench in Picardy, round 2 : 0/1 hits, 0.33 expected hits
1 trench owned by the France lost in Picardy
Germany roll dice for 1 field_gun, 1 fighter and 2 infantry in Picardy, round 3 : 0/4 hits, 1.33 expected hits
France roll dice for 1 infantry in Picardy, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germany lost in Picardy
Germany roll dice for 1 field_gun, 1 fighter and 1 infantry in Picardy, round 4 : 0/3 hits, 1.00 expected hits
France roll dice for 1 infantry in Picardy, round 4 : 0/1 hits, 0.33 expected hits
Germany roll dice for 1 field_gun, 1 fighter and 1 infantry in Picardy, round 5 : 0/3 hits, 1.00 expected hits
France roll dice for 1 infantry in Picardy, round 5 : 0/1 hits, 0.33 expected hits
Germany roll dice for 1 field_gun, 1 fighter and 1 infantry in Picardy, round 6 : 0/3 hits, 1.00 expected hits
France roll dice for 1 infantry in Picardy, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germany lost in Picardy
Germany roll dice for 1 field_gun and 1 fighter in Picardy, round 7 : 0/2 hits, 0.67 expected hits
France roll dice for 1 infantry in Picardy, round 7 : 0/1 hits, 0.33 expected hits
Germany roll dice for 1 field_gun and 1 fighter in Picardy, round 8 : 1/2 hits, 0.67 expected hits
France roll dice for 1 infantry in Picardy, round 8 : 0/1 hits, 0.33 expected hits
1 infantry owned by the France lost in Picardy
Germany win, taking Picardy from France with 1 field_gun and 1 fighter remaining. Battle score for attacker is 0
Casualties for France: 1 infantry and 1 trench
Casualties for Germany: 2 infantry
Battle in Sweden
Germany attack with 1 field_gun and 1 infantry
Neutral defend with 2 infantry
Germany roll dice for 1 field_gun and 1 infantry in Sweden, round 2 : 1/2 hits, 0.67 expected hits
Neutral roll dice for 2 infantry in Sweden, round 2 : 2/2 hits, 0.67 expected hits
1 field_gun owned by the Germany, 1 infantry owned by the Germany and 1 infantry owned by the Neutral lost in Sweden
Neutral win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germany: 1 field_gun and 1 infantry
Casualties for Neutral: 1 infantry
Battle in Franche-Comte
Germany attack with 1 field_gun and 1 infantry
France defend with 1 infantry
Germany roll dice for 1 field_gun and 1 infantry in Franche-Comte, round 2 : 1/2 hits, 0.67 expected hits
France roll dice for 1 infantry in Franche-Comte, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the France lost in Franche-Comte
Germany win, taking Franche-Comte from France with 1 field_gun and 1 infantry remaining. Battle score for attacker is 3
Casualties for France: 1 infantry
Battle in Champagne
Germany attack with 1 field_gun, 1 fighter and 2 infantry
France defend with 1 field_gun
Germany roll dice for 1 field_gun, 1 fighter and 2 infantry in Champagne, round 2 : 1/4 hits, 1.33 expected hits
France roll dice for 1 field_gun in Champagne, round 2 : 0/1 hits, 0.33 expected hits
1 field_gun owned by the France lost in Champagne
Germany win, taking Champagne from France with 1 field_gun, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for France: 1 field_gun
Non Combat Move - Germany
Turning on Edit Mode
EDIT: Turning off Edit Mode
6 infantry moved from Alsace to Champagne
1 heavy_gun and 2 infantry moved from Rhine to Belgium
2 field_guns and 13 infantry moved from Westphalia to Rhine
1 field_gun, 1 heavy_gun and 1 infantry moved from Wurttemburg to Rhine
1 gas moved from Wurttemburg to Alsace
7 stormtruppens moved from Saxony to Westphalia
10 stormtruppens moved from Berlin to Saxony
2 field_guns and 1 infantry moved from Bohemia to Galicia
2 field_guns, 1 heavy_gun and 1 infantry moved from Warsaw to Eastern Poland
7 infantry moved from East Prussia to Eastern Poland
3 infantry moved from West Prussia to East Prussia
1 cavalry moved from French Somaliland to Italian Somaliland
1 fighter moved from Champagne to Alsace
1 fighter moved from Picardy to Belgium
3 submarines moved from Sea Zone 52 Mid Atlantic to Sea Zone 53 Mid Atlantic
2 submarines moved from Sea Zone 119 Timor Sea to Sea Zone 122 Bismarck Sea
2 battlecruisers, 1 cruiser and 1 transport moved from Sea Zone 146 Pacific Ocean to Sea Zone 144 Pacific Ocean
Place Units - Germany
1 heavy_gun, 1 infantry and 1 trench placed in German New Guinea
1 field_gun, 2 infantry and 3 trenchs placed in Dar es Salaam
1 destroyer, 2 submarines and 1 transport placed in Sea Zone 12 Baltic Sea
1 field_gun and 1 infantry placed in Mecklenburg
1 trench placed in Belgium
2 trenchs placed in Eastern Poland
1 field_gun and 1 infantry placed in Warsaw
2 field_guns and 1 gas placed in Belgium
10 stormtruppens placed in Berlin
Turn Complete - Germany
Germany collect 134 PUs; end with 134 PUs
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 3
Research Technology - France
France spend 5 on tech rolls
France roll 1,2,6 and gets 1 hit
France removing all Technology Tokens after successful research.
France discover propaganda
Combat Move - France
1 field_gun and 1 infantry moved from Paris to Picardy
1 fighter moved from Paris to Franche-Comte
2 infantry moved from Burgundy to Franche-Comte
1 colonial moved from Cyrenaica to Western Sudan
4 cavalrys moved from Chad to Western Sudan
1 gas moved from Burma to Annam
Purchase Units - France
France buy 1 cavalry, 4 colonials, 2 field_guns, 1 gas, 11 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - France
Battle in Picardy
France attack with 1 field_gun and 1 infantry
Germany defend with 1 field_gun
France roll dice for 1 field_gun and 1 infantry in Picardy, round 2 : 1/2 hits, 0.67 expected hits
Germany roll dice for 1 field_gun in Picardy, round 2 : 0/1 hits, 0.33 expected hits
1 field_gun owned by the Germany lost in Picardy
France win, taking Picardy from Germany with 1 field_gun and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germany: 1 field_gun
Battle in Franche-Comte
France attack with 1 fighter and 2 infantry
Germany defend with 1 field_gun and 1 infantry
France roll dice for 1 fighter and 2 infantry in Franche-Comte, round 2 : 1/3 hits, 0.83 expected hits
Germany roll dice for 1 field_gun and 1 infantry in Franche-Comte, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germany and 1 infantry owned by the France lost in Franche-Comte
France roll dice for 1 fighter and 1 infantry in Franche-Comte, round 3 : 0/2 hits, 0.67 expected hits
Germany roll dice for 1 field_gun in Franche-Comte, round 3 : 0/1 hits, 0.33 expected hits
France roll dice for 1 fighter and 1 infantry in Franche-Comte, round 4 : 1/2 hits, 0.67 expected hits
Germany roll dice for 1 field_gun in Franche-Comte, round 4 : 0/1 hits, 0.33 expected hits
1 field_gun owned by the Germany lost in Franche-Comte
France win, taking Franche-Comte from Germany with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for France: 1 infantry
Casualties for Germany: 1 field_gun and 1 infantry
Battle in Western Sudan
France attack with 4 cavalrys and 1 colonial
Germany defend with 1 infantry
France roll dice for 4 cavalrys and 1 colonial in Western Sudan, round 2 : 1/5 hits, 1.00 expected hits
Germany roll dice for 1 infantry in Western Sudan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germany lost in Western Sudan
France win, taking Western Sudan from Germany with 4 cavalrys and 1 colonial remaining. Battle score for attacker is 3
Casualties for Germany: 1 infantry
Non Combat Move - France
1 colonial and 1 infantry moved from Cochinchina to Sea Zone 127 Gulf of Thailand
1 colonial, 1 infantry and 1 transport moved from Sea Zone 127 Gulf of Thailand to Sea Zone 136 East China Sea
1 colonial moved from Mariana Islands to Sea Zone 135 Pacific Ocean
1 colonial and 1 transport moved from Sea Zone 135 Pacific Ocean to Sea Zone 136 East China Sea
2 colonials and 1 infantry moved from Sea Zone 136 East China Sea to Shanghai 3
1 colonial moved from Shanghai 4 to Shanghai 1
1 colonial and 1 infantry moved from Gabon to Congo
1 infantry moved from Togo to Sea Zone 100 Gulf of Guinea
1 infantry and 1 transport moved from Sea Zone 100 Gulf of Guinea to Sea Zone 99 South Atlantic
1 infantry moved from Sea Zone 99 South Atlantic to Congo
1 transport moved from Sea Zone 56 Gulf of Lyon to Sea Zone 55 Western Mediterranean
1 colonial moved from Algiers to Sea Zone 55 Western Mediterranean
1 colonial and 1 transport moved from Sea Zone 55 Western Mediterranean to Sea Zone 58 Tyrrhenian Sea
1 colonial moved from Sea Zone 58 Tyrrhenian Sea to Rome
1 cruiser moved from Sea Zone 59 Central Mediterranean to Sea Zone 69 Sea of Crete
1 battlecruiser, 1 battleship, 2 cruisers and 1 destroyer moved from Sea Zone 55 Western Mediterranean to Sea Zone 59 Central Mediterranean
1 infantry moved from Piedmont to Sea Zone 57 Ligurian Sea
1 infantry and 2 transports moved from Sea Zone 57 Ligurian Sea to Sea Zone 59 Central Mediterranean
1 infantry moved from Sea Zone 59 Central Mediterranean to Naples
2 colonials moved from Tobruk to Cyrenaica
1 colonial moved from Niger to Chad
1 fighter moved from Franche-Comte to Rhone
2 infantry moved from Brittany to Burgundy
1 gas moved from Brittany to Paris
1 cavalry moved from Marseilles to Piedmont
1 colonial moved from Marseilles to Piedmont
1 colonial and 2 field_guns moved from Marseilles to Rhone
1 cruiser moved from Sea Zone 126 Java Sea to Sea Zone 131 Pacific Ocean
Place Units - France
1 field_gun, 7 infantry and 3 trenchs placed in Paris
1 cavalry and 2 infantry placed in Brittany
1 field_gun and 2 infantry placed in Marseilles
2 colonials placed in Algiers
2 colonials placed in Tobruk
1 gas placed in Yanaon
Activate Technology - France
France activating propaganda
Trigger FranceP: France has 3 infantry placed in Paris
Turn Complete - France
France collect 72 PUs; end with 72 PUs
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 3
Combat Move - Serbia
1 field_gun and 3 infantry moved from Albania to Montenegro
1 fighter moved from Belgrade to Montenegro
1 cavalry, 1 field_gun, 1 heavy_gun and 12 infantry moved from Belgrade to Serbia
1 infantry moved from Belgrade to Serbia
Purchase Units - Serbia
Turning on Edit Mode
EDIT: Removing units owned by Serbia from Macedonia: 1 field_gun
EDIT: Adding units owned by Serbia to Serbia: 1 field_gun
EDIT: Turning off Edit Mode
Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Serbia buy 4 infantry and 1 trench; Remaining resources: 2 PUs;
Combat - Serbia
Battle in Montenegro
Serbia attack with 1 field_gun, 1 fighter and 3 infantry
Austria defend with 3 infantry
Serbia roll dice for 1 field_gun, 1 fighter and 3 infantry in Montenegro, round 2 : 1/5 hits, 1.50 expected hits
Austria roll dice for 3 infantry in Montenegro, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Serbia and 1 infantry owned by the Austria lost in Montenegro
Serbia roll dice for 1 field_gun, 1 fighter and 1 infantry in Montenegro, round 3 : 1/3 hits, 1.00 expected hits
Austria roll dice for 2 infantry in Montenegro, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Austria lost in Montenegro
Serbia roll dice for 1 field_gun, 1 fighter and 1 infantry in Montenegro, round 4 : 1/3 hits, 1.00 expected hits
Austria roll dice for 1 infantry in Montenegro, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Austria lost in Montenegro
Serbia win, taking Montenegro from Austria with 1 field_gun, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Serbia: 2 infantry
Casualties for Austria: 3 infantry
Battle in Serbia
Serbia attack with 1 cavalry, 2 field_guns, 1 heavy_gun and 13 infantry
Austria defend with 1 heavy_gun and 2 infantry
Serbia roll dice for 1 cavalry, 2 field_guns, 1 heavy_gun and 13 infantry in Serbia, round 2 : 6/17 hits, 3.83 expected hits
Austria roll dice for 1 heavy_gun and 2 infantry in Serbia, round 2 : 2/3 hits, 1.33 expected hits
2 infantry owned by the Serbia, 2 infantry owned by the Austria and 1 heavy_gun owned by the Austria lost in Serbia
Serbia win, taking Serbia from Austria with 1 cavalry, 2 field_guns, 1 heavy_gun and 11 infantry remaining. Battle score for attacker is 5
Casualties for Serbia: 2 infantry
Casualties for Austria: 1 heavy_gun and 2 infantry
Non Combat Move - Serbia
2 infantry moved from Albania to Macedonia
1 fighter moved from Montenegro to Albania
Place Units - Serbia
1 infantry placed in Belgrade
3 infantry and 1 trench placed in Greece
Turn Complete - Serbia
Serbia collect 19 PUs; end with 21 PUs
Didn’t want to abandon Belgrade with the factory, trenches and 4 PU territory, but you were almost guaranteed taking it. So I went for killing 6 units and taking 3 PU, but they went down fighting.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 3
Research Technology - Austria
Austria spend 5 on tech rolls
Austria rolls : 0/1 hits, 0.00 expected hits
Combat Move - Austria
2 field_guns and 2 infantry moved from Transylvania to Belgrade
1 infantry moved from Transylvania to Belgrade
1 fighter moved from Carpathia to Belgrade
1 field_gun and 1 infantry moved from Venice to Sea Zone 62 Adriatic Sea
1 field_gun and 1 infantry moved from Sea Zone 62 Adriatic Sea to Montenegro
Purchase Units - Austria
Austria buy 1 destroyer, 5 field_guns, 1 gas, 3 heavy_guns, 6 infantry and 4 trenchs; Remaining resources: 0 PUs; 1 techTokens;
Combat - Austria
Battle in Belgrade
Austria attack with 2 field_guns, 1 fighter and 3 infantry
Serbia defend with 1 Factory, 1 infantry and 3 trenchs
Austria roll dice for 2 field_guns, 1 fighter and 3 infantry in Belgrade, round 2 : 1/6 hits, 2.33 expected hits
Units damaged: 1 trench owned by the Serbia
Serbia roll dice for 1 infantry and 3 trenchs in Belgrade, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Austria lost in Belgrade
Austria roll dice for 2 field_guns, 1 fighter and 2 infantry in Belgrade, round 3 : 2/5 hits, 2.00 expected hits
Units damaged: 2 trenchs owned by the Serbia
Serbia roll dice for 1 infantry and 3 trenchs in Belgrade, round 3 : 0/1 hits, 0.33 expected hits
Austria roll dice for 2 field_guns, 1 fighter and 2 infantry in Belgrade, round 4 : 2/5 hits, 2.00 expected hits
Serbia roll dice for 1 infantry and 3 trenchs in Belgrade, round 4 : 0/1 hits, 0.33 expected hits
2 trenchs owned by the Serbia lost in Belgrade
Austria roll dice for 2 field_guns, 1 fighter and 2 infantry in Belgrade, round 5 : 3/5 hits, 2.00 expected hits
Serbia roll dice for 1 infantry and 1 trench in Belgrade, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Serbia and 1 trench owned by the Serbia lost in Belgrade
Austria win, taking Belgrade from Serbia with 2 field_guns, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
Casualties for Austria: 1 infantry
Casualties for Serbia: 1 infantry and 3 trenchs
Battle in Montenegro
Austria attack with 1 field_gun and 1 infantry
Serbia defend with 1 field_gun and 1 infantry
Austria roll dice for 1 battlecruiser in Montenegro, round 2 : 0/1 hits, 0.67 expected hits
Austria roll dice for 1 field_gun and 1 infantry in Montenegro, round 2 : 1/2 hits, 0.83 expected hits
Serbia roll dice for 1 field_gun and 1 infantry in Montenegro, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Serbia lost in Montenegro
Austria roll dice for 1 field_gun and 1 infantry in Montenegro, round 3 : 1/2 hits, 0.83 expected hits
Serbia roll dice for 1 field_gun in Montenegro, round 3 : 0/1 hits, 0.33 expected hits
1 field_gun owned by the Serbia lost in Montenegro
Austria win, taking Montenegro from Serbia with 1 field_gun and 1 infantry remaining. Battle score for attacker is 7
Casualties for Serbia: 1 field_gun and 1 infantry
Non Combat Move - Austria
1 infantry moved from Baranya to Bosnia
2 cavalrys, 3 field_guns and 5 infantry moved from Transylvania to Belgrade
2 infantry moved from Hungary to Transylvania
2 field_guns moved from Hungary to Transylvania
3 field_guns moved from Carpathia to Galicia
4 infantry moved from Carpathia to Galicia
1 heavy_gun moved from Venice to Milan
1 heavy_gun moved from Venice to Milan
1 field_gun moved from Venice to Milan
1 fighter moved from Belgrade to Transylvania
Place Units - Austria
1 destroyer placed in Sea Zone 62 Adriatic Sea
3 trenchs placed in Milan
2 field_guns, 1 heavy_gun, 1 infantry and 1 trench placed in Venice
3 field_guns and 2 infantry placed in Trieste
1 gas, 2 heavy_guns and 3 infantry placed in Hungary
Turn Complete - Austria
Austria collect 83 PUs; end with 83 PUs
Combat Hit Differential Summary :
Serbia regular : -1.33
Austria rolls : 0.00
Austria regular : -0.67
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 3
Research Technology - Italy
Italy spend 5 on tech rolls
Italy roll 4,2,3 and gets 0 hits
Purchase Units - Italy
Italy buy 6 infantry; Remaining resources: 1 PUs; 3 techTokens;
Non Combat Move - Italy
2 battlecruisers and 2 cruisers moved from Sea Zone 61 Ionian Sea to Sea Zone 69 Sea of Crete
1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 58 Tyrrhenian Sea
1 infantry moved from Sicily to Sea Zone 58 Tyrrhenian Sea
1 infantry moved from Sea Zone 58 Tyrrhenian Sea to Rome
1 heavy_gun and 8 infantry moved from Latium to Tuscany
1 infantry moved from Rome to Latium
Place Units - Italy
3 infantry placed in Piedmont
3 infantry placed in Rome
Turn Complete - Italy
Italy collect 24 PUs; end with 25 PUs
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 3
Combat Move - Arabia
1 Bedouin moved from Arabia to Trucial Coast
Arabia take Trucial Coast from Turkey
1 Bedouin moved from Trucial Coast to Arabia
Purchase Units - Arabia
Arabia buy 4 Bedouins and 1 trench; Remaining resources: 0 PUs;
Combat - Arabia
Non Combat Move - Arabia
1 Bedouin moved from Yemen to Hejaz
4 Bedouins moved from Mecca to Arabia
Place Units - Arabia
1 trench placed in Hejaz
4 Bedouins placed in Mecca
Turn Complete - Arabia
Arabia collect 9 PUs; end with 9 PUs
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 3
Research Technology - Turkey
Turkey roll 5,5 and gets 0 hits
Combat Move - Turkey
1 field_gun, 1 heavy_gun and 1 infantry moved from Jordan to Hejaz
1 infantry moved from Palestine to Hejaz
1 cavalry moved from Georgia to Azerbaijan
Turkey take Azerbaijan from Russia
1 cavalry moved from Azerbaijan to Georgia
2 fighters moved from Mesopotamia to Sinai
1 infantry moved from Damascus to Jordan
1 field_gun moved from Damascus to Jordan
1 infantry moved from Baghdad to Mesopotamia
1 field_gun moved from Baghdad to Mesopotamia
1 field_gun and 2 infantry moved from Lurs to Georgia
2 field_guns moved from Fars to Mesopotamia
1 infantry moved from Dardanelles to Bulgaria
1 field_gun moved from Dardanelles to Bulgaria
1 infantry moved from Constantinople to Dardanelles
1 field_gun moved from Constantinople to Dardanelles
Purchase Units - Turkey
Turkey buy 2 destroyers, 5 field_guns and 7 infantry; Remaining resources: 2 PUs; 2 techTokens;
Combat - Turkey
Battle in Hejaz
Turkey attack with 1 field_gun, 1 heavy_gun and 2 infantry
Arabia defend with 2 Bedouins and 1 trench
Turkey roll dice for 1 field_gun, 1 heavy_gun and 2 infantry in Hejaz, round 2 : 2/4 hits, 1.33 expected hits
Arabia roll dice for 2 Bedouins and 1 trench in Hejaz, round 2 : 2/2 hits, 0.67 expected hits
1 trench owned by the Arabia and 2 infantry owned by the Turkey lost in Hejaz
1 heavy_gun owned by the Turkey and 1 field_gun owned by the Turkey retreated to Palestine
Arabia win with 2 Bedouins remaining. Battle score for attacker is -3
Casualties for Turkey: 2 infantry
Casualties for Arabia: 1 trench
Non Combat Move - Turkey
Place Units - Turkey
2 destroyers placed in Sea Zone 68 Aegean Sea
1 field_gun and 2 infantry placed in Damascus
1 field_gun and 2 infantry placed in Baghdad
3 field_guns and 3 infantry placed in Constantinople
Turn Complete - Turkey
Turkey collect 59 PUs; end with 61 PUs
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 3
Research Technology - Britain
Britain spend 10 on tech rolls
Britain roll 3,2 and gets 0 hits
Combat Move - Britain
1 destroyer and 1 submarine moved from Sea Zone 126 Java Sea to Sea Zone 131 Pacific Ocean
2 cavalrys and 1 colonial moved from Queensland to Sea Zone 120 Arafura Sea
1 battlecruiser, 2 cavalrys, 1 colonial, 4 cruisers and 2 transports moved from Sea Zone 120 Arafura Sea to Sea Zone 131 Pacific Ocean
2 cavalrys and 1 colonial moved from Sea Zone 131 Pacific Ocean to Palau
Britain take Palau from Germany
2 colonials and 2 field_guns moved from New South Wales to Queensland
1 infantry moved from Madras to Sea Zone 73 Arabian Sea
1 field_gun moved from Goa to Sea Zone 73 Arabian Sea
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 73 Arabian Sea to Sea Zone 74 Gulf of Aden
1 field_gun and 1 infantry moved from Sea Zone 74 Gulf of Aden to Italian Somaliland
1 cavalry moved from Port Sudan to French Somaliland
France take French Somaliland from Germany
1 infantry moved from Eritrea to Sea Zone 75 Red Sea
1 infantry and 1 transport moved from Sea Zone 75 Red Sea to Sea Zone 74 Gulf of Aden
1 infantry moved from Oman to Trucial Coast
1 field_gun and 1 infantry moved from Bombay to Sea Zone 73 Arabian Sea
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 73 Arabian Sea to Sea Zone 72 Persian Gulf
1 field_gun and 1 infantry moved from Sea Zone 72 Persian Gulf to Qatar
1 infantry moved from Oman to Sea Zone 74 Gulf of Aden
2 infantry moved from Sea Zone 74 Gulf of Aden to Italian Somaliland
Purchase Units - Britain
Britain buy 1 battlecruiser, 1 battleship, 1 colonial, 1 cruiser, 4 field_guns and 4 infantry; Remaining resources: 1 PUs; 2 techTokens;
Combat - Britain
Battle in Qatar
Britain attack with 1 field_gun and 1 infantry
Turkey defend with 2 trenchs
2 trenchs owned by the Turkey lost in Qatar
Britain win, taking Qatar from Turkey with 1 field_gun and 1 infantry remaining. Battle score for attacker is 6
Casualties for Turkey: 2 trenchs
Battle in Italian Somaliland
Britain attack with 1 field_gun and 3 infantry
Germany defend with 1 cavalry
Britain roll dice for 1 field_gun and 3 infantry in Italian Somaliland, round 2 : 1/4 hits, 1.00 expected hits
Germany roll dice for 1 cavalry in Italian Somaliland, round 2 : 0/1 hits, 0.17 expected hits
1 cavalry owned by the Germany lost in Italian Somaliland
Britain win, taking Italian Somaliland from Germany with 1 field_gun and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germany: 1 cavalry
Non Combat Move - Britain
1 infantry moved from German Southwest Africa to Northern Rhodesia
2 cavalrys moved from Northern Rhodesia to German East Africa
1 infantry moved from Congo to Rwanda
1 infantry moved from Uganda to German East Africa
1 infantry moved from British East Africa to German East Africa
1 colonial moved from Middle Congo to Congo
1 infantry moved from Niger to Chad
1 field_gun and 1 infantry moved from Algeria to Sea Zone 55 Western Mediterranean
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 55 Western Mediterranean to Sea Zone 59 Central Mediterranean
1 field_gun and 1 infantry moved from Sea Zone 59 Central Mediterranean to Tripolitania
1 cruiser moved from Sea Zone 61 Ionian Sea to Sea Zone 69 Sea of Crete
1 transport moved from Sea Zone 25 Mid Atlantic to Sea Zone 20 Labrador Sea
1 colonial moved from British Columbia to Oregon
1 colonial moved from California to New Mexico
1 colonial moved from Ontario to Quebec
2 battlecruisers, 1 battleship, 3 cruisers, 1 destroyer and 2 submarines moved from Sea Zone 25 Mid Atlantic to Sea Zone 16 North Sea
2 submarines moved from Sea Zone 15 English Channel to Sea Zone 16 North Sea
1 cavalry and 2 infantry moved from Normandy to Paris
1 fighter moved from Normandy to England
3 transports moved from Sea Zone 25 Mid Atlantic to Sea Zone 24 Irish Sea
1 field_gun moved from London to England
1 destroyer and 1 submarine moved from Sea Zone 22 Mid Atlantic to Sea Zone 32 Sargasso Sea
1 cruiser and 1 destroyer moved from Sea Zone 94 South Atlantic to Sea Zone 101 South Atlantic
1 battlecruiser and 1 cruiser moved from Sea Zone 105 Pacific Ocean to Sea Zone 106 Pacific Ocean
Place Units - Britain
1 battleship and 1 cruiser placed in Sea Zone 16 North Sea
2 field_guns and 1 infantry placed in London
2 infantry placed in Cairo-Suez
1 field_gun and 1 infantry placed in Bombay
1 field_gun placed in Goa
1 battlecruiser placed in Sea Zone 73 Arabian Sea
1 colonial placed in Nova Scotia
Turn Complete - Britain
Britain collect 91 PUs; end with 92 PUs
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 3
Research Technology - Russia
Russia spend 10 on tech rolls
Russia roll 5,3,4 and gets 0 hits
Combat Move - Russia
1 cavalry moved from Caucasus to Azerbaijan
Russia take Azerbaijan from Turkey
1 cavalry moved from Azerbaijan to Caucasus
1 conscript moved from Primorsky to Khabarovsk
Russia take Khabarovsk from Communists
5 conscripts, 1 field_gun and 2 heavy_guns moved from Irkutsk to Bratsk
3 cavalrys, 5 conscripts and 1 field_gun moved from Novosibirsk to Bratsk
Purchase Units - Russia
Russia buy 15 conscripts, 2 field_guns, 2 heavy_guns, 2 infantry and 8 trenchs; Remaining resources: 0 PUs; 3 techTokens;
Combat - Russia
Battle in Bratsk
Russia attack with 3 cavalrys, 10 conscripts, 2 field_guns and 2 heavy_guns
Communists defend with 10 conscripts and 2 field_guns
Russia roll dice for 3 cavalrys, 10 conscripts, 2 field_guns and 2 heavy_guns in Bratsk, round 2 : 1/11 hits, 2.50 expected hits
Communists roll dice for 10 conscripts and 2 field_guns in Bratsk, round 2 : 4/12 hits, 2.33 expected hits
4 conscripts owned by the Russia and 1 conscript owned by the Communists lost in Bratsk
Russia roll dice for 3 cavalrys, 6 conscripts, 2 field_guns and 2 heavy_guns in Bratsk, round 3 : 2/11 hits, 2.50 expected hits
Communists roll dice for 9 conscripts and 2 field_guns in Bratsk, round 3 : 5/11 hits, 2.17 expected hits
5 conscripts owned by the Russia and 2 conscripts owned by the Communists lost in Bratsk
2 field_guns owned by the Russia, 1 conscript owned by the Russia, 2 heavy_guns owned by the Russia and 3 cavalrys owned by the Russia retreated to Irkutsk
Communists win with 7 conscripts and 2 field_guns remaining. Battle score for attacker is -12
Casualties for Russia: 9 conscripts
Casualties for Communists: 3 conscripts
Non Combat Move - Russia
2 conscripts and 1 heavy_gun moved from Vladivostok to Primorsky
2 field_guns moved from St. Petersburg to Pskov
2 infantry moved from Latvia to Belarus
3 heavy_guns moved from Minsk to Belarus
2 cavalrys moved from Belarus to Caucasus
3 heavy_guns moved from Kiev to Odessa
1 conscript moved from Kazakhstan to Novosibirsk
1 conscript moved from Norilsk to Evenkia
1 infantry moved from Latvia to Pskov
1 infantry moved from Don to Caucasus
1 infantry moved from Don to Caucasus
4 conscripts moved from Belarus to Odessa
1 field_gun and 1 heavy_gun moved from Don to Belarus
1 conscript moved from Moscow to Don
Place Units - Russia
3 conscripts placed in Vladivostok
2 conscripts placed in Omsk
1 trench placed in Omsk
1 trench placed in Caucasus
3 trenchs placed in Odessa
3 trenchs placed in Belarus
2 conscripts and 1 heavy_gun placed in Minsk
2 conscripts and 1 heavy_gun placed in Kiev
3 conscripts placed in Moscow
2 field_guns and 2 infantry placed in St. Petersburg
3 conscripts placed in Irkutsk
Turn Complete - Russia
Russia collect 85 PUs; end with 85 PUs
That is so unfair, R misses tech with 3 dice, while UK, F & US all have tech. And R attack on Brat had 98% with 10 survivors predicted. We had similar attack/defense power. But every conscript you lose would decrease your defense, while my conscripts didn’t have offense to lose. But I rolled -4.5 and you rolled +2. I didn’t intend to capture Brat, since C could win a counterattack. Just wanted knock that army down to a few guns and retreat with a big force to Irk. I got the Euro front under control and could have contained C, at least in short-term. This is a game changer. C can run amuck. R is the one Entente that is difficult to support, yet every CP can attack it. R needs good luck. In our team game, at least your R got all the land defense techs.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 3
Research Technology - Communists
Communists roll 4,4 and gets 0 hits
Combat Move - Communists
7 conscripts and 2 field_guns moved from Bratsk to Novosibirsk
1 cavalry moved from Chita to Novosibirsk
1 cavalry moved from Chita to Krasnoyarsk
1 cavalry moved from Tiksi to Krasnoyarsk
6 conscripts, 2 field_guns and 2 infantry moved from Aldan to Bratsk
1 conscript moved from Yakutsk to Sakhe
1 conscript moved from Yakutsk to Aldan
2 field_guns and 2 infantry moved from Yakutsk to Aldan
1 cavalry moved from Sakhe to Tiksi
1 cavalry moved from Amur to Khabarovsk
Purchase Units - Communists
Communists buy 5 conscripts, 2 field_guns, 1 gas and 2 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat - Communists
Battle in Krasnoyarsk
Communists attack with 2 cavalrys
Russia defend with 1 conscript
Communists roll dice for 2 cavalrys in Krasnoyarsk, round 2 : 1/2 hits, 0.33 expected hits
Russia roll dice for 1 conscript in Krasnoyarsk, round 2 : 0/1 hits, 0.17 expected hits
1 conscript owned by the Russia lost in Krasnoyarsk
Communists win, taking Krasnoyarsk from Russia with 2 cavalrys remaining. Battle score for attacker is 2
Casualties for Russia: 1 conscript
Battle in Novosibirsk
Communists attack with 1 cavalry, 7 conscripts and 2 field_guns
Russia defend with 1 conscript
Communists roll dice for 1 cavalry, 7 conscripts and 2 field_guns in Novosibirsk, round 2 : 2/5 hits, 1.17 expected hits
Russia roll dice for 1 conscript in Novosibirsk, round 2 : 0/1 hits, 0.17 expected hits
1 conscript owned by the Russia lost in Novosibirsk
Communists win, taking Novosibirsk from Russia with 1 cavalry, 7 conscripts and 2 field_guns remaining. Battle score for attacker is 2
Casualties for Russia: 1 conscript
Battle in Khabarovsk
Communists attack with 1 cavalry
Russia defend with 1 conscript
Communists roll dice for 1 cavalry in Khabarovsk, round 2 : 0/1 hits, 0.17 expected hits
Russia roll dice for 1 conscript in Khabarovsk, round 2 : 0/1 hits, 0.17 expected hits
Communists roll dice for 1 cavalry in Khabarovsk, round 3 : 0/1 hits, 0.17 expected hits
Russia roll dice for 1 conscript in Khabarovsk, round 3 : 0/1 hits, 0.17 expected hits
Communists roll dice for 1 cavalry in Khabarovsk, round 4 : 0/1 hits, 0.17 expected hits
Russia roll dice for 1 conscript in Khabarovsk, round 4 : 0/1 hits, 0.17 expected hits
1 cavalry owned by the Communists retreated to Amur
Non Combat Move - Communists
Place Units - Communists
5 conscripts, 2 field_guns, 1 gas and 2 infantry placed in Yakutsk
Turn Complete - Communists
Communists collect 28 PUs; end with 28 PUs
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 3
Research Technology - USA
USA spend 10 on tech rolls
USA roll 4,4 and gets 0 hits
Combat Move - USA
1 field_gun and 1 infantry moved from Atlanta to Sea Zone 30 Mid Atlantic
1 battlecruiser, 1 destroyer, 1 field_gun, 1 infantry, 1 submarine and 1 transport moved from Sea Zone 30 Mid Atlantic to Sea Zone 32 Sargasso Sea
1 field_gun and 1 infantry moved from Sea Zone 32 Sargasso Sea to Azores
Purchase Units - USA
USA buy 1 cavalry, 1 field_gun, 1 infantry, 3 late_fighters and 2 transports; Remaining resources: 3 PUs; 2 techTokens;
Combat - USA
Battle in Azores
USA attack with 1 field_gun and 1 infantry
Neutral defend with 1 infantry
USA roll dice for 1 battlecruiser in Azores, round 2 : 0/1 hits, 0.67 expected hits
USA roll dice for 1 field_gun and 1 infantry in Azores, round 2 : 0/2 hits, 0.67 expected hits
Neutral roll dice for 1 infantry in Azores, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the USA lost in Azores
USA roll dice for 1 field_gun in Azores, round 3 : 0/1 hits, 0.33 expected hits
Neutral roll dice for 1 infantry in Azores, round 3 : 1/1 hits, 0.33 expected hits
1 field_gun owned by the USA lost in Azores
Neutral win with 1 infantry remaining. Battle score for attacker is -7
Casualties for USA: 1 field_gun and 1 infantry
Non Combat Move - USA
1 gas moved from Louisiana to Texas
1 cavalry moved from Kentucky to Texas
1 infantry moved from San Francisco to California
1 gas moved from Charleston to Louisiana
Place Units - USA
1 cavalry and 3 late_fighters placed in San Francisco
1 transport placed in Sea Zone 30 Mid Atlantic
1 transport placed in Sea Zone 29 Mid Atlantic
1 field_gun and 1 infantry placed in Charleston
Turn Complete - USA
USA collect 66 PUs; end with 69 PUs
Except for getting a good tech last turn, USA had another crappy dice roll, the max possible opposites, all misses vs all hits: 0-4 vs 2-2 for neutrals.
Round: 3
Purchase Units - British
British buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Rhodesia to Union of South Africa
British take Union of South Africa from Germans
1 infantry moved from Rhodesia to Angola
British take Angola from Germans
1 infantry moved from Belgian Congo to Kamerun
British take Kamerun from Germans
1 transport moved from SZ 26 to SZ 24
1 infantry moved from Belgian Congo to SZ 24
1 infantry moved from SZ 24 to South West Africa
1 artillery moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery moved from Rhodesia to Angola
Combat - British
British has abandoned SZ 9 to Germans
Battle in South West Africa
British attack with 1 infantry
Germans defend with 1 infantry
British roll dice for 1 battleship in South West Africa, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 infantry in South West Africa, round 2 : 0/1 hits, 0.50 expected hits
1 infantry owned by the Germans lost in South West Africa
British win, taking SZ 9 from British, taking South West Africa from Germans with 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Combat Move - British
Trigger ChangeToLondonMine: British captures territory SZ 9
1 cruiser moved from SZ 16 to SZ 8
1 artillery and 1 infantry moved from Wales to SZ 8
1 artillery, 1 infantry and 1 transport moved from SZ 8 to SZ 14
1 artillery and 1 infantry moved from SZ 14 to Morocco
1 transport moved from SZ 14 to SZ 2
1 artillery and 1 infantry moved from Canada to SZ 2
1 artillery, 1 infantry and 1 transport moved from SZ 2 to SZ 14
1 artillery and 1 infantry moved from SZ 14 to Morocco
8 infantry moved from India to Persia
Place Units - British
3 artilleries and 7 infantry placed in India
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 1 bomber and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
2 infantry moved from Yakut S.S.R. to Novosibirsk
1 infantry moved from Persia to Caucasus
2 fighters moved from Kazakh S.S.R. to Persia
2 fighters moved from Persia to Caucasus
2 fighters moved from Kazakh S.S.R. to Novosibirsk
Combat - Japanese
Battle in Novosibirsk
Japanese attack with 2 fighters and 2 infantry
Russians defend with 2 infantry
Japanese roll dice for 2 fighters and 2 infantry in Novosibirsk, round 2 : 0/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Novosibirsk, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Novosibirsk
2 fighters owned by the Japanese retreated
Russians win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in Caucasus
Japanese attack with 2 fighters and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Caucasus, round 2 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 1 infantry in Caucasus, round 3 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Caucasus
Japanese win, taking Caucasus from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Persia to Kazakh S.S.R.
1 infantry moved from India to Persia
9 infantry moved from Sinkiang to Kazakh S.S.R.
1 armour moved from Sinkiang to Kazakh S.S.R.
1 aaGun moved from Sinkiang to Kazakh S.S.R.
2 fighters moved from Novosibirsk to Kazakh S.S.R.
2 fighters moved from Caucasus to Kazakh S.S.R.
2 infantry moved from Manchuria to Yakut S.S.R.
2 infantry moved from China to Sinkiang
6 infantry moved from French Indo China to Sinkiang
6 infantry moved from Manchuria to China
1 transport moved from Indian Ocean Sea Zone to East Indies Sea Zone
1 infantry moved from East Indies to East Indies Sea Zone
1 infantry and 1 transport moved from East Indies Sea Zone to French Indo China Sea Zone
1 infantry moved from French Indo China Sea Zone to French Indo China
2 battleships, 1 carrier and 1 submarine moved from Indian Ocean Sea Zone to French Indo China Sea Zone
3 transports moved from French Indo China Sea Zone to Japan Sea Zone
1 armour and 4 infantry moved from Japan to Japan Sea Zone
1 armour and 4 infantry moved from Japan Sea Zone to Manchuria
1 armour and 6 infantry moved from Japan to Japan Sea Zone
1 armour, 4 infantry and 3 transports moved from Japan Sea Zone to French Indo China Sea Zone
1 armour and 4 infantry moved from French Indo China Sea Zone to French Indo China
2 infantry moved from Japan Sea Zone to Manchuria
Place Units - Japanese
2 armour, 1 bomber and 9 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs
Round: 3
Combat Move - French
1 Tank moved from E.Morocco to N.Algeria
French take N.Algeria from Germans
1 Tank moved from N.Algeria to E.Morocco
1 Tank moved from E.Morocco to S.Algeria
French take S.Algeria from Germans
1 Tank moved from S.Algeria to E.Morocco
1 Adv.Fighter moved from Syria to 51 Sea Zone
1 Infantry moved from E.Morocco to S.Algeria
1 Infantry moved from E.Morocco to N.Algeria
Combat - French
Battle in 51 Sea Zone
French attack with 1 Adv.Fighter
Italians defend with 1 Submarine
French roll dice for 1 Adv.Fighter in 51 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 Submarine owned by the Italians lost in 51 Sea Zone
French win with 1 Adv.Fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 Submarine
Non Combat Move - French
1 Adv.Fighter moved from 51 Sea Zone to Syria
1 Infantry moved from Italian East Africa to Equatoria
1 Destroyer and 1 Transport moved from 16 Sea Zone to 19 Sea Zone
1 AAGun and 1 Infantry moved from Brittany to 19 Sea Zone
1 Artillery and 2 Infantrys moved from Normandy to Brittany
2 Infantrys moved from Churchill to 1 Sea Zone
2 Infantrys and 1 Transport moved from 1 Sea Zone to 8 Sea Zone
Turn Complete - French
French collect 37 PUs; end with 37 PUs
@squirecam oh! Okay.
Sorry you couldn’t get the win.
Really thought this was the best strategy.
I thought so too. The # was just under 40% but it should have switched to my favor after round 1. I had 7 carriers to soak while you were losing defensive units and planes. But that’s how it goes sometimes.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
2 fighters moved from 20 Sea Zone to Kwangsi
Combat - ANZAC
Battle in Formosa
Battle in Kwangsi
ANZAC attack with 2 fighters
Japanese defend with 1 mech_infantry
ANZAC roll dice for 2 fighters in Kwangsi, round 2 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the ANZAC lost in Kwangsi
1 fighter owned by the ANZAC retreated
Japanese win, taking Formosa from Japanese with 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 fighter
Non Combat Move - ANZAC
1 fighter moved from Kwangsi to 20 Sea Zone
2 fighters moved from Caroline Islands to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 cruiser moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 61 Sea Zone
1 infantry moved from Queensland to South Australia
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
5 infantry moved from Tobruk to Alexandria
1 fighter and 2 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
Turn Complete - French