@simon33
Cheers!
L21 BM FlyingBadger (Axis) vs bolasgod (Allies+18)
-
TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from 10 Sea Zone to 6 Sea Zone 1 fighter moved from 10 Sea Zone to 6 Sea Zone 1 fighter moved from Wake Island to 6 Sea Zone 1 fighter moved from Wake Island to 6 Sea Zone 1 fighter moved from Wake Island to 6 Sea Zone 1 bomber moved from Wake Island to 6 Sea Zone 1 fighter moved from 26 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone 1 carrier moved from 26 Sea Zone to 6 Sea Zone 1 carrier moved from 26 Sea Zone to 6 Sea Zone 1 carrier moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone 1 cruiser moved from 33 Sea Zone to 6 Sea Zone 1 destroyer moved from 33 Sea Zone to 6 Sea Zone 1 cruiser moved from 33 Sea Zone to 6 Sea Zone 1 battleship moved from 33 Sea Zone to 6 Sea Zone 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 cruiser and 1 marine moved from 26 Sea Zone to 6 Sea Zone 1 marine moved from 6 Sea Zone to Korea 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 1 infantry moved from 35 Sea Zone to Philippines 1 armour moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone 1 armour moved from 20 Sea Zone to Kwangtung 1 infantry moved from 20 Sea Zone to Kwangtung 1 fighter moved from Queensland to 46 Sea Zone 1 fighter moved from Queensland to 46 Sea Zone 1 fighter moved from Queensland to 34 Sea Zone 1 fighter moved from 33 Sea Zone to 34 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3 Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 2,6 Units damaged: 1 battleship owned by the Americans Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6 Battle in Kwangtung Battle in Philippines Battle in 6 Sea Zone Americans attack with 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 2 tactical_bombers Japanese defend with 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 marine, 1 submarine and 3 tactical_bombers Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 5/13 hits, 7.00 expected hits
Combat Hit Differential Summary :
Americans regular : -2.00
-
@bolasgod said in L21 BM FlyingBadger (Axis) vs bolasgod (Allies+18):
@flyingbadger OOL?
- Damage carriers
- Sub
- Destroyer
- Carriers
- Tactical bombers
- Cruiser
- Fighters
-
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from 10 Sea Zone to 6 Sea Zone 1 fighter moved from 10 Sea Zone to 6 Sea Zone 1 fighter moved from Wake Island to 6 Sea Zone 1 fighter moved from Wake Island to 6 Sea Zone 1 fighter moved from Wake Island to 6 Sea Zone 1 bomber moved from Wake Island to 6 Sea Zone 1 fighter moved from 26 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone 1 carrier moved from 26 Sea Zone to 6 Sea Zone 1 carrier moved from 26 Sea Zone to 6 Sea Zone 1 carrier moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone 1 cruiser moved from 33 Sea Zone to 6 Sea Zone 1 destroyer moved from 33 Sea Zone to 6 Sea Zone 1 cruiser moved from 33 Sea Zone to 6 Sea Zone 1 battleship moved from 33 Sea Zone to 6 Sea Zone 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 cruiser and 1 marine moved from 26 Sea Zone to 6 Sea Zone 1 marine moved from 6 Sea Zone to Korea 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 1 infantry moved from 35 Sea Zone to Philippines 1 armour moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone 1 armour moved from 20 Sea Zone to Kwangtung 1 infantry moved from 20 Sea Zone to Kwangtung 1 fighter moved from Queensland to 46 Sea Zone 1 fighter moved from Queensland to 46 Sea Zone 1 fighter moved from Queensland to 34 Sea Zone 1 fighter moved from 33 Sea Zone to 34 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3 Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 2,6 Units damaged: 1 battleship owned by the Americans Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6 Battle in Kwangtung Battle in Philippines Battle in 6 Sea Zone Americans attack with 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 2 tactical_bombers Japanese defend with 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 marine, 1 submarine and 3 tactical_bombers Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 5/13 hits, 7.00 expected hits Units damaged: 3 carriers owned by the Japanese Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 3 carriers, 1 cruiser, 1 destroyer, 6 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 5/14 hits, 7.33 expected hits Units damaged: 1 carrier owned by the Americans 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 2 carriers owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 6 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 10/13 hits, 7.00 expected hits Japanese roll dice for 3 carriers, 1 cruiser, 6 fighters and 3 tactical_bombers in 6 Sea Zone, round 3 : 8/13 hits, 7.00 expected hits 3 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 1 marine owned by the Japanese, 3 carriers owned by the Japanese, 2 tactical_bombers owned by the Americans, 1 carrier owned by the Americans, 5 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 1 fighter in 6 Sea Zone, round 4 : 1/6 hits, 3.17 expected hits Japanese roll dice for 3 fighters in 6 Sea Zone, round 4 : 1/3 hits, 2.00 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 2 cruisers and 1 destroyer in 6 Sea Zone, round 5 : 3/5 hits, 2.67 expected hits Japanese roll dice for 2 fighters in 6 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits 2 fighters owned by the Japanese and 1 bomber owned by the Americans lost in 6 Sea Zone Americans win, taking Kwangtung from Japanese, taking Philippines from Japanese, taking 6 Sea Zone from Japanese with 1 battleship, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 28 Casualties for Americans: 1 bomber, 3 carriers, 6 fighters and 2 tactical_bombers Casualties for Japanese: 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 marine, 1 submarine and 3 tactical_bombers Battle in 46 Sea Zone Americans attack with 2 fighters Japanese defend with 1 destroyer Americans roll dice for 2 fighters in 46 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 2 fighters Japanese defend with 1 destroyer Americans roll dice for 2 fighters in 34 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Korea Non Combat Move - Americans 1 fighter moved from 34 Sea Zone to Caroline Islands 1 fighter moved from 34 Sea Zone to Caroline Islands 1 fighter moved from 46 Sea Zone to Caroline Islands 1 fighter moved from 46 Sea Zone to Caroline Islands 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 marine moved from Western United States to 10 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 marine and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 marine moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier, 3 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : -0.83 Japanese regular : -3.50
-
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from 10 Sea Zone to 6 Sea Zone 1 fighter moved from 10 Sea Zone to 6 Sea Zone 1 fighter moved from Wake Island to 6 Sea Zone 1 fighter moved from Wake Island to 6 Sea Zone 1 fighter moved from Wake Island to 6 Sea Zone 1 bomber moved from Wake Island to 6 Sea Zone 1 fighter moved from 26 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone 1 carrier moved from 26 Sea Zone to 6 Sea Zone 1 carrier moved from 26 Sea Zone to 6 Sea Zone 1 carrier moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone 1 cruiser moved from 33 Sea Zone to 6 Sea Zone 1 destroyer moved from 33 Sea Zone to 6 Sea Zone 1 cruiser moved from 33 Sea Zone to 6 Sea Zone 1 battleship moved from 33 Sea Zone to 6 Sea Zone 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 cruiser and 1 marine moved from 26 Sea Zone to 6 Sea Zone 1 marine moved from 6 Sea Zone to Korea 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 1 infantry moved from 35 Sea Zone to Philippines 1 armour moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone 1 armour moved from 20 Sea Zone to Kwangtung 1 infantry moved from 20 Sea Zone to Kwangtung 1 fighter moved from Queensland to 46 Sea Zone 1 fighter moved from Queensland to 46 Sea Zone 1 fighter moved from Queensland to 34 Sea Zone 1 fighter moved from 33 Sea Zone to 34 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3 Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 2,6 Units damaged: 1 battleship owned by the Americans Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6 Battle in Kwangtung Battle in Philippines Battle in 6 Sea Zone Americans attack with 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 2 tactical_bombers Japanese defend with 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 marine, 1 submarine and 3 tactical_bombers Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 5/13 hits, 7.00 expected hits Units damaged: 3 carriers owned by the Japanese Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 3 carriers, 1 cruiser, 1 destroyer, 6 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 5/14 hits, 7.33 expected hits Units damaged: 1 carrier owned by the Americans 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 2 carriers owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 6 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 10/13 hits, 7.00 expected hits Japanese roll dice for 3 carriers, 1 cruiser, 6 fighters and 3 tactical_bombers in 6 Sea Zone, round 3 : 8/13 hits, 7.00 expected hits 3 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 1 marine owned by the Japanese, 3 carriers owned by the Japanese, 2 tactical_bombers owned by the Americans, 1 carrier owned by the Americans, 5 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 1 fighter in 6 Sea Zone, round 4 : 1/6 hits, 3.17 expected hits Japanese roll dice for 3 fighters in 6 Sea Zone, round 4 : 1/3 hits, 2.00 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 2 cruisers and 1 destroyer in 6 Sea Zone, round 5 : 3/5 hits, 2.67 expected hits Japanese roll dice for 2 fighters in 6 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits 2 fighters owned by the Japanese and 1 bomber owned by the Americans lost in 6 Sea Zone Americans win, taking Kwangtung from Japanese, taking Philippines from Japanese, taking 6 Sea Zone from Japanese with 1 battleship, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 28 Casualties for Americans: 1 bomber, 3 carriers, 6 fighters and 2 tactical_bombers Casualties for Japanese: 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 marine, 1 submarine and 3 tactical_bombers Battle in 46 Sea Zone Americans attack with 2 fighters Japanese defend with 1 destroyer Americans roll dice for 2 fighters in 46 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 2 fighters Japanese defend with 1 destroyer Americans roll dice for 2 fighters in 34 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Korea Non Combat Move - Americans 1 fighter moved from 34 Sea Zone to Caroline Islands 1 fighter moved from 34 Sea Zone to Caroline Islands 1 fighter moved from 46 Sea Zone to Caroline Islands 1 fighter moved from 46 Sea Zone to Caroline Islands 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 marine moved from Western United States to 10 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 marine and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 marine moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier, 3 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Kansu 1 fighter moved from Szechwan to Kansu 1 infantry moved from Sikang to Shensi 1 artillery and 13 infantry moved from Szechwan to Shensi Combat - Chinese Battle in Kansu Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 artillery and 14 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 14 infantry in Shensi, round 2 : 3/15 hits, 2.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 artillery and 14 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Tsinghai Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - British British buy 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 1 PUs; Combat Move - British 1 bomber, 3 fighters and 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from Persia to Egypt 1 mech_infantry moved from Belgian Congo to Egypt 3 mech_infantrys moved from Eastern Persia to Iraq 1 artillery, 1 infantry and 1 mech_infantry moved from Persia to Iraq Combat - British Battle in Egypt British attack with 1 bomber, 4 fighters, 2 infantry and 1 mech_infantry Italians defend with 2 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry British roll dice for 1 bomber, 4 fighters, 2 infantry and 1 mech_infantry in Egypt, round 2 : 4/8 hits, 3.17 expected hits Italians roll dice for 2 armour, 2 artilleries, 2 fighters and 2 infantry in Egypt, round 2 : 3/8 hits, 3.67 expected hits 2 artilleries owned by the Italians, 2 infantry owned by the Italians, 1 fighter owned by the British and 2 infantry owned by the British lost in Egypt British roll dice for 1 bomber, 3 fighters and 1 mech_infantry in Egypt, round 3 : 3/5 hits, 2.33 expected hits Italians roll dice for 2 armour and 2 fighters in Egypt, round 3 : 2/4 hits, 2.33 expected hits 1 bomber owned by the British, 1 fighter owned by the Italians, 1 fighter owned by the British and 2 armour owned by the Italians lost in Egypt British roll dice for 2 fighters and 1 mech_infantry in Egypt, round 4 : 0/3 hits, 1.17 expected hits Italians roll dice for 1 fighter in Egypt, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the British lost in Egypt British roll dice for 1 fighter and 1 mech_infantry in Egypt, round 5 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 fighter in Egypt, round 5 : 1/1 hits, 0.67 expected hits 1 mech_infantry owned by the British lost in Egypt British roll dice for 1 fighter in Egypt, round 6 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 fighter in Egypt, round 6 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Italians lost in Egypt British win with 1 fighter remaining. Battle score for attacker is -8 Casualties for British: 1 bomber, 3 fighters, 2 infantry and 1 mech_infantry Casualties for Italians: 2 armour, 2 artilleries, 2 fighters and 2 infantry Battle in Iraq British attack with 1 artillery, 1 infantry and 4 mech_infantrys Neutral_Axis defend with 2 infantry British roll dice for 1 artillery, 1 infantry and 4 mech_infantrys in Iraq, round 2 : 3/6 hits, 1.33 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 2 : 2/2 hits, 0.67 expected hits 1 mech_infantry owned by the British, 2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is -1 Casualties for British: 1 infantry and 1 mech_infantry Casualties for Neutral_Axis: 2 infantry Non Combat Move - British 1 infantry moved from Eastern Persia to West India 1 fighter moved from Egypt to Anglo Egyptian Sudan Place Units - British 1 fighter and 2 infantry placed in Persia 1 armour and 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 30 PUs; end with 30 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0.50 Americans regular : -0.83 Italians regular : -1.00 Japanese regular : -4.17 Neutral_Axis regular : 1.33 British regular : 1.83
-
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Purchase Units - Italians Italians buy 2 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 transport moved from 97 Sea Zone to 93 Sea Zone 2 infantry moved from Southern France to 93 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Algeria Italians take Algeria from Neutral_Axis 1 artillery and 1 marine moved from Malta to 96 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 1 marine and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 infantry moved from Cyprus to 99 Sea Zone 1 infantry moved from Crete to 99 Sea Zone 1 infantry moved from Greece to 99 Sea Zone 2 destroyers, 4 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone 1 marine moved from 98 Sea Zone to Egypt 1 artillery moved from 98 Sea Zone to Egypt 1 infantry moved from 98 Sea Zone to Egypt 1 infantry moved from 98 Sea Zone to Egypt 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 aaGun, 1 artillery and 2 infantry moved from Southern France to Northern Italy 1 armour and 2 mech_infantrys moved from Western Ukraine to Ukraine Place Units - Italians 2 armour and 1 artillery placed in Egypt 6 infantry placed in Northern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 1 artillery and 1 infantry EDIT: Adding units owned by Italians to Southern France: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 22 PUs; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 5 PUs; Combat Move - ANZAC 1 destroyer moved from 33 Sea Zone to 19 Sea Zone Combat - ANZAC Battle in 19 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 2 transports 2 transports owned by the Japanese lost in 19 Sea Zone ANZAC win, taking 19 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 carrier moved from 62 Sea Zone to 33 Sea Zone 1 fighter moved from Caroline Islands to 33 Sea Zone 1 fighter moved from Caroline Islands to 33 Sea Zone 1 fighter moved from Caroline Islands to Philippines Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 5 PUs; Combat Move - ANZAC 1 destroyer moved from 33 Sea Zone to 19 Sea Zone Combat - ANZAC Battle in 19 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 2 transports 2 transports owned by the Japanese lost in 19 Sea Zone ANZAC win, taking 19 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 carrier moved from 62 Sea Zone to 33 Sea Zone 1 fighter moved from Caroline Islands to 33 Sea Zone 1 fighter moved from Caroline Islands to 33 Sea Zone 1 fighter moved from Caroline Islands to Philippines Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 1 fighter, 2 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 125 Sea Zone to 112 Sea Zone 2 destroyers and 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 fighter and 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 2 infantry moved from Belarus to Smolensk 2 fighters and 1 tactical_bomber moved from Western Ukraine to Smolensk 2 bombers moved from Western Ukraine to Russia 1 artillery moved from Belarus to Archangel 1 infantry moved from Novgorod to Belarus 2 artilleries and 7 infantry moved from Novgorod to Archangel 1 infantry moved from Vyborg to Novgorod 4 armour and 4 mech_infantrys moved from Eastern Poland to Archangel 1 infantry moved from Ukraine to Rostov Germans take Rostov from Russians 9 armour, 5 artilleries, 20 infantry and 13 mech_infantrys moved from Western Ukraine to Ukraine 1 artillery moved from Normandy Bordeaux to France 2 infantry moved from Western Germany to France
Combat Hit Differential Summary :
-
@bolasgod Scamble to the Channel?
-
@flyingbadger no scramble
-
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 1 fighter, 2 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 125 Sea Zone to 112 Sea Zone 2 destroyers and 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 fighter and 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 2 infantry moved from Belarus to Smolensk 2 fighters and 1 tactical_bomber moved from Western Ukraine to Smolensk 2 bombers moved from Western Ukraine to Russia 1 artillery moved from Belarus to Archangel 1 infantry moved from Novgorod to Belarus 2 artilleries and 7 infantry moved from Novgorod to Archangel 1 infantry moved from Vyborg to Novgorod 4 armour and 4 mech_infantrys moved from Eastern Poland to Archangel 1 infantry moved from Ukraine to Rostov Germans take Rostov from Russians 9 armour, 5 artilleries, 20 infantry and 13 mech_infantrys moved from Western Ukraine to Ukraine 1 artillery moved from Normandy Bordeaux to France 2 infantry moved from Western Germany to France Combat - Germans Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits Bombing raid in Russia rolls: 6,3 and causes: 9 damage to unit: factory_major Bombing raid in Russia causes 9 damage total. Battle in 110 Sea Zone Germans attack with 2 destroyers, 1 fighter, 1 submarine and 2 tactical_bombers British defend with 1 destroyer; Americans defend with 1 transport Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 2 destroyers, 1 fighter and 2 tactical_bombers in 110 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits Americans roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British, 1 submarine owned by the Germans and 1 transport owned by the Americans lost in 110 Sea Zone Germans win with 2 destroyers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Casualties for Americans: 1 transport Battle in Archangel Germans attack with 4 armour, 3 artilleries, 7 infantry and 4 mech_infantrys Russians defend with 1 infantry Germans roll dice for 4 armour, 3 artilleries, 7 infantry and 4 mech_infantrys in Archangel, round 2 : 7/18 hits, 5.33 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 4 armour, 3 artilleries, 7 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber Russians defend with 1 artillery Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/5 hits, 2.00 expected hits Russians roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Germans 2 bombers moved from Russia to Novgorod 2 fighters and 1 tactical_bomber moved from Smolensk to Novgorod 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 1 aaGun moved from Western Ukraine to Ukraine 1 infantry moved from 98 Sea Zone to Egypt 1 fighter and 2 tactical_bombers moved from 110 Sea Zone to Western Germany 1 infantry moved from Germany to Poland 1 artillery and 1 infantry moved from Western Germany to Germany 1 aaGun moved from Belarus to Archangel Place Units - Germans 3 artilleries placed in Ukraine 1 submarine placed in 105 Sea Zone 1 fighter and 1 tactical_bomber placed in Western Germany 2 artilleries and 1 mech_infantry placed in Novgorod 1 infantry placed in France 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1 Germans collect 50 PUs (1 lost to blockades); end with 50 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Russians regular : -0.67 Germans regular : 4.00 Russians AA : -0.33
-
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 8x factory_major; Remaining resources: 26 PUs; Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Rostov 1 infantry moved from Bryansk to Rostov 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Bryansk to Smolensk 1 fighter moved from Bryansk to Smolensk 1 tactical_bomber moved from Bryansk to Smolensk 1 fighter moved from Bryansk to Rostov Combat - Russians Battle in Rostov Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/6 hits, 1.83 expected hits Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 6 infantry moved from Timguska to Urals 2 aaGuns and 12 infantry moved from Yenisey to Timguska 1 infantry moved from Russia to Vologda 1 artillery and 8 infantry moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk 1 fighter moved from Rostov to Bryansk Place Units - Russians 2 artilleries and 6 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans regular : 0.00 Russians regular : 0.33
-
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 8x factory_major; Remaining resources: 26 PUs; Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Rostov 1 infantry moved from Bryansk to Rostov 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Bryansk to Smolensk 1 fighter moved from Bryansk to Smolensk 1 tactical_bomber moved from Bryansk to Smolensk 1 fighter moved from Bryansk to Rostov Combat - Russians Battle in Rostov Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/6 hits, 1.83 expected hits Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 6 infantry moved from Timguska to Urals 2 aaGuns and 12 infantry moved from Yenisey to Timguska 1 infantry moved from Russia to Vologda 1 artillery and 8 infantry moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk 1 fighter moved from Rostov to Bryansk Place Units - Russians 2 artilleries and 6 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans regular : 0.00 Russians regular : 0.33
-
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 6 armour, 3 fighters and 1 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 2 transports moved from 42 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from French Indo China to Kwangtung 1 armour and 2 mech_infantrys moved from Yunnan to Kwangtung 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Chahar to Jehol 1 infantry moved from Anhwe to Jehol 1 infantry moved from Hopei to Chahar 1 infantry moved from Kweichow to Hopei 1 infantry moved from Hunan to Anhwe 1 infantry moved from Yunnan to Kweichow 1 artillery and 1 infantry moved from Yunnan to Hunan 1 artillery and 1 infantry moved from Yunnan to Hunan 1 artillery moved from Yunnan to Kwangsi 1 artillery moved from Yunnan to Shan State 1 artillery moved from Yunnan to Kwangsi 1 infantry and 1 transport moved from 75 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to Kenya Combat - Japanese Battle in Kenya Battle in 35 Sea Zone Japanese attack with 1 battleship, 2 carriers, 1 submarine and 2 transports Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese win, taking Kenya from British with 1 battleship, 2 carriers, 1 submarine and 2 transports remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Philippines Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry; ANZAC defend with 1 fighter Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Philippines, round 2 : 0/6 hits, 3.00 expected hits Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Philippines, round 2 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Philippines, round 3 : 3/6 hits, 3.00 expected hits Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Philippines, round 3 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 fighter owned by the ANZAC, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Casualties for ANZAC: 1 fighter Battle in Kwangtung Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Americans defend with 1 armour and 1 infantry; UK_Pacific defend with 1 factory_minor and 1 harbour Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 2/5 hits, 2.00 expected hits UK_Pacific roll dice for 1 armour and 1 infantry in Kwangtung, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Japanese: 1 mech_infantry Casualties for Americans: 1 armour and 1 infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone 1 aaGun moved from Yunnan to Hunan 1 fighter and 1 tactical_bomber moved from Kwangtung to Anhwe Place Units - Japanese 3 armour placed in Malaya 3 armour placed in French Indo China 3 fighters and 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,3,1 Japanese collect 50 PUs (8 lost to blockades); end with 50 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Americans regular : -1.67 Japanese regular : -3.00 UK_Pacific regular : 0.17
-
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 1 destroyer, 1 factory_minor, 2 fighters, 1 marine and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 marine moved from Korea to Manchuria Chinese take Manchuria from Japanese Combat - Americans Americans creates battle in territory 20 Sea Zone Non Combat Move - Americans 1 destroyer moved from 6 Sea Zone to 18 Sea Zone 1 cruiser moved from 6 Sea Zone to 24 Sea Zone 1 cruiser moved from 6 Sea Zone to 24 Sea Zone 1 battleship moved from 6 Sea Zone to 24 Sea Zone 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 carrier moved from 26 Sea Zone to 33 Sea Zone 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 cruiser and 1 marine moved from 26 Sea Zone to 33 Sea Zone 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Caroline Islands to 33 Sea Zone 1 fighter moved from Caroline Islands to 33 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 carrier, 3 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 20 Sea Zone to 22 Sea Zone 1 mech_infantry moved from Central United States to Western United States Place Units - Americans 1 factory_minor placed in Korea 1 carrier, 1 cruiser, 1 destroyer and 1 transport placed in 10 Sea Zone 1 marine placed in Western United States 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Suiyuyan 1 infantry moved from Kansu to Suiyuyan 1 fighter moved from Tsinghai to Suiyuyan 1 artillery and 15 infantry moved from Shensi to Hopei Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 artillery and 15 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 15 infantry in Hopei, round 2 : 6/16 hits, 3.00 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 artillery and 15 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu Place Units - Chinese 1 infantry placed in Sikang 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : 1.83 Japanese regular : -0.33
-
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Suiyuyan 1 infantry moved from Kansu to Suiyuyan 1 fighter moved from Tsinghai to Suiyuyan 1 artillery and 15 infantry moved from Shensi to Hopei Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 artillery and 15 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 15 infantry in Hopei, round 2 : 6/16 hits, 3.00 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 artillery and 15 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu Place Units - Chinese 1 infantry placed in Sikang 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : 1.83 Japanese regular : -0.33
-
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 1 destroyer, 1 factory_minor, 2 fighters, 1 marine and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 marine moved from Korea to Manchuria Chinese take Manchuria from Japanese Combat - Americans Americans creates battle in territory 20 Sea Zone Non Combat Move - Americans 1 destroyer moved from 6 Sea Zone to 18 Sea Zone 1 cruiser moved from 6 Sea Zone to 24 Sea Zone 1 cruiser moved from 6 Sea Zone to 24 Sea Zone 1 battleship moved from 6 Sea Zone to 24 Sea Zone 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 carrier moved from 26 Sea Zone to 33 Sea Zone 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 cruiser and 1 marine moved from 26 Sea Zone to 33 Sea Zone 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Caroline Islands to 33 Sea Zone 1 fighter moved from Caroline Islands to 33 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 carrier, 3 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 20 Sea Zone to 22 Sea Zone 1 mech_infantry moved from Central United States to Western United States Place Units - Americans 1 factory_minor placed in Korea 1 carrier, 1 cruiser, 1 destroyer and 1 transport placed in 10 Sea Zone 1 marine placed in Western United States 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Suiyuyan 1 infantry moved from Kansu to Suiyuyan 1 fighter moved from Tsinghai to Suiyuyan 1 artillery and 15 infantry moved from Shensi to Hopei Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 artillery and 15 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 15 infantry in Hopei, round 2 : 6/16 hits, 3.00 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 artillery and 15 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu Place Units - Chinese 1 infantry placed in Sikang 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 1x factory_major; Remaining resources: 12 PUs; UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from United Kingdom to 110 Sea Zone 1 fighter moved from United Kingdom to 110 Sea Zone 1 mech_infantry moved from Iraq to Trans-Jordan 1 fighter moved from Anglo Egyptian Sudan to Trans-Jordan 1 mech_infantry moved from Iraq to Trans-Jordan 1 fighter moved from Persia to 72 Sea Zone Combat - British Battle in 72 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 72 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 110 Sea Zone British attack with 2 fighters Germans defend with 2 destroyers British roll dice for 2 fighters in 110 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 2 destroyers in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 destroyer owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone British roll dice for 1 fighter in 110 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone Germans win with no units remaining. Battle score for attacker is -4 Casualties for British: 2 fighters Casualties for Germans: 2 destroyers Battle in Trans-Jordan British attack with 1 fighter and 2 mech_infantrys Italians defend with 1 infantry British roll dice for 1 fighter and 2 mech_infantrys in Trans-Jordan, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 2 infantry moved from Persia to Iraq 1 fighter moved from Trans-Jordan to Iraq 1 fighter moved from 72 Sea Zone to Tanganyika Territory 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 infantry moved from West India to India Place Units - British 1 artillery and 2 infantry placed in Persia 1 armour, 1 fighter and 1 mech_infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1,2,3,4 British collect 29 PUs (1 lost to blockades); end with 29 PUs Place Units - UK_Pacific 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Chinese regular : 1.83 Italians regular : -0.33 Japanese regular : -0.33 Germans regular : 1.00 British regular : 0.67
-
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 1 destroyer, 1 factory_minor, 2 fighters, 1 marine and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 marine moved from Korea to Manchuria Chinese take Manchuria from Japanese Combat - Americans Americans creates battle in territory 20 Sea Zone Non Combat Move - Americans 1 destroyer moved from 6 Sea Zone to 18 Sea Zone 1 cruiser moved from 6 Sea Zone to 24 Sea Zone 1 cruiser moved from 6 Sea Zone to 24 Sea Zone 1 battleship moved from 6 Sea Zone to 24 Sea Zone 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 carrier moved from 26 Sea Zone to 33 Sea Zone 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 cruiser and 1 marine moved from 26 Sea Zone to 33 Sea Zone 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Caroline Islands to 33 Sea Zone 1 fighter moved from Caroline Islands to 33 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 carrier, 3 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 20 Sea Zone to 22 Sea Zone 1 mech_infantry moved from Central United States to Western United States Place Units - Americans 1 factory_minor placed in Korea 1 carrier, 1 cruiser, 1 destroyer and 1 transport placed in 10 Sea Zone 1 marine placed in Western United States 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Suiyuyan 1 infantry moved from Kansu to Suiyuyan 1 fighter moved from Tsinghai to Suiyuyan 1 artillery and 15 infantry moved from Shensi to Hopei Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 artillery and 15 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 15 infantry in Hopei, round 2 : 6/16 hits, 3.00 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 artillery and 15 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu Place Units - Chinese 1 infantry placed in Sikang 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 1x factory_major; Remaining resources: 12 PUs; UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from United Kingdom to 110 Sea Zone 1 fighter moved from United Kingdom to 110 Sea Zone 1 mech_infantry moved from Iraq to Trans-Jordan 1 fighter moved from Anglo Egyptian Sudan to Trans-Jordan 1 mech_infantry moved from Iraq to Trans-Jordan 1 fighter moved from Persia to 72 Sea Zone Combat - British Battle in 72 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 72 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 110 Sea Zone British attack with 2 fighters Germans defend with 2 destroyers British roll dice for 2 fighters in 110 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 2 destroyers in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 destroyer owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone British roll dice for 1 fighter in 110 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone Germans win with no units remaining. Battle score for attacker is -4 Casualties for British: 2 fighters Casualties for Germans: 2 destroyers Battle in Trans-Jordan British attack with 1 fighter and 2 mech_infantrys Italians defend with 1 infantry British roll dice for 1 fighter and 2 mech_infantrys in Trans-Jordan, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 2 infantry moved from Persia to Iraq 1 fighter moved from Trans-Jordan to Iraq 1 fighter moved from 72 Sea Zone to Tanganyika Territory 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 infantry moved from West India to India Place Units - British 1 artillery and 2 infantry placed in Persia 1 armour, 1 fighter and 1 mech_infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1,2,3,4 British collect 29 PUs (1 lost to blockades); end with 29 PUs Place Units - UK_Pacific 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Chinese regular : 1.83 Italians regular : -0.33 Japanese regular : -0.33 Germans regular : 1.00 British regular : 0.67
-
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Purchase Units - Italians Italians buy 3 artilleries, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 2 mech_infantrys moved from Ukraine to Rostov 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from Southern France to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 infantry moved from Algeria to Morocco Italians take Morocco from Americans 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar 1 marine moved from Egypt to 98 Sea Zone 2 cruisers and 1 marine moved from 98 Sea Zone to 92 Sea Zone 1 marine moved from 92 Sea Zone to Gibraltar 1 infantry moved from Egypt to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 2 armour and 2 artilleries moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan Combat - Italians Battle in Gibraltar Italians attack with 1 artillery, 1 infantry and 1 marine British defend with 1 aaGun, 1 harbour and 1 infantry Italians roll dice for 2 cruisers in Gibraltar, round 2 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 artillery, 1 infantry and 1 marine in Gibraltar, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 1 aaGun and 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the British and 1 infantry owned by the British lost in Gibraltar Italians win, taking Gibraltar from British with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 8 Casualties for British: 1 aaGun and 1 infantry Battle in Trans-Jordan Italians attack with 2 armour, 2 artilleries and 1 infantry British defend with 2 mech_infantrys Italians roll dice for 2 armour, 2 artilleries and 1 infantry in Trans-Jordan, round 2 : 1/5 hits, 2.00 expected hits British roll dice for 2 mech_infantrys in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the British lost in Trans-Jordan Italians roll dice for 2 armour, 2 artilleries and 1 infantry in Trans-Jordan, round 3 : 2/5 hits, 2.00 expected hits British roll dice for 1 mech_infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 2 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 8 Casualties for British: 2 mech_infantrys Battle in Rostov Italians attack with 1 armour and 2 mech_infantrys Russians defend with 1 infantry Italians roll dice for 1 armour and 2 mech_infantrys in Rostov, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov Italians win, taking Rostov from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 3 transports moved from 98 Sea Zone to 97 Sea Zone 6 infantry moved from Northern Italy to 97 Sea Zone 6 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone 6 infantry moved from 99 Sea Zone to Syria Italians take Syria from Neutral_Axis 1 infantry moved from Algeria to Tunisia Italians take Tunisia from Neutral_Axis 1 battleship and 2 destroyers moved from 98 Sea Zone to 99 Sea Zone Place Units - Italians 1 fighter placed in Southern Italy 2 artilleries and 1 mech_infantry placed in Egypt 1 artillery and 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 28 PUs; end with 28 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 38 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 41 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Italians regular : -0.83 Russians regular : 0.67 British regular : -1.33