double post - should be no difference between both files
L21 #1 trulpen (X+6) vs FlyingBadger (A) P2V
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@trulpen said in L21 #1 trulpen (X+6) vs FlyingBadger (A) P2V:
@flyingbadger said in L21 #1 trulpen (X+6) vs FlyingBadger (A) P2V:
@trulpen Scramble to 97?
Unfortunately not.
Good decsion… unfortunately there was only the destroyer there for these rolls.
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 armour, 2 destroyers, 1 fighter, 3 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 1 aaGun and 1 marine moved from Western United States to 11 Sea Zone 1 aaGun, 1 marine and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 aaGun and 1 marine moved from 27 Sea Zone to Hawaiian Islands 1 transport moved from 27 Sea Zone to 11 Sea Zone 1 fighter moved from Wake Island to Hawaiian Islands 1 destroyer and 1 submarine moved from 49 Sea Zone to 27 Sea Zone 1 bomber moved from Hawaiian Islands to Eastern United States 1 marine moved from Central United States to 104 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 marine moved from 104 Sea Zone to 105 Sea Zone 2 aaGuns moved from Central United States to Western United States 2 infantry moved from Manilla to Davao Place Units - Americans 1 transport placed in 11 Sea Zone 2 infantry placed in Western United States 1 armour and 1 infantry placed in Central United States 1 fighter placed in Eastern United States 1 destroyer and 1 transport placed in 104 Sea Zone 1 destroyer placed in 104 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 8 infantry moved from Tsinghai to Honan Combat - Chinese Battle in Honan Chinese attack with 1 fighter and 8 infantry Japanese defend with 3 artilleries and 4 infantry Chinese roll dice for 1 fighter and 8 infantry in Honan, round 2 : 0/9 hits, 1.83 expected hits Japanese roll dice for 3 artilleries and 4 infantry in Honan, round 2 : 3/7 hits, 2.33 expected hits 3 infantry owned by the Chinese lost in Honan Chinese roll dice for 1 fighter and 5 infantry in Honan, round 3 : 1/6 hits, 1.33 expected hits Japanese roll dice for 3 artilleries and 4 infantry in Honan, round 3 : 3/7 hits, 2.33 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Honan 1 fighter owned by the Chinese retreated 2 infantry owned by the Chinese retreated to Tsinghai Japanese win with 3 artilleries and 3 infantry remaining. Battle score for attacker is -15 Casualties for Chinese: 6 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Honan to Eastern Sinkiang Place Units - Chinese 5 infantry placed in Eastern Sinkiang Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Purchase Units - British British buy 1 armour, 2 factory_minors, 1 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Southern Persia to Iraq 1 artillery and 1 infantry moved from Trans-Jordan to Iraq 1 fighter and 1 tactical_bomber moved from Eastern India to Iraq 2 infantry moved from Southern Persia to 82 Sea Zone 2 infantry and 1 transport moved from 82 Sea Zone to 83 Sea Zone 2 infantry moved from 83 Sea Zone to Anglo-Egyptian Sudan 1 artillery moved from Egypt to Anglo-Egyptian Sudan 1 armour and 1 mech_infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 armour and 1 mech_infantry moved from Alexandria to Egypt 1 destroyer moved from 83 Sea Zone to 98 Sea Zone 2 fighters and 1 tactical_bomber moved from Malta to 98 Sea Zone 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone Combat - British Battle in 97 Sea Zone British attack with 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber Italians defend with 1 destroyer and 1 transport British roll dice for 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 5/5 hits, 2.50 expected hits Italians roll dice for 1 destroyer and 1 transport in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 97 Sea Zone British win with 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Italians: 1 destroyer and 1 transport Battle in Iraq British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 2/5 hits, 2.00 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Iraq, round 3 : 2/4 hits, 1.83 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Battle in Anglo-Egyptian Sudan British attack with 1 artillery and 2 infantry Italians defend with 1 infantry British roll dice for 1 artillery and 2 infantry in Anglo-Egyptian Sudan, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Anglo-Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 2 infantry in Anglo-Egyptian Sudan, round 3 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Anglo-Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Anglo-Egyptian Sudan British win, taking Anglo-Egyptian Sudan from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 3 aaGuns, 1 artillery and 8 infantry moved from Burma to Eastern India 2 infantry moved from Shan State to Burma 1 destroyer moved from 40 Sea Zone to 78 Sea Zone 1 infantry moved from Sumatra to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 40 Sea Zone 1 infantry moved from 40 Sea Zone to Eastern India 1 armour and 1 mech_infantry moved from Union of South Africa to Rhodesia 1 armour, 2 infantry and 1 mech_infantry moved from Rhodesia to Belgian Congo 1 fighter and 1 tactical_bomber moved from Iraq to Trans-Jordan 2 fighters and 1 tactical_bomber moved from 97 Sea Zone to Egypt Place Units - British 1 factory_minor placed in Egypt 1 factory_minor placed in Southern Persia 1 transport placed in 109 Sea Zone 1 armour and 1 infantry placed in Quebec Turn Complete - British British collect 31 PUs; end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Place Units - UK_Pacific 1 artillery, 1 fighter and 2 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Some Units in Eastern India change ownership: 1 artillery, 1 fighter and 2 infantry
Combat Hit Differential Summary :
Chinese regular : -2.17 Italians regular : -1.00 Japanese regular : 1.33 Neutral_Axis regular : -0.33 British regular : 2.00
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 1 armour moved from Slovakia Hungary to Eastern Poland Italians take Eastern Poland from Russians 1 armour moved from Eastern Poland to Baltic States Italians take Baltic States from Russians 1 armour moved from Romania to Bessarabia Italians take Bessarabia from Russians 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 infantry moved from Kenya to Tanganyika Territory Italians take Tanganyika Territory from British Combat - Italians Non Combat Move - Italians 1 infantry moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis 2 artilleries and 2 infantry moved from Yugoslavia to Bulgaria 3 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 1 destroyer and 1 transport placed in 99 Sea Zone Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 1 armour moved from Slovakia Hungary to Eastern Poland Italians take Eastern Poland from Russians 1 armour moved from Eastern Poland to Baltic States Italians take Baltic States from Russians 1 armour moved from Romania to Bessarabia Italians take Bessarabia from Russians 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 infantry moved from Kenya to Tanganyika Territory Italians take Tanganyika Territory from British Combat - Italians Non Combat Move - Italians 1 infantry moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis 2 artilleries and 2 infantry moved from Yugoslavia to Bulgaria 3 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 1 destroyer and 1 transport placed in 99 Sea Zone Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Kenya: 1 artillery EDIT: Adding units owned by Italians to Italian Somaliland: 1 artillery EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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The art to Somalialand.
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun moved from Java to 59 Sea Zone 1 aaGun and 1 transport moved from 59 Sea Zone to 56 Sea Zone 1 aaGun moved from 56 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 destroyer moved from 59 Sea Zone to 42 Sea Zone 1 fighter moved from Sumatra to Eastern India 1 infantry moved from Shan State to Burma 1 artillery and 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun moved from Java to 59 Sea Zone 1 aaGun and 1 transport moved from 59 Sea Zone to 56 Sea Zone 1 aaGun moved from 56 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 destroyer moved from 59 Sea Zone to 42 Sea Zone 1 fighter moved from Sumatra to Eastern India 1 infantry moved from Shan State to Burma 1 artillery and 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 8 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 destroyer moved from 115 Sea Zone to 122 Sea Zone 1 carrier and 1 cruiser moved from 115 Sea Zone to 112 Sea Zone 1 infantry moved from Western Germany to 115 Sea Zone 1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 artillery moved from Holland Belgium to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Eire 2 fighters and 2 tactical_bombers moved from Southern Italy to 97 Sea Zone 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 fighter moved from 115 Sea Zone to 122 Sea Zone 1 bomber moved from Western Germany to 112 Sea Zone 1 tactical_bomber moved from 115 Sea Zone to 112 Sea Zone 1 fighter moved from France to 122 Sea Zone 1 tactical_bomber moved from France to 97 Sea Zone 1 bomber moved from Western Germany to 97 Sea Zone Combat - Germans Battle in Eire Battle in 122 Sea Zone Germans attack with 1 destroyer and 2 fighters Russians defend with 1 submarine Germans roll dice for 1 destroyer and 2 fighters in 122 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Russians roll dice for 1 submarine in 122 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 122 Sea Zone Germans win, taking Eire from Neutral_Allies with 2 fighters remaining. Battle score for attacker is -2 Casualties for Germans: 1 destroyer Casualties for Russians: 1 submarine Battle in 97 Sea Zone Germans attack with 1 bomber, 2 fighters and 3 tactical_bombers British defend with 1 cruiser and 1 destroyer Germans roll dice for 1 bomber, 2 fighters and 3 tactical_bombers in 97 Sea Zone, round 2 : 3/6 hits, 3,33 expected hits British roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits 1 destroyer owned by the British, 1 cruiser owned by the British, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans lost in 97 Sea Zone Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Germans: 1 bomber and 1 tactical_bomber Casualties for British: 1 cruiser and 1 destroyer Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters and 1 tactical_bomber moved from 97 Sea Zone to Alexandria EDIT: 1 tactical_bomber moved from 97 Sea Zone to Alexandria 1 bomber moved from 112 Sea Zone to Western Germany 1 tactical_bomber moved from 112 Sea Zone to Normandy Bordeaux 1 artillery moved from Western Germany to Holland Belgium 2 fighters moved from 122 Sea Zone to 112 Sea Zone 1 submarine moved from 113 Sea Zone to 128 Sea Zone 1 aaGun and 6 infantry moved from Finland to Karelia 1 aaGun, 3 artilleries and 24 infantry moved from Poland to Baltic States 1 infantry moved from Poland to Baltic States 5 armour and 4 mech_infantrys moved from Germany to Baltic States 1 armour and 1 mech_infantry moved from Western Germany to Poland 10 artilleries and 1 infantry moved from Germany to Poland 1 aaGun moved from Western Germany to Holland Belgium 1 bomber moved from Western Germany to France 1 aaGun, 2 artilleries and 10 infantry moved from Romania to Bessarabia 1 armour moved from Romania to Bessarabia 2 armour moved from Romania to Baltic States 1 infantry moved from Yugoslavia to 99 Sea Zone 1 artillery and 1 infantry moved from Norway to Finland Place Units - Germans 1 submarine placed in 113 Sea Zone 1 infantry placed in Normandy Bordeaux 1 artillery, 5 infantry and 4 mech_infantrys placed in Germany 1 infantry placed in Normandy Bordeaux Turning on Edit Mode EDIT: Removing units owned by Germans from France: 1 aaGun and 1 bomber EDIT: Adding units owned by Germans to Western Germany: 1 aaGun and 1 bomber EDIT: Turning off Edit Mode 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 42 PUs; end with 42 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Russians regular : 0,83 Germans regular : 0,33 British regular : 1,17
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 artillery and 14 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 4 infantry moved from Rostov to Ukraine 1 aaGun moved from Kursk to Ukraine 1 aaGun and 3 infantry moved from Leningrad to Novgorod 1 infantry moved from Archangel to Nenetsia 1 artillery moved from Leningrad to Novgorod 2 fighters and 1 tactical_bomber moved from Leningrad to Russia 1 artillery and 13 infantry moved from Northern Belarus to Novgorod 1 aaGun and 1 infantry moved from Northern Belarus to Novgorod 1 infantry moved from Russia to Smolensk 1 infantry moved from Bryansk to Kursk 1 armour and 1 mech_infantry moved from Leningrad to Yaroslavl 1 armour and 1 mech_infantry moved from Leningrad to Yaroslavl 1 mech_infantry moved from Leningrad to Yaroslavl 1 armour moved from Russia to Yaroslavl 2 armour and 2 mech_infantrys moved from Bryansk to Russia 9 infantry moved from Yakut S.S.R. to Yenisey 2 aaGuns and 6 infantry moved from Sakha to Buryatia 4 infantry moved from Russia to Yaroslavl Place Units - Russians 3 infantry placed in Ukraine 1 infantry placed in Leningrad 1 infantry placed in Stalingrad 1 artillery and 9 infantry placed in Russia Turn Complete - Russians Russians collect 43 PUs; end with 43 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 46 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Combat Hit Differential Summary :
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@flyingbadger said in L21 #1 trulpen (X+6) vs FlyingBadger (A) P2V:
@trulpen said in L21 #1 trulpen (X+6) vs FlyingBadger (A) P2V:
@flyingbadger said in L21 #1 trulpen (X+6) vs FlyingBadger (A) P2V:
@trulpen Scramble to 97?
Unfortunately not.
Good decsion… unfortunately there was only the destroyer there for these rolls.
Killer attack. Good I didn’t kamikaze more air, but will get more chances.
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 carrier, 1 factory_minor and 3 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Americans Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from Inner Mongolia to Kansu Japanese take Kansu from Chinese 3 artilleries and 3 infantry moved from Honan to Tsinghai 1 fighter and 1 tactical_bomber moved from Anhwe to Tsinghai 2 marines moved from Japan to 7 Sea Zone 1 cruiser and 1 marine moved from 7 Sea Zone to 22 Sea Zone 1 marine moved from 22 Sea Zone to Guam 1 artillery and 1 infantry moved from Japan to 7 Sea Zone 2 infantry moved from Japan to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Davao 1 battleship and 1 marine moved from 37 Sea Zone to 46 Sea Zone 1 marine moved from 46 Sea Zone to Dutch New Guinea 2 infantry moved from Yunnan to Burma 2 infantry moved from Caroline Islands to 35 Sea Zone 1 infantry moved from Caroline Islands to 34 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Java 1 infantry moved from Kwangsi to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to Sumatra 1 infantry moved from Kwangsi to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to Malaya 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Borneo 1 infantry moved from Hunan to Szechwan Japanese take Szechwan from Chinese 1 battleship and 1 marine moved from 7 Sea Zone to 21 Sea Zone 1 artillery moved from Hunan to Kweichow Japanese take Kweichow from Chinese 1 destroyer moved from 34 Sea Zone to 56 Sea Zone EDIT: 2 bombers moved from Kwangsi to 42 Sea Zone EDIT: Japanese undo move 43. EDIT: 2 bombers moved from Kwangsi to Shan State EDIT: 2 bombers moved from Shan State to 42 Sea Zone EDIT: Japanese undo move 43. 1 bomber moved from Kwangsi to Burma 1 bomber moved from Kwangsi to Davao 1 battleship and 1 marine moved from 21 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to Davao 1 infantry moved from Kwangsi to Kwangtung 1 bomber moved from Kwangsi to Burma 1 tactical_bomber moved from Kwangsi to Burma 1 fighter moved from Kwangsi to Kwangtung 1 tactical_bomber moved from 35 Sea Zone to Davao 1 fighter moved from Caroline Islands to Davao 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Borneo 2 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Kwangtung 1 aaGun, 1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Celebes 1 infantry moved from Hopei to Tsinghai 1 artillery moved from Kwangsi to Kwangtung 1 infantry moved from Kiangsi to Kwangtung 1 fighter moved from Kwangsi to Burma 1 mech_infantry moved from Shansi to Tsinghai 1 fighter moved from Kwangsi to Kwangtung Combat - Japanese Battle in Java Battle in Celebes Battle in 56 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 56 Sea Zone Japanese win, taking Java from ANZAC, taking Celebes from Dutch with 1 destroyer remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in Dutch New Guinea Japanese attack with 1 marine ANZAC defend with 1 aaGun Japanese roll dice for 1 battleship in Dutch New Guinea, round 2 : 1/1 hits, 0,67 expected hits 1 aaGun owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 marine remaining. Battle score for attacker is 5 Casualties for ANZAC: 1 aaGun Battle in Sumatra Battle in Manilla Battle in Guam Battle in Malaya Battle in Borneo Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 1/4 hits, 1,83 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Borneo Japanese win, taking Sumatra from UK_Pacific, taking Manilla from Americans, taking Guam from Americans, taking Malaya from UK_Pacific, taking Borneo from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kwangtung Japanese attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 4/6 hits, 2,50 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for British: 2 infantry Battle in Tsinghai Japanese attack with 3 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 3 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 3/10 hits, 3,50 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 3 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Davao Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship in Davao, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Davao, round 2 : 3/6 hits, 2,67 expected hits Americans roll dice for 2 infantry in Davao, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Davao Japanese win, taking Davao from Americans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Burma Japanese attack with 2 bombers, 4 fighters, 2 infantry and 3 tactical_bombers British defend with 2 infantry; ANZAC defend with 1 infantry Japanese roll dice for 2 bombers, 4 fighters, 2 infantry and 3 tactical_bombers in Burma, round 2 : 5/11 hits, 5,33 expected hits UK_Pacific roll dice for 3 infantry in Burma, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the ANZAC and 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 bombers, 4 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9 Casualties for British: 2 infantry Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 1 carrier moved from 37 Sea Zone to 38 Sea Zone 1 destroyer moved from 35 Sea Zone to 43 Sea Zone 1 carrier moved from 7 Sea Zone to 36 Sea Zone 1 carrier moved from 35 Sea Zone to 45 Sea Zone 1 submarine moved from 35 Sea Zone to 43 Sea Zone 1 cruiser moved from 37 Sea Zone to 38 Sea Zone 1 carrier moved from 35 Sea Zone to 45 Sea Zone 2 fighters and 2 tactical_bombers moved from Davao to 45 Sea Zone 1 cruiser moved from 37 Sea Zone to 38 Sea Zone 1 submarine moved from 37 Sea Zone to 38 Sea Zone 2 fighters moved from Kwangtung to 6 Sea Zone 1 destroyer moved from 35 Sea Zone to 7 Sea Zone 1 artillery and 1 infantry moved from Chahar to Inner Mongolia 1 infantry moved from Jehol to Chahar 1 infantry moved from Anhwe to Honan 1 infantry moved from Hunan to Hopei 1 infantry moved from Kwangsi to Hunan 1 infantry moved from French Indo China to Yunnan 3 infantry moved from Shantung to Anhwe 1 infantry moved from Jehol to Shansi 1 aaGun moved from Jehol to Shansi 3 infantry moved from Jehol to Anhwe 1 destroyer moved from 37 Sea Zone to 38 Sea Zone 1 fighter and 1 tactical_bomber moved from Borneo to 36 Sea Zone 2 bombers moved from Burma to Yunnan 1 tactical_bomber moved from Kwangtung to Yunnan 1 fighter and 1 tactical_bomber moved from Tsinghai to Yunnan 1 fighter and 1 tactical_bomber moved from Burma to 38 Sea Zone 3 fighters and 2 tactical_bombers moved from Burma to Yunnan Place Units - Japanese 1 carrier placed in 6 Sea Zone 3 infantry placed in Shantung 1 factory_minor placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3 Japanese collect 61 PUs (3 lost to blockades); end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67 Americans regular : 0,33 Japanese regular : 0,83 UK_Pacific regular : 0,00
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 marine moved from 105 Sea Zone to 93 Sea Zone 2 armour, 4 infantry and 2 mech_infantrys moved from Central United States to 104 Sea Zone 2 armour, 4 infantry, 2 mech_infantrys and 4 transports moved from 104 Sea Zone to 93 Sea Zone 1 bomber moved from Eastern United States to Morocco 2 armour, 2 fighters, 4 infantry, 1 marine and 2 mech_infantrys moved from 93 Sea Zone to Morocco 2 destroyers moved from 104 Sea Zone to 93 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 artillery moved from Central United States to 104 Sea Zone 1 artillery and 1 transport moved from 104 Sea Zone to 88 Sea Zone Combat - Americans Battle in Morocco Americans attack with 2 armour, 1 bomber, 2 fighters, 4 infantry, 1 marine and 2 mech_infantrys Neutral_Axis defend with 1 infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Morocco Americans win, taking Morocco from Neutral_Axis with 2 armour, 1 bomber, 2 fighters, 3 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Neutral_Axis: 1 infantry Non Combat Move - Americans 1 artillery moved from 88 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 2 aaGuns and 2 infantry moved from Western United States to 11 Sea Zone 2 aaGuns, 2 infantry and 2 transports moved from 11 Sea Zone to 27 Sea Zone 2 aaGuns and 2 infantry moved from 27 Sea Zone to Hawaiian Islands 1 transport moved from 27 Sea Zone to 11 Sea Zone 3 fighters moved from Hawaiian Islands to Queensland 1 bomber moved from Morocco to Gibraltar 2 fighters moved from Morocco to 93 Sea Zone Place Units - Americans 2 fighters and 2 infantry placed in Western United States 1 submarine placed in 104 Sea Zone 2 destroyers placed in 11 Sea Zone 1 transport placed in 11 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from 11 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 11 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : 0.50 Neutral_Axis regular : 0.67
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Eastern Sinkiang to Kansu Combat - Chinese Battle in Kansu Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 3 infantry moved from Eastern Sinkiang to Northern Sinkiang 1 fighter moved from Kansu to Northern Sinkiang Place Units - Chinese 2 infantry placed in Northern Sinkiang Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : 0.67
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TripleA Manual Gamesave Post: British round 3
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 3 Combat Move - British 1 armour and 1 mech_infantry moved from United Kingdom to Eire 1 fighter moved from United Kingdom to Eire 2 fighters and 1 tactical_bomber moved from Egypt to Syria 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Syria 1 artillery and 1 infantry moved from Iraq to Syria 1 artillery and 1 infantry moved from Eastern India to 40 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 40 Sea Zone to 78 Sea Zone 1 artillery and 1 infantry moved from 78 Sea Zone to Italian Somaliland 1 infantry moved from Anglo-Egyptian Sudan to 83 Sea Zone 1 infantry and 1 transport moved from 83 Sea Zone to 78 Sea Zone 1 infantry moved from 78 Sea Zone to Italian Somaliland 1 artillery and 1 infantry moved from Anglo-Egyptian Sudan to Egypt 1 armour and 1 mech_infantry moved from Belgian Congo to Kenya British take Kenya from Italians 1 armour and 1 mech_infantry moved from Kenya to Tanganyika Territory 2 infantry moved from Belgian Congo to Tanganyika Territory 2 fighters and 2 infantry moved from Eastern India to Burma Combat - British
Combat Hit Differential Summary :
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@trulpen Scramble to Eire?
Made an edit of the US purchase, justa miscalculation on transports needed so replaced one with a sub, hope that’s okay? Wasn’t affected by combat results or anything.
Did I miss an opportunity to take Japan? It seemed quite open, I know the kazikaze might have taken out some of the warships carrying marines and the carrier could scramble a plane, but looked like there might be a 40-50% chance of succeeding. Didn’t go for it as I thought I was missing something and it was a trap.
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It’s a crap shoot, but scramble a fig. Atleast the TUV-exchange looks theoretically better that way.
Honestly I think I was just sloppy, thinking the ac could scramble 2 figs to Tokyo.
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But sure, it looks a bit like a trap. That fleet would be dead, but a successful attack would definitely be worth it. A fail would however have severe negative effects.
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Didn’t see the marines as well. Only calculated with 1 inf, 1 art.
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 marine moved from 105 Sea Zone to 93 Sea Zone 2 armour, 4 infantry and 2 mech_infantrys moved from Central United States to 104 Sea Zone 2 armour, 4 infantry, 2 mech_infantrys and 4 transports moved from 104 Sea Zone to 93 Sea Zone 1 bomber moved from Eastern United States to Morocco 2 armour, 2 fighters, 4 infantry, 1 marine and 2 mech_infantrys moved from 93 Sea Zone to Morocco 2 destroyers moved from 104 Sea Zone to 93 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 artillery moved from Central United States to 104 Sea Zone 1 artillery and 1 transport moved from 104 Sea Zone to 88 Sea Zone Combat - Americans Battle in Morocco Americans attack with 2 armour, 1 bomber, 2 fighters, 4 infantry, 1 marine and 2 mech_infantrys Neutral_Axis defend with 1 infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Morocco Americans win, taking Morocco from Neutral_Axis with 2 armour, 1 bomber, 2 fighters, 3 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Neutral_Axis: 1 infantry Non Combat Move - Americans 1 artillery moved from 88 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 2 aaGuns and 2 infantry moved from Western United States to 11 Sea Zone 2 aaGuns, 2 infantry and 2 transports moved from 11 Sea Zone to 27 Sea Zone 2 aaGuns and 2 infantry moved from 27 Sea Zone to Hawaiian Islands 1 transport moved from 27 Sea Zone to 11 Sea Zone 3 fighters moved from Hawaiian Islands to Queensland 1 bomber moved from Morocco to Gibraltar 2 fighters moved from Morocco to 93 Sea Zone Place Units - Americans 2 fighters and 2 infantry placed in Western United States 1 submarine placed in 104 Sea Zone 2 destroyers placed in 11 Sea Zone 1 transport placed in 11 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from 11 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 11 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Eastern Sinkiang to Kansu Combat - Chinese Battle in Kansu Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 3 infantry moved from Eastern Sinkiang to Northern Sinkiang 1 fighter moved from Kansu to Northern Sinkiang Place Units - Chinese 2 infantry placed in Northern Sinkiang Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 1 airfield, 1 artillery and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from United Kingdom to Eire 1 fighter moved from United Kingdom to Eire 2 fighters and 1 tactical_bomber moved from Egypt to Syria 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Syria 1 artillery and 1 infantry moved from Iraq to Syria 1 artillery and 1 infantry moved from Eastern India to 40 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 40 Sea Zone to 78 Sea Zone 1 artillery and 1 infantry moved from 78 Sea Zone to Italian Somaliland 1 infantry moved from Anglo-Egyptian Sudan to 83 Sea Zone 1 infantry and 1 transport moved from 83 Sea Zone to 78 Sea Zone 1 infantry moved from 78 Sea Zone to Italian Somaliland 1 artillery and 1 infantry moved from Anglo-Egyptian Sudan to Egypt 1 armour and 1 mech_infantry moved from Belgian Congo to Kenya British take Kenya from Italians 1 armour and 1 mech_infantry moved from Kenya to Tanganyika Territory 2 infantry moved from Belgian Congo to Tanganyika Territory 2 fighters and 2 infantry moved from Eastern India to Burma Combat - British Germans scrambles 1 units out of 112 Sea Zone to defend against the attack in Eire Battle in Eire British attack with 1 armour, 1 fighter and 1 mech_infantry Germans defend with 1 artillery, 1 fighter and 1 infantry British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Eire, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Eire, round 2 : 1/3 hits, 1.33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Eire British roll dice for 1 armour and 1 fighter in Eire, round 3 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 artillery and 1 fighter in Eire, round 3 : 0/2 hits, 1.00 expected hits 1 artillery owned by the Germans and 1 fighter owned by the Germans lost in Eire British win, taking Eire from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 12 Casualties for British: 1 mech_infantry Casualties for Germans: 1 artillery, 1 fighter and 1 infantry Battle in Syria British attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers Neutral_Axis defend with 1 infantry British roll dice for 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers in Syria, round 2 : 5/7 hits, 3.50 expected hits Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Syria British win, taking Syria from Neutral_Axis with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in Italian Somaliland British attack with 1 artillery and 2 infantry Italians defend with 1 artillery British roll dice for 1 artillery and 2 infantry in Italian Somaliland, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 artillery in Italian Somaliland, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Italian Somaliland British win, taking Italian Somaliland from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in Tanganyika Territory British attack with 1 armour, 2 infantry and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Tanganyika Territory, round 2 : 1/4 hits, 1.17 expected hits Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tanganyika Territory British win, taking Tanganyika Territory from Italians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Burma British attack with 2 fighters and 2 infantry Japanese defend with 2 infantry British roll dice for 2 fighters and 2 infantry in Burma, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Burma 2 fighters owned by the British retreated 1 infantry owned by the British retreated to Eastern India Japanese win with 2 infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Non Combat Move - British 2 fighters moved from Burma to Eastern India 3 fighters and 2 tactical_bombers moved from Syria to Egypt 1 armour, 1 artillery and 2 infantry moved from Quebec to 109 Sea Zone 1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 109 Sea Zone to 93 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 93 Sea Zone to Morocco 1 fighter moved from Eire to United Kingdom Place Units - British 1 airfield placed in Gibraltar 3 infantry placed in Southern Persia 1 artillery and 2 infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 1,4,5 British collect 32 PUs (1 lost to blockades); end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 1 destroyer and 2 submarines placed in 40 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in 40 Sea Zone change ownership: 1 destroyer and 2 submarines
Combat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : 0.50 Italians regular : -0.67 Japanese regular : 1.00 Germans regular : -1.33 Neutral_Axis regular : 0.33 British regular : 0.83
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@trulpen said in L21 #1 trulpen (X+6) vs FlyingBadger (A) P2V:
But sure, it looks a bit like a trap. That fleet would be dead, but a successful attack would definitely be worth it. A fail would however have severe negative effects.
Yeah, it felt like it would decide the Pacific. Either Japan gets raided for 70 IPCs or the entire US Pacific fleet is wounded and vulnerable leaving the IJN free to do what they want.
Didn’t see the marines as well. Only calculated with 1 inf, 1 art.
The troops on the transport were safe, but the kamikaze could have targeted the cruisers and had a good chance of taking out 2 of the marines.
Seemed a bit early in the game for a death or glory charge by the Allies, probably will be regreting not taking the chance later though. The burden of responsibility… :face_with_rolling_eyes: