@simon33 said in Lebowsky (Axis) vs Simon33 (allies+0):
Are you still around?
Im Alive, just some rough days at the end of the month… Will try to look at It tonight
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 4,6,6,5 and gets 2 hits
Japanese removing all Technology Tokens after successful research.
Japanese discover Long Range Aircraft
Activate Technology - Japanese
Japanese activating Long Range Aircraft
Purchase Units - Japanese
Japanese buy 1 armour, 2 fighters, 9 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;
Combat Move - Japanese
1 infantry moved from Korea to Amur
1 artillery moved from Korea to Amur
3 submarines moved from 25 Sea Zone to 15 Sea Zone
1 bomber moved from Kwangsi to 42 Sea Zone
1 infantry moved from Shan State to Burma
1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber moved from Yunnan to Burma
1 tactical_bomber moved from Kwangsi to Burma
2 mech_infantrys moved from Szechwan to Burma
2 mech_infantrys moved from Kweichow to Burma
2 infantry moved from Chahar to Hopei
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Kiangsu to Hopei
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
2 transports moved from 20 Sea Zone to 6 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
7 infantry moved from Japan to 6 Sea Zone
8 infantry and 4 transports moved from 6 Sea Zone to 5 Sea Zone
1 destroyer moved from 4 Sea Zone to 15 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
2 fighters moved from 24 Sea Zone to Amur
5 tactical_bombers moved from 6 Sea Zone to Amur
3 fighters moved from 6 Sea Zone to Amur
8 infantry moved from 5 Sea Zone to Amur
2 cruisers moved from 6 Sea Zone to 5 Sea Zone
2 battleships moved from 6 Sea Zone to 5 Sea Zone
Combat - Japanese
Battle in Amur
Japanese attack with 1 artillery, 5 fighters, 9 infantry and 5 tactical_bombers
Americans defend with 2 artilleries and 4 infantry; Russians defend with 2 aaGuns and 9 infantry
Russians roll AA dice in Amur : 1/0 hits, 1.00 expected hits
1 fighter owned by the Japanese lost in Amur
Japanese roll dice for 2 battleships and 2 cruisers in Amur, round 2 : 2/1 hits, 2.33 expected hits
Japanese roll dice for 1 artillery, 4 fighters, 9 infantry and 5 tactical_bombers in Amur, round 2 : 7/1 hits, 7.17 expected hits
Russians roll dice for 2 aaGuns, 2 artilleries and 13 infantry in Amur, round 2 : 5/0 hits, 5.00 expected hits
5 infantry owned by the Japanese, 3 infantry owned by the Russians, 4 infantry owned by the Americans and 2 aaGuns owned by the Russians lost in Amur
Japanese roll dice for 1 artillery, 4 fighters, 4 infantry and 5 tactical_bombers in Amur, round 3 : 7/1 hits, 6.33 expected hits
Russians roll dice for 2 artilleries and 6 infantry in Amur, round 3 : 2/1 hits, 2.67 expected hits
2 infantry owned by the Japanese, 6 infantry owned by the Russians and 1 artillery owned by the Americans lost in Amur
Japanese roll dice for 1 artillery, 4 fighters, 2 infantry and 5 tactical_bombers in Amur, round 4 : 6/0 hits, 6.00 expected hits
Russians roll dice for 1 artillery in Amur, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Amur
Japanese win, taking Amur from Russians with 1 artillery, 4 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 23
Casualties for Japanese: 1 fighter and 8 infantry
Casualties for Russians: 2 aaGuns and 9 infantry
Casualties for Americans: 2 artilleries and 4 infantry
Battle in Hopei
Japanese attack with 3 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 infantry and 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Japanese roll dice for 2 infantry and 1 mech_infantry in Hopei, round 3 : 1/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 15 Sea Zone
Japanese attack with 1 destroyer and 3 submarines
Americans defend with 2 submarines
Japanese roll dice for 3 submarines in 15 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
1 submarine owned by the Americans lost in 15 Sea Zone
Japanese roll dice for 1 destroyer in 15 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 15 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 15 Sea Zone
Japanese win with 1 destroyer and 3 submarines remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in 42 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
ANZAC defend with 2 submarines
Japanese roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 3 : 1/0 hits, 1.00 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 2 submarines
Casualties for Japanese: 1 destroyer
Battle in Burma
Japanese attack with 1 artillery, 1 fighter, 4 infantry, 4 mech_infantrys and 2 tactical_bombers
British defend with 2 aaGuns, 2 artilleries and 4 infantry
British roll AA dice in Burma : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 4 infantry, 4 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 4/1 hits, 3.50 expected hits
UK_Pacific roll dice for 2 aaGuns, 2 artilleries and 4 infantry in Burma, round 2 : 2/0 hits, 2.00 expected hits
2 infantry owned by the Japanese, 2 aaGuns owned by the British and 2 infantry owned by the British lost in Burma
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry, 4 mech_infantrys and 2 tactical_bombers in Burma, round 3 : 3/1 hits, 3.17 expected hits
UK_Pacific roll dice for 2 artilleries and 2 infantry in Burma, round 3 : 1/1 hits, 1.33 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Burma
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 4 mech_infantrys and 2 tactical_bombers in Burma, round 4 : 3/0 hits, 3.00 expected hits
UK_Pacific roll dice for 1 artillery in Burma, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 fighter, 1 infantry, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Japanese: 3 infantry
Casualties for British: 2 aaGuns, 2 artilleries and 4 infantry
Non Combat Move - Japanese
1 infantry moved from Kiangsu to Anhwe
1 bomber moved from 42 Sea Zone to Kwangsi
1 fighter moved from Burma to Kwangsi
2 tactical_bombers moved from Burma to Kwangsi
1 carrier moved from 24 Sea Zone to 6 Sea Zone
1 destroyer moved from 24 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Iwo Jima to 6 Sea Zone
2 fighters moved from Amur to 6 Sea Zone
2 fighters moved from Amur to Korea
4 tactical_bombers moved from Amur to 6 Sea Zone
1 tactical_bomber moved from Amur to Korea
Place Units - Japanese
1 armour and 2 infantry placed in Kiangsu
2 fighters placed in 6 Sea Zone
1 tactical_bomber placed in 6 Sea Zone
7 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : -0.17
Japanese regular : 1.00
British AA : -0.50
UK_Pacific regular : -0.67
ANZAC regular : 0.50
Russians regular : 0.00
Russians AA : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 4,4 and gets 0 hits
Purchase Units - Americans
Americans buy 2 bombers, 1 fighter, 6 infantry and 3 transports; Remaining resources: 2 PUs; 2 techTokens;
Combat Move - Americans
5 bombers moved from Iraq to Burma
2 bombers moved from Novosibirsk to Burma
5 fighters and 1 tactical_bomber moved from Novosibirsk to Hopei
2 artilleries, 4 cruisers, 6 infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 110 Sea Zone to 125 Sea Zone
Americans take 125 Sea Zone from Germans
1 submarine moved from 96 Sea Zone to 99 Sea Zone
2 fighters moved from Novosibirsk to Kansu
4 infantry moved from Western United States to 10 Sea Zone
4 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
1 carrier and 2 transports moved from 10 Sea Zone to 89 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
5 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 battleship and 1 cruiser moved from 10 Sea Zone to 11 Sea Zone
1 cruiser moved from 10 Sea Zone to 11 Sea Zone
6 infantry, 2 mech_infantrys and 4 transports moved from 89 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 mech_infantrys moved from Yakut S.S.R. to Sakha
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Americans attack with 2 artilleries and 6 infantry
Germans defend with 1 factory_minor, 2 fighters, 1 harbour and 5 mech_infantrys; Italians defend with 2 fighters and 1 mech_infantry
Americans roll dice for 4 cruisers in Normandy Bordeaux, round 2 : 2/0 hits, 2.00 expected hits
Americans roll dice for 2 artilleries and 6 infantry in Normandy Bordeaux, round 2 : 2/0 hits, 2.00 expected hits
Germans roll dice for 4 fighters and 6 mech_infantrys in Normandy Bordeaux, round 2 : 4/1 hits, 4.67 expected hits
4 infantry owned by the Americans and 4 mech_infantrys owned by the Germans lost in Normandy Bordeaux
Americans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 3 : 2/1 hits, 1.33 expected hits
Germans roll dice for 4 fighters and 2 mech_infantrys in Normandy Bordeaux, round 3 : 3/1 hits, 3.33 expected hits
1 mech_infantry owned by the Italians, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Americans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 4 fighters in Normandy Bordeaux, round 4 : 3/1 hits, 2.67 expected hits
1 artillery owned by the Americans lost in Normandy Bordeaux
Germans win with 4 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 2 artilleries and 6 infantry
Casualties for Germans: 5 mech_infantrys
Casualties for Italians: 1 mech_infantry
Battle in Hopei
Americans attack with 5 fighters and 1 tactical_bomber
Japanese defend with 2 infantry and 1 mech_infantry
Americans roll dice for 5 fighters and 1 tactical_bomber in Hopei, round 2 : 3/1 hits, 3.17 expected hits
Japanese roll dice for 2 infantry and 1 mech_infantry in Hopei, round 2 : 1/0 hits, 1.00 expected hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Hopei
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 fighter
Casualties for Japanese: 2 infantry and 1 mech_infantry
Battle in Burma
Americans attack with 7 bombers
Japanese defend with 1 artillery, 1 infantry and 4 mech_infantrys
Americans roll dice for 7 bombers in Burma, round 2 : 4/1 hits, 4.67 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 4 mech_infantrys in Burma, round 2 : 2/0 hits, 2.00 expected hits
1 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese and 2 bombers owned by the Americans lost in Burma
Americans roll dice for 5 bombers in Burma, round 3 : 3/1 hits, 3.33 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Burma, round 3 : 1/1 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Burma
Americans win with 4 bombers remaining. Battle score for attacker is -13
Casualties for Americans: 3 bombers
Casualties for Japanese: 1 artillery, 1 infantry and 4 mech_infantrys
Non Combat Move - Americans
4 bombers moved from Burma to India
4 fighters moved from Hopei to Shensi
1 tactical_bomber moved from Hopei to Shensi
1 aaGun moved from Central United States to 101 Sea Zone
1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 1 artillery, 7 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
Place Units - Americans
2 bombers, 1 fighter and 6 infantry placed in Eastern United States
3 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : -0.83
Japanese regular : 0.33
Germans regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Tsinghai to Shensi
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 4,4 and gets 0 hits
Purchase Units - Americans
Americans buy 2 bombers, 1 fighter, 6 infantry and 3 transports; Remaining resources: 2 PUs; 2 techTokens;
Combat Move - Americans
5 bombers moved from Iraq to Burma
2 bombers moved from Novosibirsk to Burma
5 fighters and 1 tactical_bomber moved from Novosibirsk to Hopei
2 artilleries, 4 cruisers, 6 infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 110 Sea Zone to 125 Sea Zone
Americans take 125 Sea Zone from Germans
1 submarine moved from 96 Sea Zone to 99 Sea Zone
2 fighters moved from Novosibirsk to Kansu
4 infantry moved from Western United States to 10 Sea Zone
4 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
1 carrier and 2 transports moved from 10 Sea Zone to 89 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
5 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 battleship and 1 cruiser moved from 10 Sea Zone to 11 Sea Zone
1 cruiser moved from 10 Sea Zone to 11 Sea Zone
6 infantry, 2 mech_infantrys and 4 transports moved from 89 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 mech_infantrys moved from Yakut S.S.R. to Sakha
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Americans attack with 2 artilleries and 6 infantry
Germans defend with 1 factory_minor, 2 fighters, 1 harbour and 5 mech_infantrys; Italians defend with 2 fighters and 1 mech_infantry
Americans roll dice for 4 cruisers in Normandy Bordeaux, round 2 : 2/0 hits, 2.00 expected hits
Americans roll dice for 2 artilleries and 6 infantry in Normandy Bordeaux, round 2 : 2/0 hits, 2.00 expected hits
Germans roll dice for 4 fighters and 6 mech_infantrys in Normandy Bordeaux, round 2 : 4/1 hits, 4.67 expected hits
4 infantry owned by the Americans and 4 mech_infantrys owned by the Germans lost in Normandy Bordeaux
Americans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 3 : 2/1 hits, 1.33 expected hits
Germans roll dice for 4 fighters and 2 mech_infantrys in Normandy Bordeaux, round 3 : 3/1 hits, 3.33 expected hits
1 mech_infantry owned by the Italians, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Americans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 4 fighters in Normandy Bordeaux, round 4 : 3/1 hits, 2.67 expected hits
1 artillery owned by the Americans lost in Normandy Bordeaux
Germans win with 4 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 2 artilleries and 6 infantry
Casualties for Germans: 5 mech_infantrys
Casualties for Italians: 1 mech_infantry
Battle in Hopei
Americans attack with 5 fighters and 1 tactical_bomber
Japanese defend with 2 infantry and 1 mech_infantry
Americans roll dice for 5 fighters and 1 tactical_bomber in Hopei, round 2 : 3/1 hits, 3.17 expected hits
Japanese roll dice for 2 infantry and 1 mech_infantry in Hopei, round 2 : 1/0 hits, 1.00 expected hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Hopei
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 fighter
Casualties for Japanese: 2 infantry and 1 mech_infantry
Battle in Burma
Americans attack with 7 bombers
Japanese defend with 1 artillery, 1 infantry and 4 mech_infantrys
Americans roll dice for 7 bombers in Burma, round 2 : 4/1 hits, 4.67 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 4 mech_infantrys in Burma, round 2 : 2/0 hits, 2.00 expected hits
1 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese and 2 bombers owned by the Americans lost in Burma
Americans roll dice for 5 bombers in Burma, round 3 : 3/1 hits, 3.33 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Burma, round 3 : 1/1 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Burma
Americans win with 4 bombers remaining. Battle score for attacker is -13
Casualties for Americans: 3 bombers
Casualties for Japanese: 1 artillery, 1 infantry and 4 mech_infantrys
Non Combat Move - Americans
4 bombers moved from Burma to India
4 fighters moved from Hopei to Shensi
1 tactical_bomber moved from Hopei to Shensi
1 aaGun moved from Central United States to 101 Sea Zone
1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 1 artillery, 7 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
Place Units - Americans
2 bombers, 1 fighter and 6 infantry placed in Eastern United States
3 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Tsinghai to Shensi
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Research Technology - British
British spend 0 on tech rolls
British roll 5,2,3 and gets 0 hits
Purchase Units - British
British buy 1 cruiser and 3 transports; Remaining resources: 0 PUs; 3 techTokens;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 109 Sea Zone to 125 Sea Zone
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 mech_infantry moved from Iraq to Persia
1 mech_infantry moved from Iraq to Eastern Persia
3 fighters moved from Karelia to Finland
1 infantry moved from India to Burma
4 fighters moved from Eastern Persia to Trans-Jordan
1 armour moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
Combat - British
Non Combat Move - British
Place Units - British
1 cruiser and 3 transports placed in 110 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Americans regular : -0.83
Japanese regular : 0.33
Germans regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Italians
Italians buy nothing; Remaining resources: 11 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to Southern Italy
2 fighters moved from Normandy Bordeaux to Southern Italy
1 armour moved from Bessarabia to Rostov
1 mech_infantry moved from Romania to Ukraine
2 infantry moved from Romania to Bessarabia
2 artilleries moved from Libya to Tobruk
1 infantry moved from Libya to Tobruk
1 infantry moved from Algeria to Tunisia
Combat - Italians
Battle in Tobruk
Italians attack with 2 artilleries and 1 infantry
French defend with 2 infantry
Italians roll dice for 2 artilleries and 1 infantry in Tobruk, round 2 : 1/0 hits, 1.00 expected hits
French roll dice for 2 infantry in Tobruk, round 2 : 0/1 hits, 0.67 expected hits
1 infantry owned by the French lost in Tobruk
Italians roll dice for 2 artilleries and 1 infantry in Tobruk, round 3 : 1/0 hits, 1.00 expected hits
French roll dice for 1 infantry in Tobruk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Tobruk
Italians win, taking Tobruk from French with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Non Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,3,6,1,3
Italians collect 6 PUs (11 lost to blockades); end with 17 PUs
Combat Hit Differential Summary :
French regular : -1.00
Italians regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 airfield; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
2 submarines moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from Alexandria to Egypt
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
Place Units - ANZAC
1 airfield placed in Western Australia
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 airfield; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
2 submarines moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from Alexandria to Egypt
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
Place Units - ANZAC
1 airfield placed in Western Australia
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from South Australia: 1 infantry
EDIT: Adding units owned by ANZAC to Western Australia: 1 infantry
EDIT: Turning off Edit Mode
2 infantry moved from United Kingdom to 110 Sea Zone
1 fighter moved from United Kingdom to Finland
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 2,6,5,6,5 and gets 2 hits
Germans removing all Technology Tokens after successful research.
Germans discover Improved_Mech_Inf
Activate Technology - Germans
Germans activating Improved_Mech_Inf
Trigger Germans Improved Mech Inf: Germans is added to UnitSupportAttachment attached to: UnitType{name=armour} with name: supportAttachmentMechanizedTechnology
Purchase Units - Germans
Germans buy 3 destroyers, 13 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 mech_infantry moved from Novgorod to Vyborg
15 mech_infantrys moved from Novgorod to Karelia
1 mech_infantry moved from Caucasus to Persia
Germans take Northwest Persia from Neutral_Allies
1 infantry moved from Samara to Novosibirsk
Germans take Novosibirsk from Russians
2 infantry moved from Samara to Kazakhstan
1 infantry moved from Smolensk to Vologda
1 mech_infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 mech_infantry moved from Nenetsia to Vologda
1 tactical_bomber moved from Russia to Vyborg
2 fighters moved from Normandy Bordeaux to Western Germany
1 armour moved from Russia to Vologda
3 mech_infantrys moved from Samara to Urals
1 armour moved from Samara to Urals
1 tactical_bomber moved from Ukraine to Germany
1 artillery moved from Samara to Kazakhstan
2 armour moved from Volgograd to Northwest Persia
1 mech_infantry moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
1 tactical_bomber moved from Russia to Germany
1 bomber moved from Volgograd to Western Germany
1 armour moved from Caucasus to Persia
1 mech_infantry moved from Samara to Kazakhstan
1 armour moved from Samara to Kazakhstan
1 artillery moved from Tambov to Volgograd
1 infantry moved from Tambov to Volgograd
2 artilleries moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
2 artilleries moved from Western Ukraine to Eastern Poland
2 armour moved from Russia to Kazakhstan
1 mech_infantry moved from Caucasus to Persia
4 armour and 1 mech_infantry moved from Caucasus to Iraq
Combat - Germans
Battle in Karelia
Germans attack with 15 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 15 mech_infantrys in Karelia, round 2 : 3/1 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 15 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Persia
Germans attack with 1 armour and 2 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Persia, round 2 : 1/0 hits, 1.00 expected hits
British roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Persia
Germans win, taking Persia from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Urals
Germans attack with 1 armour and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour and 3 mech_infantrys in Urals, round 2 : 1/1 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Urals
Germans win, taking Urals from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Iraq
Germans attack with 4 armour and 1 mech_infantry
British defend with 1 mech_infantry
Germans roll dice for 4 armour and 1 mech_infantry in Iraq, round 2 : 3/1 hits, 2.33 expected hits
British roll dice for 1 mech_infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Iraq
Germans win, taking Iraq from British with 4 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Kazakhstan
Germans attack with 3 armour, 1 artillery, 2 infantry and 1 mech_infantry
Russians defend with 1 artillery
Germans roll dice for 3 armour, 1 artillery, 2 infantry and 1 mech_infantry in Kazakhstan, round 2 : 3/1 hits, 2.67 expected hits
Russians roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 3 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Vyborg
Germans attack with 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Vyborg, round 2 : 1/1 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vyborg
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Vologda, round 2 : 1/0 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 aaGuns moved from Bryansk to Western Ukraine
4 armour, 7 artilleries, 14 infantry and 9 mech_infantrys moved from Samara to Novosibirsk
1 tactical_bomber moved from Vyborg to Novgorod
1 mech_infantry moved from Germany to Eastern Poland
Place Units - Germans
3 destroyers and 1 submarine placed in 113 Sea Zone
1 tactical_bomber placed in Western Germany
3 infantry placed in France
3 infantry placed in Western Germany
7 infantry placed in Germany
Germans undo move 5.
2 infantry placed in Novgorod
5 infantry placed in Germany
Germans undo move 4.
2 infantry placed in Western Germany
Germans undo move 5.
4 infantry placed in Germany
2 infantry placed in Volgograd
Turn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6,3,6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,2,2,5,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
Germans collect 61 PUs (9 lost to blockades); end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
Combat Hit Differential Summary :
Russians regular : 0.33
Germans regular : 1.67
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Combat Move - Russians
6 artilleries and 4 infantry moved from Finland to Norway
6 artilleries, 21 infantry and 1 tactical_bomber moved from Kansu to Novosibirsk
1 infantry moved from Timguska to Novosibirsk
2 fighters moved from Evenkiyskiy to Novosibirsk
1 submarine moved from 114 Sea Zone to 113 Sea Zone
Combat - Russians
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in Norway
Russians attack with 6 artilleries and 4 infantry
Germans defend with 3 infantry
Russians roll dice for 6 artilleries and 4 infantry in Norway, round 2 : 4/1 hits, 3.33 expected hits
Germans roll dice for 3 infantry in Norway, round 2 : 1/0 hits, 1.00 expected hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 6 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Germans: 3 infantry
Battle in Novosibirsk
Russians attack with 6 artilleries, 2 fighters, 22 infantry and 1 tactical_bomber
Germans defend with 4 armour, 7 artilleries, 15 infantry and 9 mech_infantrys
Russians roll dice for 6 artilleries, 2 fighters, 22 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 9/1 hits, 8.33 expected hits
Germans roll dice for 4 armour, 7 artilleries, 15 infantry and 9 mech_infantrys in Novosibirsk, round 2 : 13/1 hits, 12.33 expected hits
13 infantry owned by the Russians and 9 infantry owned by the Germans lost in Novosibirsk
Russians roll dice for 6 artilleries, 2 fighters, 9 infantry and 1 tactical_bomber in Novosibirsk, round 3 : 6/1 hits, 6.17 expected hits
Germans roll dice for 4 armour, 7 artilleries, 6 infantry and 9 mech_infantrys in Novosibirsk, round 3 : 9/1 hits, 9.33 expected hits
9 infantry owned by the Russians and 6 infantry owned by the Germans lost in Novosibirsk
Russians roll dice for 6 artilleries, 2 fighters and 1 tactical_bomber in Novosibirsk, round 4 : 4/1 hits, 3.67 expected hits
Germans roll dice for 4 armour, 7 artilleries and 9 mech_infantrys in Novosibirsk, round 4 : 8/1 hits, 7.33 expected hits
2 fighters owned by the Russians, 6 artilleries owned by the Russians and 4 mech_infantrys owned by the Germans lost in Novosibirsk
Russians roll dice for 1 tactical_bomber in Novosibirsk, round 5 : 1/1 hits, 0.50 expected hits
Germans roll dice for 4 armour, 7 artilleries and 5 mech_infantrys in Novosibirsk, round 5 : 6/0 hits, 6.00 expected hits
1 tactical_bomber owned by the Russians and 1 mech_infantry owned by the Germans lost in Novosibirsk
Germans win with 4 armour, 7 artilleries and 4 mech_infantrys remaining. Battle score for attacker is -56
Casualties for Russians: 6 artilleries, 2 fighters, 22 infantry and 1 tactical_bomber
Casualties for Germans: 15 infantry and 5 mech_infantrys
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 3 destroyers, 3 fighters and 1 submarine
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 destroyers and 3 fighters in 113 Sea Zone, round 2 : 3/0 hits, 3.00 expected hits
1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 3 destroyers, 3 fighters and 1 submarine remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : 0.83
Russians regular : 1.67
almost ready to call it quits and restart.
up to you brother I actually found myself enjoying the tech aspect admittedly I got lucky with rolls as you missed on a ton of tech rolls. But like you said it adds a little more unpredictability to the game and spices it up a little. I have one more question thought if you hit on a tech can you still keep rolling for more techs?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Research Technology - Japanese
Japanese spend 15 on tech rolls
Japanese roll 5,1,2 and gets 0 hits
Purchase Units - Japanese
Japanese buy 1 armour, 2 factory_minors, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 3 techTokens;
Combat Move - Japanese
1 infantry moved from Amur to Sakha
1 artillery moved from Amur to Sakha
2 fighters moved from Korea to Sakha
1 tactical_bomber moved from Korea to Sakha
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
2 battleships, 2 cruisers and 3 transports moved from 5 Sea Zone to 6 Sea Zone
1 submarine moved from 15 Sea Zone to 3 Sea Zone
2 submarines moved from 15 Sea Zone to 14 Sea Zone
1 destroyer moved from 15 Sea Zone to 14 Sea Zone
1 armour moved from Kiangsu to Kwangsi
2 infantry moved from Kiangsu to Anhwe
1 bomber moved from Kwangsi to 42 Sea Zone
Combat - Japanese
Battle in Soviet Far East
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 4 infantry and 2 transports
4 infantry owned by the Americans and 2 transports owned by the Americans lost in 3 Sea Zone
Japanese win, taking Soviet Far East from Russians with 1 submarine remaining. Battle score for attacker is 26
Casualties for Americans: 4 infantry and 2 transports
Battle in Sakha
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 2 mech_infantrys
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Sakha, round 2 : 2/1 hits, 2.33 expected hits
Russians roll dice for 2 mech_infantrys in Sakha, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 mech_infantrys owned by the Americans lost in Sakha
Japanese win, taking Sakha from Russians with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 mech_infantrys
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 2 submarines and 1 transport
2 submarines owned by the ANZAC submerged
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
1 bomber moved from 42 Sea Zone to Kwangsi
2 fighters moved from Sakha to Jehol
1 tactical_bomber moved from Sakha to Jehol
Place Units - Japanese
1 factory_minor placed in French Indo China
1 factory_minor placed in Kwangtung
1 armour and 2 mech_infantrys placed in Kiangsu
2 infantry placed in Japan
1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
Russians regular : 0.33
@jkeller i’ll resign. Shall we bid for the allies again?