Hello everyone, with the new year and a new support drive beginning, @mikawagunichi and I have decided to sweeten the pot a bit and generate some interest for our favorite league game variant. For any player who has never played PTV or whose most recent PTV league game was completed in 2023 or earlier, we will pay for a Gold badge for any player who completes 3 PTV League games this year. For players who pay for their own badge, we will still make an equivalent dollar amount donation to the forum. Limited to the first 5 sign ups, please DM if interested, thank you!
Global Fun 5
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 1 fighter, 9 infantry and 5 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 5 artilleries moved from Southern France to 93 Sea Zone 5 artilleries and 8 transports moved from 93 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 4 artilleries and 4 infantry moved from Gibraltar to 92 Sea Zone 9 artilleries, 4 infantry and 9 transports moved from 92 Sea Zone to 95 Sea Zone 1 battleship and 1 cruiser moved from 93 Sea Zone to 95 Sea Zone 1 carrier and 1 fighter moved from 93 Sea Zone to 95 Sea Zone 1 fighter moved from 93 Sea Zone to Southern Italy 1 fighter moved from Southern France to Southern Italy 9 artilleries and 4 infantry moved from 95 Sea Zone to Southern Italy 1 carrier moved from 91 Sea Zone to 95 Sea Zone 1 destroyer moved from 91 Sea Zone to 95 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Southern Italy Americans attack with 9 artilleries, 2 fighters and 4 infantry Italians defend with 4 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry and 3 mech_infantrys Italians roll AA dice in Southern Italy : 0/2 hits, 0.33 expected hits Americans roll dice for 1 battleship and 1 cruiser in Southern Italy, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 9 artilleries, 2 fighters and 4 infantry in Southern Italy, round 2 : 6/15 hits, 5.33 expected hits Italians roll dice for 4 aaGuns, 1 bomber, 2 fighters, 5 infantry and 3 mech_infantrys in Southern Italy, round 2 : 2/11 hits, 4.17 expected hits 4 aaGuns owned by the Italians, 1 bomber owned by the Italians, 2 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern Italy Americans roll dice for 9 artilleries, 2 fighters and 2 infantry in Southern Italy, round 3 : 5/13 hits, 4.67 expected hits Italians roll dice for 2 fighters, 2 infantry and 3 mech_infantrys in Southern Italy, round 3 : 2/7 hits, 3.00 expected hits 3 mech_infantrys owned by the Italians, 2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy Americans roll dice for 9 artilleries and 2 fighters in Southern Italy, round 4 : 2/11 hits, 4.00 expected hits Italians roll dice for 2 fighters in Southern Italy, round 4 : 2/2 hits, 1.33 expected hits 2 artilleries owned by the Americans and 2 fighters owned by the Italians lost in Southern Italy Americans captures 12PUs while taking Italians capital Americans win, taking Southern Italy from Italians with 7 artilleries and 2 fighters remaining. Battle score for attacker is 59 Casualties for Americans: 2 artilleries and 4 infantry Casualties for Italians: 4 aaGuns, 1 bomber, 2 fighters, 5 infantry and 3 mech_infantrys Non Combat Move - Americans 2 fighters moved from Southern Italy to 95 Sea Zone 3 transports moved from 91 Sea Zone to 102 Sea Zone 2 transports moved from 101 Sea Zone to 102 Sea Zone 5 transports moved from 102 Sea Zone to 101 Sea Zone 7 submarines moved from 10 Sea Zone to 26 Sea Zone 3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone Place Units - Americans 1 destroyer and 5 submarines placed in 10 Sea Zone 1 fighter placed in Eastern United States 9 infantry placed in Eastern United States 1 artillery placed in Central United States Turn Complete - Americans Americans collect 58 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Italians regular : -2.50 Japanese regular : -0.17 Italians AA : -0.33
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan Chinese take Yunnan from Japanese 1 infantry moved from Kweichow to Hunan Chinese take Hunan from Japanese 1 artillery and 2 infantry moved from Hopei to Anhwe 4 infantry moved from Chahar to Jehol 1 fighter moved from Hopei to Jehol 1 infantry moved from Hopei to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 artillery and 3 infantry Japanese defend with 1 artillery Chinese roll dice for 1 artillery and 3 infantry in Anhwe, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 3 infantry in Anhwe, round 3 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Anhwe, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Anhwe, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Battle in Jehol Chinese attack with 1 fighter and 4 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 4 infantry in Jehol, round 2 : 2/5 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Jehol to Hopei Place Units - Chinese 2 infantry placed in Kweichow 2 infantry placed in Chahar Turn Complete - Chinese Chinese collect 13 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00 Japanese regular : -0.67
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 1 fighter, 9 infantry and 5 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 5 artilleries moved from Southern France to 93 Sea Zone 5 artilleries and 8 transports moved from 93 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 4 artilleries and 4 infantry moved from Gibraltar to 92 Sea Zone 9 artilleries, 4 infantry and 9 transports moved from 92 Sea Zone to 95 Sea Zone 1 battleship and 1 cruiser moved from 93 Sea Zone to 95 Sea Zone 1 carrier and 1 fighter moved from 93 Sea Zone to 95 Sea Zone 1 fighter moved from 93 Sea Zone to Southern Italy 1 fighter moved from Southern France to Southern Italy 9 artilleries and 4 infantry moved from 95 Sea Zone to Southern Italy 1 carrier moved from 91 Sea Zone to 95 Sea Zone 1 destroyer moved from 91 Sea Zone to 95 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Southern Italy Americans attack with 9 artilleries, 2 fighters and 4 infantry Italians defend with 4 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry and 3 mech_infantrys Italians roll AA dice in Southern Italy : 0/2 hits, 0.33 expected hits Americans roll dice for 1 battleship and 1 cruiser in Southern Italy, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 9 artilleries, 2 fighters and 4 infantry in Southern Italy, round 2 : 6/15 hits, 5.33 expected hits Italians roll dice for 4 aaGuns, 1 bomber, 2 fighters, 5 infantry and 3 mech_infantrys in Southern Italy, round 2 : 2/11 hits, 4.17 expected hits 4 aaGuns owned by the Italians, 1 bomber owned by the Italians, 2 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern Italy Americans roll dice for 9 artilleries, 2 fighters and 2 infantry in Southern Italy, round 3 : 5/13 hits, 4.67 expected hits Italians roll dice for 2 fighters, 2 infantry and 3 mech_infantrys in Southern Italy, round 3 : 2/7 hits, 3.00 expected hits 3 mech_infantrys owned by the Italians, 2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy Americans roll dice for 9 artilleries and 2 fighters in Southern Italy, round 4 : 2/11 hits, 4.00 expected hits Italians roll dice for 2 fighters in Southern Italy, round 4 : 2/2 hits, 1.33 expected hits 2 artilleries owned by the Americans and 2 fighters owned by the Italians lost in Southern Italy Americans captures 12PUs while taking Italians capital Americans win, taking Southern Italy from Italians with 7 artilleries and 2 fighters remaining. Battle score for attacker is 59 Casualties for Americans: 2 artilleries and 4 infantry Casualties for Italians: 4 aaGuns, 1 bomber, 2 fighters, 5 infantry and 3 mech_infantrys Non Combat Move - Americans 2 fighters moved from Southern Italy to 95 Sea Zone 3 transports moved from 91 Sea Zone to 102 Sea Zone 2 transports moved from 101 Sea Zone to 102 Sea Zone 5 transports moved from 102 Sea Zone to 101 Sea Zone 7 submarines moved from 10 Sea Zone to 26 Sea Zone 3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone Place Units - Americans 1 destroyer and 5 submarines placed in 10 Sea Zone 1 fighter placed in Eastern United States 9 infantry placed in Eastern United States 1 artillery placed in Central United States Turn Complete - Americans Americans collect 58 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan Chinese take Yunnan from Japanese 1 infantry moved from Kweichow to Hunan Chinese take Hunan from Japanese 1 artillery and 2 infantry moved from Hopei to Anhwe 4 infantry moved from Chahar to Jehol 1 fighter moved from Hopei to Jehol 1 infantry moved from Hopei to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 artillery and 3 infantry Japanese defend with 1 artillery Chinese roll dice for 1 artillery and 3 infantry in Anhwe, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 3 infantry in Anhwe, round 3 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Anhwe, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Anhwe, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Battle in Jehol Chinese attack with 1 fighter and 4 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 4 infantry in Jehol, round 2 : 2/5 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Jehol to Hopei Place Units - Chinese 2 infantry placed in Kweichow 2 infantry placed in Chahar Turn Complete - Chinese Chinese collect 13 PUs; end with 14 PUs Purchase Units - British British buy 2 artilleries, 3 fighters and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 1 mech_infantry moved from Holland Belgium to Normandy Bordeaux 1 cruiser and 3 destroyers moved from 93 Sea Zone to 95 Sea Zone 2 transports moved from 91 Sea Zone to 95 Sea Zone 1 transport moved from 91 Sea Zone to 95 Sea Zone 2 transports moved from 91 Sea Zone to 106 Sea Zone 3 fighters moved from India to Persia 5 mech_infantrys moved from Iraq to Persia 2 armour and 4 mech_infantrys moved from Eastern Persia to Persia 1 fighter moved from Persia to 95 Sea Zone 3 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 infantry moved from Union of South Africa to Rhodesia 4 artilleries and 4 infantry moved from West India to Eastern Persia 3 aaGuns and 18 infantry moved from India to West India Place Units - British 3 fighters placed in Persia 2 artilleries and 1 infantry placed in Iraq 1 infantry placed in Egypt Turn Complete - British British collect 39 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : -1.00 Americans regular : -0.67 Italians regular : -2.50 Japanese regular : -0.83 Italians AA : -0.33
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Combat Move - Italians 2 artilleries and 2 infantry moved from Northern Italy to Southern Italy 5 infantry moved from Northern Italy to Southern France 1 armour and 8 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Southern Italy Combat - Italians Battle in Southern France Italians attack with 5 infantry French defend with 1 fighter; Americans defend with 1 factory_minor and 1 harbour Italians roll dice for 5 infantry in Southern France, round 2 : 1/5 hits, 0.83 expected hits Americans roll dice for 1 fighter in Southern France, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the French and 1 infantry owned by the Italians lost in Southern France Italians win, taking Southern France from Americans with 4 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 infantry Casualties for French: 1 fighter Battle in Southern Italy Italians attack with 1 armour, 2 artilleries and 11 infantry Americans defend with 1 airfield, 7 artilleries, 1 factory_minor and 1 harbour Italians roll dice for 1 armour, 2 artilleries and 11 infantry in Southern Italy, round 2 : 3/14 hits, 3.33 expected hits Americans roll dice for 7 artilleries in Southern Italy, round 2 : 2/7 hits, 2.33 expected hits 3 artilleries owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy Italians roll dice for 1 armour, 2 artilleries and 9 infantry in Southern Italy, round 3 : 6/12 hits, 3.00 expected hits Americans roll dice for 4 artilleries in Southern Italy, round 3 : 3/4 hits, 1.33 expected hits 4 artilleries owned by the Americans and 3 infantry owned by the Italians lost in Southern Italy Italians win, taking Southern Italy from Americans with 1 armour, 2 artilleries and 6 infantry remaining. Battle score for attacker is 13 Casualties for Italians: 5 infantry Casualties for Americans: 7 artilleries Non Combat Move - Italians Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Americans regular : 1.67 Italians regular : 2.83
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 submarines moved from 63 Sea Zone to 26 Sea Zone 1 destroyer moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 2 infantry and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Iraq to Persia Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 5 infantry and 15 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 mech_infantrys moved from Caucasus to Volgograd 1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd 1 mech_infantry moved from Northwest Persia to Volgograd 2 artilleries and 2 infantry moved from Ukraine to Rostov 2 mech_infantrys moved from Northwest Persia to Rostov 8 armour moved from Northwest Persia to Rostov 2 infantry moved from Archangel to Smolensk 2 bombers moved from Western Germany to Smolensk 1 bomber moved from Western Germany to Belarus 3 infantry moved from Archangel to Belarus 1 infantry moved from France to Holland Belgium Germans take Holland Belgium from British 2 artilleries and 2 infantry moved from France to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from France to Normandy Bordeaux 1 submarine moved from 112 Sea Zone to 109 Sea Zone Combat - Germans Battle in Normandy Bordeaux Germans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 mech_infantry; French defend with 1 factory_minor and 1 harbour Germans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/6 hits, 2.50 expected hits French roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Volgograd Germans attack with 1 fighter, 4 mech_infantrys and 1 tactical_bomber Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 3/6 hits, 1.83 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 fighter, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Rostov Germans attack with 8 armour, 2 artilleries, 2 infantry and 2 mech_infantrys Russians defend with 2 infantry Germans roll dice for 8 armour, 2 artilleries, 2 infantry and 2 mech_infantrys in Rostov, round 2 : 6/14 hits, 5.67 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 8 armour, 2 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Smolensk Germans attack with 2 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Smolensk, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 bomber and 3 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 3 infantry in Belarus, round 2 : 0/4 hits, 1.17 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Germans roll dice for 1 bomber and 2 infantry in Belarus, round 3 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers moved from Smolensk to Novgorod 1 bomber moved from Belarus to Poland 1 fighter and 1 tactical_bomber moved from Western Germany to Poland 3 fighters and 1 tactical_bomber moved from France to Poland 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Poland 9 mech_infantrys moved from Western Germany to Poland 3 mech_infantrys moved from Novgorod to Eastern Poland 2 infantry moved from Archangel to Novgorod 1 mech_infantry moved from Archangel to Eastern Poland 3 aaGuns, 3 artilleries and 19 infantry moved from Ukraine to Rostov 1 fighter and 1 tactical_bomber moved from Volgograd to Romania 2 mech_infantrys moved from France to Southern France 36 mech_infantrys moved from Northwest Persia to Rostov Place Units - Germans 3 mech_infantrys placed in Novgorod 3 infantry placed in Ukraine 2 infantry and 1 mech_infantry placed in France 10 mech_infantrys placed in Western Germany Germans undo move 3. 2 infantry placed in France 2 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 57 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
French regular : -0.33 Russians regular : -1.33 Germans regular : 0.17
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Russians Russians repair damage of 1x factory_major; Remaining resources: 25 PUs; Russians buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 artillery and 1 infantry moved from Bryansk to Belarus 2 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 3 infantry moved from Tambov to Volgograd 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 2 artilleries and 2 infantry moved from Bryansk to Ukraine 1 infantry moved from Kazakhstan to Caucasus Russians take Caucasus from Germans Combat - Russians Battle in Volgograd Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 4 mech_infantrys Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/5 hits, 1.67 expected hits Germans roll dice for 4 mech_infantrys in Volgograd, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 3 : 2/4 hits, 1.50 expected hits Germans roll dice for 3 mech_infantrys in Volgograd, round 3 : 0/3 hits, 1.00 expected hits 2 mech_infantrys owned by the Germans lost in Volgograd Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 4 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Russians: 1 infantry Casualties for Germans: 4 mech_infantrys Battle in Ukraine Russians attack with 2 artilleries and 2 infantry Germans defend with 1 factory_minor and 3 infantry Russians roll dice for 2 artilleries and 2 infantry in Ukraine, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Russians roll dice for 2 artilleries and 1 infantry in Ukraine, round 3 : 0/3 hits, 1.00 expected hits Germans roll dice for 2 infantry in Ukraine, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Ukraine Russians roll dice for 2 artilleries in Ukraine, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 infantry in Ukraine, round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 2 artilleries in Ukraine, round 5 : 1/2 hits, 0.67 expected hits Germans roll dice for 2 infantry in Ukraine, round 5 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Ukraine Russians roll dice for 2 artilleries in Ukraine, round 6 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Ukraine, round 6 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 artilleries in Ukraine, round 7 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Ukraine, round 7 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 artilleries remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 3 infantry Battle in Belarus Russians attack with 1 artillery and 1 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Belarus Russians roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 infantry in Belarus, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 artillery in Belarus, round 4 : 1/1 hits, 0.33 expected hits Germans roll dice for 2 infantry in Belarus, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Belarus Russians roll dice for 1 artillery in Belarus, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Belarus, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Belarus Germans win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Russians: 1 artillery and 1 infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 fighter and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Smolensk Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Volgograd to Russia 1 fighter moved from Smolensk to Russia 4 aaGuns, 6 artilleries and 32 infantry moved from Bryansk to Russia 4 artilleries and 11 infantry moved from Tambov to Russia 1 infantry moved from Samara to Tambov 2 aaGuns and 16 infantry moved from Vologda to Russia Place Units - Russians 7 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans regular : -4.00 Russians regular : -2.67
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 battleship, 1 destroyer, 3 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 infantry moved from Burma to India 1 fighter and 1 tactical_bomber moved from French Indo China to India 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 4 infantry moved from 19 Sea Zone to Jehol 1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan 3 mech_infantrys moved from French Indo China to Yunnan 3 mech_infantrys moved from Kwangtung to Anhwe 1 fighter and 1 tactical_bomber moved from Kwangsi to Anhwe 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to India 4 fighters and 2 tactical_bombers moved from 6 Sea Zone to Jehol 1 fighter and 1 tactical_bomber moved from Kwangsi to Anhwe 1 submarine moved from 6 Sea Zone to 16 Sea Zone 2 fighters and 1 tactical_bomber moved from Japan to 16 Sea Zone Combat - Japanese Battle in 16 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Jehol Japanese attack with 4 fighters, 4 infantry and 2 tactical_bombers Chinese defend with 4 infantry Japanese roll dice for 4 fighters, 4 infantry and 2 tactical_bombers in Jehol, round 2 : 6/10 hits, 4.00 expected hits Chinese roll dice for 4 infantry in Jehol, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for Chinese: 4 infantry Battle in Yunnan Japanese attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 1/5 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Anhwe Japanese attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers Chinese defend with 1 artillery and 2 infantry Japanese roll dice for 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Anhwe, round 2 : 1/7 hits, 2.83 expected hits Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese roll dice for 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Anhwe, round 3 : 3/7 hits, 2.83 expected hits Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 2/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Chinese: 1 artillery and 2 infantry Casualties for Japanese: 2 mech_infantrys Battle in India Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in India, round 2 : 2/7 hits, 2.83 expected hits UK_Pacific roll dice for 2 infantry in India, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in India Japanese captures 5PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone 1 battleship, 1 carrier, 2 destroyers and 3 transports moved from 38 Sea Zone to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from India to Burma 2 fighters and 2 tactical_bombers moved from Anhwe to Kwangsi 4 fighters and 2 tactical_bombers moved from Jehol to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from 16 Sea Zone to Japan Place Units - Japanese 1 battleship, 1 destroyer and 2 submarines placed in 6 Sea Zone 3 infantry placed in French Indo China 3 mech_infantrys placed in Kwangtung Turn Complete - Japanese Japanese collect 58 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Chinese regular : 1.67 Americans regular : -0.33 Japanese regular : -1.17 UK_Pacific regular : 0.33
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 2 infantry moved from Kweichow to Yunnan 1 fighter moved from Hopei to Yunnan 2 infantry moved from Hopei to Anhwe 2 infantry moved from Chahar to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 4 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 4 infantry in Anhwe, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 mech_infantrys Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 mech_infantrys in Yunnan, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Yunnan 1 fighter owned by the Chinese retreated Japanese win with 2 mech_infantrys remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Hopei Place Units - Chinese 1 infantry placed in Szechwan 1 infantry placed in Kweichow 1 infantry placed in Hunan 1 infantry placed in Chahar Turn Complete - Chinese Chinese collect 12 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : -1.17 Japanese regular : 1.33
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 3 fighters, 1 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone 1 destroyer and 5 submarines moved from 10 Sea Zone to 26 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 9 transports moved from 95 Sea Zone to 92 Sea Zone 1 fighter moved from Eastern United States to Gibraltar Place Units - Americans 1 artillery, 3 fighters and 1 infantry placed in Eastern United States 1 transport placed in 101 Sea Zone 1 carrier placed in 101 Sea Zone 5 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 2 infantry moved from Kweichow to Yunnan 1 fighter moved from Hopei to Yunnan 2 infantry moved from Hopei to Anhwe 2 infantry moved from Chahar to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 4 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 4 infantry in Anhwe, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 mech_infantrys Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 mech_infantrys in Yunnan, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Yunnan 1 fighter owned by the Chinese retreated Japanese win with 2 mech_infantrys remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Hopei Place Units - Chinese 1 infantry placed in Szechwan 1 infantry placed in Kweichow 1 infantry placed in Hunan 1 infantry placed in Chahar Turn Complete - Chinese Chinese collect 12 PUs; end with 14 PUs Purchase Units - British British buy 12 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from West India to India 1 fighter and 1 tactical_bomber moved from Persia to India 2 infantry moved from Persia to Northwest Persia 3 artilleries moved from Persia to Northwest Persia 1 infantry moved from Persia to Northwest Persia 2 fighters moved from Persia to India 2 fighters moved from Persia to Northwest Persia Combat - British Battle in Northwest Persia British attack with 3 artilleries, 2 fighters and 3 infantry Germans defend with 1 mech_infantry British roll dice for 3 artilleries, 2 fighters and 3 infantry in Northwest Persia, round 2 : 3/8 hits, 3.00 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Northwest Persia British win, taking Northwest Persia from Germans with 3 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in India British attack with 3 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in India, round 2 : 2/6 hits, 2.50 expected hits Japanese roll dice for 2 infantry in India, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in India British win, taking India from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - British 3 fighters and 1 tactical_bomber moved from India to Eastern Persia 3 artilleries and 4 infantry moved from Eastern Persia to West India 9 mech_infantrys moved from Persia to West India 2 armour moved from Persia to West India 2 fighters moved from Northwest Persia to Persia 1 cruiser, 3 destroyers and 3 transports moved from 95 Sea Zone to 98 Sea Zone 2 infantry moved from Trans-Jordan to Iraq 2 artilleries and 1 infantry moved from Iraq to Persia 2 artilleries and 12 infantry moved from Persia to Eastern Persia 2 infantry moved from Egypt to Trans-Jordan 2 mech_infantrys moved from Belgian Congo to Egypt 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Rhodesia to Belgian Congo Place Units - British 3 infantry placed in Persia 3 infantry placed in Iraq 3 infantry placed in Egypt 3 infantry placed in Quebec 2 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,6 British collect 36 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : -1.17 Americans regular : 0.50 Japanese regular : 1.50 Germans regular : -0.33 British regular : -0.50
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 artillery and 1 fighter; Remaining resources: 1 PUs; Combat Move - Italians Non Combat Move - Italians 4 infantry moved from Southern France to Northern Italy Place Units - Italians 1 artillery and 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 63 Sea Zone to 26 Sea Zone 1 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Persia to Northwest Persia 1 infantry moved from Persia to Eastern Persia Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 13 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Eastern Poland to Western Ukraine 2 mech_infantrys moved from Eastern Poland to Ukraine 1 infantry moved from Belarus to Bryansk Germans take Bryansk from Russians 2 infantry moved from Rostov to Tambov 2 bombers moved from Novgorod to Tambov 1 fighter and 1 tactical_bomber moved from Poland to Western Ukraine 2 infantry moved from Rostov to Volgograd 1 bomber moved from Poland to Volgograd 1 infantry moved from Rostov to Volgograd 2 infantry moved from Novgorod to Archangel 1 fighter and 1 tactical_bomber moved from Poland to Archangel 1 infantry moved from Rostov to Ukraine 1 fighter and 1 tactical_bomber moved from Romania to Ukraine 1 tactical_bomber moved from Poland to Ukraine 2 artilleries and 2 infantry moved from Rostov to Caucasus Combat - Germans Battle in Ukraine Germans attack with 1 fighter, 1 infantry, 2 mech_infantrys and 2 tactical_bombers Russians defend with 2 artilleries and 1 factory_minor Germans roll dice for 1 fighter, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Ukraine, round 2 : 2/6 hits, 2.17 expected hits Russians roll dice for 2 artilleries in Ukraine, round 2 : 2/2 hits, 0.67 expected hits 2 artilleries owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry and 1 mech_infantry Casualties for Russians: 2 artilleries Battle in Western Ukraine Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Tambov Germans attack with 2 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Tambov, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 1 bomber and 3 infantry Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 1 bomber and 3 infantry in Volgograd, round 2 : 2/4 hits, 1.17 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Archangel Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 2 artilleries and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 artilleries and 2 infantry in Caucasus, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Volgograd to Rostov 2 bombers moved from Tambov to Romania 1 fighter and 2 tactical_bombers moved from Ukraine to Romania 1 fighter and 1 tactical_bomber moved from Western Ukraine to Romania 3 fighters moved from Poland to Western Germany 1 fighter and 1 tactical_bomber moved from Archangel to Novgorod 9 mech_infantrys moved from Poland to Romania 2 mech_infantrys moved from Germany to Romania 2 mech_infantrys moved from Southern France to France 2 artilleries and 2 infantry moved from Normandy Bordeaux to France 10 mech_infantrys moved from Western Germany to Southern Italy 1 infantry moved from Holland Belgium to France 3 mech_infantrys moved from Novgorod to Eastern Poland 13 infantry moved from Rostov to Caucasus 3 aaGuns and 3 artilleries moved from Rostov to Caucasus 30 mech_infantrys moved from Rostov to Caucasus 8 armour moved from Rostov to Caucasus Place Units - Germans 10 mech_infantrys placed in Western Germany 3 infantry placed in France 3 infantry placed in Normandy Bordeaux 3 infantry placed in Novgorod 4 infantry placed in Germany Germans undo move 5. Germans undo move 1. 10 mech_infantrys placed in Western Germany 4 infantry placed in Germany Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Russians regular : 1.33 Germans regular : 0.67
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Russians Russians repair damage of 2x factory_major; Remaining resources: 32 PUs; Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 mech_infantrys moved from Russia to Volgograd 1 infantry moved from Smolensk to Archangel 1 mech_infantry moved from Russia to Archangel 1 fighter moved from Russia to Archangel 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 1 artillery and 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Tambov 1 artillery moved from Russia to Tambov 2 artilleries and 2 infantry moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 2 artilleries and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 artilleries and 2 infantry in Bryansk, round 2 : 3/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 factory_minor and 2 infantry Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Volgograd Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 : 3/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Archangel Russians attack with 1 fighter, 1 infantry and 1 mech_infantry Germans defend with 2 infantry Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Archangel, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Archangel, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Archangel Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Archangel, round 4 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Archangel, round 5 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Archangel, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Archangel, round 6 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Archangel, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in Tambov Russians attack with 2 artilleries and 2 infantry Germans defend with 2 infantry Russians roll dice for 2 artilleries and 2 infantry in Tambov, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Tambov, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Russians roll dice for 2 artilleries in Tambov, round 3 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 2 artilleries remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Volgograd to Russia 1 fighter moved from Archangel to Russia 6 aaGuns, 2 armour, 6 artilleries and 67 infantry moved from Russia to Bryansk Place Units - Russians 2 artilleries and 8 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans regular : -1.67 Russians regular : 1.50
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 5 destroyers, 1 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 2 infantry moved from Jehol to Anhwe 2 fighters and 2 tactical_bombers moved from Kwangsi to Anhwe 1 infantry moved from Kwangsi to Hunan 1 mech_infantry moved from Kwangtung to Hunan 2 mech_infantrys moved from Kwangtung to Kiangsi 1 mech_infantry moved from Yunnan to Kweichow 1 mech_infantry moved from Yunnan to Szechwan 1 mech_infantry moved from Burma to Kweichow 1 mech_infantry moved from Burma to Szechwan 1 fighter and 1 tactical_bomber moved from Burma to Kweichow 1 fighter and 1 tactical_bomber moved from Burma to Szechwan 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Hunan 3 infantry moved from French Indo China to 36 Sea Zone 3 infantry and 3 transports moved from 36 Sea Zone to 20 Sea Zone 3 infantry moved from 20 Sea Zone to Kiangsi 1 battleship moved from 36 Sea Zone to 20 Sea Zone 1 submarine moved from 6 Sea Zone to 16 Sea Zone 3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kiangsi 2 fighters and 1 tactical_bomber moved from Japan to 16 Sea Zone 1 artillery and 1 infantry moved from Burma to India 1 armour moved from Burma to India 1 infantry moved from Burma to India Combat - Japanese Battle in Kweichow Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 0/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 3 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hunan Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 16 Sea Zone Japanese attack with 5 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Szechwan Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Szechwan, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kiangsi Japanese attack with 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 battleship in Kiangsi, round 2 : 1/1 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Anhwe Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Anhwe, round 2 : 2/6 hits, 2.67 expected hits Chinese roll dice for 3 infantry in Anhwe, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe 2 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese retreated Chinese win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Battle in India Japanese attack with 1 armour, 1 artillery and 2 infantry British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 armour, 1 artillery and 2 infantry in India, round 2 : 1/4 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in India Japanese captures 5PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Szechwan to Burma 1 fighter and 1 tactical_bomber moved from Kweichow to Burma 1 fighter and 1 tactical_bomber moved from Hunan to Burma 1 fighter and 1 tactical_bomber moved from Kiangsi to 20 Sea Zone 1 carrier and 2 destroyers moved from 36 Sea Zone to 20 Sea Zone 2 transports moved from 19 Sea Zone to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from Anhwe to Yunnan 3 fighters moved from 16 Sea Zone to Japan 2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone Place Units - Japanese 5 destroyers and 1 submarine placed in 6 Sea Zone 3 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Kwangtung 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 60 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -0.33 Japanese regular : -1.00 UK_Pacific regular : -0.33
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 bomber and 10 submarines; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 9 transports moved from 92 Sea Zone to 91 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 1 fighter moved from Gibraltar to United Kingdom 1 fighter moved from 91 Sea Zone to United Kingdom 1 fighter moved from Eastern United States to 91 Sea Zone 1 artillery moved from Central United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 10 infantry moved from Eastern United States to 101 Sea Zone 8 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 18 infantry and 10 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 18 infantry moved from 91 Sea Zone to Gibraltar 5 submarines moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 10 submarines placed in 10 Sea Zone 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese Combat - Chinese Non Combat Move - Chinese 1 fighter moved from Hopei to Chahar Place Units - Chinese 4 infantry placed in Jehol Chinese undo move 1. 1 infantry placed in Sikang 1 infantry placed in Shensi 1 infantry placed in Hopei 1 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 12 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 bomber and 10 submarines; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 9 transports moved from 92 Sea Zone to 91 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 1 fighter moved from Gibraltar to United Kingdom 1 fighter moved from 91 Sea Zone to United Kingdom 1 fighter moved from Eastern United States to 91 Sea Zone 1 artillery moved from Central United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 10 infantry moved from Eastern United States to 101 Sea Zone 8 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 18 infantry and 10 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 18 infantry moved from 91 Sea Zone to Gibraltar 5 submarines moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 10 submarines placed in 10 Sea Zone 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese Combat - Chinese Non Combat Move - Chinese 1 fighter moved from Hopei to Chahar Place Units - Chinese 4 infantry placed in Jehol Chinese undo move 1. 1 infantry placed in Sikang 1 infantry placed in Shensi 1 infantry placed in Hopei 1 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 12 PUs; end with 14 PUs Purchase Units - British British buy 2 artilleries, 1 harbour and 6 infantry; Remaining resources: 0 PUs; Combat Move - British 4 infantry moved from West India to India 1 fighter and 1 tactical_bomber moved from Eastern Persia to India 2 fighters moved from Eastern Persia to India 5 fighters moved from Persia to India Combat - British Battle in India British attack with 8 fighters, 4 infantry and 1 tactical_bomber Japanese defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry British roll dice for 8 fighters, 4 infantry and 1 tactical_bomber in India, round 2 : 5/13 hits, 5.33 expected hits Japanese roll dice for 1 armour, 1 artillery and 2 infantry in India, round 2 : 1/4 hits, 1.50 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the British lost in India British win, taking India from Japanese with 8 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for British: 1 infantry Casualties for Japanese: 1 armour, 1 artillery and 2 infantry Non Combat Move - British 1 fighter moved from India to Eastern Persia 2 fighters moved from India to Eastern Persia 1 tactical_bomber moved from India to Eastern Persia 1 fighter moved from India to Eastern Persia 1 fighter moved from India to Eastern Persia 1 fighter moved from India to Eastern Persia 2 fighters moved from India to Eastern Persia 2 armour moved from West India to Eastern Persia 7 mech_infantrys moved from West India to Eastern Persia 2 mech_infantrys moved from West India to Eastern Persia 3 artilleries and 3 infantry moved from Northwest Persia to Persia 5 infantry moved from Iraq to Persia 1 infantry moved from Iraq to Persia 1 infantry moved from Trans-Jordan to 98 Sea Zone 2 mech_infantrys moved from Egypt to 98 Sea Zone 3 infantry moved from Egypt to 98 Sea Zone 4 infantry, 2 mech_infantrys and 3 transports moved from 98 Sea Zone to 80 Sea Zone 4 infantry and 1 mech_infantry moved from 80 Sea Zone to Eastern Persia 1 mech_infantry moved from 80 Sea Zone to Eastern Persia 1 infantry moved from Trans-Jordan to Iraq 1 cruiser and 3 destroyers moved from 98 Sea Zone to 80 Sea Zone 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 mech_infantrys moved from Union of South Africa to Belgian Congo 3 infantry moved from Quebec to 106 Sea Zone 3 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 3 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from 91 Sea Zone to United Kingdom Place Units - British 1 harbour placed in Persia 2 artilleries and 1 infantry placed in Persia 3 infantry placed in Iraq 2 infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2 British collect 34 PUs (2 lost to blockades); end with 34 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Japanese regular : -0.50 British regular : -0.33
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Italians Italians buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians Place Units - Italians 2 armour and 1 mech_infantry placed in Southern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 4 infantry EDIT: Adding units owned by Italians to Southern Italy: 4 infantry EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 5 infantry moved from New South Wales to South Australia 1 mech_infantry moved from New South Wales to South Australia 1 artillery moved from New South Wales to South Australia 1 infantry moved from Iraq to Persia Place Units - ANZAC 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Eastern Persia to West India Turn Complete - French
Combat Hit Differential Summary :