Game 1 of 2025
WW2 v3 1941
-
TripleA Turn Summary: Germans round 19
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 19 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; 0 techTokens; Place Units - Germans 1 carrier placed in 5 Sea Zone Germans undo move 1. Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
Territory Summary for Germans :
Archangel : 1 flag Baltic States : 1 flag Belorussia : 1 flag East Poland : 1 flag France : 1 aaGun, 2 armour, 1 fighter and 3 infantry Germany : 1 aaGun, 6 armour, 1 artillery, 7 bombers, 1 factory, 8 fighters and 10 infantry Gibraltar : 1 flag, 1 infantry Karelia S.S.R. : 1 flag, 1 aaGun, 3 armour and 1 factory Eastern Ukraine : 1 flag Northwestern Europe : 1 aaGun, 2 armour, 1 artillery and 4 infantry Norway : 2 armour Novosibirsk : 1 flag Poland : 1 aaGun, 3 armour, 1 factory and 3 infantry Bulgaria Romania : 1 factory Russia : 1 flag, 1 aaGun and 1 factory Urals : 1 flag 14 Sea Zone : 1 battleship, 4 destroyers, 1 submarine and 2 transports
Production/PUs Summary :
Germans : 48 / 48 Russians : 0 / 0 Japanese : 52 / 54 British : 13 / 16 Italians : 28 / 29 Chinese : 0 / 0 Americans : 37 / 37
-
TripleA Turn Summary: Japanese round 19
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 19 Purchase Units - Japanese Japanese buy 2 cruisers, 2 destroyers, 1 fighter and 2 submarines; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Japanese 2 destroyers moved from 28 Sea Zone to 23 Sea Zone Place Units - Japanese 2 cruisers, 2 destroyers, 1 fighter and 2 submarines placed in 62 Sea Zone 1 armour placed in Manchuria Japanese undo move 1. 2 cruisers, 2 destroyers and 2 submarines placed in 62 Sea Zone 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 52 PUs; end with 52 PUs Japanese collect 2 PUs from War Bonds; end with 54 PUs
Combat Hit Differential Summary :
Territory Summary for Japanese :
Australia : 1 flag, 1 aaGun, 1 armour, 1 artillery and 2 infantry Borneo : 1 flag Burma : 1 flag Buryatia S.S.R. : 1 flag Chinghai : 1 flag East Indies : 1 flag, 1 factory Evenki National Okrug : 1 flag French Equatorial Africa : 1 infantry French West Africa : 1 armour Fukien : 1 flag Hawaiian Islands : 1 flag, 1 armour and 1 infantry Hupeh : 1 flag India : 1 flag, 1 aaGun Iwo Jima : 1 infantry Japan : 1 aaGun, 4 armour, 2 artilleries, 1 factory, 1 fighter and 6 infantry Kazakh S.S.R. : 1 flag Kiangsu : 1 flag Kwangtung : 1 flag Manchuria : 1 flag, 3 armour and 1 factory Midway : 1 flag, 1 armour and 1 infantry New Guinea : 1 flag New Zealand : 1 flag Ningxia : 1 flag Philippine Islands : 1 flag Sikang : 1 flag Solomon Islands : 1 flag, 1 artillery and 1 infantry Soviet Far East : 1 flag, 4 bombers and 6 fighters Stanovoj Chrebet : 1 flag Suiyuan : 1 flag Wake Island : 1 flag, 1 armour and 1 infantry Yakut S.S.R. : 1 flag Yunnan : 1 flag 23 Sea Zone : 2 destroyers 62 Sea Zone : 3 battleships, 3 carriers, 4 cruisers, 12 destroyers, 6 fighters, 4 submarines and 13 transports
Production/PUs Summary :
Germans : 48 / 48 Russians : 0 / 0 Japanese : 52 / 54 British : 13 / 16 Italians : 28 / 29 Chinese : 0 / 0 Americans : 37 / 37
-
TripleA Turn Summary: British round 19
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 19 Purchase Units - British British buy 1 artillery and 1 bomber; Remaining resources: 0 PUs; 0 techTokens; Place Units - British 1 artillery and 1 bomber placed in United Kingdom Turn Complete - British British collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 48 / 48 Russians : 0 / 0 Japanese : 52 / 54 British : 13 / 13 Italians : 28 / 29 Chinese : 0 / 0 Americans : 37 / 37
-
TripleA Turn Summary: Italians round 19
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 19 Purchase Units - Italians Italians buy 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 infantry moved from Rhodesia to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 28 Sea Zone 1 armour moved from Union of South Africa to 28 Sea Zone 1 armour and 1 infantry moved from 28 Sea Zone to French Madagascar Combat - Italians Battle in French Madagascar Italians attack with 1 armour and 1 infantry Americans defend with 1 armour Italians roll dice for 1 armour and 1 infantry in French Madagascar, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 armour in French Madagascar, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in French Madagascar Italians win, taking French Madagascar from British with 1 armour and 1 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 1 armour Non Combat Move - Italians 1 infantry moved from Persia to Trans-Jordan Place Units - Italians 2 fighters and 1 submarine placed in 14 Sea Zone 1 infantry placed in Italy Turn Complete - Italians Italians collect 29 PUs; end with 29 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from French Madagascar: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : 0.33 British regular : -0.50
Territory Summary for Italians :
Anglo-Egypt Sudan : 1 flag Belgian Congo : 1 flag Caucasus : 1 flag, 1 aaGun, 2 artilleries and 1 factory Egypt : 1 flag French Equatorial Africa : 1 flag French Madagascar : 1 flag, 1 armour French West Africa : 1 flag, 1 infantry Italian Africa : 1 flag Italy : 1 aaGun, 5 armour, 1 factory and 8 infantry Morocco Algeria : 1 armour and 1 infantry Persia : 1 flag Rhodesia : 1 flag Trans-Jordan : 1 flag, 1 infantry Ukraine : 1 flag Union of South Africa : 1 flag 14 Sea Zone : 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 2 transports 28 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 48 / 48 Russians : 0 / 0 Japanese : 52 / 54 British : 12 / 13 Italians : 29 / 29 Chinese : 0 / 0 Americans : 37 / 37
-
TripleA Turn Summary: Americans round 19
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 19 Purchase Units - Americans Americans buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Non Combat Move - Americans 3 submarines moved from 10 Sea Zone to 20 Sea Zone 1 transport moved from 2 Sea Zone to 9 Sea Zone Place Units - Americans 1 fighter and 9 infantry placed in Western United States Turn Complete - Americans Americans collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 48 / 48 Russians : 0 / 0 Japanese : 52 / 54 British : 12 / 13 Italians : 29 / 29 Chinese : 0 / 0 Americans : 37 / 37
-
TripleA Turn Summary: Germans round 20
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 20 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 cruiser and 2 fighters; Remaining resources: 2 PUs; 0 techTokens; Turn Complete - Germans Germans collect 48 PUs; end with 50 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 20
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 20 Purchase Units - Japanese Japanese buy 6 armour and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Japanese 1 fighter moved from Japan to Soviet Far East 1 infantry moved from French Equatorial Africa to French West Africa Place Units - Japanese 4 armour and 4 infantry placed in Japan 1 armour and 2 infantry placed in Manchuria Turn Complete - Japanese Japanese collect 52 PUs; end with 52 PUs Japanese collect 5 PUs from War Bonds; end with 57 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: British round 20
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 20 Purchase Units - British British buy 1 armour and 2 infantry; Remaining resources: 2 PUs; 0 techTokens; Place Units - British 1 armour and 2 infantry placed in United Kingdom Turn Complete - British British collect 12 PUs; end with 14 PUs
Combat Hit Differential Summary :
-
@dangermouse650 Your almost at triple the allies production, yet you still want to cheat??? :grinning:
The only reason to not place units is if the factory is over production -
@CaptainSquareyez
Above post looks like i am berating myself :)
I just scrolled back a few turns, you haven’t put units out since
rd 18. I will forgive this bending of rules… this time… :) -
@captainsquareyez We spoke about this the other night co zi asked if i had to put them out regardless and you said no
-
TripleA Turn Summary: Italians round 20
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 20 Purchase Units - Italians Italians buy 1 armour, 1 cruiser and 1 fighter; Remaining resources: 2 PUs; 0 techTokens; Non Combat Move - Italians 1 infantry moved from Trans-Jordan to Egypt 1 armour moved from French Madagascar to 28 Sea Zone 1 armour and 1 transport moved from 28 Sea Zone to 23 Sea Zone 1 armour moved from 23 Sea Zone to French Equatorial Africa Place Units - Italians 1 cruiser and 1 fighter placed in 14 Sea Zone 1 armour placed in Italy Italians undo move 1. Italians undo move 1. 1 armour and 1 fighter placed in Italy 1 cruiser placed in 14 Sea Zone Turn Complete - Italians Italians collect 29 PUs; end with 31 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 48 / 50 Russians : 0 / 0 Japanese : 52 / 57 British : 12 / 14 Italians : 29 / 31 Chinese : 0 / 0 Americans : 37 / 37
-
TripleA Turn Summary: Americans round 20
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 20 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Non Combat Move - Americans 3 submarines moved from 20 Sea Zone to 19 Sea Zone 1 fighter moved from Western United States to Panama 1 armour and 1 infantry moved from Eastern Canada to 9 Sea Zone 1 armour, 1 infantry and 1 transport moved from 9 Sea Zone to 18 Sea Zone 1 armour and 1 infantry moved from 18 Sea Zone to Brazil 1 bomber moved from Western United States to Panama 1 artillery moved from Western United States to Western Canada Place Units - Americans 6 infantry placed in Eastern United States 1 armour, 1 artillery and 1 fighter placed in Western United States Turn Complete - Americans Americans collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 48 / 50 Russians : 0 / 0 Japanese : 52 / 57 British : 12 / 14 Italians : 29 / 31 Chinese : 0 / 0 Americans : 37 / 37
-
@captainsquareyez Trying to remember the convo, if you bought too many units, you would not lose them, they would stay in the cue until you could place them.
-
@dangermouse650 easier if you call me :stuck_out_tongue:
-
TripleA Turn Summary: Germans round 21
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 21 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 infantry and 6 transports; Remaining resources: 0 PUs; 0 techTokens; Place Units - Germans 2 carriers and 10 transports placed in 5 Sea Zone 1 battleship, 1 cruiser and 2 destroyers placed in 5 Sea Zone Germans undo move 2. Germans undo move 1. 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 5 transports placed in 5 Sea Zone 4 fighters placed in 5 Sea Zone Germans undo move 1. 2 transports placed in 5 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 3 transports placed in 5 Sea Zone 1 armour and 1 infantry placed in Germany 1 transport placed in 5 Sea Zone 1 transport placed in 5 Sea Zone 2 transports placed in 16 Sea Zone Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 48 / 48 Russians : 0 / 0 Japanese : 52 / 57 British : 12 / 14 Italians : 29 / 31 Chinese : 0 / 0 Americans : 37 / 37
-
TripleA Turn Summary: Japanese round 21
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 21 Purchase Units - Japanese Japanese buy 5 armour, 1 factory and 5 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Japanese 1 destroyer moved from 23 Sea Zone to 18 Sea Zone 4 bombers moved from Soviet Far East to Alaska 1 armour and 1 infantry moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 64 Sea Zone 1 armour and 1 infantry moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 64 Sea Zone 1 armour and 1 infantry moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 64 Sea Zone 1 armour and 1 infantry moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 64 Sea Zone 1 armour and 1 infantry moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 64 Sea Zone 1 armour and 1 infantry moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 64 Sea Zone 1 armour and 1 infantry moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 64 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 6 destroyers, 2 fighters and 2 submarines moved from 62 Sea Zone to 64 Sea Zone 7 armour and 7 infantry moved from 64 Sea Zone to Alaska 2 fighters moved from 64 Sea Zone to Alaska 1 battleship moved from 62 Sea Zone to 64 Sea Zone 1 cruiser moved from 62 Sea Zone to 64 Sea Zone Combat - Japanese Battle in 18 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 transport 1 transport owned by the Americans lost in 18 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Alaska Japanese attack with 7 armour, 4 bombers, 2 fighters and 7 infantry Americans defend with 3 infantry Japanese roll dice for 2 battleships and 3 cruisers in Alaska, round 2 : 2/5 hits, 2.83 expected hits Japanese roll dice for 7 armour, 4 bombers, 2 fighters and 7 infantry in Alaska, round 2 : 15/24 hits, 11.33 expected hits Americans roll dice for 3 infantry in Alaska, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Americans lost in Alaska Japanese win, taking Alaska from Americans with 7 armour, 4 bombers, 2 fighters and 6 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Americans: 3 infantry Non Combat Move - Japanese 2 fighters moved from Alaska to 64 Sea Zone 4 bombers moved from Alaska to Soviet Far East 1 carrier and 2 fighters moved from 62 Sea Zone to 64 Sea Zone Place Units - Japanese 1 factory placed in Kiangsu 4 armour and 4 infantry placed in Japan 1 armour and 2 infantry placed in Manchuria Turn Complete - Japanese Japanese collect 54 PUs; end with 56 PUs Japanese collect 3 PUs from War Bonds; end with 59 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 Japanese regular : 2.83
Territory Summary for Japanese :
Alaska : 1 flag, 7 armour and 6 infantry Australia : 1 flag, 1 aaGun, 1 armour, 1 artillery and 2 infantry Borneo : 1 flag Burma : 1 flag Buryatia S.S.R. : 1 flag Chinghai : 1 flag East Indies : 1 flag, 1 factory Evenki National Okrug : 1 flag French West Africa : 1 armour and 1 infantry Fukien : 1 flag Hawaiian Islands : 1 flag, 1 armour and 1 infantry Hupeh : 1 flag India : 1 flag, 1 aaGun Iwo Jima : 1 infantry Japan : 1 aaGun, 5 armour, 2 artilleries, 1 factory and 7 infantry Kazakh S.S.R. : 1 flag Kiangsu : 1 flag, 1 factory Kwangtung : 1 flag Manchuria : 1 flag, 5 armour, 1 factory and 4 infantry Midway : 1 flag, 1 armour and 1 infantry New Guinea : 1 flag New Zealand : 1 flag Ningxia : 1 flag Philippine Islands : 1 flag Sikang : 1 flag Solomon Islands : 1 flag, 1 artillery and 1 infantry Soviet Far East : 1 flag, 4 bombers and 7 fighters Stanovoj Chrebet : 1 flag Suiyuan : 1 flag Wake Island : 1 flag, 1 armour and 1 infantry Yakut S.S.R. : 1 flag Yunnan : 1 flag 18 Sea Zone : 1 destroyer 23 Sea Zone : 1 destroyer 62 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 6 destroyers, 2 fighters, 2 submarines and 6 transports 64 Sea Zone : 2 battleships, 2 carriers, 3 cruisers, 6 destroyers, 4 fighters, 2 submarines and 7 transports
Production/PUs Summary :
Germans : 48 / 48 Russians : 0 / 0 Japanese : 54 / 59 British : 12 / 14 Italians : 29 / 31 Chinese : 0 / 0 Americans : 35 / 37
-
TripleA Turn Summary: British round 21
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 21 Purchase Units - British British buy 1 armour and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 3 bombers moved from United Kingdom to 23 Sea Zone Combat - British Battle in 23 Sea Zone British attack with 3 bombers Italians defend with 1 transport; Japanese defend with 1 destroyer British roll dice for 3 bombers in 23 Sea Zone, round 2 : 3/6 hits, 4.00 expected hits Japanese roll dice for 1 destroyer and 1 transport in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the Italians and 1 destroyer owned by the Japanese lost in 23 Sea Zone British win with 3 bombers remaining. Battle score for attacker is 13 Casualties for Japanese: 1 destroyer Casualties for Italians: 1 transport Non Combat Move - British 3 bombers moved from 23 Sea Zone to Brazil Place Units - British 1 armour and 3 infantry placed in United Kingdom Turn Complete - British British collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 British regular : -1.00
Production/PUs Summary :
Germans : 48 / 48 Russians : 0 / 0 Japanese : 54 / 59 British : 12 / 12 Italians : 29 / 31 Chinese : 0 / 0 Americans : 35 / 37
-
TripleA Turn Summary: Italians round 21
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 21 Purchase Units - Italians Italians buy 1 battleship and 1 transport; Remaining resources: 4 PUs; 0 techTokens; Non Combat Move - Italians 1 armour moved from French Equatorial Africa to French West Africa 1 infantry moved from Egypt to Libya 2 artilleries moved from Caucasus to Persia 2 fighters moved from 14 Sea Zone to French West Africa 1 fighter moved from Italy to 14 Sea Zone 1 armour and 1 infantry moved from Morocco Algeria to Libya Place Units - Italians 1 battleship and 1 transport placed in 14 Sea Zone Turn Complete - Italians Italians collect 29 PUs; end with 33 PUs
Production/PUs Summary :
Germans : 48 / 48 Russians : 0 / 0 Japanese : 54 / 59 British : 12 / 12 Italians : 29 / 33 Chinese : 0 / 0 Americans : 35 / 37
-
TripleA Turn Summary: Americans round 21
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 21 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 fighter moved from Western Canada to 64 Sea Zone 7 bombers moved from Western United States to 64 Sea Zone 4 submarines moved from 56 Sea Zone to 64 Sea Zone 4 fighters moved from Western United States to Alaska 2 armour, 3 artilleries and 12 infantry moved from Western Canada to Alaska 3 submarines moved from 19 Sea Zone to 18 Sea Zone 1 bomber moved from Panama to Alaska Combat - Americans Battle in Alaska Americans attack with 2 armour, 3 artilleries, 1 bomber, 4 fighters and 12 infantry Japanese defend with 7 armour and 6 infantry Americans roll dice for 2 armour, 3 artilleries, 1 bomber, 4 fighters and 12 infantry in Alaska, round 2 : 7/23 hits, 7.83 expected hits Japanese roll dice for 7 armour and 6 infantry in Alaska, round 2 : 7/13 hits, 5.50 expected hits 6 infantry owned by the Japanese, 1 armour owned by the Japanese and 7 infantry owned by the Americans lost in Alaska Americans roll dice for 2 armour, 3 artilleries, 1 bomber, 4 fighters and 5 infantry in Alaska, round 3 : 5/16 hits, 6.67 expected hits Japanese roll dice for 6 armour in Alaska, round 3 : 1/6 hits, 3.00 expected hits 5 armour owned by the Japanese and 1 infantry owned by the Americans lost in Alaska Americans roll dice for 2 armour, 3 artilleries, 1 bomber, 4 fighters and 4 infantry in Alaska, round 4 : 4/15 hits, 6.50 expected hits Japanese roll dice for 1 armour in Alaska, round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Alaska Americans win, taking Alaska from Japanese with 2 armour, 3 artilleries, 1 bomber, 4 fighters and 3 infantry remaining. Battle score for attacker is 26 Casualties for Americans: 9 infantry Casualties for Japanese: 7 armour and 6 infantry Battle in 64 Sea Zone Americans attack with 7 bombers, 1 fighter and 4 submarines Japanese defend with 2 battleships, 2 carriers, 3 cruisers, 6 destroyers, 4 fighters, 2 submarines and 7 transports Japanese roll dice for 2 submarines in 64 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 4 submarines in 64 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 7 bombers and 1 fighter in 64 Sea Zone, round 2 : 12/15 hits, 9.83 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 2 battleships, 2 carriers, 3 cruisers, 6 destroyers, 4 fighters and 7 transports in 64 Sea Zone, round 2 : 8/17 hits, 8.17 expected hits 2 fighters owned by the Japanese, 4 submarines owned by the Americans, 6 destroyers owned by the Japanese, 1 fighter owned by the Americans, 3 bombers owned by the Americans and 3 cruisers owned by the Japanese lost in 64 Sea Zone 2 submarines owned by the Japanese submerged Americans roll dice for 4 bombers in 64 Sea Zone, round 3 : 5/8 hits, 5.33 expected hits Japanese roll dice for 2 battleships, 2 carriers, 2 fighters and 7 transports in 64 Sea Zone, round 3 : 3/6 hits, 3.33 expected hits 2 fighters owned by the Japanese, 2 carriers owned by the Japanese, 1 battleship owned by the Japanese and 3 bombers owned by the Americans lost in 64 Sea Zone Americans roll dice for 1 bomber in 64 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 battleship and 7 transports in 64 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Japanese and 1 bomber owned by the Americans lost in 64 Sea Zone Japanese win with 7 transports remaining. Battle score for attacker is 50 Casualties for Americans: 7 bombers, 1 fighter and 4 submarines Casualties for Japanese: 2 battleships, 2 carriers, 3 cruisers, 6 destroyers and 4 fighters Battle in 18 Sea Zone Americans attack with 3 submarines Japanese defend with 1 destroyer Americans roll dice for 3 submarines in 18 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 18 Sea Zone Americans win with 2 submarines remaining. Battle score for attacker is 1 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from Alaska to Western United States 4 fighters moved from Alaska to Western United States 1 artillery and 13 infantry moved from Western United States to Western Canada 1 infantry moved from Western United States to Western Canada 5 armour moved from Western United States to Western Canada 1 fighter moved from Panama to Western United States 2 armour and 2 infantry moved from Eastern Canada to Western Canada 6 infantry moved from Eastern United States to Eastern Canada 1 armour moved from Eastern United States to Western United States Place Units - Americans 1 artillery, 1 bomber and 5 infantry placed in Western United States 1 submarine placed in 56 Sea Zone Turn Complete - Americans Americans collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Americans regular : -5.00 Japanese regular : 0.17
Production/PUs Summary :
Germans : 48 / 48 Russians : 0 / 0 Japanese : 52 / 59 British : 12 / 12 Italians : 29 / 33 Chinese : 0 / 0 Americans : 37 / 37