@leemorrison triplea_41437_2Ita.tsvg
moving the turn along
the two tanks was to good looking, to pass by - “sleep now in the fire”.
I remember my last pbm email (in 2020) - you did not have to setup configuration every time.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer and 2 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Japanese
1 infantry moved from Philippine Islands to 50 Sea Zone
1 battleship, 1 infantry and 1 transport moved from 50 Sea Zone to 53 Sea Zone
1 infantry moved from 53 Sea Zone to Hawaiian Islands
Japanese take Hawaiian Islands from Americans
1 artillery and 1 infantry moved from Borneo to 49 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 49 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to East Indies
Japanese take East Indies from British
1 artillery and 1 infantry moved from Kiangsu to Suiyuan
Japanese take Suiyuan from Chinese
2 infantry moved from Fukien to Yunnan
1 infantry moved from Fukien to Hupeh
Japanese take Hupeh from Chinese
2 infantry moved from Kwangtung to 61 Sea Zone
1 infantry and 1 transport moved from 61 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to New Guinea
Japanese take New Guinea from British
1 cruiser, 1 infantry and 1 transport moved from 61 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Burma
1 infantry moved from French Indo-China Thailand to Burma
1 fighter moved from French Indo-China Thailand to Burma
1 fighter moved from French Indo-China Thailand to Yunnan
3 infantry moved from Manchuria to Buryatia S.S.R.
1 fighter moved from Japan to Buryatia S.S.R.
Combat - Japanese
Battle in Burma
Japanese attack with 1 fighter and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 cruiser in Burma, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
1 fighter owned by the Japanese retreated
Chinese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in Buryatia S.S.R.
Japanese attack with 1 fighter and 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 3 infantry in Buryatia S.S.R., round 2 : 3/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Buryatia S.S.R. to Japan
1 fighter moved from Yunnan to French Indo-China Thailand
1 fighter moved from Burma to French Indo-China Thailand
1 transport moved from 53 Sea Zone to 50 Sea Zone
Place Units - Japanese
2 armour and 2 infantry placed in Japan
1 destroyer placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 36 PUs; end with 37 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33
Japanese regular : 1.00
Russians regular : -0.33
British regular : -0.33
Territory Summary for Japanese :
Borneo : 1 flag
Burma : 1 flag, 2 infantry
Buryatia S.S.R. : 1 flag, 3 infantry
East Indies : 1 flag, 1 artillery and 1 infantry
French Indo-China Thailand : 2 fighters
Fukien : 1 flag
Hawaiian Islands : 1 flag, 1 infantry
Hupeh : 1 flag, 1 infantry
Iwo Jima : 1 infantry
Japan : 1 aaGun, 3 armour, 1 artillery, 1 factory, 1 fighter and 6 infantry
Kiangsu : 1 flag
Kwangtung : 1 flag
Manchuria : 1 flag
New Guinea : 1 flag, 1 infantry
Philippine Islands : 1 flag
Suiyuan : 1 flag, 1 artillery and 1 infantry
37 Sea Zone : 1 cruiser and 1 transport
38 Sea Zone : 1 carrier, 2 fighters and 1 transport
48 Sea Zone : 1 transport
50 Sea Zone : 1 transport
53 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 4 fighters and 1 transport
62 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 35 / 35
Russians : 25 / 26
Japanese : 36 / 37
British : 31 / 39
Italians : 10 / 10
Chinese : 4 / 0
Americans : 37 / 42
@Dangermouse650 I wasnt overly impressed by the super soldier in Yunnan. I had 3 units there, and they ALL missed him. So, its not just you that has bad luck with dice…One louzy infantry. They had ONE JOB!! :face_with_rolling_eyes: :rolling_on_the_floor_laughing: :grin: :hankey:
@Dangermouse650 Your go
C’mon, hurry up and have ya go :grin:
was just testing to see if time limit is removed and it is :)
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Purchase Units - British
British buy 1 armour, 1 carrier, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - British
1 armour and 1 infantry moved from Eastern Canada to 9 Sea Zone
1 armour, 1 infantry and 1 transport moved from 9 Sea Zone to 2 Sea Zone
1 armour and 1 infantry moved from 2 Sea Zone to United Kingdom
1 fighter moved from United Kingdom to 2 Sea Zone
2 infantry moved from Rhodesia to 33 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Egypt
1 destroyer and 1 transport moved from 43 Sea Zone to 55 Sea Zone
Place Units - British
1 carrier, 1 fighter and 1 transport placed in 2 Sea Zone
1 armour and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 35 / 35
Russians : 25 / 26
Japanese : 36 / 37
British : 31 / 31
Italians : 10 / 10
Chinese : 4 / 0
Americans : 37 / 42
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Italians
1 armour and 1 infantry moved from Italy to 14 Sea Zone
1 armour, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 armour and 1 infantry moved from 15 Sea Zone to Trans-Jordan
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 armour and 1 infantry
British defend with 2 infantry
Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 armour and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 1 armour in Trans-Jordan, round 3 : 0/1 hits, 0.50 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour in Trans-Jordan, round 4 : 0/1 hits, 0.50 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour in Trans-Jordan, round 5 : 1/1 hits, 0.50 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Trans-Jordan
British win with no units remaining. Battle score for attacker is -2
Casualties for Italians: 1 armour and 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Italians
1 infantry moved from Bulgaria Romania to Ukraine
1 artillery and 1 infantry moved from Balkans to Bulgaria Romania
1 infantry moved from Morocco Algeria to Libya
Place Units - Italians
1 destroyer placed in 14 Sea Zone
Turn Complete - Italians
Italians collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians regular : -1.33
British regular : 0.33
Production/PUs Summary :
Germans : 35 / 35
Russians : 25 / 26
Japanese : 36 / 37
British : 31 / 31
Italians : 10 / 12
Chinese : 4 / 0
Americans : 37 / 42
I stuffed up. Forgot my fighter and lost everything. Then, had problems posting.Guess i got mad with the dice for letting me down in Yunnan :grin: :persevere:
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 bomber and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 2 units.
Non Combat Move - Americans
1 destroyer and 1 transport moved from 10 Sea Zone to 20 Sea Zone
1 infantry moved from Western Canada to Alaska
2 bombers moved from Western United States to Alaska
Combat Move - Chinese
1 infantry moved from Yunnan to Fukien
Chinese take Fukien from Japanese
2 infantry moved from Sikang to Hupeh
Combat - Chinese
Battle in Hupeh
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hupeh, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hupeh, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hupeh
Chinese roll dice for 1 infantry in Hupeh, round 3 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Hupeh, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hupeh
Chinese win, taking Hupeh from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Americans
1 battleship placed in 56 Sea Zone
1 artillery, 1 bomber and 2 infantry placed in Western United States
Place Units - Chinese
2 infantry placed in Chinghai
Turn Complete - Americans
Americans collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Chinese regular : 0.50
Japanese regular : 0.33
Production/PUs Summary :
Germans : 35 / 35
Russians : 25 / 26
Japanese : 34 / 37
British : 31 / 31
Italians : 10 / 12
Chinese : 6 / 0
Americans : 37 / 37
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
2 infantry moved from Finland to Karelia S.S.R.
2 armour moved from Baltic States to Karelia S.S.R.
2 armour moved from East Poland to Karelia S.S.R.
1 fighter moved from East Poland to Karelia S.S.R.
1 bomber and 1 fighter moved from Norway to Karelia S.S.R.
Combat - Germans
Battle in Karelia S.S.R.
Germans attack with 4 armour, 1 bomber, 2 fighters and 2 infantry
Russians defend with 1 aaGun, 1 armour, 1 factory and 4 infantry
Russians roll AA dice in Karelia S.S.R. : 0/3 hits, 0.50 expected hits
Germans roll dice for 4 armour, 1 bomber, 2 fighters and 2 infantry in Karelia S.S.R., round 2 : 0/9 hits, 4.00 expected hits
Russians roll dice for 1 armour and 4 infantry in Karelia S.S.R., round 2 : 3/5 hits, 1.83 expected hits
2 infantry owned by the Germans and 1 armour owned by the Germans lost in Karelia S.S.R.
Germans roll dice for 3 armour, 1 bomber and 2 fighters in Karelia S.S.R., round 3 : 3/6 hits, 3.17 expected hits
Russians roll dice for 1 armour and 4 infantry in Karelia S.S.R., round 3 : 1/5 hits, 1.83 expected hits
3 infantry owned by the Russians and 1 armour owned by the Germans lost in Karelia S.S.R.
Germans roll dice for 2 armour, 1 bomber and 2 fighters in Karelia S.S.R., round 4 : 3/5 hits, 2.67 expected hits
Russians roll dice for 1 armour and 1 infantry in Karelia S.S.R., round 4 : 2/2 hits, 0.83 expected hits
1 infantry owned by the Russians, 1 armour owned by the Russians, 1 fighter owned by the Germans and 1 armour owned by the Germans lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is -14
Casualties for Germans: 3 armour, 1 fighter and 2 infantry
Casualties for Russians: 1 armour and 4 infantry
Non Combat Move - Germans
1 fighter moved from Karelia S.S.R. to Norway
1 bomber moved from Karelia S.S.R. to Norway
1 artillery and 2 infantry moved from Poland to Baltic States
2 armour moved from Germany to East Poland
1 armour moved from Germany to Northwestern Europe
1 infantry moved from Germany to Northwestern Europe
1 infantry moved from Germany to France
Place Units - Germans
2 armour placed in Bulgaria Romania
2 armour and 5 infantry placed in Germany
Turn Complete - Germans
Germans collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Russians regular : 1.50
Germans regular : -3.83
Russians AA : -0.50
Territory Summary for Germans :
Baltic States : 1 flag, 1 artillery and 2 infantry
East Poland : 1 flag, 2 armour and 1 infantry
France : 1 armour, 1 fighter and 3 infantry
Germany : 1 aaGun, 2 armour, 1 factory and 5 infantry
Gibraltar : 1 flag, 1 infantry
Karelia S.S.R. : 1 flag, 1 aaGun, 1 armour and 1 factory
Libya : 1 armour, 1 artillery and 1 infantry
Morocco Algeria : 1 fighter and 1 infantry
Northwestern Europe : 1 armour and 3 infantry
Norway : 1 bomber, 1 fighter and 2 infantry
Bulgaria Romania : 2 armour and 1 factory
Ukraine : 1 flag, 2 armour, 1 artillery, 1 fighter and 2 infantry
Production/PUs Summary :
Germans : 37 / 37
Russians : 23 / 26
Japanese : 34 / 37
British : 31 / 31
Italians : 10 / 12
Chinese : 6 / 0
Americans : 37 / 37
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour and 7 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
2 infantry moved from Belorussia to Karelia S.S.R.
1 infantry moved from Archangel to Karelia S.S.R.
1 armour moved from Russia to Karelia S.S.R.
Combat - Russians
Battle in Karelia S.S.R.
Russians attack with 1 armour and 3 infantry
Germans defend with 1 aaGun, 1 armour and 1 factory
Russians roll dice for 1 armour and 3 infantry in Karelia S.S.R., round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 armour in Karelia S.S.R., round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
Non Combat Move - Russians
2 infantry moved from Russia to Belorussia
1 infantry moved from Urals to Archangel
1 infantry moved from Evenki National Okrug to Novosibirsk
2 infantry moved from Evenki National Okrug to Urals
1 infantry moved from Russia to Caucasus
Place Units - Russians
1 armour and 5 infantry placed in Russia
2 infantry placed in Caucasus
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans regular : -0.50
Russians regular : 0.00
Production/PUs Summary :
Germans : 35 / 37
Russians : 25 / 25
Japanese : 34 / 37
British : 31 / 31
Italians : 10 / 12
Chinese : 6 / 0
Americans : 37 / 37
@captainsquareyez The Italian destroyer was spared this turn as the Russians forgot to move it in combat turn, they will probably never get to shoot in anger now.
@dangermouse650 said in WW2 v3 1941:
@captainsquareyez The Italian destroyer was spared this turn as the Russians forgot to move it in combat turn, they will probably never get to shoot in anger now.
It’s like me forgetting my Italian fighter, forgot to move it…I hate getting older :rolling_on_the_floor_laughing:
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 infantry moved from New Guinea to 48 Sea Zone
1 infantry and 1 transport moved from 48 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to New Zealand
Japanese take New Zealand from British
1 artillery and 1 infantry moved from East Indies to 38 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 38 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to India
2 infantry moved from Burma to India
2 fighters moved from French Indo-China Thailand to India
2 fighters moved from 35 Sea Zone to India
1 cruiser moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Suiyuan to Hupeh
Combat - Japanese
Battle in Hupeh
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Hupeh, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hupeh
Japanese win, taking Hupeh from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 1 artillery, 4 fighters and 3 infantry
British defend with 1 aaGun, 1 artillery and 3 infantry
British roll AA dice in India : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 cruiser in India, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery, 4 fighters and 3 infantry in India, round 2 : 3/8 hits, 3.00 expected hits
British roll dice for 1 artillery and 3 infantry in India, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the British lost in India
Japanese roll dice for 1 artillery, 4 fighters and 1 infantry in India, round 3 : 3/6 hits, 2.67 expected hits
British roll dice for 1 artillery in India, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in India
Japanese win, taking India from British with 1 artillery and 4 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 3 infantry
Casualties for British: 1 artillery and 3 infantry
Non Combat Move - Japanese
2 fighters moved from India to Burma
2 fighters moved from India to 35 Sea Zone
1 transport moved from 50 Sea Zone to 62 Sea Zone
1 armour and 1 infantry moved from Japan to 62 Sea Zone
1 armour and 1 infantry moved from 62 Sea Zone to Manchuria
1 transport moved from 37 Sea Zone to 61 Sea Zone
Place Units - Japanese
2 transports placed in 62 Sea Zone
2 armour, 1 artillery and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : 0.17
British AA : -0.67
British regular : 1.33
Territory Summary for Japanese :
Borneo : 1 flag
Burma : 1 flag, 2 fighters
Buryatia S.S.R. : 1 flag, 3 infantry
East Indies : 1 flag
Hawaiian Islands : 1 flag, 1 infantry
Hupeh : 1 flag, 1 artillery and 1 infantry
India : 1 flag, 1 aaGun and 1 artillery
Iwo Jima : 1 infantry
Japan : 1 aaGun, 4 armour, 2 artilleries, 1 factory, 1 fighter and 8 infantry
Kiangsu : 1 flag
Kwangtung : 1 flag
Manchuria : 1 flag, 1 armour and 1 infantry
New Guinea : 1 flag
New Zealand : 1 flag, 1 infantry
Philippine Islands : 1 flag
Suiyuan : 1 flag
35 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 1 transport
42 Sea Zone : 1 transport
53 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 4 fighters and 1 transport
61 Sea Zone : 1 transport
62 Sea Zone : 1 destroyer and 3 transports
Production/PUs Summary :
Germans : 35 / 37
Russians : 25 / 25
Japanese : 39 / 39
British : 27 / 31
Italians : 10 / 12
Chinese : 5 / 0
Americans : 37 / 37
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3
Purchase Units - British
British buy 1 armour, 1 cruiser, 1 fighter and 1 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - British
1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters and 2 transports moved from 2 Sea Zone to 3 Sea Zone
2 armour and 2 infantry moved from United Kingdom to 3 Sea Zone
2 armour and 2 infantry moved from 3 Sea Zone to Norway
3 fighters moved from 3 Sea Zone to Norway
1 bomber moved from United Kingdom to Norway
Combat - British
Battle in Norway
British attack with 2 armour, 1 bomber, 3 fighters and 2 infantry
Germans defend with 1 bomber, 1 fighter and 2 infantry
British roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 2 armour, 1 bomber, 3 fighters and 2 infantry in Norway, round 2 : 3/8 hits, 3.50 expected hits
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Norway, round 2 : 3/4 hits, 1.50 expected hits
2 infantry owned by the Germans, 1 fighter owned by the Germans, 1 bomber owned by the Germans, 2 infantry owned by the British and 1 armour owned by the British lost in Norway
British win, taking Norway from Germans with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 17
Casualties for British: 1 armour and 2 infantry
Casualties for Germans: 1 bomber, 1 fighter and 2 infantry
Non Combat Move - British
1 bomber moved from Norway to United Kingdom
3 fighters moved from Norway to 3 Sea Zone
1 destroyer and 1 transport moved from 34 Sea Zone to 28 Sea Zone
1 armour moved from Egypt to Persia
1 fighter moved from Egypt to Caucasus
1 destroyer and 1 transport moved from 55 Sea Zone to 56 Sea Zone
Place Units - British
1 cruiser and 1 fighter placed in 3 Sea Zone
1 armour and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans regular : 1.50
British regular : -0.67
Production/PUs Summary :
Germans : 32 / 37
Russians : 25 / 25
Japanese : 39 / 39
British : 30 / 31
Italians : 10 / 12
Chinese : 5 / 0
Americans : 37 / 37
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery and 1 destroyer; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 armour, 1 fighter and 3 infantry moved from Libya to Egypt
1 transport moved from 15 Sea Zone to 14 Sea Zone
1 artillery and 1 infantry moved from Italy to 14 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 artillery and 1 infantry moved from 15 Sea Zone to Egypt
1 cruiser moved from 15 Sea Zone to 14 Sea Zone
Combat - Italians
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 1 fighter and 4 infantry
British defend with 1 artillery and 4 infantry
Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Egypt, round 2 : 3/7 hits, 2.17 expected hits
British roll dice for 1 artillery and 4 infantry in Egypt, round 2 : 1/5 hits, 1.67 expected hits
4 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Egypt, round 3 : 2/6 hits, 2.00 expected hits
British roll dice for 1 artillery in Egypt, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 armour, 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 13
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery and 4 infantry
Non Combat Move - Italians
1 fighter moved from Egypt to Ukraine
1 artillery and 1 infantry moved from Bulgaria Romania to Ukraine
Place Units - Italians
1 artillery placed in Italy
1 destroyer placed in 14 Sea Zone
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians regular : 0.67
British regular : -1.00
Territory Summary for Italians :
Egypt : 1 flag, 1 armour, 1 artillery and 3 infantry
Italy : 1 aaGun, 1 artillery and 1 factory
Ukraine : 1 artillery, 1 fighter and 2 infantry
14 Sea Zone : 1 cruiser and 2 destroyers
15 Sea Zone : 1 battleship, 1 cruiser and 1 transport
Production/PUs Summary :
Germans : 32 / 37
Russians : 25 / 25
Japanese : 39 / 39
British : 28 / 31
Italians : 12 / 12
Chinese : 5 / 0
Americans : 37 / 37
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 armour, 1 battleship and 1 bomber; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 2 units.
Combat Move - Americans
2 bombers moved from Alaska to 62 Sea Zone
Combat - Americans
Battle in 62 Sea Zone
Americans attack with 2 bombers
Japanese defend with 1 destroyer and 3 transports
Americans roll dice for 2 bombers in 62 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer and 3 transports in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 62 Sea Zone
3 transports owned by the Japanese lost in 62 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 17
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 destroyer and 3 transports
Non Combat Move - Americans
1 bomber moved from 62 Sea Zone to Alaska
1 bomber moved from Western United States to Alaska
1 destroyer and 1 transport moved from 20 Sea Zone to 56 Sea Zone
Combat Move - Chinese
1 infantry moved from Fukien to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Ningxia to Suiyuan
Chinese take Suiyuan from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Chinghai to Sikang
1 infantry moved from Chinghai to Ningxia
Place Units - Americans
1 battleship placed in 56 Sea Zone
1 armour and 1 bomber placed in Western United States
Place Units - Chinese
1 infantry placed in Yunnan
1 infantry placed in Fukien
Turn Complete - Americans
Americans collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : 0.67
Production/PUs Summary :
Germans : 32 / 37
Russians : 25 / 25
Japanese : 36 / 39
British : 28 / 31
Italians : 12 / 12
Chinese : 8 / 0
Americans : 37 / 37
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
Combat - Germans
Non Combat Move - Germans
2 armour moved from Germany to Baltic States
2 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Northwestern Europe
1 infantry moved from Germany to France
2 armour moved from Bulgaria Romania to Ukraine
Place Units - Germans
1 armour and 1 infantry placed in Bulgaria Romania
2 armour, 1 fighter and 3 infantry placed in Germany
Turn Complete - Germans
Germans collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 32 / 32
Russians : 25 / 25
Japanese : 36 / 39
British : 28 / 31
Italians : 12 / 12
Chinese : 8 / 0
Americans : 37 / 37
@Dangermouse650 Mistakes were made on Germany’s first turn. And mistakes were made in Italy’s and Japans turns. Not looking good
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
3 infantry moved from Belorussia to East Poland
1 armour moved from Karelia S.S.R. to East Poland
1 infantry moved from Karelia S.S.R. to Finland
Russians take Finland from Germans
2 fighters moved from Russia to East Poland
1 submarine moved from 12 Sea Zone to 14 Sea Zone
Combat - Russians
Battle in 14 Sea Zone
Russians attack with 1 submarine
Italians defend with 1 cruiser and 2 destroyers
Russians roll dice for 1 submarine in 14 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 cruiser and 2 destroyers in 14 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
1 destroyer owned by the Italians lost in 14 Sea Zone
Russians roll dice for 1 submarine in 14 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 cruiser and 1 destroyer in 14 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
1 submarine owned by the Russians lost in 14 Sea Zone
Italians win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Russians: 1 submarine
Battle in East Poland
Russians attack with 1 armour, 2 fighters and 3 infantry
Germans defend with 2 armour and 1 infantry
Russians roll dice for 1 armour, 2 fighters and 3 infantry in East Poland, round 2 : 3/6 hits, 2.00 expected hits
Germans roll dice for 2 armour and 1 infantry in East Poland, round 2 : 1/3 hits, 1.33 expected hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 2 armour owned by the Germans lost in East Poland
Russians win, taking East Poland from Germans with 1 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 infantry
Casualties for Germans: 2 armour and 1 infantry
Non Combat Move - Russians
2 fighters moved from East Poland to Russia
3 infantry moved from Russia to Belorussia
1 infantry moved from Archangel to Karelia S.S.R.
1 infantry moved from Urals to Archangel
Place Units - Russians
2 infantry placed in Karelia S.S.R.
1 artillery and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians regular : -1.00
Germans regular : -0.33
Russians regular : 1.33
Production/PUs Summary :
Germans : 29 / 32
Russians : 28 / 28
Japanese : 36 / 39
British : 28 / 31
Italians : 12 / 12
Chinese : 8 / 0
Americans : 37 / 37