• '21 '18 '17 '15

    TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 5 infantry and 1 submarine; Remaining resources: 1 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Combat Move - Americans
            1 infantry moved from Belgian Congo to Italian Africa
                  British take Italian Africa from Italians
            1 armour moved from Belgian Congo to Union of South Africa
                  British take Rhodesia from Italians
                  British take Union of South Africa from Italians
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 transport moved from 23 Sea Zone to 28 Sea Zone
            1 transport moved from 17 Sea Zone to 19 Sea Zone
            1 bomber moved from Western United States to United Kingdom
            1 infantry moved from Western United States to Mexico
            3 infantry moved from Western United States to Western Canada
    
        Place Units - Americans
            1 submarine placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
            1 bomber placed in Eastern United States
            4 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 38 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 48 / 50
    Russians : 0 / 0
    Japanese : 51 / 56
    British : 18 / 19
    Italians : 23 / 27
    Chinese : 0 / 0
    Americans : 38 / 39
    

    Savegame

  • '21

    TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 14
    
        Research Technology - Germans
                Germans rolls : 1/1 hits, 0.00 expected hits
            Germans removing all Technology Tokens after successful research.
            Germans discover Paratroopers
    
        Activate Technology - Germans
            Germans activating Paratroopers
    
        Purchase Units - Germans
            Germans buy 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
    
        Combat - Germans
    
        Place Units - Germans
            1 bomber and 1 fighter placed in Germany
            2 transports placed in 16 Sea Zone
            Germans undo move 2.
            1 destroyer and 1 submarine placed in 16 Sea Zone
    
        Turn Complete - Germans
            Germans collect 48 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Germans rolls : 1.00
    

    Territory Summary for Germans :

    Archangel : 1 flag
    Baltic States : 1 flag
    Belorussia : 1 flag
    East Poland : 1 flag
    France : 1 aaGun, 2 armour, 1 fighter and 3 infantry
    Germany : 1 aaGun, 2 armour, 7 bombers, 1 factory, 3 fighters and 8 infantry
    Gibraltar : 1 flag, 1 infantry
    Italy : 4 armour
    Karelia S.S.R. : 1 flag, 1 aaGun, 1 armour and 1 factory
    Eastern Ukraine : 1 flag
    Northwestern Europe : 1 aaGun, 1 artillery and 4 infantry
    Norway : 2 armour
    Novosibirsk : 1 flag
    Bulgaria Romania : 1 factory
    Russia : 1 flag, 1 aaGun and 1 factory
    Urals : 1 flag
    14 Sea Zone : 1 battleship
    16 Sea Zone : 1 destroyer, 1 submarine and 1 transport
    

    Production/PUs Summary :

    Germans : 48 / 48
    Russians : 0 / 0
    Japanese : 51 / 56
    British : 18 / 19
    Italians : 23 / 27
    Chinese : 0 / 0
    Americans : 38 / 39
    

    Savegame

  • '21

    TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 battleship, 1 fighter, 2 infantry and 3 transports; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 armour and 1 infantry moved from Japan to 62 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 57 Sea Zone
            1 armour and 1 infantry moved from 57 Sea Zone to Midway
            1 armour and 1 infantry moved from Japan to 62 Sea Zone
    
        Combat - Japanese
            Battle in Midway
                Japanese attack with 1 armour and 1 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 infantry in Midway, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in Midway, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Midway
                    Japanese roll dice for 1 armour in Midway, round 3 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 infantry in Midway, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour in Midway, round 4 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 infantry in Midway, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour in Midway, round 5 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 infantry in Midway, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour in Midway, round 6 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 infantry in Midway, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour in Midway, round 7 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 infantry in Midway, round 7 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour in Midway, round 8 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 infantry in Midway, round 8 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Midway
                Americans win with no units remaining. Battle score for attacker is -5
                Casualties for Japanese: 1 armour and 1 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Japanese
            1 armour, 1 battleship, 2 carriers, 1 cruiser, 6 destroyers, 4 fighters, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 60 Sea Zone
            1 armour and 1 infantry moved from 60 Sea Zone to Okinawa
            2 destroyers moved from 39 Sea Zone to 32 Sea Zone
            1 carrier and 2 fighters moved from 36 Sea Zone to 62 Sea Zone
            1 fighter moved from Japan to Soviet Far East
            1 armour and 1 infantry moved from Japan to 62 Sea Zone
            1 armour and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
    
        Place Units - Japanese
            1 transport placed in 38 Sea Zone
            1 armour, 1 fighter and 2 infantry placed in Japan
            1 battleship and 2 transports placed in 62 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 51 PUs; end with 51 PUs
            Japanese collect 1 PU from War Bonds; end with 52 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Japanese regular : -2.67
    

    Territory Summary for Japanese :

    Australia : 1 flag, 1 aaGun, 1 armour, 1 artillery and 2 infantry
    Borneo : 1 flag
    Burma : 1 flag
    Buryatia S.S.R. : 1 flag, 1 armour and 1 infantry
    Chinghai : 1 flag
    East Indies : 1 flag, 1 factory
    Egypt : 1 armour and 1 infantry
    Evenki National Okrug : 1 flag
    Fukien : 1 flag
    Hupeh : 1 flag
    India : 1 flag, 1 aaGun
    Iwo Jima : 1 infantry
    Japan : 1 aaGun, 1 armour, 1 artillery, 2 bombers, 1 factory, 1 fighter and 2 infantry
    Kazakh S.S.R. : 1 flag
    Kiangsu : 1 flag
    Kwangtung : 1 flag
    Manchuria : 1 flag
    New Guinea : 1 flag
    New Zealand : 1 flag
    Ningxia : 1 flag
    Okinawa : 1 armour and 1 infantry
    Philippine Islands : 1 flag
    Sikang : 1 flag
    Solomon Islands : 1 flag, 1 artillery and 1 infantry
    Soviet Far East : 1 flag, 6 armour, 5 fighters and 5 infantry
    Stanovoj Chrebet : 1 flag
    Suiyuan : 1 flag
    Wake Island : 1 flag, 1 armour and 1 infantry
    Yakut S.S.R. : 1 flag
    Yunnan : 1 flag
    32 Sea Zone : 2 destroyers
    38 Sea Zone : 1 transport
    57 Sea Zone : 1 transport
    60 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 6 destroyers, 4 fighters, 1 submarine and 1 transport
    62 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 3 transports
    

    Production/PUs Summary :

    Germans : 48 / 48
    Russians : 0 / 0
    Japanese : 51 / 52
    British : 18 / 19
    Italians : 23 / 27
    Chinese : 0 / 0
    Americans : 38 / 39
    

    Savegame

  • '21 '18 '17 '15

    TripleA Turn Summary: British round 14

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 14
    
        Purchase Units - British
            British buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 1 PUs; 0 techTokens; 
    
        Place Units - British
            1 armour, 1 fighter and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 18 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 48 / 48
    Russians : 0 / 0
    Japanese : 51 / 52
    British : 18 / 19
    Italians : 23 / 27
    Chinese : 0 / 0
    Americans : 38 / 39
    

    Savegame

  • '21

    TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 1 armour, 2 infantry and 2 transports; Remaining resources: 2 PUs; 0 techTokens; 
    
        Place Units - Italians
            2 transports placed in 14 Sea Zone
            1 armour and 2 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 23 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Italians :

    Anglo-Egypt Sudan : 1 flag
    Caucasus : 1 flag, 1 aaGun, 2 artilleries and 1 factory
    Egypt : 1 flag
    French Equatorial Africa : 1 flag
    French Madagascar : 1 flag
    Italy : 1 aaGun, 1 armour, 1 factory and 2 infantry
    Morocco Algeria : 1 armour and 1 infantry
    Persia : 1 flag
    Trans-Jordan : 1 flag
    Ukraine : 1 flag
    14 Sea Zone : 2 transports
    16 Sea Zone : 1 carrier
    

    Production/PUs Summary :

    Germans : 48 / 48
    Russians : 0 / 0
    Japanese : 51 / 52
    British : 18 / 19
    Italians : 23 / 25
    Chinese : 0 / 0
    Americans : 38 / 39
    

    Savegame

  • '21 '18 '17 '15

    TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 bomber and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Combat Move - Americans
            1 infantry moved from French West Africa to French Equatorial Africa
                  British take French Equatorial Africa from Italians
            1 infantry moved from Italian Africa to Anglo-Egypt Sudan
                  British take Anglo-Egypt Sudan from Italians
            1 armour moved from Union of South Africa to 28 Sea Zone
            1 armour moved from 28 Sea Zone to French Madagascar
                  British take French Madagascar from Italians
            2 submarines moved from 53 Sea Zone to 57 Sea Zone
    
        Combat - Americans
            Battle in 57 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 57 Sea Zone
                Americans win with 2 submarines remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
    
        Non Combat Move - Americans
            2 infantry moved from Western Canada to Alaska
            1 transport moved from 19 Sea Zone to 10 Sea Zone
            1 submarine moved from 10 Sea Zone to 12 Sea Zone
            4 bombers moved from Western Canada to Western United States
            2 infantry moved from Eastern United States to Central United States
            1 bomber moved from Eastern United States to United Kingdom
            2 infantry moved from Western United States to Western Canada
    
        Place Units - Americans
            1 armour, 1 artillery, 1 bomber and 6 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 38 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 48 / 48
    Russians : 0 / 0
    Japanese : 51 / 52
    British : 21 / 19
    Italians : 20 / 25
    Chinese : 0 / 0
    Americans : 38 / 38
    

    Savegame

  • '21

    TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 destroyers, 2 infantry and 3 transports; Remaining resources: 0 PUs; 0 techTokens; 
    
        Non Combat Move - Germans
            1 destroyer and 1 submarine moved from 16 Sea Zone to 14 Sea Zone
    
        Place Units - Germans
            2 destroyers placed in 16 Sea Zone
            1 armour and 2 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 48 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Germans :

    Archangel : 1 flag
    Baltic States : 1 flag
    Belorussia : 1 flag
    East Poland : 1 flag
    France : 1 aaGun, 2 armour, 1 fighter and 3 infantry
    Germany : 1 aaGun, 3 armour, 7 bombers, 1 factory, 3 fighters and 10 infantry
    Gibraltar : 1 flag, 1 infantry
    Italy : 4 armour
    Karelia S.S.R. : 1 flag, 1 aaGun, 1 armour and 1 factory
    Eastern Ukraine : 1 flag
    Northwestern Europe : 1 aaGun, 1 artillery and 4 infantry
    Norway : 2 armour
    Novosibirsk : 1 flag
    Bulgaria Romania : 1 factory
    Russia : 1 flag, 1 aaGun and 1 factory
    Urals : 1 flag
    14 Sea Zone : 1 battleship, 1 destroyer and 1 submarine
    16 Sea Zone : 2 destroyers and 1 transport
    

    Production/PUs Summary :

    Germans : 48 / 48
    Russians : 0 / 0
    Japanese : 51 / 52
    British : 21 / 19
    Italians : 20 / 25
    Chinese : 0 / 0
    Americans : 38 / 38
    

    Savegame

  • '21

    TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 bombers and 4 transports; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 armour and 1 infantry moved from Okinawa to 60 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 53 Sea Zone
            1 armour and 1 infantry moved from 53 Sea Zone to Hawaiian Islands
                  Japanese take Hawaiian Islands from Americans
            1 armour and 1 infantry moved from Japan to 62 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 57 Sea Zone
            1 armour and 1 infantry moved from 57 Sea Zone to Midway
            2 destroyers moved from 32 Sea Zone to 28 Sea Zone
    
        Combat - Japanese
            Battle in 28 Sea Zone
                Japanese attack with 2 destroyers
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 28 Sea Zone
                Japanese win with 2 destroyers remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 57 Sea Zone
                Japanese attack with 1 transport
                Americans defend with 2 submarines
                    Americans roll dice for 2 submarines in 57 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 2 submarines in 57 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 2 submarines in 57 Sea Zone, round 4 : 1/2 hits, 0.33 expected hits
                    1 transport owned by the Japanese lost in 57 Sea Zone
                    1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Midway
                Americans win with 2 submarines remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 transport
    
        Non Combat Move - Japanese
            1 battleship, 2 carriers, 1 cruiser, 6 destroyers, 4 fighters and 1 submarine moved from 60 Sea Zone to 62 Sea Zone
            1 transport moved from 38 Sea Zone to 36 Sea Zone
            1 armour and 1 infantry moved from Buryatia S.S.R. to Soviet Far East
            1 fighter moved from Japan to Soviet Far East
    
        Place Units - Japanese
            4 transports placed in 62 Sea Zone
            1 artillery and 2 bombers placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 52 PUs; end with 52 PUs
            Japanese collect 1 PU from War Bonds; end with 53 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    

    Territory Summary for Japanese :

    Australia : 1 flag, 1 aaGun, 1 armour, 1 artillery and 2 infantry
    Borneo : 1 flag
    Burma : 1 flag
    Buryatia S.S.R. : 1 flag
    Chinghai : 1 flag
    East Indies : 1 flag, 1 factory
    Egypt : 1 armour and 1 infantry
    Evenki National Okrug : 1 flag
    Fukien : 1 flag
    Hawaiian Islands : 1 flag, 1 armour and 1 infantry
    Hupeh : 1 flag
    India : 1 flag, 1 aaGun
    Iwo Jima : 1 infantry
    Japan : 1 aaGun, 2 artilleries, 4 bombers, 1 factory and 1 infantry
    Kazakh S.S.R. : 1 flag
    Kiangsu : 1 flag
    Kwangtung : 1 flag
    Manchuria : 1 flag
    New Guinea : 1 flag
    New Zealand : 1 flag
    Ningxia : 1 flag
    Philippine Islands : 1 flag
    Sikang : 1 flag
    Solomon Islands : 1 flag, 1 artillery and 1 infantry
    Soviet Far East : 1 flag, 7 armour, 6 fighters and 6 infantry
    Stanovoj Chrebet : 1 flag
    Suiyuan : 1 flag
    Wake Island : 1 flag, 1 armour and 1 infantry
    Yakut S.S.R. : 1 flag
    Yunnan : 1 flag
    28 Sea Zone : 2 destroyers
    36 Sea Zone : 1 transport
    53 Sea Zone : 1 transport
    62 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 6 destroyers, 6 fighters, 2 submarines and 6 transports
    

    Production/PUs Summary :

    Germans : 48 / 48
    Russians : 0 / 0
    Japanese : 52 / 53
    British : 21 / 19
    Italians : 20 / 25
    Chinese : 0 / 0
    Americans : 37 / 38
    

    Savegame

  • '21

    I learned a new thing tonight. You cant take transport in by itself loaded with units and offload them into an unmanned island without defeating enemy vessels first. Lost transport, infantry and tank coz of this stuff up :cry: :laughing:

  • '21 '18 '17 '15

    TripleA Turn Summary: British round 15

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 15
    
        Purchase Units - British
            British buy 2 armour and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Place Units - British
            2 armour and 3 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 48 / 48
    Russians : 0 / 0
    Japanese : 52 / 53
    British : 21 / 21
    Italians : 20 / 25
    Chinese : 0 / 0
    Americans : 37 / 38
    

    Savegame

  • '21

    TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians buy 2 armour and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 armour and 2 infantry moved from Italy to 14 Sea Zone
            1 armour, 2 infantry and 2 transports moved from 14 Sea Zone to 34 Sea Zone
            1 armour and 2 infantry moved from 34 Sea Zone to Anglo-Egypt Sudan
    
        Combat - Italians
            Battle in Anglo-Egypt Sudan
                Italians attack with 1 armour and 2 infantry
                Americans defend with 1 infantry
                    Italians roll dice for 1 armour and 2 infantry in Anglo-Egypt Sudan, round 2 : 0/3 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Anglo-Egypt Sudan, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour and 2 infantry in Anglo-Egypt Sudan, round 3 : 2/3 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Anglo-Egypt Sudan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Anglo-Egypt Sudan
                Italians win, taking Anglo-Egypt Sudan from British with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
    
        Place Units - Italians
            2 armour and 4 infantry placed in Italy
            1 infantry placed in Caucasus
    
        Turn Complete - Italians
            Italians collect 21 PUs; end with 21 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Midway: 1 armour and 1 infantry
            EDIT: Changing ownership of Midway from Americans to Japanese
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians regular : 0.33
    British regular : -0.67
    

    Territory Summary for Italians :

    Anglo-Egypt Sudan : 1 flag, 1 armour and 2 infantry
    Caucasus : 1 flag, 1 aaGun, 2 artilleries, 1 factory and 1 infantry
    Egypt : 1 flag
    Italy : 1 aaGun, 2 armour, 1 factory and 4 infantry
    Morocco Algeria : 1 armour and 1 infantry
    Persia : 1 flag
    Trans-Jordan : 1 flag
    Ukraine : 1 flag
    16 Sea Zone : 1 carrier
    34 Sea Zone : 2 transports
    

    Production/PUs Summary :

    Germans : 48 / 48
    Russians : 0 / 0
    Japanese : 52 / 53
    British : 20 / 21
    Italians : 21 / 21
    Chinese : 0 / 0
    Americans : 37 / 38
    

    Savegame

  • '21 '18 '17 '15

    TripleA Turn Summary: Americans round 15

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 bomber, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Combat Move - Americans
            3 bombers moved from United Kingdom to Italy
            1 bomber moved from Western United States to 53 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Italy
                    Italians roll AA dice in Italy : 0/3 hits, 0.50 expected hits
                Bombing raid in Italy rolls: 4,5,1,1,3,2 and causes: 12 damage to unit: factory
                Bombing raid in Italy causes 12 damage total. 
            Battle in 53 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 53 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
    
        Non Combat Move - Americans
            1 bomber moved from 53 Sea Zone to Western United States
            3 bombers moved from Italy to United Kingdom
            2 infantry moved from Western United States to Mexico
            2 infantry moved from Western Canada to Alaska
            2 infantry moved from Western United States to Western Canada
            1 artillery and 1 infantry moved from Eastern United States to Eastern Canada
            1 transport moved from 10 Sea Zone to 1 Sea Zone
            1 submarine moved from 12 Sea Zone to 10 Sea Zone
            1 armour moved from Western Canada to Western United States
    
        Place Units - Americans
            1 submarine placed in 10 Sea Zone
            1 armour and 3 infantry placed in Eastern United States
            1 bomber and 2 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Italians AA : -0.50
    

    Production/PUs Summary :

    Germans : 48 / 48
    Russians : 0 / 0
    Japanese : 52 / 53
    British : 20 / 21
    Italians : 21 / 21
    Chinese : 0 / 0
    Americans : 37 / 37
    

    Savegame

  • '21

    TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 destroyer and 4 fighters; Remaining resources: 0 PUs; 0 techTokens; 
    
        Non Combat Move - Germans
            2 destroyers moved from 16 Sea Zone to 14 Sea Zone
            1 transport moved from 16 Sea Zone to 14 Sea Zone
    
        Place Units - Germans
            1 destroyer and 1 transport placed in 16 Sea Zone
            4 fighters placed in Germany
    
        Turn Complete - Germans
            Germans collect 48 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Germans :

    Archangel : 1 flag
    Baltic States : 1 flag
    Belorussia : 1 flag
    East Poland : 1 flag
    France : 1 aaGun, 2 armour, 1 fighter and 3 infantry
    Germany : 1 aaGun, 3 armour, 7 bombers, 1 factory, 7 fighters and 10 infantry
    Gibraltar : 1 flag, 1 infantry
    Italy : 4 armour
    Karelia S.S.R. : 1 flag, 1 aaGun, 1 armour and 1 factory
    Eastern Ukraine : 1 flag
    Northwestern Europe : 1 aaGun, 1 artillery and 4 infantry
    Norway : 2 armour
    Novosibirsk : 1 flag
    Bulgaria Romania : 1 factory
    Russia : 1 flag, 1 aaGun and 1 factory
    Urals : 1 flag
    14 Sea Zone : 1 battleship, 3 destroyers, 1 submarine and 1 transport
    16 Sea Zone : 1 destroyer and 1 transport
    

    Production/PUs Summary :

    Germans : 48 / 48
    Russians : 0 / 0
    Japanese : 52 / 53
    British : 20 / 21
    Italians : 21 / 21
    Chinese : 0 / 0
    Americans : 37 / 37
    

    Savegame

  • '21

    TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 2 infantry and 6 transports; Remaining resources: 1 PUs; 0 techTokens; 
    
        Non Combat Move - Japanese
            4 bombers moved from Japan to Soviet Far East
            1 transport moved from 36 Sea Zone to 62 Sea Zone
            1 armour and 1 infantry moved from Egypt to Anglo-Egypt Sudan
    
        Place Units - Japanese
            2 armour and 2 infantry placed in Japan
            4 transports placed in 62 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 52 PUs; end with 53 PUs
            Japanese collect 3 PUs from War Bonds; end with 56 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Japanese :

    Anglo-Egypt Sudan : 1 armour and 1 infantry
    Australia : 1 flag, 1 aaGun, 1 armour, 1 artillery and 2 infantry
    Borneo : 1 flag
    Burma : 1 flag
    Buryatia S.S.R. : 1 flag
    Chinghai : 1 flag
    East Indies : 1 flag, 1 factory
    Evenki National Okrug : 1 flag
    Fukien : 1 flag
    Hawaiian Islands : 1 flag, 1 armour and 1 infantry
    Hupeh : 1 flag
    India : 1 flag, 1 aaGun
    Iwo Jima : 1 infantry
    Japan : 1 aaGun, 2 armour, 2 artilleries, 1 factory and 3 infantry
    Kazakh S.S.R. : 1 flag
    Kiangsu : 1 flag
    Kwangtung : 1 flag
    Manchuria : 1 flag
    Midway : 1 flag, 1 armour and 1 infantry
    New Guinea : 1 flag
    New Zealand : 1 flag
    Ningxia : 1 flag
    Philippine Islands : 1 flag
    Sikang : 1 flag
    Solomon Islands : 1 flag, 1 artillery and 1 infantry
    Soviet Far East : 1 flag, 7 armour, 4 bombers, 6 fighters and 6 infantry
    Stanovoj Chrebet : 1 flag
    Suiyuan : 1 flag
    Wake Island : 1 flag, 1 armour and 1 infantry
    Yakut S.S.R. : 1 flag
    Yunnan : 1 flag
    28 Sea Zone : 2 destroyers
    62 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 6 destroyers, 6 fighters, 2 submarines and 11 transports
    

    Production/PUs Summary :

    Germans : 48 / 48
    Russians : 0 / 0
    Japanese : 52 / 56
    British : 20 / 21
    Italians : 21 / 21
    Chinese : 0 / 0
    Americans : 37 / 37
    

    Savegame

  • '21 '18 '17 '15

    TripleA Turn Summary: British round 16

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 16
    
        Purchase Units - British
            British buy 1 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Place Units - British
            1 armour, 1 fighter and 2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 48 / 48
    Russians : 0 / 0
    Japanese : 52 / 56
    British : 20 / 20
    Italians : 21 / 21
    Chinese : 0 / 0
    Americans : 37 / 37
    

    Savegame

  • '21

    TripleA Turn Summary: Italians round 16

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 16
    
        Purchase Units - Italians
            Italians repair damage of 12x factory; Remaining resources: 9 PUs; 0 techTokens; 
            Italians buy 1 transport; Remaining resources: 2 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 armour and 2 infantry moved from Anglo-Egypt Sudan to French Equatorial Africa
    
        Combat - Italians
            Battle in French Equatorial Africa
                Italians attack with 1 armour and 2 infantry
                Americans defend with 1 infantry
                    Italians roll dice for 1 armour and 2 infantry in French Equatorial Africa, round 2 : 1/3 hits, 0.83 expected hits
                    British roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in French Equatorial Africa
                Italians win, taking French Equatorial Africa from British with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            2 transports moved from 34 Sea Zone to 14 Sea Zone
    
        Place Units - Italians
            1 transport placed in 14 Sea Zone
    
        Turn Complete - Italians
            Italians collect 22 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.17
    British regular : -0.33
    

    Territory Summary for Italians :

    Anglo-Egypt Sudan : 1 flag
    Caucasus : 1 flag, 1 aaGun, 2 artilleries, 1 factory and 1 infantry
    Egypt : 1 flag
    French Equatorial Africa : 1 flag, 1 armour and 2 infantry
    Italy : 1 aaGun, 2 armour, 1 factory and 4 infantry
    Morocco Algeria : 1 armour and 1 infantry
    Persia : 1 flag
    Trans-Jordan : 1 flag
    Ukraine : 1 flag
    14 Sea Zone : 3 transports
    16 Sea Zone : 1 carrier
    

    Production/PUs Summary :

    Germans : 48 / 48
    Russians : 0 / 0
    Japanese : 52 / 56
    British : 19 / 20
    Italians : 22 / 24
    Chinese : 0 / 0
    Americans : 37 / 37
    

    Savegame

  • '21 '18 '17 '15

    TripleA Turn Summary: Americans round 16

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 3 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Eastern Canada to 1 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 2 Sea Zone
            1 artillery and 1 infantry moved from 2 Sea Zone to United Kingdom
            1 armour moved from Eastern United States to Eastern Canada
    
        Place Units - Americans
            3 armour, 1 fighter and 4 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 48 / 48
    Russians : 0 / 0
    Japanese : 52 / 56
    British : 19 / 20
    Italians : 22 / 24
    Chinese : 0 / 0
    Americans : 37 / 37
    

    Savegame

  • '21

    TripleA Turn Summary: Germans round 17

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 17
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 aaGun, 4 armour, 1 artillery, 1 factory and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Non Combat Move - Germans
            1 destroyer and 1 transport moved from 16 Sea Zone to 14 Sea Zone
            2 armour moved from Italy to Northwestern Europe
            2 armour moved from Italy to Germany
            2 armour moved from Germany to Poland
            2 infantry moved from Germany to Poland
            1 aaGun moved from Germany to Poland
    
        Place Units - Germans
            1 aaGun, 2 armour, 1 artillery and 1 infantry placed in Germany
            2 armour placed in Karelia S.S.R.
            1 factory placed in Poland
    
        Turn Complete - Germans
            Germans collect 48 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Germans :

    Archangel : 1 flag
    Baltic States : 1 flag
    Belorussia : 1 flag
    East Poland : 1 flag
    France : 1 aaGun, 2 armour, 1 fighter and 3 infantry
    Germany : 1 aaGun, 5 armour, 1 artillery, 7 bombers, 1 factory, 7 fighters and 9 infantry
    Gibraltar : 1 flag, 1 infantry
    Karelia S.S.R. : 1 flag, 1 aaGun, 3 armour and 1 factory
    Eastern Ukraine : 1 flag
    Northwestern Europe : 1 aaGun, 2 armour, 1 artillery and 4 infantry
    Norway : 2 armour
    Novosibirsk : 1 flag
    Poland : 1 aaGun, 2 armour, 1 factory and 2 infantry
    Bulgaria Romania : 1 factory
    Russia : 1 flag, 1 aaGun and 1 factory
    Urals : 1 flag
    14 Sea Zone : 1 battleship, 4 destroyers, 1 submarine and 2 transports
    

    Production/PUs Summary :

    Germans : 48 / 48
    Russians : 0 / 0
    Japanese : 52 / 56
    British : 19 / 20
    Italians : 22 / 24
    Chinese : 0 / 0
    Americans : 37 / 37
    

    Savegame

  • '21

    TripleA Turn Summary: Japanese round 17

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 17
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 4 destroyers, 1 factory and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 armour and 1 infantry moved from Japan to 62 Sea Zone
            1 armour and 1 infantry moved from Japan to 62 Sea Zone
            1 infantry moved from Japan to 62 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 armour moved from Soviet Far East to 63 Sea Zone
            2 battleships, 3 carriers, 2 cruisers, 6 destroyers, 6 fighters, 2 submarines and 6 transports moved from 62 Sea Zone to 63 Sea Zone
            6 armour and 6 infantry moved from Soviet Far East to 63 Sea Zone
            9 armour, 2 battleships, 3 carriers, 2 cruisers, 6 destroyers, 6 fighters, 9 infantry, 2 submarines and 9 transports moved from 63 Sea Zone to 64 Sea Zone
            4 bombers and 6 fighters moved from Soviet Far East to Alaska
            9 armour and 9 infantry moved from 64 Sea Zone to Alaska
    
        Combat - Japanese
            Battle in Alaska
                Japanese attack with 9 armour, 4 bombers, 6 fighters and 9 infantry
                Americans defend with 6 infantry
                    Japanese roll dice for 2 battleships and 2 cruisers in Alaska, round 2 : 3/4 hits, 2.33 expected hits
                    Japanese roll dice for 9 armour, 4 bombers, 6 fighters and 9 infantry in Alaska, round 2 : 16/32 hits, 15.33 expected hits
                    Americans roll dice for 6 infantry in Alaska, round 2 : 1/6 hits, 2.00 expected hits
                    1 infantry owned by the Japanese and 6 infantry owned by the Americans lost in Alaska
                Japanese win, taking Alaska from Americans with 9 armour, 4 bombers, 6 fighters and 8 infantry remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 6 infantry
    
        Non Combat Move - Japanese
            4 bombers moved from Alaska to Soviet Far East
            6 fighters moved from 64 Sea Zone to Soviet Far East
            6 fighters moved from Alaska to 64 Sea Zone
    
        Place Units - Japanese
            1 factory placed in Manchuria
            2 armour and 1 infantry placed in Japan
            Japanese undo move 2.
            4 destroyers and 2 transports placed in 62 Sea Zone
            1 armour and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 54 PUs; end with 54 PUs
            Japanese collect 4 PUs from War Bonds; end with 58 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.00
    Japanese regular : 1.33
    

    Territory Summary for Japanese :

    Alaska : 1 flag, 9 armour and 8 infantry
    Anglo-Egypt Sudan : 1 armour and 1 infantry
    Australia : 1 flag, 1 aaGun, 1 armour, 1 artillery and 2 infantry
    Borneo : 1 flag
    Burma : 1 flag
    Buryatia S.S.R. : 1 flag
    Chinghai : 1 flag
    East Indies : 1 flag, 1 factory
    Evenki National Okrug : 1 flag
    Fukien : 1 flag
    Hawaiian Islands : 1 flag, 1 armour and 1 infantry
    Hupeh : 1 flag
    India : 1 flag, 1 aaGun
    Iwo Jima : 1 infantry
    Japan : 1 aaGun, 1 armour, 2 artilleries, 1 factory and 1 infantry
    Kazakh S.S.R. : 1 flag
    Kiangsu : 1 flag
    Kwangtung : 1 flag
    Manchuria : 1 flag, 1 factory
    Midway : 1 flag, 1 armour and 1 infantry
    New Guinea : 1 flag
    New Zealand : 1 flag
    Ningxia : 1 flag
    Philippine Islands : 1 flag
    Sikang : 1 flag
    Solomon Islands : 1 flag, 1 artillery and 1 infantry
    Soviet Far East : 1 flag, 4 bombers and 6 fighters
    Stanovoj Chrebet : 1 flag
    Suiyuan : 1 flag
    Wake Island : 1 flag, 1 armour and 1 infantry
    Yakut S.S.R. : 1 flag
    Yunnan : 1 flag
    28 Sea Zone : 2 destroyers
    62 Sea Zone : 4 destroyers and 4 transports
    64 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 6 destroyers, 6 fighters, 2 submarines and 9 transports
    

    Production/PUs Summary :

    Germans : 48 / 48
    Russians : 0 / 0
    Japanese : 54 / 58
    British : 19 / 20
    Italians : 22 / 24
    Chinese : 0 / 0
    Americans : 35 / 37
    

    Savegame

  • '21 '18 '17 '15

    TripleA Turn Summary: British round 17

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 17
    
        Purchase Units - British
            British buy 2 armour and 1 fighter; Remaining resources: 0 PUs; 0 techTokens; 
    
        Place Units - British
            2 armour and 1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 48 / 48
    Russians : 0 / 0
    Japanese : 54 / 58
    British : 19 / 19
    Italians : 22 / 24
    Chinese : 0 / 0
    Americans : 35 / 37
    

    Savegame

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