@leemorrison triplea_41437_2Ita.tsvg
moving the turn along
the two tanks was to good looking, to pass by - “sleep now in the fire”.
I remember my last pbm email (in 2020) - you did not have to setup configuration every time.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 5 infantry and 1 submarine; Remaining resources: 1 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
1 infantry moved from Belgian Congo to Italian Africa
British take Italian Africa from Italians
1 armour moved from Belgian Congo to Union of South Africa
British take Rhodesia from Italians
British take Union of South Africa from Italians
Combat - Americans
Non Combat Move - Americans
1 transport moved from 23 Sea Zone to 28 Sea Zone
1 transport moved from 17 Sea Zone to 19 Sea Zone
1 bomber moved from Western United States to United Kingdom
1 infantry moved from Western United States to Mexico
3 infantry moved from Western United States to Western Canada
Place Units - Americans
1 submarine placed in 10 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 bomber placed in Eastern United States
4 infantry placed in Western United States
Turn Complete - Americans
Americans collect 38 PUs; end with 39 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 48 / 50
Russians : 0 / 0
Japanese : 51 / 56
British : 18 / 19
Italians : 23 / 27
Chinese : 0 / 0
Americans : 38 / 39
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 14
Research Technology - Germans
Germans rolls : 1/1 hits, 0.00 expected hits
Germans removing all Technology Tokens after successful research.
Germans discover Paratroopers
Activate Technology - Germans
Germans activating Paratroopers
Purchase Units - Germans
Germans buy 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
Combat - Germans
Place Units - Germans
1 bomber and 1 fighter placed in Germany
2 transports placed in 16 Sea Zone
Germans undo move 2.
1 destroyer and 1 submarine placed in 16 Sea Zone
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans rolls : 1.00
Territory Summary for Germans :
Archangel : 1 flag
Baltic States : 1 flag
Belorussia : 1 flag
East Poland : 1 flag
France : 1 aaGun, 2 armour, 1 fighter and 3 infantry
Germany : 1 aaGun, 2 armour, 7 bombers, 1 factory, 3 fighters and 8 infantry
Gibraltar : 1 flag, 1 infantry
Italy : 4 armour
Karelia S.S.R. : 1 flag, 1 aaGun, 1 armour and 1 factory
Eastern Ukraine : 1 flag
Northwestern Europe : 1 aaGun, 1 artillery and 4 infantry
Norway : 2 armour
Novosibirsk : 1 flag
Bulgaria Romania : 1 factory
Russia : 1 flag, 1 aaGun and 1 factory
Urals : 1 flag
14 Sea Zone : 1 battleship
16 Sea Zone : 1 destroyer, 1 submarine and 1 transport
Production/PUs Summary :
Germans : 48 / 48
Russians : 0 / 0
Japanese : 51 / 56
British : 18 / 19
Italians : 23 / 27
Chinese : 0 / 0
Americans : 38 / 39
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 armour, 1 battleship, 1 fighter, 2 infantry and 3 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 armour and 1 infantry moved from Japan to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 57 Sea Zone
1 armour and 1 infantry moved from 57 Sea Zone to Midway
1 armour and 1 infantry moved from Japan to 62 Sea Zone
Combat - Japanese
Battle in Midway
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Midway, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Midway, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Midway
Japanese roll dice for 1 armour in Midway, round 3 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 infantry in Midway, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Midway, round 4 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 infantry in Midway, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Midway, round 5 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 infantry in Midway, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Midway, round 6 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 infantry in Midway, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Midway, round 7 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 infantry in Midway, round 7 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Midway, round 8 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 infantry in Midway, round 8 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Midway
Americans win with no units remaining. Battle score for attacker is -5
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
1 armour, 1 battleship, 2 carriers, 1 cruiser, 6 destroyers, 4 fighters, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 60 Sea Zone
1 armour and 1 infantry moved from 60 Sea Zone to Okinawa
2 destroyers moved from 39 Sea Zone to 32 Sea Zone
1 carrier and 2 fighters moved from 36 Sea Zone to 62 Sea Zone
1 fighter moved from Japan to Soviet Far East
1 armour and 1 infantry moved from Japan to 62 Sea Zone
1 armour and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
Place Units - Japanese
1 transport placed in 38 Sea Zone
1 armour, 1 fighter and 2 infantry placed in Japan
1 battleship and 2 transports placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs
Japanese collect 1 PU from War Bonds; end with 52 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : -2.67
Territory Summary for Japanese :
Australia : 1 flag, 1 aaGun, 1 armour, 1 artillery and 2 infantry
Borneo : 1 flag
Burma : 1 flag
Buryatia S.S.R. : 1 flag, 1 armour and 1 infantry
Chinghai : 1 flag
East Indies : 1 flag, 1 factory
Egypt : 1 armour and 1 infantry
Evenki National Okrug : 1 flag
Fukien : 1 flag
Hupeh : 1 flag
India : 1 flag, 1 aaGun
Iwo Jima : 1 infantry
Japan : 1 aaGun, 1 armour, 1 artillery, 2 bombers, 1 factory, 1 fighter and 2 infantry
Kazakh S.S.R. : 1 flag
Kiangsu : 1 flag
Kwangtung : 1 flag
Manchuria : 1 flag
New Guinea : 1 flag
New Zealand : 1 flag
Ningxia : 1 flag
Okinawa : 1 armour and 1 infantry
Philippine Islands : 1 flag
Sikang : 1 flag
Solomon Islands : 1 flag, 1 artillery and 1 infantry
Soviet Far East : 1 flag, 6 armour, 5 fighters and 5 infantry
Stanovoj Chrebet : 1 flag
Suiyuan : 1 flag
Wake Island : 1 flag, 1 armour and 1 infantry
Yakut S.S.R. : 1 flag
Yunnan : 1 flag
32 Sea Zone : 2 destroyers
38 Sea Zone : 1 transport
57 Sea Zone : 1 transport
60 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 6 destroyers, 4 fighters, 1 submarine and 1 transport
62 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 3 transports
Production/PUs Summary :
Germans : 48 / 48
Russians : 0 / 0
Japanese : 51 / 52
British : 18 / 19
Italians : 23 / 27
Chinese : 0 / 0
Americans : 38 / 39
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 14
Purchase Units - British
British buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 1 PUs; 0 techTokens;
Place Units - British
1 armour, 1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 18 PUs; end with 19 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 48 / 48
Russians : 0 / 0
Japanese : 51 / 52
British : 18 / 19
Italians : 23 / 27
Chinese : 0 / 0
Americans : 38 / 39
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 armour, 2 infantry and 2 transports; Remaining resources: 2 PUs; 0 techTokens;
Place Units - Italians
2 transports placed in 14 Sea Zone
1 armour and 2 infantry placed in Italy
Turn Complete - Italians
Italians collect 23 PUs; end with 25 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Anglo-Egypt Sudan : 1 flag
Caucasus : 1 flag, 1 aaGun, 2 artilleries and 1 factory
Egypt : 1 flag
French Equatorial Africa : 1 flag
French Madagascar : 1 flag
Italy : 1 aaGun, 1 armour, 1 factory and 2 infantry
Morocco Algeria : 1 armour and 1 infantry
Persia : 1 flag
Trans-Jordan : 1 flag
Ukraine : 1 flag
14 Sea Zone : 2 transports
16 Sea Zone : 1 carrier
Production/PUs Summary :
Germans : 48 / 48
Russians : 0 / 0
Japanese : 51 / 52
British : 18 / 19
Italians : 23 / 25
Chinese : 0 / 0
Americans : 38 / 39
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber and 6 infantry; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
1 infantry moved from French West Africa to French Equatorial Africa
British take French Equatorial Africa from Italians
1 infantry moved from Italian Africa to Anglo-Egypt Sudan
British take Anglo-Egypt Sudan from Italians
1 armour moved from Union of South Africa to 28 Sea Zone
1 armour moved from 28 Sea Zone to French Madagascar
British take French Madagascar from Italians
2 submarines moved from 53 Sea Zone to 57 Sea Zone
Combat - Americans
Battle in 57 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 57 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Non Combat Move - Americans
2 infantry moved from Western Canada to Alaska
1 transport moved from 19 Sea Zone to 10 Sea Zone
1 submarine moved from 10 Sea Zone to 12 Sea Zone
4 bombers moved from Western Canada to Western United States
2 infantry moved from Eastern United States to Central United States
1 bomber moved from Eastern United States to United Kingdom
2 infantry moved from Western United States to Western Canada
Place Units - Americans
1 armour, 1 artillery, 1 bomber and 6 infantry placed in Western United States
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 48 / 48
Russians : 0 / 0
Japanese : 51 / 52
British : 21 / 19
Italians : 20 / 25
Chinese : 0 / 0
Americans : 38 / 38
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 destroyers, 2 infantry and 3 transports; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - Germans
1 destroyer and 1 submarine moved from 16 Sea Zone to 14 Sea Zone
Place Units - Germans
2 destroyers placed in 16 Sea Zone
1 armour and 2 infantry placed in Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
Territory Summary for Germans :
Archangel : 1 flag
Baltic States : 1 flag
Belorussia : 1 flag
East Poland : 1 flag
France : 1 aaGun, 2 armour, 1 fighter and 3 infantry
Germany : 1 aaGun, 3 armour, 7 bombers, 1 factory, 3 fighters and 10 infantry
Gibraltar : 1 flag, 1 infantry
Italy : 4 armour
Karelia S.S.R. : 1 flag, 1 aaGun, 1 armour and 1 factory
Eastern Ukraine : 1 flag
Northwestern Europe : 1 aaGun, 1 artillery and 4 infantry
Norway : 2 armour
Novosibirsk : 1 flag
Bulgaria Romania : 1 factory
Russia : 1 flag, 1 aaGun and 1 factory
Urals : 1 flag
14 Sea Zone : 1 battleship, 1 destroyer and 1 submarine
16 Sea Zone : 2 destroyers and 1 transport
Production/PUs Summary :
Germans : 48 / 48
Russians : 0 / 0
Japanese : 51 / 52
British : 21 / 19
Italians : 20 / 25
Chinese : 0 / 0
Americans : 38 / 38
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 artillery, 2 bombers and 4 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 armour and 1 infantry moved from Okinawa to 60 Sea Zone
1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 53 Sea Zone
1 armour and 1 infantry moved from 53 Sea Zone to Hawaiian Islands
Japanese take Hawaiian Islands from Americans
1 armour and 1 infantry moved from Japan to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 57 Sea Zone
1 armour and 1 infantry moved from 57 Sea Zone to Midway
2 destroyers moved from 32 Sea Zone to 28 Sea Zone
Combat - Japanese
Battle in 28 Sea Zone
Japanese attack with 2 destroyers
Americans defend with 1 transport
1 transport owned by the Americans lost in 28 Sea Zone
Japanese win with 2 destroyers remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 57 Sea Zone
Japanese attack with 1 transport
Americans defend with 2 submarines
Americans roll dice for 2 submarines in 57 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Americans roll dice for 2 submarines in 57 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
Americans roll dice for 2 submarines in 57 Sea Zone, round 4 : 1/2 hits, 0.33 expected hits
1 transport owned by the Japanese lost in 57 Sea Zone
1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Midway
Americans win with 2 submarines remaining. Battle score for attacker is -6
Casualties for Japanese: 1 transport
Non Combat Move - Japanese
1 battleship, 2 carriers, 1 cruiser, 6 destroyers, 4 fighters and 1 submarine moved from 60 Sea Zone to 62 Sea Zone
1 transport moved from 38 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from Buryatia S.S.R. to Soviet Far East
1 fighter moved from Japan to Soviet Far East
Place Units - Japanese
4 transports placed in 62 Sea Zone
1 artillery and 2 bombers placed in Japan
Turn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs
Japanese collect 1 PU from War Bonds; end with 53 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Territory Summary for Japanese :
Australia : 1 flag, 1 aaGun, 1 armour, 1 artillery and 2 infantry
Borneo : 1 flag
Burma : 1 flag
Buryatia S.S.R. : 1 flag
Chinghai : 1 flag
East Indies : 1 flag, 1 factory
Egypt : 1 armour and 1 infantry
Evenki National Okrug : 1 flag
Fukien : 1 flag
Hawaiian Islands : 1 flag, 1 armour and 1 infantry
Hupeh : 1 flag
India : 1 flag, 1 aaGun
Iwo Jima : 1 infantry
Japan : 1 aaGun, 2 artilleries, 4 bombers, 1 factory and 1 infantry
Kazakh S.S.R. : 1 flag
Kiangsu : 1 flag
Kwangtung : 1 flag
Manchuria : 1 flag
New Guinea : 1 flag
New Zealand : 1 flag
Ningxia : 1 flag
Philippine Islands : 1 flag
Sikang : 1 flag
Solomon Islands : 1 flag, 1 artillery and 1 infantry
Soviet Far East : 1 flag, 7 armour, 6 fighters and 6 infantry
Stanovoj Chrebet : 1 flag
Suiyuan : 1 flag
Wake Island : 1 flag, 1 armour and 1 infantry
Yakut S.S.R. : 1 flag
Yunnan : 1 flag
28 Sea Zone : 2 destroyers
36 Sea Zone : 1 transport
53 Sea Zone : 1 transport
62 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 6 destroyers, 6 fighters, 2 submarines and 6 transports
Production/PUs Summary :
Germans : 48 / 48
Russians : 0 / 0
Japanese : 52 / 53
British : 21 / 19
Italians : 20 / 25
Chinese : 0 / 0
Americans : 37 / 38
I learned a new thing tonight. You cant take transport in by itself loaded with units and offload them into an unmanned island without defeating enemy vessels first. Lost transport, infantry and tank coz of this stuff up :cry: :laughing:
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 15
Purchase Units - British
British buy 2 armour and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Place Units - British
2 armour and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 48 / 48
Russians : 0 / 0
Japanese : 52 / 53
British : 21 / 21
Italians : 20 / 25
Chinese : 0 / 0
Americans : 37 / 38
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 15
Purchase Units - Italians
Italians buy 2 armour and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 armour and 2 infantry moved from Italy to 14 Sea Zone
1 armour, 2 infantry and 2 transports moved from 14 Sea Zone to 34 Sea Zone
1 armour and 2 infantry moved from 34 Sea Zone to Anglo-Egypt Sudan
Combat - Italians
Battle in Anglo-Egypt Sudan
Italians attack with 1 armour and 2 infantry
Americans defend with 1 infantry
Italians roll dice for 1 armour and 2 infantry in Anglo-Egypt Sudan, round 2 : 0/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Anglo-Egypt Sudan, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour and 2 infantry in Anglo-Egypt Sudan, round 3 : 2/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Anglo-Egypt Sudan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Anglo-Egypt Sudan
Italians win, taking Anglo-Egypt Sudan from British with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
Place Units - Italians
2 armour and 4 infantry placed in Italy
1 infantry placed in Caucasus
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Midway: 1 armour and 1 infantry
EDIT: Changing ownership of Midway from Americans to Japanese
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : 0.33
British regular : -0.67
Territory Summary for Italians :
Anglo-Egypt Sudan : 1 flag, 1 armour and 2 infantry
Caucasus : 1 flag, 1 aaGun, 2 artilleries, 1 factory and 1 infantry
Egypt : 1 flag
Italy : 1 aaGun, 2 armour, 1 factory and 4 infantry
Morocco Algeria : 1 armour and 1 infantry
Persia : 1 flag
Trans-Jordan : 1 flag
Ukraine : 1 flag
16 Sea Zone : 1 carrier
34 Sea Zone : 2 transports
Production/PUs Summary :
Germans : 48 / 48
Russians : 0 / 0
Japanese : 52 / 53
British : 20 / 21
Italians : 21 / 21
Chinese : 0 / 0
Americans : 37 / 38
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
3 bombers moved from United Kingdom to Italy
1 bomber moved from Western United States to 53 Sea Zone
Combat - Americans
Strategic bombing raid in Italy
Italians roll AA dice in Italy : 0/3 hits, 0.50 expected hits
Bombing raid in Italy rolls: 4,5,1,1,3,2 and causes: 12 damage to unit: factory
Bombing raid in Italy causes 12 damage total.
Battle in 53 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 53 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 bomber moved from 53 Sea Zone to Western United States
3 bombers moved from Italy to United Kingdom
2 infantry moved from Western United States to Mexico
2 infantry moved from Western Canada to Alaska
2 infantry moved from Western United States to Western Canada
1 artillery and 1 infantry moved from Eastern United States to Eastern Canada
1 transport moved from 10 Sea Zone to 1 Sea Zone
1 submarine moved from 12 Sea Zone to 10 Sea Zone
1 armour moved from Western Canada to Western United States
Place Units - Americans
1 submarine placed in 10 Sea Zone
1 armour and 3 infantry placed in Eastern United States
1 bomber and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Italians AA : -0.50
Production/PUs Summary :
Germans : 48 / 48
Russians : 0 / 0
Japanese : 52 / 53
British : 20 / 21
Italians : 21 / 21
Chinese : 0 / 0
Americans : 37 / 37
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer and 4 fighters; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - Germans
2 destroyers moved from 16 Sea Zone to 14 Sea Zone
1 transport moved from 16 Sea Zone to 14 Sea Zone
Place Units - Germans
1 destroyer and 1 transport placed in 16 Sea Zone
4 fighters placed in Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
Territory Summary for Germans :
Archangel : 1 flag
Baltic States : 1 flag
Belorussia : 1 flag
East Poland : 1 flag
France : 1 aaGun, 2 armour, 1 fighter and 3 infantry
Germany : 1 aaGun, 3 armour, 7 bombers, 1 factory, 7 fighters and 10 infantry
Gibraltar : 1 flag, 1 infantry
Italy : 4 armour
Karelia S.S.R. : 1 flag, 1 aaGun, 1 armour and 1 factory
Eastern Ukraine : 1 flag
Northwestern Europe : 1 aaGun, 1 artillery and 4 infantry
Norway : 2 armour
Novosibirsk : 1 flag
Bulgaria Romania : 1 factory
Russia : 1 flag, 1 aaGun and 1 factory
Urals : 1 flag
14 Sea Zone : 1 battleship, 3 destroyers, 1 submarine and 1 transport
16 Sea Zone : 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 48 / 48
Russians : 0 / 0
Japanese : 52 / 53
British : 20 / 21
Italians : 21 / 21
Chinese : 0 / 0
Americans : 37 / 37
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 2 armour, 2 infantry and 6 transports; Remaining resources: 1 PUs; 0 techTokens;
Non Combat Move - Japanese
4 bombers moved from Japan to Soviet Far East
1 transport moved from 36 Sea Zone to 62 Sea Zone
1 armour and 1 infantry moved from Egypt to Anglo-Egypt Sudan
Place Units - Japanese
2 armour and 2 infantry placed in Japan
4 transports placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 52 PUs; end with 53 PUs
Japanese collect 3 PUs from War Bonds; end with 56 PUs
Combat Hit Differential Summary :
Territory Summary for Japanese :
Anglo-Egypt Sudan : 1 armour and 1 infantry
Australia : 1 flag, 1 aaGun, 1 armour, 1 artillery and 2 infantry
Borneo : 1 flag
Burma : 1 flag
Buryatia S.S.R. : 1 flag
Chinghai : 1 flag
East Indies : 1 flag, 1 factory
Evenki National Okrug : 1 flag
Fukien : 1 flag
Hawaiian Islands : 1 flag, 1 armour and 1 infantry
Hupeh : 1 flag
India : 1 flag, 1 aaGun
Iwo Jima : 1 infantry
Japan : 1 aaGun, 2 armour, 2 artilleries, 1 factory and 3 infantry
Kazakh S.S.R. : 1 flag
Kiangsu : 1 flag
Kwangtung : 1 flag
Manchuria : 1 flag
Midway : 1 flag, 1 armour and 1 infantry
New Guinea : 1 flag
New Zealand : 1 flag
Ningxia : 1 flag
Philippine Islands : 1 flag
Sikang : 1 flag
Solomon Islands : 1 flag, 1 artillery and 1 infantry
Soviet Far East : 1 flag, 7 armour, 4 bombers, 6 fighters and 6 infantry
Stanovoj Chrebet : 1 flag
Suiyuan : 1 flag
Wake Island : 1 flag, 1 armour and 1 infantry
Yakut S.S.R. : 1 flag
Yunnan : 1 flag
28 Sea Zone : 2 destroyers
62 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 6 destroyers, 6 fighters, 2 submarines and 11 transports
Production/PUs Summary :
Germans : 48 / 48
Russians : 0 / 0
Japanese : 52 / 56
British : 20 / 21
Italians : 21 / 21
Chinese : 0 / 0
Americans : 37 / 37
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 16
Purchase Units - British
British buy 1 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Place Units - British
1 armour, 1 fighter and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 48 / 48
Russians : 0 / 0
Japanese : 52 / 56
British : 20 / 20
Italians : 21 / 21
Chinese : 0 / 0
Americans : 37 / 37
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 16
Purchase Units - Italians
Italians repair damage of 12x factory; Remaining resources: 9 PUs; 0 techTokens;
Italians buy 1 transport; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Italians
1 armour and 2 infantry moved from Anglo-Egypt Sudan to French Equatorial Africa
Combat - Italians
Battle in French Equatorial Africa
Italians attack with 1 armour and 2 infantry
Americans defend with 1 infantry
Italians roll dice for 1 armour and 2 infantry in French Equatorial Africa, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in French Equatorial Africa
Italians win, taking French Equatorial Africa from British with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
2 transports moved from 34 Sea Zone to 14 Sea Zone
Place Units - Italians
1 transport placed in 14 Sea Zone
Turn Complete - Italians
Italians collect 22 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : 0.17
British regular : -0.33
Territory Summary for Italians :
Anglo-Egypt Sudan : 1 flag
Caucasus : 1 flag, 1 aaGun, 2 artilleries, 1 factory and 1 infantry
Egypt : 1 flag
French Equatorial Africa : 1 flag, 1 armour and 2 infantry
Italy : 1 aaGun, 2 armour, 1 factory and 4 infantry
Morocco Algeria : 1 armour and 1 infantry
Persia : 1 flag
Trans-Jordan : 1 flag
Ukraine : 1 flag
14 Sea Zone : 3 transports
16 Sea Zone : 1 carrier
Production/PUs Summary :
Germans : 48 / 48
Russians : 0 / 0
Japanese : 52 / 56
British : 19 / 20
Italians : 22 / 24
Chinese : 0 / 0
Americans : 37 / 37
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 3 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Non Combat Move - Americans
1 artillery and 1 infantry moved from Eastern Canada to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 2 Sea Zone
1 artillery and 1 infantry moved from 2 Sea Zone to United Kingdom
1 armour moved from Eastern United States to Eastern Canada
Place Units - Americans
3 armour, 1 fighter and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 48 / 48
Russians : 0 / 0
Japanese : 52 / 56
British : 19 / 20
Italians : 22 / 24
Chinese : 0 / 0
Americans : 37 / 37
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 4 armour, 1 artillery, 1 factory and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - Germans
1 destroyer and 1 transport moved from 16 Sea Zone to 14 Sea Zone
2 armour moved from Italy to Northwestern Europe
2 armour moved from Italy to Germany
2 armour moved from Germany to Poland
2 infantry moved from Germany to Poland
1 aaGun moved from Germany to Poland
Place Units - Germans
1 aaGun, 2 armour, 1 artillery and 1 infantry placed in Germany
2 armour placed in Karelia S.S.R.
1 factory placed in Poland
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
Territory Summary for Germans :
Archangel : 1 flag
Baltic States : 1 flag
Belorussia : 1 flag
East Poland : 1 flag
France : 1 aaGun, 2 armour, 1 fighter and 3 infantry
Germany : 1 aaGun, 5 armour, 1 artillery, 7 bombers, 1 factory, 7 fighters and 9 infantry
Gibraltar : 1 flag, 1 infantry
Karelia S.S.R. : 1 flag, 1 aaGun, 3 armour and 1 factory
Eastern Ukraine : 1 flag
Northwestern Europe : 1 aaGun, 2 armour, 1 artillery and 4 infantry
Norway : 2 armour
Novosibirsk : 1 flag
Poland : 1 aaGun, 2 armour, 1 factory and 2 infantry
Bulgaria Romania : 1 factory
Russia : 1 flag, 1 aaGun and 1 factory
Urals : 1 flag
14 Sea Zone : 1 battleship, 4 destroyers, 1 submarine and 2 transports
Production/PUs Summary :
Germans : 48 / 48
Russians : 0 / 0
Japanese : 52 / 56
British : 19 / 20
Italians : 22 / 24
Chinese : 0 / 0
Americans : 37 / 37
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 2 armour, 4 destroyers, 1 factory and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 armour and 1 infantry moved from Japan to 62 Sea Zone
1 armour and 1 infantry moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 armour moved from Soviet Far East to 63 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 6 destroyers, 6 fighters, 2 submarines and 6 transports moved from 62 Sea Zone to 63 Sea Zone
6 armour and 6 infantry moved from Soviet Far East to 63 Sea Zone
9 armour, 2 battleships, 3 carriers, 2 cruisers, 6 destroyers, 6 fighters, 9 infantry, 2 submarines and 9 transports moved from 63 Sea Zone to 64 Sea Zone
4 bombers and 6 fighters moved from Soviet Far East to Alaska
9 armour and 9 infantry moved from 64 Sea Zone to Alaska
Combat - Japanese
Battle in Alaska
Japanese attack with 9 armour, 4 bombers, 6 fighters and 9 infantry
Americans defend with 6 infantry
Japanese roll dice for 2 battleships and 2 cruisers in Alaska, round 2 : 3/4 hits, 2.33 expected hits
Japanese roll dice for 9 armour, 4 bombers, 6 fighters and 9 infantry in Alaska, round 2 : 16/32 hits, 15.33 expected hits
Americans roll dice for 6 infantry in Alaska, round 2 : 1/6 hits, 2.00 expected hits
1 infantry owned by the Japanese and 6 infantry owned by the Americans lost in Alaska
Japanese win, taking Alaska from Americans with 9 armour, 4 bombers, 6 fighters and 8 infantry remaining. Battle score for attacker is 15
Casualties for Japanese: 1 infantry
Casualties for Americans: 6 infantry
Non Combat Move - Japanese
4 bombers moved from Alaska to Soviet Far East
6 fighters moved from 64 Sea Zone to Soviet Far East
6 fighters moved from Alaska to 64 Sea Zone
Place Units - Japanese
1 factory placed in Manchuria
2 armour and 1 infantry placed in Japan
Japanese undo move 2.
4 destroyers and 2 transports placed in 62 Sea Zone
1 armour and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs
Japanese collect 4 PUs from War Bonds; end with 58 PUs
Combat Hit Differential Summary :
Americans regular : -1.00
Japanese regular : 1.33
Territory Summary for Japanese :
Alaska : 1 flag, 9 armour and 8 infantry
Anglo-Egypt Sudan : 1 armour and 1 infantry
Australia : 1 flag, 1 aaGun, 1 armour, 1 artillery and 2 infantry
Borneo : 1 flag
Burma : 1 flag
Buryatia S.S.R. : 1 flag
Chinghai : 1 flag
East Indies : 1 flag, 1 factory
Evenki National Okrug : 1 flag
Fukien : 1 flag
Hawaiian Islands : 1 flag, 1 armour and 1 infantry
Hupeh : 1 flag
India : 1 flag, 1 aaGun
Iwo Jima : 1 infantry
Japan : 1 aaGun, 1 armour, 2 artilleries, 1 factory and 1 infantry
Kazakh S.S.R. : 1 flag
Kiangsu : 1 flag
Kwangtung : 1 flag
Manchuria : 1 flag, 1 factory
Midway : 1 flag, 1 armour and 1 infantry
New Guinea : 1 flag
New Zealand : 1 flag
Ningxia : 1 flag
Philippine Islands : 1 flag
Sikang : 1 flag
Solomon Islands : 1 flag, 1 artillery and 1 infantry
Soviet Far East : 1 flag, 4 bombers and 6 fighters
Stanovoj Chrebet : 1 flag
Suiyuan : 1 flag
Wake Island : 1 flag, 1 armour and 1 infantry
Yakut S.S.R. : 1 flag
Yunnan : 1 flag
28 Sea Zone : 2 destroyers
62 Sea Zone : 4 destroyers and 4 transports
64 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 6 destroyers, 6 fighters, 2 submarines and 9 transports
Production/PUs Summary :
Germans : 48 / 48
Russians : 0 / 0
Japanese : 54 / 58
British : 19 / 20
Italians : 22 / 24
Chinese : 0 / 0
Americans : 35 / 37
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 17
Purchase Units - British
British buy 2 armour and 1 fighter; Remaining resources: 0 PUs; 0 techTokens;
Place Units - British
2 armour and 1 fighter placed in United Kingdom
Turn Complete - British
British collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 48 / 48
Russians : 0 / 0
Japanese : 54 / 58
British : 19 / 19
Italians : 22 / 24
Chinese : 0 / 0
Americans : 35 / 37