• '21

    TripleA Turn Summary: Japanese round 1

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            2 carriers and 4 fighters moved from 57 Sea Zone to 53 Sea Zone
            2 infantry moved from Caroline Islands to 51 Sea Zone
            1 destroyer, 2 infantry and 1 transport moved from 51 Sea Zone to 53 Sea Zone
            2 infantry moved from 53 Sea Zone to Hawaiian Islands
            2 fighters moved from 53 Sea Zone to Hawaiian Islands
            1 fighter moved from Japan to 53 Sea Zone
            1 infantry moved from Caroline Islands to 51 Sea Zone
            1 infantry and 1 transport moved from 51 Sea Zone to 60 Sea Zone
            1 infantry moved from Okinawa to 60 Sea Zone
            2 infantry and 1 transport moved from 60 Sea Zone to 50 Sea Zone
            2 infantry moved from 50 Sea Zone to Philippine Islands
            1 battleship moved from 61 Sea Zone to 50 Sea Zone
            1 fighter moved from Formosa to Yunnan
            1 fighter moved from Manchuria to Yunnan
            2 infantry moved from French Indo-China Thailand to Yunnan
            1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 49 Sea Zone
            1 artillery and 1 infantry moved from 49 Sea Zone to Borneo
                  Japanese take Borneo from British
            2 infantry moved from 61 Sea Zone to Kwangtung
            3 infantry moved from Kiangsu to Fukien
            1 fighter moved from 61 Sea Zone to Fukien
            1 fighter moved from 61 Sea Zone to Philippine Islands
            1 artillery and 1 infantry moved from Japan to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
            1 artillery and 1 infantry moved from 61 Sea Zone to Kiangsu
    
        Combat - Japanese
            Battle in 50 Sea Zone
                Japanese attack with 1 battleship and 1 transport
                Americans defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 battleship and 1 transport in 50 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 50 Sea Zone
                    1 transport owned by the Americans lost in 50 Sea Zone
                Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is 15
                Casualties for Americans: 1 destroyer and 1 transport
            Battle in Philippine Islands
                Japanese attack with 1 fighter and 2 infantry
                Americans defend with 2 infantry
                    Japanese roll dice for 1 fighter and 2 infantry in Philippine Islands, round 2 : 1/3 hits, 0.83 expected hits
                    Americans roll dice for 2 infantry in Philippine Islands, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippine Islands
                    Japanese roll dice for 1 fighter and 1 infantry in Philippine Islands, round 3 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in Philippine Islands, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Philippine Islands
                Japanese win, taking Philippine Islands from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in 53 Sea Zone
                Japanese attack with 2 carriers, 1 destroyer, 3 fighters and 1 transport
                Americans defend with 1 battleship
                    Japanese roll dice for 2 carriers, 1 destroyer, 3 fighters and 1 transport in 53 Sea Zone, round 2 : 2/6 hits, 2.17 expected hits
                    Americans roll dice for 1 battleship in 53 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 battleship owned by the Americans lost in 53 Sea Zone
                Japanese win with 2 carriers, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 1 battleship
            Battle in Hawaiian Islands
                Japanese attack with 2 fighters and 2 infantry
                Americans defend with 1 fighter and 1 infantry
                    Japanese roll dice for 2 fighters and 2 infantry in Hawaiian Islands, round 2 : 0/4 hits, 1.33 expected hits
                    Americans roll dice for 1 fighter and 1 infantry in Hawaiian Islands, round 2 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the Japanese lost in Hawaiian Islands
                    Japanese roll dice for 2 fighters and 1 infantry in Hawaiian Islands, round 3 : 1/3 hits, 1.17 expected hits
                    Americans roll dice for 1 fighter and 1 infantry in Hawaiian Islands, round 3 : 0/2 hits, 1.00 expected hits
                    1 infantry owned by the Americans lost in Hawaiian Islands
                    Japanese roll dice for 2 fighters and 1 infantry in Hawaiian Islands, round 4 : 2/3 hits, 1.17 expected hits
                    Americans roll dice for 1 fighter in Hawaiian Islands, round 4 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Hawaiian Islands
                Japanese win with 2 fighters remaining. Battle score for attacker is 7
                Casualties for Japanese: 2 infantry
                Casualties for Americans: 1 fighter and 1 infantry
            Battle in Fukien
                Japanese attack with 1 fighter and 3 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 3 infantry in Fukien, round 2 : 2/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Fukien
                Japanese win, taking Fukien from Chinese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kwangtung
                Japanese attack with 2 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 cruiser in Kwangtung, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.33 expected hits
                    British roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from British with 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Yunnan
                Japanese attack with 2 fighters and 2 infantry
                Chinese defend with 1 fighter and 1 infantry
                    Japanese roll dice for 2 fighters and 2 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits, 1.00 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 2 fighters and 2 infantry in Yunnan, round 3 : 0/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 fighter in Yunnan, round 3 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    Japanese roll dice for 2 fighters and 1 infantry in Yunnan, round 4 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 fighter in Yunnan, round 4 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Yunnan
                Japanese win with 2 fighters remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 fighter and 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Yunnan to French Indo-China Thailand
            1 fighter moved from Yunnan to French Indo-China Thailand
            2 fighters moved from Hawaiian Islands to 53 Sea Zone
            1 carrier moved from 61 Sea Zone to 49 Sea Zone
            1 fighter moved from Philippine Islands to 49 Sea Zone
            1 fighter moved from Fukien to 49 Sea Zone
    
        Place Units - Japanese
            1 artillery, 1 fighter and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Americans regular : -0.67
    Japanese regular : -0.67
    British regular : -0.33
    

    Territory Summary for Japanese :

    Borneo : 1 flag, 1 artillery and 1 infantry
    French Indo-China Thailand : 2 fighters and 1 infantry
    Fukien : 1 flag, 3 infantry
    Iwo Jima : 1 infantry
    Japan : 1 aaGun, 1 armour, 1 artillery, 1 factory, 1 fighter and 4 infantry
    Kiangsu : 1 flag, 1 artillery and 1 infantry
    Kwangtung : 1 flag, 2 infantry
    Manchuria : 1 flag, 3 infantry
    Philippine Islands : 1 flag, 1 infantry
    49 Sea Zone : 1 carrier, 2 fighters and 1 transport
    50 Sea Zone : 1 battleship and 1 transport
    53 Sea Zone : 2 carriers, 1 destroyer, 4 fighters and 1 transport
    61 Sea Zone : 1 cruiser and 2 transports
    

    Production/PUs Summary :

    Germans : 34 / 36
    Russians : 27 / 27
    Japanese : 25 / 25
    British : 38 / 43
    Italians : 10 / 10
    Chinese : 6 / 0
    Americans : 38 / 40
    

    Savegame

  • '21 '18 '17 '15

    TripleA Turn Summary: British round 1

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 1
    
        Purchase Units - British
            British buy 1 battleship, 1 carrier and 1 destroyer; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - British
            1 destroyer moved from 9 Sea Zone to 2 Sea Zone
            1 cruiser and 1 destroyer moved from 12 Sea Zone to 2 Sea Zone
            1 bomber moved from United Kingdom to 13 Sea Zone
            1 fighter moved from United Kingdom to 5 Sea Zone
    
        Combat - British
            Battle in 5 Sea Zone
                British attack with 1 fighter
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 5 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in 13 Sea Zone
                British attack with 1 bomber
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 13 Sea Zone
                British win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in 2 Sea Zone
                British attack with 1 cruiser and 2 destroyers
                Germans defend with 1 submarine
                    British roll dice for 1 cruiser and 2 destroyers in 2 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
                    Germans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 2 Sea Zone
                British win with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - British
            1 fighter moved from United Kingdom to 2 Sea Zone
            1 fighter moved from 5 Sea Zone to United Kingdom
            1 infantry moved from Western Canada to Eastern Canada
            1 destroyer and 1 transport moved from 41 Sea Zone to 43 Sea Zone
            1 destroyer and 1 transport moved from 35 Sea Zone to 33 Sea Zone
            2 infantry moved from Union of South Africa to Rhodesia
            1 bomber moved from 13 Sea Zone to United Kingdom
    
        Place Units - British
            1 battleship, 1 carrier and 1 destroyer placed in 2 Sea Zone
    
        Turn Complete - British
            British collect 38 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.17
    British regular : 0.83
    

    Production/PUs Summary :

    Germans : 34 / 36
    Russians : 27 / 27
    Japanese : 25 / 25
    British : 38 / 39
    Italians : 10 / 10
    Chinese : 6 / 0
    Americans : 38 / 40
    

    Savegame

  • '21

    TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Non Combat Move - Italians
            1 armour and 1 infantry moved from Balkans to 14 Sea Zone
            1 armour and 1 infantry moved from 14 Sea Zone to Libya
            1 infantry moved from Libya to Morocco Algeria
            1 fighter moved from Italy to Libya
            1 artillery moved from Italy to Balkans
            1 infantry moved from Italy to Balkans
            1 infantry moved from Balkans to Bulgaria Romania
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Italy
            Italians undo move 1.
            1 artillery and 2 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 34 / 36
    Russians : 27 / 27
    Japanese : 25 / 25
    British : 38 / 39
    Italians : 10 / 10
    Chinese : 6 / 0
    Americans : 38 / 40
    

    Savegame


  • @dangermouse650 said in WW2 v3 1941:

    @dangermouse650 Your almost at triple the allies production, yet you still want to cheat??? :grinning:
    The only reason to not place units is if the factory is over production

    Stop berating yourself :rolling_on_the_floor_laughing: :upside_down_face: :grin:

  • '21 '18 '17 '15

    TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 fighter and 2 submarines; Remaining resources: 4 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 3 units.
    
        Non Combat Move - Americans
            1 carrier, 1 destroyer and 1 fighter moved from 44 Sea Zone to 56 Sea Zone
            1 fighter moved from Western United States to 56 Sea Zone
            1 fighter moved from Eastern United States to 56 Sea Zone
            1 bomber moved from Eastern United States to Western United States
            1 infantry moved from Central United States to Western Canada
    
        Non Combat Move - Chinese
            1 infantry moved from Hupeh to Sikang
            1 infantry moved from Suiyuan to Ningxia
    
        Place Units - Americans
            1 carrier, 1 fighter and 2 submarines placed in 56 Sea Zone
    
        Place Units - Chinese
            1 infantry placed in Ningxia
            1 infantry placed in Sikang
            1 infantry placed in Yunnan
    
        Turn Complete - Americans
            Americans collect 38 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 34 / 36
    Russians : 27 / 27
    Japanese : 25 / 25
    British : 38 / 39
    Italians : 10 / 10
    Chinese : 6 / 0
    Americans : 38 / 42
    

    Savegame

  • '21

    TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 factory and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from Poland to Baltic States
            1 fighter moved from Poland to Baltic States
            2 armour moved from Germany to Baltic States
            1 bomber moved from Norway to Baltic States
            1 fighter moved from Germany to Baltic States
    
        Combat - Germans
            Battle in Baltic States
                Germans attack with 2 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry
                Russians defend with 1 armour, 1 artillery and 2 infantry
                    Germans roll dice for 2 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry in Baltic States, round 2 : 3/7 hits, 3.33 expected hits
                    Russians roll dice for 1 armour, 1 artillery and 2 infantry in Baltic States, round 2 : 2/4 hits, 1.50 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Baltic States
                    Germans roll dice for 2 armour, 1 bomber and 2 fighters in Baltic States, round 3 : 4/5 hits, 2.67 expected hits
                    Russians roll dice for 1 armour in Baltic States, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 2 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Germans: 1 artillery and 1 infantry
                Casualties for Russians: 1 armour, 1 artillery and 2 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Baltic States to Norway
            1 fighter moved from Baltic States to East Poland
            1 fighter moved from Baltic States to Ukraine
            1 fighter moved from Germany to France
            1 fighter moved from Bulgaria Romania to Morocco Algeria
            1 artillery and 2 infantry moved from Germany to Poland
    
        Place Units - Germans
            1 factory placed in Bulgaria Romania
            3 armour and 2 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.00
    Germans regular : 1.00
    

    Territory Summary for Germans :

    Baltic States : 1 flag, 2 armour
    East Poland : 1 flag, 2 armour, 1 fighter and 1 infantry
    France : 1 armour, 1 fighter and 2 infantry
    Finland : 2 infantry
    Germany : 1 aaGun, 3 armour, 1 factory and 2 infantry
    Gibraltar : 1 flag, 1 infantry
    Libya : 1 armour, 1 artillery and 1 infantry
    Morocco Algeria : 1 fighter and 1 infantry
    Northwestern Europe : 2 infantry
    Norway : 1 bomber, 1 fighter and 2 infantry
    Poland : 1 artillery and 2 infantry
    Bulgaria Romania : 1 factory
    Ukraine : 1 flag, 2 armour, 1 artillery, 1 fighter and 2 infantry
    

    Production/PUs Summary :

    Germans : 35 / 35
    Russians : 26 / 27
    Japanese : 25 / 25
    British : 38 / 39
    Italians : 10 / 10
    Chinese : 6 / 0
    Americans : 38 / 42
    

    Savegame

  • '21 '18 '17 '15

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            2 infantry moved from Karelia S.S.R. to Baltic States
            1 armour moved from Russia to Baltic States
            1 fighter moved from Russia to Baltic States
    
        Combat - Russians
            Battle in Baltic States
                Russians attack with 1 armour, 1 fighter and 2 infantry
                Germans defend with 2 armour
                    Russians roll dice for 1 armour, 1 fighter and 2 infantry in Baltic States, round 2 : 0/4 hits, 1.33 expected hits
                    Germans roll dice for 2 armour in Baltic States, round 2 : 2/2 hits, 1.00 expected hits
                    2 infantry owned by the Russians lost in Baltic States
                1 fighter owned by the Russians retreated
                1 armour owned by the Russians retreated to Karelia S.S.R.
                Germans win with 2 armour remaining. Battle score for attacker is -6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Baltic States to Russia
            1 infantry moved from Archangel to Karelia S.S.R.
            1 infantry moved from Belorussia to Karelia S.S.R.
            1 infantry moved from Russia to Archangel
            1 infantry moved from Russia to Belorussia
            3 infantry moved from Yakut S.S.R. to Evenki National Okrug
            1 infantry moved from Evenki National Okrug to Urals
            1 infantry moved from Urals to Russia
            1 infantry moved from Kazakh S.S.R. to Russia
            1 artillery moved from Caucasus to Russia
            1 submarine moved from 6 Sea Zone to 12 Sea Zone
    
        Place Units - Russians
            1 armour, 1 fighter and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 1.00
    Russians regular : -1.33
    

    Production/PUs Summary :

    Germans : 35 / 35
    Russians : 26 / 26
    Japanese : 25 / 25
    British : 38 / 39
    Italians : 10 / 10
    Chinese : 6 / 0
    Americans : 38 / 42
    

    Savegame

  • '21

    TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 destroyer and 2 infantry; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Philippine Islands to 50 Sea Zone
            1 battleship, 1 infantry and 1 transport moved from 50 Sea Zone to 53 Sea Zone
            1 infantry moved from 53 Sea Zone to Hawaiian Islands
                  Japanese take Hawaiian Islands from Americans
            1 artillery and 1 infantry moved from Borneo to 49 Sea Zone
            1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 49 Sea Zone to 38 Sea Zone
            1 artillery and 1 infantry moved from 38 Sea Zone to East Indies
                  Japanese take East Indies from British
            1 artillery and 1 infantry moved from Kiangsu to Suiyuan
                  Japanese take Suiyuan from Chinese
            2 infantry moved from Fukien to Yunnan
            1 infantry moved from Fukien to Hupeh
                  Japanese take Hupeh from Chinese
            2 infantry moved from Kwangtung to 61 Sea Zone
            1 infantry and 1 transport moved from 61 Sea Zone to 48 Sea Zone
            1 infantry moved from 48 Sea Zone to New Guinea
                  Japanese take New Guinea from British
            1 cruiser, 1 infantry and 1 transport moved from 61 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Burma
            1 infantry moved from French Indo-China Thailand to Burma
            1 fighter moved from French Indo-China Thailand to Burma
            1 fighter moved from French Indo-China Thailand to Yunnan
            3 infantry moved from Manchuria to Buryatia S.S.R.
            1 fighter moved from Japan to Buryatia S.S.R.
    
        Combat - Japanese
            Battle in Burma
                Japanese attack with 1 fighter and 2 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 cruiser in Burma, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 fighter and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    Japanese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                1 fighter owned by the Japanese retreated
                Chinese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Japanese: 2 infantry
            Battle in Buryatia S.S.R.
                Japanese attack with 1 fighter and 3 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 fighter and 3 infantry in Buryatia S.S.R., round 2 : 3/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Buryatia S.S.R.
                Japanese win, taking Buryatia S.S.R. from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Buryatia S.S.R. to Japan
            1 fighter moved from Yunnan to French Indo-China Thailand
            1 fighter moved from Burma to French Indo-China Thailand
            1 transport moved from 53 Sea Zone to 50 Sea Zone
    
        Place Units - Japanese
            2 armour and 2 infantry placed in Japan
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 36 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Japanese regular : 1.00
    Russians regular : -0.33
    British regular : -0.33
    

    Territory Summary for Japanese :

    Borneo : 1 flag
    Burma : 1 flag, 2 infantry
    Buryatia S.S.R. : 1 flag, 3 infantry
    East Indies : 1 flag, 1 artillery and 1 infantry
    French Indo-China Thailand : 2 fighters
    Fukien : 1 flag
    Hawaiian Islands : 1 flag, 1 infantry
    Hupeh : 1 flag, 1 infantry
    Iwo Jima : 1 infantry
    Japan : 1 aaGun, 3 armour, 1 artillery, 1 factory, 1 fighter and 6 infantry
    Kiangsu : 1 flag
    Kwangtung : 1 flag
    Manchuria : 1 flag
    New Guinea : 1 flag, 1 infantry
    Philippine Islands : 1 flag
    Suiyuan : 1 flag, 1 artillery and 1 infantry
    37 Sea Zone : 1 cruiser and 1 transport
    38 Sea Zone : 1 carrier, 2 fighters and 1 transport
    48 Sea Zone : 1 transport
    50 Sea Zone : 1 transport
    53 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 4 fighters and 1 transport
    62 Sea Zone : 1 destroyer
    

    Production/PUs Summary :

    Germans : 35 / 35
    Russians : 25 / 26
    Japanese : 36 / 37
    British : 31 / 39
    Italians : 10 / 10
    Chinese : 4 / 0
    Americans : 37 / 42
    

    Savegame

  • '21

    @Dangermouse650 I wasnt overly impressed by the super soldier in Yunnan. I had 3 units there, and they ALL missed him. So, its not just you that has bad luck with dice…One louzy infantry. They had ONE JOB!! :face_with_rolling_eyes: :rolling_on_the_floor_laughing: :grin: :hankey:

  • '21

    @Dangermouse650 Your go

  • '21

    C’mon, hurry up and have ya go :grin:

  • '21

    was just testing to see if time limit is removed and it is :)

  • '21 '18 '17 '15

    TripleA Turn Summary: British round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 2
    
        Purchase Units - British
            British buy 1 armour, 1 carrier, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
    
        Non Combat Move - British
            1 armour and 1 infantry moved from Eastern Canada to 9 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 9 Sea Zone to 2 Sea Zone
            1 armour and 1 infantry moved from 2 Sea Zone to United Kingdom
            1 fighter moved from United Kingdom to 2 Sea Zone
            2 infantry moved from Rhodesia to 33 Sea Zone
            1 destroyer, 2 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
            2 infantry moved from 34 Sea Zone to Egypt
            1 destroyer and 1 transport moved from 43 Sea Zone to 55 Sea Zone
    
        Place Units - British
            1 carrier, 1 fighter and 1 transport placed in 2 Sea Zone
            1 armour and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 35 / 35
    Russians : 25 / 26
    Japanese : 36 / 37
    British : 31 / 31
    Italians : 10 / 10
    Chinese : 4 / 0
    Americans : 37 / 42
    

    Savegame

  • '21

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 destroyer; Remaining resources: 2 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 armour and 1 infantry moved from Italy to 14 Sea Zone
            1 armour, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
            1 armour and 1 infantry moved from 15 Sea Zone to Trans-Jordan
    
        Combat - Italians
            Battle in Trans-Jordan
                Italians attack with 1 armour and 1 infantry
                British defend with 2 infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 1/2 hits, 1.17 expected hits
                    Italians roll dice for 1 armour and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
                    Italians roll dice for 1 armour in Trans-Jordan, round 3 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour in Trans-Jordan, round 4 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 4 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour in Trans-Jordan, round 5 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 armour owned by the Italians lost in Trans-Jordan
                British win with no units remaining. Battle score for attacker is -2
                Casualties for Italians: 1 armour and 1 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Italians
            1 infantry moved from Bulgaria Romania to Ukraine
            1 artillery and 1 infantry moved from Balkans to Bulgaria Romania
            1 infantry moved from Morocco Algeria to Libya
    
        Place Units - Italians
            1 destroyer placed in 14 Sea Zone
    
        Turn Complete - Italians
            Italians collect 10 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1.33
    British regular : 0.33
    

    Production/PUs Summary :

    Germans : 35 / 35
    Russians : 25 / 26
    Japanese : 36 / 37
    British : 31 / 31
    Italians : 10 / 12
    Chinese : 4 / 0
    Americans : 37 / 42
    

    Savegame

  • '21

    I stuffed up. Forgot my fighter and lost everything. Then, had problems posting.Guess i got mad with the dice for letting me down in Yunnan :grin: :persevere:

  • '21 '18 '17 '15

    TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 battleship, 1 bomber and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 2 units.
    
        Non Combat Move - Americans
            1 destroyer and 1 transport moved from 10 Sea Zone to 20 Sea Zone
            1 infantry moved from Western Canada to Alaska
            2 bombers moved from Western United States to Alaska
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Fukien
                  Chinese take Fukien from Japanese
            2 infantry moved from Sikang to Hupeh
    
        Combat - Chinese
            Battle in Hupeh
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Hupeh, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hupeh, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hupeh
                    Chinese roll dice for 1 infantry in Hupeh, round 3 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Hupeh, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hupeh
                Chinese win, taking Hupeh from Japanese with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Americans
            1 battleship placed in 56 Sea Zone
            1 artillery, 1 bomber and 2 infantry placed in Western United States
    
        Place Units - Chinese
            2 infantry placed in Chinghai
    
        Turn Complete - Americans
            Americans collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.50
    Japanese regular : 0.33
    

    Production/PUs Summary :

    Germans : 35 / 35
    Russians : 25 / 26
    Japanese : 34 / 37
    British : 31 / 31
    Italians : 10 / 12
    Chinese : 6 / 0
    Americans : 37 / 37
    

    Savegame

  • '21

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            2 infantry moved from Finland to Karelia S.S.R.
            2 armour moved from Baltic States to Karelia S.S.R.
            2 armour moved from East Poland to Karelia S.S.R.
            1 fighter moved from East Poland to Karelia S.S.R.
            1 bomber and 1 fighter moved from Norway to Karelia S.S.R.
    
        Combat - Germans
            Battle in Karelia S.S.R.
                Germans attack with 4 armour, 1 bomber, 2 fighters and 2 infantry
                Russians defend with 1 aaGun, 1 armour, 1 factory and 4 infantry
                    Russians roll AA dice in Karelia S.S.R. : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 4 armour, 1 bomber, 2 fighters and 2 infantry in Karelia S.S.R., round 2 : 0/9 hits, 4.00 expected hits
                    Russians roll dice for 1 armour and 4 infantry in Karelia S.S.R., round 2 : 3/5 hits, 1.83 expected hits
                    2 infantry owned by the Germans and 1 armour owned by the Germans lost in Karelia S.S.R.
                    Germans roll dice for 3 armour, 1 bomber and 2 fighters in Karelia S.S.R., round 3 : 3/6 hits, 3.17 expected hits
                    Russians roll dice for 1 armour and 4 infantry in Karelia S.S.R., round 3 : 1/5 hits, 1.83 expected hits
                    3 infantry owned by the Russians and 1 armour owned by the Germans lost in Karelia S.S.R.
                    Germans roll dice for 2 armour, 1 bomber and 2 fighters in Karelia S.S.R., round 4 : 3/5 hits, 2.67 expected hits
                    Russians roll dice for 1 armour and 1 infantry in Karelia S.S.R., round 4 : 2/2 hits, 0.83 expected hits
                    1 infantry owned by the Russians, 1 armour owned by the Russians, 1 fighter owned by the Germans and 1 armour owned by the Germans lost in Karelia S.S.R.
                Germans win, taking Karelia S.S.R. from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is -14
                Casualties for Germans: 3 armour, 1 fighter and 2 infantry
                Casualties for Russians: 1 armour and 4 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Karelia S.S.R. to Norway
            1 bomber moved from Karelia S.S.R. to Norway
            1 artillery and 2 infantry moved from Poland to Baltic States
            2 armour moved from Germany to East Poland
            1 armour moved from Germany to Northwestern Europe
            1 infantry moved from Germany to Northwestern Europe
            1 infantry moved from Germany to France
    
        Place Units - Germans
            2 armour placed in Bulgaria Romania
            2 armour and 5 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1.50
    Germans regular : -3.83
    Russians AA : -0.50
    

    Territory Summary for Germans :

    Baltic States : 1 flag, 1 artillery and 2 infantry
    East Poland : 1 flag, 2 armour and 1 infantry
    France : 1 armour, 1 fighter and 3 infantry
    Germany : 1 aaGun, 2 armour, 1 factory and 5 infantry
    Gibraltar : 1 flag, 1 infantry
    Karelia S.S.R. : 1 flag, 1 aaGun, 1 armour and 1 factory
    Libya : 1 armour, 1 artillery and 1 infantry
    Morocco Algeria : 1 fighter and 1 infantry
    Northwestern Europe : 1 armour and 3 infantry
    Norway : 1 bomber, 1 fighter and 2 infantry
    Bulgaria Romania : 2 armour and 1 factory
    Ukraine : 1 flag, 2 armour, 1 artillery, 1 fighter and 2 infantry
    

    Production/PUs Summary :

    Germans : 37 / 37
    Russians : 23 / 26
    Japanese : 34 / 37
    British : 31 / 31
    Italians : 10 / 12
    Chinese : 6 / 0
    Americans : 37 / 37
    

    Savegame

  • '21 '18 '17 '15

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 armour and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            2 infantry moved from Belorussia to Karelia S.S.R.
            1 infantry moved from Archangel to Karelia S.S.R.
            1 armour moved from Russia to Karelia S.S.R.
    
        Combat - Russians
            Battle in Karelia S.S.R.
                Russians attack with 1 armour and 3 infantry
                Germans defend with 1 aaGun, 1 armour and 1 factory
                    Russians roll dice for 1 armour and 3 infantry in Karelia S.S.R., round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 armour in Karelia S.S.R., round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Karelia S.S.R.
                Russians win, taking Karelia S.S.R. from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 armour
    
        Non Combat Move - Russians
            2 infantry moved from Russia to Belorussia
            1 infantry moved from Urals to Archangel
            1 infantry moved from Evenki National Okrug to Novosibirsk
            2 infantry moved from Evenki National Okrug to Urals
            1 infantry moved from Russia to Caucasus
    
        Place Units - Russians
            1 armour and 5 infantry placed in Russia
            2 infantry placed in Caucasus
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.50
    Russians regular : 0.00
    

    Production/PUs Summary :

    Germans : 35 / 37
    Russians : 25 / 25
    Japanese : 34 / 37
    British : 31 / 31
    Italians : 10 / 12
    Chinese : 6 / 0
    Americans : 37 / 37
    

    Savegame


  • @captainsquareyez The Italian destroyer was spared this turn as the Russians forgot to move it in combat turn, they will probably never get to shoot in anger now.


  • @dangermouse650 said in WW2 v3 1941:

    @captainsquareyez The Italian destroyer was spared this turn as the Russians forgot to move it in combat turn, they will probably never get to shoot in anger now.

    It’s like me forgetting my Italian fighter, forgot to move it…I hate getting older :rolling_on_the_floor_laughing:

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