They can lose. Even mildly careless behavior can cause either team to lose—even with a huge bid or starting advantage. That’s just what kind of game this is. Have a great player play until Turn 6, then put a first time player in their seat and give them control of the other side to watch how quickly this swings.
Axis & Allies Global 1940 House Rules Expansion
-
Going back to the Wolfpack attacked with no DD present https://www.axisandallies.org/forums/topic/36945/axis-allies-global-1940-house-rules-expansion/523?page=21
Did you and the Company come to a conclusion on it ? The way I’ve been playing, is that the surviving U-boats still defend at 3 for the first rd.
-
-
Did you guys ever try adding AA Guns to Total War ?
I remember you saying there not bought much in your games. I kinda like them myself :)
Would be better if only one hit counted out of the three imo, so you don’t get diced.
Can make those counterattacks potentially more damaging or require more units if you really want it, if you’re trading a TTy. -
We chose to adapt the IPC cost from Classic & Revised to 5 IPC for an AAA unit.
This is the only change compared to the OOB G40 rules.
AAA was not suitable for Total War, due the OOB game mechanisms (1 AAA can roll maximum 3 dice) which seems to work just fine.
-
@The-Captain AA is 5 bucks in oob global.
Anyway, just wondered if you tried it.
-
We are working on an Award-Winning Prize System for Axis & Allies players around the World.
This is part of the new foundation of the Northern Europe Axis & Allies Association.
The basic prize system is based on a certain number of Axis & Allies Global 1940 Expansion games the any player has to play.
We’ll open up a seperate thread for this Award-Winning Prize System soon.
-
-
UK has made a Unprovoked DOW against JPN. ANZAC has taken control of some Dutch Islands.
Can JPN attack ANZAC controlled Dutch Islands without activating USA Natl Guard ?
Edit
It says unprovoked, so I’m thinking they can but … ? -
Japan can attack UK and ANZAC without the US National Guard is activated, since the UK/ANZAC unprovoked attacked Japan first.
This includes that Japan can attack any Dutch islands that were already occupied by UK or ANZAC units.
If Japan unprovoked by USA attacks US units or US areas, the US National Guard is activated.
-
Haven’t finished the 1st game with kamikazes yet, but it seems kind of a negative for JPN. If America goes hardcore Pacific, JPN could be under major pressure before Late 1944.
I know that is historically when they began to be used, but think that JPN woulda gone suicide mode sooner if needed.
OOB is 6 shots at 2 in select SZs . Avg says 2 hits, but you don’t know for sure. You have to plan for more and hope for less :)
Makes me less hesitant to engage in a big Naval Battle if I’m US. Although those are usually best avoided.A Late 1943 start date would be better imo. JPN probably won’t use them unless they have to, but gives them the option if pressured. The best they can do is sink a CA or DD with a Naval Ftr, which has limited range, otherwise ends up a negative.
And that’s if they hit.
Anyway, just some feedback :)
-
We have made 1 change to the Kamikaze rule:
Carrier Based Fighter units cannot be used for a Kamikaze attack.
Why:
Since the preparation of a Kamikaze attack requires additional explosives and modification of the aircraft, the Carrier Based Fighter unit is not suitable for this purpose.
The requirements mentioned above would simply strain the capacity of an Aircraft Carrier unit.
For game play reasons this also seems more balanced, since the Japanese player would have to use an expensive air unit for the Kamikaze attack, rather than sacrificing a much cheaper Carrier Based Fighter unit.
This might make the Japanese player think twice before launching a Kamikaze attack.- Concerning the Japanese Strategy in the Pacific:
Japan should not count the Kamikaze attacks as part of their strategy - whether or not the Kamikaze rule is OOB or Expansion.
If Japan is forced to use Kamikaze - the War is most likely over anyway.
Japan should only use the Kamikaze rule if an Allied player is careless - and there is an opportunity to inflict heavy casualty to an Allied Aircraft Carrier unit, Heavy Battleship unit etc.
The Expansion Kamikaze rule seems to give the Japanese player a better advantage rather than the OOB Kamikaze rule, since the attack has approximately 80 percentage chance of a hit - the attack is not limited to any specific sea zone - and also Japan has limitless number of Kamikaze attacks available (though only 1 attack in each round).
- Concerning the US Strategy in the Pacific:
Whether or not the Japanese Kamikaze rule is from OOB rules or from Expansion rules, the US amphibious assaults that are made in the Pacific are for the most part a “one way ticket”.
Transport units do not have the time or get the chance to go back to the Western USA to pick up fresh reinforcements.
Since Transport units cannot be attacked by Kamikaze, the US player can launch an amphibious assault with Transport units only - supported by air units and Submarine units (if there is a Naval battle - or if Japan scrambles air units against the Transport units).
This hinder that Japan can attack with Kamikaze.Then during Non-Combat Movement, the US player can move the Naval Task Force into the sea zone where the Transport units launched the assault - to protect the Transport units from Japanese counter-attacks.
- Concerning the Japanese Strategy in the Pacific:
-
Hi Captain
Type XXI U-boat question. If XXI attacks a solo unit and scores a hit, the sunk vessel cannot return fire, even if it’s a DD/Convoy ?
The XXI would have to stay in the SZ and not withdraw though. Is that correct ?
That seems to imply it can’t fire back.
Edit
There was a Ftr that scrambled, would that allow it to withdraw ? I mean it can’t hit the Ftr but the Ftr would get to shoot back because the Escort enables it.If the Ftr didn’t scramble, then it can’t withdraw and Ftr can only attack it if it misses and doesn’t withdraw.
-
If the Type XXI U-Boat unit scores a hit it can withdraw before any surviving units can return fire - including enemy Fighter units.
If the sea zone is cleared from enemy naval units the Type XXI U-boat unit can still withdraw, since it scored a hit.
If the Type XXI U-boat unit stays in that sea zone the enemy Fighter unit that scrambled would be able to return fire since there is (was) a Destroyer unit present at the time of the U-Boat attack.
-
@The-Captain said in Axis & Allies Global 1940 House Rules Expansion:
If the sea zone is cleared from enemy naval units the Type XXI U-boat unit can still withdraw, since it scored a hit.
Oh that is Awesome ! If they have a safe place to withdraw to, 10 of those bad boys could do some serious damage to an Allied Fleet :)
-
True - the Type XXI U-Boat unit is not only a hard hitting unit. It’s presence on the game board forces the Allies to take counter measures.
When the Type XXI U-Boat rule was gradually developed, we carefully studied the Historical German developement, training and use of the Type XXI U-Boat.
Even though the Type XXI U-Boat unit enters the game at a late stage of the War, it could be one of the weapons in the German arsenal that might bring Final Victory.
We have seen this occur in a few games where the German player simply mass produces Type XXI U-Boat units - and simply eliminates the Allied Atlantic Naval Task Forces.
-
@The-Captain said in Axis & Allies Global 1940 House Rules Expansion:
and simply eliminates the Allied Atlantic Naval Task Forces.
ha ha ha
-
-
Hi Captain
If a Partisan is placed where there is a Minor Fctry, the Fctry can produce as normal and ignore the Partisans for there movement ? Even if a 2nd Partisan were to be placed there ?
Edit
Example
Soviets have 1 Partisan in E POL. G has a Undg Fctry. G can place there 3 units and ignore the Partisan next turn and move to kill something else ? -
True - since Eastern Poland is controlled by Germany (not occupied, since a Factory is a facility) the Soviet player can place Partisan units in that territory.
The German player can ignore the Partisan unit - even if there are multiple Partisan units in that territory.
Note:
Partisan units prevent Strategic Rail Movement into or through that territory. -
Right on Thats what I thought. Just wanted to make sure :)
Panzer and I have a another Epic Game going on lol
-
@The-Captain said in Axis & Allies Global 1940 House Rules Expansion:
2024
2023
'22
'21
Apr 20, 2023, 4:30 AMToday, it is 2 years ago since we released the Axis & Allies Global 1940 House Rules Expansion.
and now it’s year 3 :)
-
-
I would play, but I just got into BBR (BloodBath Rules) Ruleset for G40. Pretty popular these days…with tournaments in 4 cities now. Probably the best version of the game I’ve seen yet…and I’m not one for house rules or variants either. You should check it out…You can search quick rule tutorials on Youtube.
-
yea sounds sweet. I’ve never dove into big but have heard of it.
I wouldn’t discount Expansion. A whole lot of options for players :)